begin work on player ic market
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6d1f4247ef
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@ -15,7 +15,9 @@
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#include "irresistible\cnr\spawn.pwn"
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#include "irresistible\cnr\spawn.pwn"
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#include "irresistible\cnr\dialog_ids.pwn"
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#include "irresistible\cnr\dialog_ids.pwn"
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#include "irresistible\cnr\checkpoints.pwn"
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#include "irresistible\cnr\checkpoints.pwn"
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#include "irresistible\cnr\vip.pwn"
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// reliant on core definitions
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#include "irresistible\cnr\vip\_vip.pwn"
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#include "irresistible\cnr\ammunation.pwn"
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#include "irresistible\cnr\ammunation.pwn"
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#include "irresistible\cnr\irresistibleguard.pwn"
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#include "irresistible\cnr\irresistibleguard.pwn"
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#include "irresistible\cnr\player_settings.pwn"
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#include "irresistible\cnr\player_settings.pwn"
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10
gamemodes/irresistible/cnr/vip/_vip.pwn
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10
gamemodes/irresistible/cnr/vip/_vip.pwn
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@ -0,0 +1,10 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module: cnr\vip\_vip.pwn
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* Purpose: encloses all vip modules & components (cnr)
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*/
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/* ** Includes ** */
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#include "irresistible\cnr\vip\vip.pwn"
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#include "irresistible\cnr\vip\player_market.pwn"
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38
gamemodes/irresistible/cnr/vip/player_market.pwn
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38
gamemodes/irresistible/cnr/vip/player_market.pwn
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@ -0,0 +1,38 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module:
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* Purpose:
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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/* ** Variables ** */
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/* ** Hooks ** */
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/* ** Functions ** */
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/* ** Migrations ** */
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/*
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CREATE TABLE IF NOT EXISTS IC_SELL_ORDERS (
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USER_ID int(11) PRIMARY KEY,
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ASK_PRICE int(11),
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TOTAL_IC float,
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LISTING_DATE TIMESTAMP default CURRENT_TIMESTAMP,
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UNIQUE (USER_ID),
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FOREIGN KEY (USER_ID) REFERENCES USERS (ID) ON DELETE CASCADE
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);
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CREATE TABLE IF NOT EXISTS IC_MARKET_LOG (
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`ID` int(11) AUTO_INCREMENT PRIMARY KEY,
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`SELLER_ID` int(11),
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`BUYER_ID` int(11),
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`ASK_RATE` int(11),
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`IC_AMOUNT` float,
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`DATE` TIMESTAMP default CURRENT_TIMESTAMP
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);
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*/
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@ -55,7 +55,7 @@ new
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{ VIP_BRONZE, "Bronze V.I.P", 1000.0 },
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{ VIP_BRONZE, "Bronze V.I.P", 1000.0 },
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{ VIP_REGULAR, "Regular V.I.P", 500.0 }
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{ VIP_REGULAR, "Regular V.I.P", 500.0 }
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},
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},
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g_irreisistibleCashCards [ ] [ E_IC_MARKET_DATA ] =
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g_irresistibleCashCards [ ] [ E_IC_MARKET_DATA ] =
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{
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{
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{ 1250000, "Tiger Shark", 225.0 },
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{ 1250000, "Tiger Shark", 225.0 },
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{ 2750000, "Bull Shark", 450.0 },
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{ 2750000, "Bull Shark", 450.0 },
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@ -156,7 +156,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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}
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// cash cards
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// cash cards
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else if ( dialogid == DIALOG_IC_MARKET_3 ) {
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else if ( dialogid == DIALOG_IC_MARKET_3 ) {
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iCoinRequirement *= g_irreisistibleCashCards[ listitem ] [ E_PRICE ];
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iCoinRequirement *= g_irresistibleCashCards[ listitem ] [ E_PRICE ];
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}
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}
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p_CoinMarketPage{ playerid } = ( dialogid == DIALOG_IC_MARKET_3 ) ? ICM_PAGE_CASHCARD : ICM_PAGE_ASSETS;
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p_CoinMarketPage{ playerid } = ( dialogid == DIALOG_IC_MARKET_3 ) ? ICM_PAGE_CASHCARD : ICM_PAGE_ASSETS;
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@ -250,19 +250,19 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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// buy cash cards
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// buy cash cards
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else if ( p_CoinMarketPage{ playerid } == ICM_PAGE_CASHCARD )
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else if ( p_CoinMarketPage{ playerid } == ICM_PAGE_CASHCARD )
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{
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{
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new Float: iCoinRequirement = g_irreisistibleCashCards[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" );
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new Float: iCoinRequirement = g_irresistibleCashCards[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" );
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if ( player_coins < iCoinRequirement ) {
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if ( player_coins < iCoinRequirement ) {
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SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .decimals = 2 ) );
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SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .decimals = 2 ) );
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return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
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return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
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}
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}
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new cash_amount = g_irreisistibleCashCards[ listitem ] [ E_ID ];
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new cash_amount = g_irresistibleCashCards[ listitem ] [ E_ID ];
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GivePlayerCash( playerid, cash_amount );
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GivePlayerCash( playerid, cash_amount );
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GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
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GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
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SendServerMessage( playerid, "You have ordered a "COL_GREEN"%s Cash Card (%s)"COL_WHITE" for %s Irresistible Coins!", g_irreisistibleCashCards[ listitem ] [ E_NAME ], number_format( cash_amount ), number_format( iCoinRequirement, .decimals = 0 ) );
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SendServerMessage( playerid, "You have ordered a "COL_GREEN"%s Cash Card (%s)"COL_WHITE" for %s Irresistible Coins!", g_irresistibleCashCards[ listitem ] [ E_NAME ], number_format( cash_amount ), number_format( iCoinRequirement, .decimals = 0 ) );
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ShowPlayerHelpDialog( playerid, 10000, "You have bought a ~g~%s~w~ %s Cash Card!", number_format( cash_amount ), g_irreisistibleCashCards[ listitem ] [ E_NAME ] );
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ShowPlayerHelpDialog( playerid, 10000, "You have bought a ~g~%s~w~ %s Cash Card!", number_format( cash_amount ), g_irresistibleCashCards[ listitem ] [ E_NAME ] );
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}
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}
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// all other market items
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// all other market items
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@ -476,10 +476,10 @@ stock ShowPlayerCoinMarketDialog( playerid, page = ICM_PAGE_DEFAULT )
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{
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{
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szMarket = ""COL_GREY"Cash Card\t"COL_GREY"Amount ($)\t"COL_GREY"Coins Needed\n";
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szMarket = ""COL_GREY"Cash Card\t"COL_GREY"Amount ($)\t"COL_GREY"Coins Needed\n";
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for( new i = 0; i < sizeof( g_irreisistibleCashCards ); i++ )
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for( new i = 0; i < sizeof( g_irresistibleCashCards ); i++ )
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{
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{
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new iCoinRequirement = floatround( g_irreisistibleCashCards[ i ] [ E_PRICE ] * discount );
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new iCoinRequirement = floatround( g_irresistibleCashCards[ i ] [ E_PRICE ] * discount );
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format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GREEN"%s\t"COL_GOLD"%s\n", szMarket, g_irreisistibleCashCards[ i ] [ E_NAME ], number_format( g_irreisistibleCashCards[ i ] [ E_ID ] ), number_format( iCoinRequirement, .decimals = 0 ) );
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format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GREEN"%s\t"COL_GOLD"%s\n", szMarket, g_irresistibleCashCards[ i ] [ E_NAME ], number_format( g_irresistibleCashCards[ i ] [ E_ID ] ), number_format( iCoinRequirement, .decimals = 0 ) );
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}
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}
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return ShowPlayerDialog( playerid, DIALOG_IC_MARKET_3, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Cash Cards", szMarket, "Select", "Back" );
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return ShowPlayerDialog( playerid, DIALOG_IC_MARKET_3, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Cash Cards", szMarket, "Select", "Back" );
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}
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}
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