Full turfing reversion to how it was
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@ -1,8 +1,8 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc
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* Module:
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* Purpose:
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* Module: cnr\features\gangs\turfs.pwn
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* Purpose: turfing module for gangs
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*/
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/* ** Includes ** */
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@ -15,11 +15,12 @@
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#define MAX_TURFS ( sizeof( g_gangzoneData ) )
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#endif
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#define INVALID_GANG_TURF ( -1 )
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#define TAKEOVER_NEEDED_PEOPLE ( 1 )
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#define COLOR_GANGZONE 0x00000080
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#define INVALID_GANG_TURF ( -1 )
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#define TAKEOVER_NEEDED_PEOPLE ( 1 )
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/*
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Mean (μ): 61551.012315113
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Median: 38190.51
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@ -97,7 +98,7 @@ new
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forward OnPlayerUpdateGangZone( playerid, zoneid );
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/* ** Hooks ** */
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hook OnScriptInit( )
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hook OnGameModeInit( )
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{
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/* ** Gangzone Allocation ** */
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for ( new i = 0; i < sizeof( g_gangzoneData ); i++ ) {
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@ -106,170 +107,12 @@ hook OnScriptInit( )
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return 1;
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}
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hook OnGangUnload( gangid, bool: deleted )
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{
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// Empty out the turfs
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foreach ( new z : turfs )
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{
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if ( g_gangTurfData[ z ] [ E_OWNER ] == gangid )
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{
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new
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facility_gang = g_gangTurfData[ z ] [ E_FACILITY_GANG ];
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if ( g_gangTurfData[ z ] [ E_FACILITY_GANG ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangTurfData[ z ] [ E_FACILITY_GANG ] ) )
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{
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g_gangTurfData[ z ] [ E_COLOR ] = setAlpha( g_gangData[ facility_gang ] [ E_COLOR ], 0x80 );
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g_gangTurfData[ z ] [ E_OWNER ] = facility_gang;
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GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], g_gangTurfData[ z ] [ E_COLOR ] );
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}
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else
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{
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g_gangTurfData[ z ] [ E_COLOR ] = COLOR_GANGZONE;
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g_gangTurfData[ z ] [ E_OWNER ] = INVALID_GANG_ID;
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GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], COLOR_GANGZONE );
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}
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}
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}
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return 1;
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}
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hook OnPlayerGangChangeColor( playerid, gangid )
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{
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foreach ( new x : turfs )
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{
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// set the new color to the turfs
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if ( g_gangTurfData[ x ] [ E_OWNER ] == gangid ) {
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g_gangTurfData[ x ] [ E_COLOR ] = setAlpha( g_gangData[ gangid ] [ E_COLOR ], 0x80 );
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}
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// resume flashing if gang war
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if ( g_gangzoneAttacker[ x ] == gangid ) {
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GangZoneStopFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
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GangZoneFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], setAlpha( g_gangData[ gangid ] [ E_COLOR ], 0x80 ) );
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} else {
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GangZoneHideForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
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GangZoneShowForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], g_gangTurfData[ x ] [ E_COLOR ] );
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}
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}
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return 1;
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}
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hook OnPlayerSpawn( playerid )
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{
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foreach( new zoneid : turfs )
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{
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// resume flashing if gang war
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if ( g_gangzoneAttacker[ zoneid ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangzoneAttacker[ zoneid ] ) ) {
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GangZoneFlashForPlayer( playerid, g_gangTurfData[ zoneid ] [ E_ID ], setAlpha( g_gangData[ g_gangzoneAttacker[ zoneid ] ] [ E_COLOR ], 0x80 ) );
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} else {
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GangZoneShowForPlayer( playerid, g_gangTurfData[ zoneid ] [ E_ID ], g_gangTurfData[ zoneid ] [ E_COLOR ] );
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}
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}
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return 1;
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}
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hook OnPlayerEnterDynArea( playerid, areaid )
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{
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if ( ! IsPlayerNPC( playerid ) )
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{
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new
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first_turf = Turf_GetFirstTurf( playerid );
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CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, first_turf );
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}
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return Y_HOOKS_CONTINUE_RETURN_1;
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}
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hook OnPlayerLeaveDynArea( playerid, areaid )
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{
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if ( ! IsPlayerNPC( playerid ) )
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{
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new
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total_areas = GetPlayerNumberDynamicAreas( playerid );
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// reduced to another area
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if ( total_areas )
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{
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new
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first_turf = Turf_GetFirstTurf( playerid );
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CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, first_turf );
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}
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// if the player is in no areas, then they left
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else CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, INVALID_GANG_TURF );
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}
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return Y_HOOKS_CONTINUE_RETURN_1;
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}
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public OnPlayerUpdateGangZone( playerid, zoneid )
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{
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if ( ! IsPlayerMovieMode( playerid ) )
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{
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if ( zoneid == INVALID_GANG_TURF )
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return PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "_" );
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// if ( p_GangID[ playerid ] != INVALID_GANG_ID && g_gangTurfData[ zoneid ] [ E_OWNER ] == INVALID_GANG_ID )
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// ShowPlayerHelpDialog( playerid, 10000, "You can take over this turf by typing ~g~/takeover" );
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PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~r~~h~(%s)~n~~w~~h~%s", g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] != INVALID_GANG_ID ? ( "FACILITY" ) : ( "TERRITORY" ), g_gangTurfData[ zoneid ] [ E_OWNER ] == -1 ? ( "Uncaptured" ) : ( ReturnGangName( g_gangTurfData[ zoneid ] [ E_OWNER ] ) ) ) );
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}
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return 1;
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}
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hook OnServerGameDayEnd( )
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{
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foreach(new g : gangs)
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{
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new online_members = GetOnlineGangMembers( g );
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if ( online_members >= TAKEOVER_NEEDED_PEOPLE )
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{
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new
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profit = 0;
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foreach( new zoneid : turfs ) if ( g_gangTurfData[ zoneid ] [ E_OWNER ] != INVALID_GANG_ID && g_gangTurfData[ zoneid ] [ E_OWNER ] == g )
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{
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// facilities will not pay out respect
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if ( g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] == INVALID_GANG_ID ) {
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g_gangData[ g ] [ E_RESPECT ] ++;
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}
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// accumulate profit
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profit += Turf_GetProfitability( zoneid, online_members );
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}
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if ( profit > 0 ) {
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GiveGangCash( g, profit );
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SaveGangData( g );
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SendClientMessageToGang( g, g_gangData[ g ] [ E_COLOR ], "[GANG] "COL_GOLD"%s"COL_WHITE" has been earned from territories and deposited in the gang bank account.", cash_format( profit ) );
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}
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foreach( new p : Player )
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{
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if ( IsPlayerAdmin( p ) )
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{
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format( szNormalString, sizeof( szNormalString ), "Gang ID: %i - Online Active Members: %i - Profit: %i", g, online_members, profit );
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SendClientMessage( p, -1, szNormalString );
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}
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}
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}
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}
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return 1;
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}
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hook OnServerTickSecond( )
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hook OnServerUpdate( )
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{
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new
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oCount = 0;
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foreach( new z : turfs )
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foreach ( new z : turfs )
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{
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if ( g_gangzoneAttacker[ z ] != INVALID_GANG_ID )
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{
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@ -303,7 +146,7 @@ hook OnServerTickSecond( )
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static szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ];
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new earned_money = 0;
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//new owner_gang = g_gangTurfData[ z ] [ E_OWNER ];
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new owner_gang = g_gangTurfData[ z ] [ E_OWNER ];
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new attacker_gang = g_gangzoneAttacker[ z ];
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new Float: min_x, Float: min_y;
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@ -324,13 +167,20 @@ hook OnServerTickSecond( )
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g_gangzoneAttackTimeout [ z ] = 0;
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// Money Grub
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if ( Iter_Contains( gangs, attacker_gang ) )
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if ( Iter_Contains( gangs, owner_gang ) )
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{
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new online_opmembers = GetOnlineGangMembers( attacker_gang );
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new zone_money = Turf_GetProfitability( z, online_opmembers );
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new afk_opmembers, online_opmembers = GetOnlineGangMembers( owner_gang, .afk_members = afk_opmembers );
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new zone_money = Turf_GetProfitability( z, online_opmembers - afk_opmembers );
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earned_money = floatround( float( zone_money ) * 0.5 );
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GiveGangCash( attacker_gang, earned_money );
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if ( g_gangData[ owner_gang ] [ E_BANK ] > zone_money )
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{
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// deduct from gang bank and give to op, take 10% as fee
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g_gangData[ owner_gang ] [ E_BANK ] -= zone_money;
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SaveGangData( owner_gang );
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earned_money = floatround( float( zone_money ) * 0.9 );
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g_gangData[ attacker_gang ] [ E_BANK ] += earned_money;
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}
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// credit respect
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g_gangData[ attacker_gang ] [ E_RESPECT ] ++;
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@ -390,126 +240,111 @@ hook OnServerTickSecond( )
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}
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}
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}
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return 1;
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}
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/* ** Functions ** */
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stock Turf_Create( Float: min_x, Float: min_y, Float: max_x, Float: max_y, owner_id = INVALID_GANG_ID, color = COLOR_GANGZONE, facility_gang_id = INVALID_GANG_ID )
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hook OnServerGameDayEnd( )
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{
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new
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id = Iter_Free( turfs );
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if ( id != ITER_NONE )
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// payday for gangs holding turfs
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foreach ( new g : gangs )
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{
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// set turf owners
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g_gangTurfData[ id ] [ E_OWNER ] = owner_id;
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g_gangTurfData[ id ] [ E_COLOR ] = color;
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g_gangTurfData[ id ] [ E_FACILITY_GANG ] = facility_gang_id;
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new
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afk_members, online_members = GetOnlineGangMembers( g, .afk_members = afk_members );
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// create area
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g_gangTurfData[ id ] [ E_ID ] = GangZoneCreate( min_x, min_y, max_x, max_y );
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g_gangTurfData[ id ] [ E_AREA ] = CreateDynamicRectangle( min_x, min_y, max_x, max_y, 0, 0 );
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// add to iterator
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Iter_Add( turfs, id );
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}
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return id;
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}
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stock Turf_GetCentrePos( zoneid, &Float: X, &Float: Y ) // should return the centre but will do for now
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{
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Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_X, X );
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Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, Y );
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}
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stock Turf_GetOwner( id ) {
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return g_gangTurfData[ id ] [ E_OWNER ];
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}
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stock Turf_GetFacility( id ) {
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return g_gangTurfData[ id ] [ E_FACILITY_GANG ];
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}
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stock Turf_GetFirstTurf( playerid )
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{
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new
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current_areas[ 4 ];
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GetPlayerDynamicAreas( playerid, current_areas );
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foreach( new i : Reverse(turfs) )
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{
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if ( current_areas[ 0 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 1 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 2 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 3 ] == g_gangTurfData[ i ] [ E_AREA ] )
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printf("Online %d/%d",online_members,afk_members);
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if ( online_members >= TAKEOVER_NEEDED_PEOPLE )
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{
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return i;
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new
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profit = 0;
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foreach( new zoneid : turfs ) if ( g_gangTurfData[ zoneid ] [ E_OWNER ] != INVALID_GANG_ID && g_gangTurfData[ zoneid ] [ E_OWNER ] == g )
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{
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// facilities will not pay out respect
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if ( g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] == INVALID_GANG_ID ) {
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g_gangData[ g ] [ E_RESPECT ] ++;
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}
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// accumulate profit
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profit += Turf_GetProfitability( zoneid, online_members - afk_members );
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}
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GiveGangCash( g, profit );
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if ( profit > 0 ) {
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SaveGangData( g );
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SendClientMessageToGang( g, g_gangData[ g ] [ E_COLOR ], "[GANG] "COL_GOLD"%s"COL_WHITE" has been earned from territories and deposited in the gang bank account.", cash_format( profit ) );
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}
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}
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}
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return -1;
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return 1;
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}
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stock Turf_GetProfitability( zoneid, gang_members, Float: default_pay = 750.0 )
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hook OnPlayerEnterDynArea( playerid, areaid )
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{
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// size adjustments
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if ( g_gangzoneData[ zoneid ] [ E_SIZE ] < TURF_SIZE_SMALL ) // lower than 1st quartile, decrease pay
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default_pay *= 0.75;
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if ( g_gangzoneData[ zoneid ] [ E_SIZE ] > TURF_SIZE_LARGE ) // higher than 1st quartile, increase pay
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default_pay *= 1.25;
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// city adjustments
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if ( g_gangzoneData[ zoneid ] [ E_CITY ] == CITY_SF )
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default_pay *= 1.25;
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if ( g_gangzoneData[ zoneid ] [ E_CITY ] == CITY_COUNTRY || g_gangzoneData[ zoneid ] [ E_CITY ] == CITY_DESERTS )
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default_pay *= 1.1;
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// handle online active players boost
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new Float: player_boost = 0.06 * float( gang_members ) + 0.75;
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default_pay *= player_boost > 1.35 ? 1.35 : player_boost;
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// return rounded number
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return floatround( default_pay );
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}
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stock GetGangCapturedTurfs( gangid )
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{
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new
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z,
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c;
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foreach ( z : turfs ) if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID && g_gangTurfData[ z ] [ E_OWNER ] == gangid ) {
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c++;
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}
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return c;
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}
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stock GetPlayersInGangZone( z, g, &is_afk = 0, &in_air = 0 )
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{
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if ( g == INVALID_GANG_ID )
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return 0;
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new count = 0;
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new Float: Z;
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foreach ( new i : Player ) if ( p_Class[ i ] == CLASS_CIVILIAN && p_GangID[ i ] == g && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) )
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if ( ! IsPlayerNPC( playerid ) )
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{
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if ( GetPlayerState( i ) != PLAYER_STATE_SPECTATING )
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new
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first_turf = Turf_GetFirstTurf( playerid );
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if ( ! IsPlayerMovieMode( playerid ) )
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{
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if ( IsPlayerAFK( i ) )
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{
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is_afk++;
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continue;
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}
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if ( GetPlayerPos( i, Z, Z, Z ) && Z >= 300.0 )
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{
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in_air++;
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continue;
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}
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count++;
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if ( first_turf == INVALID_GANG_TURF )
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return PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "_" );
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// if ( p_GangID[ playerid ] != INVALID_GANG_ID && g_gangTurfData[ first_turf ] [ E_OWNER ] == INVALID_GANG_ID ) ShowPlayerHelpDialog( playerid, 2000, "You can take over this turf by typing ~g~/takeover" );
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PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~r~~h~(%s)~n~~w~~h~%s", g_gangTurfData[ first_turf ] [ E_FACILITY_GANG ] != INVALID_GANG_ID ? ( "FACILITY" ) : ( "TERRITORY" ), ReturnGangName( g_gangTurfData[ first_turf ] [ E_OWNER ] ) ) );
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}
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}
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return count;
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return Y_HOOKS_CONTINUE_RETURN_1;
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}
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hook OnPlayerSpawn( playerid )
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{
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// Gang Zones
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foreach( new zoneid : turfs )
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{
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// resume flashing if gang war
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if ( g_gangzoneAttacker[ zoneid ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangzoneAttacker[ zoneid ] ) ) {
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GangZoneFlashForPlayer( playerid, g_gangTurfData[ zoneid ] [ E_ID ], setAlpha( g_gangData[ g_gangzoneAttacker[ zoneid ] ] [ E_COLOR ], 0x80 ) );
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} else {
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GangZoneShowForPlayer( playerid, g_gangTurfData[ zoneid ] [ E_ID ], g_gangTurfData[ zoneid ] [ E_COLOR ] );
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}
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}
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return 1;
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}
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hook OnPlayerUnloadTextdraws( playerid )
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{
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PlayerTextDrawHide( playerid, g_ZoneOwnerTD[ playerid ] );
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return 1;
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}
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hook OnPlayerLoadTextdraws( playerid )
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{
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PlayerTextDrawShow( playerid, g_ZoneOwnerTD[ playerid ] );
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return 1;
|
||||
}
|
||||
|
||||
hook OnPlayerLeaveDynArea( playerid, areaid )
|
||||
{
|
||||
if ( ! IsPlayerNPC( playerid ) )
|
||||
{
|
||||
new
|
||||
total_areas = GetPlayerNumberDynamicAreas( playerid );
|
||||
|
||||
// reduced to another area
|
||||
if ( total_areas )
|
||||
{
|
||||
new
|
||||
first_turf = Turf_GetFirstTurf( playerid );
|
||||
|
||||
CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, first_turf );
|
||||
}
|
||||
|
||||
// if the player is in no areas, then they left
|
||||
else CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, INVALID_GANG_TURF );
|
||||
}
|
||||
return Y_HOOKS_CONTINUE_RETURN_1;
|
||||
}
|
||||
|
||||
/* ** Commands ** */
|
||||
@ -524,9 +359,6 @@ CMD:takeover( playerid, params[ ] )
|
||||
if ( GetPlayerInterior( playerid ) != 0 && GetPlayerVirtualWorld( playerid ) != 0 )
|
||||
return SendError( playerid, "You cannot do this inside interiors." );
|
||||
|
||||
if ( IsPlayerAdminOnDuty( playerid ) )
|
||||
return SendError( playerid, "You can't capture while on duty!" );
|
||||
|
||||
if ( IsPlayerJailed( playerid ) || IsPlayerUsingOrbitalCannon( playerid ) )
|
||||
return SendError( playerid, "You cannot do this at the moment." );
|
||||
|
||||
@ -545,6 +377,7 @@ CMD:takeover( playerid, params[ ] )
|
||||
if ( g_gangzoneAttacker[ z ] != INVALID_GANG_ID ) return SendError( playerid, "This turf is currently being attacked." );
|
||||
|
||||
new opposing_count = GetPlayersInGangZone( z, g_gangTurfData[ z ] [ E_OWNER ] ); // Opposing check
|
||||
|
||||
// existing gang members
|
||||
if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID && opposing_count ) {
|
||||
return SendError( playerid, "There are gang members within this turf, kill them!" );
|
||||
@ -581,8 +414,18 @@ CMD:takeover( playerid, params[ ] )
|
||||
g_gangzoneAttackCount[ z ] = 0;
|
||||
GangZoneFlashForAll( g_gangTurfData[ z ] [ E_ID ], setAlpha( g_gangData[ gangid ] [ E_COLOR ], 0x80 ) );
|
||||
SendClientMessage( playerid, g_gangData[ gangid ] [ E_COLOR ], "[TURF]{FFFFFF} You are now beginning to take over the turf. Stay inside the area with your gang for 60 seconds. Don't die." );
|
||||
if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID ) {
|
||||
SendClientMessageToGang( g_gangTurfData[ z ] [ E_OWNER ], g_gangData[ g_gangTurfData[ z ] [ E_OWNER ] ] [ E_COLOR ], "[GANG]{FFFFFF} Our territory is being attacked by "COL_GREY"%s"COL_WHITE", defend it!", g_gangData[ g_gangzoneAttacker[ z ] ] [ E_NAME ] );
|
||||
|
||||
if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID )
|
||||
{
|
||||
new
|
||||
szLocation[ MAX_ZONE_NAME ], Float: min_x, Float: min_y;
|
||||
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ z ] [ E_AREA ], E_STREAMER_MIN_X, min_x );
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ z ] [ E_AREA ], E_STREAMER_MIN_Y, min_y );
|
||||
|
||||
GetZoneFromCoordinates( szLocation, min_x, min_y );
|
||||
|
||||
SendClientMessageToGang( g_gangTurfData[ z ] [ E_OWNER ], g_gangData[ g_gangTurfData[ z ] [ E_OWNER ] ] [ E_COLOR ], "[GANG]"COL_WHITE" Our territory is being attacked by "COL_GREY"%s"COL_WHITE" in %s, defend it!", g_gangData[ g_gangzoneAttacker[ z ] ] [ E_NAME ], szLocation );
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -594,3 +437,207 @@ CMD:takeover( playerid, params[ ] )
|
||||
}
|
||||
return SendError( playerid, "You are not in any gangzone." );
|
||||
}
|
||||
|
||||
/* ** Functions ** */
|
||||
stock Turf_Create( Float: min_x, Float: min_y, Float: max_x, Float: max_y, owner_id = INVALID_GANG_ID, color = COLOR_GANGZONE, facility_gang_id = INVALID_GANG_ID )
|
||||
{
|
||||
new
|
||||
id = Iter_Free( turfs );
|
||||
|
||||
if ( id != ITER_NONE )
|
||||
{
|
||||
// set turf owners
|
||||
g_gangTurfData[ id ] [ E_OWNER ] = owner_id;
|
||||
g_gangTurfData[ id ] [ E_COLOR ] = color;
|
||||
g_gangTurfData[ id ] [ E_FACILITY_GANG ] = facility_gang_id;
|
||||
|
||||
// create area
|
||||
g_gangTurfData[ id ] [ E_ID ] = GangZoneCreate( min_x, min_y, max_x, max_y );
|
||||
g_gangTurfData[ id ] [ E_AREA ] = CreateDynamicRectangle( min_x, min_y, max_x, max_y, 0, 0 );
|
||||
|
||||
// add to iterator
|
||||
Iter_Add( turfs, id );
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
stock Turf_GetOwner( id ) {
|
||||
return g_gangTurfData[ id ] [ E_OWNER ];
|
||||
}
|
||||
|
||||
stock Turf_GetFacility( id ) {
|
||||
return g_gangTurfData[ id ] [ E_FACILITY_GANG ];
|
||||
}
|
||||
|
||||
stock Turf_GetFirstTurf( playerid )
|
||||
{
|
||||
new
|
||||
current_areas[ 4 ];
|
||||
|
||||
GetPlayerDynamicAreas( playerid, current_areas );
|
||||
|
||||
foreach( new i : Reverse(turfs) )
|
||||
{
|
||||
if ( current_areas[ 0 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 1 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 2 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 3 ] == g_gangTurfData[ i ] [ E_AREA ] )
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
stock Turf_GetProfitability( zoneid, gang_members, Float: default_pay = 4000.0 )
|
||||
{
|
||||
// size adjustments
|
||||
//if ( g_gangzoneData[ zoneid ] [ E_SIZE ] < TURF_SIZE_SMALL ) // lower than 1st quartile, decrease pay
|
||||
// default_pay *= 0.75;
|
||||
|
||||
// Normal Gang Zones
|
||||
if ( zoneid < sizeof( g_gangzoneData ) )
|
||||
{
|
||||
if ( g_gangzoneData[ zoneid ] [ E_SIZE ] > TURF_SIZE_LARGE ) // higher than 1st quartile, increase pay
|
||||
default_pay *= 1.25;
|
||||
|
||||
// city adjustments
|
||||
if ( g_gangzoneData[ zoneid ] [ E_CITY ] == CITY_SF )
|
||||
default_pay *= 1.25;
|
||||
|
||||
if ( g_gangzoneData[ zoneid ] [ E_CITY ] == CITY_COUNTRY || g_gangzoneData[ zoneid ] [ E_CITY ] == CITY_DESERTS )
|
||||
default_pay *= 1.1;
|
||||
}
|
||||
|
||||
// facility 2x
|
||||
if ( g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] != INVALID_GANG_ID )
|
||||
default_pay *= 2;
|
||||
|
||||
// get online players
|
||||
new Float: player_boost = 0.0;
|
||||
|
||||
if ( gang_members >= 10 ) player_boost = 1.5;
|
||||
else if ( gang_members > 1 ) player_boost = 1.0 + float( gang_members - 1 ) * 0.05;
|
||||
|
||||
// max boost
|
||||
default_pay *= player_boost > 1.5 ? 1.5 : player_boost;
|
||||
|
||||
// return rounded number
|
||||
return floatround( default_pay );
|
||||
}
|
||||
|
||||
stock Turf_ResetGangTurfs( gangid )
|
||||
{
|
||||
foreach ( new z : turfs )
|
||||
{
|
||||
if ( g_gangTurfData[ z ] [ E_OWNER ] == gangid )
|
||||
{
|
||||
new
|
||||
facility_gang = g_gangTurfData[ z ] [ E_FACILITY_GANG ];
|
||||
|
||||
if ( g_gangTurfData[ z ] [ E_FACILITY_GANG ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangTurfData[ z ] [ E_FACILITY_GANG ] ) )
|
||||
{
|
||||
g_gangTurfData[ z ] [ E_COLOR ] = setAlpha( g_gangData[ facility_gang ] [ E_COLOR ], 0x80 );
|
||||
g_gangTurfData[ z ] [ E_OWNER ] = facility_gang;
|
||||
GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], g_gangTurfData[ z ] [ E_COLOR ] );
|
||||
}
|
||||
else
|
||||
{
|
||||
g_gangTurfData[ z ] [ E_COLOR ] = COLOR_GANGZONE;
|
||||
g_gangTurfData[ z ] [ E_OWNER ] = INVALID_GANG_ID;
|
||||
GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], COLOR_GANGZONE );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stock Turf_ShowGangOwners( playerid )
|
||||
{
|
||||
if ( ! Iter_Count( turfs ) )
|
||||
return SendError( playerid, "There is currently no trufs on the server." );
|
||||
|
||||
szHugeString[ 0 ] = '\0';
|
||||
|
||||
foreach( new turfid : turfs )
|
||||
{
|
||||
new
|
||||
szLocation[ MAX_ZONE_NAME ], Float: min_x, Float: min_y;
|
||||
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ turfid ] [ E_AREA ], E_STREAMER_MIN_X, min_x );
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ turfid ] [ E_AREA ], E_STREAMER_MIN_Y, min_y );
|
||||
|
||||
GetZoneFromCoordinates( szLocation, min_x, min_y );
|
||||
|
||||
if ( g_gangTurfData[ turfid ][ E_OWNER ] == INVALID_GANG_ID ) {
|
||||
format( szHugeString, sizeof( szHugeString ), "%s%s\t"COL_GREY"Unoccupied\n", szHugeString, szLocation );
|
||||
}
|
||||
else {
|
||||
format( szHugeString, sizeof( szHugeString ), "%s%s\t{%06x}%s\n", szHugeString, szLocation, g_gangTurfData[ turfid ][ E_COLOR ] >>> 8 , ReturnGangName( g_gangTurfData[ turfid ][ E_OWNER ] ) );
|
||||
}
|
||||
}
|
||||
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Gang Turfs", szHugeString, "Close", "" );
|
||||
}
|
||||
|
||||
stock Turf_RedrawPlayerGangZones( playerid, gangid )
|
||||
{
|
||||
foreach ( new x : turfs )
|
||||
{
|
||||
// set the new color to the turfs
|
||||
if ( g_gangTurfData[ x ] [ E_OWNER ] == gangid ) {
|
||||
g_gangTurfData[ x ] [ E_COLOR ] = setAlpha( g_gangData[ gangid ] [ E_COLOR ], 0x80 );
|
||||
}
|
||||
|
||||
// resume flashing if gang war
|
||||
if ( g_gangzoneAttacker[ x ] == gangid ) {
|
||||
GangZoneStopFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
|
||||
GangZoneFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], setAlpha( g_gangData[ gangid ] [ E_COLOR ], 0x80 ) );
|
||||
} else {
|
||||
GangZoneHideForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
|
||||
GangZoneShowForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], g_gangTurfData[ x ] [ E_COLOR ] );
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock Turf_GetCentrePos( zoneid, &Float: X, &Float: Y ) // should return the centre but will do for now
|
||||
{
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_X, X );
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, Y );
|
||||
}
|
||||
|
||||
stock GetGangCapturedTurfs( gangid )
|
||||
{
|
||||
new
|
||||
z,
|
||||
c;
|
||||
|
||||
foreach ( z : turfs ) if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID && g_gangTurfData[ z ] [ E_OWNER ] == gangid ) {
|
||||
c++;
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
stock GetPlayersInGangZone( z, g, &is_afk = 0, &in_air = 0 )
|
||||
{
|
||||
if ( g == INVALID_GANG_ID )
|
||||
return 0;
|
||||
|
||||
new count = 0;
|
||||
new Float: Z;
|
||||
|
||||
foreach ( new i : Player ) if ( p_Class[ i ] == CLASS_CIVILIAN && p_GangID[ i ] == g && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) )
|
||||
{
|
||||
if ( ! IsPlayerSpawnProtected( i ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING )
|
||||
{
|
||||
if ( IsPlayerAFK( i ) )
|
||||
{
|
||||
is_afk++;
|
||||
continue;
|
||||
}
|
||||
if ( GetPlayerPos( i, Z, Z, Z ) && Z >= 300.0 )
|
||||
{
|
||||
in_air++;
|
||||
continue;
|
||||
}
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
@ -1,648 +0,0 @@
|
||||
/*
|
||||
* Irresistible Gaming (c) 2018
|
||||
* Developed by Lorenc
|
||||
* Module: cnr\features\gangs\turfs.pwn
|
||||
* Purpose: turfing module for gangs
|
||||
*/
|
||||
|
||||
/* ** Includes ** */
|
||||
#include < YSI\y_hooks >
|
||||
|
||||
/* ** Gang Zone Numbers ** */
|
||||
#define GANGZONE_DEFAULT_BORDER_SIZE 2.0 // default thickness of borders
|
||||
#define GANGZONE_DEFAULT_NUMBER_SIZE 0.6 // default thickness of numbers
|
||||
#include < gangzones >
|
||||
|
||||
/* ** Definitions ** */
|
||||
#if defined MAX_FACILITIES
|
||||
#define MAX_TURFS ( sizeof( g_gangzoneData ) + MAX_FACILITIES )
|
||||
#else
|
||||
#define MAX_TURFS ( sizeof( g_gangzoneData ) )
|
||||
#endif
|
||||
|
||||
#define INVALID_GANG_TURF ( -1 )
|
||||
|
||||
#define TAKEOVER_NEEDED_PEOPLE ( 1 )
|
||||
|
||||
#define COLOR_GANGZONE 0x00000080
|
||||
#define COLOR_HARDPOINT 0xFF000080
|
||||
|
||||
/* ** Macros ** */
|
||||
#define ShowHardpointIconForPlayer(%0) \
|
||||
Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_gangHardpointMapIcon, E_STREAMER_PLAYER_ID, %0 )
|
||||
|
||||
#define HideHardpointIconForPlayer(%0) \
|
||||
Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_gangHardpointMapIcon, E_STREAMER_PLAYER_ID, %0 )
|
||||
|
||||
/* ** Variables ** */
|
||||
enum e_GANG_ZONE_DATA
|
||||
{
|
||||
Float: E_MIN_X,
|
||||
Float: E_MIN_Y,
|
||||
Float: E_MAX_X,
|
||||
Float: E_MAX_Y,
|
||||
E_CITY
|
||||
};
|
||||
|
||||
static const
|
||||
g_gangzoneData[ ] [ e_GANG_ZONE_DATA ] =
|
||||
{
|
||||
{ -2076.0, 1036.5, -1873.0, 1088.5, CITY_SF },
|
||||
{ -2014.0, 937.5, -1873.0, 1036.5, CITY_SF },
|
||||
{ -2014.0, 829.5, -1886.0, 937.5, CITY_SF },
|
||||
{ -1873.0, 937.5, -1787.0, 1112.5, CITY_SF },
|
||||
{ -2014.0, 719.5, -1886.0, 829.5, CITY_SF },
|
||||
{ -1886.0, 829.5, -1788.0, 937.5, CITY_SF },
|
||||
{ -1886.0, 719.5, -1788.0, 829.5, CITY_SF },
|
||||
{ -1788.0, 829.5, -1723.0, 937.5, CITY_SF },
|
||||
{ -1723.0, 829.5, -1642.0, 937.5, CITY_SF },
|
||||
{ -1642.0, 829.5, -1564.0, 937.5, CITY_SF },
|
||||
{ -1564.0, 828.5, -1421.0, 1015.5, CITY_SF },
|
||||
{ -1667.0, 720.5, -1563.0, 829.5, CITY_SF },
|
||||
{ -1788.0, 719.5, -1667.0, 829.5, CITY_SF },
|
||||
{ -1787.0, 935.5, -1704.0, 1037.5, CITY_SF },
|
||||
{ -1787.0, 1037.5, -1704.0, 1112.5, CITY_SF },
|
||||
{ -2130.0, 816.5, -2014.0, 1036.5, CITY_SF }
|
||||
}
|
||||
;
|
||||
|
||||
/* ** Variables ** */
|
||||
enum E_TURF_ZONE_DATA {
|
||||
E_ID,
|
||||
|
||||
E_OWNER,
|
||||
E_COLOR,
|
||||
|
||||
E_AREA,
|
||||
E_FACILITY_GANG
|
||||
};
|
||||
|
||||
new
|
||||
g_gangTurfData [ MAX_TURFS ] [ E_TURF_ZONE_DATA ],
|
||||
Iterator: turfs < MAX_TURFS >,
|
||||
Iterator: gangzoneturfs < MAX_TURFS >,
|
||||
|
||||
Float: g_weekAveragePlayers = 0.0,
|
||||
Float: g_weekSecondsElapsed = 0.0,
|
||||
|
||||
g_gangHardpointRotation = -1,
|
||||
g_gangHardpointTurf = INVALID_GANG_TURF,
|
||||
g_gangHardpointPreviousTurf = INVALID_GANG_TURF,
|
||||
g_gangHardpointAttacker = INVALID_GANG_ID,
|
||||
g_gangHardpointMapIcon = -1,
|
||||
|
||||
g_gangHardpointCaptureTime [ MAX_GANGS ]
|
||||
|
||||
;
|
||||
|
||||
/* ** Forwards ** */
|
||||
forward OnPlayerUpdateGangZone( playerid, zoneid );
|
||||
|
||||
stock Float: Turf_GetHardpointPrizePool( Float: max_payout = 500000.0 )
|
||||
{
|
||||
new
|
||||
Float: total_payout = ( g_weekAveragePlayers / g_weekSecondsElapsed ) * 7500.0;
|
||||
|
||||
return total_payout < max_payout ? total_payout : max_payout;
|
||||
}
|
||||
|
||||
/* ** Hooks ** */
|
||||
hook OnGameModeInit( )
|
||||
{
|
||||
// Gangzone Allocation
|
||||
for ( new i = 0; i < sizeof( g_gangzoneData ); i ++ ) {
|
||||
new turfid = Turf_Create( g_gangzoneData[ i ] [ E_MIN_X ], g_gangzoneData[ i ] [ E_MIN_Y ], g_gangzoneData[ i ] [ E_MAX_X ], g_gangzoneData[ i ] [ E_MAX_Y ], INVALID_GANG_ID, COLOR_GANGZONE, .bordersize = GANGZONE_DEFAULT_BORDER_SIZE, .numbersize = GANGZONE_DEFAULT_NUMBER_SIZE );
|
||||
Iter_Add( gangzoneturfs, turfid );
|
||||
}
|
||||
|
||||
// Reset Iterator
|
||||
g_gangHardpointRotation = Iter_Last( gangzoneturfs );
|
||||
return 1;
|
||||
}
|
||||
|
||||
hook OnServerTickSecond( )
|
||||
{
|
||||
new
|
||||
hardpoint_turf = g_gangHardpointTurf;
|
||||
|
||||
if ( hardpoint_turf == INVALID_GANG_TURF ) {
|
||||
return Turf_CreateHardpoint( );
|
||||
}
|
||||
|
||||
// accumulate average player count
|
||||
g_weekAveragePlayers += float( Iter_Count( Player ) );
|
||||
g_weekSecondsElapsed ++;
|
||||
|
||||
// begin auto turf takeover etc
|
||||
if ( g_gangHardpointAttacker != INVALID_GANG_ID )
|
||||
{
|
||||
new total_in_turf = Turf_GetPlayersInTurf( hardpoint_turf );
|
||||
new attacking_members = GetPlayersInGangZone( hardpoint_turf, g_gangHardpointAttacker );
|
||||
|
||||
// no attacking members inside the turf
|
||||
if ( ! attacking_members )
|
||||
{
|
||||
new
|
||||
new_attacker = INVALID_GANG_ID;
|
||||
|
||||
foreach ( new playerid : Player ) if ( GetPlayerGang( playerid ) != INVALID_GANG_ID && IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && Turf_IsAbleToTakeover( playerid ) ) {
|
||||
new_attacker = GetPlayerGang( playerid );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( new_attacker != INVALID_GANG_ID ) {
|
||||
SendClientMessageToGang( g_gangHardpointAttacker, g_gangData[ g_gangHardpointAttacker ] [ E_COLOR ], "[TURF] "COL_WHITE"The territory hardpoint is now being contested by %s!", ReturnGangName( new_attacker ) );
|
||||
}
|
||||
|
||||
Turf_SetHardpointAttacker( new_attacker );
|
||||
}
|
||||
|
||||
new
|
||||
current_attacker = g_gangHardpointAttacker;
|
||||
|
||||
// the attacker could be changed from above, so double checking
|
||||
if ( current_attacker != INVALID_GANG_ID )
|
||||
{
|
||||
// add seconds
|
||||
g_gangHardpointCaptureTime[ current_attacker ] ++;
|
||||
|
||||
// get capture time
|
||||
new total_capture_seconds = Turf_GetTotalCaptureSeconds( );
|
||||
|
||||
// alert gang members
|
||||
foreach ( new playerid : Player ) if ( GetPlayerGang( playerid ) != INVALID_GANG_ID && IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && Turf_IsAbleToTakeover( playerid ) )
|
||||
{
|
||||
new player_gang = GetPlayerGang( playerid );
|
||||
|
||||
// calculate player earnings
|
||||
new potential_earnings = total_capture_seconds > 0 ? floatround( float( g_gangHardpointCaptureTime[ player_gang ] ) / float( total_capture_seconds ) * Turf_GetHardpointPrizePool( ) ) : 0;
|
||||
|
||||
// message the attacker that they gotta attack
|
||||
if ( player_gang == current_attacker )
|
||||
{
|
||||
new
|
||||
rivals_members = total_in_turf - attacking_members;
|
||||
|
||||
if ( rivals_members ) {
|
||||
ShowPlayerHelpDialog( playerid, 2500, "~b~Defend~w~ from %d enemy gang member%s!~n~~n~Earning potential is ~g~%s", rivals_members, rivals_members == 1 ? ( "" ) : ( "s" ), cash_format( potential_earnings ) );
|
||||
} else {
|
||||
ShowPlayerHelpDialog( playerid, 2500, "~g~%s~w~ is in control for %s!~n~~n~Earning potential is ~g~%s", ReturnGangName( current_attacker ), TimeConvert( g_gangHardpointCaptureTime[ current_attacker ] ), cash_format( potential_earnings ) );
|
||||
}
|
||||
}
|
||||
|
||||
// message the defender
|
||||
else if ( player_gang != current_attacker ) {
|
||||
ShowPlayerHelpDialog( playerid, 2500, "~r~Kill~w~ %d %s member%s!~n~~n~Earning potential is ~r~%s", attacking_members, ReturnGangName( current_attacker ), attacking_members == 1 ? ( "" ) : ( "s" ), cash_format( potential_earnings ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
new
|
||||
new_attacker = INVALID_GANG_ID;
|
||||
|
||||
foreach ( new playerid : Player ) if ( GetPlayerGang( playerid ) != INVALID_GANG_ID && IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && Turf_IsAbleToTakeover( playerid ) ) {
|
||||
new_attacker = GetPlayerGang( playerid );
|
||||
break;
|
||||
}
|
||||
|
||||
Turf_SetHardpointAttacker( new_attacker );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock Turf_GetPlayersInTurf( turfid )
|
||||
{
|
||||
new
|
||||
players_accum = 0;
|
||||
|
||||
foreach ( new g : gangs ) {
|
||||
players_accum += GetPlayersInGangZone( turfid, g );
|
||||
}
|
||||
return players_accum;
|
||||
}
|
||||
|
||||
stock Turf_CreateHardpoint( )
|
||||
{
|
||||
// reset gang accumulated time
|
||||
for ( new i = 0; i < sizeof ( g_gangHardpointCaptureTime ); i ++ ) {
|
||||
g_gangHardpointCaptureTime[ i ] = 0;
|
||||
}
|
||||
|
||||
// fixed zone rotation
|
||||
new current_rotation = g_gangHardpointRotation;
|
||||
|
||||
// reset rotation
|
||||
if ( current_rotation >= Iter_Last( gangzoneturfs ) ) {
|
||||
g_gangHardpointRotation = Iter_First( gangzoneturfs );
|
||||
}
|
||||
// get next in rotation
|
||||
else {
|
||||
g_gangHardpointRotation = Iter_Next( gangzoneturfs, current_rotation );
|
||||
}
|
||||
|
||||
// allocate new hardpoint
|
||||
g_gangHardpointTurf = g_gangHardpointRotation;
|
||||
g_gangHardpointAttacker = INVALID_GANG_ID;
|
||||
DestroyDynamicMapIcon( g_gangHardpointMapIcon );
|
||||
|
||||
// update hardpoint textdraw
|
||||
foreach ( new playerid : Player )
|
||||
{
|
||||
if ( g_gangHardpointPreviousTurf != INVALID_GANG_TURF && IsPlayerInDynamicArea( playerid, g_gangTurfData[ g_gangHardpointPreviousTurf ] [ E_AREA ] ) ) {
|
||||
CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, g_gangHardpointPreviousTurf );
|
||||
}
|
||||
else if ( g_gangHardpointTurf != INVALID_GANG_TURF && IsPlayerInDynamicArea( playerid, g_gangTurfData[ g_gangHardpointTurf ] [ E_AREA ] ) ) {
|
||||
CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, g_gangHardpointTurf );
|
||||
}
|
||||
}
|
||||
|
||||
// create map icon
|
||||
new
|
||||
Float: middle_x, Float: middle_y;
|
||||
|
||||
Turf_GetMiddlePos( g_gangHardpointTurf, middle_x, middle_y );
|
||||
|
||||
g_gangHardpointMapIcon = CreateDynamicMapIcon( middle_x, middle_y, 0.0, 19, -1, .worldid = 0, .interiorid = 0, .playerid = 0, .streamdistance = 3000.0, .style = MAPICON_GLOBAL );
|
||||
Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_gangHardpointMapIcon, E_STREAMER_PLAYER_ID, 0 );
|
||||
|
||||
// redraw gangzones
|
||||
Turf_RedrawGangZonesForAll( );
|
||||
return 1;
|
||||
}
|
||||
|
||||
hook OnGangUnload( gangid, bool: deleted )
|
||||
{
|
||||
g_gangHardpointCaptureTime[ gangid ] = 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
hook OnPlayerLeaveGang( playerid, gangid, reason )
|
||||
{
|
||||
HideHardpointIconForPlayer( playerid );
|
||||
return 1;
|
||||
}
|
||||
|
||||
hook OnPlayerJoinGang( playerid, gangid )
|
||||
{
|
||||
ShowHardpointIconForPlayer( playerid );
|
||||
return 1;
|
||||
}
|
||||
|
||||
hook OnServerGameDayEnd( )
|
||||
{
|
||||
new
|
||||
total_capture_seconds = Turf_GetTotalCaptureSeconds( );
|
||||
|
||||
// payout gangs if there is any capable
|
||||
if ( total_capture_seconds )
|
||||
{
|
||||
// payout gangs
|
||||
foreach ( new g : gangs )
|
||||
{
|
||||
new Float: capture_ratio = float( g_gangHardpointCaptureTime[ g ] ) / float( total_capture_seconds );
|
||||
new earnings = floatround( capture_ratio * Turf_GetHardpointPrizePool( ) );
|
||||
|
||||
if ( earnings > 0 )
|
||||
{
|
||||
g_gangData[ g ] [ E_RESPECT ] += floatround( capture_ratio * 100.0 ); // give the gang a % of respect out of how much they captured
|
||||
|
||||
GiveGangCash( g, earnings );
|
||||
SaveGangData( g );
|
||||
|
||||
foreach ( new p : Player ) if ( GetPlayerGang( p ) == g ) {
|
||||
PlayerPlaySound( p, 36205, 0.0, 0.0, 0.0 );
|
||||
}
|
||||
|
||||
SendClientMessageToGang( g, g_gangData[ g ] [ E_COLOR ], "[GANG] "COL_GOLD"%s"COL_WHITE" has been earned from territories and deposited in the gang bank account.", cash_format( earnings ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// get previous turf
|
||||
new previous_turf = Iter_Prev( gangzoneturfs, g_gangHardpointTurf );
|
||||
|
||||
if ( previous_turf >= Iter_Last( gangzoneturfs ) ) {
|
||||
previous_turf = INVALID_GANG_TURF;
|
||||
}
|
||||
|
||||
// reset hardpoint
|
||||
g_gangHardpointPreviousTurf = previous_turf;
|
||||
g_gangHardpointTurf = INVALID_GANG_TURF;
|
||||
g_weekAveragePlayers = 0.0;
|
||||
g_weekSecondsElapsed = 0.0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
hook OnPlayerSpawn( playerid )
|
||||
{
|
||||
Turf_RedrawPlayerGangZones( playerid );
|
||||
return 1;
|
||||
}
|
||||
|
||||
hook OnPlayerEnterDynArea( playerid, areaid )
|
||||
{
|
||||
if ( ! IsPlayerNPC( playerid ) )
|
||||
{
|
||||
new
|
||||
first_turf = Turf_GetFirstTurf( playerid );
|
||||
|
||||
// update textdraws
|
||||
CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, first_turf );
|
||||
}
|
||||
return Y_HOOKS_CONTINUE_RETURN_1;
|
||||
}
|
||||
|
||||
stock Turf_SetHardpointAttacker( gangid )
|
||||
{
|
||||
if ( g_gangHardpointAttacker == INVALID_GANG_ID && gangid == INVALID_GANG_ID )
|
||||
return;
|
||||
|
||||
// set current attacker
|
||||
g_gangHardpointAttacker = gangid;
|
||||
|
||||
// alert gang
|
||||
if ( gangid != INVALID_GANG_ID ) {
|
||||
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[TURF] "COL_WHITE"The gang is now contesting the territory hardpoint!" );
|
||||
}
|
||||
|
||||
// update label
|
||||
foreach ( new playerid : Player ) if ( g_gangHardpointTurf != INVALID_GANG_TURF && IsPlayerInDynamicArea( playerid, g_gangTurfData[ g_gangHardpointTurf ] [ E_AREA ] ) ) {
|
||||
CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, g_gangHardpointTurf );
|
||||
}
|
||||
|
||||
// redraw
|
||||
Turf_RedrawGangZonesForAll( );
|
||||
}
|
||||
|
||||
hook OnPlayerLeaveDynArea( playerid, areaid )
|
||||
{
|
||||
if ( ! IsPlayerNPC( playerid ) )
|
||||
{
|
||||
new
|
||||
total_areas = GetPlayerNumberDynamicAreas( playerid );
|
||||
|
||||
// reduced to another area
|
||||
if ( total_areas )
|
||||
{
|
||||
new
|
||||
first_turf = Turf_GetFirstTurf( playerid );
|
||||
|
||||
CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, first_turf );
|
||||
}
|
||||
|
||||
// if the player is in no areas, then they left
|
||||
else CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, INVALID_GANG_TURF );
|
||||
}
|
||||
return Y_HOOKS_CONTINUE_RETURN_1;
|
||||
}
|
||||
|
||||
public OnPlayerUpdateGangZone( playerid, zoneid )
|
||||
{
|
||||
if ( ! IsPlayerMovieMode( playerid ) )
|
||||
{
|
||||
if ( zoneid == INVALID_GANG_TURF )
|
||||
return PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "_" );
|
||||
|
||||
if ( g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] != INVALID_GANG_ID ) {
|
||||
PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~p~(FACILITY)~n~~w~~h~%s", ReturnGangName( g_gangTurfData[ zoneid ] [ E_OWNER ] ) ) );
|
||||
} else {
|
||||
if ( g_gangTurfData[ g_gangHardpointTurf ] [ E_ID ] != g_gangTurfData[ zoneid ] [ E_ID ] ) {
|
||||
PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "~b~~h~(INACTIVE HARDPOINT)~n~~w~~h~Unchallenged" );
|
||||
} else {
|
||||
DisablePlayerSpawnProtection( playerid );
|
||||
PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~r~~h~(ACTIVE HARDPOINT)~n~~w~~h~%s", g_gangHardpointAttacker != INVALID_GANG_ID ? ( ReturnGangName( g_gangHardpointAttacker ) ) : ( "Unchallenged" ) ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ** Functions ** */
|
||||
stock Turf_Create( Float: min_x, Float: min_y, Float: max_x, Float: max_y, owner_id = INVALID_GANG_ID, color = COLOR_GANGZONE, facility_gang_id = INVALID_GANG_ID, Float: bordersize = GANGZONE_DEFAULT_BORDER_SIZE, Float: numbersize = 0.0 )
|
||||
{
|
||||
new
|
||||
id = Iter_Free( turfs );
|
||||
|
||||
if ( id != ITER_NONE )
|
||||
{
|
||||
// set turf owners
|
||||
g_gangTurfData[ id ] [ E_OWNER ] = owner_id;
|
||||
g_gangTurfData[ id ] [ E_COLOR ] = color;
|
||||
g_gangTurfData[ id ] [ E_FACILITY_GANG ] = facility_gang_id;
|
||||
|
||||
// create area
|
||||
g_gangTurfData[ id ] [ E_ID ] = GangZoneCreate( min_x, min_y, max_x, max_y, .bordersize = bordersize, .numbersize = numbersize );
|
||||
g_gangTurfData[ id ] [ E_AREA ] = CreateDynamicRectangle( min_x, min_y, max_x, max_y, 0, 0 );
|
||||
|
||||
// add to iterator
|
||||
Iter_Add( turfs, id );
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
stock Turf_GetOwner( id ) {
|
||||
return g_gangTurfData[ id ] [ E_OWNER ];
|
||||
}
|
||||
|
||||
stock Turf_GetFacility( id ) {
|
||||
return g_gangTurfData[ id ] [ E_FACILITY_GANG ];
|
||||
}
|
||||
|
||||
stock Turf_GetFirstTurf( playerid )
|
||||
{
|
||||
new
|
||||
current_areas[ 4 ];
|
||||
|
||||
GetPlayerDynamicAreas( playerid, current_areas );
|
||||
|
||||
foreach( new i : Reverse(turfs) )
|
||||
{
|
||||
if ( current_areas[ 0 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 1 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 2 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 3 ] == g_gangTurfData[ i ] [ E_AREA ] )
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
stock Turf_ResetGangTurfs( gangid )
|
||||
{
|
||||
foreach ( new z : turfs )
|
||||
{
|
||||
if ( g_gangTurfData[ z ] [ E_OWNER ] == gangid )
|
||||
{
|
||||
new
|
||||
facility_gang = g_gangTurfData[ z ] [ E_FACILITY_GANG ];
|
||||
|
||||
if ( g_gangTurfData[ z ] [ E_FACILITY_GANG ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangTurfData[ z ] [ E_FACILITY_GANG ] ) )
|
||||
{
|
||||
g_gangTurfData[ z ] [ E_COLOR ] = setAlpha( g_gangData[ facility_gang ] [ E_COLOR ], 0x80 );
|
||||
g_gangTurfData[ z ] [ E_OWNER ] = facility_gang;
|
||||
GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], g_gangTurfData[ z ] [ E_COLOR ] );
|
||||
}
|
||||
else
|
||||
{
|
||||
g_gangTurfData[ z ] [ E_COLOR ] = COLOR_GANGZONE;
|
||||
g_gangTurfData[ z ] [ E_OWNER ] = INVALID_GANG_ID;
|
||||
GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], COLOR_GANGZONE );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stock Turf_ShowGangOwners( playerid )
|
||||
{
|
||||
if ( ! Iter_Count( turfs ) )
|
||||
return SendError( playerid, "There is currently no trufs on the server." );
|
||||
|
||||
szHugeString[ 0 ] = '\0';
|
||||
|
||||
foreach( new turfid : turfs )
|
||||
{
|
||||
new
|
||||
szLocation[ MAX_ZONE_NAME ], Float: min_x, Float: min_y;
|
||||
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ turfid ] [ E_AREA ], E_STREAMER_MIN_X, min_x );
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ turfid ] [ E_AREA ], E_STREAMER_MIN_Y, min_y );
|
||||
|
||||
GetZoneFromCoordinates( szLocation, min_x, min_y );
|
||||
|
||||
if ( g_gangTurfData[ turfid ][ E_OWNER ] == INVALID_GANG_ID ) {
|
||||
format( szHugeString, sizeof( szHugeString ), "%s%s\t"COL_GREY"Unoccupied\n", szHugeString, szLocation );
|
||||
}
|
||||
else {
|
||||
format( szHugeString, sizeof( szHugeString ), "%s%s\t{%06x}%s\n", szHugeString, szLocation, g_gangTurfData[ turfid ][ E_COLOR ] >>> 8 , ReturnGangName( g_gangTurfData[ turfid ][ E_OWNER ] ) );
|
||||
}
|
||||
}
|
||||
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Gang Turfs", szHugeString, "Close", "" );
|
||||
}
|
||||
|
||||
stock Turf_GetCentrePos( zoneid, &Float: X, &Float: Y ) // should return the centre but will do for now
|
||||
{
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_X, X );
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, Y );
|
||||
}
|
||||
|
||||
stock GetPlayersInGangZone( z, g )
|
||||
{
|
||||
if ( g == INVALID_GANG_ID )
|
||||
return 0;
|
||||
|
||||
new
|
||||
count = 0;
|
||||
|
||||
foreach ( new i : Player ) if ( p_GangID[ i ] == g && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) && Turf_IsAbleToTakeover( i ) ) {
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
stock Turf_IsAbleToTakeover( i ) {
|
||||
new
|
||||
Float: Z;
|
||||
|
||||
GetPlayerPos( i, Z, Z, Z );
|
||||
return p_Class[ i ] == CLASS_CIVILIAN && ! IsPlayerSpawnProtected( i ) && ! IsPlayerAdminOnDuty( i ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING && ! IsPlayerAFK( i ) && Z <= 250.0;
|
||||
}
|
||||
|
||||
stock Turf_HideAllGangZones( playerid )
|
||||
{
|
||||
foreach ( new x : turfs )
|
||||
{
|
||||
GangZoneHideForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock Turf_RedrawPlayerGangZones( playerid )
|
||||
{
|
||||
foreach ( new x : turfs )
|
||||
{
|
||||
if ( g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ) {
|
||||
if ( g_gangHardpointAttacker != INVALID_GANG_ID ) {
|
||||
GangZoneStopFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
|
||||
GangZoneFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], setAlpha( g_gangData[ g_gangHardpointAttacker ] [ E_COLOR ], 0x80 ) );
|
||||
} else {
|
||||
GangZoneHideForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
|
||||
GangZoneShowForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ? COLOR_HARDPOINT : g_gangTurfData[ x ] [ E_COLOR ] );
|
||||
}
|
||||
} else {
|
||||
GangZoneHideForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
|
||||
GangZoneShowForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], g_gangTurfData[ x ] [ E_COLOR ] );
|
||||
}
|
||||
}
|
||||
|
||||
if ( GetPlayerClass( playerid ) == CLASS_CIVILIAN && GetPlayerGang( playerid ) != INVALID_GANG_ID ) {
|
||||
ShowHardpointIconForPlayer( playerid );
|
||||
} else {
|
||||
HideHardpointIconForPlayer( playerid );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock Turf_RedrawGangZonesForAll( )
|
||||
{
|
||||
foreach ( new x : turfs )
|
||||
{
|
||||
if ( g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ) {
|
||||
if ( g_gangHardpointAttacker != INVALID_GANG_ID ) {
|
||||
GangZoneStopFlashForAll( g_gangTurfData[ x ] [ E_ID ] );
|
||||
GangZoneFlashForAll( g_gangTurfData[ x ] [ E_ID ], setAlpha( g_gangData[ g_gangHardpointAttacker ] [ E_COLOR ], 0x80 ) );
|
||||
} else {
|
||||
GangZoneHideForAll( g_gangTurfData[ x ] [ E_ID ] );
|
||||
GangZoneShowForAll( g_gangTurfData[ x ] [ E_ID ], g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ? COLOR_HARDPOINT : g_gangTurfData[ x ] [ E_COLOR ] );
|
||||
}
|
||||
} else {
|
||||
GangZoneHideForAll( g_gangTurfData[ x ] [ E_ID ] );
|
||||
GangZoneShowForAll( g_gangTurfData[ x ] [ E_ID ], g_gangTurfData[ x ] [ E_COLOR ] );
|
||||
}
|
||||
}
|
||||
|
||||
foreach ( new playerid : Player ) {
|
||||
if ( GetPlayerClass( playerid ) == CLASS_CIVILIAN && GetPlayerGang( playerid ) != INVALID_GANG_ID ) {
|
||||
ShowHardpointIconForPlayer( playerid );
|
||||
} else {
|
||||
HideHardpointIconForPlayer( playerid );
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock Turf_GetTotalCaptureSeconds( ) {
|
||||
|
||||
new
|
||||
accum_seconds = 0;
|
||||
|
||||
for ( new i = 0; i < sizeof ( g_gangHardpointCaptureTime ); i ++ ) {
|
||||
accum_seconds += g_gangHardpointCaptureTime[ i ];
|
||||
}
|
||||
return accum_seconds;
|
||||
}
|
||||
|
||||
stock Turf_GetMiddlePos( zoneid, &Float: middle_x, &Float: middle_y )
|
||||
{
|
||||
new
|
||||
Float: min_x, Float: min_y, Float: max_x, Float: max_y;
|
||||
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_X, min_x );
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, min_y );
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MAX_X, max_x );
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MAX_Y, max_y );
|
||||
|
||||
middle_x = ( min_x + max_x ) / 2.0;
|
||||
middle_y = ( min_y + max_y ) / 2.0;
|
||||
}
|
||||
|
||||
stock GetGangCapturedTurfs( gangid )
|
||||
{
|
||||
new
|
||||
z,
|
||||
c;
|
||||
|
||||
foreach ( z : turfs ) if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID && g_gangTurfData[ z ] [ E_OWNER ] == gangid ) {
|
||||
c++;
|
||||
}
|
||||
return c;
|
||||
}
|
Loading…
Reference in New Issue
Block a user