implements boxing system by damen

This commit is contained in:
Lorenc 2018-03-30 19:42:56 +11:00
parent 57ddd90d14
commit 5f296276a7
2 changed files with 255 additions and 459 deletions

View File

@ -1,40 +1,34 @@
/* /*
* Irresistible Gaming (c) 2018 * Irresistible Gaming (c) 2018
* Developed by Damen, Lorenc Pekaj * Developed by Damen, Lorenc
* Module: boxing.inc * Module: Boxing
* Purpose: in-game boxing implementation * Purpose: Boxing for Visage
*/ */
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define IsPlayerBoxing(%0) (g_boxingPlayerData[ %0 ] [ E_FIGHTING ])
#define SendBoxing(%0,%1) (SendClientMessageFormatted( %0, -1, "{B74AFF}[BOXING] {FFFFFF}" # %1))
#define SendBoxingGlobal(%0) (SendClientMessageFormatted( INVALID_PLAYER_ID, -1, "{B74AFF}[BOXING] {FFFFFF}" # %0))
#define IsPlayerNearBoxingArena(%0) (GetPlayerDistanceFromPoint( %0, 2654.885986, 1613.157958, 1506.269042 ) < 25.0)
/* ** Variables ** */ /* ** Variables ** */
/* INCLUDES */
#include <a_mysql>
#include <a_samp>
#include <foreach>
#include <sscanf2>
#include <streamer>
#include <zcmd>
/* DIALOG DEFINITIONS */
#define DIALOG_BOXING_SETTINGS 9435
#define DIALOG_BOXING_ROUNDS 9436
#define DIALOG_BOXING_BET_AMOUNT 9437
/* ENUMS */
enum E_BOXER_DATA { enum E_BOXER_DATA {
E_WINS,
E_LOSSES,
E_TOTAL_FIGHTS,
bool: E_FIGHTING, bool: E_FIGHTING,
E_OPPONENT, E_OPPONENT,
bool: E_INVITED, bool: E_INVITED,
E_INVITE_TIMER, E_INVITE_TIMESTAMP,
E_ROUNDS_SET, E_ROUNDS_SET,
E_BET_AMOUNT_SET, E_BET_AMOUNT_SET,
bool: E_IS_HOST, bool: E_IS_HOST,
E_SCORE, E_SCORE,
Float: E_PRIOR_HEALTH, Float: E_PRIOR_HEALTH,
Float:E_PRIOR_ARMOUR Float: E_PRIOR_ARMOUR,
E_PRIOR_WEP[ 12 ],
E_PRIOR_WEP_AMMO[ 12 ],
E_PRIOR_SKIN
}; };
enum E_ARENA_DATA { enum E_ARENA_DATA {
@ -45,38 +39,39 @@ enum E_ARENA_DATA {
E_BET E_BET
}; };
new g_boxingMatchData[ MAX_PLAYERS ][ E_BOXER_DATA ]; new g_boxingPlayerData [ MAX_PLAYERS ] [ E_BOXER_DATA ];
new g_boxingArenaData [ E_ARENA_DATA ]; new g_boxingArenaData [ E_ARENA_DATA ];
new g_boxingArenaObjects[ 9 ]; new Text3D: arenaLabel = Text3D: INVALID_3DTEXT_ID;
public OnPlayerConnect( playerid ) { /* ** Hooks ** */
g_boxingMatchData[ playerid ][ E_FIGHTING ] = false; hook OnGameModeInit( ) {
g_boxingMatchData[ playerid ][ E_OPPONENT ] = -1; print( "-> Boxing System - By: Damen" );
g_boxingMatchData[ playerid ][ E_INVITED ] = false; arenaLabel = CreateDynamic3DTextLabel( "Boxing Arena\n{FFFFFF}/boxing fight", COLOR_GREY, 2655.3022, 1613.6146, 1507.0977, 15.0 );
g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] = 1; return 1;
g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ] = 0;
g_boxingMatchData[ playerid ][ E_IS_HOST ] = false;
g_boxingMatchData[ playerid ][ E_SCORE ] = 0;
} }
public OnPlayerDisconnect( playerid, reason ) { hook OnPlayerConnect( playerid ) {
g_boxingMatchData[ playerid ][ E_WINS ] = 0; g_boxingPlayerData[ playerid ] [ E_FIGHTING ] = false;
g_boxingMatchData[ playerid ][ E_LOSSES ] = 0; g_boxingPlayerData[ playerid ] [ E_OPPONENT ] = -1;
g_boxingMatchData[ playerid ][ E_TOTAL_FIGHTS ] = 0; g_boxingPlayerData[ playerid ] [ E_INVITED ] = false;
g_boxingMatchData[ playerid ][ E_FIGHTING ] = false; g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] = 1;
g_boxingMatchData[ playerid ][ E_OPPONENT ] = -1; g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] = 0;
g_boxingMatchData[ playerid ][ E_INVITED ] = false; g_boxingPlayerData[ playerid ] [ E_IS_HOST ] = false;
g_boxingMatchData[ playerid ][ E_INVITE_TIMER ] = 0; g_boxingPlayerData[ playerid ] [ E_SCORE ] = 0;
g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] = 1; return 1;
g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ] = 0;
g_boxingMatchData[ playerid ][ E_IS_HOST ] = false;
g_boxingMatchData[ playerid ][ E_SCORE ] = 0;
} }
/* BOXING COMMANDS */ hook OnPlayerDisconnect( playerid, reason ) {
if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] ) {
boxing_ForfeitMatch( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] );
}
return 1;
}
/* ** Commands ** */
CMD:boxing( playerid, params[ ] ) { CMD:boxing( playerid, params[ ] ) {
if ( !IsPlayerNearArena( playerid ) ) if ( !IsPlayerNearBoxingArena( playerid ) )
return SendError( playerid, "You must be within 25 meters of the arena to use this command." ); return SendError( playerid, "You must be within 25 meters of the arena to use this command." );
if ( g_boxingArenaData[ E_OCCUPIED ] == true ) if ( g_boxingArenaData[ E_OCCUPIED ] == true )
@ -84,13 +79,13 @@ CMD:boxing( playerid, params[ ] ) {
if ( !strcmp( params, "fight", true, 5 ) ) { if ( !strcmp( params, "fight", true, 5 ) ) {
new targetID; new targetID, betAmount, rounds;
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true ) if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true )
return SendError( playerid, "You are currently fighting an opponent. Please finish your fight." ); return SendError( playerid, "You are currently fighting an opponent. Please finish your fight." );
if ( sscanf( params[ 6 ], "u", targetID ) ) if ( sscanf( params[ 6 ], "uD(0)D(3)", targetID, betAmount, rounds ) )
return SendUsage( playerid, "/boxing fight [OPPONENT ID]" ); return SendUsage( playerid, "/boxing fight [PLAYER_ID] [BET_AMOUNT (0)] [ROUNDS (3)]" );
if ( ! IsPlayerConnected( targetID ) ) if ( ! IsPlayerConnected( targetID ) )
return SendError( playerid, "Player is not connected." ); return SendError( playerid, "Player is not connected." );
@ -98,358 +93,272 @@ CMD:boxing( playerid, params[ ] ) {
if ( targetID == playerid ) if ( targetID == playerid )
return SendError( playerid, "You cannot invite yourself to a boxing match." ); return SendError( playerid, "You cannot invite yourself to a boxing match." );
if ( !IsPlayerNearArena( targetID ) ) if ( !IsPlayerNearBoxingArena( targetID ) )
return SendError( playerid, "The player you have invited to a boxing match is not near the boxing arena." ); return SendError( playerid, "The player you have invited to a boxing match is not near the boxing arena." );
if ( g_boxingMatchData[ targetID ][ E_INVITED ] == true ) if ( GetPlayerCash( targetID ) < betAmount )
return SendError( playerid, "The player you invited does not have enough money to wager that amount." );
if ( ! ( 0 <= betAmount <= 10000000 ) )
return SendError( playerid, "Please specify an amount between $0 and $10,000,000." );
if ( rounds < 1 || rounds == 2 || rounds == 4 || rounds > 5 )
return SendError( playerid, "Please choose between 1, 3, or 5 rounds." );
if ( g_boxingPlayerData[ targetID ] [ E_INVITED ] == true )
return SendError( playerid, "That player has already been invited to a fight." ); return SendError( playerid, "That player has already been invited to a fight." );
if ( g_boxingMatchData[ targetID ][ E_FIGHTING ] == true ) if ( g_boxingPlayerData[ targetID ] [ E_FIGHTING ] == true )
return SendError( playerid, "That player is currently fighting another opponent. Please wait until after their match to reinvite them." ); return SendError( playerid, "That player is currently fighting another opponent. Please wait until after their match to reinvite them." );
if ( g_boxingMatchData[ playerid ][ E_INVITED ] == true ) { if ( g_boxingPlayerData[ playerid ] [ E_INVITED ] == true ) {
SendBoxing( playerid, "You have cancelled your invite to %s.", ReturnPlayerName( g_boxingPlayerData[ playerid ] [ E_OPPONENT ] ) );
format( szNormalString, sizeof( szNormalString ), "You have cancelled your invite to %s.", ReturnPlayerName( g_boxingMatchData[ playerid ][ E_OPPONENT ] ) ); SendBoxing( g_boxingPlayerData[ playerid ] [ E_OPPONENT ], "%s has cancelled the match invite.", ReturnPlayerName( playerid ) );
SendBoxing( playerid, szNormalString ); ResetBoxingPlayerVariables( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] );
format( szNormalString, sizeof( szNormalString ), "%s has cancelled the match invite.", ReturnPlayerName( playerid ) );
SendBoxing( g_boxingMatchData[ playerid ][ E_OPPONENT ], szNormalString );
ResetBoxingPlayerVariables( playerid, g_boxingMatchData[ playerid ][ E_OPPONENT ] );
} }
g_boxingMatchData[ playerid ][ E_INVITED ] = true; g_boxingPlayerData[ playerid ] [ E_INVITED ] = true;
g_boxingMatchData[ playerid ][ E_OPPONENT ] = targetID; g_boxingPlayerData[ playerid ] [ E_OPPONENT ] = targetID;
g_boxingMatchData[ playerid ][ E_IS_HOST ] = true; g_boxingPlayerData[ playerid ] [ E_IS_HOST ] = true;
g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] = rounds;
g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] = betAmount;
g_boxingPlayerData[ targetID ] [ E_INVITED ] = true;
g_boxingPlayerData[ targetID ] [ E_OPPONENT ] = playerid;
g_boxingPlayerData[ targetID ] [ E_INVITE_TIMESTAMP ] = GetServerTime( ) + 30000;
g_boxingMatchData[ targetID ][ E_INVITED ] = true; if ( g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] == 0 ) {
g_boxingMatchData[ targetID ][ E_OPPONENT ] = playerid;
KillTimer( g_boxingMatchData[ playerid ][ E_INVITE_TIMER ] ); SendBoxing( playerid, "You have invited %s to a boxing match with no wager through %i round(s).", ReturnPlayerName( targetID ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
g_boxingMatchData[ playerid ][ E_INVITE_TIMER ] = SetTimerEx( "KillInviteTimer", 30000, false, "d", playerid );
if ( g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ] == 0 ) {
format( szNormalString, sizeof( szNormalString ), "You have invited %s to a boxing match with no wager through %i round(s).", ReturnPlayerName( targetID ), g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] );
SendBoxing( playerid, szNormalString );
SendBoxing( playerid, "To cancel your invite, use /boxing [CANCEL]." ); SendBoxing( playerid, "To cancel your invite, use /boxing [CANCEL]." );
format( szNormalString, sizeof( szNormalString ), "%s has invited you to a boxing match with no wager through %i round(s).", ReturnPlayerName( playerid ), g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] ); SendBoxing( targetID, "%s has invited you to a boxing match with no wager through %i round(s).", ReturnPlayerName( playerid ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
SendBoxing( targetID, szNormalString );
SendBoxing( targetID, "To accept or decline the invite, use /boxing [ACCEPT/DECLINE]." ); SendBoxing( targetID, "To accept or decline the invite, use /boxing [ACCEPT/DECLINE]." );
return true;
} else { } else {
format( szNormalString, sizeof( szNormalString ), "You have invited %s to a boxing match with $%i wager through %i round(s).", ReturnPlayerName( targetID ), g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ], g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] ); SendBoxing( playerid, "You have invited %s to a boxing match with a %s wager through %i round(s).", ReturnPlayerName( targetID ), number_format( g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
SendBoxing( playerid, szNormalString );
SendBoxing( playerid, "To cancel your invite, use /boxing [CANCEL]." ); SendBoxing( playerid, "To cancel your invite, use /boxing [CANCEL]." );
format( szNormalString, sizeof( szNormalString ), "%s has invited you to a boxing match with a $%i wager through %i round(s).", ReturnPlayerName( playerid ), g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ], g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] ); SendBoxing( targetID, "%s has invited you to a boxing match with a %s wager through %i round(s).", ReturnPlayerName( playerid ), number_format( g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
SendBoxing( targetID, szNormalString );
SendBoxing( targetID, "To accept or decline the invite, use /boxing [ACCEPT/DECLINE]." ); SendBoxing( targetID, "To accept or decline the invite, use /boxing [ACCEPT/DECLINE]." );
return true;
} }
return 1;
} else if ( !strcmp( params, "cancel", true, 6 ) ) { } else if ( !strcmp( params, "cancel", true, 6 ) ) {
new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ]; new opponent = g_boxingPlayerData[ playerid ] [ E_OPPONENT ];
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true ) if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true )
return SendError( playerid, "You're currently in a boxing match. Use /boxing [FORFEIT] if you would like to forfeit the match." ); return SendError( playerid, "You're currently in a boxing match. Use /boxing [FORFEIT] if you would like to forfeit the match." );
if ( g_boxingMatchData[ playerid ][ E_IS_HOST ] == false ) if ( g_boxingPlayerData[ playerid ] [ E_IS_HOST ] == false )
return SendError( playerid, "You have no boxing match invites to cancel." ); return SendError( playerid, "You have no boxing match invites to cancel." );
KillTimer( g_boxingMatchData[ playerid ][ E_INVITE_TIMER ] ); SendBoxing( opponent, "%s has cancelled the boxing match invitation.", ReturnPlayerName( playerid ) );
SendBoxing( playerid, "You have cancelled the boxing match invitation sent to %s.", ReturnPlayerName( opponent ) );
format( szNormalString, sizeof( szNormalString ), "%s has cancelled the boxing match invitation.", ReturnPlayerName( playerid ) );
SendBoxing( opponent, szNormalString );
format( szNormalString, sizeof( szNormalString ), "You have cancelled the boxing match invitation sent to %s.", ReturnPlayerName( opponent ) );
SendBoxing( playerid, szNormalString );
ResetBoxingPlayerVariables( playerid, opponent ); ResetBoxingPlayerVariables( playerid, opponent );
return 1; return 1;
} else if ( !strcmp( params, "accept", true, 6 ) ) { } else if ( !strcmp( params, "accept", true, 6 ) ) {
new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ]; new opponent = g_boxingPlayerData[ playerid ] [ E_OPPONENT ];
if ( g_boxingMatchData[ playerid ][ E_INVITED ] == false ) if ( GetServerTime( ) > g_boxingPlayerData[ playerid ] [ E_INVITE_TIMESTAMP ] && g_boxingPlayerData[ playerid ] [ E_INVITED ] ) {
SendServerMessage( opponent, "%s has attempted to accept your boxing invite after it has expired.", ReturnPlayerName( playerid ) );
ResetBoxingPlayerVariables( playerid, opponent );
return SendError( playerid, "This invitation has expired." );
}
if ( g_boxingPlayerData[ playerid ] [ E_INVITED ] == false )
return SendError( playerid, "You do not have any boxing match invitations to accept." ); return SendError( playerid, "You do not have any boxing match invitations to accept." );
if ( opponent == -1 ) if ( opponent == -1 )
return SendError( playerid, "Your opponent is no longer available to fight." ); return SendError( playerid, "Your opponent is no longer available to fight." );
KillTimer( g_boxingMatchData[ opponent ][ E_INVITE_TIMER ] ); if ( !IsPlayerNearBoxingArena( opponent ) ) {
if ( !IsPlayerNearArena( opponent ) ) {
format( szNormalString, sizeof( szNormalString ), "%s is no longer near the arena. Your invitation has been cancelled.", ReturnPlayerName( opponent ) );
SendError( playerid, szNormalString );
format( szNormalString, sizeof( szNormalString ), "%s has attempted to accept your invite while you were not near the arena.", ReturnPlayerName( playerid ) );
SendBoxing( opponent, szNormalString );
SendError( playerid, "%s is no longer near the arena. Your invitation has been cancelled.", ReturnPlayerName( opponent ) );
SendBoxing( opponent, "%s has attempted to accept your invite while you were not near the arena.", ReturnPlayerName( playerid ) );
return ResetBoxingPlayerVariables( playerid, opponent ); return ResetBoxingPlayerVariables( playerid, opponent );
} }
if ( GetPlayerMoney( playerid ) < g_boxingMatchData[ opponent ][ E_BET_AMOUNT_SET ] ) { if ( GetPlayerCash( playerid ) < g_boxingPlayerData[ opponent ] [ E_BET_AMOUNT_SET ] ) {
SendError( playerid, "You do not have enough money to participate in the match with the bet amount set." ); SendError( playerid, "You do not have enough money to participate in the match with the bet amount set." );
SendError( opponent, "%s does not have enough money to participate in the match with the bet amount set.", ReturnPlayerName( playerid ) );
format( szNormalString, sizeof( szNormalString ), "%s does not have enough money to participate in the match with the bet amount set.", ReturnPlayerName( playerid ) );
SendError( opponent, szNormalString );
return ResetBoxingPlayerVariables( playerid, opponent ); return ResetBoxingPlayerVariables( playerid, opponent );
} else if ( GetPlayerMoney( opponent ) < g_boxingMatchData[ opponent ][ E_BET_AMOUNT_SET ] ) { } else if ( GetPlayerCash( opponent ) < g_boxingPlayerData[ opponent ] [ E_BET_AMOUNT_SET ] ) {
SendError( opponent, "You do not have enough money to participate in the match with the bet amount set." ); SendError( opponent, "You do not have enough money to participate in the match with the bet amount set." );
SendError( playerid, "%s does not have enough money to participate in the match with the bet amount set.", ReturnPlayerName( opponent ) );
format( szNormalString, sizeof( szNormalString ), "%s does not have enough money to participate in the match with the bet amount set.", ReturnPlayerName( opponent ) );
SendError( playerid, szNormalString );
return ResetBoxingPlayerVariables( playerid, opponent ); return ResetBoxingPlayerVariables( playerid, opponent );
} }
g_boxingMatchData[ playerid ][ E_FIGHTING ] = true; g_boxingPlayerData[ playerid ] [ E_FIGHTING ] = true;
g_boxingMatchData[ playerid ][ E_INVITED ] = false; g_boxingPlayerData[ playerid ] [ E_INVITED ] = false;
g_boxingMatchData[ opponent ][ E_FIGHTING ] = true; g_boxingPlayerData[ opponent ] [ E_FIGHTING ] = true;
g_boxingMatchData[ opponent ][ E_INVITED ] = false; g_boxingPlayerData[ opponent ] [ E_INVITED ] = false;
g_boxingMatchData[ opponent ][ E_IS_HOST ] = true; g_boxingPlayerData[ opponent ] [ E_IS_HOST ] = true;
return StartMatch( playerid, opponent ); return StartMatch( playerid, opponent );
} else if ( !strcmp( params, "decline", true, 7 ) ) { } else if ( !strcmp( params, "decline", true, 7 ) ) {
new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ]; new opponent = g_boxingPlayerData[ playerid ] [ E_OPPONENT ];
if ( g_boxingMatchData[ playerid ][ E_INVITED ] == false ) if ( g_boxingPlayerData[ playerid ] [ E_INVITED ] == false )
return SendError( playerid, "You do not have any boxing match invitations to decline." ); return SendError( playerid, "You do not have any boxing match invitations to decline." );
if ( g_boxingMatchData[ playerid ][ E_OPPONENT ] == -1 ) if ( g_boxingPlayerData[ playerid ] [ E_OPPONENT ] == -1 )
return SendError( playerid, "Your opponent is no longer available to fight." ); return SendError( playerid, "Your opponent is no longer available to fight." );
KillTimer( g_boxingMatchData[ playerid ][ E_INVITE_TIMER ] ); SendBoxing( opponent, "%s has declined your invitation.", ReturnPlayerName( playerid ) );
format( szNormalString, sizeof( szNormalString ), "%s has declined your invitation.", ReturnPlayerName( playerid ) ); SendBoxing( playerid, "You have declined %s's invitation.", ReturnPlayerName( opponent ) );
SendBoxing( opponent, szNormalString );
format( szNormalString, sizeof( szNormalString ), "You have declined %s's invitation.", ReturnPlayerName( opponent ) );
SendBoxing( playerid, szNormalString );
return ResetBoxingPlayerVariables( playerid, opponent ); return ResetBoxingPlayerVariables( playerid, opponent );
} else if ( !strcmp( params, "forfeit", true, 7 ) ) { } else if ( !strcmp( params, "forfeit", true, 7 ) ) {
new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ]; new opponent = g_boxingPlayerData[ playerid ] [ E_OPPONENT ];
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == false ) if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == false )
return SendError( playerid, "You're not fighting anyone." ); return SendError( playerid, "You're not fighting anyone." );
return ForfeitMatch( playerid, opponent ); return boxing_ForfeitMatch( playerid, opponent );
} else if ( !strcmp( params, "config", true, 8 ) ) {
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true )
return SendError( playerid, "You cannot edit the match's settings while in a match." );
if ( g_boxingMatchData[ playerid ][ E_INVITED ] == true )
return SendError( playerid, "You cannot edit the match's settings with a pending invite." );
return ShowBoxingDialog( playerid );
} }
return SendUsage( playerid, "/boxing [FIGHT/CANCEL/ACCEPT/DECLINE/FORFEIT]" );
return SendUsage( playerid, "/boxing [FIGHT/CANCEL/ACCEPT/DECLINE/FORFEIT/CONFIG]" );
}
stock ResetBoxingPlayerVariables( playerid, targetID ) {
g_boxingMatchData[ playerid ][ E_INVITED ] = false;
g_boxingMatchData[ playerid ][ E_OPPONENT ] = -1;
g_boxingMatchData[ playerid ][ E_IS_HOST ] = false;
g_boxingMatchData[ playerid ][ E_FIGHTING ] = false;
g_boxingMatchData[ playerid ][ E_SCORE ] = 0;
TogglePlayerControllable( playerid, 1 );
g_boxingMatchData[ targetID ][ E_INVITED ] = false;
g_boxingMatchData[ targetID ][ E_OPPONENT ] = -1;
g_boxingMatchData[ targetID ][ E_IS_HOST ] = false;
g_boxingMatchData[ targetID ][ E_FIGHTING ] = false;
g_boxingMatchData[ targetID ][ E_SCORE ] = 0;
TogglePlayerControllable( targetID, 1 );
return true;
}
stock ResetBoxingArenaVariables() {
g_boxingArenaData[ E_OCCUPIED ] = false;
g_boxingArenaData[ E_CURRENT_ROUNDS ] = 0;
g_boxingArenaData[ E_ROUNDS ] = 0;
g_boxingArenaData[ E_BET ] = 0;
return true;
}
function KillInviteTimer( playerid ) {
new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ];
ResetBoxingPlayerVariables( playerid, opponent );
format( szNormalString, sizeof( szNormalString ), "The boxing match invite sent by %s has expired.", ReturnPlayerName( playerid ) );
SendBoxing( opponent, szNormalString );
format( szNormalString, sizeof( szNormalString ), "The boxing match invite you sent to %s has expired.", ReturnPlayerName( opponent ) );
SendBoxing( playerid, szNormalString );
return true;
} }
/* ** Functions ** */ /* ** Functions ** */
function StartMatch( playerid, targetID ) { stock StartMatch( playerid, targetID ) {
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true && g_boxingMatchData[ playerid ][ E_FIGHTING ] ) { if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true && g_boxingPlayerData[ playerid ] [ E_FIGHTING ] ) {
new Float:health_P, Float:armour_P, Float:health_T, Float:armour_T; new Float:health_P, Float:armour_P, Float:health_T, Float:armour_T;
GetPlayerHealth( playerid, health_P ); GetPlayerHealth( playerid, health_P );
g_boxingMatchData[ playerid ][ E_PRIOR_HEALTH ] = health_P;
GetPlayerArmour( playerid, armour_P ); GetPlayerArmour( playerid, armour_P );
g_boxingMatchData[ playerid ][ E_PRIOR_ARMOUR ] = armour_P; g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] = health_P;
g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] = armour_P;
g_boxingPlayerData[ playerid ] [ E_PRIOR_SKIN ] = GetPlayerSkin( playerid );
SetPlayerSkin( playerid, 81 );
GetPlayerHealth( targetID, health_T ); GetPlayerHealth( targetID, health_T );
g_boxingMatchData[ targetID ][ E_PRIOR_HEALTH ] = health_T;
GetPlayerArmour( targetID, armour_T ); GetPlayerArmour( targetID, armour_T );
g_boxingMatchData[ targetID ][ E_PRIOR_ARMOUR ] = armour_T; g_boxingPlayerData[ targetID ] [ E_PRIOR_HEALTH ] = health_T;
g_boxingPlayerData[ targetID ] [ E_PRIOR_ARMOUR ] = armour_T;
g_boxingPlayerData[ targetID ] [ E_PRIOR_SKIN ] = GetPlayerSkin( targetID );
SetPlayerSkin( targetID, 80 );
g_boxingArenaData[ E_ROUNDS ] = g_boxingMatchData[ targetID ][ E_ROUNDS_SET ]; // save weapons
g_boxingArenaData[ E_BET ] = g_boxingMatchData[ targetID ][ E_BET_AMOUNT_SET ]; for( new iSlot = 0; iSlot != 12; iSlot++ ) {
GetPlayerWeaponData( playerid, iSlot, g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP ] [ iSlot ], g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP_AMMO ] [ iSlot ] );
GetPlayerWeaponData( targetID, iSlot, g_boxingPlayerData[ targetID ] [ E_PRIOR_WEP ] [ iSlot ], g_boxingPlayerData[ targetID ] [ E_PRIOR_WEP_AMMO ] [ iSlot ] );
}
g_boxingArenaData[ E_ROUNDS ] = g_boxingPlayerData[ targetID ] [ E_ROUNDS_SET ];
g_boxingArenaData[ E_BET ] = g_boxingPlayerData[ targetID ] [ E_BET_AMOUNT_SET ];
if ( g_boxingArenaData[ E_BET ] > 0 ) {
GivePlayerCash( playerid, -g_boxingArenaData[ E_BET ] );
GivePlayerCash( targetID, -g_boxingArenaData[ E_BET ] );
}
SetBoxingPlayerConfig( playerid, targetID ); SetBoxingPlayerConfig( playerid, targetID );
KillTimer( g_boxingArenaData[ E_CD_TIMER ] ); KillTimer( g_boxingArenaData[ E_CD_TIMER ] );
g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", 8 ); g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", 5 );
format( szNormalString, sizeof( szNormalString ), "You are fighting %s through the best of %i round(s). Good luck!", ReturnPlayerName( targetID ), g_boxingArenaData[ E_ROUNDS ] ); SendBoxing( playerid, "You are fighting %s through the best of %i round(s). Good luck!", ReturnPlayerName( targetID ), g_boxingArenaData[ E_ROUNDS ] );
SendBoxing( playerid, szNormalString ); SendBoxing( targetID, "You are fighting %s through the best of %i round(s). Good luck!", ReturnPlayerName( playerid ), g_boxingArenaData[ E_ROUNDS ] );
format( szNormalString, sizeof( szNormalString ), "You are fighting %s through the best of %i round(s). Good luck!", ReturnPlayerName( playerid ), g_boxingArenaData[ E_ROUNDS ] );
SendBoxing( targetID, szNormalString );
UpdateArenaScoreLabel( playerid, targetID );
return true; return true;
} else { } else {
return SendError( playerid, "I'm sorry. Something has gone terribly wrong with starting the match. Please try again." ); return SendError( playerid, "I'm sorry. Something has gone terribly wrong with starting the match. Please try again." );
}
} }
} stock NextRound( playerid, targetID )
{
function NextRound( playerid, targetID ) { UpdateArenaScoreLabel( playerid, targetID );
SetBoxingPlayerConfig( playerid, targetID ); SetBoxingPlayerConfig( playerid, targetID );
KillTimer( g_boxingArenaData[ E_CD_TIMER ] ); KillTimer( g_boxingArenaData[ E_CD_TIMER ] );
g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", 8 ); g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", 5 );
return true; return 1;
} }
function EndMatch( playerid, targetID ) { stock EndMatch( playerid, targetID ) {
new winnerid = g_boxingPlayerData[ targetID ] [ E_SCORE ] > g_boxingPlayerData[ playerid ] [ E_SCORE ] ? targetID : playerid;
new loserid = winnerid == playerid ? targetID : playerid;
if ( g_boxingArenaData[ E_BET ] <= 0 ) {
SendBoxingGlobal( "%s has won a boxing match against %s with a final score of %i!", ReturnPlayerName( winnerid ), ReturnPlayerName( loserid ), g_boxingPlayerData[ winnerid ] [ E_SCORE ] );
} else {
new winning_prize = floatround( float( g_boxingArenaData[ E_BET ] ) * 1.8 ); // We take 10% of the total pot
GivePlayerCash( winnerid, winning_prize );
SendBoxingGlobal( "%s has won a boxing match against %s for %s with a final score of %i!", ReturnPlayerName( winnerid ), ReturnPlayerName( loserid ), number_format( g_boxingArenaData[ E_BET ] ), g_boxingPlayerData[ winnerid ] [ E_SCORE ] );
}
boxing_RestorePlayer( playerid );
boxing_RestorePlayer( targetID );
SetPlayerPos( playerid, 2658.3181, 1607.2100, 1507.1793 );
SetPlayerPos( targetID, 2652.0947, 1607.2100, 1507.1793 );
ResetBoxingArenaVariables();
ResetBoxingPlayerVariables( playerid, targetID );
UpdateDynamic3DTextLabelText( arenaLabel, COLOR_GREY, "Boxing Arena\n"COL_WHITE"/boxing fight" );
return 1;
}
stock boxing_RestorePlayer( playerid )
{
SetPlayerHealth( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] );
SetPlayerArmour( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] );
SetPlayerSkin( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_SKIN ] );
ResetPlayerWeapons( playerid );
for ( new iSlot = 0; iSlot != 12; iSlot++ ) {
GivePlayerWeapon( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP ] [ iSlot ], g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP_AMMO ] [ iSlot ] );
}
}
stock boxing_ForfeitMatch( playerid, targetID ) {
if ( g_boxingArenaData[ E_BET ] == 0 ) { if ( g_boxingArenaData[ E_BET ] == 0 ) {
SendBoxingGlobal( "%s has won a boxing match by forfeit against %s.", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ) );
format( szNormalString, sizeof( szNormalString ), "%s has won a boxing match against %s with a final score of: [ %s: %i - %s: %i ]", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ), ReturnPlayerName( playerid ), g_boxingMatchData[ playerid ][ E_SCORE ], ReturnPlayerName( targetID ), g_boxingMatchData[ targetID ][ E_SCORE ] );
} else if ( g_boxingArenaData[ E_BET ] > 0 ) { } else if ( g_boxingArenaData[ E_BET ] > 0 ) {
GivePlayerCash( targetID, g_boxingArenaData[ E_BET ] );
if ( g_boxingMatchData[ playerid ][ E_SCORE ] > g_boxingMatchData[ targetID ][ E_SCORE ] ) { SendBoxingGlobal( "%s has won a boxing match by forfeit against %s for %s.", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ), number_format( g_boxingArenaData[ E_BET ] ) );
GivePlayerMoney( playerid, g_boxingArenaData[ E_BET ] );
GivePlayerMoney( targetID, -g_boxingArenaData[ E_BET ] );
} else if ( g_boxingMatchData[ targetID ][ E_SCORE ] > g_boxingMatchData[ playerid ][ E_SCORE ] ) {
GivePlayerMoney( targetID, g_boxingArenaData[ E_BET ] );
GivePlayerMoney( playerid, -g_boxingArenaData[ E_BET ] );
} }
format( szNormalString, sizeof( szNormalString ), "%s has won a boxing match against %s for $%i with a final score of: [ %s: %i - %s: %i ]", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ), g_boxingArenaData[ E_BET ], ReturnPlayerName( playerid ), g_boxingMatchData[ playerid ][ E_SCORE ], ReturnPlayerName( targetID ), g_boxingMatchData[ targetID ][ E_SCORE ] ); boxing_RestorePlayer( playerid );
SetPlayerPos( playerid, 2658.3181, 1607.2100, 1507.1793 );
if ( 0 <= targetID < MAX_PLAYERS ) {
SetPlayerPos( targetID, 2652.0947, 1607.2100, 1507.1793 );
boxing_RestorePlayer( targetID );
} }
SetPlayerHealth( playerid, g_boxingMatchData[ playerid ][ E_PRIOR_HEALTH ] );
SetPlayerArmour( playerid, g_boxingMatchData[ playerid ][ E_PRIOR_ARMOUR ] );
SetPlayerHealth( targetID, g_boxingMatchData[ targetID ][ E_PRIOR_HEALTH ] );
SetPlayerArmour( targetID, g_boxingMatchData[ targetID ][ E_PRIOR_ARMOUR ] );
SetPlayerPos( playerid, 113.0, -110.0, 2 );
SetPlayerPos( targetID, 113.0, -104.0, 2 );
SendBoxingGlobal( szNormalString );
ResetBoxingArenaVariables(); ResetBoxingArenaVariables();
ResetBoxingPlayerVariables( playerid, targetID ); ResetBoxingPlayerVariables( playerid, targetID );
return true; UpdateDynamic3DTextLabelText( arenaLabel, COLOR_GREY, "Boxing Arena\n"COL_WHITE"/boxing fight" );
return 1;
} }
function ForfeitMatch( playerid, targetID ) { stock SetBoxingPlayerConfig( playerid, targetID ) {
if ( g_boxingArenaData[ E_BET ] == 0 ) { SetPlayerPos( playerid, 2657.4133, 1615.7841, 1507.0977 );
SetPlayerPos( targetID, 2653.1357, 1611.4575, 1507.0977 );
format( szNormalString, sizeof( szNormalString ), "%s has won a boxing match by forfeit against %s.", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ) );
} else if ( g_boxingArenaData[ E_BET ] > 0 ) {
GivePlayerMoney( targetID, g_boxingArenaData[ E_BET ] );
format( szNormalString, sizeof( szNormalString ), "%s has won a boxing match by forfeit against %s for $%i.", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ), g_boxingArenaData[ E_BET ] );
}
SetPlayerHealth( playerid, g_boxingMatchData[ playerid ][ E_PRIOR_HEALTH ] );
SetPlayerArmour( playerid, g_boxingMatchData[ playerid ][ E_PRIOR_ARMOUR ] );
SetPlayerHealth( targetID, g_boxingMatchData[ targetID ][ E_PRIOR_HEALTH ] );
SetPlayerArmour( targetID, g_boxingMatchData[ targetID ][ E_PRIOR_ARMOUR ] );
SetPlayerPos( playerid, 113.0, -110.0, 2 );
SetPlayerPos( targetID, 113.0, -104.0, 2 );
SendBoxingGlobal( szNormalString );
ResetBoxingArenaVariables();
ResetBoxingPlayerVariables( playerid, targetID );
return true;
}
function SetBoxingPlayerConfig( playerid, targetID ) {
SetPlayerPos( playerid, 2238.29, 1679.2426, 1009.188 );
SetPlayerPos( targetID, 2234.3279, 1675.3125, 1009.188 );
SetPlayerFacingAngle( playerid, 136 ); SetPlayerFacingAngle( playerid, 136 );
SetPlayerFacingAngle( targetID, 315 ); SetPlayerFacingAngle( targetID, 315 );
@ -468,7 +377,6 @@ function SetBoxingPlayerConfig( playerid, targetID ) {
TogglePlayerControllable( playerid, 0 ); TogglePlayerControllable( playerid, 0 );
TogglePlayerControllable( targetID, 0 ); TogglePlayerControllable( targetID, 0 );
return true; return true;
} }
@ -476,209 +384,97 @@ function SetBoxingPlayerConfig( playerid, targetID ) {
function boxingCountDown( time ) { function boxingCountDown( time ) {
if ( !time ) { if ( !time ) {
foreach( new playerid : Player ) {
foreach( Player, playerid ) { if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true ) {
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true ) {
format( szNormalString, sizeof( szNormalString ), "~r~FIGHT!", time ); format( szNormalString, sizeof( szNormalString ), "~r~FIGHT!", time );
GameTextForPlayer( playerid, szNormalString, 2000, 3 ); GameTextForPlayer( playerid, szNormalString, 2000, 3 );
PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 ); PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 );
TogglePlayerControllable( playerid, 1 ); TogglePlayerControllable( playerid, 1 );
} }
} }
g_boxingArenaData[ E_CD_TIMER ] = -1;
g_boxingArenaData[ E_CD_TIMER ] = 0xFFFF;
} else { } else {
foreach( new playerid : Player ) {
foreach( Player, playerid ) { if ( g_boxingPlayerData[ playerid ] [E_FIGHTING ] == true ) {
if ( g_boxingMatchData[ playerid ][E_FIGHTING ] == true ) {
format( szNormalString, sizeof( szNormalString ), "~y~%d", time ); format( szNormalString, sizeof( szNormalString ), "~y~%d", time );
GameTextForPlayer( playerid, szNormalString, 2000, 3 ); GameTextForPlayer( playerid, szNormalString, 2000, 3 );
PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 ); PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 );
} }
} }
g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", time - 1 ); g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", time - 1 );
}
return 1;
} }
stock UpdateArenaScoreLabel( playerid, opponent ) {
format( szNormalString, sizeof( szNormalString ), "%s [ %i ] - [ %i ] %s", ReturnPlayerName( playerid ), g_boxingPlayerData[ playerid ] [ E_SCORE ], g_boxingPlayerData[ opponent ] [ E_SCORE ], ReturnPlayerName( opponent ) );
return UpdateDynamic3DTextLabelText( arenaLabel, COLOR_GOLD, szNormalString );
}
stock ResetBoxingPlayerVariables( playerid, targetID ) {
g_boxingPlayerData[ playerid ] [ E_INVITED ] = false;
g_boxingPlayerData[ playerid ] [ E_OPPONENT ] = -1;
g_boxingPlayerData[ playerid ] [ E_IS_HOST ] = false;
g_boxingPlayerData[ playerid ] [ E_FIGHTING ] = false;
g_boxingPlayerData[ playerid ] [ E_SCORE ] = 0;
TogglePlayerControllable( playerid, 1 );
if ( 0 <= targetID < MAX_PLAYERS )
{
g_boxingPlayerData[ targetID ] [ E_INVITED ] = false;
g_boxingPlayerData[ targetID ] [ E_OPPONENT ] = -1;
g_boxingPlayerData[ targetID ] [ E_IS_HOST ] = false;
g_boxingPlayerData[ targetID ] [ E_FIGHTING ] = false;
g_boxingPlayerData[ targetID ] [ E_SCORE ] = 0;
TogglePlayerControllable( targetID, 1 );
}
return true;
}
stock ResetBoxingArenaVariables() {
g_boxingArenaData[ E_OCCUPIED ] = false;
g_boxingArenaData[ E_CURRENT_ROUNDS ] = 0;
g_boxingArenaData[ E_ROUNDS ] = 0;
g_boxingArenaData[ E_BET ] = 0;
return true; return true;
} }
/* ONPLAYER GIVE/TAKE DAMAGE HANDLING */ /* Hooks */
#if defined AC_INCLUDED
hook OnPlayerTakeDamage( playerid, issuerid, Float:amount, weaponid, bodypart ) { hook OnPlayerDamagePlayer( playerid, damagedid, Float: amount, weaponid, bodypart )
#else
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true ) { hook OnPlayerGiveDamage( playerid, damagedid, Float: amount, weaponid, bodypart )
#endif
{
if ( g_boxingPlayerData[ damagedid ] [ E_FIGHTING ] == true ) {
new Float:currentArmour; new Float:currentArmour;
GetPlayerArmour( playerid, currentArmour ); GetPlayerArmour( damagedid, currentArmour );
if ( currentArmour <= 5.0 ) { if ( currentArmour <= 0.0 ) {
new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ]; new opponent = g_boxingPlayerData[ damagedid ] [ E_OPPONENT ];
g_boxingMatchData[ opponent ][ E_SCORE ] ++; g_boxingPlayerData[ opponent ] [ E_SCORE ] ++;
g_boxingArenaData[ E_CURRENT_ROUNDS ] ++; g_boxingArenaData[ E_CURRENT_ROUNDS ] ++;
if ( g_boxingArenaData[ E_CURRENT_ROUNDS ] == g_boxingArenaData[ E_ROUNDS ] ) { if ( g_boxingArenaData[ E_CURRENT_ROUNDS ] == g_boxingArenaData[ E_ROUNDS ] ) {
return EndMatch( damagedid, opponent );
return EndMatch( playerid, opponent );
} }
SendBoxing( playerid, "You have lost the round. Let the next round begin." ); SendBoxing( damagedid, "You have lost the round. Let the next round begin." );
SendBoxing( opponent, "You have won the round. Let the next round begin." ); SendBoxing( opponent, "You have won the round. Let the next round begin." );
new bestOfMSG[ 50 ]; SendBoxing( damagedid, "Best of %i - [ %s: %i ] - [ %s: %i ]", g_boxingArenaData[ E_ROUNDS ], ReturnPlayerName( damagedid ), g_boxingPlayerData[ damagedid ] [ E_SCORE ], ReturnPlayerName( opponent ), g_boxingPlayerData[ opponent ] [ E_SCORE ] );
SendBoxing( opponent, "Best of %i - [ %s: %i ] - [ %s: %i ]", g_boxingArenaData[ E_ROUNDS ], ReturnPlayerName( damagedid ), g_boxingPlayerData[ damagedid ] [ E_SCORE ], ReturnPlayerName( opponent ), g_boxingPlayerData[ opponent ] [ E_SCORE ] );
format( bestOfMSG, sizeof( bestOfMSG ), "Best of %i - [ %s: %i ] - [ %s: %i ]", g_boxingArenaData[ E_ROUNDS ], ReturnPlayerName( playerid ), g_boxingMatchData[ playerid ][ E_SCORE ], ReturnPlayerName( opponent ), g_boxingMatchData[ opponent ][ E_SCORE ] ); NextRound( damagedid, opponent );
SendBoxing( playerid, bestOfMSG );
SendBoxing( opponent, bestOfMSG );
return NextRound( playerid, opponent );
}
return true;
}
return true;
}
/* DIALOG RELATED */
function ShowBoxingDialog( playerid ) {
format( szNormalString, sizeof( szNormalString ), "Rounds\t{EBE971}%i\nBet Amount\t{96F073}%i", g_boxingMatchData[ playerid ][ E_ROUNDS_SET ], g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ] );
return ShowPlayerDialog( playerid, DIALOG_BOXING_SETTINGS, DIALOG_STYLE_TABLIST, "Boxing - Match Configuration", szNormalString, "Select", "Close" );
}
public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] ) {
switch ( dialogid ) {
case DIALOG_BOXING_SETTINGS: {
if ( response ) {
switch ( listitem ) {
// rounds
case 0: return ShowPlayerDialog( playerid, DIALOG_BOXING_ROUNDS, DIALOG_STYLE_LIST, "Boxing - Rounds", "One Round\nThree Rounds\nFive Rounds", "Set", "Cancel" );
// wager
case 1: return ShowPlayerDialog( playerid, DIALOG_BOXING_BET_AMOUNT, DIALOG_STYLE_INPUT, "Boxing - Bet Amount", "How much would you like to wager?", "Set", "Cancel" );
}
}
}
case DIALOG_BOXING_ROUNDS: {
if ( response ) {
switch ( listitem ) {
case 0: { // 1 ROUND
g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] = 1;
return ShowBoxingDialog( playerid );
}
case 1: { // 3 ROUNDS
g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] = 3;
return ShowBoxingDialog( playerid );
}
case 2: { // 5 ROUNDS
g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] = 5;
return ShowBoxingDialog( playerid );
}
} }
} }
return Y_HOOKS_CONTINUE_RETURN_1;
} }
case DIALOG_BOXING_BET_AMOUNT: {
if ( response ) {
if ( sscanf( inputtext, "i" ) ) {
ShowPlayerDialog( playerid, DIALOG_BOXING_BET_AMOUNT, DIALOG_STYLE_INPUT, "Boxing - Bet Amount", "How much would you like to wager?", "Set", "Cancel" );
return SendError( playerid, "You must choose an amount greater than $0." );
}
if ( GetPlayerMoney( playerid ) < strval( inputtext ) ) {
ShowPlayerDialog( playerid, DIALOG_BOXING_BET_AMOUNT, DIALOG_STYLE_INPUT, "Boxing - Bet Amount", "How much would you like to wager?", "Set", "Cancel" );
return SendError( playerid, "You do not have that amount of money to bet." );
}
g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ] = strval( inputtext );
return ShowBoxingDialog( playerid );
}
}
}
return true;
}
/* ARENA CREATION */
stock IsPlayerNearArena( playerid ) {
new
Float: point = GetPlayerDistanceFromPoint( playerid, 2235.866699, 1676.826293, 1008.359375 );
return point < 25.0;
}
stock CreateBoxingArena() {
g_boxingArenaObjects[ 0 ] = CreateDynamicObject( 14781, 2235.866699, 1676.826293, 1008.359375, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 1 ] = CreateDynamicObject( 18766, 2236.955078, 1680.546997, 1010.541503, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 2 ] = CreateDynamicObject( 18766, 2235.683837, 1680.546997, 1010.541503, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 3 ] = CreateDynamicObject( 18766, 2235.683837, 1674.000610, 1010.541503, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 4 ] = CreateDynamicObject( 18766, 2236.955078, 1674.000610, 1010.541503, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 5 ] = CreateDynamicObject( 18766, 2239.607666, 1676.002563, 1010.541503, 0.000000, 90.000000, 90.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 6 ] = CreateDynamicObject( 18766, 2239.607666, 1678.545043, 1010.541503, 0.000000, 90.000000, 90.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 7 ] = CreateDynamicObject( 18766, 2233.031250, 1678.545043, 1010.541503, 0.000000, 90.000000, 90.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 8 ] = CreateDynamicObject( 18766, 2233.031250, 1676.003417, 1010.541503, 0.000000, 90.000000, 90.000000, -1, -1, -1, 300.0 );
for ( new i = 0; i <= 10; i++ ) {
SetObjectInvisible( g_boxingArenaObjects[ i ] );
}
}
stock DestroyBoxingArena() {
for ( new i = 0; i < 10; i++ ) {
DestroyDynamicObject( g_boxingArenaObjects[ i ] );
}
}
/* MESSAGE FUNCTIONS */
stock SendBoxingGlobal( string[] ) {
format( szNormalString, sizeof( szNormalString ), "{B74AFF}[BOXING] {FFFFFF}%s", string );
return SendClientMessageToAll( -1, szNormalString );
}
stock SendBoxing( playerid, string[] ) {
format( szNormalString, sizeof( szNormalString ), "{B74AFF}[BOXING] {FFFFFF}%s", string );
return SendClientMessage( playerid, -1, szNormalString );
}

View File

@ -38,7 +38,7 @@
#include < irresistible\features\visage\fireworks > #include < irresistible\features\visage\fireworks >
#include < irresistible\features\visage\casino > #include < irresistible\features\visage\casino >
#include < irresistible\features\visage\apartments > #include < irresistible\features\visage\apartments >
// #include < irresistible\features\visage\boxing > #include < irresistible\features\visage\boxing >
// static cnr features // static cnr features
#include < irresistible\cnr\static\actors > #include < irresistible\cnr\static\actors >