fix random armour drop
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@ -151,7 +151,7 @@ hook OnPlayerPickUpDynPickup( playerid, pickupid )
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SetPlayerHealth( playerid, health );
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}
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}
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else if ( g_weaponDropData[ dropid ] [ E_WEAPON_ID ] == WEAPON_HEALTH )
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else if ( g_weaponDropData[ dropid ] [ E_WEAPON_ID ] == WEAPON_ARMOUR )
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{
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new
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Float: armour;
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