change foreach style on br royale player iterator

This commit is contained in:
Lorenc Pekaj 2019-02-17 23:10:38 +11:00
parent 7e24727c80
commit 606a3e3ee0

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@ -117,7 +117,7 @@ static stock
//br_wallBorderObjectLeft [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ],
//br_wallBorderObjectRight [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ],
Iterator: battleroyale < BR_MAX_LOBBIES >,
Iterator: battleroyaleplayers [ BR_MAX_LOBBIES ] < BR_MAX_PLAYERS >,
Iterator: battleroyaleplayers < BR_MAX_LOBBIES, MAX_PLAYERS >,
// player related
p_battleRoyaleLobby [ MAX_PLAYERS ] = { BR_INVALID_LOBBY, ... },
@ -286,6 +286,13 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
return SendError( playerid, "You cannot create a battle royale lobby at the moment" );
}
new
players = Iter_Count( battleroyaleplayers< lobbyid >, playerid );
if ( players >= BR_MAX_PLAYERS ) {
return SendError( playerid, "This lobby is currently full." );
}
GivePlayerCash( playerid, -10000 );
br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] += 10000;
@ -302,6 +309,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
// check if the player selected an existing lobby
foreach ( new l : battleroyale )
{
//printf ( "[BR DEBUG] %d : LINE 305", GetTickCount( ) );
if ( x == listitem - 1 )
{
// status must be in a waiting state
@ -311,7 +319,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
}
// check if the count is under the limit
if ( Iter_Count( battleroyaleplayers[ l ] ) >= br_lobbyData[ l ] [ E_LIMIT ] )
if ( Iter_Count( battleroyaleplayers< l > ) >= br_lobbyData[ l ] [ E_LIMIT ] )
{
return BattleRoyale_ShowLobbies( playerid ), SendError( playerid, "This lobby has reached its maximum player count." );
}
@ -368,7 +376,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
}
else if ( listitem == 9 ) // start lobby option
{
if ( Iter_Count( battleroyaleplayers[ lobbyid ] ) < 2 ) {
if ( Iter_Count( battleroyaleplayers< lobbyid > ) < 2 ) {
SendError( playerid, "You need at least 2 players in your lobby to start this match." );
} else {
BattleRoyale_StartGame( lobbyid );
@ -543,7 +551,7 @@ CMD:battleroyale( playerid, params[ ] )
}
else if ( strmatch( params, "start" ) )
{
if ( Iter_Count( battleroyaleplayers[ lobbyid ] ) < 2 ) {
if ( Iter_Count( battleroyaleplayers< lobbyid > ) < 2 ) {
return SendError( playerid, "You need at least 2 players in your lobby to start this match." );
}
return BattleRoyale_StartGame( lobbyid );
@ -593,6 +601,7 @@ static stock BattleRoyale_CreateLobby( playerid )
br_lobbyData[ lobbyid ] [ E_STATUS ] = E_STATUS_WAITING;
br_lobbyData[ lobbyid ] [ E_PLANE ] = -1;
br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = -1;
br_lobbyData[ lobbyid ] [ E_HEALTH ] = 100.0;
br_lobbyData[ lobbyid ] [ E_ARMOUR ] = 0.0;
@ -654,10 +663,10 @@ static stock BattleRoyale_JoinLobby( playerid, lobbyid )
{
// set lobby id
p_battleRoyaleLobby[ playerid ] = lobbyid;
Iter_Add( battleroyaleplayers[ lobbyid ], playerid );
Iter_Add( battleroyaleplayers< lobbyid >, playerid );
// set player position in an island
BattleRoyale_SendMessage( lobbyid, "%s has joined %s "COL_ORANGE"[%d/%d]", ReturnPlayerName( playerid ), br_lobbyData[ lobbyid ] [ E_NAME ], Iter_Count( battleroyaleplayers[ lobbyid ] ), br_lobbyData[ lobbyid ] [ E_LIMIT ] );
BattleRoyale_SendMessage( lobbyid, "%s has joined %s "COL_ORANGE"[%d/%d]", ReturnPlayerName( playerid ), br_lobbyData[ lobbyid ] [ E_NAME ], Iter_Count( battleroyaleplayers< lobbyid > ), br_lobbyData[ lobbyid ] [ E_LIMIT ] );
SetPlayerPos( playerid, BR_ISLAND_POS[ 0 ], BR_ISLAND_POS[ 1 ], BR_ISLAND_POS[ 2 ] + 1.0 );
SetPlayerVirtualWorld( playerid, BR_GetWorld( lobbyid ) );
pauseToLoad( playerid );
@ -682,6 +691,7 @@ static stock BattleRoyale_ShowLobbies( playerid )
// format dialog
foreach ( new l : battleroyale )
{
//printf ( "[BR DEBUG] %d : LINE 686", GetTickCount( ) );
format(
szLargeString, sizeof( szLargeString ),
"%s%s%s\t%s%s\t%s%d / %d\t%s%s\n",
@ -691,7 +701,7 @@ static stock BattleRoyale_ShowLobbies( playerid )
br_lobbyData[ l ] [ E_STATUS ] == E_STATUS_STARTED ? ( COL_RED ) : ( COL_WHITE ),
IsPlayerConnected( br_lobbyData[ l ] [ E_HOST ] ) ? ( ReturnPlayerName( br_lobbyData[ l ] [ E_HOST ] ) ) : ( "N/A" ),
br_lobbyData[ l ] [ E_STATUS ] == E_STATUS_STARTED ? ( COL_RED ) : ( COL_WHITE ),
Iter_Count( battleroyaleplayers[ l ] ),
Iter_Count( battleroyaleplayers< l > ),
br_lobbyData[ l ] [ E_LIMIT ],
br_lobbyData[ l ] [ E_STATUS ] == E_STATUS_STARTED ? ( COL_RED ) : ( COL_WHITE ),
cash_format( br_lobbyData[ l ] [ E_ENTRY_FEE ] )
@ -735,7 +745,7 @@ static stock BattleRoyale_RemovePlayer( playerid, bool: respawn, bool: remove_fr
// perform neccessary operations/checks on the lobby
if ( remove_from_iterator )
{
Iter_Remove( battleroyaleplayers[ lobbyid ], playerid );
Iter_Remove( battleroyaleplayers< lobbyid >, playerid );
BattleRoyale_CheckPlayers( lobbyid );
}
}
@ -759,14 +769,15 @@ static stock BattleRoyale_EndGame( lobbyid )
{
new fees_incurred = floatround( float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] ) * 0.2 );
new prize = floatround( float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] - fees_incurred ) / float( Iter_Count( battleroyaleplayers[ lobbyid ] ) ), floatround_ceil );
new prize = floatround( float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] - fees_incurred ) / float( Iter_Count( battleroyaleplayers< lobbyid > ) ), floatround_ceil );
new Float: distribution = floatround( float( prize ) / float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] - fees_incurred ) * 100.0 );
StockMarket_UpdateEarnings( E_STOCK_BATTLE_ROYAL_CENTER, fees_incurred, 0.5 );
foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
foreach ( new playerid : battleroyaleplayers< lobbyid > )
{
//printf ( "[BR DEBUG] %d : LINE 772", GetTickCount( ) );
BattleRoyale_SendMessageAll( "%s(%d) has won %s (%0.0f%s) out of the %s prize pool.", ReturnPlayerName( playerid ), playerid, cash_format( prize ), distribution, "%%", br_lobbyData[ lobbyid ] [ E_NAME ] );
BattleRoyale_RemovePlayer( playerid, true, false );
GivePlayerCash( playerid, prize );
@ -782,7 +793,7 @@ static stock BattleRoyale_CheckPlayers( lobbyid )
}
new
total_players = Iter_Count( battleroyaleplayers[ lobbyid ] );
total_players = Iter_Count( battleroyaleplayers< lobbyid > );
// check if there is no more players
if ( total_players <= 1 && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_STARTED )
@ -836,8 +847,9 @@ static stock BattleRoyale_StartGame( lobbyid )
br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] = SetTimerEx( "BattleRoyale_GameUpdate", 2500, true, "d", lobbyid);
// load the player into the area
foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
foreach ( new playerid : battleroyaleplayers< lobbyid > )
{
//printf ( "[BR DEBUG] %d : LINE 844", GetTickCount( ) );
// respawn player
p_battleRoyaleStatus[ playerid ] = E_STATUS_WAITING;
TogglePlayerSpectating( playerid, true );
@ -862,16 +874,19 @@ static stock BattleRoyale_StartGame( lobbyid )
function BattleRoyale_GameUpdate( lobbyid )
{
// hide markers / etc
foreach ( new x : battleroyaleplayers[ lobbyid ] ) {
foreach ( new y : battleroyaleplayers[ lobbyid ] ) {
foreach ( new x : battleroyaleplayers< lobbyid > ) {
//printf ( "[BR DEBUG] %d : LINE 870", GetTickCount( ) );
foreach ( new y : battleroyaleplayers< lobbyid > ) {
//printf ( "[BR DEBUG] %d : LINE 872", GetTickCount( ) );
ShowPlayerNameTagForPlayer( x, y, false );
SetPlayerMarkerForPlayer( x, y, setAlpha( GetPlayerColor( y ), 0x00 ) );
}
}
// hurt players outside the zone
foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
foreach ( new playerid : battleroyaleplayers< lobbyid > )
{
//printf ( "[BR DEBUG] %d : LINE 881", GetTickCount( ) ); <--
if ( ! IsPlayerInArea( playerid, br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ], br_lobbyData[ lobbyid ] [ E_B_MIN_Y ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] ) )
{
new
@ -940,7 +955,8 @@ function BattleRoyale_GameUpdate( lobbyid )
new flare = CreateDynamicObject( 18728, X, Y, Z - 1.0, 0.0, 0.0, 0.0 );
new move_speed = MoveDynamicObject( rocket, X, Y, Z, 25.0 );
foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) {
foreach ( new playerid : battleroyaleplayers< lobbyid > ) {
//printf ( "[BR DEBUG] %d : LINE 951", GetTickCount( ) );
PlayerPlaySound( playerid, 14800, X, Y, Z );
Streamer_Update( playerid, STREAMER_TYPE_OBJECT );
}
@ -958,8 +974,9 @@ function BattleRoyale_ExplodeBomb( lobbyid, rocketid, flareid, Float: X, Float:
DestroyDynamicObject( flareid );
// create explosion
foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
foreach ( new playerid : battleroyaleplayers< lobbyid > )
{
//printf ( "[BR DEBUG] %d : LINE 971", GetTickCount( ) );
CreateExplosionForPlayer( playerid, X, Y, Z, 6, 10.0 );
}
return 1;
@ -981,11 +998,15 @@ function BattleRoyale_PlaneMove( lobbyid )
new
unready_players = 0;
foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) if ( p_battleRoyaleStatus[ playerid ] != E_STATUS_STARTED )
foreach ( new playerid : battleroyaleplayers< lobbyid > )
{
unready_players ++;
BattleRoyale_ThrowFromPlane( playerid );
SendServerMessage( playerid, "You have been thrown out of your plane due to a lack of decision." );
//printf ( "[BR DEBUG] %d : LINE 995", GetTickCount( ) );
if ( p_battleRoyaleStatus[ playerid ] != E_STATUS_STARTED )
{
unready_players ++;
BattleRoyale_ThrowFromPlane( playerid );
SendServerMessage( playerid, "You have been thrown out of your plane due to a lack of decision." );
}
}
// ensures that the plane object is kept while players are thrown out
@ -1012,17 +1033,21 @@ function BattleRoyale_PlaneMove( lobbyid )
SetDynamicObjectRot( br_lobbyData[ lobbyid ] [ E_PLANE ], 0.0, 0.0, rotation );
foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) if ( p_battleRoyaleStatus[ playerid ] == E_STATUS_WAITING )
foreach ( new playerid : battleroyaleplayers< lobbyid > )
{
SetPlayerCameraPos( playerid, plane_x, plane_y, BR_MIN_HEIGHT + BR_MIN_CAMERA_HEIGHT );
SetPlayerCameraLookAt( playerid, plane_x, plane_y, BR_MIN_HEIGHT );
//printf ( "[BR DEBUG] %d : LINE 1030", GetTickCount( ) );
if ( p_battleRoyaleStatus[ playerid ] == E_STATUS_WAITING )
{
SetPlayerCameraPos( playerid, plane_x, plane_y, BR_MIN_HEIGHT + BR_MIN_CAMERA_HEIGHT );
SetPlayerCameraLookAt( playerid, plane_x, plane_y, BR_MIN_HEIGHT );
new
tick_count = GetTickCount( );
new
tick_count = GetTickCount( );
if ( tick_count > p_battleRoyaleJetNoiseTick[ playerid ] ) {
PlayerPlaySound( playerid, 14400, plane_x, plane_y, BR_MIN_HEIGHT + BR_MIN_CAMERA_HEIGHT * 0.70 );
p_battleRoyaleJetNoiseTick[ playerid ] = tick_count + 250;
if ( tick_count > p_battleRoyaleJetNoiseTick[ playerid ] ) {
PlayerPlaySound( playerid, 14400, plane_x, plane_y, BR_MIN_HEIGHT + BR_MIN_CAMERA_HEIGHT * 0.70 );
p_battleRoyaleJetNoiseTick[ playerid ] = tick_count + 250;
}
}
}
}
@ -1044,7 +1069,7 @@ static stock BattleRoyale_ThrowFromPlane( playerid )
static stock BattleRoyale_DestroyLobby( lobbyid )
{
Iter_Remove( battleroyale, lobbyid );
Iter_Clear( battleroyaleplayers[ lobbyid ] );
Iter_Clear( battleroyaleplayers< lobbyid > );
BattleRoyale_DestroyBorder( lobbyid );
BattleRoyale_DestroyEntities( lobbyid );
@ -1074,8 +1099,10 @@ static stock BattleRoyale_RedrawBorder( lobbyid, Float: sides_rate = 1.0, Float:
temporary_gangzone[ 3 ] = GangZoneCreate( br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ], 3000, .bordersize = 0.0, .numbersize = 0.0 );
// show the new gangzone
foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) {
foreach ( new playerid : battleroyaleplayers< lobbyid > ) {
//printf ( "[BR DEBUG] %d : LINE 1092", GetTickCount( ) );
for ( new g = 0; g < sizeof( temporary_gangzone ); g ++ ) {
//printf ( "[BR DEBUG] %d : LINE 1094", GetTickCount( ) );
GangZoneShowForPlayer( playerid, temporary_gangzone[ g ], 0x000000FF );
}
}
@ -1257,7 +1284,8 @@ stock BattleRoyale_SMF( lobbyid, colour, const format[ ], va_args<> )
va_format( out, sizeof( out ), format, va_start<3> );
foreach ( new i : battleroyaleplayers[ lobbyid ] ) {
foreach ( new i : battleroyaleplayers< lobbyid > ) {
//printf ( "[BR DEBUG] %d : LINE 1277", GetTickCount( ) );
SendClientMessage( i, colour, out );
}
return 1;
@ -1268,7 +1296,8 @@ stock IsPlayerInBattleRoyale( playerid ) {
}
stock BattleRoyale_PlayerTags( playerid, lobbyid, bool: toggle ) {
foreach ( new x : battleroyaleplayers[ lobbyid ] ) {
foreach ( new x : battleroyaleplayers< lobbyid > ) {
//printf ( "[BR DEBUG] %d : LINE 1289", GetTickCount( ) );
ShowPlayerNameTagForPlayer( playerid, x, toggle );
if ( toggle ) SetPlayerColorToTeam( x );
SetPlayerMarkerForPlayer( playerid, x, toggle ? GetPlayerColor( x ) : setAlpha( GetPlayerColor( x ), 0x00 ) );