change foreach style on br royale player iterator
This commit is contained in:
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7e24727c80
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@ -117,7 +117,7 @@ static stock
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//br_wallBorderObjectLeft [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ],
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//br_wallBorderObjectLeft [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ],
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//br_wallBorderObjectRight [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ],
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//br_wallBorderObjectRight [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ],
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Iterator: battleroyale < BR_MAX_LOBBIES >,
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Iterator: battleroyale < BR_MAX_LOBBIES >,
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Iterator: battleroyaleplayers [ BR_MAX_LOBBIES ] < BR_MAX_PLAYERS >,
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Iterator: battleroyaleplayers < BR_MAX_LOBBIES, MAX_PLAYERS >,
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// player related
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// player related
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p_battleRoyaleLobby [ MAX_PLAYERS ] = { BR_INVALID_LOBBY, ... },
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p_battleRoyaleLobby [ MAX_PLAYERS ] = { BR_INVALID_LOBBY, ... },
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@ -286,6 +286,13 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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return SendError( playerid, "You cannot create a battle royale lobby at the moment" );
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return SendError( playerid, "You cannot create a battle royale lobby at the moment" );
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}
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}
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new
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players = Iter_Count( battleroyaleplayers< lobbyid >, playerid );
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if ( players >= BR_MAX_PLAYERS ) {
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return SendError( playerid, "This lobby is currently full." );
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}
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GivePlayerCash( playerid, -10000 );
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GivePlayerCash( playerid, -10000 );
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br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] += 10000;
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br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] += 10000;
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@ -302,6 +309,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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// check if the player selected an existing lobby
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// check if the player selected an existing lobby
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foreach ( new l : battleroyale )
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foreach ( new l : battleroyale )
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{
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{
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//printf ( "[BR DEBUG] %d : LINE 305", GetTickCount( ) );
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if ( x == listitem - 1 )
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if ( x == listitem - 1 )
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{
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{
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// status must be in a waiting state
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// status must be in a waiting state
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@ -311,7 +319,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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}
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// check if the count is under the limit
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// check if the count is under the limit
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if ( Iter_Count( battleroyaleplayers[ l ] ) >= br_lobbyData[ l ] [ E_LIMIT ] )
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if ( Iter_Count( battleroyaleplayers< l > ) >= br_lobbyData[ l ] [ E_LIMIT ] )
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{
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{
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return BattleRoyale_ShowLobbies( playerid ), SendError( playerid, "This lobby has reached its maximum player count." );
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return BattleRoyale_ShowLobbies( playerid ), SendError( playerid, "This lobby has reached its maximum player count." );
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}
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}
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@ -368,7 +376,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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}
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else if ( listitem == 9 ) // start lobby option
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else if ( listitem == 9 ) // start lobby option
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{
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{
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if ( Iter_Count( battleroyaleplayers[ lobbyid ] ) < 2 ) {
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if ( Iter_Count( battleroyaleplayers< lobbyid > ) < 2 ) {
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SendError( playerid, "You need at least 2 players in your lobby to start this match." );
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SendError( playerid, "You need at least 2 players in your lobby to start this match." );
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} else {
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} else {
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BattleRoyale_StartGame( lobbyid );
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BattleRoyale_StartGame( lobbyid );
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@ -543,7 +551,7 @@ CMD:battleroyale( playerid, params[ ] )
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}
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}
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else if ( strmatch( params, "start" ) )
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else if ( strmatch( params, "start" ) )
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{
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{
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if ( Iter_Count( battleroyaleplayers[ lobbyid ] ) < 2 ) {
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if ( Iter_Count( battleroyaleplayers< lobbyid > ) < 2 ) {
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return SendError( playerid, "You need at least 2 players in your lobby to start this match." );
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return SendError( playerid, "You need at least 2 players in your lobby to start this match." );
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}
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}
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return BattleRoyale_StartGame( lobbyid );
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return BattleRoyale_StartGame( lobbyid );
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@ -593,6 +601,7 @@ static stock BattleRoyale_CreateLobby( playerid )
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br_lobbyData[ lobbyid ] [ E_STATUS ] = E_STATUS_WAITING;
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br_lobbyData[ lobbyid ] [ E_STATUS ] = E_STATUS_WAITING;
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br_lobbyData[ lobbyid ] [ E_PLANE ] = -1;
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br_lobbyData[ lobbyid ] [ E_PLANE ] = -1;
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br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = -1;
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br_lobbyData[ lobbyid ] [ E_HEALTH ] = 100.0;
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br_lobbyData[ lobbyid ] [ E_HEALTH ] = 100.0;
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br_lobbyData[ lobbyid ] [ E_ARMOUR ] = 0.0;
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br_lobbyData[ lobbyid ] [ E_ARMOUR ] = 0.0;
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@ -654,10 +663,10 @@ static stock BattleRoyale_JoinLobby( playerid, lobbyid )
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{
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{
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// set lobby id
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// set lobby id
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p_battleRoyaleLobby[ playerid ] = lobbyid;
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p_battleRoyaleLobby[ playerid ] = lobbyid;
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Iter_Add( battleroyaleplayers[ lobbyid ], playerid );
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Iter_Add( battleroyaleplayers< lobbyid >, playerid );
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// set player position in an island
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// set player position in an island
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BattleRoyale_SendMessage( lobbyid, "%s has joined %s "COL_ORANGE"[%d/%d]", ReturnPlayerName( playerid ), br_lobbyData[ lobbyid ] [ E_NAME ], Iter_Count( battleroyaleplayers[ lobbyid ] ), br_lobbyData[ lobbyid ] [ E_LIMIT ] );
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BattleRoyale_SendMessage( lobbyid, "%s has joined %s "COL_ORANGE"[%d/%d]", ReturnPlayerName( playerid ), br_lobbyData[ lobbyid ] [ E_NAME ], Iter_Count( battleroyaleplayers< lobbyid > ), br_lobbyData[ lobbyid ] [ E_LIMIT ] );
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SetPlayerPos( playerid, BR_ISLAND_POS[ 0 ], BR_ISLAND_POS[ 1 ], BR_ISLAND_POS[ 2 ] + 1.0 );
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SetPlayerPos( playerid, BR_ISLAND_POS[ 0 ], BR_ISLAND_POS[ 1 ], BR_ISLAND_POS[ 2 ] + 1.0 );
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SetPlayerVirtualWorld( playerid, BR_GetWorld( lobbyid ) );
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SetPlayerVirtualWorld( playerid, BR_GetWorld( lobbyid ) );
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pauseToLoad( playerid );
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pauseToLoad( playerid );
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@ -682,6 +691,7 @@ static stock BattleRoyale_ShowLobbies( playerid )
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// format dialog
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// format dialog
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foreach ( new l : battleroyale )
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foreach ( new l : battleroyale )
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{
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{
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//printf ( "[BR DEBUG] %d : LINE 686", GetTickCount( ) );
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format(
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format(
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szLargeString, sizeof( szLargeString ),
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szLargeString, sizeof( szLargeString ),
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"%s%s%s\t%s%s\t%s%d / %d\t%s%s\n",
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"%s%s%s\t%s%s\t%s%d / %d\t%s%s\n",
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@ -691,7 +701,7 @@ static stock BattleRoyale_ShowLobbies( playerid )
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br_lobbyData[ l ] [ E_STATUS ] == E_STATUS_STARTED ? ( COL_RED ) : ( COL_WHITE ),
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br_lobbyData[ l ] [ E_STATUS ] == E_STATUS_STARTED ? ( COL_RED ) : ( COL_WHITE ),
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IsPlayerConnected( br_lobbyData[ l ] [ E_HOST ] ) ? ( ReturnPlayerName( br_lobbyData[ l ] [ E_HOST ] ) ) : ( "N/A" ),
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IsPlayerConnected( br_lobbyData[ l ] [ E_HOST ] ) ? ( ReturnPlayerName( br_lobbyData[ l ] [ E_HOST ] ) ) : ( "N/A" ),
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br_lobbyData[ l ] [ E_STATUS ] == E_STATUS_STARTED ? ( COL_RED ) : ( COL_WHITE ),
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br_lobbyData[ l ] [ E_STATUS ] == E_STATUS_STARTED ? ( COL_RED ) : ( COL_WHITE ),
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Iter_Count( battleroyaleplayers[ l ] ),
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Iter_Count( battleroyaleplayers< l > ),
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br_lobbyData[ l ] [ E_LIMIT ],
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br_lobbyData[ l ] [ E_LIMIT ],
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br_lobbyData[ l ] [ E_STATUS ] == E_STATUS_STARTED ? ( COL_RED ) : ( COL_WHITE ),
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br_lobbyData[ l ] [ E_STATUS ] == E_STATUS_STARTED ? ( COL_RED ) : ( COL_WHITE ),
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cash_format( br_lobbyData[ l ] [ E_ENTRY_FEE ] )
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cash_format( br_lobbyData[ l ] [ E_ENTRY_FEE ] )
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@ -735,7 +745,7 @@ static stock BattleRoyale_RemovePlayer( playerid, bool: respawn, bool: remove_fr
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// perform neccessary operations/checks on the lobby
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// perform neccessary operations/checks on the lobby
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if ( remove_from_iterator )
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if ( remove_from_iterator )
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{
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{
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Iter_Remove( battleroyaleplayers[ lobbyid ], playerid );
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Iter_Remove( battleroyaleplayers< lobbyid >, playerid );
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BattleRoyale_CheckPlayers( lobbyid );
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BattleRoyale_CheckPlayers( lobbyid );
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}
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}
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}
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}
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@ -759,14 +769,15 @@ static stock BattleRoyale_EndGame( lobbyid )
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{
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{
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new fees_incurred = floatround( float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] ) * 0.2 );
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new fees_incurred = floatround( float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] ) * 0.2 );
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new prize = floatround( float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] - fees_incurred ) / float( Iter_Count( battleroyaleplayers[ lobbyid ] ) ), floatround_ceil );
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new prize = floatround( float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] - fees_incurred ) / float( Iter_Count( battleroyaleplayers< lobbyid > ) ), floatround_ceil );
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new Float: distribution = floatround( float( prize ) / float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] - fees_incurred ) * 100.0 );
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new Float: distribution = floatround( float( prize ) / float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] - fees_incurred ) * 100.0 );
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StockMarket_UpdateEarnings( E_STOCK_BATTLE_ROYAL_CENTER, fees_incurred, 0.5 );
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StockMarket_UpdateEarnings( E_STOCK_BATTLE_ROYAL_CENTER, fees_incurred, 0.5 );
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foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
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foreach ( new playerid : battleroyaleplayers< lobbyid > )
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{
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{
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//printf ( "[BR DEBUG] %d : LINE 772", GetTickCount( ) );
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BattleRoyale_SendMessageAll( "%s(%d) has won %s (%0.0f%s) out of the %s prize pool.", ReturnPlayerName( playerid ), playerid, cash_format( prize ), distribution, "%%", br_lobbyData[ lobbyid ] [ E_NAME ] );
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BattleRoyale_SendMessageAll( "%s(%d) has won %s (%0.0f%s) out of the %s prize pool.", ReturnPlayerName( playerid ), playerid, cash_format( prize ), distribution, "%%", br_lobbyData[ lobbyid ] [ E_NAME ] );
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BattleRoyale_RemovePlayer( playerid, true, false );
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BattleRoyale_RemovePlayer( playerid, true, false );
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GivePlayerCash( playerid, prize );
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GivePlayerCash( playerid, prize );
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@ -782,7 +793,7 @@ static stock BattleRoyale_CheckPlayers( lobbyid )
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}
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}
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new
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new
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total_players = Iter_Count( battleroyaleplayers[ lobbyid ] );
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total_players = Iter_Count( battleroyaleplayers< lobbyid > );
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// check if there is no more players
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// check if there is no more players
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if ( total_players <= 1 && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_STARTED )
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if ( total_players <= 1 && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_STARTED )
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@ -836,8 +847,9 @@ static stock BattleRoyale_StartGame( lobbyid )
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br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] = SetTimerEx( "BattleRoyale_GameUpdate", 2500, true, "d", lobbyid);
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br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] = SetTimerEx( "BattleRoyale_GameUpdate", 2500, true, "d", lobbyid);
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// load the player into the area
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// load the player into the area
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foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
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foreach ( new playerid : battleroyaleplayers< lobbyid > )
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{
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{
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//printf ( "[BR DEBUG] %d : LINE 844", GetTickCount( ) );
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// respawn player
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// respawn player
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p_battleRoyaleStatus[ playerid ] = E_STATUS_WAITING;
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p_battleRoyaleStatus[ playerid ] = E_STATUS_WAITING;
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TogglePlayerSpectating( playerid, true );
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TogglePlayerSpectating( playerid, true );
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@ -862,16 +874,19 @@ static stock BattleRoyale_StartGame( lobbyid )
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function BattleRoyale_GameUpdate( lobbyid )
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function BattleRoyale_GameUpdate( lobbyid )
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{
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{
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// hide markers / etc
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// hide markers / etc
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foreach ( new x : battleroyaleplayers[ lobbyid ] ) {
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foreach ( new x : battleroyaleplayers< lobbyid > ) {
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foreach ( new y : battleroyaleplayers[ lobbyid ] ) {
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//printf ( "[BR DEBUG] %d : LINE 870", GetTickCount( ) );
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foreach ( new y : battleroyaleplayers< lobbyid > ) {
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//printf ( "[BR DEBUG] %d : LINE 872", GetTickCount( ) );
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ShowPlayerNameTagForPlayer( x, y, false );
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ShowPlayerNameTagForPlayer( x, y, false );
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SetPlayerMarkerForPlayer( x, y, setAlpha( GetPlayerColor( y ), 0x00 ) );
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SetPlayerMarkerForPlayer( x, y, setAlpha( GetPlayerColor( y ), 0x00 ) );
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}
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}
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}
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}
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// hurt players outside the zone
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// hurt players outside the zone
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foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
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foreach ( new playerid : battleroyaleplayers< lobbyid > )
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{
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{
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//printf ( "[BR DEBUG] %d : LINE 881", GetTickCount( ) ); <--
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if ( ! IsPlayerInArea( playerid, br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ], br_lobbyData[ lobbyid ] [ E_B_MIN_Y ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] ) )
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if ( ! IsPlayerInArea( playerid, br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ], br_lobbyData[ lobbyid ] [ E_B_MIN_Y ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] ) )
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{
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{
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new
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new
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@ -940,7 +955,8 @@ function BattleRoyale_GameUpdate( lobbyid )
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new flare = CreateDynamicObject( 18728, X, Y, Z - 1.0, 0.0, 0.0, 0.0 );
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new flare = CreateDynamicObject( 18728, X, Y, Z - 1.0, 0.0, 0.0, 0.0 );
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new move_speed = MoveDynamicObject( rocket, X, Y, Z, 25.0 );
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new move_speed = MoveDynamicObject( rocket, X, Y, Z, 25.0 );
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foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) {
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foreach ( new playerid : battleroyaleplayers< lobbyid > ) {
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//printf ( "[BR DEBUG] %d : LINE 951", GetTickCount( ) );
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PlayerPlaySound( playerid, 14800, X, Y, Z );
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PlayerPlaySound( playerid, 14800, X, Y, Z );
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Streamer_Update( playerid, STREAMER_TYPE_OBJECT );
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Streamer_Update( playerid, STREAMER_TYPE_OBJECT );
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}
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}
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@ -958,8 +974,9 @@ function BattleRoyale_ExplodeBomb( lobbyid, rocketid, flareid, Float: X, Float:
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DestroyDynamicObject( flareid );
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DestroyDynamicObject( flareid );
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// create explosion
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// create explosion
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foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
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foreach ( new playerid : battleroyaleplayers< lobbyid > )
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{
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{
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//printf ( "[BR DEBUG] %d : LINE 971", GetTickCount( ) );
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CreateExplosionForPlayer( playerid, X, Y, Z, 6, 10.0 );
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CreateExplosionForPlayer( playerid, X, Y, Z, 6, 10.0 );
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}
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}
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return 1;
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return 1;
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@ -981,12 +998,16 @@ function BattleRoyale_PlaneMove( lobbyid )
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new
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new
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unready_players = 0;
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unready_players = 0;
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foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) if ( p_battleRoyaleStatus[ playerid ] != E_STATUS_STARTED )
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foreach ( new playerid : battleroyaleplayers< lobbyid > )
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{
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//printf ( "[BR DEBUG] %d : LINE 995", GetTickCount( ) );
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if ( p_battleRoyaleStatus[ playerid ] != E_STATUS_STARTED )
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{
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{
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unready_players ++;
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unready_players ++;
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BattleRoyale_ThrowFromPlane( playerid );
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BattleRoyale_ThrowFromPlane( playerid );
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SendServerMessage( playerid, "You have been thrown out of your plane due to a lack of decision." );
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SendServerMessage( playerid, "You have been thrown out of your plane due to a lack of decision." );
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}
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}
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}
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// ensures that the plane object is kept while players are thrown out
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// ensures that the plane object is kept while players are thrown out
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if ( ! unready_players )
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if ( ! unready_players )
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@ -1012,7 +1033,10 @@ function BattleRoyale_PlaneMove( lobbyid )
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SetDynamicObjectRot( br_lobbyData[ lobbyid ] [ E_PLANE ], 0.0, 0.0, rotation );
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SetDynamicObjectRot( br_lobbyData[ lobbyid ] [ E_PLANE ], 0.0, 0.0, rotation );
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foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) if ( p_battleRoyaleStatus[ playerid ] == E_STATUS_WAITING )
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foreach ( new playerid : battleroyaleplayers< lobbyid > )
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{
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//printf ( "[BR DEBUG] %d : LINE 1030", GetTickCount( ) );
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if ( p_battleRoyaleStatus[ playerid ] == E_STATUS_WAITING )
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{
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{
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SetPlayerCameraPos( playerid, plane_x, plane_y, BR_MIN_HEIGHT + BR_MIN_CAMERA_HEIGHT );
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SetPlayerCameraPos( playerid, plane_x, plane_y, BR_MIN_HEIGHT + BR_MIN_CAMERA_HEIGHT );
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SetPlayerCameraLookAt( playerid, plane_x, plane_y, BR_MIN_HEIGHT );
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SetPlayerCameraLookAt( playerid, plane_x, plane_y, BR_MIN_HEIGHT );
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@ -1026,6 +1050,7 @@ function BattleRoyale_PlaneMove( lobbyid )
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}
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}
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}
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}
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}
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}
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}
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static stock BattleRoyale_ThrowFromPlane( playerid )
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static stock BattleRoyale_ThrowFromPlane( playerid )
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{
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{
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@ -1044,7 +1069,7 @@ static stock BattleRoyale_ThrowFromPlane( playerid )
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static stock BattleRoyale_DestroyLobby( lobbyid )
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static stock BattleRoyale_DestroyLobby( lobbyid )
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{
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{
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Iter_Remove( battleroyale, lobbyid );
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Iter_Remove( battleroyale, lobbyid );
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Iter_Clear( battleroyaleplayers[ lobbyid ] );
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Iter_Clear( battleroyaleplayers< lobbyid > );
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BattleRoyale_DestroyBorder( lobbyid );
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BattleRoyale_DestroyBorder( lobbyid );
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BattleRoyale_DestroyEntities( lobbyid );
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BattleRoyale_DestroyEntities( lobbyid );
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@ -1074,8 +1099,10 @@ static stock BattleRoyale_RedrawBorder( lobbyid, Float: sides_rate = 1.0, Float:
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temporary_gangzone[ 3 ] = GangZoneCreate( br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ], 3000, .bordersize = 0.0, .numbersize = 0.0 );
|
temporary_gangzone[ 3 ] = GangZoneCreate( br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ], 3000, .bordersize = 0.0, .numbersize = 0.0 );
|
||||||
|
|
||||||
// show the new gangzone
|
// show the new gangzone
|
||||||
foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) {
|
foreach ( new playerid : battleroyaleplayers< lobbyid > ) {
|
||||||
|
//printf ( "[BR DEBUG] %d : LINE 1092", GetTickCount( ) );
|
||||||
for ( new g = 0; g < sizeof( temporary_gangzone ); g ++ ) {
|
for ( new g = 0; g < sizeof( temporary_gangzone ); g ++ ) {
|
||||||
|
//printf ( "[BR DEBUG] %d : LINE 1094", GetTickCount( ) );
|
||||||
GangZoneShowForPlayer( playerid, temporary_gangzone[ g ], 0x000000FF );
|
GangZoneShowForPlayer( playerid, temporary_gangzone[ g ], 0x000000FF );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1257,7 +1284,8 @@ stock BattleRoyale_SMF( lobbyid, colour, const format[ ], va_args<> )
|
|||||||
|
|
||||||
va_format( out, sizeof( out ), format, va_start<3> );
|
va_format( out, sizeof( out ), format, va_start<3> );
|
||||||
|
|
||||||
foreach ( new i : battleroyaleplayers[ lobbyid ] ) {
|
foreach ( new i : battleroyaleplayers< lobbyid > ) {
|
||||||
|
//printf ( "[BR DEBUG] %d : LINE 1277", GetTickCount( ) );
|
||||||
SendClientMessage( i, colour, out );
|
SendClientMessage( i, colour, out );
|
||||||
}
|
}
|
||||||
return 1;
|
return 1;
|
||||||
@ -1268,7 +1296,8 @@ stock IsPlayerInBattleRoyale( playerid ) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
stock BattleRoyale_PlayerTags( playerid, lobbyid, bool: toggle ) {
|
stock BattleRoyale_PlayerTags( playerid, lobbyid, bool: toggle ) {
|
||||||
foreach ( new x : battleroyaleplayers[ lobbyid ] ) {
|
foreach ( new x : battleroyaleplayers< lobbyid > ) {
|
||||||
|
//printf ( "[BR DEBUG] %d : LINE 1289", GetTickCount( ) );
|
||||||
ShowPlayerNameTagForPlayer( playerid, x, toggle );
|
ShowPlayerNameTagForPlayer( playerid, x, toggle );
|
||||||
if ( toggle ) SetPlayerColorToTeam( x );
|
if ( toggle ) SetPlayerColorToTeam( x );
|
||||||
SetPlayerMarkerForPlayer( playerid, x, toggle ? GetPlayerColor( x ) : setAlpha( GetPlayerColor( x ), 0x00 ) );
|
SetPlayerMarkerForPlayer( playerid, x, toggle ? GetPlayerColor( x ) : setAlpha( GetPlayerColor( x ), 0x00 ) );
|
||||||
|
Loading…
Reference in New Issue
Block a user