sync refilled health bugfix
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@ -141,6 +141,7 @@ hook SetPlayerRandomSpawn( playerid )
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if ( p_SyncingPlayer{ playerid } == true )
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if ( p_SyncingPlayer{ playerid } == true )
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{
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{
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ResetPlayerWeapons( playerid );
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ResetPlayerWeapons( playerid );
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DisablePlayerSpawnProtection( playerid );
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SetPlayerWantedLevel( playerid, g_syncData[ playerid ] [ E_WANTED_LEVEL ] );
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SetPlayerWantedLevel( playerid, g_syncData[ playerid ] [ E_WANTED_LEVEL ] );
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SetPlayerHealth( playerid, g_syncData[ playerid ] [ E_HEALTH ] );
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SetPlayerHealth( playerid, g_syncData[ playerid ] [ E_HEALTH ] );
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@ -157,7 +158,6 @@ hook SetPlayerRandomSpawn( playerid )
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SetPlayerArmedWeapon( playerid, g_syncData[ playerid ] [ E_CURRENT_WEAPON ] );
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SetPlayerArmedWeapon( playerid, g_syncData[ playerid ] [ E_CURRENT_WEAPON ] );
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SetCameraBehindPlayer( playerid );
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SetCameraBehindPlayer( playerid );
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DisablePlayerSpawnProtection( playerid );
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p_SyncingPlayer{ playerid } = false;
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p_SyncingPlayer{ playerid } = false;
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return Y_HOOKS_BREAK_RETURN_1;
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return Y_HOOKS_BREAK_RETURN_1;
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