little cleanup

This commit is contained in:
Lorenc Pekaj 2018-11-09 15:16:41 +11:00
parent 732d7a7e92
commit 61519f8370

View File

@ -163,8 +163,9 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
else if ( dialogid == DIALOG_GANG_VD_OPTIONS ) else if ( dialogid == DIALOG_GANG_VD_OPTIONS )
{ {
new gangid = GetPVarInt( playerid, "gang_vehicle_gang" ); new gangid = GetPVarInt( playerid, "gang_vehicle_gang" );
new facilityid = GetPVarInt( playerid, "gang_vehicle_facility" );
if ( ! IsValidGangID ( gangid ) ) { if ( ! IsValidGangID ( gangid ) || ! Facility_IsValid( facilityid ) ) {
return SendError( playerid, "There was an error processing gang vehicles, please try again." ); return SendError( playerid, "There was an error processing gang vehicles, please try again." );
} }
@ -216,7 +217,6 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
return SendError( playerid, "Your gang does not have enough money for this vehicle (%s).", cash_format( final_price ) ); return SendError( playerid, "Your gang does not have enough money for this vehicle (%s).", cash_format( final_price ) );
} }
// TODO:
new new
slotid = CreateGangVehicle( gangid, g_BuyableVehicleData[ data_id ] [ E_MODEL ] ); slotid = CreateGangVehicle( gangid, g_BuyableVehicleData[ data_id ] [ E_MODEL ] );
@ -228,9 +228,10 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
GiveGangCash( gangid, -final_price ); GiveGangCash( gangid, -final_price );
StockMarket_UpdateEarnings( E_STOCK_VEHICLE_DEALERSHIP, final_price, 0.05 ); StockMarket_UpdateEarnings( E_STOCK_VEHICLE_DEALERSHIP, final_price, 0.05 );
printf( "[gang vehicle] %s(%d) bought %s for %s", ReturnPlayerName( playerid ), GetPlayerAccountID( playerid ), g_BuyableVehicleData[ data_id ] [ E_NAME ], g_gangData[ gangid ] [ E_NAME ] );
SendServerMessage( playerid, "You have bought an "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE"!", g_BuyableVehicleData[ data_id ] [ E_NAME ], cash_format( final_price ) ); SendServerMessage( playerid, "You have bought an "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE"!", g_BuyableVehicleData[ data_id ] [ E_NAME ], cash_format( final_price ) );
SendServerMessage( playerid, "You can spawn this vehicle using the mechanic at any gang facility.", g_BuyableVehicleData[ data_id ] [ E_NAME ], cash_format( final_price ) ); SendServerMessage( playerid, "You can spawn this vehicle using the mechanic at any gang facility.", g_BuyableVehicleData[ data_id ] [ E_NAME ], cash_format( final_price ) );
return 1; return ShowPlayerGangVehicleMenu( playerid, facilityid );
} }
// preview // preview
@ -315,7 +316,6 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
SetPlayerInterior( playerid, 0 ); SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 ); SetPlayerVirtualWorld( playerid, 0 );
PutPlayerInVehicle( playerid, vehicleid, 0 ); PutPlayerInVehicle( playerid, vehicleid, 0 );
SendServerMessage( playerid, "You have spawned the gang's %s.", GetVehicleName( g_gangVehicleData[ gangid ] [ slotid ] [ E_MODEL ] ) );
} else { } else {
SendError( playerid, "Could not spawn gang vehicle due to an unexpected error." ); SendError( playerid, "Could not spawn gang vehicle due to an unexpected error." );
} }