little cleanup
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732d7a7e92
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@ -163,8 +163,9 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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else if ( dialogid == DIALOG_GANG_VD_OPTIONS )
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else if ( dialogid == DIALOG_GANG_VD_OPTIONS )
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{
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{
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new gangid = GetPVarInt( playerid, "gang_vehicle_gang" );
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new gangid = GetPVarInt( playerid, "gang_vehicle_gang" );
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new facilityid = GetPVarInt( playerid, "gang_vehicle_facility" );
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if ( ! IsValidGangID ( gangid ) ) {
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if ( ! IsValidGangID ( gangid ) || ! Facility_IsValid( facilityid ) ) {
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return SendError( playerid, "There was an error processing gang vehicles, please try again." );
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return SendError( playerid, "There was an error processing gang vehicles, please try again." );
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}
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}
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@ -216,7 +217,6 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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return SendError( playerid, "Your gang does not have enough money for this vehicle (%s).", cash_format( final_price ) );
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return SendError( playerid, "Your gang does not have enough money for this vehicle (%s).", cash_format( final_price ) );
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}
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}
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// TODO:
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new
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new
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slotid = CreateGangVehicle( gangid, g_BuyableVehicleData[ data_id ] [ E_MODEL ] );
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slotid = CreateGangVehicle( gangid, g_BuyableVehicleData[ data_id ] [ E_MODEL ] );
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@ -228,9 +228,10 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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GiveGangCash( gangid, -final_price );
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GiveGangCash( gangid, -final_price );
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StockMarket_UpdateEarnings( E_STOCK_VEHICLE_DEALERSHIP, final_price, 0.05 );
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StockMarket_UpdateEarnings( E_STOCK_VEHICLE_DEALERSHIP, final_price, 0.05 );
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printf( "[gang vehicle] %s(%d) bought %s for %s", ReturnPlayerName( playerid ), GetPlayerAccountID( playerid ), g_BuyableVehicleData[ data_id ] [ E_NAME ], g_gangData[ gangid ] [ E_NAME ] );
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SendServerMessage( playerid, "You have bought an "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE"!", g_BuyableVehicleData[ data_id ] [ E_NAME ], cash_format( final_price ) );
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SendServerMessage( playerid, "You have bought an "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE"!", g_BuyableVehicleData[ data_id ] [ E_NAME ], cash_format( final_price ) );
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SendServerMessage( playerid, "You can spawn this vehicle using the mechanic at any gang facility.", g_BuyableVehicleData[ data_id ] [ E_NAME ], cash_format( final_price ) );
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SendServerMessage( playerid, "You can spawn this vehicle using the mechanic at any gang facility.", g_BuyableVehicleData[ data_id ] [ E_NAME ], cash_format( final_price ) );
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return 1;
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return ShowPlayerGangVehicleMenu( playerid, facilityid );
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}
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}
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// preview
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// preview
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@ -315,7 +316,6 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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SetPlayerInterior( playerid, 0 );
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SetPlayerInterior( playerid, 0 );
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SetPlayerVirtualWorld( playerid, 0 );
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SetPlayerVirtualWorld( playerid, 0 );
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PutPlayerInVehicle( playerid, vehicleid, 0 );
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PutPlayerInVehicle( playerid, vehicleid, 0 );
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SendServerMessage( playerid, "You have spawned the gang's %s.", GetVehicleName( g_gangVehicleData[ gangid ] [ slotid ] [ E_MODEL ] ) );
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} else {
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} else {
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SendError( playerid, "Could not spawn gang vehicle due to an unexpected error." );
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SendError( playerid, "Could not spawn gang vehicle due to an unexpected error." );
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}
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}
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