eradicate pawno directory from git

This commit is contained in:
Lorenc Pekaj 2018-09-10 01:56:36 +10:00
parent ed796030e5
commit 62efa60347
5 changed files with 1 additions and 330 deletions

22
.gitignore vendored
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@ -9,27 +9,7 @@ samp.ban
include/* include/*
# pawno # pawno
pawno/pawn.ico pawno/*
pawno/new.pwn
pawno/settings.ini
pawno/.pwn
pawno/pawndisasm.pdb
pawno/pawncc.pdb
pawno/pawnc.pdb
pawno/include/**/*
!pawno/pawn.cfg
!pawno/include/a_ig.inc
!pawno/include/sf-cnr.inc
!pawno/include/lookupffs.inc
!pawno/include/a_analytics.inc
!pawno/include/a_explosion.inc
!pawno/include/a_weapondata.inc
!pawno/include/attachments.inc
!pawno/include/anticheat
!pawno/include/anticheat/**
!pawno/include/irresistible
!pawno/include/irresistible/**
# filterscripts # filterscripts
filterscripts/* filterscripts/*

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@ -1,60 +0,0 @@
/*
*
* Author: Lorenc P.
* Uses: Call Deaths with Explosions
* Credits: Mauzen, I just edited lol
*
*/
/* ** Stopping crap from duplicate ** */
#if defined using_lexplode
#endinput
#endif
#define using_lexplode
/* ** Includes ** */
#tryinclude < foreach >
/* ** Some Functions ** */
#define DestroyObjectTimed(%0,%1) SetTimerEx("lexplode_Destroy",%1,0,"i",%0)
/* ** Includes ** */
#define EXPLOSION_TYPE_FUEL_CAR ( 0 )
#define EXPLOSION_TYPE_LARGE ( 1 )
#define EXPLOSION_TYPE_MEDIUM ( 2 )
#define EXPLOSION_TYPE_MOLOTOV ( 3 )
#define EXPLOSION_TYPE_SMALL ( 4 )
#define EXPLOSION_TYPE_TINY ( 5 )
/* ** Forwards ** */
forward OnPlayerExplosion( killerid, playerid, reason );
forward lexplode_Destroy( objectid );
/* ** Script ** */
stock CreateExplosionEx( playerid, Float: x, Float: y, Float: z, Float: radius, type = EXPLOSION_TYPE_MEDIUM, reason )
{
if( type < 0 || type > 5 )
return;
new
objectid = INVALID_OBJECT_ID;
objectid = CreateObject( 18681 + type, x, y, z - 1.5, 0.0, 0.0, 0.0, 1000.0 );
SetTimerEx( "lexplode_Destroy", 5000, 0, "i", objectid );
if( type == 1 || type == 2 || type == 4 ) CreateExplosion( x, y, z, 13, 0.0 );
foreach(new i : Player)
{
PlayerPlaySound( i, 1159, x, y, z );
if( i == playerid ) continue;
if( p_Team[ i ] == p_Team[ playerid ] ) continue;
if( !p_Spawned{ i } ) continue;
if( p_Spectating{ i } ) continue;
if( !IsPlayerInRangeOfPoint( i, radius, x, y, z ) ) continue;
OnPlayerExplosion( playerid, i, reason );
}
}
public lexplode_Destroy( objectid )
return DestroyObject(objectid);

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@ -1,232 +0,0 @@
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

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@ -1,17 +0,0 @@
[General]
FileAssoc=1
[Display]
WindowMax=1
WindowX=557
WindowY=268
WindowW=790
WindowH=485
Splitter=339
Font_Name=Courier New
Font_Size=10
ShowFuncList=1
[RunOpts]
CopyDir=\
ExeFile=pawncc.exe
Params=-r -w 203