fixes a critical bug with hardpoints, it would restore players health everytime they enter zone

This commit is contained in:
Steven Howard 2018-11-21 21:07:26 +00:00
parent 158890715f
commit 633eaa19c8
2 changed files with 5 additions and 3 deletions

View File

@ -389,7 +389,7 @@ public OnPlayerUpdateGangZone( playerid, zoneid )
if ( g_gangTurfData[ g_gangHardpointTurf ] [ E_ID ] != g_gangTurfData[ zoneid ] [ E_ID ] ) {
PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "~b~~h~(INACTIVE HARDPOINT)~n~~w~~h~Unchallenged" );
} else {
DisablePlayerSpawnProtection( playerid );
DisablePlayerSpawnProtection( playerid, true );
PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~r~~h~(ACTIVE HARDPOINT)~n~~w~~h~%s", g_gangHardpointAttacker != INVALID_GANG_ID ? ( ReturnGangName( g_gangHardpointAttacker ) ) : ( "Unchallenged" ) ) );
}
}

View File

@ -13145,10 +13145,12 @@ stock IsPlayerInMinigame( playerid ) {
return IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerPlayingPool( playerid ) || IsPlayerPlayingPoker( playerid );
}
stock DisablePlayerSpawnProtection( playerid )
stock DisablePlayerSpawnProtection( playerid, bool: restore_health = false )
{
if ( restore_health )
SetPlayerHealth( playerid, p_AdminOnDuty{ playerid } ? float( INVALID_PLAYER_ID ) : 100.0 );
DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
SetPlayerHealth( playerid, p_AdminOnDuty{ playerid } ? float( INVALID_PLAYER_ID ) : 100.0 );
Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_AntiSpawnKillEnabled{ playerid } = false;