move animations code to module

This commit is contained in:
Steven Howard 2018-09-25 22:23:20 +01:00
parent 7850b215bc
commit 65e0ac30c3
2 changed files with 308 additions and 2 deletions

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@ -19,7 +19,8 @@
#include "irresistible\cnr\ammunation.pwn" #include "irresistible\cnr\ammunation.pwn"
#include "irresistible\cnr\irresistibleguard.pwn" #include "irresistible\cnr\irresistibleguard.pwn"
#include "irresistible\cnr\player_settings.pwn" #include "irresistible\cnr\player_settings.pwn"
#include "irresistible\cnr\animation.pwn"
// static cnr features // static cnr features
#include "irresistible\cnr\static\_cnr_static.pwn" #include "irresistible\cnr\static\_cnr_static.pwn"
@ -28,4 +29,3 @@
// commands // commands
#include "irresistible\cnr\commands\_commands.pwn" #include "irresistible\cnr\commands\_commands.pwn"

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@ -0,0 +1,306 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Steven Howard
* Module: cnr/features/animation.pwn
* Purpose: all animation and/or action commands
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Hooks ** */
hook OnPlayerConnect( playerid )
{
PreloadAnimationLibrary( playerid, "MISC" );
return 1;
}
hook OnPlayerSpawn( playerid )
{
if ( justConnected{ playerid } == true )
{
justConnected{ playerid } = false;
StopAudioStreamForPlayer( playerid );
// Preload all animations
PreloadAnimationLibrary( playerid, "DANCING" );
PreloadAnimationLibrary( playerid, "PED" );
PreloadAnimationLibrary( playerid, "PAULNMAC" );
PreloadAnimationLibrary( playerid, "INT_OFFICE" );
PreloadAnimationLibrary( playerid, "BEACH" );
PreloadAnimationLibrary( playerid, "SWEET" );
PreloadAnimationLibrary( playerid, "SNM" );
PreloadAnimationLibrary( playerid, "COP_AMBIENT" );
PreloadAnimationLibrary( playerid, "ON_LOOKERS" );
PreloadAnimationLibrary( playerid, "SHOP" );
PreloadAnimationLibrary( playerid, "RAPPING" );
PreloadAnimationLibrary( playerid, "DEALER" );
PreloadAnimationLibrary( playerid, "STRIP" );
PreloadAnimationLibrary( playerid, "RIOT" );
PreloadAnimationLibrary( playerid, "BLOWJOBZ" );
PreloadAnimationLibrary( playerid, "CRACK" );
PreloadAnimationLibrary( playerid, "GYMNASIUM" );
PreloadAnimationLibrary( playerid, "ROB_BANK" );
PreloadAnimationLibrary( playerid, "BOMBER" );
PreloadAnimationLibrary( playerid, "CARRY" );
PreloadAnimationLibrary( playerid, "VENDING" );
PreloadAnimationLibrary( playerid, "CASINO" );
PreloadAnimationLibrary( playerid, "GANGS" );
PreloadAnimationLibrary( playerid, "INT_HOUSE" );
}
return Y_HOOKS_CONTINUE_RETURN_1;
}
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
if ( PRESSED( KEY_SPRINT ) )
{
if ( p_InAnimation{ playerid } == true )
{
if ( IsPlayerTied( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) )
return SendError( playerid, "You cannot stop your animation at the moment." );
TextDrawHideForPlayer( playerid, g_AnimationTD );
p_InAnimation{ playerid } = false;
ClearAnimations( playerid );
SetPlayerSpecialAction( playerid, 0 );
}
}
return 1;
}
/* ** Functions ** */
stock IsPlayingAnimation( playerid, library[ ], animation[ ] )
{
if ( IsPlayerConnected( playerid ) )
{
static
animlib[ 32 ], animname[ 32 ];
GetAnimationName( GetPlayerAnimationIndex( playerid ), animlib, 32, animname, 32 );
return strmatch( library, animlib ) && strmatch( animation, animname );
}
return 0;
}
stock PreloadAnimationLibrary( playerid, animlib[ ] )
return ApplyAnimation( playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0 );
/* ** Commands ** */
CMD:anims( playerid, params[ ] ) return cmd_animlist( playerid, params );
CMD:animlist( playerid, params[ ] )
{
SendClientMessage( playerid, COLOR_GOLD, ".: Animation List :." );
SendClientMessage( playerid, -1, "/dance, /piss, /wank, /sit, /groundsit, /lay, /deal, /laugh, /gangsign" );
SendClientMessage( playerid, -1, "/slapass, /sex, /crossarms, /wave, /lookout, /strip, /aimthreat, /kiss" );
SendClientMessage( playerid, -1, "/chat, /fuckoff, /shout, /chant, /handsup, /cower, /sleep, /lean, /fiddle" );
return 1;
}
CMD:dance( playerid, params[ ] )
{
new id;
if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/dance [1-11]" );
else
{
switch( id )
{
case 1: CreateLoopingAnimation(playerid, "DANCING", "dance_loop", 4.0, 1, 0, 0, 0, 0 );
case 2: CreateLoopingAnimation(playerid, "DANCING", "DAN_Down_A", 4.0, 1, 0, 0, 0, 0 );
case 3: CreateLoopingAnimation(playerid, "DANCING", "DAN_Left_A", 4.0, 1, 0, 0, 0, 0 );
case 4: CreateLoopingAnimation(playerid, "DANCING", "DAN_Loop_A", 4.0, 1, 0, 0, 0, 0 );
case 5: CreateLoopingAnimation(playerid, "DANCING", "DAN_Right_A", 4.0, 1, 0, 0, 0, 0 );
case 6: CreateLoopingAnimation(playerid, "DANCING", "DAN_Up_A", 4.0, 1, 0, 0, 0, 0 );
case 7: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_a", 4.0, 1, 0, 0, 0, 0 );
case 8: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_b", 4.0, 1, 0, 0, 0, 0 );
case 9: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_c", 4.0, 1, 0, 0, 0, 0 );
case 10: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_d", 4.0, 1, 0, 0, 0, 0 );
case 11: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_e", 4.0, 1, 0, 0, 0, 0 );
default: SendError( playerid, "Invalid Dance ID." );
}
}
return 1;
}
CMD:piss( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, 68 ); // Sit
return 1;
}
CMD:wank( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PAULNMAC", "wank_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:sit( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:groundsit( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:lay( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:slapass( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:sex( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SNM", "SPANKING_IDLEW", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:crossarms( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:wave( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:lookout( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:laugh( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:deal( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "DEALER", "DEALER_IDLE", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:strip( playerid, params[ ] )
{
new id;
if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/strip [1-7]" );
else
{
switch( id )
{
case 1: CreateLoopingAnimation(playerid, "STRIP", "strip_A", 4.0, 1, 0, 0, 0, 0 );
case 2: CreateLoopingAnimation(playerid, "STRIP", "strip_B", 4.0, 1, 0, 0, 0, 0 );
case 3: CreateLoopingAnimation(playerid, "STRIP", "strip_C", 4.0, 1, 0, 0, 0, 0 );
case 4: CreateLoopingAnimation(playerid, "STRIP", "strip_D", 4.0, 1, 0, 0, 0, 0 );
case 5: CreateLoopingAnimation(playerid, "STRIP", "strip_E", 4.0, 1, 0, 0, 0, 0 );
case 6: CreateLoopingAnimation(playerid, "STRIP", "strip_F", 4.0, 1, 0, 0, 0, 0 );
case 7: CreateLoopingAnimation(playerid, "STRIP", "strip_G", 4.0, 1, 0, 0, 0, 0 );
default: SendError( playerid, "Invalid Strip ID." );
}
}
return 1;
}
CMD:aimthreat( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:chat( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "IDLE_CHAT", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:fuckoff( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "fucku", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:shout( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "RIOT", "RIOT_shout", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:chant( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "RIOT", "RIOT_CHANT", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:handsup( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, SPECIAL_ACTION_HANDSUP );
return 1;
}
CMD:cower( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "COWER", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:kiss( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "KISSING", "Playa_Kiss_02", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:gangsign( playerid, params[ ] )
{
new id;
if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/gangsign [1-7]" );
else
{
switch( id )
{
case 1: CreateLoopingAnimation(playerid, "GHANDS", "gsign1", 4.0, 1, 0, 0, 0, 0 );
case 2: CreateLoopingAnimation(playerid, "GHANDS", "gsign1LH", 4.0, 1, 0, 0, 0, 0 );
case 3: CreateLoopingAnimation(playerid, "GHANDS", "gsign2", 4.0, 1, 0, 0, 0, 0 );
case 4: CreateLoopingAnimation(playerid, "GHANDS", "gsign2LH", 4.0, 1, 0, 0, 0, 0 );
case 5: CreateLoopingAnimation(playerid, "GHANDS", "gsign3", 4.0, 1, 0, 0, 0, 0 );
case 6: CreateLoopingAnimation(playerid, "GHANDS", "gsign3LH", 4.0, 1, 0, 0, 0, 0 );
case 7: CreateLoopingAnimation(playerid, "GHANDS", "gsign4", 4.0, 1, 0, 0, 0, 0 );
default: SendError( playerid, "Invalid Gang Sign ID." );
}
}
return 1;
}
CMD:lean( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "GANGS", "leanIDLE", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:sleep( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "CRACK", "crckidle2", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:fiddle( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "INT_HOUSE", "wash_up", 4.0, 1, 0, 0, 0, 0 );
return 1;
}