gang offline kick
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@ -301,7 +301,24 @@ CMD:gang( playerid, params[ ] )
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{
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{
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
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if ( !strcmp( params, "turfs", false, 5 ) )
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if ( !strcmp( params, "offlinekick", false, 11 ) )
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{
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new
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p_Name[ 24 ];
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if ( ! IsPlayerGangLeader( playerid, p_GangID[ playerid ], .only_leader = 1 ) )
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return SendError( playerid, "You are not the gang leader." );
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if ( sscanf( params[ 12 ], "s[24]", p_Name ) )
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return SendUsage( playerid, "/gang offlinekick [PLAYER_NAME]" );
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trimString( p_Name );
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mysql_format( dbHandle, szNormalString, 128, "SELECT `ID`, `NAME`, `GANG_ID` FROM `USERS` WHERE `NAME`='%e' AND `GANG_ID`=%d", p_Name, p_GangID[ playerid ] );
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mysql_tquery( dbHandle, szNormalString, "OnGangKickOffline", "dd", playerid, p_GangID[ playerid ] );
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return 1;
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}
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else if ( !strcmp( params, "turfs", false, 5 ) )
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{
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return Turf_ShowGangOwners( playerid );
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return Turf_ShowGangOwners( playerid );
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}
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}
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@ -717,6 +734,49 @@ thread OnListClans( playerid )
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return 1;
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return 1;
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}
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}
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thread OnGangKickOffline( playerid, gangid )
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{
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new
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rows = cache_get_row_count( );
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if ( rows )
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{
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new player_name[ MAX_PLAYER_NAME ];
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new scan_name[ MAX_PLAYER_NAME ];
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cache_get_field_content( 0, "NAME", player_name );
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// scan if player is online
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new player_accid = cache_get_field_content_int( 0, "ID", dbHandle );
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foreach ( new scanid : Player ) {
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GetPlayerName( scanid, scan_name, sizeof( scan_name ) );
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if ( strmatch( player_name, scan_name ) ) {
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return SendError( playerid, "You cannot use this command on a online player." ), 1;
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}
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}
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// verify player is in gang
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new player_gangid = cache_get_field_content_int( 0, "GANG_ID", dbHandle );
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if ( player_gangid != gangid ) {
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return SendError( playerid, "This player is not in your gang." );
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}
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// remove as coleader
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mysql_single_query( sprintf( "DELETE FROM `GANG_COLEADERS` WHERE `USER_ID`=%d", player_accid ) );
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mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=-1 WHERE `ID`=%d", player_accid ) );
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SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s has left the gang (KICKED)", player_name );
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}
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else
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{
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SendError( playerid, "It seems like this player isn't in your gang!" );
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}
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return 1;
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}
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/* ** Functions ** */
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/* ** Functions ** */
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stock CreateGang( const gang_name[ 30 ], leader, gang_color, kills = 1, deaths = 1, bank = 0, score = 0, respect = 0, bool: invite_only = false, const join_message[ 96 ] = "NULL", bool: has_facility = false, sql_id = 0 )
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stock CreateGang( const gang_name[ 30 ], leader, gang_color, kills = 1, deaths = 1, bank = 0, score = 0, respect = 0, bool: invite_only = false, const join_message[ 96 ] = "NULL", bool: has_facility = false, sql_id = 0 )
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{
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{
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