move entrance handling to entrance module
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@ -264,6 +264,52 @@ hook OnScriptInit( )
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return 1;
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}
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hook OnPlayerEnterDynamicCP( playerid, checkpointid )
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{
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if ( CanPlayerExitEntrance( playerid ) && ! IsPlayerInAnyVehicle( playerid ) )
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{
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foreach ( new i : entrances )
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{
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if ( checkpointid == g_entranceData[ i ] [ E_ENTER ] )
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{
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if ( ! CallLocalFunction( "OnPlayerAccessEntrance", "dddd", playerid, i, g_entranceData[ i ] [ E_WORLD ], g_entranceData[ i ] [ E_INTERIOR ] ) ) break;
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p_LastEnteredEntrance[ playerid ] = i;
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SetPlayerInterior( playerid, g_entranceData[ i ] [ E_INTERIOR ] );
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SetPlayerVirtualWorld( playerid, g_entranceData[ i ] [ E_WORLD ] );
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SetPlayerPos( playerid, g_entranceData[ i ] [ E_LX ], g_entranceData[ i ] [ E_LY ], g_entranceData[ i ] [ E_LZ ] );
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UpdatePlayerEntranceExitTick( playerid );
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if ( g_entranceData[ i ] [ E_CUSTOM ] )
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{
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pauseToLoad( playerid );
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p_BulletInvulnerbility[ playerid ] = g_iTime + 6; // Additional 3 because of pausetoload
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}
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else
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{
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TogglePlayerControllable( playerid, 0 );
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SetTimerEx( "ope_Unfreeze", 1250, false, "d", playerid );
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p_BulletInvulnerbility[ playerid ] = g_iTime + 3;
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}
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SyncSpectation( playerid );
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return 1;
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}
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else if ( checkpointid == g_entranceData[ i ] [ E_EXIT ] )
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{
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p_BulletInvulnerbility[ playerid ] = 0;
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p_LastEnteredEntrance[ playerid ] = -1;
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SetPlayerPos( playerid, g_entranceData[ i ] [ E_EX ], g_entranceData[ i ] [ E_EY ], g_entranceData[ i ] [ E_EZ ] );
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SetPlayerInterior( playerid, 0 );
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TogglePlayerControllable( playerid, 0 );
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SetTimerEx( "ope_Unfreeze", 1250, false, "d", playerid );
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SetPlayerVirtualWorld( playerid, 0 );
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UpdatePlayerEntranceExitTick( playerid );
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SyncSpectation( playerid );
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return 1;
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}
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}
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}
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return 1;
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}
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/* ** SQL Threads ** */
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thread OnEntrancesLoad( )
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{
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