improvements to the component positioner

This commit is contained in:
Lorenc Pekaj 2019-06-12 19:22:09 +10:00
parent ecc61ca9b4
commit 675a00d4b5

View File

@ -1,6 +1,6 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc
* Developed by Lorenc, Cloudy
* Module: cnr\features\vehicles\vehicle_modifications.pwn
* Purpose: custom vehicle components (objects) for player vehicles
*/
@ -38,6 +38,7 @@
#define COMPONENT_EDIT_TYPE_RZ 5
#define TIMER_UPDATE_RATE 50
#define MAX_COMPONENT_OFFSET 2.0
enum E_CAR_MODS
{
@ -432,7 +433,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
}
case 1: // Edit
{
if( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ i ] )
if ( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ i ] )
{
SendError( playerid, "This component is disabled, enable it first." );
return ShowPlayerVehicleComponentMenu( playerid, ownerid, vehicleid, i );
@ -445,15 +446,19 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
SetPVarFloat( playerid, "component_rot_y", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ i ] );
SetPVarFloat( playerid, "component_rot_z", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ i ] );
ShowPlayerHelpDialog( playerid, 0, "~g~/px - ~w~X axis~n~\
~g~/py - ~w~Y axis~n~\
~g~/pz - ~w~Z axis~n~\
~g~/rx - ~w~X rotation~n~\
~g~/ry - ~w~Y rotation~n~\
~g~/rz - ~w~Z rotation~n~\
~g~Press Y - ~w~Save~n~\
~g~Press N - ~w~Cancel~n~\
~g~Hold SPACE - ~w~Faster edit" );
ShowPlayerHelpDialog(
playerid, 0,
"~g~A or D -~w~ Move object~n~"\
"~g~/px - ~w~X axis~n~\
~g~/py - ~w~Y axis~n~\
~g~/pz - ~w~Z axis~n~\
~g~/rx - ~w~X rotation~n~\
~g~/ry - ~w~Y rotation~n~\
~g~/rz - ~w~Z rotation~n~\
~g~Press Y - ~w~Save~n~\
~g~Press N - ~w~Cancel~n~\
~g~Hold SPACE - ~w~Faster edit"
);
SendClientMessage( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You have started editing the component." );
SetTimerEx( "OnUpdateVehicleComponents", TIMER_UPDATE_RATE, false, "d", playerid );
@ -589,7 +594,7 @@ thread OnPlayerCreateVehicleComponent( playerid, vehicleid, slotid )
public OnUpdateVehicleComponents( playerid )
{
// just incase, to avoid bugs
if( ! GetPVarType( playerid, "components_editing" ) )
if ( ! IsPlayerEditingVehicle( playerid ) || ! IsPlayerInGarage( playerid ) )
return EndPlayerEditComponent( playerid );
new
@ -602,13 +607,11 @@ public OnUpdateVehicleComponents( playerid )
return SendServerMessage( playerid, "Vehicle component editing was cancelled." ), EndPlayerEditComponent( playerid );
new
LR,
KEYS,
Float: VALUE = -1.0
;
LR, KEYS, Float: VALUE = -1.0;
GetPlayerKeys( playerid, KEYS, tmpVariable, LR );
if( KEYS & KEY_YES )
if ( KEYS & KEY_YES )
{
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You have saved the component you were editing." );
return EndPlayerEditComponent( ownerid, v, slotid, true );
@ -623,7 +626,7 @@ public OnUpdateVehicleComponents( playerid )
VALUE = 0.01;
else if ( LR < 0 )
VALUE = - 0.01 ;
VALUE = -0.01;
if ( VALUE != -1.0 )
{
@ -631,41 +634,53 @@ public OnUpdateVehicleComponents( playerid )
if ( KEYS & KEY_HANDBRAKE )
VALUE *= 3;
new Float: tmpPosX = GetPVarFloat( playerid, "component_pos_x" );
new Float: tmpPosY = GetPVarFloat( playerid, "component_pos_y" );
new Float: tmpPosZ = GetPVarFloat( playerid, "component_pos_z" );
new Float: tmpRotX = GetPVarFloat( playerid, "component_rot_x" );
new Float: tmpRotY = GetPVarFloat( playerid, "component_rot_y" );
new Float: tmpRotZ = GetPVarFloat( playerid, "component_rot_z" );
switch( GetPVarInt( playerid, "component_edit_type" ) )
{
case COMPONENT_EDIT_TYPE_X:
SetPVarFloat( playerid, "component_pos_x", GetPVarFloat( playerid, "component_pos_x" ) + VALUE );
SetPVarFloat( playerid, "component_pos_x", ( tmpPosX += VALUE ) );
case COMPONENT_EDIT_TYPE_Y:
SetPVarFloat( playerid, "component_pos_y", GetPVarFloat( playerid, "component_pos_y" ) + VALUE );
SetPVarFloat( playerid, "component_pos_y", ( tmpPosY += VALUE ) );
case COMPONENT_EDIT_TYPE_Z:
SetPVarFloat( playerid, "component_pos_z", GetPVarFloat( playerid, "component_pos_z" ) + VALUE );
SetPVarFloat( playerid, "component_pos_z", ( tmpPosZ += VALUE ) );
case COMPONENT_EDIT_TYPE_RX:
SetPVarFloat( playerid, "component_rot_x", GetPVarFloat( playerid, "component_rot_x" ) + ( ( VALUE * 360 ) / 100 ) * 10 );
SetPVarFloat( playerid, "component_rot_x", ( tmpRotX += ( ( VALUE * 360 ) / 100 ) * 10 ) );
case COMPONENT_EDIT_TYPE_RY:
SetPVarFloat( playerid, "component_rot_y", GetPVarFloat( playerid, "component_rot_y" ) + ( ( VALUE * 360 ) / 100 ) * 10 );
SetPVarFloat( playerid, "component_rot_y", ( tmpRotY += ( ( VALUE * 360 ) / 100 ) * 10 ) );
case COMPONENT_EDIT_TYPE_RZ:
SetPVarFloat( playerid, "component_rot_z", GetPVarFloat( playerid, "component_rot_z" ) + ( ( VALUE * 360 ) / 100 ) * 10 );
SetPVarFloat( playerid, "component_rot_z", ( tmpRotZ += ( ( VALUE * 360 ) / 100 ) * 10 ) );
default:
return EndPlayerEditComponent( playerid, v, slotid );
}
new
Float: tmpPosX = GetPVarFloat( playerid, "component_pos_x" ),
Float: tmpPosY = GetPVarFloat( playerid, "component_pos_y" ),
Float: tmpPosZ = GetPVarFloat( playerid, "component_pos_z" ),
Float: tmpRotX = GetPVarFloat( playerid, "component_rot_x" ),
Float: tmpRotY = GetPVarFloat( playerid, "component_rot_y" ),
Float: tmpRotZ = GetPVarFloat( playerid, "component_rot_z" )
;
AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], g_vehicleData[ ownerid ] [ v ] [ E_VEHICLE_ID ],
// add movement limit of MAX_COMPONENT_OFFSET units
if ( tmpPosX > MAX_COMPONENT_OFFSET ) tmpPosX = MAX_COMPONENT_OFFSET;
else if ( tmpPosX < -MAX_COMPONENT_OFFSET ) tmpPosX = -MAX_COMPONENT_OFFSET;
if ( tmpPosY > MAX_COMPONENT_OFFSET ) tmpPosY = MAX_COMPONENT_OFFSET;
else if ( tmpPosY < -MAX_COMPONENT_OFFSET ) tmpPosY = -MAX_COMPONENT_OFFSET;
if ( tmpPosZ > MAX_COMPONENT_OFFSET ) tmpPosZ = MAX_COMPONENT_OFFSET;
else if ( tmpPosZ < -MAX_COMPONENT_OFFSET ) tmpPosZ = -MAX_COMPONENT_OFFSET;
// attach object to vehicle
AttachDynamicObjectToVehicle(
g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], g_vehicleData[ ownerid ] [ v ] [ E_VEHICLE_ID ],
tmpPosX, tmpPosY, tmpPosZ,
tmpRotX, tmpRotY, tmpRotZ );
tmpRotX, tmpRotY, tmpRotZ
);
}
return SetTimerEx( "OnUpdateVehicleComponents", TIMER_UPDATE_RATE, false, "d", playerid );
}
@ -675,37 +690,24 @@ stock EndPlayerEditComponent( playerid, vehicleid = -1, slotid = -1, bool: save
{
if ( save )
{
new
Float: tmpPosX = GetPVarFloat( playerid, "component_pos_x" ),
Float: tmpPosY = GetPVarFloat( playerid, "component_pos_y" ),
Float: tmpPosZ = GetPVarFloat( playerid, "component_pos_z" )
;
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RX ] [ slotid ] = GetPVarFloat( playerid, "component_rot_x" );
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RY ] [ slotid ] = GetPVarFloat( playerid, "component_rot_y" );
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ] = GetPVarFloat( playerid, "component_rot_z" );
// the X is the distance from 0.0
if ( floatabs( tmpPosX ) / 2 > 2.5 ) {
SendServerMessage( playerid, "The object breaches the X axis limit for this vehicle. It has been moved." ), tmpPosX = 0.0;
}
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ] = GetPVarFloat( playerid, "component_pos_x" );
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ] = GetPVarFloat( playerid, "component_pos_y" );
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ] = GetPVarFloat( playerid, "component_pos_z" );
if ( floatabs( tmpPosY ) / 2 > 2.5 ) {
SendServerMessage( playerid, "The object breaches the Y axis limit for this vehicle. It has been moved." ), tmpPosY = 0.0;
}
if ( floatabs( tmpPosZ ) / 2 > 2.5 ) {
SendServerMessage( playerid, "The object breaches the Z axis limit for this vehicle. It has been moved." ), tmpPosZ = 0.0;
}
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ] = tmpPosX;
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ] = tmpPosY;
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ] = tmpPosZ;
format( szNormalString, sizeof( szNormalString ), "UPDATE `COMPONENTS` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d",
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RX ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RY ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_SQL_ID ] [ slotid ] );
format(
szNormalString, sizeof( szNormalString ),
"UPDATE `COMPONENTS` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d",
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RX ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RY ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_SQL_ID ] [ slotid ]
);
mysql_single_query( szNormalString );
}
DeletePVar( playerid, "components_editing" );
DeletePVar( playerid, "component_edit_type" );
DeletePVar( playerid, "component_pos_x" );
@ -717,14 +719,16 @@ stock EndPlayerEditComponent( playerid, vehicleid = -1, slotid = -1, bool: save
if ( vehicleid != -1 && slotid != -1 )
{
AttachDynamicObjectToVehicle( g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_OBJECT ] [ slotid ],
AttachDynamicObjectToVehicle(
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_OBJECT ] [ slotid ],
g_vehicleData[ playerid ] [ vehicleid ] [ E_VEHICLE_ID ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RX ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RY ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ] );
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ]
);
}
HidePlayerHelpDialog( playerid );
@ -841,7 +845,7 @@ hook OnPlayerEndModelPreview( playerid, handleid )
/* ** Commands ** */
CMD:px( playerid, params[ ] )
{
if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_X );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the X axis of the component." );
@ -849,7 +853,7 @@ CMD:px( playerid, params[ ] )
CMD:py( playerid, params[ ] )
{
if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_Y );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Y axis of the component." );
@ -857,7 +861,7 @@ CMD:py( playerid, params[ ] )
CMD:pz( playerid, params[ ] )
{
if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_Z );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Z axis of the component." );
@ -865,7 +869,7 @@ CMD:pz( playerid, params[ ] )
CMD:rx( playerid, params[ ] )
{
if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_RX );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the X rotation of the component." );
@ -873,7 +877,7 @@ CMD:rx( playerid, params[ ] )
CMD:ry( playerid, params[ ] )
{
if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_RY );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Y rotation of the component." );
@ -881,8 +885,12 @@ CMD:ry( playerid, params[ ] )
CMD:rz( playerid, params[ ] )
{
if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_RZ );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Z rotation of the component." );
}
stock IsPlayerEditingVehicle( playerid ) {
return GetPVarType( playerid, "components_editing" ) != 0;
}