improvements to the component positioner
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ecc61ca9b4
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675a00d4b5
@ -1,6 +1,6 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc
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* Developed by Lorenc, Cloudy
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* Module: cnr\features\vehicles\vehicle_modifications.pwn
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* Purpose: custom vehicle components (objects) for player vehicles
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*/
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@ -38,6 +38,7 @@
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#define COMPONENT_EDIT_TYPE_RZ 5
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#define TIMER_UPDATE_RATE 50
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#define MAX_COMPONENT_OFFSET 2.0
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enum E_CAR_MODS
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{
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@ -432,9 +433,9 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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case 1: // Edit
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{
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if( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ i ] )
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if ( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ i ] )
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{
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SendError( playerid, "This component is disabled, enable it first." );
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SendError( playerid, "This component is disabled, enable it first." );
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return ShowPlayerVehicleComponentMenu( playerid, ownerid, vehicleid, i );
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}
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@ -445,15 +446,19 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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SetPVarFloat( playerid, "component_rot_y", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ i ] );
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SetPVarFloat( playerid, "component_rot_z", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ i ] );
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ShowPlayerHelpDialog( playerid, 0, "~g~/px - ~w~X axis~n~\
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~g~/py - ~w~Y axis~n~\
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~g~/pz - ~w~Z axis~n~\
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~g~/rx - ~w~X rotation~n~\
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~g~/ry - ~w~Y rotation~n~\
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~g~/rz - ~w~Z rotation~n~\
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~g~Press Y - ~w~Save~n~\
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~g~Press N - ~w~Cancel~n~\
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~g~Hold SPACE - ~w~Faster edit" );
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ShowPlayerHelpDialog(
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playerid, 0,
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"~g~A or D -~w~ Move object~n~"\
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"~g~/px - ~w~X axis~n~\
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~g~/py - ~w~Y axis~n~\
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~g~/pz - ~w~Z axis~n~\
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~g~/rx - ~w~X rotation~n~\
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~g~/ry - ~w~Y rotation~n~\
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~g~/rz - ~w~Z rotation~n~\
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~g~Press Y - ~w~Save~n~\
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~g~Press N - ~w~Cancel~n~\
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~g~Hold SPACE - ~w~Faster edit"
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);
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SendClientMessage( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You have started editing the component." );
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SetTimerEx( "OnUpdateVehicleComponents", TIMER_UPDATE_RATE, false, "d", playerid );
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@ -589,9 +594,9 @@ thread OnPlayerCreateVehicleComponent( playerid, vehicleid, slotid )
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public OnUpdateVehicleComponents( playerid )
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{
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// just incase, to avoid bugs
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if( ! GetPVarType( playerid, "components_editing" ) )
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if ( ! IsPlayerEditingVehicle( playerid ) || ! IsPlayerInGarage( playerid ) )
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return EndPlayerEditComponent( playerid );
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new
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ownerid = INVALID_PLAYER_ID,
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vehicleid = GetPlayerVehicleID( playerid ),
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@ -601,19 +606,17 @@ public OnUpdateVehicleComponents( playerid )
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if ( v == -1 || playerid != ownerid || ! g_vehiclePimpData[ ownerid ] [ v ] [ E_CREATED ] [ slotid ] || g_vehiclePimpData[ ownerid ] [ v ] [ E_DISABLED ] [ slotid ] )
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return SendServerMessage( playerid, "Vehicle component editing was cancelled." ), EndPlayerEditComponent( playerid );
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new
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LR,
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KEYS,
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Float: VALUE = -1.0
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;
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new
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LR, KEYS, Float: VALUE = -1.0;
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GetPlayerKeys( playerid, KEYS, tmpVariable, LR );
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if( KEYS & KEY_YES )
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if ( KEYS & KEY_YES )
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{
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SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You have saved the component you were editing." );
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return EndPlayerEditComponent( ownerid, v, slotid, true );
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}
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else if ( KEYS & KEY_NO )
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else if ( KEYS & KEY_NO )
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{
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SendClientMessage( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You have cancelled editing the component." );
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return EndPlayerEditComponent( ownerid, v, slotid );
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@ -623,49 +626,61 @@ public OnUpdateVehicleComponents( playerid )
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VALUE = 0.01;
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else if ( LR < 0 )
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VALUE = - 0.01 ;
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VALUE = -0.01;
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if ( VALUE != -1.0 )
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{
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// hold space to edit components faster
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if ( KEYS & KEY_HANDBRAKE )
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VALUE *= 3;
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new Float: tmpPosX = GetPVarFloat( playerid, "component_pos_x" );
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new Float: tmpPosY = GetPVarFloat( playerid, "component_pos_y" );
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new Float: tmpPosZ = GetPVarFloat( playerid, "component_pos_z" );
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new Float: tmpRotX = GetPVarFloat( playerid, "component_rot_x" );
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new Float: tmpRotY = GetPVarFloat( playerid, "component_rot_y" );
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new Float: tmpRotZ = GetPVarFloat( playerid, "component_rot_z" );
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switch( GetPVarInt( playerid, "component_edit_type" ) )
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{
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case COMPONENT_EDIT_TYPE_X:
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SetPVarFloat( playerid, "component_pos_x", GetPVarFloat( playerid, "component_pos_x" ) + VALUE );
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SetPVarFloat( playerid, "component_pos_x", ( tmpPosX += VALUE ) );
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case COMPONENT_EDIT_TYPE_Y:
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SetPVarFloat( playerid, "component_pos_y", GetPVarFloat( playerid, "component_pos_y" ) + VALUE );
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SetPVarFloat( playerid, "component_pos_y", ( tmpPosY += VALUE ) );
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case COMPONENT_EDIT_TYPE_Z:
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SetPVarFloat( playerid, "component_pos_z", GetPVarFloat( playerid, "component_pos_z" ) + VALUE );
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SetPVarFloat( playerid, "component_pos_z", ( tmpPosZ += VALUE ) );
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case COMPONENT_EDIT_TYPE_RX:
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SetPVarFloat( playerid, "component_rot_x", GetPVarFloat( playerid, "component_rot_x" ) + ( ( VALUE * 360 ) / 100 ) * 10 );
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SetPVarFloat( playerid, "component_rot_x", ( tmpRotX += ( ( VALUE * 360 ) / 100 ) * 10 ) );
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case COMPONENT_EDIT_TYPE_RY:
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SetPVarFloat( playerid, "component_rot_y", GetPVarFloat( playerid, "component_rot_y" ) + ( ( VALUE * 360 ) / 100 ) * 10 );
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case COMPONENT_EDIT_TYPE_RZ:
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SetPVarFloat( playerid, "component_rot_z", GetPVarFloat( playerid, "component_rot_z" ) + ( ( VALUE * 360 ) / 100 ) * 10 );
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SetPVarFloat( playerid, "component_rot_y", ( tmpRotY += ( ( VALUE * 360 ) / 100 ) * 10 ) );
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default:
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case COMPONENT_EDIT_TYPE_RZ:
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SetPVarFloat( playerid, "component_rot_z", ( tmpRotZ += ( ( VALUE * 360 ) / 100 ) * 10 ) );
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default:
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return EndPlayerEditComponent( playerid, v, slotid );
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}
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new
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Float: tmpPosX = GetPVarFloat( playerid, "component_pos_x" ),
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Float: tmpPosY = GetPVarFloat( playerid, "component_pos_y" ),
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Float: tmpPosZ = GetPVarFloat( playerid, "component_pos_z" ),
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Float: tmpRotX = GetPVarFloat( playerid, "component_rot_x" ),
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Float: tmpRotY = GetPVarFloat( playerid, "component_rot_y" ),
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Float: tmpRotZ = GetPVarFloat( playerid, "component_rot_z" )
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;
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AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], g_vehicleData[ ownerid ] [ v ] [ E_VEHICLE_ID ],
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// add movement limit of MAX_COMPONENT_OFFSET units
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if ( tmpPosX > MAX_COMPONENT_OFFSET ) tmpPosX = MAX_COMPONENT_OFFSET;
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else if ( tmpPosX < -MAX_COMPONENT_OFFSET ) tmpPosX = -MAX_COMPONENT_OFFSET;
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if ( tmpPosY > MAX_COMPONENT_OFFSET ) tmpPosY = MAX_COMPONENT_OFFSET;
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else if ( tmpPosY < -MAX_COMPONENT_OFFSET ) tmpPosY = -MAX_COMPONENT_OFFSET;
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if ( tmpPosZ > MAX_COMPONENT_OFFSET ) tmpPosZ = MAX_COMPONENT_OFFSET;
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else if ( tmpPosZ < -MAX_COMPONENT_OFFSET ) tmpPosZ = -MAX_COMPONENT_OFFSET;
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// attach object to vehicle
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AttachDynamicObjectToVehicle(
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g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], g_vehicleData[ ownerid ] [ v ] [ E_VEHICLE_ID ],
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tmpPosX, tmpPosY, tmpPosZ,
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tmpRotX, tmpRotY, tmpRotZ );
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tmpRotX, tmpRotY, tmpRotZ
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);
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}
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return SetTimerEx( "OnUpdateVehicleComponents", TIMER_UPDATE_RATE, false, "d", playerid );
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}
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@ -675,37 +690,24 @@ stock EndPlayerEditComponent( playerid, vehicleid = -1, slotid = -1, bool: save
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{
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if ( save )
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{
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new
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Float: tmpPosX = GetPVarFloat( playerid, "component_pos_x" ),
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Float: tmpPosY = GetPVarFloat( playerid, "component_pos_y" ),
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Float: tmpPosZ = GetPVarFloat( playerid, "component_pos_z" )
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;
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RX ] [ slotid ] = GetPVarFloat( playerid, "component_rot_x" );
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RY ] [ slotid ] = GetPVarFloat( playerid, "component_rot_y" );
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ] = GetPVarFloat( playerid, "component_rot_z" );
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// the X is the distance from 0.0
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if ( floatabs( tmpPosX ) / 2 > 2.5 ) {
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SendServerMessage( playerid, "The object breaches the X axis limit for this vehicle. It has been moved." ), tmpPosX = 0.0;
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}
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ] = GetPVarFloat( playerid, "component_pos_x" );
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ] = GetPVarFloat( playerid, "component_pos_y" );
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ] = GetPVarFloat( playerid, "component_pos_z" );
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if ( floatabs( tmpPosY ) / 2 > 2.5 ) {
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SendServerMessage( playerid, "The object breaches the Y axis limit for this vehicle. It has been moved." ), tmpPosY = 0.0;
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}
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if ( floatabs( tmpPosZ ) / 2 > 2.5 ) {
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SendServerMessage( playerid, "The object breaches the Z axis limit for this vehicle. It has been moved." ), tmpPosZ = 0.0;
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}
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ] = tmpPosX;
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ] = tmpPosY;
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ] = tmpPosZ;
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format( szNormalString, sizeof( szNormalString ), "UPDATE `COMPONENTS` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d",
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ],
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RX ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RY ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_SQL_ID ] [ slotid ] );
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format(
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szNormalString, sizeof( szNormalString ),
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"UPDATE `COMPONENTS` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d",
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ],
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RX ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RY ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ],
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_SQL_ID ] [ slotid ]
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);
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mysql_single_query( szNormalString );
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}
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DeletePVar( playerid, "components_editing" );
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DeletePVar( playerid, "component_edit_type" );
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DeletePVar( playerid, "component_pos_x" );
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@ -717,14 +719,16 @@ stock EndPlayerEditComponent( playerid, vehicleid = -1, slotid = -1, bool: save
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if ( vehicleid != -1 && slotid != -1 )
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{
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AttachDynamicObjectToVehicle( g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_OBJECT ] [ slotid ],
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AttachDynamicObjectToVehicle(
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_OBJECT ] [ slotid ],
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g_vehicleData[ playerid ] [ vehicleid ] [ E_VEHICLE_ID ],
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ],
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ],
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ],
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ],
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ],
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RX ] [ slotid ],
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RX ] [ slotid ],
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RY ] [ slotid ],
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ] );
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g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ]
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);
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}
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HidePlayerHelpDialog( playerid );
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@ -841,7 +845,7 @@ hook OnPlayerEndModelPreview( playerid, handleid )
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/* ** Commands ** */
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CMD:px( playerid, params[ ] )
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{
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if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
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if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
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SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_X );
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return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the X axis of the component." );
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@ -849,7 +853,7 @@ CMD:px( playerid, params[ ] )
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CMD:py( playerid, params[ ] )
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{
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if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
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if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
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SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_Y );
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return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Y axis of the component." );
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@ -857,7 +861,7 @@ CMD:py( playerid, params[ ] )
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CMD:pz( playerid, params[ ] )
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{
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if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
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if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
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SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_Z );
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return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Z axis of the component." );
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@ -865,7 +869,7 @@ CMD:pz( playerid, params[ ] )
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CMD:rx( playerid, params[ ] )
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{
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if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
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if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
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SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_RX );
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return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the X rotation of the component." );
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@ -873,7 +877,7 @@ CMD:rx( playerid, params[ ] )
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CMD:ry( playerid, params[ ] )
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{
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if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
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if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
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SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_RY );
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return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Y rotation of the component." );
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@ -881,8 +885,12 @@ CMD:ry( playerid, params[ ] )
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CMD:rz( playerid, params[ ] )
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{
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if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
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if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
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SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_RZ );
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return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Z rotation of the component." );
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}
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stock IsPlayerEditingVehicle( playerid ) {
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return GetPVarType( playerid, "components_editing" ) != 0;
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}
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