hardpoint
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@ -1018,10 +1018,12 @@ stock SetGangColorsToGang( gangid )
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stock ReturnGangName( i )
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{
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static
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szGang[ 30 ];
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if ( i == INVALID_GANG_ID || !Iter_Contains( gangs, i ) ) szGang = "Unoccupied";
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else format( szGang, sizeof( szGang ), "%s", g_gangData[ i ] [ E_NAME ] );
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new
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szGang[ 30 ] = "Unknown";
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if ( IsValidGangID( i ) ) {
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format( szGang, sizeof( szGang ), "%s", g_gangData[ i ] [ E_NAME ] );
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}
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return szGang;
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}
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@ -35,18 +35,21 @@ enum e_GANG_ZONE_DATA
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static const
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g_gangzoneData[ ] [ e_GANG_ZONE_DATA ] =
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{
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{ -2012.0, 826.5, -1702.0, 942.5, CITY_SF },
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{ -2521.0, 575.5, -2399.0, 800.5, CITY_SF },
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{ -1569.0, 825.5, -1421.0, 1016.5, CITY_SF },
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{ -2397.0, 59.5, -2260.0, 232.5, CITY_SF },
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{ -2807.0, 295.5, -2614.0, 457.5, CITY_SF },
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{ -2536.0, -318.5, -2269.0, -222.5, CITY_SF },
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{ -2137.0, 115.5, -2012.0, 313.5, CITY_SF },
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{ -2871.0, 1014.5, -2769.0, 1206.5, CITY_SF },
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{ -1771.0, -50.5, -1685.0, 226.5, CITY_SF },
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{ -2160.0, -1006.5, -1922.0, -711.5, CITY_SF },
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{ -1705.0, 670.5, -1563.0, 724.5, CITY_SF },
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{ -1573.0, -464.5, -1415.0, -303.5, CITY_SF }
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{ -1725.0, 1301.5, -1538.0, 1437.5, CITY_SF },
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{ -2868.0, 1012.5, -2768.0, 1217.5, CITY_SF },
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{ -2497.0, 932.5, -2392.0, 1069.5, CITY_SF },
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{ -2054.0, 1084.5, -1892.0, 1171.5, CITY_SF },
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{ -1569.0, 822.5, -1418.0, 1019.5, CITY_SF },
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{ -2088.0, 570.5, -2010.0, 728.5, CITY_SF },
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{ -2526.0, 571.5, -2391.0, 705.5, CITY_SF },
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{ -2766.0, 324.5, -2651.0, 426.5, CITY_SF },
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{ -2386.0, 70.5, -2273.0, 227.5, CITY_SF },
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{ -2139.0, 115.5, -2013.0, 311.5, CITY_SF },
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{ -2001.0, 69.5, -1911.0, 219.5, CITY_SF },
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{ -2096.0, -279.5, -2011.0, -111.5, CITY_SF },
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{ -2523.0, -321.5, -2264.0, -215.5, CITY_SF },
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{ -2153.0, -515.5, -1960.0, -374.5, CITY_SF },
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{ -2000.0, 853.5, -1904.0, 913.5, CITY_SF }
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}
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;
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@ -66,6 +69,7 @@ new
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Iterator: turfs < MAX_TURFS >,
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g_gangHardpointTurf = INVALID_GANG_TURF,
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g_gangHardpointPreviousTurf = INVALID_GANG_TURF,
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g_gangHardpointAttacker = INVALID_GANG_ID,
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g_gangHardpointCaptureTime [ MAX_GANGS ]
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@ -112,12 +116,15 @@ hook OnServerTickSecond( )
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new
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new_attacker = INVALID_GANG_ID;
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foreach ( new playerid : Player ) if ( IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && GetPlayerGang( playerid ) != INVALID_GANG_ID ) {
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foreach ( new playerid : Player ) if ( GetPlayerGang( playerid ) != INVALID_GANG_ID && IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && Turf_IsAbleToTakeover( playerid ) ) {
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new_attacker = GetPlayerGang( playerid );
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break;
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}
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if ( new_attacker != INVALID_GANG_ID ) {
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SendClientMessageToGang( g_gangHardpointAttacker, g_gangData[ g_gangHardpointAttacker ] [ E_COLOR ], "[TURF] "COL_WHITE"The territory hardpoint is now being contested by %s!", ReturnGangName( new_attacker ) );
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}
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Turf_SetHardpointAttacker( new_attacker );
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}
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@ -134,7 +141,7 @@ hook OnServerTickSecond( )
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new total_capture_seconds = Turf_GetTotalCaptureSeconds( );
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// alert gang members
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foreach ( new playerid : Player ) if ( GetPlayerGang( playerid ) != INVALID_GANG_ID && IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) )
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foreach ( new playerid : Player ) if ( GetPlayerGang( playerid ) != INVALID_GANG_ID && IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && Turf_IsAbleToTakeover( playerid ) )
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{
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new player_gang = GetPlayerGang( playerid );
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@ -166,7 +173,7 @@ hook OnServerTickSecond( )
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new
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new_attacker = INVALID_GANG_ID;
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foreach ( new playerid : Player ) if ( IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && GetPlayerGang( playerid ) != INVALID_GANG_ID ) {
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foreach ( new playerid : Player ) if ( GetPlayerGang( playerid ) != INVALID_GANG_ID && IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && Turf_IsAbleToTakeover( playerid ) ) {
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new_attacker = GetPlayerGang( playerid );
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break;
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}
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@ -195,17 +202,29 @@ stock Turf_CreateHardpoint( )
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}
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// force a random turf at all times
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new previous_turf = g_gangHardpointTurf, random_turf;
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new
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random_turf = INVALID_GANG_TURF;
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do {
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random_turf = random( sizeof( g_gangzoneData ) );
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}
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while ( random_turf == previous_turf );
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while ( random_turf == g_gangHardpointPreviousTurf );
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// allocate new hardpoint
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g_gangHardpointTurf = random_turf;
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g_gangHardpointAttacker = INVALID_GANG_ID;
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// update hardpoint textdraw
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foreach ( new playerid : Player )
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{
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if ( g_gangHardpointPreviousTurf != INVALID_GANG_TURF && IsPlayerInDynamicArea( playerid, g_gangTurfData[ g_gangHardpointPreviousTurf ] [ E_AREA ] ) ) {
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CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, g_gangHardpointPreviousTurf );
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}
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else if ( g_gangHardpointTurf != INVALID_GANG_TURF && IsPlayerInDynamicArea( playerid, g_gangTurfData[ g_gangHardpointTurf ] [ E_AREA ] ) ) {
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CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, g_gangHardpointTurf );
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}
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}
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// redraw gangzones
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Turf_RedrawGangZonesForAll( );
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printf("New Hardpoint" );
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@ -229,18 +248,23 @@ hook OnServerGameDayEnd( )
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// payout gangs
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foreach ( new g : gangs )
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{
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new
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earnings = floatround( float( g_gangHardpointCaptureTime[ g ] ) / float( total_capture_seconds ) * Turf_GetHardpointPrizePool( ) );
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new Float: capture_ratio = float( g_gangHardpointCaptureTime[ g ] ) / float( total_capture_seconds );
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new earnings = floatround( capture_ratio * Turf_GetHardpointPrizePool( ) );
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if ( earnings > 0 )
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{
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GiveGangCash( g, earnings ), SaveGangData( g );
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g_gangData[ g ] [ E_RESPECT ] += floatround( capture_ratio * 100.0 ); // give the gang a % of respect out of how much they captured
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GiveGangCash( g, earnings );
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SaveGangData( g );
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SendClientMessageToGang( g, g_gangData[ g ] [ E_COLOR ], "[GANG] "COL_GOLD"%s"COL_WHITE" has been earned from territories and deposited in the gang bank account.", cash_format( earnings ) );
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}
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}
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}
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// reset hardpoint
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g_gangHardpointPreviousTurf = g_gangHardpointTurf;
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g_gangHardpointTurf = INVALID_GANG_TURF;
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return 1;
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}
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@ -273,7 +297,14 @@ stock Turf_SetHardpointAttacker( gangid )
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g_gangHardpointAttacker = gangid;
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// alert gang
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SendClientMessageToGang( g_gangHardpointAttacker, g_gangData[ g_gangHardpointAttacker ] [ E_COLOR ], "[TURF] "COL_WHITE"The gang is now contesting the territory hardpoint!" );
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if ( gangid != INVALID_GANG_ID ) {
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SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[TURF] "COL_WHITE"The gang is now contesting the territory hardpoint!" );
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}
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// update label
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foreach ( new playerid : Player ) if ( g_gangHardpointTurf != INVALID_GANG_TURF && IsPlayerInDynamicArea( playerid, g_gangTurfData[ g_gangHardpointTurf ] [ E_AREA ] ) ) {
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CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, g_gangHardpointTurf );
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}
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// redraw
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Turf_RedrawGangZonesForAll( );
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@ -301,6 +332,26 @@ hook OnPlayerLeaveDynArea( playerid, areaid )
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return Y_HOOKS_CONTINUE_RETURN_1;
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}
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public OnPlayerUpdateGangZone( playerid, zoneid )
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{
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if ( ! IsPlayerMovieMode( playerid ) )
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{
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if ( zoneid == INVALID_GANG_TURF )
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return PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "_" );
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if ( g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] != INVALID_GANG_ID ) {
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PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~p~(FACILITY)~n~~w~~h~%s", ReturnGangName( g_gangTurfData[ zoneid ] [ E_OWNER ] ) ) );
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} else {
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if ( g_gangTurfData[ g_gangHardpointTurf ] [ E_ID ] != g_gangTurfData[ zoneid ] [ E_ID ] ) {
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PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "~b~~h~(INACTIVE HARDPOINT)~n~~w~~h~Unchallenged" );
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} else {
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PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~r~~h~(ACTIVE HARDPOINT)~n~~w~~h~%s", g_gangHardpointAttacker != INVALID_GANG_ID ? ( ReturnGangName( g_gangHardpointAttacker ) ) : ( "Unchallenged" ) ) );
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}
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}
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}
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return 1;
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}
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/* ** Functions ** */
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stock Turf_Create( Float: min_x, Float: min_y, Float: max_x, Float: max_y, owner_id = INVALID_GANG_ID, color = COLOR_GANGZONE, facility_gang_id = INVALID_GANG_ID )
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{
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@ -407,34 +458,28 @@ stock Turf_GetCentrePos( zoneid, &Float: X, &Float: Y ) // should return the cen
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Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, Y );
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}
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stock GetPlayersInGangZone( z, g, &is_afk = 0, &in_air = 0 )
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stock GetPlayersInGangZone( z, g )
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{
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if ( g == INVALID_GANG_ID )
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return 0;
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new count = 0;
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new Float: Z;
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new
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count = 0;
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foreach ( new i : Player ) if ( p_Class[ i ] == CLASS_CIVILIAN && p_GangID[ i ] == g && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) )
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{
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if ( ! p_AntiSpawnKillEnabled{ i } && ! IsPlayerPassive( i ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING )
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{
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if ( IsPlayerAFK( i ) )
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{
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is_afk++;
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continue;
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}
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if ( GetPlayerPos( i, Z, Z, Z ) && Z >= 300.0 )
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{
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in_air++;
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continue;
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}
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foreach ( new i : Player ) if ( p_GangID[ i ] == g && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) && Turf_IsAbleToTakeover( i ) ) {
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count++;
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}
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}
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return count;
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}
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stock Turf_IsAbleToTakeover( i ) {
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new
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Float: Z;
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GetPlayerPos( i, Z, Z, Z );
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return p_Class[ i ] == CLASS_CIVILIAN && ! p_AntiSpawnKillEnabled{ i } && ! IsPlayerPassive( i ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING && ! IsPlayerAFK( i ) && Z <= 250.0;
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}
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stock Turf_RedrawPlayerGangZones( playerid )
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{
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foreach ( new x : turfs )
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@ -988,19 +988,6 @@ public OnServerSecondTick( )
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return 1;
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}
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public OnPlayerUpdateGangZone( playerid, zoneid )
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{
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if ( ! p_inMovieMode{ playerid } )
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{
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if ( zoneid == INVALID_GANG_TURF )
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return PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "_" );
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// if ( p_GangID[ playerid ] != INVALID_GANG_ID && g_gangTurfData[ zoneid ] [ E_OWNER ] == INVALID_GANG_ID ) ShowPlayerHelpDialog( playerid, 2000, "You can take over this turf by typing ~g~/takeover" );
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PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~r~~h~(%s)~n~~w~~h~%s", g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] != INVALID_GANG_ID ? ( "FACILITY" ) : ( "TERRITORY" ), ReturnGangName( g_gangTurfData[ zoneid ] [ E_OWNER ] ) ) );
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}
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return 1;
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}
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public OnRulesHTTPResponse( index, response_code, data[ ] )
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{
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if ( response_code == 200 )
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