reduce hardpoint pay 25%
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@ -93,7 +93,7 @@ forward OnPlayerUpdateGangZone( playerid, zoneid );
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stock Float: Turf_GetHardpointPrizePool( Float: max_payout = 500000.0 )
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stock Float: Turf_GetHardpointPrizePool( Float: max_payout = 500000.0 )
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{
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{
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new
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new
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Float: total_payout = ( g_weekAveragePlayers / g_weekSecondsElapsed ) * 10000.0;
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Float: total_payout = ( g_weekAveragePlayers / g_weekSecondsElapsed ) * 7500.0;
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return total_payout < max_payout ? total_payout : max_payout;
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return total_payout < max_payout ? total_payout : max_payout;
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}
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}
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