moved gamemode modules into gamemodes/irresistible ... updated git ignore

This commit is contained in:
Lorenc Pekaj 2018-09-10 02:01:29 +10:00
parent c586647770
commit 6e9073296f
65 changed files with 40366 additions and 334 deletions

3
.gitignore vendored
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@ -23,6 +23,9 @@ plugins/*
# gamemodes
gamemodes/*
!gamemodes/irresistible
!gamemodes/irresistible/**
gamemodes/irresistible/config/database.pwn
!gamemodes/sf-cnr.pwn
!gamemodes/COD8.pwn

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/*
Irresistible Gaming Development Framework
Copyright (c) 2018
This framework allows you to easily collaborate on Irresistible Gaming servers.
Internal Server Hooks:
- InitializeTextDraws( )
* Where text draws get recreated
- SetPlayerRandomSpawn( )
* When a player is attempting to spawn somewhere randomly
*/

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module:
* Purpose:
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
/* ** Variables ** */
/* ** Hooks ** */
/* ** Functions ** */

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/*
* Irresistible Gaming 2018
* Developed by Lorenc Pekaj
* Module: main.inc
* Purpose: centralize includes
*/
// config
#include "irresistible\config\database.pwn" // keep #1
#include "irresistible\config\colors.pwn"
// anticheat
#include "irresistible\anticheat\_anticheat.pwn"
// default
#include "irresistible\security.pwn"
#include "irresistible\helpers.pwn"
#include "irresistible\floodcontrol.pwn"
#include "irresistible\mailer.pwn"
#include "irresistible\attachments.pwn"
#include "irresistible\lookup.pwn"
#include "irresistible\servervars.pwn"
#include "irresistible\sampac.pwn"
// #include "irresistible\analytics.pwn"
// gta related variables
#include "irresistible\gta\_gta.pwn"
// cnr configuration
#include "irresistible\cnr\player.pwn"
#include "irresistible\cnr\global.pwn"
#include "irresistible\cnr\classes.pwn"
#include "irresistible\cnr\cities.pwn"
#include "irresistible\cnr\dialog_ids.pwn"
#include "irresistible\cnr\vip.pwn"
// features
#include "irresistible\features\fps.pwn"
#include "irresistible\features\radio.pwn"
#include "irresistible\features\cash_cards.pwn"
#include "irresistible\features\furniture.pwn"
#include "irresistible\features\weapon_drop.pwn"
#include "irresistible\features\ammunation.pwn"
#include "irresistible\features\duel.pwn"
#include "irresistible\features\crowdfund.pwn"
// #include "irresistible\features\pilot.pwn"
// #include "irresistible\features\fishing.pwn"
// #include "irresistible\features\vote.pwn"
// gangs and facilities
#include "irresistible\features\gangs\gangs.pwn"
#include "irresistible\features\gangs\facilities.pwn"
#include "irresistible\features\gangs\turfs.pwn"
#include "irresistible\features\gangs\cannon.pwn"
// #include "irresistible\features\gangs\gvehicles.pwn"
// visage casino
#include "irresistible\features\visage\_visage.pwn"
// static cnr features
#include "irresistible\cnr\static\_cnr_static.pwn"

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: analytics.inc
* Purpose: track player connection analytics
*/
#if !defined ANAL_INCLUDED
#include < a_samp >
// Variables
enum E_ANALYTICS
{
E_CONNECTS,
E_DISCONNECTS[ 3 ],
E_BAN_USES,
E_KICK_USES,
E_CUSTOM_BAN_REJECTS,
};
new
g_Analytics [ E_ANALYTICS ]
;
// Function Hook (KickPlayer)
stock SAMPANALYTICS_Kick( playerid )
{
g_Analytics[ E_KICK_USES ] ++;
return Kick( playerid );
}
#if defined _ALS_Kick
#undef Kick
#else
#define _ALS_Kick
#endif
#define Kick SAMPANALYTICS_Kick
// Function Hook (KickPlayer)
stock SAMPANALYTICS_Ban( playerid )
{
g_Analytics[ E_BAN_USES ] ++;
return Ban( playerid );
}
#if defined _ALS_Ban
#undef Ban
#else
#define _ALS_Ban
#endif
#define Ban SAMPANALYTICS_Ban
// Function Hook (KickPlayer)
stock SAMPANALYTICS_BanEx( playerid, reason[ ] )
{
g_Analytics[ E_BAN_USES ] ++;
return BanEx( playerid, reason );
}
#if defined _ALS_BanEx
#undef BanEx
#else
#define _ALS_BanEx
#endif
#define BanEx SAMPANALYTICS_BanEx
// Callback Hook (OnPlayerConnect)
public OnPlayerConnect( playerid )
{
g_Analytics[ E_CONNECTS ] ++;
#if defined SAMPANAL_OnPlayerConnect
return SAMPANAL_OnPlayerConnect( playerid );
#else
return 1;
#endif
}
#if defined SAMPANAL_OnPlayerConnect
forward SAMPANAL_OnPlayerConnect( playerid );
#endif
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect SAMPANAL_OnPlayerConnect
// Callback Hook (OnPlayerDisconnect)
public OnPlayerDisconnect( playerid, reason )
{
if( reason < 3 )
g_Analytics[ E_DISCONNECTS ] [ reason ] ++;
#if defined SAMPANAL_OnPlayerDisconnect
return SAMPANAL_OnPlayerDisconnect( playerid, reason );
#else
return 1;
#endif
}
#if defined SAMPANAL_OnPlayerDisconnect
forward SAMPANAL_OnPlayerDisconnect( playerid, reason );
#endif
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect SAMPANAL_OnPlayerDisconnect
// Functions
stock IncremementAnalyticalValue( E_ANALYTICS: type, value = 1 )
return ( g_Analytics[ type ] += value );
stock AnalyticsToHumanReadable( )
{
new
szString[ 256 ],
iDisconnects = g_Analytics[ E_DISCONNECTS ] [ 0 ] + g_Analytics[ E_DISCONNECTS ] [ 1 ] + g_Analytics[ E_DISCONNECTS ] [ 2 ]
;
format( szString, sizeof( szString ),
"Connections: %d\nDisconnections: %d\n\nPlayer Timeout/Crash: %d\nPlayer Quits: %d\nPlayer Kick/Ban: %d\n\nServer Ban Uses: %d\nServer Kick Uses: %d\n\nCustom Ban Rejects: %d",
g_Analytics[ E_CONNECTS ], iDisconnects, g_Analytics[ E_DISCONNECTS ] [ 0 ], g_Analytics[ E_DISCONNECTS ] [ 1 ], g_Analytics[ E_DISCONNECTS ] [ 2 ], g_Analytics[ E_BAN_USES ],
g_Analytics[ E_KICK_USES ], g_Analytics[ E_CUSTOM_BAN_REJECTS ]
);
return szString;
}
#endif

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: anticheat/main.inc
* Purpose: core file to include anticheat items
*/
/* ** Error checking ** */
#if !defined AC_INCLUDED
#define AC_INCLUDED
#else
#endinput
#endif
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define AC_MAX_DETECTIONS ( 13 )
/* ** Variables ** */
enum
{
CHEAT_TYPE_WEAPON,
//CHEAT_TYPE_CARWARP,
//CHEAT_TYPE_MONEY,
//CHEAT_TYPE_PLAYERBUGGER,
//CHEAT_TYPE_PICKUP_SPAM,
//CHEAT_TYPE_SPECTATE,
//CHEAT_TYPE_FAKEKILL,
CHEAT_TYPE_REMOTE_JACK,
//CHEAT_TYPE_PING_LIMIT,
CHEAT_TYPE_SPEED_HACK,
//CHEAT_TYPE_JETPACK,
CHEAT_TYPE_HEALTH,
CHEAT_TYPE_ARMOUR,
CHEAT_TYPE_AIRBRAKE,
CHEAT_TYPE_PROAIM,
CHEAT_TYPE_AUTOCBUG,
CHEAT_TYPE_FLYHACKS
};
static stock
bool: bIsDetectionEnabled [ AC_MAX_DETECTIONS ] = { true, ... },
bool: p_acSpawned [ MAX_PLAYERS char ],
p_acUpdateTime [ MAX_PLAYERS ]
;
/* ** Forwards ** */
forward OnPlayerCheatDetected( playerid, detection, params );
forward bool: AC_IsPlayerSpawned( playerid );
/* ** Callback Hooks ** */
hook OnPlayerUpdate( playerid )
{
if( ! AC_IsPlayerSpawned( playerid ) )
return Y_HOOKS_BREAK_RETURN_0; // Not Spawned, No SYNC!
if( !IsPlayerNPC( playerid ) )
{
new
iState = GetPlayerState( playerid );
p_acUpdateTime[ playerid ] = GetTickCount( );
if( iState != PLAYER_STATE_SPECTATING )
{
AC_CheckForAirbrake ( playerid, p_acUpdateTime[ playerid ], iState );
AC_CheckForHealthHacks ( playerid, p_acUpdateTime[ playerid ] );
AC_CheckForFlyHacks ( playerid, p_acUpdateTime[ playerid ] );
AC_CheckPlayerRemoteJacking ( playerid );
}
}
return 1;
}
hook OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
new
iState = GetPlayerState( playerid );
if( iState == PLAYER_STATE_WASTED || ! AC_IsPlayerSpawned( playerid ) )
return Y_HOOKS_BREAK_RETURN_0; // Why bother, he's dead!
AC_CheckForAutoCbug( playerid, weaponid );
AC_CheckForSilentAimbot( playerid, hittype, hitid );
return 1;
}
hook OnPlayerConnect( playerid ) {
if ( 0 <= playerid < MAX_PLAYERS ) {
p_acSpawned{ playerid } = false;
}
return 1;
}
hook OnPlayerSpawn( playerid ) {
if ( 0 <= playerid < MAX_PLAYERS ) {
p_acSpawned{ playerid } = true;
}
return 1;
}
hook OnPlayerRequestClass( playerid, classid ) {
if ( 0 <= playerid < MAX_PLAYERS ) {
p_acSpawned{ playerid } = false;
}
return 1;
}
/* ** Functions ** */
stock AC_DetectedCheatToString( iDetection ) {
new
szString[ 16 ] = "unknown";
switch( iDetection ) {
case CHEAT_TYPE_ARMOUR: szString = "Armour Hacks";
case CHEAT_TYPE_HEALTH: szString = "Health Hacks";
case CHEAT_TYPE_WEAPON: szString = "Weapon Hacks";
case CHEAT_TYPE_AIRBRAKE: szString = "Airbrake";
case CHEAT_TYPE_PROAIM: szString = "Silent Aimbot";
case CHEAT_TYPE_AUTOCBUG: szString = "Auto CBUG";
case CHEAT_TYPE_FLYHACKS: szString = "Fly Hacks";
case CHEAT_TYPE_REMOTE_JACK: szString = "Remote Jacking";
}
return szString;
}
stock ac_IsPointInArea( Float: X, Float: Y, Float: minx, Float: maxx, Float: miny, Float: maxy )
return ( X > minx && X < maxx && Y > miny && Y < maxy );
stock Float: ac_PointDistance( Float: X, Float: Y, Float: dstX, Float: dstY )
return ( ( X - dstX ) * ( X - dstX ) ) + ( ( Y - dstY ) * ( Y - dstY ) );
stock Float: ac_GetDistanceBetweenPlayers( iPlayer1, iPlayer2, &Float: fDistance = Float: 0x7F800000 )
{
static
Float: fX, Float: fY, Float: fZ;
if( GetPlayerVirtualWorld( iPlayer1 ) == GetPlayerVirtualWorld( iPlayer2 ) && GetPlayerPos( iPlayer2, fX, fY, fZ ) )
fDistance = GetPlayerDistanceFromPoint( iPlayer1, fX, fY, fZ );
return fDistance;
}
stock AC_GetLastUpdateTime( playerid ) {
return p_acUpdateTime[ playerid ];
}
stock bool: AC_IsPlayerSpawned( playerid ) {
return p_acSpawned{ playerid };
}
stock AC_SetPlayerSpawned( playerid, bool: spawned ) {
p_acSpawned{ playerid } = spawned;
}
/* ** Modules (remove to disable) ** */
#include "irresistible\anticheat\hitpoints.pwn"
#include "irresistible\anticheat\weapon.pwn"
#include "irresistible\anticheat\airbrake.pwn"
#include "irresistible\anticheat\proaim.pwn"
#include "irresistible\anticheat\autocbug.pwn"
#include "irresistible\anticheat\flying.pwn"
#include "irresistible\anticheat\remotejack.pwn"

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/*
PROJECT <> SA:MP Anticheat Plug-in
LICENSE <> See LICENSE in the top level directory.
AUTHOR(S) <> Lorenc_ (zeelorenc@hotmail.com), Emmet_ (no email)
PURPOSE <> Providing datastructures for the internal SA:MP Server.
Copyright (C) 2014 SA:MP Anticheat Plug-in.
The Project is available on https://github.com/myudev/SAMPAC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, see <http://www.gnu.org/licenses/>.
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Variables ** */
static stock
Float: p_abLastPosition [ MAX_PLAYERS ] [ 3 ],
p_abLastTick [ MAX_PLAYERS ],
p_abPosTick [ MAX_PLAYERS ],
p_abDetected [ MAX_PLAYERS char ],
p_abResetTimer [ MAX_PLAYERS ]
;
/* ** Forwards ** */
public AC_ResetABDetected( playerid );
/* ** Function Hooks ** */
// Function Hook (PutPlayerInVehicle)
stock AC_AB_PutPlayerInVehicle( playerid, vehicleid, seatid )
{
p_abLastTick[ playerid ] = GetTickCount( ) + 3000;
return PutPlayerInVehicle( playerid, vehicleid, seatid );
}
#if defined _ALS_PutPlayerInVehicle
#undef PutPlayerInVehicle
#else
#define _ALS_PutPlayerInVehicle
#endif
#define PutPlayerInVehicle AC_AB_PutPlayerInVehicle
// Function Hook (SetPlayerPos)
stock AC_SetPlayerPos( playerid, Float: x, Float: y, Float: z )
{
p_abLastTick[ playerid ] = GetTickCount( ) + 3000;
return SetPlayerPos( playerid, x, y, z );
}
#if defined _ALS_SetPlayerPos
#undef SetPlayerPos
#else
#define _ALS_SetPlayerPos
#endif
#define SetPlayerPos AC_SetPlayerPos
// Function Hook (SetPlayerPosFindZ)
stock AC_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
{
p_abLastTick[ playerid ] = GetTickCount( ) + 3000;
return SetPlayerPosFindZ( playerid, x, y, z );
}
#if defined _ALS_SetPlayerPosFindZ
#undef SetPlayerPosFindZ
#else
#define _ALS_SetPlayerPosFindZ
#endif
#define SetPlayerPosFindZ AC_SetPlayerPosFindZ
/* ** Callback Hooks ** */
hook OnPlayerDeath( playerid, killerid, reason ) {
if ( 0 <= playerid < MAX_PLAYERS ) {
p_abLastTick[ playerid ] = GetTickCount( ) + 3000;
}
return 1;
}
hook OnPlayerConnect( playerid ) {
if ( 0 <= playerid < MAX_PLAYERS ) {
p_abDetected{ playerid } = 0;
p_abResetTimer[ playerid ] = -1;
p_abLastTick[ playerid ] = GetTickCount( ) + 3000;
}
return 1;
}
hook OnPlayerSpawn( playerid ) {
if ( 0 <= playerid < MAX_PLAYERS ) {
p_abDetected{ playerid } = 0;
p_abLastTick[ playerid ] = GetTickCount( ) + 3000;
}
return 1;
}
hook OnPlayerStateChange( playerid, newstate, oldstate ) {
if ( 0 <= playerid < MAX_PLAYERS ) {
p_abLastTick[ playerid ] = GetTickCount( ) + 3000;
}
return 1;
}
/* ** Hooks ** */
stock AC_CheckForAirbrake( playerid, iTicks, iState )
{
if( iState == 0 || iState == 2 || iState == 3 || iState == 7 || iState == 9 )
p_abLastTick[ playerid ] = iTicks + 1000;
else if( !IsPlayerInAnyVehicle( playerid ) && GetPlayerSurfingVehicleID( playerid ) == INVALID_VEHICLE_ID && GetPlayerSurfingObjectID( playerid ) == INVALID_VEHICLE_ID ) // && !IsPlayerNPC( playerid )
{
new
Float: iPacketLoss = NetStats_PacketLossPercent( playerid );
if( iTicks > p_abLastTick[ playerid ] && iPacketLoss < 0.8 )
{
static
Float: x, Float: y, Float: z,
Float: distance
;
GetPlayerPos( playerid, x, y, z );
if( floatabs( p_abLastPosition[ playerid ] [ 2 ] - z ) < 1.0 )
{
distance = GetPlayerDistanceFromPoint( playerid, p_abLastPosition[ playerid ] [ 0 ], p_abLastPosition[ playerid ] [ 1 ], p_abLastPosition[ playerid ] [ 2 ] );
if( floatabs( distance ) >= 75.0 && ( floatabs( p_abLastPosition[ playerid ] [ 1 ] - y ) >= 50.0 || floatabs( p_abLastPosition[ playerid ] [ 0 ] - x ) >= 50.0 ) )
{
if( ++p_abDetected{ playerid } >= 3 )
CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_AIRBRAKE, 0 );
if( p_abResetTimer[ playerid ] == -1 )
p_abResetTimer[ playerid ] = SetTimerEx( "AC_ResetABDetected", 60000, false, "d", playerid );
}
}
p_abLastTick[ playerid ] = iTicks + 1000;
}
if( iTicks > p_abPosTick[ playerid ] )
{
p_abPosTick[ playerid ] = iTicks + 1000;
GetPlayerPos( playerid, p_abLastPosition[ playerid ] [ 0 ], p_abLastPosition[ playerid ] [ 1 ], p_abLastPosition[ playerid ] [ 2 ] );
}
}
return 1;
}
public AC_ResetABDetected( playerid ) {
p_abDetected{ playerid } = 0;
p_abResetTimer[ playerid ] = -1;
}

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: anticheat/autocbug.pwn
* Purpose: rapid fire detection
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define AUTOCBUG_TICKS_DEAGLE ( 500 ) // prev 600
#define AUTOCBUG_TICKS_SHOTGUN ( 850 )
#define AUTOCBUG_TICKS_COUNTRY ( 750 )
#define AUTOCBUG_TICKS_SNIPER ( 750 )
/* ** Variables ** */
static stock
p_cbugKeyTicks [ MAX_PLAYERS ],
p_cbugFireTicks [ MAX_PLAYERS ],
p_cbugWarns [ MAX_PLAYERS char ]
;
/* ** Callback Hooks ** */
hook OnPlayerConnect( playerid ) {
if ( 0 <= playerid < MAX_PLAYERS ) {
p_cbugWarns{ playerid } = 0;
}
return 1;
}
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) {
if ( 0 <= playerid < MAX_PLAYERS ) {
if( !p_cbugKeyTicks[ playerid ] ) {
p_cbugKeyTicks[ playerid ] = GetTickCount( ), p_cbugWarns{ playerid } = 0;
}
if( ( ( ( newkeys & ( KEY_CROUCH ) ) == ( KEY_CROUCH ) ) || ( ( oldkeys & ( KEY_CROUCH ) ) == ( KEY_CROUCH ) ) ) ) {
p_cbugKeyTicks[ playerid ] = GetTickCount( ), p_cbugWarns{ playerid } = 0;
}
}
return 1;
}
stock AC_CheckForAutoCbug( playerid, weaponid )
{
// Anti-Rapid Fire
if( !p_cbugFireTicks[ playerid ] ) p_cbugFireTicks[ playerid ] = GetTickCount( );
else
{
new
iTicks = GetTickCount( ),
iInterval = iTicks - p_cbugFireTicks[ playerid ],
iKeyInterval = iTicks - p_cbugKeyTicks[ playerid ],
iHardInterval = 1000
;
if( weaponid == WEAPON_DEAGLE || weaponid == WEAPON_SHOTGUN || weaponid == WEAPON_RIFLE || weaponid == WEAPON_SNIPER )
{
new
iCompare = iKeyInterval - iInterval,
Float: fOwnPacketLoss = NetStats_PacketLossPercent( playerid )
;
switch( weaponid )
{
case WEAPON_DEAGLE: iHardInterval = AUTOCBUG_TICKS_DEAGLE;
case WEAPON_SHOTGUN: iHardInterval = AUTOCBUG_TICKS_SHOTGUN;
case WEAPON_RIFLE: iHardInterval = AUTOCBUG_TICKS_COUNTRY;
case WEAPON_SNIPER: iHardInterval = AUTOCBUG_TICKS_SNIPER;
}
if( iInterval < iHardInterval && iCompare > 1500 && fOwnPacketLoss < 0.8 ) {
if( p_cbugWarns{ playerid }++ >= 2 ) {
printf( "[autocbug detect] %d detected (wep %d, interval %d, compare %d, warns %d)", playerid, weaponid, iInterval, iCompare, p_cbugWarns{ playerid });
CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_AUTOCBUG, 0 );
}
}
}
p_cbugFireTicks[ playerid ] = iTicks;
}
}

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/*
PROJECT <> SA:MP Anticheat Plug-in
LICENSE <> See LICENSE in the top level directory.
AUTHOR(S) <> Lorenc_ (zeelorenc@hotmail.com)
PURPOSE <> Providing datastructures for the internal SA:MP Server.
Copyright (C) 2014 SA:MP Anticheat Plug-in.
The Project is available on https://github.com/myudev/SAMPAC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, see <http://www.gnu.org/licenses/>.
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Variables ** */
static const Float: aWaterPlaces[ 20 ] [ 4 ] =
{
{ 30.00, 2313.00, -1417.0, 23.000 }, { 15.00, 1280.00, -773.00, 1083.0 }, { 25.00, 2583.00, 2385.00, 15.000 }, { 20.00, 225.000, -1187.0, 74.000 },
{ 50.00, 1973.00, -1198.0, 17.000 }, { 180.0, 1937.00, 1589.00, 9.0000 }, { 55.00, 2142.00, 1285.00, 8.0000 }, { 45.00, 2150.00, 1132.00, 8.0000 },
{ 55.00, 2089.00, 1915.00, 10.000 }, { 32.00, 2531.00, 1567.00, 9.0000 }, { 21.00, 2582.00, 2385.00, 17.000 }, { 33.00, 1768.00, 2853.00, 10.000 },
{ 47.00, -2721.0, -466.00, 4.0000 }, { 210.0, -671.00, -1898.0, 6.0000 }, { 45.00, 1240.00, -2381.0, 9.0000 }, { 50.00, 1969.00, -1200.0, 18.000 },
{ 10.00, 513.000, -1105.0, 79.000 }, { 20.00, 193.000, -1230.0, 77.000 }, { 30.00, 1094.00, -672.00, 113.00 }, { 20.00, 1278.00, -805.00, 87.000 }
};
static stock
p_FlyHacksTick [ MAX_PLAYERS ],
p_FlyHacksWarns [ MAX_PLAYERS char ]
;
/* ** Callback Hooks ** */
hook OnPlayerConnect( playerid ) {
if ( 0 <= playerid < MAX_PLAYERS ) {
p_FlyHacksWarns{ playerid } = 3;
}
return 1;
}
/* ** Functions ** */
static stock Float: ac_square( Float: value ) {
return value * value;
}
stock AC_CheckForFlyHacks( playerid, iTicks )
{
if( iTicks > p_FlyHacksTick[ playerid ] )
{
new
pSurfingObject = GetPlayerSurfingObjectID( playerid ),
pSurfingVehicle = GetPlayerSurfingVehicleID( playerid )
;
if( pSurfingVehicle == INVALID_VEHICLE_ID && pSurfingObject == INVALID_OBJECT_ID )
{
new
iAnimation = GetPlayerAnimationIndex( playerid );
if( iAnimation == 1538 || iAnimation == 1539 || iAnimation == 1543 )
{
if( !ac_IsPlayerInWater( playerid ) )
{
if( p_FlyHacksWarns{ playerid }++ >= 2 )
CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_FLYHACKS, 0 ), p_FlyHacksWarns{ playerid } = 3;
}
else p_FlyHacksWarns{ playerid } = 0;
}
}
p_FlyHacksTick[ playerid ] = iTicks + 1000;
}
}
stock ac_IsPlayerInWater( playerid )
{
static
Float: X, Float: Y, Float: Z, i;
if( GetPlayerPos( playerid, X, Y, Z ) )
{
if( ac_IsPointInArea( X, Y, 2347.080, 521.70, 2372.65, 545.1971 ) || ac_IsPointInArea( X, Y, 2286.61, 521.70, 2301.45, 545.1971 ) )
return false; // Kar Fix
if( ac_PointDistance( X, Y, -965.0, 2438.0 ) <= ac_square( 700.0 ) && Z < 44.0 )
return true;
for( i = 0; i < sizeof( aWaterPlaces ); i++ )
if( ac_PointDistance( X, Y, aWaterPlaces[ i ] [ 1 ], aWaterPlaces[ i ] [ 2 ] ) <= ac_square( aWaterPlaces[ i ] [ 0 ] ) && Z < aWaterPlaces[ i ] [ 3 ] )
return true;
return Z < 1.9 ? !( ac_PointDistance( X, Y, 618.4129, 863.3164 ) < ac_square( 200.0 ) ) : false;
}
return false;
}

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@ -0,0 +1,601 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: anticheat/hitpoints.inc
* Purpose: server sided damage system
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define AC_DEFAULT_TEAM ( 1337 )
/* ** Variables ** */
enum E_PLAYER_HITPOINTS
{
Float: E_POINTS, E_UPDATE_TIME, E_UPDATE_FAIL,
bool: E_SYNCED
};
static const
s_ValidDamageGiven[] = {
1, // 0 - Fist
1, // 1 - Brass knuckles
1, // 2 - Golf club
1, // 3 - Nitestick
0, // 4 - Knife
1, // 5 - Bat
1, // 6 - Shovel
1, // 7 - Pool cue
1, // 8 - Katana
1, // 9 - Chainsaw
1, // 10 - Dildo
1, // 11 - Dildo 2
1, // 12 - Vibrator
1, // 13 - Vibrator 2
1, // 14 - Flowers
1, // 15 - Cane
0, // 16 - Grenade
0, // 17 - Teargas
0, // 18 - Molotov
0, // 19 - Vehicle M4 (custom)
0, // 20 - Vehicle minigun
0, // 21
1, // 22 - Colt 45
1, // 23 - Silenced
1, // 24 - Deagle
1, // 25 - Shotgun
1, // 26 - Sawed-off
1, // 27 - Spas
1, // 28 - UZI
1, // 29 - MP5
1, // 30 - AK47
1, // 31 - M4
1, // 32 - Tec9
1, // 33 - Cuntgun
1, // 34 - Sniper
0, // 35 - Rocket launcher
0, // 36 - Heatseeker
0, // 37 - Flamethrower
1, // 38 - Minigun
0, // 39 - Satchel
0, // 40 - Detonator
1, // 41 - Spraycan
1, // 42 - Fire extinguisher
0, // 43 - Camera
0, // 44 - Night vision
0, // 45 - Infrared
1, // 46 - Parachute
0, // 47 - Fake pistol
0, // 48 - Pistol whip (custom)
0, // 49 - Vehicle
0, // 50 - Helicopter blades
0, // 51 - Explosion
0, // 52 - Car park (custom)
0, // 53 - Drowning
0 // 54 - Splat
},
Float: s_ValidMaxDamage[ ] = {
6.6, // 0 - Fist
6.6, // 1 - Brass knuckles
6.6, // 2 - Golf club
6.6, // 3 - Nitestick
6.7, // 4 - Knife (varies with back stab)
6.6, // 5 - Bat
6.6, // 6 - Shovel
6.6, // 7 - Pool cue
6.6, // 8 - Katana
27.1, // 9 - Chainsaw
6.6, // 10 - Dildo
6.6, // 11 - Dildo 2
6.6, // 12 - Vibrator
6.6, // 13 - Vibrator 2
6.6, // 14 - Flowers
6.6, // 15 - Cane
82.5, // 16 - Grenade
0.0, // 17 - Teargas
0.1, // 18 - Molotov
0.0, // 19 - Vehicle M4 (custom)
0.0, // 20 - Vehicle minigun
0.0, // 21
8.25, // 22 - Colt 45
13.2, // 23 - Silenced
46.2, // 24 - Deagle
49.5, // 25 - Shotgun
49.5, // 26 - Sawed-off
39.6, // 27 - Spas
6.6, // 28 - UZI
8.3, // 29 - MP5
9.9, // 30 - AK47
9.9, // 31 - M4
6.6, // 32 - Tec9
24.8, // 33 - Cuntgun
61.9, // 34 - Sniper
82.5, // 35 - Rocket launcher
82.5, // 36 - Heatseeker
0.1, // 37 - Flamethrower
46.2, // 38 - Minigun
0.0, // 39 - Satchel (apparently 20, not synced anyway)
0.0, // 40 - Detonator
0.4, // 41 - Spraycan
0.4, // 42 - Fire extinguisher
0.0, // 43 - Camera
0.0, // 44 - Night vision
0.0, // 45 - Infrared
6.6 // 46 - Parachute
},
Float: s_WeaponRange[ ] = {
0.0, // 0 - Fist
0.0, // 1 - Brass knuckles
0.0, // 2 - Golf club
0.0, // 3 - Nitestick
0.0, // 4 - Knife
0.0, // 5 - Bat
0.0, // 6 - Shovel
0.0, // 7 - Pool cue
0.0, // 8 - Katana
0.0, // 9 - Chainsaw
0.0, // 10 - Dildo
0.0, // 11 - Dildo 2
0.0, // 12 - Vibrator
0.0, // 13 - Vibrator 2
0.0, // 14 - Flowers
0.0, // 15 - Cane
0.0, // 16 - Grenade
0.0, // 17 - Teargas
0.0, // 18 - Molotov
90.0, // 19 - Vehicle M4 (custom)
75.0, // 20 - Vehicle minigun (custom)
0.0, // 21
35.0, // 22 - Colt 45
35.0, // 23 - Silenced
35.0, // 24 - Deagle
40.0, // 25 - Shotgun
35.0, // 26 - Sawed-off
40.0, // 27 - Spas
35.0, // 28 - UZI
45.0, // 29 - MP5
70.0, // 30 - AK47
90.0, // 31 - M4
35.0, // 32 - Tec9
100.0, // 33 - Cuntgun
320.0, // 34 - Sniper
0.0, // 35 - Rocket launcher
0.0, // 36 - Heatseeker
0.0, // 37 - Flamethrower
75.0, // 38 - Minigun
0.0, // 39 - Satchel (apparently 20, not synced anyway)
0.0, // 40 - Detonator
0.0, // 41 - Spraycan
0.0, // 42 - Fire extinguisher
0.0, // 43 - Camera
0.0, // 44 - Night vision
0.0, // 45 - Infrared
0.0 // 46 - Parachute
}
;
static stock
Float: p_PlayerHealth [ MAX_PLAYERS ] [ E_PLAYER_HITPOINTS ],
Float: p_PlayerArmour [ MAX_PLAYERS ] [ E_PLAYER_HITPOINTS ],
Float: p_LastDamageIssued [ MAX_PLAYERS ],
p_LastTookDamage [ MAX_PLAYERS ],
p_LastDamageIssuer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_LastWeaponIssuer [ MAX_PLAYERS ]
;
/* ** Forwards ** */
forward OnPlayerDamagePlayer ( playerid, damagedid, Float: amount, weaponid, bodypart );
forward OnPlayerTakePlayerDamage ( playerid, issuerid, &Float: amount, weaponid, bodypart );
forward OnPlayerDeathEx ( playerid, killerid, reason, Float: damage, bodypart );
// Function (AC_UpdateKillerData)
stock AC_UpdateDamageInformation( playerid, attackerid, weaponid )
{
p_LastTookDamage[ playerid ] = GetTickCount( );
p_LastDamageIssuer[ playerid ] = attackerid;
p_LastWeaponIssuer[ playerid ] = weaponid;
}
// Function (AC_GetPlayerHealth)
stock Float: AC_GetPlayerHealth( playerid )
return p_PlayerHealth[ playerid ] [ E_POINTS ];
// Function (AddPlayerHealth)
stock AC_AddPlayerHealth( playerid, Float:amount )
{
p_PlayerHealth[ playerid ] [ E_POINTS ] += amount;
p_PlayerHealth[ playerid ] [ E_SYNCED ] = false;
return SetPlayerHealth( playerid, p_PlayerHealth[ playerid ] [ E_POINTS ] );
}
// Function Hook (SetPlayerHealth)
stock AC_SetPlayerHealth( playerid, Float:amount )
{
p_PlayerHealth[ playerid ] [ E_POINTS ] = amount;
p_PlayerHealth[ playerid ] [ E_SYNCED ] = false;
if( amount <= 0.0 && AC_IsPlayerSpawned( playerid ) )
{
if( ( GetTickCount( ) - p_LastTookDamage[ playerid ] ) > 2500 ) {
p_LastDamageIssuer[ playerid ] = INVALID_PLAYER_ID, p_LastWeaponIssuer[ playerid ] = 47;
}
AC_SetPlayerSpawned( playerid, false );
CallRemoteFunction( "OnPlayerDeathEx", "ddfd", playerid, p_LastDamageIssuer[ playerid ], p_LastWeaponIssuer[ playerid ], 3.3, 3 );
}
return SetPlayerHealth( playerid, amount );
}
#if defined _ALS_SetPlayerHealth
#undef SetPlayerHealth
#else
#define _ALS_SetPlayerHealth
#endif
#define SetPlayerHealth AC_SetPlayerHealth
// Function Hook (SetPlayerArmour)
stock AC_SetPlayerArmour( playerid, Float:amount )
{
p_PlayerArmour[ playerid ] [ E_POINTS ] = amount;
p_PlayerArmour[ playerid ] [ E_SYNCED ] = false;
return SetPlayerArmour( playerid, amount );
}
#if defined _ALS_SetPlayerArmour
#undef SetPlayerArmour
#else
#define _ALS_SetPlayerArmour
#endif
#define SetPlayerArmour AC_SetPlayerArmour
// Function Hook (SetPlayerTeam)
stock AC_SetPlayerTeam( playerid, teamid )
{
if( teamid != AC_DEFAULT_TEAM ) {
printf("[ACWarning] You cannot use SetPlayerTeam as you have hitpoint hack detection enabled (teamid %d, default %d).", teamid, AC_DEFAULT_TEAM );
}
return SetPlayerTeam( playerid, AC_DEFAULT_TEAM );
}
#if defined _ALS_SetPlayerTeam
#undef SetPlayerTeam
#else
#define _ALS_SetPlayerArmour
#endif
#define SetPlayerTeam AC_SetPlayerTeam
/* ** Callback Hooks ** */
hook OnPlayerConnect( playerid )
{
if ( 0 <= playerid < MAX_PLAYERS )
{
// Remove Vending Machines
RemoveBuildingForPlayer( playerid, 1302, 0.0, 0.0, 0.0, 6000.0 );
RemoveBuildingForPlayer( playerid, 1209, 0.0, 0.0, 0.0, 6000.0 );
RemoveBuildingForPlayer( playerid, 955, 0.0, 0.0, 0.0, 6000.00 );
RemoveBuildingForPlayer( playerid, 956, 0.0, 0.0, 0.0, 6000.00 );
RemoveBuildingForPlayer( playerid, 1775, 0.0, 0.0, 0.0, 6000.0 );
RemoveBuildingForPlayer( playerid, 1776, 0.0, 0.0, 0.0, 6000.0 );
RemoveBuildingForPlayer( playerid, 1977, 0.0, 0.0, 0.0, 6000.0 );
// Reset variables
p_PlayerHealth[ playerid ] [ E_UPDATE_FAIL ] = 0;
p_PlayerArmour[ playerid ] [ E_UPDATE_FAIL ] = 0;
}
return 1;
}
hook OnPlayerSpawn( playerid )
{
// Health/Armour Hack
p_PlayerHealth[ playerid ] [ E_UPDATE_FAIL ] = 0;
p_PlayerHealth[ playerid ] [ E_POINTS ] = 100.0;
p_PlayerArmour[ playerid ] [ E_UPDATE_FAIL ] = 0;
p_PlayerArmour[ playerid ] [ E_POINTS ] = 0.0;
SetPlayerTeam( playerid, AC_DEFAULT_TEAM ); // Set everyone the same team
return 1;
}
hook OnPlayerTakeDamage( playerid, issuerid, Float: amount, weaponid, bodypart )
{
new
is_npc = IsPlayerNPC( issuerid );
p_LastTookDamage[ playerid ] = GetTickCount( );
p_LastDamageIssuer[ playerid ] = issuerid;
p_LastWeaponIssuer[ playerid ] = weaponid;
p_LastDamageIssued[ playerid ] = amount;
//if( !( issuerid != INVALID_PLAYER_ID && IsPlayerInAnyVehicle( issuerid ) && GetPlayerVehicleSeat( issuerid ) == 0 && ( weaponid == WEAPON_M4 || weaponid == WEAPON_MINIGUN ) ) )
// return 0;
// Allow hunter damage/sparrow
if( !( issuerid != INVALID_PLAYER_ID && IsPlayerInAnyVehicle( issuerid ) && GetPlayerVehicleSeat( issuerid ) == 0 && ( weaponid == WEAPON_M4 || weaponid == WEAPON_MINIGUN ) ) && !is_npc )
{
// Ignore unreliable and invalid damage
if( weaponid < 0 || weaponid >= sizeof( s_ValidDamageGiven ) || s_ValidDamageGiven[ weaponid ] )
return Y_HOOKS_BREAK_RETURN_0;
}
if( AC_IsPlayerSpawned( playerid ) )
{
if( issuerid != INVALID_PLAYER_ID && ! is_npc )
{
if( OnPlayerTakePlayerDamage( playerid, issuerid, amount, weaponid, bodypart ) )
{
new Float: tmp, Float: tmp_amount = amount;
if( p_PlayerArmour[ playerid ] [ E_POINTS ] )
{
if( ( tmp = p_PlayerArmour[ playerid ] [ E_POINTS ] - tmp_amount ) < 0.0 ) {
tmp_amount -= p_PlayerArmour[ playerid ] [ E_POINTS ];
p_PlayerArmour[ playerid ] [ E_POINTS ] = 0.0;
} else {
p_PlayerArmour[ playerid ] [ E_POINTS ] = tmp;
tmp_amount = 0.0;
}
}
if( ( p_PlayerHealth[ playerid ] [ E_POINTS ] -= tmp_amount ) < 0.0 ) {
AC_SetPlayerSpawned( playerid, false );
CallRemoteFunction( "OnPlayerDeathEx", "ddfd", playerid, issuerid, weaponid, amount, bodypart );
}
SetPlayerArmour( playerid, p_PlayerArmour[ playerid ] [ E_POINTS ] );
SetPlayerHealth( playerid, p_PlayerHealth[ playerid ] [ E_POINTS ] );
CallRemoteFunction( "OnPlayerDamagePlayer", "ddfdd", issuerid, playerid, amount, weaponid, bodypart );
}
}
else
{
new Float: tmp, Float: tmp_amount = amount;
if( !( weaponid == 53 || weaponid == 54 || weaponid == 50 ) && p_PlayerArmour[ playerid ] [ E_POINTS ] )
{
if( ( tmp = p_PlayerArmour[ playerid ] [ E_POINTS ] - tmp_amount ) < 0.0 ) {
tmp_amount -= p_PlayerArmour[ playerid ] [ E_POINTS ];
p_PlayerArmour[ playerid ] [ E_POINTS ] = 0.0;
} else {
p_PlayerArmour[ playerid ] [ E_POINTS ] = tmp;
tmp_amount = 0.0;
}
}
// printf("OnPlayerTakeDamage( %d, %d, %f, %d, %d ) %f", playerid, issuerid, amount, weaponid, bodypart, p_PlayerHealth[ playerid ] [ E_POINTS ] );
if( ( p_PlayerHealth[ playerid ] [ E_POINTS ] -= tmp_amount ) <= ( weaponid == 37 ? 0.99999 : 0.0 ) ) {
// find any possible killers prior
if( ( GetTickCount( ) - p_LastTookDamage[ playerid ] ) > 2500 ) {
p_LastDamageIssuer[ playerid ] = issuerid, p_LastWeaponIssuer[ playerid ] = weaponid;
}
AC_SetPlayerSpawned( playerid, false );
if ( weaponid == 37 || weaponid == 51 ) SetPlayerHealth( playerid, -1 ); // Death bug fix
CallRemoteFunction( "OnPlayerDeathEx", "ddfd", playerid, p_LastDamageIssuer[ playerid ], p_LastWeaponIssuer[ playerid ], amount, bodypart );
}
}
}
return 1;
}
hook OnPlayerGiveDamage( playerid, damagedid, Float: amount, weaponid, bodypart )
{
// Ignore unreliable and invalid damage
if ( weaponid < 0 || weaponid >= sizeof( s_ValidDamageGiven ) || !s_ValidDamageGiven[ weaponid ] )
return Y_HOOKS_BREAK_RETURN_0;
if( weaponid < 0 || weaponid >= sizeof( s_ValidMaxDamage ) || amount > s_ValidMaxDamage[ weaponid ] + 2.0 ) // 2.0 safety margin
return Y_HOOKS_BREAK_RETURN_0;
if( damagedid == INVALID_PLAYER_ID )
return Y_HOOKS_BREAK_RETURN_0;
if( IsPlayerInAnyVehicle( playerid ) && GetPlayerVehicleSeat( playerid ) == 0 && ( weaponid == WEAPON_M4 || weaponid == WEAPON_MINIGUN ) )
return Y_HOOKS_BREAK_RETURN_0;
if ( !IsPlayerNPC( damagedid ) )
{
if( ! AC_IsPlayerSpawned( damagedid ) )
return Y_HOOKS_BREAK_RETURN_0;
if( ( !IsPlayerStreamedIn( playerid, damagedid ) && ! ( GetTickCount( ) - AC_GetLastUpdateTime( playerid ) >= 2595 ) ) || !IsPlayerStreamedIn( damagedid, playerid ) )
return Y_HOOKS_BREAK_RETURN_0;
//printf("OnPlayerGiveDamage( %d, %d, %f, %d, %d )", playerid, damagedid, amount, weaponid, bodypart );
//p_LastTookDamage[ damagedid ] = GetTickCount( );
//p_LastDamageIssuer[ damagedid ] = playerid;
//p_LastWeaponIssuer[ damagedid ] = weaponid;
//p_LastDamageIssued[ damagedid ] = amount;
if( OnPlayerTakePlayerDamage( damagedid, playerid, amount, weaponid, bodypart ) )
{
new
Float: tmp,
Float: distance = ac_GetDistanceBetweenPlayers( playerid, damagedid ), // Calc distance between players
Float: tmp_amount = amount // this amount is extremely unreliable
;
//printf("Proposed dmg %f kinda %f (min: %f, max: %f, rng: %f)", amount, tmp_amount, GetWeaponMinRange( weaponid ), GetWeaponMaxRange( weaponid ), distance );
if( distance > s_WeaponRange[ weaponid ] + 2.0 )
return Y_HOOKS_BREAK_RETURN_0; //printf(" INVALID RANGE %f (MAX %f)", distance, GetWeaponMaxRange( weaponid ) ), 0;
if( p_PlayerArmour[ damagedid ] [ E_POINTS ] )
{
if( ( tmp = p_PlayerArmour[ damagedid ] [ E_POINTS ] - tmp_amount ) < 0.0 ) {
tmp_amount -= p_PlayerArmour[ damagedid ] [ E_POINTS ];
p_PlayerArmour[ damagedid ] [ E_POINTS ] = 0.0;
} else {
p_PlayerArmour[ damagedid ] [ E_POINTS ] = tmp;
tmp_amount = 0.0;
}
}
if( ( p_PlayerHealth[ damagedid ] [ E_POINTS ] -= tmp_amount ) < 0.0 ) {
AC_SetPlayerSpawned( damagedid, false );
CallRemoteFunction( "OnPlayerDeathEx", "ddfd", damagedid, playerid, weaponid, amount, bodypart );
}
SetPlayerArmour( damagedid, p_PlayerArmour[ damagedid ] [ E_POINTS ] );
SetPlayerHealth( damagedid, p_PlayerHealth[ damagedid ] [ E_POINTS ] );
CallRemoteFunction( "OnPlayerDamagePlayer", "ddfdd", playerid, damagedid, amount, weaponid, bodypart );
}
}
return 1;
}
// Functions (Player)
stock AC_CheckForHealthHacks( playerid, iTicks )
{
new
Float: currentHealth,
Float: currentArmour
;
GetPlayerHealth( playerid, currentHealth );
GetPlayerArmour( playerid, currentArmour );
// Lag Calculations
new
Float: fHitDamage = p_LastDamageIssued[ playerid ],
Float: fArmourDamage,
Float: fHealthDamage
;
if( fHitDamage > currentArmour ) {
fArmourDamage = currentArmour;
fHealthDamage = fHitDamage - currentArmour;
}
else fArmourDamage = fHitDamage;
// Begin Health Hack Detection
if( iTicks > p_PlayerHealth[ playerid ] [ E_UPDATE_TIME ] )
{
new currentHealthInt = floatround( currentHealth, floatround_floor );
new healthShouldBeInt = floatround( p_PlayerHealth[ playerid ] [ E_POINTS ], floatround_floor );
if( currentHealthInt == healthShouldBeInt )
p_PlayerHealth[ playerid ] [ E_SYNCED ] = true;
if( !p_PlayerHealth[ playerid ] [ E_SYNCED ] )
{
if( currentHealthInt > healthShouldBeInt )
{
switch( p_PlayerHealth[ playerid ] [ E_UPDATE_FAIL ]++ )
{
case 0 .. 9: SetPlayerHealth( playerid, p_PlayerHealth[ playerid ] [ E_POINTS ] );
case 10: SendClientMessage( playerid, 0xa9c4e4ff, "You have been kicked as you are desynced from the server. Please relog!" ), KickPlayerTimed( playerid ), printf("[health] Player %d was desynced thus kicked.", playerid);
}
}
}
else
{
p_PlayerHealth[ playerid ] [ E_UPDATE_FAIL ] = 0;
if( healthShouldBeInt > currentHealthInt )
p_PlayerHealth[ playerid ] [ E_POINTS ] = currentHealth;
if( currentHealthInt > healthShouldBeInt && currentHealthInt <= 255 && currentHealthInt > 0 )
SetPlayerHealth( playerid, p_PlayerHealth[ playerid ] [ E_POINTS ] );
currentHealthInt = floatround( currentHealth, floatround_floor );
healthShouldBeInt = floatround( p_PlayerHealth[ playerid ] [ E_POINTS ], floatround_floor );
new dmgOne = floatround( currentHealthInt - fHealthDamage, floatround_floor );
new dmgTwo = floatround( currentHealthInt - fHealthDamage, floatround_ceil );
if( !( currentHealthInt == healthShouldBeInt || dmgOne == healthShouldBeInt || dmgTwo == healthShouldBeInt ) )
{
SetPlayerHealth( playerid, p_PlayerHealth[ playerid ] [ E_POINTS ] );
//printf("[health][%d] %d seems to health hack (server health: %d and client health: %d, health dmg: %f, armour dmg: %f).", playerid, playerid, healthShouldBeInt, currentHealthInt, fHealthDamage, fArmourDamage );
}
}
p_PlayerHealth[ playerid ] [ E_UPDATE_TIME ] = iTicks + 1000;
}
// Begin Armour Hack Detection
if( iTicks > p_PlayerArmour[ playerid ] [ E_UPDATE_TIME ] )
{
new currentArmourInt = floatround( currentArmour, floatround_floor );
new ArmourShouldBeInt = floatround( p_PlayerArmour[ playerid ] [ E_POINTS ], floatround_floor );
if( currentArmourInt == ArmourShouldBeInt )
p_PlayerArmour[ playerid ] [ E_SYNCED ] = true;
if( !p_PlayerArmour[ playerid ] [ E_SYNCED ] )
{
if( currentArmourInt > ArmourShouldBeInt )
{
switch( p_PlayerArmour[ playerid ] [ E_UPDATE_FAIL ]++ )
{
case 0 .. 9: SetPlayerArmour( playerid, p_PlayerArmour[ playerid ] [ E_POINTS ] );
case 10: SendClientMessage( playerid, 0xa9c4e4ff, "You have been kicked as you are desynced from the server. Please relog!" ), KickPlayerTimed( playerid ), printf("[armour] Player %d was desynced thus kicked.", playerid);
}
}
}
else
{
p_PlayerArmour[ playerid ] [ E_UPDATE_FAIL ] = 0;
if( ArmourShouldBeInt > currentArmourInt )
p_PlayerArmour[ playerid ] [ E_POINTS ] = currentArmour;
if( currentArmourInt > ArmourShouldBeInt && currentArmourInt <= 255 && currentArmourInt > 0 )
SetPlayerArmour( playerid, p_PlayerArmour[ playerid ] [ E_POINTS ] );
currentArmourInt = floatround( currentArmour, floatround_floor );
ArmourShouldBeInt = floatround( p_PlayerArmour[ playerid ] [ E_POINTS ], floatround_floor );
new dmgOne = floatround( currentArmourInt - fArmourDamage, floatround_floor );
new dmgTwo = floatround( currentArmourInt - fArmourDamage, floatround_ceil );
if( !( currentArmourInt == ArmourShouldBeInt || dmgOne == ArmourShouldBeInt || dmgTwo == ArmourShouldBeInt ) )
{
SetPlayerArmour( playerid, p_PlayerArmour[ playerid ] [ E_POINTS ] );
//printf("[armour] %d seems to armour hack (server armour: %d and client armour: %d, health dmg: %f, armour dmg: %f).", playerid, ArmourShouldBeInt, currentArmourInt, fHealthDamage, fArmourDamage );
}
}
p_PlayerArmour[ playerid ] [ E_UPDATE_TIME ] = iTicks + 1000;
}
}
hook OnPlayerDeath( playerid, killerid, reason )
{
if ( !IsPlayerNPC( playerid ) )
{
// Reset spawned variable
AC_SetPlayerSpawned( playerid, false );
// Died in Vehicle
if ( GetPlayerVehicleID( playerid ) && AC_IsPlayerSpawned( playerid ) )
{
if( ( GetTickCount( ) - p_LastTookDamage[ playerid ] ) > 2500 )
p_LastDamageIssuer[ playerid ] = INVALID_PLAYER_ID, p_LastWeaponIssuer[ playerid ] = 51;
CallRemoteFunction( "OnPlayerDeathEx", "ddfd", playerid, p_LastDamageIssuer[ playerid ], p_LastWeaponIssuer[ playerid ], 3.3, 3 );
}
}
return 1;
}
/* ** Functions ** */
stock ForcePlayerKill( playerid, killerid, weaponid )
{
p_LastTookDamage[ playerid ] = GetTickCount( );
p_LastDamageIssuer[ playerid ] = killerid;
p_LastWeaponIssuer[ playerid ] = weaponid;
p_LastDamageIssued[ playerid ] = 100.0;
SetPlayerHealth( playerid, -1 );
}

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@ -0,0 +1,65 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: anticheat/proaim.pwn
* Purpose: silent aimbot detection
*/
/* ** Macros ** */
#define ac_GetDistanceBetweenPoints(%0,%1,%2,%3,%4,%6) \
(VectorSize(%0-%3,%1-%4,%2-%6))
/* ** Variables ** */
static stock
p_silentAimbotLastCalled [ MAX_PLAYERS ]
;
/* ** Functions ** */
stock AC_CheckForSilentAimbot( playerid, hittype, hitid )
{
static
Float: fVictimX, Float: fVictimY, Float: fVictimZ,
Float: fCameraX, Float: fCameraY, Float: fCameraZ,
Float: fVectorX, Float: fVectorY, Float: fVectorZ,
Float: fHitPosX, Float: fHitPosY, Float: fHitPosZ
;
if( hittype == BULLET_HIT_TYPE_PLAYER && IsPlayerConnected( hitid ) && ! IsPlayerNPC( hitid ) )
{
GetPlayerPos( hitid, fVictimX, fVictimY, fVictimZ );
GetPlayerCameraPos( playerid, fCameraX, fCameraY, fCameraZ );
GetPlayerCameraFrontVector( playerid, fVectorX, fVectorY, fVectorZ );
GetPlayerLastShotVectors( playerid, fHitPosX, fHitPosY, fHitPosZ, fHitPosX, fHitPosY, fHitPosZ );
//printf("%f = %f, %f = %f, %f = %f\n", fX + fVictimX, fHitPosX, fY + fVictimY, fHitPosY, fZ + fVictimZ, fHitPosZ );
fCameraX += 4.0 * fVectorX;
fCameraY += 4.0 * fVectorY;
fCameraZ += 4.0 * fVectorZ;
new Float: fCamera = ac_GetDistanceBetweenPoints( fHitPosX, fHitPosY, fHitPosZ, fCameraX, fCameraY, fCameraZ );
new Float: fRadius = ac_GetDistanceBetweenPoints( fHitPosX, fHitPosY, fHitPosZ, fVictimX, fVictimY, fVictimZ );
new Float: fPlayerDis = GetPlayerDistanceFromPoint( playerid, fVictimX, fVictimY, fVictimZ );
if( GetPlayerSurfingVehicleID( playerid ) == INVALID_VEHICLE_ID && GetPlayerSurfingVehicleID( hitid ) == INVALID_VEHICLE_ID && !IsPlayerInAnyVehicle( hitid ) )
{
new
Float: fHitPacketLoss = NetStats_PacketLossPercent( hitid ),
Float: fOwnPacketLoss = NetStats_PacketLossPercent( playerid ),
iLastUpdateInterval = GetTickCount( ) - AC_GetLastUpdateTime( hitid ) // AFK Check
;
if( fCamera < 1.20 && fPlayerDis > 4.0 && fPlayerDis < 300.0 && fRadius > 4.0 && fOwnPacketLoss < 0.8 && fHitPacketLoss < 0.8 && iLastUpdateInterval < 3000 ) {
new
iTicks = GetTickCount( );
if( iTicks - p_silentAimbotLastCalled[ playerid ] <= 5000 ) {
printf("[PRO-AIM] Detected %d - last %dms", playerid, iTicks - p_silentAimbotLastCalled[ playerid ]);
CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_PROAIM, 0 );
}
p_silentAimbotLastCalled[ playerid ] = iTicks;
}
}
}
}

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/*
* Irresistible Gaming (c) 2018
* Developed by JernejL, Lorenc Pekaj
* Module: anticheat/hitpoints.inc
* Purpose: detects abnormal vehicle entering
*/
/* ** Variables ** */
enum E_PLAYER_REMOTEJACK
{
Float: E_LAST_X, Float: E_LAST_Y, Float: E_LAST_Z,
E_LAST_VEH
};
static stock
p_remoteJackData [ MAX_PLAYERS ] [ E_PLAYER_REMOTEJACK ]
;
/* ** Hooks ** */
stock AC_RJ_PutPlayerInVehicle( playerid, vehicleid, seatid )
{
p_remoteJackData[ playerid ] [ E_LAST_VEH ] = vehicleid;
return PutPlayerInVehicle( playerid, vehicleid, seatid );
}
#if defined _ALS_PutPlayerInVehicle
#undef PutPlayerInVehicle
#else
#define _ALS_PutPlayerInVehicle
#endif
#define PutPlayerInVehicle AC_RJ_PutPlayerInVehicle
/* ** Functions ** */
stock AC_CheckPlayerRemoteJacking( playerid )
{
new iVehicle = GetPlayerVehicleID( playerid );
if( !IsPlayerInAnyVehicle( playerid ) )
GetPlayerPos( playerid, p_remoteJackData[ playerid ] [ E_LAST_X ], p_remoteJackData[ playerid ] [ E_LAST_Y ], p_remoteJackData[ playerid ] [ E_LAST_Z ] );
if( ( iVehicle != p_remoteJackData[ playerid ] [ E_LAST_VEH ] ) && ( iVehicle != 0 ) && ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) )
{
new
Float: fDistance = GetVehicleDistanceFromPoint( iVehicle, p_remoteJackData[ playerid ] [ E_LAST_X ], p_remoteJackData[ playerid ] [ E_LAST_Y ], p_remoteJackData[ playerid ] [ E_LAST_Z ] ),
Float: fOffset = 10.0
;
if( ( GetVehicleModel( iVehicle ) == 577 ) || ( GetVehicleModel( iVehicle ) == 592 )) fOffset = 25.0; // Andromanda | AT-400
if( fDistance > fOffset )
CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_REMOTE_JACK, 0 );
GetPlayerPos( playerid, p_remoteJackData[ playerid ] [ E_LAST_X ], p_remoteJackData[ playerid ] [ E_LAST_Y ], p_remoteJackData[ playerid ] [ E_LAST_Z ] );
p_remoteJackData[ playerid ] [ E_LAST_VEH ] = iVehicle;
}
return 1;
}

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: anticheat/weapon.inc
* Purpose: server sided weapon system
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#if !defined MAX_CLASSES
#define MAX_CLASSES ( 300 )
#endif
#if !defined AC_MAX_WEAPONS
#define AC_MAX_WEAPONS ( 55 )
#endif
/* ** Variables ** */
enum E_CLASS_DATA {
E_WEAPONS[ 3 ]
};
static stock
mAvailableSpawns [ MAX_CLASSES ] [ E_CLASS_DATA ],
bool: p_PlayerHasWeapon [ MAX_PLAYERS ] [ AC_MAX_WEAPONS char ],
p_SelectedClassID [ MAX_PLAYERS ],
p_PlayerWeaponUpdateTime [ MAX_PLAYERS ],
p_CurrentArmedWeapon [ MAX_PLAYERS char ],
Iterator: classes < MAX_CLASSES >
;
/* ** Callback Hooks ** */
hook OnPlayerConnect( playerid ) {
if ( 0 <= playerid < MAX_PLAYERS ) {
for ( new i = 0; i < AC_MAX_WEAPONS; i++ ) {
p_PlayerHasWeapon[ playerid ] { i } = false;
}
}
return 1;
}
hook OnPlayerDeath( playerid, killerid, reason )
{
if ( 0 <= playerid < MAX_PLAYERS ) {
p_PlayerWeaponUpdateTime[ playerid ] = GetTickCount( ) + 2000;
}
return 1;
}
hook OnPlayerSpawn( playerid )
{
if ( 0 <= playerid < MAX_PLAYERS )
{
for ( new i = 0; i < 3; i++ )
{
new
weaponid = mAvailableSpawns[ p_SelectedClassID[ playerid ] ] [ E_WEAPONS ] [ i ];
if( weaponid != -1 && weaponid < AC_MAX_WEAPONS ) {
p_PlayerHasWeapon[ playerid ] { weaponid } = true;
}
}
p_PlayerWeaponUpdateTime[ playerid ] = GetTickCount( ) + 2000;
}
return 1;
}
hook OnPlayerStateChange( playerid, newstate, oldstate ) // Weapon Hacks - credits to wups
{
if ( 0 <= playerid < MAX_PLAYERS )
{
if( newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER )
{
switch ( GetVehicleModel( GetPlayerVehicleID( playerid ) ) )
{
case 457:
p_PlayerHasWeapon[ playerid ] { 2 } = true;
case 592, 577, 511, 512, 520, 593, 553, 476, 519, 460, 513, 548, 425, 417, 487, 488, 497, 563, 447, 469, 539:
p_PlayerHasWeapon[ playerid ] { 46 } = true;
case 596, 597, 598, 599:
p_PlayerHasWeapon[ playerid ] { 25 } = true;
}
}
}
return 1;
}
hook OnPlayerExitVehicle( playerid, vehicleid )
{
if ( 0 <= playerid < MAX_PLAYERS )
{
switch( GetVehicleModel( vehicleid ) ) // Weapon Hacks - credits to wups
{
case 457:
p_PlayerHasWeapon[ playerid ] { 2 } = true;
case 592, 577, 511, 512, 520, 593, 553, 476, 519, 460, 513, 548, 425, 417, 487, 488, 497, 563, 447, 469, 539:
p_PlayerHasWeapon[ playerid ] { 46 } = true;
case 596, 597, 598, 599:
p_PlayerHasWeapon[ playerid ] { 25 } = true;
}
}
return 1;
}
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
if( !IsPlayerNPC( playerid ) )
{
if ( ( newkeys & KEY_FIRE ) && AC_IsPlayerSpawned( playerid ) ) {
new iWeapon = GetPlayerWeapon( playerid );
new iTickCount = GetTickCount( );
if ( iTickCount > p_PlayerWeaponUpdateTime[ playerid ] && 0 <= iWeapon < AC_MAX_WEAPONS )
{
if( !p_PlayerHasWeapon[ playerid ] { iWeapon } && ( iWeapon != 0 && iWeapon != 40 ) && ! ( IsPlayerInAnyVehicle( playerid ) && p_CurrentArmedWeapon{ playerid } != iWeapon ) ) {
CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_WEAPON, iWeapon );
// printf("[weapon] %d seems to weapon hack (weapon id %d).", playerid, iWeapon );
}
}
}
}
return 1;
}
hook OnPlayerPickUpDynPickup( playerid, pickupid ) {
if ( 0 <= playerid < MAX_PLAYERS && GetGVarType( "ac_WeaponPickup", pickupid ) != GLOBAL_VARTYPE_NONE ) {
p_PlayerHasWeapon[ playerid ] { GetGVarInt( "ac_WeaponPickup", pickupid ) } = true;
}
return 1;
}
hook OnPlayerRequestClass( playerid, classid ) {
if ( 0 <= playerid < MAX_PLAYERS ) {
p_SelectedClassID[ playerid ] = classid;
}
return 1;
}
/* ** Function Hooks ** */
// Function Hook (GivePlayerWeapon)
stock AC_GivePlayerWeapon( playerid, weaponid, ammo )
{
p_PlayerWeaponUpdateTime[ playerid ] = GetTickCount( ) + 2000;
if( 0 <= weaponid < AC_MAX_WEAPONS ) {
p_PlayerHasWeapon[ playerid ] { weaponid } = true;
p_CurrentArmedWeapon{ playerid } = weaponid;
}
return GivePlayerWeapon( playerid, weaponid, ammo );
}
#if defined _ALS_GivePlayerWeapon
#undef GivePlayerWeapon
#else
#define _ALS_GivePlayerWeapon
#endif
#define GivePlayerWeapon AC_GivePlayerWeapon
// Function Hook (SetPlayerArmedWeapon)
stock AC_SetPlayerArmedWeapon( playerid, weaponid )
{
if ( 0 <= weaponid <= AC_MAX_WEAPONS && p_CurrentArmedWeapon{ playerid } != weaponid ) {
p_PlayerWeaponUpdateTime[ playerid ] = GetTickCount( ) + 2000;
p_CurrentArmedWeapon{ playerid } = weaponid;
}
return SetPlayerArmedWeapon( playerid, weaponid );
}
#if defined _ALS_SetPlayerArmedWeapon
#undef SetPlayerArmedWeapon
#else
#define _ALS_SetPlayerArmedWeapon
#endif
#define SetPlayerArmedWeapon AC_SetPlayerArmedWeapon
// Function Hook (ResetPlayerWeapons)
stock AC_ResetPlayerWeapons( playerid )
{
p_PlayerWeaponUpdateTime[ playerid ] = GetTickCount( ) + 2000;
for ( new i = 0; i < AC_MAX_WEAPONS; i++ )
p_PlayerHasWeapon[ playerid ] { i } = false;
return ResetPlayerWeapons( playerid );
}
#if defined _ALS_ResetPlayerWeapons
#undef ResetPlayerWeapons
#else
#define _ALS_ResetPlayerWeapons
#endif
#define ResetPlayerWeapons AC_ResetPlayerWeapons
// Function Hook (SetSpawnInfo)
stock AC_SetSpawnInfo( playerid, team, skin, Float: x, Float: y, Float: z, Float: Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo )
{
if ( weapon1 != -1 && weapon1 < AC_MAX_WEAPONS ) p_PlayerHasWeapon[ playerid ] { weapon1 } = true;
if ( weapon2 != -1 && weapon2 < AC_MAX_WEAPONS ) p_PlayerHasWeapon[ playerid ] { weapon2 } = true;
if ( weapon3 != -1 && weapon3 < AC_MAX_WEAPONS ) p_PlayerHasWeapon[ playerid ] { weapon3 } = true;
return SetSpawnInfo( playerid, team, skin, x, y, z, Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo );
}
#if defined _ALS_SetSpawnInfo
#undef SetSpawnInfo
#else
#define _ALS_SetSpawnInfo
#endif
#define SetSpawnInfo AC_SetSpawnInfo
// Function Hook (AddPlayerClass)
stock AC_AddPlayerClass( skin, Float: x, Float: y, Float: z, Float: Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo )
{
new
classid = Iter_Free(classes);
if( classid != -1 )
{
mAvailableSpawns[ classid ] [ E_WEAPONS ] [ 0 ] = weapon1;
//mAvailableSpawns[ classid ] [ E_WEAPONS_AMMO ] [ 0 ] = static_cast<int>(params[7]);
mAvailableSpawns[ classid ] [ E_WEAPONS ] [ 1 ] = weapon2;
//mAvailableSpawns[ classid ] [ E_WEAPONS_AMMO ] [ 1 ] = static_cast<int>(params[9]);
mAvailableSpawns[ classid ] [ E_WEAPONS ] [ 2 ] = weapon3;
//mAvailableSpawns[ classid ] [ E_WEAPONS_AMMO ] [ 2 ] = static_cast<int>(params[11]);
Iter_Add(classes, classid);
}
return AddPlayerClass( skin, x, y, z, Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo );
}
#if defined _ALS_AddPlayerClass
#undef AddPlayerClass
#else
#define _ALS_AddPlayerClass
#endif
#define AddPlayerClass AC_AddPlayerClass
// Function Hook (AddPlayerClass)
stock AC_AddPlayerClassEx( teamid, skin, Float:x, Float:y, Float:z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo )
{
new
classid = Iter_Free(classes);
if( classid != -1 )
{
mAvailableSpawns[ classid ] [ E_WEAPONS ] [ 0 ] = weapon1;
//mAvailableSpawns[ classid ] [ E_WEAPONS_AMMO ] [ 0 ] = static_cast<int>(params[7]);
mAvailableSpawns[ classid ] [ E_WEAPONS ] [ 1 ] = weapon2;
//mAvailableSpawns[ classid ] [ E_WEAPONS_AMMO ] [ 1 ] = static_cast<int>(params[9]);
mAvailableSpawns[ classid ] [ E_WEAPONS ] [ 2 ] = weapon3;
//mAvailableSpawns[ classid ] [ E_WEAPONS_AMMO ] [ 2 ] = static_cast<int>(params[11]);
Iter_Add(classes, classid);
}
return AddPlayerClassEx( teamid, skin, x, y, z, Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo )
}
#if defined _ALS_AddPlayerClassEx
#undef AddPlayerClassEx
#else
#define _ALS_AddPlayerClassEx
#endif
#define AddPlayerClassEx AC_AddPlayerClassEx
// Function Hook (CreateDynamicPickup)
stock AC_CreateDynamicPickup( modelid, type, Float: x, Float: y, Float: z, worldid = -1, interiorid = -1, playerid = -1, Float: streamdistance = 100.0 )
{
new
id = CreateDynamicPickup( modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance );
if( type == 2 || type == 3 || type == 15 || type == 22 )
{
for( new i = 0; i < AC_MAX_WEAPONS; i ++ )
if( GetWeaponModel( i ) == modelid )
SetGVarInt( "ac_WeaponPickup", i, id );
}
return id;
}
#if defined _ALS_CreateDynamicPickup
#undef CreateDynamicPickup
#else
#define _ALS_CreateDynamicPickup
#endif
#define CreateDynamicPickup AC_CreateDynamicPickup

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/*
* Irresistible Gaming (c) 2018
* Developed by Gammix
* Module: attachments.inc
* Purpose:
* - This include fixes the attachments bug, which is expierenced while zooming with snipers, camera, RPGs..
* - The attached object info now can be retrieved from GetPlayerAttachedObject
* - This include also restores player attachments on Spawn, so they will remain!
* - Disconnect fix; Destroys the attachments on Disconnect.
*/
/* ** Defines ** */
#define att_modelid (0)
#define att_bone (1)
#define att_offset_x (2)
#define att_offset_y (3)
#define att_offset_z (4)
#define att_rot_x (5)
#define att_rot_y (6)
#define att_rot_z (7)
#define att_scale_x (8)
#define att_scale_y (9)
#define att_scale_z (10)
#define att_color_1 (11)
#define att_color_2 (12)
#define att_used (13)
/* ** Variables ** */
new g_AttachmentData[][45] =
{
"att_modelid",
"att_bone",
"att_offset_x",
"att_offset_y",
"att_offset_z",
"att_rot_x",
"att_rot_y",
"att_rot_z",
"att_scale_x",
"att_scale_y",
"att_scale_z",
"att_color_1",
"att_color_2",
"att_used"
};
/* ** Functions ** */
stock static ATT_SetInt(playerid, index, type, val)
{
new
s_String[45]
;
format(s_String, sizeof(s_String), "%i_%s", index, g_AttachmentData[type]);
return SetPVarInt(playerid, s_String, val);
}
stock static ATT_GetInt(playerid, index, type)
{
new
s_String[45]
;
format(s_String, sizeof(s_String), "%i_%s", index, g_AttachmentData[type]);
return GetPVarInt(playerid, s_String);
}
stock static ATT_SetFloat(playerid, index, type, Float:val)
{
new
s_String[45]
;
format(s_String, sizeof(s_String), "%i_%s", index, g_AttachmentData[type]);
return SetPVarFloat(playerid, s_String, val);
}
stock static Float:ATT_GetFloat(playerid, index, type)
{
new
s_String[45]
;
format(s_String, sizeof(s_String), "%i_%s", index, g_AttachmentData[type]);
return GetPVarFloat(playerid, s_String);
}
/* ** Hooks ** */
public OnPlayerSpawn(playerid)
{
for(new i; i < MAX_PLAYER_ATTACHED_OBJECTS; i++)
{
if(ATT_GetInt(playerid, i, att_used))
{
SetPlayerAttachedObject( playerid,
i,
ATT_GetInt(playerid, i, att_modelid),
ATT_GetInt(playerid, i, att_bone),
ATT_GetFloat(playerid, i, att_offset_x),
ATT_GetFloat(playerid, i, att_offset_y),
ATT_GetFloat(playerid, i, att_offset_z),
ATT_GetFloat(playerid, i, att_rot_x),
ATT_GetFloat(playerid, i, att_rot_y),
ATT_GetFloat(playerid, i, att_rot_z),
ATT_GetFloat(playerid, i, att_scale_x),
ATT_GetFloat(playerid, i, att_scale_y),
ATT_GetFloat(playerid, i, att_scale_z),
ATT_GetInt(playerid, i, att_color_1),
ATT_GetInt(playerid, i, att_color_2)
);
}
}
#if defined ATT_OnPlayerSpawn
return ATT_OnPlayerSpawn(playerid);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerSpawn
#undef OnPlayerSpawn
#else
#define _ALS_OnPlayerSpawn
#endif
#define OnPlayerSpawn ATT_OnPlayerSpawn
#if defined ATT_OnPlayerSpawn
forward ATT_OnPlayerSpawn(playerid);
#endif
public OnPlayerConnect(playerid)
{
for(new i; i < MAX_PLAYER_ATTACHED_OBJECTS; i++)
{
ATT_SetInt(playerid, i, att_used, false);
}
#if defined ATT_OnPlayerConnect
return ATT_OnPlayerConnect(playerid);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect ATT_OnPlayerConnect
#if defined ATT_OnPlayerConnect
forward ATT_OnPlayerConnect(playerid);
#endif
public OnPlayerDisconnect(playerid, reason)
{
for(new i; i < MAX_PLAYER_ATTACHED_OBJECTS; i++)
{
ATT_SetInt(playerid, i, att_used, false);
if(IsPlayerAttachedObjectSlotUsed(playerid, i))
{
RemovePlayerAttachedObject(playerid, i);
}
}
#if defined ATT_OnPlayerDisconnect
return ATT_OnPlayerDisconnect(playerid, reason);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect ATT_OnPlayerDisconnect
#if defined ATT_OnPlayerDisconnect
forward ATT_OnPlayerDisconnect(playerid, reason);
#endif
#if ! defined HOLDING
#define HOLDING(%0) ((newkeys & (%0)) == (%0))
#endif
#if ! defined RELEASED
#define RELEASED(%0) (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
#endif
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if ( ! IsPlayerNPC( playerid ) )
{
if (HOLDING(128))
{
switch (GetPlayerWeapon(playerid))
{
case WEAPON_SNIPER, WEAPON_ROCKETLAUNCHER, WEAPON_HEATSEEKER, WEAPON_CAMERA:
{
for (new i; i < MAX_PLAYER_ATTACHED_OBJECTS; i++)
{
if (IsPlayerAttachedObjectSlotUsed(playerid, i) &&
ATT_GetInt(playerid, i, att_used))
{
RemovePlayerAttachedObject(playerid, i);
}
}
}
}
}
if(RELEASED(128))
{
for (new i; i < MAX_PLAYER_ATTACHED_OBJECTS; i++)
{
if (! IsPlayerAttachedObjectSlotUsed(playerid, i) &&
ATT_GetInt(playerid, i, att_used))
{
SetPlayerAttachedObject( playerid,
i,
ATT_GetInt(playerid, i, att_modelid),
ATT_GetInt(playerid, i, att_bone),
ATT_GetFloat(playerid, i, att_offset_x),
ATT_GetFloat(playerid, i, att_offset_y),
ATT_GetFloat(playerid, i, att_offset_z),
ATT_GetFloat(playerid, i, att_rot_x),
ATT_GetFloat(playerid, i, att_rot_y),
ATT_GetFloat(playerid, i, att_rot_z),
ATT_GetFloat(playerid, i, att_scale_x),
ATT_GetFloat(playerid, i, att_scale_y),
ATT_GetFloat(playerid, i, att_scale_z),
ATT_GetInt(playerid, i, att_color_1),
ATT_GetInt(playerid, i, att_color_2)
);
}
}
}
}
#if defined ATT_OnPlayerKeyStateChange
return ATT_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerKeyStateChange
#undef OnPlayerKeyStateChange
#else
#define _ALS_OnPlayerKeyStateChange
#endif
#define OnPlayerKeyStateChange ATT_OnPlayerKeyStateChange
#if defined ATT_OnPlayerKeyStateChange
forward ATT_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
#endif
public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
{
ATT_SetInt(playerid, index, att_modelid, modelid);
ATT_SetInt(playerid, index, att_bone, boneid);
ATT_SetFloat(playerid, index, att_offset_x, fOffsetX);
ATT_SetFloat(playerid, index, att_offset_y, fOffsetY);
ATT_SetFloat(playerid, index, att_offset_z, fOffsetZ);
ATT_SetFloat(playerid, index, att_rot_x, fRotX);
ATT_SetFloat(playerid, index, att_rot_y, fRotY);
ATT_SetFloat(playerid, index, att_rot_z, fRotZ);
ATT_SetFloat(playerid, index, att_scale_x, fScaleX);
ATT_SetFloat(playerid, index, att_scale_y, fScaleY);
ATT_SetFloat(playerid, index, att_scale_z, fScaleZ);
#if defined ATT_OnPlayerEditAttachedObject
return ATT_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerEditAttachedObject
#undef OnPlayerEditAttachedObject
#else
#define _ALS_OnPlayerEditAttachedObject
#endif
#define OnPlayerEditAttachedObject ATT_OnPlayerEditAttachedObject
#if defined ATT_OnPlayerEditAttachedObject
forward ATT_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ);
#endif
stock ATT_SetPlayerAttachedObject(playerid, index, modelid, bone, Float:fOffsetX = 0.0, Float:fOffsetY = 0.0, Float:fOffsetZ = 0.0, Float:fRotX = 0.0, Float:fRotY = 0.0, Float:fRotZ = 0.0, Float:fScaleX = 1.0, Float:fScaleY = 1.0, Float:fScaleZ = 1.0, materialcolor1 = 0, materialcolor2 = 0)
{
if(SetPlayerAttachedObject(playerid, index, modelid, bone, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ, materialcolor1, materialcolor2))
{
ATT_SetInt(playerid, index, att_modelid, modelid);
ATT_SetInt(playerid, index, att_bone, bone);
ATT_SetFloat(playerid, index, att_offset_x, fOffsetX);
ATT_SetFloat(playerid, index, att_offset_y, fOffsetY);
ATT_SetFloat(playerid, index, att_offset_z, fOffsetZ);
ATT_SetFloat(playerid, index, att_rot_x, fRotX);
ATT_SetFloat(playerid, index, att_rot_y, fRotY);
ATT_SetFloat(playerid, index, att_rot_z, fRotZ);
ATT_SetFloat(playerid, index, att_scale_x, fScaleX);
ATT_SetFloat(playerid, index, att_scale_y, fScaleY);
ATT_SetFloat(playerid, index, att_scale_z, fScaleZ);
ATT_SetInt(playerid, index, att_color_1, materialcolor1);
ATT_SetInt(playerid, index, att_color_2, materialcolor2);
ATT_SetInt(playerid, index, att_used, true);
return true;
}
return false;
}
#if defined _ALS_SetPlayerAttachedObject
#undef SetPlayerAttachedObject
#else
#define _ALS_SetPlayerAttachedObject
#endif
#define SetPlayerAttachedObject ATT_SetPlayerAttachedObject
stock GetPlayerAttachedObject(playerid, index, &modelid, &bone, &Float:fOffsetX, &Float:fOffsetY, &Float:fOffsetZ, &Float:fRotX, &Float:fRotY, &Float:fRotZ, &Float:fScaleX, &Float:fScaleY, &Float:fScaleZ, &materialcolor1, &materialcolor2)
{
if(gAttachment[playerid][index][att_used])
{
modelid = ATT_GetInt(playerid, i, att_modelid);
bone = ATT_GetInt(playerid, i, att_bone);
fOffsetX = ATT_GetFloat(playerid, i, att_offset_x);
fOffsetY = ATT_GetFloat(playerid, i, att_offset_y);
fOffsetZ = ATT_GetFloat(playerid, i, att_offset_z);
fRotX = ATT_GetFloat(playerid, i, att_rot_x);
fRotY = ATT_GetFloat(playerid, i, att_rot_y);
fRotZ = ATT_GetFloat(playerid, i, att_rot_z);
fScaleX = ATT_GetFloat(playerid, i, att_scale_x);
fScaleY = ATT_GetFloat(playerid, i, att_scale_y);
fScaleZ = ATT_GetFloat(playerid, i, att_scale_z);
materialcolor1 = ATT_GetInt(playerid, i, att_color_1);
materialcolor2 = ATT_GetInt(playerid, i, att_color_2);
return true;
}
return false;
}
stock ATT_RemovePlayerAttachedObject(playerid, index)
{
if(RemovePlayerAttachedObject(playerid, index))
{
ATT_SetInt(playerid, index, att_used, false);
return true;
}
return false;
}
#if defined _ALS_RemovePlayerAttachedObject
#undef RemovePlayerAttachedObject
#else
#define _ALS_RemovePlayerAttachedObject
#endif
#define RemovePlayerAttachedObject ATT_RemovePlayerAttachedObject
#undef att_modelid
#undef att_bone
#undef att_offset_x
#undef att_offset_y
#undef att_offset_z
#undef att_rot_x
#undef att_rot_y
#undef att_rot_z
#undef att_scale_x
#undef att_scale_y
#undef att_scale_z
#undef att_color_1
#undef att_color_2
#undef att_used

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module:
* Purpose:
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
/* ** Variables ** */
/* ** Hooks ** */
/* ** Functions ** */

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: cities.inc
* Purpose: definitions of cities
*/
/* ** Configuration ** */
#define ENABLE_CITY_LV true
#define ENABLE_CITY_LS true
/* ** Definitions ** */
#define MAX_CITIES 3
#define CITY_SF 0
#define CITY_LV 1
#define CITY_LS 2
#define CITY_DESERTS 3
#define CITY_COUNTRY 4

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module:
* Purpose:
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Functions ** */
#define GetPlayerClass(%0) (p_Class[%0])
/* ** Definitions ** */
#define CLASS_CIVILIAN ( 0 )
#define CLASS_POLICE ( 1 )
#define CLASS_FIREMAN ( 2 )
#define CLASS_MEDIC ( 3 )
/* ** Variables ** */
stock const CLASS_NAMES [ ] [ ] = { "Civilian", "Police", "FBI", "Army", "CIA", "Paramedic", "Fireman" };
stock const CLASS_COLORS [ ] = { 0xC0C0C0FF, 0x3E7EFFFF, 0x0035FFFF, 0x954BFFFF, 0x191970FF, 0x4DFF4DFF, 0xA83434FF };
stock CLASS_CIVILIAN_RANGE [ 2 ];
stock CLASS_POLICE_RANGE [ 2 ];
stock CLASS_FBI_RANGE [ 2 ];
stock CLASS_CIA_RANGE [ 2 ];
stock CLASS_FIRE_RANGE [ 2 ];
stock CLASS_MEDIC_RANGE [ 2 ];
stock CLASS_ARMY_RANGE;
new p_Class [ MAX_PLAYERS ];

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: dialog_ids.inc
* Purpose:
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define DIALOG_REGISTER 1000
#define DIALOG_LOGIN 1001
#define DIALOG_JOB 1002
#define DIALOG_BOMB_SHOP 1003
#define DIALOG_NULL 1004
#define DIALOG_BANNED 1005
#define DIALOG_BANK_MENU 1006
#define DIALOG_BANK_WITHDRAW 1007
#define DIALOG_BANK_DEPOSIT 1008
#define DIALOG_BANK_INFO 1009
#define DIALOG_SHOP_MENU 1010
#define DIALOG_HOUSES 1011
#define DIALOG_CITY_HALL 1012
#define DIALOG_HOSPITAL 1013
#define DIALOG_HOUSE_CONFIG 1014
#define DIALOG_HOUSE_TITLE 1015
#define DIALOG_HOUSE_INTERIORS 1016
#define DIALOG_IC_MARKET 1017
#define DIALOG_VEHICLE_SPAWN 1018
#define DIALOG_ARENAS 1019
#define DIALOG_BOUGHT_VEH 1020
#define DIALOG_PERKS 1021
#define DIALOG_PERKS_P 1022
#define DIALOG_VIP 1023
#define DIALOG_PERKS_V 1024
#define DIALOG_DONATED 1025
#define DIALOG_VEHICLE_LOCATE 1026
#define DIALOG_GANG_COLOR 1027
#define DIALOG_GANG_COLOR_INPUT 1028
#define DIALOG_RADIO 1029
#define DIALOG_XPMARKET 1030
#define DIALOG_PAINTBALL 1031
#define DIALOG_GPS 1032
#define DIALOG_VIP_LOCKER 1033
#define DIALOG_AMMU 1034
#define DIALOG_GARAGE_INTERIORS 1035
#define DIALOG_GARAGE_INT_CONFIRM 1036
#define DIALOG_GANG_LIST 1037
#define DIALOG_LUMBERJACK 1038
#define DIALOG_FIGHTSTYLE 1039
#define DIALOG_TOYS_MAIN 1040
#define DIALOG_TOYS 1041
#define DIALOG_TOYS_BONE 1042
#define DIALOG_VIP_WEP 1043
#define DIALOG_VIP_WEP_SELECT 1044
#define DIALOG_GANG_LIST_RESPONSE 1045
#define DIALOG_CMDS 1046
#define DIALOG_CMDS_REDIRECT 1047
#define DIALOG_STATS 1048
#define DIALOG_STATS_REDIRECT 1049
#define DIALOG_VEHDEALER 1050
#define DIALOG_CP_MENU 1051
#define DIALOG_AMMU_BUY 1052
#define DIALOG_APARTMENTS 1053
#define DIALOG_APARTMENTS_BUY 1054
#define DIALOG_FLAT_CONFIG 1055
#define DIALOG_FLAT_CONTROL 1056
#define DIALOG_FLAT_TITLE 1057
#define DIALOG_BUSINESS_TERMINAL 1058
#define DIALOG_WEAPON_DEAL 1059
#define DIALOG_WEAPON_DEAL_BUY 1060
#define DIALOG_HOUSE_PW 1061
#define DIALOG_HOUSE_SET_PW 1062
#define DIALOG_HOUSE_WEAPONS 1063
#define DIALOG_HOUSE_WEAPONS_ADD 1064
#define DIALOG_BUSINESS_BUY 1065
#define DIALOG_FURNITURE 1066
#define DIALOG_FURNITURE_LIST 1067
#define DIALOG_FURNITURE_OPTION 1068
#define DIALOG_FURNITURE_ROTATION 1069
#define DIALOG_FURNITURE_MAN_SEL 1070
#define DIALOG_ONLINE_JOB 1071
#define DIALOG_ONLINE_JOB_R 1072
#define DIALOG_FURNITURE_CATEGORY 1073
#define DIALOG_SPAWN 1074
#define DIALOG_TRUNCATE_FURNITURE 1075
#define DIALOG_VEHDEALER_BUY 1076
#define DIALOG_VEHDEALER_OPTIONS 1077
#define DIALOG_HELP 1078
#define DIALOG_HELP_CATEGORY 1079
#define DIALOG_HELP_THREAD 1080
#define DIALOG_HELP_BACK 1081
#define DIALOG_RADIO_CUSTOM 1082
#define DIALOG_GPS_CITY 1083
#define DIALOG_SPAWN_CITY 1084
#define DIALOG_GATE 1085
#define DIALOG_GATE_EDIT 1086
#define DIALOG_GATE_OWNER 1087
#define DIALOG_GATE_OWNER_EDIT 1088
#define DIALOG_PAINTBALL_EDIT 1089
#define DIALOG_PAINTBALL_EDIT_VAL 1090
#define DIALOG_PAINTBALL_ARENAS 1091
#define DIALOG_PAINTBALL_WEP 1092
#define DIALOG_PAINTBALL_PW 1093
#define DIALOG_DONATED_PLATBRONZE 1094
#define DIALOG_SHOP_AMOUNT 1095
#define DIALOG_PAINTBALL_REFILL 1096
#define DIALOG_HOUSE_INT_CONFIRM 1098
#define DIALOG_TOYS_ITEMS 1099
#define DIALOG_TOYS_EDIT 1100
#define DIALOG_TOYS_BONE_EDIT 1101
#define DIALOG_TOYS_BUY 1102
#define DIALOG_TOYS_ITEMS_BUY 1103
#define DIALOG_UNBAN_CLASS 1104
#define DIALOG_GANG_BANK_WITHDRAW 1105
#define DIALOG_GANG_BANK_DEPOSIT 1106
#define DIALOG_GANG_BANK_INFO 1107
#define DIALOG_YOU_SURE_APART 1108
#define DIALOG_YOU_SURE_VIP 1109
#define DIALOG_CHANGENAME 1110
#define DIALOG_GANG_LIST_OPTIONS 1111
#define DIALOG_GANG_LIST_MEMBERS 1112
#define DIALOG_COMPONENTS_CATEGORY 1113
#define DIALOG_COMPONENTS 1114
#define DIALOG_COMPONENT_EDIT 1115
#define DIALOG_COMPONENT_EDIT_MENU 1116
#define DIALOG_COMPONENT_MENU 1117
#define DIALOG_DONATED_DIAGOLD 1118
#define DIALOG_LATEST_DONOR 1119
#define DIALOG_FINISHED_DONATING 1120
#define DIALOG_MODIFY_HITSOUND 1121
#define DIALOG_VIP_NOTE 1122
#define DIALOG_REGISTER_QUIT 1123
#define DIALOG_LOGIN_QUIT 1124
#define DIALOG_WEAPON_LOCKER 1125
#define DIALOG_WEAPON_LOCKER_BUY 1126
#define DIALOG_FEEDBACK 1127
#define DIALOG_IC_MARKET_2 1128
#define DIALOG_BUSINESS_CAR 1129
#define DIALOG_BUSINESS_HELI 1130
#define DIALOG_ACC_GUARD 1131
#define DIALOG_ACC_GUARD_EMAIL 1132
#define DIALOG_ACC_GUARD_MODE 1133
#define DIALOG_ACC_GUARD_CONFIRM 1134
#define DIALOG_ACC_GUARD_DEL_CANCEL 1135
#define DIALOG_RACE 1136
#define DIALOG_RACE_MODE 1137
#define DIALOG_RACE_FEE 1138
#define DIALOG_RACE_POS 1139
#define DIALOG_RACE_DISTANCE 1140
#define DIALOG_RACE_KICK 1141
#define DIALOG_RACE_DEST 1142
#define DIALOG_RACE_PRESELECT 1143
#define DIALOG_RACE_CUSTOM_DEST 1144
#define DIALOG_BUSINESS_SELL 1145
#define DIALOG_BUSINESS_NAME 1146
#define DIALOG_BUSINESS_ADD_MEMBER 1147
#define DIALOG_BUSINESS_MEMBERS 1148
#define DIALOG_BUSINESS_WITHDRAW 1149
#define DIALOG_BUSINESS_UPGRADES 1150
#define DIALOG_BUSINESSES 1151
#define DIALOG_CASINO_REWARDS 1152
#define DIALOG_AIRPORT 1153
#define DIALOG_CASINO_BAR 1154
#define DIALOG_ACC_EMAIL 1155
#define DIALOG_BUSINESS_SECURITY 1156
#define DIALOG_FACILITY_SPAWN 1157
#define DIALOG_IC_MARKET_3 1158
#define DIALOG_BUY_VIP 1159
#define DIALOG_TOYS_COLOR 1160
#define DIALOG_HIGHSCORES 1161
#define DIALOG_HIGHSCORES_BACK 1162
/* ** Hooks ** */
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
// make a confirmation/cancellation sound between dialogs
if ( response ) PlayerPlaySound( playerid, 1083, 0.0, 0.0, 0.0 ); // Confirmation sound
else PlayerPlaySound( playerid, 1084, 0.0, 0.0, 0.0 ); // Cancellation sound
// replace % with # in dialogs
if ( strlen( inputtext ) ) strreplacechar( inputtext, '%', '#' ); // The percentage injection crasher (critical)
return 1;
}

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: cnr\global.pwn
* Purpose: all global related variables (cnr)
*/
/* ** Variables ** */
new
g_redeemVipWait = 0,
g_TrolleyVehicles [ 5 ],
engine, lights, doors, bonnet, boot, objective, alarm, panels, tires,
g_RestoreRobberiesBribes = 0,
g_ServerUptime = 0,
rl_ServerUpdate = 0xFF,
rl_ZoneUpdate = 0xFF,
rl_AutoVehicleRespawner = 0xFF,
bool: g_adminSpawnedCar [ MAX_VEHICLES char ],
g_WorldClockSeconds = 0,
g_WorldDayCount = 0,
g_WorldWeather = 10,
g_LogsInStock = 0,
g_PingLimit = 1024,
g_circleall_CD = false,
g_randomMessageTick = 0,
log__Text [ 6 ][ 90 ],
szReportsLog [ 8 ][ 128 ],
szQuestionsLog [ 8 ][ 128 ],
bool: g_CommandLogging = false,
bool: g_DialogLogging = false,
szRules [ 3300 ],
g_BannedDrivebyWeapons [ ] =
{
24, 26, 27, 34, 33
},
bool: g_Debugging = false,
bool: g_Driveby = false,
bool: g_VipPrivateMsging = false,
bool: g_HappyHour = false,
Float: g_HappyHourRate = 0.0,
g_iTime = 0,
g_VehicleLastAttacker [ MAX_VEHICLES ] = { INVALID_PLAYER_ID, ... },
g_VehicleLastAttacked [ MAX_VEHICLES ],
g_TopDonorWall = INVALID_OBJECT_ID,
g_AlcatrazArea = -1
;

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: cnr\player.pwn
* Purpose: all player related variables (cnr)
*/
/* ** Variables ** */
new
bool: p_Spawned [ MAX_PLAYERS char ],
bool: p_PlayerLogged [ MAX_PLAYERS char ],
p_AccountID [ MAX_PLAYERS ],
p_AdminLevel [ MAX_PLAYERS ],
p_Job [ MAX_PLAYERS char ],
p_VIPJob [ MAX_PLAYERS char ],
bool: p_JobSet [ MAX_PLAYERS char ],
p_JailTime [ MAX_PLAYERS ],
p_AdminJailed [ MAX_PLAYERS char ],
p_JailTimer [ MAX_PLAYERS ],
bool: p_Jailed [ MAX_PLAYERS char ],
p_WantedLevel [ MAX_PLAYERS ],
bool: p_Tazed [ MAX_PLAYERS char ],
p_LastVehicle [ MAX_PLAYERS ] = { INVALID_VEHICLE_ID, ... },
bool: p_Cuffed [ MAX_PLAYERS char ],
p_CuffAbuseTimer [ MAX_PLAYERS ],
p_Cash [ MAX_PLAYERS ],
p_AntiRobSpam [ MAX_PLAYERS ],
p_AntiRapeSpam [ MAX_PLAYERS ],
bool: p_Tied [ MAX_PLAYERS char ],
p_Ropes [ MAX_PLAYERS ],
bool: p_Kidnapped [ MAX_PLAYERS char ],
bool: p_ToggledViewPM [ MAX_PLAYERS char ],
p_TicketTimestamp [ MAX_PLAYERS ],
p_TicketIssuer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_CheckpointEnterTick [ MAX_PLAYERS ],
bool: p_pausedToLoad [ MAX_PLAYERS char ],
bool: p_CantUseReport [ MAX_PLAYERS char ],
p_pausedToLoadTimer [ MAX_PLAYERS ],
p_BankMoney [ MAX_PLAYERS ],
p_OwnedHouses [ MAX_PLAYERS ],
p_OwnedVehicles [ MAX_PLAYERS ],
p_OwnedBusinesses [ MAX_PLAYERS ],
p_TrackingTimer [ MAX_PLAYERS ] = { -1, ... },
p_ContractedAmount [ MAX_PLAYERS ],
p_MetalMelter [ MAX_PLAYERS ],
p_Kills [ MAX_PLAYERS ],
p_Deaths [ MAX_PLAYERS ],
p_VIPLevel [ MAX_PLAYERS ],
p_XP [ MAX_PLAYERS ],
p_CureDealer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_CureTick [ MAX_PLAYERS ],
p_HealDealer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_HealTick [ MAX_PLAYERS ],
bool: p_Spectating [ MAX_PLAYERS char ],
bool: p_Muted [ MAX_PLAYERS char ],
bool: p_InfectedHIV [ MAX_PLAYERS char ],
p_InHouse [ MAX_PLAYERS ],
p_ExperienceHideTimer [ MAX_PLAYERS ],
p_AntiTextSpam [ MAX_PLAYERS ],
bool: p_BlockedPM [ MAX_PLAYERS ] [ MAX_PLAYERS ],
bool: p_inFBI [ MAX_PLAYERS char ],
bool: p_inArmy [ MAX_PLAYERS char ],
p_MutedTime [ MAX_PLAYERS ],
p_AntiCommandSpam [ MAX_PLAYERS ],
p_PmResponder [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
bool: justConnected [ MAX_PLAYERS char ],
p_BailOfferer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_DamageTDTimer [ MAX_PLAYERS ] = { -1, ... },
Text3D: p_InfoLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
p_InfoLabelString [ MAX_PLAYERS ] [ 32 ],
bool: p_inMovieMode [ MAX_PLAYERS char ],
bool: p_inCIA [ MAX_PLAYERS char ],
p_AntiEmpSpam [ MAX_PLAYERS ],
bool: p_inPaintBall [ MAX_PLAYERS char ],
p_Scissors [ MAX_PLAYERS ],
// p_TaxTime [ MAX_PLAYERS ],
bool: p_GPSToggled [ MAX_PLAYERS char ],
p_GPSTimer [ MAX_PLAYERS ] = { 0xFF, ... },
p_GPSLocation [ MAX_PLAYERS ],
p_GPSObject [ MAX_PLAYERS ] = { INVALID_OBJECT_ID, ... },
p_VIPArmourRedeem [ MAX_PLAYERS ],
p_VIPWeaponRedeem [ MAX_PLAYERS ],
p_VIPExpiretime [ MAX_PLAYERS ],
p_LastSkin [ MAX_PLAYERS ],
bool: p_MoneyBag [ MAX_PLAYERS char ],
p_CopBanned [ MAX_PLAYERS char ],
p_AntiEMP [ MAX_PLAYERS ],
p_FireDistanceTimer [ MAX_PLAYERS ] = { 0xFF, ... },
p_Warns [ MAX_PLAYERS ],
p_Wood [ MAX_PLAYERS ],
p_LumberjackDeliver [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_LumberjackReturn [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_LumberjackTimeElapsed [ MAX_PLAYERS ],
bool: p_StartedLumberjack [ MAX_PLAYERS char ],
p_Uptime [ MAX_PLAYERS ],
p_AchievementTimer [ MAX_PLAYERS ] = { 0xFF, ... },
bool: p_SecureWallet [ MAX_PLAYERS char ],
p_WeedGrams [ MAX_PLAYERS ],
p_WeedDealer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_WeedTick [ MAX_PLAYERS ],
p_WeedSellingGrams [ MAX_PLAYERS ],
p_Arrests [ MAX_PLAYERS ],
bool: p_AidsVaccine [ MAX_PLAYERS char ],
bool: p_CantUseAsk [ MAX_PLAYERS char ],
bool: p_AdminLog [ MAX_PLAYERS char ],
LastDeath [ MAX_PLAYERS ],
DeathSpam [ MAX_PLAYERS char ],
bool: p_beingSpectated [ MAX_PLAYERS ],
p_whomSpectating [ MAX_PLAYERS ],
bool: p_InAnimation [ MAX_PLAYERS char ],
p_AntiSaveStatsSpam [ MAX_PLAYERS ],
p_AntiMechFixSpam [ MAX_PLAYERS ],
p_AntiMechNosSpam [ MAX_PLAYERS ],
p_AntiMechEmpSpam [ MAX_PLAYERS ],
bool: p_GivingBlowjob [ MAX_PLAYERS char ],
bool: p_GettingBlowjob [ MAX_PLAYERS char ],
p_AntiBlowJobSpam [ MAX_PLAYERS ],
p_EntranceTickcount [ MAX_PLAYERS ],
p_VIPWep1 [ MAX_PLAYERS char ],
p_VIPWep2 [ MAX_PLAYERS char ],
p_VIPWep3 [ MAX_PLAYERS char ],
p_VIPWep_Modify [ MAX_PLAYERS char ],
p_BobbyPins [ MAX_PLAYERS ],
p_IncorrectLogins [ MAX_PLAYERS char ],
p_Robberies [ MAX_PLAYERS ],
p_ViewingStats [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_CarWarpTime [ MAX_PLAYERS ],
p_CarWarpVehicleID [ MAX_PLAYERS ],
p_AntiTextSpamCount [ MAX_PLAYERS char ],
Float: p_PlayerBuggerX [ MAX_PLAYERS ],
Float: p_PlayerBuggerY [ MAX_PLAYERS ],
Float: p_PlayerBuggerZ [ MAX_PLAYERS ],
p_DamageSpamTime [ MAX_PLAYERS ],
p_DamageSpamCount [ MAX_PLAYERS char ],
p_PingImmunity [ MAX_PLAYERS char ],
p_Fires [ MAX_PLAYERS ],
p_ApartmentEnter [ MAX_PLAYERS char ],
p_AntiTieSpam [ MAX_PLAYERS ],
p_RansomPlacer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_RansomAmount [ MAX_PLAYERS ],
p_LastDrovenPoliceVeh [ MAX_PLAYERS ] = { INVALID_VEHICLE_ID, ... },
Text3D: p_SpawnKillLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
p_AntiSpawnKill [ MAX_PLAYERS ],
bool: p_AntiSpawnKillEnabled [ MAX_PLAYERS char ],
p_HitsComplete [ MAX_PLAYERS ],
/*p_CopTutorial [ MAX_PLAYERS char ],
p_CopTutorialProgress [ MAX_PLAYERS char ],
p_CopTutorialTick [ MAX_PLAYERS ],*/
p_WeaponDealTick [ MAX_PLAYERS ],
p_WeaponDealer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_WeaponDealMenu [ MAX_PLAYERS char ],
p_WeaponLockerMenu [ MAX_PLAYERS char ],
bool: p_WeaponDealing [ MAX_PLAYERS char ],
p_BlowjobOfferer [ MAX_PLAYERS ],
p_BlowjobDealTick [ MAX_PLAYERS ],
p_LastEnteredEntrance [ MAX_PLAYERS ] = { -1, ... },
p_ViewingGangTalk [ MAX_PLAYERS ] = { -1, ... },
p_SearchedCountTick [ MAX_PLAYERS ],
p_SellingWeedTick [ MAX_PLAYERS ],
p_AntiKidnapSpam [ MAX_PLAYERS ],
//p_JoinTimestamp [ MAX_PLAYERS ],
p_PasswordedHouse [ MAX_PLAYERS ],
p_HouseWeaponAddSlot [ MAX_PLAYERS char ],
Text3D: p_AdminLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
bool: p_AdminOnDuty [ MAX_PLAYERS char ],
p_FurnitureCategory [ MAX_PLAYERS char ],
p_FurnitureRotAxis [ MAX_PLAYERS char ],
Float: p_ProgressStatus [ MAX_PLAYERS ],
bool: p_ProgressStarted [ MAX_PLAYERS char ],
p_HouseCrackingPW [ MAX_PLAYERS ],
p_PawnStoreExport [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_Burglaries [ MAX_PLAYERS ],
p_ArmyBanned [ MAX_PLAYERS char ],
//Text3D: p_DetainedLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
//bool: p_Detained [ MAX_PLAYERS char ],
//p_DetainedBy [ MAX_PLAYERS ],
p_BailTimestamp [ MAX_PLAYERS ],
p_AFKTime [ MAX_PLAYERS ],
bool: p_ClassSelection [ MAX_PLAYERS char ],
p_MiningExport [ MAX_PLAYERS ] = { 0xFFFF, ... },
Text3D: p_WeedLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
LastPickupTimestamp [ MAX_PLAYERS ],
PreviousPickupID [ MAX_PLAYERS ],
//p_LastAnimIndex [ MAX_PLAYERS ],
p_SpawningCity [ MAX_PLAYERS char ],
p_UsingRobberySafe [ MAX_PLAYERS ] = { -1, ... },
bool: p_CancelProgress [ MAX_PLAYERS char ],
p_LumberjackMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_PawnStoreMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_SpectateWeapons [ MAX_PLAYERS ] [ 13 ] [ 2 ],
bool: p_LeftCuffed [ MAX_PLAYERS char ],
p_LabelColor [ MAX_PLAYERS ] = { COLOR_GREY, ... },
p_RapidFireTickCount [ MAX_PLAYERS ],
p_RapidFireShots [ MAX_PLAYERS char ],
p_BulletInvulnerbility [ MAX_PLAYERS ],
p_ProgressUpdateTimer [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_DeathMessage [ MAX_PLAYERS ] [ 32 ],
p_ViewingInterior [ MAX_PLAYERS char ],
p_MethYielded [ MAX_PLAYERS ],
p_CarsJacked [ MAX_PLAYERS ],
p_BankBlown [ MAX_PLAYERS ],
p_JailsBlown [ MAX_PLAYERS ],
p_AntiExportCarSpam [ MAX_PLAYERS ],
p_AntiMechFlipSpam [ MAX_PLAYERS ],
bool: p_inAlcatraz [ MAX_PLAYERS char ],
Float: p_LastPickupPos [ MAX_PLAYERS ] [ 3 ],
Text3D: p_TiedLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
p_TiedBy [ MAX_PLAYERS ],
p_BlowjobPrice [ MAX_PLAYERS ],
p_DesyncTime [ MAX_PLAYERS ],
p_AnswerDelay [ MAX_PLAYERS ],
p_LastPlayerState [ MAX_PLAYERS char ],
p_RespondDelay [ MAX_PLAYERS ],
p_VisibleOnRadar [ MAX_PLAYERS ],
p_InGarage [ MAX_PLAYERS ] = { -1, ... },
p_WorkCooldown [ MAX_PLAYERS ],
p_AntiSpammyTS [ MAX_PLAYERS ],
p_TruckedCargo [ MAX_PLAYERS ],
p_KidnapImmunity [ MAX_PLAYERS ],
p_GangSplitProfits [ MAX_PLAYERS ],
Float: p_IrresistiblePoints [ MAX_PLAYERS ],
p_SafeHelperTimer [ MAX_PLAYERS ] = { -1, ... },
p_HouseOfferer [ MAX_PLAYERS ],
p_HouseOfferTicks [ MAX_PLAYERS ],
p_HouseSellingID [ MAX_PLAYERS ],
p_HouseSellingPrice [ MAX_PLAYERS ],
p_RansomTimestamp [ MAX_PLAYERS ],
p_QuitToAvoidTimestamp [ MAX_PLAYERS ],
p_TimeTiedAt [ MAX_PLAYERS ],
p_CopRefillTimestamp [ MAX_PLAYERS ],
p_AdminCommandPause [ MAX_PLAYERS ],
p_WeaponKills [ MAX_PLAYERS ] [ MAX_WEAPONS ],
p_forcedAnticheat [ MAX_PLAYERS ],
p_TiedAtTimestamp [ MAX_PLAYERS ],
bool: p_AutoSpin [ MAX_PLAYERS char ],
p_InBusiness [ MAX_PLAYERS ] = { -1, ... },
p_VehicleBringCooldown [ MAX_PLAYERS ],
p_Fireworks [ MAX_PLAYERS ],
p_ExplosiveBullets [ MAX_PLAYERS ],
bool: p_AddedEmail [ MAX_PLAYERS char ],
p_SpawningKey [ MAX_PLAYERS ] [ 4 ],
p_SpawningIndex [ MAX_PLAYERS ],
p_TazingImmunity [ MAX_PLAYERS ],
p_PlayerAltBind [ MAX_PLAYERS ] = { -1, ... },
p_PlayerAltBindTick [ MAX_PLAYERS ]
;

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: cnr\static\_cnr_static.pwn
* Purpose: encloses all static objects/vehicles/actors/entities (cnr)
*/
/* ** Includes ** */
#include "irresistible\cnr\static\actors.pwn"
#include "irresistible\cnr\static\server_vehicles.pwn"
#include "irresistible\cnr\static\removed_buildings.pwn"
#include "irresistible\cnr\static\server_objects.pwn"
#include "irresistible\cnr\static\player_objects.pwn"

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/*
* Irresistible Gaming 2018
* Developed by Lorenc Pekaj
* Module: actors.inc
* Purpose: hosts all actor related data
*/
/* ** Variables ** */
enum E_ACTOR_DATA
{
E_SKIN, Float: E_X, Float: E_Y, Float: E_Z, Float: E_RZ,
E_ANIM_LIB[ 32 ], E_ANIM_NAME[ 32 ], E_WORLD
};
new
g_actorData[ ] [ E_ACTOR_DATA ] =
{
// Class selection
{ 201, 236.283996, 86.777999, 1005.039978, 90.000000, "camera", "picstnd_take", 0 },
// SF Bank
// Guards
{ 71, -1440.9655, 835.5352, 984.7126, 269.2035, "COP_AMBIENT", "Coplook_loop", 23 },
{ 71, -1440.9685, 826.6669, 984.7126, 265.4997, "COP_AMBIENT", "Coplook_loop", 23 },
{ 71, -1424.5790, 851.7675, 984.7126, 180.9785, "COP_AMBIENT", "Coplook_loop", 23 },
{ 71, -1401.6161, 851.1558, 984.7126, 127.2859, "COP_AMBIENT", "Coplook_loop", 23 },
{ 71, -1416.0955, 809.6740, 984.7126, 354.1741, "COP_AMBIENT", "Coplook_loop", 23 },
{ 141, -1431.4342, 863.4650, 984.7126, 181.0019, "PED", "null", 23 },
{ 17, -1430.0829, 863.4651, 984.7126, 181.3152, "PED", "null", 23 },
{ 187, -1435.4611, 863.4647, 984.7126, 180.3752, "PED", "null", 23 },
{ 148, -1436.8112, 863.4647, 984.7126, 180.3752, "PED", "null", 23 },
{ 150, -1442.2074, 863.4650, 984.7126, 180.0619, "PED", "null", 23 },
{ 212, -1443.6598, 821.4652, 984.7126, 91.59120, "PED", "phone_talk", 23 },
{ 223, -1443.6616, 815.0886, 984.7126, 89.08450, "PED", "phone_talk", 23 },
{ 147, -1428.3524, 801.6654, 985.6592, 305.9136, "BEACH", "bather", 23 },
// SF-PD
{ 300, -1701.1313, 688.9130, 24.890, 82.99340, "COP_AMBIENT", "Coplook_loop", 0 },
{ 301, -1617.1761, 685.5781, 7.1875, 91.40680, "COP_AMBIENT", "Coplook_loop", 0 },
{ 307, -1572.4314, 657.5108, 7.1875, 269.4698, "COP_AMBIENT", "Coplook_loop", 0 },
// Supa Save
{ 211, -2405.9412, 767.1729, 1056.7056, 181.1096, "PED", "null", 1 },
{ 217, -2401.9216, 767.1737, 1056.7056, 180.4829, "PED", "null", 1 },
{ 211, -2397.9246, 767.1732, 1056.7056, 179.5429, "PED", "null", 1 },
{ 217, -2393.9060, 767.1729, 1056.7056, 177.6629, "PED", "null", 1 },
{ 211, -2389.9084, 767.1729, 1056.7056, 179.2296, "PED", "null", 1 },
{ 217, -2432.8936, 767.1730, 1056.7056, 179.2296, "PED", "null", 1 },
{ 211, -2436.9250, 767.1729, 1056.7056, 180.1696, "PED", "null", 1 },
{ 217, -2440.9246, 767.1728, 1056.7056, 181.1096, "PED", "null", 1 },
{ 211, -2444.9470, 767.1730, 1056.7056, 179.8563, "PED", "null", 1 },
{ 217, -2448.9636, 767.1729, 1056.7056, 179.8563, "PED", "null", 1 },
// Jizzy's
{ 256, -2654.1667, 1410.6729, 907.3886, 181.1924, "STRIP", "strip_A", 18 },
{ 257, -2671.1641, 1410.0186, 907.5703, 2.927600, "STRIP", "strip_C", 18 },
{ 87, -2675.1821, 1410.0433, 907.5703, 29.1581, "STRIP", "strip_b", 18 },
{ 244, -2677.6951, 1413.1705, 907.5763, 238.443, "STRIP", "strip_F", 18 },
{ 246, -2676.9360, 1408.1617, 907.5703, 93.0787, "STRIP", "strip_D", 18 },
{ 256, -2676.9358, 1404.9027, 907.5703, 84.9319, "STRIP", "strip_E", 18 },
{ 87, -2677.1584, 1416.1370, 907.5712, 134.102, "STRIP", "strip_G", 18 },
{ 244, -2670.4622, 1427.9211, 907.3604, 86.9676, "STRIP", "strip_E", 18 },
{ 258, -2671.5706, 1413.3748, 906.4609, 193.0993, "RIOT", "RIOT_shout", 18 },
{ 259, -2668.7529, 1413.0908, 906.4609, 137.5257, "RIOT", "RIOT_shout", 18 },
{ 296, -2675.0781, 1429.7128, 906.4609, 226.2898, "BLOWJOBZ", "BJ_STAND_LOOP_P", 18 },
{ 244, -2674.5938, 1429.1975, 906.4609, 48.86200, "BLOWJOBZ", "BJ_STAND_LOOP_W", 18 },
{ 24, -2675.8835, 1427.9740, 906.9243, 180.2610, "BEACH", "bather", 18 },
{ 221, -2656.4712, 1413.2327, 906.2734, 232.1765, "PAULNMAC", "wank_loop", 18 },
// Hobo
{ 137, -1519.9003, 678.79800, 7.459900, 14.7968, "BEACH", "ParkSit_M_loop", 0 }
}
;
stock initializeActors( )
{
for( new i = 0; i < sizeof( g_actorData ); i++ )
{
new
actorid = CreateDynamicActor( g_actorData[ i ] [ E_SKIN ], g_actorData[ i ] [ E_X ], g_actorData[ i ] [ E_Y ], g_actorData[ i ] [ E_Z ], g_actorData[ i ] [ E_RZ ] );
SetDynamicActorInvulnerable( actorid, true );
SetDynamicActorVirtualWorld( actorid, g_actorData[ i ] [ E_WORLD ] );
ApplyDynamicActorAnimation( actorid, g_actorData[ i ] [ E_ANIM_LIB ], g_actorData[ i ] [ E_ANIM_NAME ], 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( actorid, g_actorData[ i ] [ E_ANIM_LIB ], g_actorData[ i ] [ E_ANIM_NAME ], 4.1, 1, 1, 1, 1, 0 );
}
}

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/*
* Irresistible Gaming 2018
* Developed by Lorenc Pekaj
* Module: static_cnr\removed_buildings.inc
* Purpose: removed buildings data
*/
stock removeExcessiveBuildings( playerid )
{
RemoveBuildingForPlayer( playerid, 10149, -1696.0245, 1034.0981, 45.2109, 15.0 );
RemoveBuildingForPlayer( playerid, 10553, -2336.9297, -105.2891, 37.0000, 0.25 );
RemoveBuildingForPlayer( playerid, 10394, -2336.9297, -105.2891, 37.0000, 0.25 );
RemoveBuildingForPlayer( playerid, 708, -1975.5234, -130.6484, 29.5313, 0.25 );
RemoveBuildingForPlayer( playerid, 10938, -1909.5547, 497.21880, 25.7109, 0.25 );
RemoveBuildingForPlayer( playerid, 11144, -1909.5547, 497.21880, 25.7109, 0.25 );
RemoveBuildingForPlayer( playerid, 11163, -2110.8281, -27.35940, 36.9766, 0.25 );
RemoveBuildingForPlayer( playerid, 11092, -2110.8281, -27.35940, 36.9766, 0.25 );
RemoveBuildingForPlayer( playerid, 11102, -2102.9297, -16.05470, 36.4844, 0.25 );
RemoveBuildingForPlayer( playerid, 11372, -2076.4375, -107.9297, 36.9688, 0.25 );
RemoveBuildingForPlayer( playerid, 11014, -2076.4375, -107.9297, 36.9688, 0.25 );
RemoveBuildingForPlayer( playerid, 10158, -1954.2422, 1358.3672, 18.2031, 0.25 ); // Apartments.
RemoveBuildingForPlayer( playerid, 9950, -1954.2422, 1358.3672, 18.2031, 0.25 ); // Apartments.
RemoveBuildingForPlayer( playerid, 2744, 1721.6172, -1655.6641, 21.6641, 0.25 ); // V.I.P Lounge
RemoveBuildingForPlayer( playerid, 627, -2569.0781, 323.3125, 11.3594, 0.25 ); // Garden House
RemoveBuildingForPlayer( playerid, 626, -2575.1094, 323.3203, 11.6094, 0.25 );
RemoveBuildingForPlayer( playerid, 626, -2578.0703, 323.1016, 11.6094, 0.25 );
RemoveBuildingForPlayer( playerid, 626, -2579.6250, 323.3125, 11.6094, 0.25 );
RemoveBuildingForPlayer( playerid, 626, -2576.5859, 323.2109, 11.6094, 0.25 );
RemoveBuildingForPlayer( playerid, 627, -2567.4219, 323.7031, 11.3594, 0.25 );
RemoveBuildingForPlayer( playerid, 626, -2573.6328, 323.4297, 11.6094, 0.25 );
RemoveBuildingForPlayer( playerid, 638, -2579.9219, 328.2422, 10.2578, 0.25 );
RemoveBuildingForPlayer( playerid, 638, -2578.9141, 328.2344, 10.2578, 0.25 );
RemoveBuildingForPlayer( playerid, 638, -2577.9141, 328.2344, 10.2578, 0.25 );
RemoveBuildingForPlayer( playerid, 638, -2576.9063, 328.2266, 10.2578, 0.25 );
RemoveBuildingForPlayer( playerid, 638, -2575.8984, 328.2266, 10.2578, 0.25 );
RemoveBuildingForPlayer( playerid, 1480, -2570.2109, 331.2734, 10.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 627, -2567.8594, 331.3125, 11.3594, 0.25 );
RemoveBuildingForPlayer( playerid, 1480, -2572.2109, 332.0391, 10.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 1480, -2574.3906, 332.5391, 10.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 628, -2577.1875, 333.4375, 11.5547, 0.25 );
RemoveBuildingForPlayer( playerid, 628, -2579.5156, 331.7813, 11.5547, 0.25 );
RemoveBuildingForPlayer( playerid, 628, -2579.4688, 334.2578, 11.5547, 0.25 );
RemoveBuildingForPlayer( playerid, 640, -2561.4063, 305.1484, 15.6406, 0.25 );
RemoveBuildingForPlayer( playerid, 1418, -2559.7656, 302.2500, 15.6875, 0.25 );
RemoveBuildingForPlayer( playerid, 741, -2556.7656, 304.8047, 15.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 741, -2557.8047, 304.7344, 15.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 741, -2554.9922, 304.8984, 15.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 741, -2555.0859, 305.8984, 15.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 741, -2555.0781, 307.0469, 15.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 741, -2555.9141, 304.8672, 15.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 1418, -2556.2578, 301.9375, 15.6875, 0.25 );
RemoveBuildingForPlayer( playerid, 1479, -2563.6016, 327.3750, 10.9375, 0.25 );
RemoveBuildingForPlayer( playerid, 1458, -2560.3750, 323.2031, 15.1719, 0.25 );
RemoveBuildingForPlayer( playerid, 1479, -2560.4609, 314.8828, 16.3438, 0.25 );
RemoveBuildingForPlayer( playerid, 640, -2561.2031, 328.8125, 15.6406, 0.25 );
RemoveBuildingForPlayer( playerid, 640, -2555.1172, 315.7734, 15.6406, 0.25 );
RemoveBuildingForPlayer( playerid, 741, -2554.9531, 308.0313, 15.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 640, -2555.1094, 310.0469, 15.6406, 0.25 );
RemoveBuildingForPlayer( playerid, 625, -2553.7969, 325.4063, 15.8359, 0.25 );
RemoveBuildingForPlayer( playerid, 625, -2554.2266, 325.7422, 15.8359, 0.25 );
RemoveBuildingForPlayer( playerid, 625, -2553.7578, 328.8828, 15.8359, 0.25 ); //Garden Finish
RemoveBuildingForPlayer( playerid, 673, -2643.5547, 200.3984, 3.0625, 0.25 ); // Gunstore near Garden House objects
RemoveBuildingForPlayer( playerid, 774, -2643.8750, 204.0000, 3.3672, 0.25 );
RemoveBuildingForPlayer( playerid, 1446, -2646.0547, 205.3125, 4.1328, 0.25 );
RemoveBuildingForPlayer( playerid, 1446, -2639.0000, 207.6953, 4.1328, 0.25 );
RemoveBuildingForPlayer( playerid, 1446, -2643.6875, 207.6953, 4.1328, 0.25 ); // Gunstore near Garden House objects finish
RemoveBuildingForPlayer( playerid, 10605, -2550.1719, 54.5625, 14.3906, 0.25 ); // The Lost
RemoveBuildingForPlayer( playerid, 10447, -2550.1719, 54.5625, 14.3906, 0.25 ); // The Lost
RemoveBuildingForPlayer( playerid, 9861, -2724.3281, 1230.4375, 30.6953, 0.25 ); // Mining
RemoveBuildingForPlayer( playerid, 9864, -2724.3281, 1230.4375, 30.6953, 0.25 ); // Mining
RemoveBuildingForPlayer( playerid, 10182, -1786.8125, 1209.4219, 25.8359, 0.25 ); // Niels' garage
RemoveBuildingForPlayer( playerid, 3036, -2179.353, 661.232, 50.214, 1.0 ); // Chinatown gate
RemoveBuildingForPlayer( playerid, 16094, 191.1406, 1870.0391, 21.4766, 0.25 ); // Area 51
RemoveBuildingForPlayer( playerid, 9019, 2096.2031, 1286.0391, 11.4609, 0.25 ); // LV Tower
RemoveBuildingForPlayer( playerid, 14856, 198.4688, 168.6797, 1003.8984, 0.25 ); // LV-PD Jail
RemoveBuildingForPlayer( playerid, 14847, 246.2344, 117.8047, 1005.6094, 0.25 ); // SF-PD Jail
RemoveBuildingForPlayer( playerid, 2118, 960.8672, -45.6484, 1000.5234, 0.25 ); // Brothel - bugged table
RemoveBuildingForPlayer( playerid, 2024, 960.2500, -58.0625, 1000.3984, 0.25 ); // Brothel - bugged table
RemoveBuildingForPlayer( playerid, 1694, -2115.4453, 526.9141, 86.8594, 0.25 ); // Useless Antenna (La Costra Nosta Arntz)
RemoveBuildingForPlayer( playerid, 11391, -2056.2031, 158.5469, 29.0938, 0.25 ); // Train Station Garage
RemoveBuildingForPlayer( playerid, 11389, -2048.1172, 166.7188, 30.9766, 0.25 );
RemoveBuildingForPlayer( playerid, 11390, -2048.1797, 166.7188, 32.2266, 0.25 );
RemoveBuildingForPlayer( playerid, 11392, -2047.7578, 168.1406, 27.8828, 0.25 );
RemoveBuildingForPlayer( playerid, 11394, -2048.1641, 168.3125, 31.7344, 0.25 );
RemoveBuildingForPlayer( playerid, 11393, -2043.5156, 161.3438, 29.3359, 0.25 );
RemoveBuildingForPlayer( playerid, 11388, -2048.1797, 166.7188, 34.5156, 0.25 );
RemoveBuildingForPlayer( playerid, 11416, -2038.9297, 178.8047, 29.9375, 0.25 ); // End of Train Station Garage
RemoveBuildingForPlayer( playerid, 11223, -2049.1719, 250.3203, 33.0781, 0.25 ); // Lorenc Bank
RemoveBuildingForPlayer( playerid, 11226, -2049.1719, 250.3203, 29.3750, 0.25 ); // Lorenc Bank
RemoveBuildingForPlayer( playerid, 11043, -2194.3828, -96.2266, 46.0625, 0.25 ); // Niels' Garage
RemoveBuildingForPlayer( playerid, 11047, -2195.2969, -126.4063, 47.4141, 0.25 );
RemoveBuildingForPlayer( playerid, 10994, -2195.2969, -126.4063, 47.4141, 0.25 );
RemoveBuildingForPlayer( playerid, 10998, -2194.3828, -96.2266, 46.0625, 0.25 ); // End of Niels' Garage
RemoveBuildingForPlayer( playerid, 708, -2405.2109, -108.7266, 34.6328, 0.25 ); // Lumberjack
RemoveBuildingForPlayer( playerid, 708, -2386.6719, -85.6484, 34.6328, 0.25 ); // Lumberjack
RemoveBuildingForPlayer( playerid, 669, -2398.8047, -83.6563, 34.6172, 0.25 ); // Lumberjack
RemoveBuildingForPlayer( playerid, 14843, 266.3516, 81.1953, 1001.2813, 0.25 ); // LSPD
RemoveBuildingForPlayer( playerid, 730, 516.2109, -1326.3984, 14.7031, 0.25 ); // Grotti
RemoveBuildingForPlayer( playerid, 1266, 520.3516, -1307.0547, 29.6875, 0.25 );
RemoveBuildingForPlayer( playerid, 1261, 561.7422, -1256.1094, 22.0703, 0.25 );
RemoveBuildingForPlayer( playerid, 1268, 561.7813, -1262.3438, 30.6563, 0.25 );
RemoveBuildingForPlayer( playerid, 620, 507.5625, -1315.8594, 13.6250, 0.25 );
RemoveBuildingForPlayer( playerid, 6357, 505.0547, -1269.9375, 28.6875, 0.25 );
RemoveBuildingForPlayer( playerid, 1260, 520.3438, -1307.0625, 29.6797, 0.25 );
RemoveBuildingForPlayer( playerid, 1267, 561.7422, -1256.1094, 22.0703, 0.25 ); // Grotti End
RemoveBuildingForPlayer( playerid, 9671, -2719.0156, 861.2109, 72.1563, 0.25 ); // Paradiso home
RemoveBuildingForPlayer( playerid, 9510, -2719.0156, 861.2109, 72.1563, 0.25 );
RemoveBuildingForPlayer( playerid, 1337, -2718.1719, 872.1094, 70.3438, 0.25 );
RemoveBuildingForPlayer( playerid, 1337, -2720.5547, 872.3906, 70.3438, 0.25 ); // End paradiso home
RemoveBuildingForPlayer( playerid, 1419, -2659.1797, 887.3750, 79.4063, 50.0 ); // Paradiso fencing
RemoveBuildingForPlayer( playerid, 9939, -1951.6875, 660.0234, 89.5078, 0.25 ); // Zombotech lab
RemoveBuildingForPlayer( playerid, 10027, -1951.6875, 660.0234, 89.5078, 0.25 ); // Zombotech lab
RemoveBuildingForPlayer( playerid, 10258, -1688.1094, 1036.2734, 46.2031, 0.25 ); // Niels Garage Start
RemoveBuildingForPlayer( playerid, 10148, -1688.1094, 1036.2734, 46.2031, 0.25 ); // Niels Garage Finish
RemoveBuildingForPlayer( playerid, 2324, 0.0, 0.0, 0.0, 6666.0 ); // Gambling
RemoveBuildingForPlayer( playerid, 2325, 0.0, 0.0, 0.0, 6666.0 );
RemoveBuildingForPlayer( playerid, 2326, 0.0, 0.0, 0.0, 6666.0 );
RemoveBuildingForPlayer( playerid, 2327, 0.0, 0.0, 0.0, 6666.0 );
RemoveBuildingForPlayer( playerid, 2347, 0.0, 0.0, 0.0, 6666.0 );
RemoveBuildingForPlayer( playerid, 2348, 0.0, 0.0, 0.0, 6666.0 );
RemoveBuildingForPlayer( playerid, 2349, 0.0, 0.0, 0.0, 6666.0 ); // Gambling
RemoveBuildingForPlayer( playerid, 10558, -2730.4688, 72.3203, 5.3516, 0.25 ); // Unused garage door
RemoveBuildingForPlayer( playerid, 10150, -2162.0313, 654.6563, 53.3750, 0.25 ); // Unused garage door
RemoveBuildingForPlayer( playerid, 1227, -2717.9219, 77.9219, 4.0781, 5.0 ); // Bins at garage
RemoveBuildingForPlayer( playerid, 4080, 1787.1328, -1565.6797, 11.9688, 0.25 ); // Remove Static Buildings
RemoveBuildingForPlayer( playerid, 4000, 1787.1328, -1565.6797, 11.9688, 0.25 );
RemoveBuildingForPlayer( playerid, 5767, 1160.9609, -1180.5781, 70.4141, 0.25 );
RemoveBuildingForPlayer( playerid, 5964, 1160.9609, -1180.5781, 70.4141, 0.25 );
RemoveBuildingForPlayer( playerid, 10850, -1875.0234, -65.3281, 15.0625, 0.25 );
RemoveBuildingForPlayer( playerid, 10919, -1875.0234, -65.3281, 15.0625, 0.25 );
RemoveBuildingForPlayer( playerid, 11289, -1839.3281, -106.4531, 11.146, 0.25 ); // From remove Static Buildings
RemoveBuildingForPlayer( playerid, 1411, -1846.8516, -193.1797, 18.8516, 50.0 ); // Dope HQ
RemoveBuildingForPlayer( playerid, 985, 2497.4063, 2777.0703, 11.5313, 0.25 ); // K.A.C.C. Gates
RemoveBuildingForPlayer( playerid, 986, 2497.4063, 2769.1094, 11.5313, 0.25 ); // K.A.C.C. Gates
RemoveBuildingForPlayer( playerid, 8544, 2844.2500, 874.7188, 15.4453, 0.25 ); // Gal HQ LV
RemoveBuildingForPlayer( playerid, 8549, 2836.0938, 928.2813, 11.3672, 0.25 );
RemoveBuildingForPlayer( playerid, 8737, 2814.3438, 993.8438, 13.1406, 0.25 );
RemoveBuildingForPlayer( playerid, 8738, 2867.9766, 976.5078, 14.7422, 0.25 );
RemoveBuildingForPlayer( playerid, 8739, 2844.2500, 874.7188, 15.4453, 0.25 );
RemoveBuildingForPlayer( playerid, 8960, 2787.0000, 953.4375, 13.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 8961, 2797.6250, 885.4531, 13.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 8962, 2797.6250, 865.4063, 13.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 8963, 2885.5313, 919.2266, 13.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 1278, 2806.2109, 838.6094, 23.9297, 0.25 );
RemoveBuildingForPlayer( playerid, 1278, 2866.0313, 838.6094, 23.9297, 0.25 );
RemoveBuildingForPlayer( playerid, 1365, 2801.0703, 858.1016, 10.8516, 0.25 );
RemoveBuildingForPlayer( playerid, 1278, 2782.6641, 851.7656, 23.9297, 0.25 );
RemoveBuildingForPlayer( playerid, 1358, 2808.7969, 857.2031, 10.9297, 0.25 );
RemoveBuildingForPlayer( playerid, 1343, 2821.8750, 858.1875, 10.4844, 0.25 );
RemoveBuildingForPlayer( playerid, 1365, 2848.4844, 857.1797, 10.8516, 0.25 );
RemoveBuildingForPlayer( playerid, 1343, 2836.9531, 858.1953, 10.4844, 0.25 );
RemoveBuildingForPlayer( playerid, 1344, 2879.0859, 858.1563, 10.5391, 0.25 );
RemoveBuildingForPlayer( playerid, 1358, 2863.7891, 857.2031, 10.9297, 0.25 );
RemoveBuildingForPlayer( playerid, 1278, 2889.7344, 851.7656, 23.9297, 0.25 );
RemoveBuildingForPlayer( playerid, 1278, 2782.6641, 899.2813, 23.9297, 0.25 );
RemoveBuildingForPlayer( playerid, 1219, 2800.9453, 879.3047, 9.9766, 0.25 );
RemoveBuildingForPlayer( playerid, 1219, 2800.9453, 876.6406, 9.9766, 0.25 );
RemoveBuildingForPlayer( playerid, 8886, 2797.6250, 865.4063, 13.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 8885, 2797.6250, 885.4531, 13.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 1219, 2887.3047, 874.5781, 9.9766, 0.25 );
RemoveBuildingForPlayer( playerid, 1278, 2889.6172, 895.2109, 23.9297, 0.25 );
RemoveBuildingForPlayer( playerid, 1278, 2782.6641, 929.2969, 23.9297, 0.25 );
RemoveBuildingForPlayer( playerid, 3458, 2818.4609, 928.6484, 11.2422, 0.25 );
RemoveBuildingForPlayer( playerid, 8883, 2885.5313, 919.2266, 13.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 8884, 2787.0000, 953.4375, 13.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 1231, 2801.9219, 933.8281, 12.7109, 0.25 );
RemoveBuildingForPlayer( playerid, 1231, 2812.2266, 933.8281, 12.7109, 0.25 );
RemoveBuildingForPlayer( playerid, 1231, 2823.4609, 933.8281, 12.7109, 0.25 );
RemoveBuildingForPlayer( playerid, 3458, 2818.4609, 938.7188, 11.2422, 0.25 );
RemoveBuildingForPlayer( playerid, 1231, 2834.5078, 933.8281, 12.7109, 0.25 );
RemoveBuildingForPlayer( playerid, 1365, 2849.5391, 945.0156, 10.7813, 0.25 );
RemoveBuildingForPlayer( playerid, 1219, 2858.2734, 944.9766, 9.9766, 0.25 );
RemoveBuildingForPlayer( playerid, 1343, 2863.4688, 946.0156, 10.4844, 0.25 );
RemoveBuildingForPlayer( playerid, 1344, 2879.6484, 945.9688, 10.5391, 0.25 );
RemoveBuildingForPlayer( playerid, 1278, 2889.7266, 943.2656, 23.9297, 0.25 );
RemoveBuildingForPlayer( playerid, 1278, 2782.6641, 986.6719, 23.9297, 0.25 );
RemoveBuildingForPlayer( playerid, 1358, 2796.8438, 977.6953, 10.8047, 0.25 );
RemoveBuildingForPlayer( playerid, 1365, 2796.6016, 984.8203, 10.7813, 0.25 );
RemoveBuildingForPlayer( playerid, 1219, 2796.5469, 996.7578, 9.9766, 0.25 );
RemoveBuildingForPlayer( playerid, 1219, 2796.5469, 1000.3516, 9.9766, 0.25 );
RemoveBuildingForPlayer( playerid, 1278, 2806.2109, 1017.9375, 23.9297, 0.25 );
RemoveBuildingForPlayer( playerid, 8546, 2814.3438, 993.8438, 13.1406, 0.25 );
RemoveBuildingForPlayer( playerid, 1219, 2844.0000, 967.4063, 9.9766, 0.25 );
RemoveBuildingForPlayer( playerid, 1219, 2844.0000, 964.7422, 9.9766, 0.25 );
RemoveBuildingForPlayer( playerid, 1219, 2846.4688, 986.8516, 9.9766, 0.25 );
RemoveBuildingForPlayer( playerid, 1219, 2846.4688, 980.0391, 9.9766, 0.25 );
RemoveBuildingForPlayer( playerid, 8545, 2867.9766, 976.5078, 14.7422, 0.25 );
RemoveBuildingForPlayer( playerid, 1278, 2866.0313, 1017.9375, 23.9297, 0.25 );
RemoveBuildingForPlayer( playerid, 1278, 2889.7266, 986.6719, 23.9297, 0.25 ); // End of Gal HQ LV
RemoveBuildingForPlayer( playerid, 3059, 2521.5229, -1272.8842, 34.893, 50.0 ); // Niels LS
RemoveBuildingForPlayer(playerid, 3876, -1748.6250, 620.5703, 103.9297, 0.25); // Robox
RemoveBuildingForPlayer(playerid, 3876, -1748.6250, 627.2734, 103.9297, 0.25); // Robox
RemoveBuildingForPlayer(playerid, 1412, -2491.1172, -175.3516, 25.8281, 30.0); // Garcia House Gate
RemoveBuildingForPlayer(playerid, 7163, 2549.3906, 2018.9844, 12.7734, 0.25); // Ahmmy LV Cafe
RemoveBuildingForPlayer(playerid, 6922, 2549.3906, 2018.9844, 12.7734, 0.25); // Ahmmy LV Cafe
RemoveBuildingForPlayer(playerid, 2779, -21.8125, -57.7656, 1002.5859, 0.25); // gas station fix
RemoveBuildingForPlayer(playerid, 2872, -20.5234, -57.7734, 1002.5859, 0.25); // gas station fix
RemoveBuildingForPlayer( playerid, 792, -2035.648681, 473.131896, 35.172294, 25.000 ); // facility trees (dope casino)
RemoveBuildingForPlayer(playerid, 9919, -1667.7734, 884.2266, 71.6250, 0.25); // VT Facility
RemoveBuildingForPlayer(playerid, 9937, -1667.7734, 884.2266, 71.6250, 0.25); // VT Facility LOD ^
// Wolfganja (Diamond Donor)
RemoveBuildingForPlayer(playerid, 1280, -2911.4219, 422.3516, 4.2891, 60.0);
RemoveBuildingForPlayer(playerid, 1232, -2916.6172, 419.7344, 6.5000, 125.0);
RemoveBuildingForPlayer(playerid, 1283, -2857.5859, 459.6719, 6.4688, 0.25);
RemoveBuildingForPlayer(playerid, 1226, -2855.6641, 475.5234, 7.0703, 0.25);
RemoveBuildingForPlayer(playerid, 9842, -2920.5703, 461.7969, -61.3906, 0.25);
RemoveBuildingForPlayer(playerid, 9829, -2920.5703, 461.7969, -61.3906, 0.25);
// Kidz Killer Clan HQ
RemoveBuildingForPlayer(playerid, 1396, -1723.5781, 188.9219, 27.0313, 0.25);
RemoveBuildingForPlayer(playerid, 1397, -1728.9141, 188.9063, 22.5156, 0.25);
RemoveBuildingForPlayer(playerid, 10774, -1739.2109, 166.7109, 5.6875, 0.25);
RemoveBuildingForPlayer(playerid, 1376, -1728.9141, 188.9063, 22.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1386, -1728.9141, 188.9063, 35.7422, 0.25);
RemoveBuildingForPlayer(playerid, 1377, -1754.3906, 188.9219, 29.8203, 0.25);
RemoveBuildingForPlayer(playerid, 1378, -1723.5781, 188.9219, 27.0313, 0.25);
// CHUKYCDM LS
RemoveBuildingForPlayer(playerid, 1219, 1284.1797, -1239.6406, 12.9141, 0.25);
RemoveBuildingForPlayer(playerid, 1227, 1322.1875, -1235.8828, 13.4375, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1327.4297, -1239.9844, 13.9375, 0.25);
RemoveBuildingForPlayer(playerid, 1412, 1327.4297, -1234.7422, 13.9375, 0.25);
RemoveBuildingForPlayer(playerid, 1219, 1332.8359, -1241.7188, 13.4141, 0.25);
// Crypton Base
RemoveBuildingForPlayer(playerid, 626, 1243.5078, -1640.4609, 28.4219, 100.0);
// iTRiiPY Base [OP]
RemoveBuildingForPlayer(playerid, 11024, -2076.2734, 359.3203, 44.5938, 0.25);
RemoveBuildingForPlayer(playerid, 3868, -2022.0859, 347.1328, 49.1563, 125.0);
RemoveBuildingForPlayer(playerid, 3867, -2049.7344, 336.8672, 49.1563, 125.0);
RemoveBuildingForPlayer(playerid, 10946, -2076.6563, 354.3672, 35.7891, 0.25);
RemoveBuildingForPlayer(playerid, 11403, -2076.6563, 354.3672, 35.7891, 0.25);
RemoveBuildingForPlayer(playerid, 10949, -2076.2734, 359.3203, 44.5938, 0.25);
// Wang Cars
RemoveBuildingForPlayer(playerid, 1615, -1966.8984, 252.1484, 43.6563, 0.25);
RemoveBuildingForPlayer(playerid, 1616, -1940.5703, 250.8281, 45.3828, 0.25);
RemoveBuildingForPlayer(playerid, 625, -1960.8438, 277.5859, 35.3672, 50.0);
RemoveBuildingForPlayer(playerid, 632, -1949.1953, 276.1719, 40.5000, 50.0);
// Faze Cafe LS
RemoveBuildingForPlayer(playerid, 712, 2100.8125, -1764.3750, 21.3906, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2105.0859, -1765.6094, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 2114.7188, -1785.1797, 16.3984, 0.25);
// Zach Warehouse
RemoveBuildingForPlayer(playerid, 17350, -54.9922, -1130.7266, 4.5781, 0.25);
RemoveBuildingForPlayer(playerid, 17072, -54.9922, -1130.7266, 4.5781, 0.25);
RemoveBuildingForPlayer(playerid, 17073, -56.1250, -1130.1719, 4.4922, 0.25);
RemoveBuildingForPlayer(playerid, 1415, -68.3516, -1104.9922, 0.2188, 0.25);
RemoveBuildingForPlayer(playerid, 1462, -60.3594, -1116.9375, 0.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -63.6719, -1125.6953, 0.0469, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -63.4141, -1115.4141, 0.0469, 0.25);
RemoveBuildingForPlayer(playerid, 1415, -63.8125, -1106.4219, 0.2188, 0.25);
// VIP Lounge Big House
RemoveBuildingForPlayer(playerid, 10280, -2051.6563, 998.6094, 64.3281, 0.25);
// Remove pier 69 tables
RemoveBuildingForPlayer(playerid, 1281, -1640.3264, 1415.3242, 7.1875, 40.0);
// Remove all roulette tables
RemoveBuildingForPlayer(playerid, 1978, 2241.4453, 1619.6094, 1006.2266, 10000.0);
RemoveBuildingForPlayer(playerid, 2188, 2241.3125, 1602.7500, 1006.1563, 10000.0);
// Remove all poker machines
RemoveBuildingForPlayer(playerid, 2786, 2259.2188, 1596.4844, 1006.0156, 10000.0);
RemoveBuildingForPlayer(playerid, 2785, 2258.2578, 1596.4766, 1006.0156, 10000.0);
RemoveBuildingForPlayer(playerid, 2098, 1941.5234, 1006.3828, 993.4141, 0.25);
RemoveBuildingForPlayer(playerid, 2098, 1940.3906, 1014.2031, 993.4141, 0.25);
RemoveBuildingForPlayer(playerid, 2098, 1940.3906, 1021.4141, 993.4141, 0.25);
RemoveBuildingForPlayer(playerid, 2098, 1968.0938, 1006.3594, 993.4063, 0.25);
RemoveBuildingForPlayer(playerid, 2098, 1968.0938, 1013.9844, 993.4063, 0.25);
RemoveBuildingForPlayer(playerid, 2098, 1968.0938, 1021.6797, 993.4063, 0.25);
RemoveBuildingForPlayer(playerid, 2098, 1941.2188, 1029.2969, 993.4141, 0.25);
RemoveBuildingForPlayer(playerid, 2098, 1968.0938, 1029.5391, 993.4063, 0.25);
// TDK HQ
RemoveBuildingForPlayer(playerid, 6937, 2572.2422, 2703.9609, 19.0234, 0.25);
RemoveBuildingForPlayer(playerid, 7038, 2527.8203, 2703.9609, 10.8203, 0.25);
RemoveBuildingForPlayer(playerid, 7169, 2514.5859, 2822.9531, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 7170, 2706.4531, 2762.9141, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 7201, 2615.5000, 2740.6719, 85.7188, 0.25);
RemoveBuildingForPlayer(playerid, 7102, 2514.5859, 2822.9531, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 3474, 2523.9688, 2818.4922, 16.7422, 0.25);
RemoveBuildingForPlayer(playerid, 6929, 2572.2422, 2703.9609, 19.0234, 0.25);
RemoveBuildingForPlayer(playerid, 7172, 2546.0313, 2828.7344, 11.5391, 0.25);
RemoveBuildingForPlayer(playerid, 7040, 2594.3750, 2680.0234, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 7229, 2629.2188, 2742.9922, 14.8906, 0.25);
RemoveBuildingForPlayer(playerid, 7104, 2706.4531, 2762.9141, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 961, 2564.9922, 2822.7500, 10.2109, 100.0);
RemoveBuildingForPlayer(playerid, 960, 2564.9922, 2822.7500, 10.2031, 100.0);
// Hydrogen Trees
RemoveBuildingForPlayer(playerid, 727, -1823.8359, 1323.6484, 6.1953, 0.25);
RemoveBuildingForPlayer(playerid, 727, -1784.4141, 1323.5625, 6.1953, 0.25);
// TDK HQ
RemoveBuildingForPlayer(playerid, 6937, 2572.2422, 2703.9609, 19.0234, 0.25);
RemoveBuildingForPlayer(playerid, 7038, 2527.8203, 2703.9609, 10.8203, 0.25);
RemoveBuildingForPlayer(playerid, 7169, 2514.5859, 2822.9531, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 7170, 2706.4531, 2762.9141, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 7201, 2615.5000, 2740.6719, 85.7188, 0.25);
RemoveBuildingForPlayer(playerid, 7102, 2514.5859, 2822.9531, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 3474, 2523.9688, 2818.4922, 16.7422, 0.25);
RemoveBuildingForPlayer(playerid, 6929, 2572.2422, 2703.9609, 19.0234, 0.25);
RemoveBuildingForPlayer(playerid, 7172, 2546.0313, 2828.7344, 11.5391, 0.25);
RemoveBuildingForPlayer(playerid, 7040, 2594.3750, 2680.0234, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 7229, 2629.2188, 2742.9922, 14.8906, 0.25);
RemoveBuildingForPlayer(playerid, 7104, 2706.4531, 2762.9141, 13.2500, 0.25);
RemoveBuildingForPlayer(playerid, 961, 2564.9922, 2822.7500, 10.2109, 100.0);
RemoveBuildingForPlayer(playerid, 960, 2564.9922, 2822.7500, 10.2031, 100.0);
// Sponyy Vehicle Dealership Hotdog
RemoveBuildingForPlayer(playerid, 1341, -2385.4119,-583.8800,132.1354, 5.0);
// Gal Remove Building
RemoveBuildingForPlayer(playerid, 11428, -730.7109, 1544.4922, 43.1719, 0.25);
// Cake City Home
RemoveBuildingForPlayer(playerid, 9968, -1683.1406, 786.0938, 38.8203, 0.25);
RemoveBuildingForPlayer(playerid, 10057, -1669.2188, 723.4688, 57.5469, 0.25);
RemoveBuildingForPlayer(playerid, 10049, -1683.1406, 786.0938, 38.8203, 0.25);
RemoveBuildingForPlayer(playerid, 10040, -1765.7422, 799.9453, 53.2266, 0.25);
// Zach's Drug Business
RemoveBuildingForPlayer(playerid, 5171, 2124.9453, -2275.4531, 20.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3577, 2131.3281, -2274.6484, 16.0156, 100.0);
RemoveBuildingForPlayer(playerid, 3631, 2149.1406, -2266.9063, 12.8750, 100.0);
RemoveBuildingForPlayer(playerid, 5260, 2161.3438, -2264.9141, 14.0156, 0.25);
RemoveBuildingForPlayer(playerid, 3633, 2142.9141, -2256.3359, 13.9297, 100.0);
RemoveBuildingForPlayer(playerid, 3632, 2144.2969, -2258.1484, 13.9297, 100.0);
RemoveBuildingForPlayer(playerid, 5262, 2152.7109, -2256.7813, 15.2109, 0.25);
RemoveBuildingForPlayer(playerid, 5261, 2152.2578, -2239.4609, 14.5000, 0.25);
RemoveBuildingForPlayer(playerid, 5269, 2146.3750, -2248.7969, 14.6172, 0.25);
RemoveBuildingForPlayer(playerid, 5132, 2163.2891, -2251.6094, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 5259, 2168.8438, -2246.7813, 13.9375, 0.25);
// Hydrogen City Hall Map
RemoveBuildingForPlayer(playerid, 10522, -2637.4141, 376.0391, 15.8984, 0.25);
RemoveBuildingForPlayer(playerid, 10381, -2637.4141, 376.0391, 15.8984, 0.25);
}

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File diff suppressed because it is too large Load Diff

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@ -0,0 +1,546 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: vip.inc
* Purpose: vip associated information
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Macros ** */
#define GetPlayerIrresistibleCoins(%0) \
(p_IrresistibleCoins[%0])
#define GivePlayerIrresistibleCoins(%0,%1) \
(p_IrresistibleCoins[%0] += %1)
/* ** Definitions ** */
#define MAX_EXTRA_SLOTS 5
#define ICM_PAGE_DEFAULT ( 0 )
#define ICM_PAGE_CASHCARD ( 1 )
#define ICM_PAGE_ASSETS ( 2 )
#define ICM_PAGE_UPGRADE ( 3 )
#define VIP_REGULAR ( 1 )
#define VIP_BRONZE ( 2 )
#define VIP_GOLD ( 3 )
#define VIP_PLATINUM ( 4 )
#define VIP_DIAMOND ( 5 )
#define ICM_COKE_BIZ ( 0 )
#define ICM_METH_BIZ ( 1 )
#define ICM_WEED_BIZ ( 2 )
#define ICM_HOUSE ( 3 )
#define ICM_VEHICLE ( 4 )
#define ICM_GATE ( 5 )
#define ICM_GARAGE ( 6 )
#define ICM_NAME ( 7 )
#define ICM_VEH_SLOT ( 8 )
/* ** Variables ** */
enum E_IC_MARKET_DATA
{
E_ID, E_NAME[ 19 ], Float: E_PRICE,
bool: E_MULTI_BUY,
};
new
g_irresistibleVipItems [ ] [ E_IC_MARKET_DATA ] =
{
{ VIP_GOLD, "Gold V.I.P", 2000.0 },
{ VIP_BRONZE, "Bronze V.I.P", 1000.0 },
{ VIP_REGULAR, "Regular V.I.P", 500.0 }
},
g_irreisistibleCashCards [ ] [ E_IC_MARKET_DATA ] =
{
{ 1250000, "Tiger Shark", 250.0 },
{ 2750000, "Bull Shark", 500.0 },
{ 6000000, "Great White Shark", 1000.0 },
{ 10000000, "Whale Shark", 1500.0 },
{ 20000000, "Megalodon Shark", 2500.0 }
},
g_irresistibleMarketItems [ ] [ E_IC_MARKET_DATA ] =
{
{ ICM_COKE_BIZ, "Gang Facility", 5000.0 },
{ ICM_COKE_BIZ, "Bunker Business", 4500.0 },
{ ICM_COKE_BIZ, "Coke Business", 1500.0 },
{ ICM_METH_BIZ, "Meth Business", 700.0 },
{ ICM_VEHICLE, "Vehicle", 500.0 },
{ ICM_HOUSE, "House", 500.0 },
{ ICM_WEED_BIZ, "Weed Business", 500.0 },
{ ICM_GATE, "Custom Gate", 350.0 },
{ ICM_GARAGE, "Garage", 250.0 },
{ ICM_VEH_SLOT, "Extra Vehicle Slot", 350.0 },
{ ICM_NAME, "Change Your Name", 50.0 }
},
p_CoinMarketPage [ MAX_PLAYERS char ],
p_CoinMarketSelectedItem [ MAX_PLAYERS char ],
Float: p_IrresistibleCoins [ MAX_PLAYERS ],
p_ExtraAssetSlots [ MAX_PLAYERS char ]
;
/* ** Hooks ** */
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( dialogid == DIALOG_IC_MARKET && response )
{
new current_vip = GetPlayerVIPLevel( playerid );
new Float: days_left = float( GetPlayerVIPDuration( playerid ) ) / 86400.0;
if ( listitem == sizeof( g_irresistibleVipItems ) )
{
if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 )
{
new
iCoinRequirement = floatround( g_irresistibleVipItems[ sizeof( g_irresistibleVipItems ) - current_vip ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ) * ( days_left / 30.0 ), floatround_ceil );
p_CoinMarketPage{ playerid } = ICM_PAGE_UPGRADE;
return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .prefix = '\0', .decimals = 2 ) ), "Yes", "No" );
}
else
{
SendError( playerid, "Upgrading your V.I.P is currently unavailable." );
return ShowPlayerCoinMarketDialog( playerid );
}
}
else if ( listitem == sizeof( g_irresistibleVipItems ) + 1 ) {
return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_CASHCARD );
}
else if ( listitem > sizeof( g_irresistibleVipItems ) + 1 ) {
return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS );
}
else {
new Float: iCoinRequirement = g_irresistibleVipItems[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" );
new selected_vip = g_irresistibleVipItems[ listitem ] [ E_ID ];
if ( current_vip > VIP_GOLD ) {
current_vip = VIP_GOLD;
}
if ( current_vip != 0 && current_vip != selected_vip ) {
if ( current_vip > selected_vip ) {
SendError( playerid, "You must wait until your V.I.P is expired in order to downgrade it." );
} else {
SendError( playerid, "You must upgrade your current V.I.P level first." );
}
return ShowPlayerCoinMarketDialog( playerid );
}
p_CoinMarketPage{ playerid } = ICM_PAGE_DEFAULT;
p_CoinMarketSelectedItem{ playerid } = listitem;
return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .prefix = '\0', .decimals = 2 ) ), "Yes", "No" );
}
}
else if ( dialogid == DIALOG_IC_MARKET_2 || dialogid == DIALOG_IC_MARKET_3 )
{
if ( ! response )
return ShowPlayerCoinMarketDialog( playerid );
new Float: iCoinRequirement = GetGVarFloat( "vip_discount" );
// assets
if ( dialogid == DIALOG_IC_MARKET_2 ) {
iCoinRequirement *= g_irresistibleMarketItems[ listitem ] [ E_PRICE ];
}
// cash cards
else if ( dialogid == DIALOG_IC_MARKET_3 ) {
iCoinRequirement *= g_irreisistibleCashCards[ listitem ] [ E_PRICE ];
}
p_CoinMarketPage{ playerid } = ( dialogid == DIALOG_IC_MARKET_3 ) ? ICM_PAGE_CASHCARD : ICM_PAGE_ASSETS;
p_CoinMarketSelectedItem{ playerid } = listitem;
return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .prefix = '\0', .decimals = 2 ) ), "Yes", "No" );
}
else if ( dialogid == DIALOG_YOU_SURE_VIP )
{
if ( !response )
return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
new current_vip = GetPlayerVIPLevel( playerid );
new Float: player_coins = GetPlayerIrresistibleCoins( playerid );
new Float: days_left = float( GetPlayerVIPDuration( playerid ) ) / 86400.0;
// restore listitem of whatever player selected
listitem = p_CoinMarketSelectedItem{ playerid };
// upgrade player vip
if ( p_CoinMarketPage{ playerid } == ICM_PAGE_UPGRADE )
{
if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 )
{
new new_vip_item = sizeof( g_irresistibleVipItems ) - current_vip;
new Float: iCoinRequirement = floatround( g_irresistibleVipItems[ new_vip_item ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ) * ( days_left / 30.0 ), floatround_ceil );
if ( player_coins < iCoinRequirement ) {
SendError( playerid, "You need around %s coins before you can upgrade your V.I.P!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) );
return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
}
// lower = higher the rank from the array
new_vip_item --;
if ( 0 <= new_vip_item < sizeof( g_irresistibleVipItems ) )
{
// set level no interval, deduct and notify
SetPlayerVipLevel( playerid, g_irresistibleVipItems[ new_vip_item ] [ E_ID ], .interval = 0 );
GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have upgraded to %s for %s Irresistible Coins!", g_irresistibleVipItems[ new_vip_item ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
}
else
{
SendError( playerid, "There seemed to be an error while upgrading your V.I.P, please contact Lorenc." );
}
return 1;
}
else
{
SendError( playerid, "Upgrading your V.I.P is currently unavailable." );
return ShowPlayerCoinMarketDialog( playerid );
}
}
// default page
else if ( p_CoinMarketPage{ playerid } == ICM_PAGE_DEFAULT )
{
new Float: iCoinRequirement = g_irresistibleVipItems[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" );
new selected_vip = g_irresistibleVipItems[ listitem ] [ E_ID ];
if ( current_vip > VIP_GOLD ) {
current_vip = VIP_GOLD;
}
if ( current_vip != 0 && current_vip != selected_vip ) {
if ( current_vip > selected_vip ) {
SendError( playerid, "You must wait until your V.I.P is expired in order to downgrade it." );
} else {
SendError( playerid, "You must upgrade your current V.I.P level first." );
}
return ShowPlayerCoinMarketDialog( playerid );
}
if ( player_coins < iCoinRequirement ) {
SendError( playerid, "You need around %s coins before you can get this V.I.P!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) );
return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
}
// Deduct IC
GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
// Set VIP Level
SetPlayerVipLevel( playerid, selected_vip );
// Send message
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have redeemed %s V.I.P for %s Irresistible Coins! Congratulations! :D", VIPToString( selected_vip ), number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
// Redirect player
ShowPlayerVipRedeemedDialog( playerid );
return 1;
}
// buy cash cards
else if ( p_CoinMarketPage{ playerid } == ICM_PAGE_CASHCARD )
{
new Float: iCoinRequirement = g_irreisistibleCashCards[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" );
if ( player_coins < iCoinRequirement ) {
SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) );
return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
}
new cash_amount = g_irreisistibleCashCards[ listitem ] [ E_ID ];
GivePlayerCash( playerid, cash_amount );
GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
SendServerMessage( playerid, "You have ordered a "COL_GREEN"%s Cash Card (%s)"COL_WHITE" for %s Irresistible Coins!", g_irreisistibleCashCards[ listitem ] [ E_NAME ], number_format( cash_amount ), number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
ShowPlayerHelpDialog( playerid, 10000, "You have bought a ~g~%s~w~ %s Cash Card!", number_format( cash_amount ), g_irreisistibleCashCards[ listitem ] [ E_NAME ] );
}
// all other market items
else
{
new Float: iCoinRequirement = g_irresistibleMarketItems[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" );
if ( player_coins < iCoinRequirement ) {
SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) );
return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } );
}
new selectedItemID = g_irresistibleMarketItems[ listitem ] [ E_ID ];
// show new name dialog before charging
if ( selectedItemID == ICM_NAME ) {
ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" );
}
else if ( selectedItemID == ICM_VEH_SLOT ) {
if ( p_ExtraAssetSlots{ playerid } >= MAX_EXTRA_SLOTS ) {
SendError( playerid, "You have reached the limit of additional slots (limit " #MAX_EXTRA_SLOTS ")." );
return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS );
}
p_ExtraAssetSlots{ playerid } ++;
GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
SendServerMessage( playerid, "You have redeemed an "COL_GOLD"vehicle slot"COL_WHITE" for %s Irresistible Coins!", number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
AddPlayerNote( playerid, -1, sprintf( "Bought veh extra slot, has %d extra", p_ExtraAssetSlots{ playerid } ) );
}
else
{
GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
AddPlayerNote( playerid, -1, sprintf( ""COL_GOLD"%s" #COL_WHITE, g_irresistibleMarketItems[ listitem ] [ E_NAME ] ) );
SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a %s. (/viewnotes)", ReturnPlayerName( playerid ), playerid, g_irresistibleMarketItems[ listitem ] [ E_NAME ] );
SendServerMessage( playerid, "You have ordered a "COL_GOLD"%s"COL_WHITE" for %s Irresistible Coins!", g_irresistibleMarketItems[ listitem ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
SendServerMessage( playerid, "Online admins have been notified of your purchase. Use "COL_GREY"/notes"COL_WHITE" to track your orders and to remind online admins." );
ShowPlayerHelpDialog( playerid, 10000, "You can use ~y~/notes~w~ to track your orders.~n~~n~Also, admins can be called using this command." );
}
/*case 8:
{
if ( ( iCoinRequirement = 100.0 * GetGVarFloat( "vip_discount" ) ) <= p_IrresistibleCoins[ playerid ] )
{
new
ownerid = INVALID_PLAYER_ID,
vehicleid = GetPlayerVehicleID( playerid ),
buyableid = getVehicleSlotFromID( vehicleid, ownerid ),
modelid = GetVehicleModel( vehicleid )
;
if ( !vehicleid ) SendError( playerid, "You need to be in a vehicle to use this command." );
else if ( buyableid == -1 ) SendError( playerid, "This vehicle isn't a buyable vehicle." );
else if ( playerid != ownerid ) SendError( playerid, "You are not the owner of this vehicle." );
else if ( IsBoatVehicle( modelid ) || IsAirVehicle( modelid ) ) SendError( playerid, "You cannot apply gold rims to this type of vehicle." );
else
{
if ( AddVehicleComponent( vehicleid, 1080 ) )
{
if ( UpdateBuyableVehicleMods( playerid, buyableid ) )
{
new
szMods[ MAX_CAR_MODS * 10 ];
for( new i; i < MAX_CAR_MODS; i++ )
format( szMods, sizeof( szMods ), "%s%d.", szMods, g_vehicleModifications[ playerid ] [ buyableid ] [ i ] );
format( szBigString, sizeof( szBigString ), "UPDATE `VEHICLES` SET `MODS`='%s' WHERE `ID`=%d", szMods, g_vehicleData[ playerid ] [ buyableid ] [ E_SQL_ID ] );
mysql_single_query( szBigString );
}
p_IrresistibleCoins[ playerid ] -= iCoinRequirement;
SendServerMessage( playerid, "You have redeemed "COL_GOLD"Gold Rims"COL_WHITE" on your vehicle for %s Irresistible Coins!", number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
// Receipt
AddPlayerNote( playerid, -1, sprintf( "Bought gold rims on vehicle #%d", g_vehicleData[ playerid ] [ buyableid ] [ E_SQL_ID ] ) );
}
else SendError( playerid, "We were unable to place gold rims on this vehicle (0xF92D)." );
}
return ShowPlayerCoinMarketDialog( playerid, true );
}
else
{
SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - p_IrresistibleCoins[ playerid ], .prefix = '\0', .decimals = 2 ) );
return ShowPlayerCoinMarketDialog( playerid, true );
}
}*/
}
}
else if ( dialogid == DIALOG_CHANGENAME )
{
if ( !response )
return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS );
new selected_item = p_CoinMarketSelectedItem{ playerid };
if ( ! ( 0 <= selected_item < sizeof( g_irresistibleMarketItems ) && g_irresistibleMarketItems[ selected_item ] [ E_ID ] == ICM_NAME ) ) {
return SendError( playerid, "Invalid option selected, please try again." );
}
new Float: iCoinRequirement = g_irresistibleMarketItems[ selected_item ] [ E_PRICE ] * GetGVarFloat( "vip_discount" );
new Float: player_coins = GetPlayerIrresistibleCoins( playerid );
if ( player_coins < iCoinRequirement ) {
SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) );
return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS );
}
new szName[ 20 ];
if ( sscanf( inputtext, "s[20]", szName ) ) SendError( playerid, "The name you have input is considered invalid." );
else if ( !isValidPlayerName( szName ) ) SendError( playerid, "This name consists of invalid characters." );
else {
return mysql_function_query( dbHandle, sprintf( "SELECT `NAME` FROM `BANS` WHERE `NAME`='%s'", mysql_escape( szName ) ), true, "OnNewNameCheckBanned", "dfs", playerid, iCoinRequirement, szName );
}
return ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" );
}
else if ( dialogid == DIALOG_BUY_VIP && response )
{
return ShowPlayerCoinMarketDialog( playerid );
}
return 1;
}
/* ** Commands ** */
CMD:donate( playerid, params[ ] ) return cmd_vip( playerid, params );
CMD:vip( playerid, params[ ] )
{
static
vip_description[ 1100 ];
if ( vip_description[ 0 ] == '\0' ) {
vip_description = " \t"COL_WHITE"Regular VIP\t"COL_BRONZE"Bronze VIP\t"COL_GOLD"Gold V.I.P\n";
strcat( vip_description, ""COL_GREEN"Price (USD)\t"COL_WHITE"$5.00 /mo\t"COL_BRONZE"$10.00 /mo\t"COL_GOLD"$20.00 /mo\n" );
strcat( vip_description, "Total house slots\t5\t10\tunlimited\n" );
strcat( vip_description, "Total garage slots*\t5\t10\tunlimited\n" );
strcat( vip_description, "Total business slots\t5\t10\tunlimited\n" );
strcat( vip_description, "Total vehicle slots\t5\t10\t20\n" );
strcat( vip_description, "Weapons on spawn\t1\t2\t3\n" );
strcat( vip_description, "Armour on spawn\t0%\t100%\t100%\n" );
strcat( vip_description, "Coin generation increase\t0%\t10%\t25%\n" );
strcat( vip_description, "Ability to transfer coins P2P\tN\tY\tY\n" );
strcat( vip_description, "Ability to use two jobs (/vipjob)\tN\tN\tY\n" );
strcat( vip_description, "Tax reduction\t0%\t0%\t50%\n" );
strcat( vip_description, "Inactive asset protection\t14\t14\t30\n" );
strcat( vip_description, "Total Vehicle component editing slots\t4\t6\t10\n" );
strcat( vip_description, "Furniture slots available\t30\t40\t50\n" );
strcat( vip_description, "V.I.P Lounge Weapon Redeeming Cooldown\t5 min\t1 min\tnone\n" );
strcat( vip_description, "V.I.P Tag On Forum\tY\tY\tY\n" );
strcat( vip_description, "Access to V.I.P chat\tY\tY\tY\n" );
strcat( vip_description, "Access to V.I.P lounge\tY\tY\tY\n" );
strcat( vip_description, "Can spawn with a specific skin\tY\tY\tY\n" );
strcat( vip_description, "Access to V.I.P toys\tY\tY\tY\n" );
strcat( vip_description, "Access to custom gang colors (/gangcolor)\tY\tY\tY\n" );
strcat( vip_description, "Access to extra house weapon storage slots\tY\tY\tY\n" );
strcat( vip_description, "Can play custom radio URLs (/radio)\tY\tY\tY\n" );
strcat( vip_description, "Ability to adjust your label's color (/labelcolor)\tY\tY\tY\n" );
strcat( vip_description, "Can show a message to people you kill (/deathmsg)\tY\tY\tY\n" );
strcat( vip_description, "Can adjust the sound of your hitmarker (/hitmarker)\tY\tY\tY" );
}
ShowPlayerDialog( playerid, DIALOG_BUY_VIP, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Donate for V.I.P", vip_description, "Buy Now", "Close" );
return 1;
}
/* ** Functions ** */
stock ShowPlayerCoinMarketDialog( playerid, page = ICM_PAGE_DEFAULT )
{
// if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED )
// return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" );
new Float: discount = GetGVarFloat( "vip_discount" );
new szMarket[ 512 ] = ""COL_GREY"Item Name\t"COL_GREY"Coins Needed\n";
if ( page == ICM_PAGE_DEFAULT )
{
new current_vip = GetPlayerVIPLevel( playerid );
new Float: days_left = float( GetPlayerVIPDuration( playerid ) ) / 86400.0;
if ( current_vip > VIP_GOLD ) {
current_vip = VIP_GOLD;
}
for( new i = 0; i < sizeof( g_irresistibleVipItems ); i++ )
{
new Float: iCoinRequirement = g_irresistibleVipItems[ i ] [ E_PRICE ] * discount;
if ( current_vip != 0 && current_vip != g_irresistibleVipItems[ i ] [ E_ID ] ) {
format( szMarket, sizeof( szMarket ), "%s{333333}%s\t{333333}%s\n", szMarket, g_irresistibleVipItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
} else {
format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GOLD"%s\n", szMarket, g_irresistibleVipItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
}
}
// upgrade vip
if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 )
{
new iCoinRequirement = floatround( g_irresistibleVipItems[ sizeof( g_irresistibleVipItems ) - current_vip ] [ E_PRICE ] * discount * ( days_left / 30.0 ), floatround_ceil );
format( szMarket, sizeof( szMarket ), "%sUpgrade V.I.P\t"COL_GOLD"%s\n", szMarket, number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
}
else strcat( szMarket, "{333333}Upgrade V.I.P\t{333333}Unavailable\n" );
// thats it
strcat( szMarket, ""COL_GREEN"Buy shark cards...\t"COL_GREEN">>>\n" );
strcat( szMarket, ""COL_GREY"See other items...\t"COL_GREY">>>" );
return ShowPlayerDialog( playerid, DIALOG_IC_MARKET, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Market", szMarket, "Select", "" );
}
else if ( page == ICM_PAGE_CASHCARD )
{
szMarket = ""COL_GREY"Cash Card\t"COL_GREY"Amount ($)\t"COL_GREY"Coins Needed\n";
for( new i = 0; i < sizeof( g_irreisistibleCashCards ); i++ )
{
new iCoinRequirement = floatround( g_irreisistibleCashCards[ i ] [ E_PRICE ] * discount );
format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GREEN"%s\t"COL_GOLD"%s\n", szMarket, g_irreisistibleCashCards[ i ] [ E_NAME ], number_format( g_irreisistibleCashCards[ i ] [ E_ID ] ), number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
}
return ShowPlayerDialog( playerid, DIALOG_IC_MARKET_3, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Cash Cards", szMarket, "Select", "Back" );
}
else
{
for( new i = 0; i < sizeof( g_irresistibleMarketItems ); i++ )
{
new
iCoinRequirement = floatround( g_irresistibleMarketItems[ i ] [ E_PRICE ] * discount );
format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GOLD"%s\n", szMarket, g_irresistibleMarketItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) );
}
return ShowPlayerDialog( playerid, DIALOG_IC_MARKET_2, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Asset Market", szMarket, "Select", "Back" );
}
}
stock GetPlayerHouseSlots( playerid )
{
new vip_level = GetPlayerVIPLevel( playerid );
new slots = 3;
switch( vip_level )
{
case VIP_GOLD, VIP_PLATINUM, VIP_DIAMOND:
slots = 255; // 99 infinite
case VIP_BRONZE:
slots = 10;
case VIP_REGULAR:
slots = 5;
}
return slots; // + p_ExtraAssetSlots{ playerid };
}
stock GetPlayerBusinessSlots( playerid ) return GetPlayerHouseSlots( playerid );
stock GetPlayerGarageSlots( playerid ) return GetPlayerHouseSlots( playerid );
stock GetPlayerVehicleSlots( playerid )
{
static const
slots[ 4 ] = { 3, 5, 10, 20 };
new vip_level = GetPlayerVIPLevel( playerid );
return slots[ ( vip_level > VIP_GOLD ? VIP_GOLD : vip_level ) ] + p_ExtraAssetSlots{ playerid };
}
stock GetPlayerPimpVehicleSlots( playerid )
{
static const
slots[ 4 ] = { 3, 4, 6, 10 };
new vip_level = GetPlayerVIPLevel( playerid );
return slots[ ( vip_level > VIP_GOLD ? VIP_GOLD : vip_level ) ];
}
stock VIPToString( viplvl )
{
static
string[ 16 ];
switch( viplvl )
{
case VIP_DIAMOND: string = "Legacy Diamond";
case VIP_PLATINUM: string = "Legacy Platinum";
case VIP_GOLD: string = "Gold";
case VIP_BRONZE: string = "Bronze";
case VIP_REGULAR: string = "Regular";
default: string = "N/A";
}
return string;
}

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@ -0,0 +1,143 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Simon Campbell, edited by Lorenc Pekaj
* Module: colours.inc
* Purpose: colors and its functions
*/
/* ** Colours ** */
#define COL_GREEN "{6EF83C}"
#define COL_LGREEN "{91FA6B}"
#define COL_RED "{F81414}"
#define COL_BLUE "{00C0FF}"
#define COL_LRED "{FFA1A1}"
#define COL_GOLD "{FFDC2E}"
#define COL_PLATINUM "{E0E0E0}"
#define COL_DIAMOND "{4EE2EC}"
#define COL_GREY "{C0C0C0}"
#define COL_PINK "{FF0770}"
#define COL_WHITE "{FFFFFF}"
#define COL_ORANGE "{FF7500}"
#define COL_GANG "{009999}"
#define COL_YELLOW "{FFFF00}"
#define COL_BLACK "{333333}"
#define COL_BRONZE "{CD7F32}"
#define COLOR_GANGZONE 0x00000080
#define COLOR_RDMZONES 0x00CC0010
#define COLOR_GREEN 0x00CC00FF
#define COLOR_RED 0xFF0000FF
#define COLOR_BLUE 0x00C0FFFF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_ORANGE 0xEE9911FF
#define COLOR_POLICE 0x3E7EFF70
#define COLOR_GREY 0xC0C0C0FF
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_PINK 0xFF0770FF
#define COLOR_GOLD 0xFFDC2EFF
#define COLOR_DEFAULT 0xFFFFFF70
#define COLOR_WANTED2 0xFFEC41E2
#define COLOR_WANTED6 0xFF9233FF
#define COLOR_WANTED12 0xF83245FF
#define COLOR_FBI 0x0035FF70
#define COLOR_ARMY 0x954BFF70
#define COLOR_CIA 0x19197000
#define COLOR_FIREMAN 0xA8343470
#define COLOR_MEDIC 0x00FF8070
#define COLOR_CONNECT 0x22BB22AA
#define COLOR_DISCONNECT 0xC0C0C0AA
#define COLOR_TIMEOUT 0x990099AA
#define COLOR_KICK 0xFFCC00AA
/* ** Functions ** */
stock setRed( color, red ) // Set the red intensity on a colour.
{
if ( red > 0xFF )
red = 0xFF;
else if ( red < 0x00 )
red = 0x00;
return ( color & 0x00FFFFFF ) | ( red << 24 );
}
stock setGreen( color, green ) // Set the green intensity on a colour.
{
if ( green > 0xFF )
green = 0xFF;
else if ( green < 0x00 )
green = 0x00;
return ( color & 0xFF00FFFF ) | ( green << 16 );
}
stock setBlue( color, blue ) // Set the blue intensity on a colour.
{
if ( blue > 0xFF )
blue = 0xFF;
else if ( blue < 0x00 )
blue = 0x00;
return ( color & 0xFFFF00FF ) | ( blue << 8 );
}
stock setAlpha( color, alpha ) // Set the alpha intensity on a colour.
{
if ( alpha > 0xFF )
alpha = 0xFF;
else if ( alpha < 0x00 )
alpha = 0x00;
return ( color & 0xFFFFFF00 ) | alpha;
}
stock stripRed( color ) // Remove all red from a colour.
return ( color ) & 0x00FFFFFF;
stock stripGreen( color ) // Remove all green from a colour.
return ( color ) & 0xFF00FFFF;
stock stripBlue( color ) // Remove all blue from a colour.
return ( color ) & 0xFFFF00FF;
stock stripAlpha( color ) // Remove all alpha from a colour.
return ( color ) & 0xFFFFFF00;
stock fillRed( color ) // Fill all red in a colour.
return ( color ) | 0xFF000000;
stock fillGreen( color ) // Fill all green in a colour.
return ( color ) | 0x00FF0000;
stock fillBlue( color ) // Fill all blue in a colour.
return ( color ) | 0x0000FF00;
stock fillAlpha( color ) // Fill all alpha in a colour.
return ( color ) | 0x000000FF;
stock getRed( color ) // Get the intensity of red in a colour.
return ( color >> 24 ) & 0x000000FF;
stock getGreen( color ) // Get the intensity of green in a colour.
return ( color >> 16 ) & 0x000000FF;
stock getBlue( color ) // Get the intensity of blue in a colour.
return ( color >> 8 ) & 0x000000FF;
stock getAlpha( color ) // Get the intensity of alpha in a colour.
return ( color ) & 0x000000FF;
stock makeColor( red=0, green=0, blue=0, alpha=0 ) // Make a colour with the specified intensities.
return ( setAlpha( setBlue( setGreen( setRed( 0x00000000, red ), green ), blue ), alpha ) );
stock setColor( color, red = -1, green = -1, blue = -1, alpha = -1 ) // Set the properties of a colour.
{
if ( red != -1 )
color = setRed ( color, red );
if ( green != -1 )
color = setGreen ( color, green );
if ( blue != -1 )
color = setBlue ( color, blue );
if ( alpha != -1 )
color = setAlpha ( color, alpha );
return color;
}

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@ -0,0 +1,61 @@
/*
* Irresistible Gaming 2018
* Developed by Lorenc Pekaj
* Module: settings.inc
* Purpose: defines general server settings
*/
// DUMP: mysqldump -u service -p{password} sa-mp > ~/dump01.sql
// LOAD: zcat dump_2018-06-09.sql.gz | mysql -u service -p"{password}" sa-mp
/* ** MySQL Settings ** */
#if !defined DEBUG_MODE
#define MYSQL_HOST ""
#define MYSQL_USER ""
#define MYSQL_PASS ""
#define MYSQL_DATABASE ""
#else
#define MYSQL_HOST "127.0.0.1"
#define MYSQL_USER "root"
#define MYSQL_PASS ""
#define MYSQL_DATABASE "sa-mp"
#endif
/* ** Error Checking ** */
#if defined FILTERSCRIPT
#endinput
#endif
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Variables ** */
stock dbHandle;
stock bool: serverLocked = false;
/* ** Variables ** */
hook OnGameModeInit( )
{
// Attempt to connect to database
if ( mysql_errno( ( dbHandle = mysql_connect( MYSQL_HOST, MYSQL_USER, MYSQL_DATABASE, MYSQL_PASS ) ) ) ) {
print( "[MYSQL]: Couldn't connect to MySQL database." ), serverLocked = true;
} else {
print( "[MYSQL]: Connection to database is successful." );
}
return 1;
}
hook OnGameModeExit( )
{
mysql_close( );
return 1;
}
hook OnPlayerConnect( playerid )
{
if ( serverLocked ) {
SendClientMessage( playerid, 0xa9c4e4ff, "The server is locked due to false server configuration. Please wait for the operator." );
return KickPlayerTimed( playerid ), 1;
}
return 1;
}

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module:
* Purpose:
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define MENU_ASSAULT ( 0 )
#define MENU_MELEE ( 1 )
#define MENU_SUB_SMGS ( 2 )
#define MENU_PISTOLS ( 3 )
#define MENU_RIFLES ( 4 )
#define MENU_SHOTGUNS ( 5 )
#define MENU_THROWN ( 6 )
#define MENU_ARMOR ( 7 )
/* ** Variables ** */
enum E_WEAPONS_DATA
{
E_MENU, E_NAME[ 32 ], E_WEPID,
E_AMMO, E_PRICE
};
new
g_AmmunitionCategory[ ] [ ] =
{
{ "Assault" }, { "Melee" }, { "Submachine Guns" }, { "Pistols" },
{ "Rifles" }, { "Shotguns" }, { "Thrown" }, { "Special" }
},
g_AmmunationWeapons[ ][ E_WEAPONS_DATA ] =
{
{ MENU_MELEE, "Flowers", 14, 1, 75 },
{ MENU_MELEE, "Shovel", 6, 1, 100 },
{ MENU_MELEE, "Pool Cue", 7, 1, 125 },
{ MENU_MELEE, "Golf Club", 2, 1, 125 },
{ MENU_MELEE, "Baseball Bat", 5, 1, 180 },
{ MENU_MELEE, "Brass Knuckles", 1, 1, 200 },
{ MENU_MELEE, "Parachute", 46, 1, 200 },
{ MENU_MELEE, "Camera", 43, 1, 250 },
{ MENU_MELEE, "Knife", 4, 1, 300 },
{ MENU_MELEE, "Katana", 8, 1, 600 },
{ MENU_MELEE, "Chainsaw", 9, 1, 750 },
{ MENU_PISTOLS, "9mm Pistol", 22, 180, 200 },
{ MENU_PISTOLS, "Silenced 9mm", 23, 180, 400 },
{ MENU_PISTOLS, "Desert Eagle", 24, 100, 1250 },
{ MENU_SHOTGUNS, "Shotgun", 25, 75, 600 },
{ MENU_SHOTGUNS, "Sawn-off Shotgun", 26, 100, 1200 },
{ MENU_SHOTGUNS, "Combat Shotgun", 27, 100, 1800 },
{ MENU_SUB_SMGS, "MP5", 29, 100, 500 },
{ MENU_SUB_SMGS, "Tec 9", 32, 100, 600 },
{ MENU_SUB_SMGS, "Mac 10", 28, 100, 700 },
{ MENU_ASSAULT, "AK47", 30, 100, 800 },
{ MENU_ASSAULT, "M4", 31, 100, 1000 },
{ MENU_RIFLES, "Rifle", 33, 100, 300 },
{ MENU_RIFLES, "Sniper", 34, 75, 1000 },
{ MENU_THROWN, "Teargas", 17, 5, 500 },
{ MENU_THROWN, "Grenade", 16, 1, 1200 },
{ MENU_THROWN, "Molotov Cocktail", 18, 4, 1400 },
{ MENU_ARMOR, "Armor", 101, 100, 12500 },
{ MENU_ARMOR, "RPG", 35, 1, 10000 }
},
p_AmmunationMenu [ MAX_PLAYERS char ]
;
/* ** Functions ** */
stock RedirectAmmunation( playerid, listitem, custom_title[ ] = "{FFFFFF}Ammu-Nation", custom_dialogid = DIALOG_AMMU_BUY, Float: custom_multplier = 1.0, ammo_multiplier = 1 )
{
new
szString[ 420 ];
if ( listitem == MENU_ARMOR ) szString = ""COL_WHITE"Item\t"COL_WHITE"Price\n";
else szString = ""COL_WHITE"Weapon\t"COL_WHITE"Ammo\t"COL_WHITE"Price\n";
for( new i; i < sizeof( g_AmmunationWeapons ); i++ ) if ( g_AmmunationWeapons[ i ] [ E_MENU ] == listitem )
{
if ( listitem != MENU_ARMOR ) { // Other multipliers will not specify ammo
format( szString, sizeof( szString ), "%s%s\t%d\t", szString, g_AmmunationWeapons[ i ] [ E_NAME ], listitem == MENU_MELEE ? 1 : ( g_AmmunationWeapons[ i ] [ E_AMMO ] * ammo_multiplier ) );
} else {
format( szString, sizeof( szString ), "%s%s\t", szString, g_AmmunationWeapons[ i ] [ E_NAME ] );
}
// check for free or not
if ( custom_multplier > 0.0 ) {
format( szString, sizeof( szString ), "%s"COL_GOLD"%s\n", szString, number_format( floatround( g_AmmunationWeapons[ i ] [ E_PRICE ] * custom_multplier ) ) );
} else {
strcat( szString, ""COL_GOLD"FREE\n" );
}
}
ShowPlayerDialog( playerid, custom_dialogid, DIALOG_STYLE_TABLIST_HEADERS, custom_title, szString, "Purchase", "Back" );
return 1;
}
stock ShowAmmunationMenu( playerid, custom_title[ ] = "{FFFFFF}Ammu-Nation", custom_dialogid = DIALOG_AMMU )
{
static
szString[ 70 ];
if ( !szString[ 0 ] )
{
for( new i = 0; i < sizeof( g_AmmunitionCategory ); i++ ) {
format( szString, sizeof( szString ), "%s%s\n", szString, g_AmmunitionCategory[ i ] );
}
}
return ShowPlayerDialog( playerid, custom_dialogid, DIALOG_STYLE_LIST, custom_title, szString, "Select", "Cancel" );
}

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: cash_cards.inc
* Purpose: enables players to redeem cash cards
*/
/* ** Includes ** */
#include < YSI\y_hooks >
#define DIALOG_CASH_CARD 28373
/* ** Commands ** */
CMD:redeemcashcard( playerid, params[ ] ) return cmd_cashcard( playerid, params );
CMD:cashcard( playerid, params[ ] )
{
if ( ! IsPlayerEmailVerified( playerid ) ) return SendError( playerid, "This feature is accessible only to players that have an "COL_GREY"/email"COL_WHITE" on their account." );
ShowPlayerDialog( playerid, DIALOG_CASH_CARD, DIALOG_STYLE_INPUT, ""COL_GREEN"Redeem Cash Card", ""COL_WHITE"Redeem your cash card by entering the code down below:", "Redeem", "Cancel" );
return 1;
}
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( dialogid == DIALOG_CASH_CARD )
{
new
cash_card[ 32 ];
if ( sscanf( inputtext, "s[32]", cash_card ) )
{
SendError( playerid, "Your cash card must be between 1 and 32 characters." );
ShowPlayerDialog( playerid, DIALOG_CASH_CARD, DIALOG_STYLE_INPUT, ""COL_GREEN"Redeem Cash Card", ""COL_WHITE"Redeem your cash card by entering the code down below:\n\n"COL_RED"Your cash card code must be between 1 and 32 characters.", "Redeem", "Cancel" );
return 1;
}
// search database
mysql_format( dbHandle, szBigString, sizeof( szBigString ), "SELECT * FROM `CASH_CARDS` WHERE `CODE` = '%e'", cash_card );
mysql_function_query( dbHandle, szBigString, true, "OnCheckCashCard", "d", playerid );
}
return 1;
}
thread OnCheckCashCard( playerid )
{
new
rows;
cache_get_data( rows, tmpVariable );
if ( ! rows )
return SendError( playerid, "This cash card does not exist." ), 1;
new max_uses = cache_get_field_content_int( 0, "MAX_USES", dbHandle );
new uses = cache_get_field_content_int( 0, "USES", dbHandle );
if ( uses >= max_uses )
return SendError( playerid, "This cash card cannot be redeemed anymore as it had a limit of %d uses.", max_uses ), 1;
new expire_time = cache_get_field_content_int( 0, "EXPIRE_TIME", dbHandle );
if ( expire_time != 0 && GetServerTime( ) > expire_time )
return SendError( playerid, "This cash card cannot be redeemed anymore as it has expired." ), 1;
new card_id = cache_get_field_content_int( 0, "ID", dbHandle );
new card_value = cache_get_field_content_int( 0, "VALUE", dbHandle );
mysql_format( dbHandle, szBigString, sizeof( szBigString ), "SELECT * FROM `CASH_CARDS_REDEEMED` WHERE `USER_ID`=%d AND `CASH_CARD_ID`=%d", GetPlayerAccountID( playerid ), card_id );
mysql_function_query( dbHandle, szBigString, true, "OnPlayerRedeemCashCard", "ddd", playerid, card_id, card_value );
return 1;
}
thread OnPlayerRedeemCashCard( playerid, card_id, card_value )
{
new
rows;
cache_get_data( rows, tmpVariable );
if ( rows )
return SendError( playerid, "You have already redeemed this cash card before." );
// alert and give cash
GivePlayerCash( playerid, card_value );
SendClientMessageToAllFormatted( COLOR_GREY, "[SERVER]"COL_WHITE" %s(%d) has redeemed a "COL_GOLD"%s"COL_WHITE" cash card.", ReturnPlayerName( playerid ), playerid, number_format( card_value ) );
// insert into database
mysql_single_query( sprintf( "UPDATE `CASH_CARDS` SET `USES` = `USES` + 1 WHERE `ID`=%d", card_id ) );
mysql_single_query( sprintf( "INSERT INTO `CASH_CARDS_REDEEMED`(`USER_ID`,`CASH_CARD_ID`) VALUES (%d,%d)", GetPlayerAccountID( playerid ), card_id ) );
return 1;
}
/* ** Migrations ** */
/*
DROP TABLE `CASH_CARDS`;
DROP TABLE `CASH_CARDS_REDEEMED`;
CREATE TABLE IF NOT EXISTS `CASH_CARDS` (
`ID` int(11) primary key auto_increment,
`USER_ID` int(11) unsigned default 1,
`CODE` varchar(32) not null,
`VALUE` int(11) not null,
`MAX_USES` int(11),
`USES` int(11) default 0,
`EXPIRE_TIME` int(11) default 0
);
CREATE TABLE IF NOT EXISTS `CASH_CARDS_REDEEMED` (
`ID` int(11) primary key auto_increment,
`USER_ID` int(11),
`CASH_CARD_ID` int(11),
`REDEEMED_DATE` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP
);
*/

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module:
* Purpose:
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define MAX_CROWDFUNDS 10 // dont bother editing
#define DIALOG_CROWDFUNDS 9383
#define DIALOG_CROWDFUND_OPTIONS 9384
#define DIALOG_CROWDFUND_INFO 9385
#define DIALOG_CROWDFUND_DONATE 9386
/* ** Hooks ** */
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( dialogid == DIALOG_CROWDFUNDS && response )
{
new crowdfund_ids_string[ MAX_CROWDFUNDS * 3 ];
new crowdfunds_ids[ MAX_CROWDFUNDS ];
GetPVarString( playerid, "crowdfunds_shown", crowdfund_ids_string, sizeof( crowdfund_ids_string ) );
if ( sscanf( crowdfund_ids_string, "a<i>[" # MAX_CROWDFUNDS "]", crowdfunds_ids ) ) {
return SendError( playerid, "There was an error reading the crowdfunds, try again later." );
}
for ( new i = 0, x = 0; i < sizeof( crowdfunds_ids ); i ++ ) if ( crowdfunds_ids[ i ] != 0 )
{
if ( x == listitem )
{
SetPVarInt( playerid, "viewing_crowdfund", crowdfunds_ids[ i ] );
break;
}
x ++;
}
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_OPTIONS, DIALOG_STYLE_LIST, ""COL_GOLD"Feature Crowdfunding", "View Crowdfund Details\nView Crowdfund Patreons\n"COL_GOLD"Contribute To Crowdfund <3", "Select", "Close" );
}
else if ( dialogid == DIALOG_CROWDFUND_OPTIONS )
{
if ( ! response )
return ShowPlayerCrowdfunds( playerid );
new
viewing_crowdfund = GetPVarInt( playerid, "viewing_crowdfund" );
if ( ! viewing_crowdfund ) {
return SendError( playerid, "There was an error. Please attempt to contribute to the crowdfund again." );
}
switch ( listitem )
{
case 0:
{
mysql_tquery(
dbHandle,
sprintf( "SELECT CROWDFUND_PACKAGES.*, CROWDFUNDS.DESCRIPTION AS CF_DESCRIPTION FROM CROWDFUND_PACKAGES INNER JOIN CROWDFUNDS ON CROWDFUNDS.ID = CROWDFUND_PACKAGES.CROWDFUND_ID WHERE CROWDFUND_ID = %d ORDER BY REQUIRED_AMOUNT DESC", viewing_crowdfund ),
"OnDisplayCrowdfundInfo", "ii", playerid, viewing_crowdfund
);
}
case 1:
{
mysql_tquery(
dbHandle,
sprintf( "SELECT USERS.NAME, SUM(AMOUNT) AS TOTAL FROM CROWDFUND_PATREONS INNER JOIN USERS ON USERS.ID = CROWDFUND_PATREONS.USER_ID WHERE CROWDFUND_PATREONS.CROWDFUND_ID = %d GROUP BY CROWDFUND_PATREONS.USER_ID ORDER BY TOTAL DESC", viewing_crowdfund ),
"OnDisplayCrowdfundPatreons", "ii", playerid, viewing_crowdfund
);
}
case 2:
{
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_DONATE, DIALOG_STYLE_INPUT, ""COL_GOLD"Feature Crowdfunding", ""COL_WHITE"Please specify the amount of IC you wish to contribute:\n\n"COL_ORANGE"Warning: There is no confirmation dialog.", "Contribute", "Back" );
}
}
}
else if ( dialogid == DIALOG_CROWDFUND_INFO && ! response ) {
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_OPTIONS, DIALOG_STYLE_LIST, ""COL_GOLD"Feature Crowdfunding", "View Crowdfund Details\nView Crowdfund Patreons\n"COL_GOLD"Contribute To Crowdfund <3", "Select", "Close" );
}
else if ( dialogid == DIALOG_CROWDFUND_DONATE )
{
if ( ! response )
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_OPTIONS, DIALOG_STYLE_LIST, ""COL_GOLD"Feature Crowdfunding", "View Crowdfund Details\nView Crowdfund Patreons\n"COL_GOLD"Contribute To Crowdfund <3", "Select", "Close" );
new
viewing_crowdfund = GetPVarInt( playerid, "viewing_crowdfund" );
if ( ! viewing_crowdfund ) {
return SendError( playerid, "There was an error. Please attempt to contribute to the crowdfund again." );
}
new
Float: amount;
if ( sscanf( inputtext, "f", amount ) ) {
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_DONATE, DIALOG_STYLE_INPUT, ""COL_GOLD"Feature Crowdfunding", ""COL_WHITE"Please specify the amount of IC you wish to contribute:\n\n"COL_RED"Please specify a decimal number!", "Contribute", "Close" );
} else if ( amount < 10.0 ) {
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_DONATE, DIALOG_STYLE_INPUT, ""COL_GOLD"Feature Crowdfunding", ""COL_WHITE"Please specify the amount of IC you wish to contribute:\n\n"COL_RED"The minimum amount you can contribute is 10.00 IC!", "Contribute", "Close" );
} else if ( amount > GetPlayerIrresistibleCoins( playerid ) ) {
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_DONATE, DIALOG_STYLE_INPUT, ""COL_GOLD"Feature Crowdfunding", ""COL_WHITE"Please specify the amount of IC you wish to contribute:\n\n"COL_RED"You do not have this many coins in your account!", "Contribute", "Close" );
} else {
// check if expired/ended/valid before even submitting
mysql_tquery( dbHandle, sprintf( "SELECT FEATURE, UNIX_TIMESTAMP(RELEASE_DATE) AS `RELEASE`, UNIX_TIMESTAMP(END_DATE) AS `END` FROM CROWDFUNDS WHERE ID = %d", viewing_crowdfund ), "OnPlayerCrowdfundContribute", "ddf", playerid, viewing_crowdfund, amount );
}
return 1;
}
return 1;
}
/* ** Commands ** */
CMD:crowdfund( playerid, params[ ] ) return cmd_crowdfunds( playerid, params );
CMD:crowdfunds( playerid, params[ ] ) return ShowPlayerCrowdfunds( playerid );
/* ** Functions ** */
stock ShowPlayerCrowdfunds( playerid ) {
return mysql_tquery( dbHandle,
"SELECT CROWDFUNDS.ID, CROWDFUNDS.FEATURE, CROWDFUNDS.FUND_TARGET, SUM(CROWDFUND_PATREONS.AMOUNT) AS RAISED, UNIX_TIMESTAMP(RELEASE_DATE) AS RELASE, UNIX_TIMESTAMP(END_DATE) AS END FROM CROWDFUNDS " \
"LEFT JOIN CROWDFUND_PATREONS on CROWDFUNDS.ID = CROWDFUND_PATREONS.CROWDFUND_ID " \
"GROUP BY CROWDFUNDS.ID ORDER BY CROWDFUNDS.ID DESC LIMIT " # MAX_CROWDFUNDS,
"OnDisplayCrowdfunds", "i", playerid
), 1;
}
thread OnPlayerCrowdfundContribute( playerid, crowdfund_id, Float: amount )
{
new
rows = cache_get_row_count( );
if ( rows )
{
new feature[ 64 ];
new curr_timestamp = gettime( );
new release_timestamp = cache_get_field_content_int( 0, "RELEASE", dbHandle );
new end_timestamp = cache_get_field_content_int( 0, "END", dbHandle );
// check if released or ended
if ( ( curr_timestamp > release_timestamp && release_timestamp != 0 ) || ( curr_timestamp > end_timestamp ) ) {
SendError( playerid, "You can no longer contribute to this crowdfund as it is released or ended." );
return ShowPlayerCrowdfunds( playerid );
}
// double check valid amounts again
if ( amount < 10.0 || amount > GetPlayerIrresistibleCoins( playerid ) ) {
SendError( playerid, "You can no longer contribute to this crowdfund as the contribution amount is invalid." );
return ShowPlayerCrowdfunds( playerid );
}
// get feature name
cache_get_field_content( 0, "FEATURE", feature );
// notify and deduct ic
GivePlayerIrresistibleCoins( playerid, -amount );
SendClientMessageToAllFormatted( -1, ""COL_GOLD"[CROWDFUND]"COL_WHITE" %s(%d) has donated %s IC to the %s Crowdfund! <3", ReturnPlayerName( playerid ), playerid, number_format( amount, .prefix = '\0', .decimals = 2 ), feature );
SavePlayerData( playerid ); // force save just incase
// insert into database
mysql_format(
dbHandle, szBigString, sizeof( szBigString ),
"INSERT INTO CROWDFUND_PATREONS (USER_ID, CROWDFUND_ID, AMOUNT) VALUES (%d, %d, %f)",
GetPlayerAccountID( playerid ), crowdfund_id, amount
);
mysql_single_query( szBigString );
return 1;
}
else
{
return SendError( playerid, "The crowdfund you are attempting to contribute to no longer exists." );
}
}
thread OnDisplayCrowdfundPatreons( playerid, crowdfund_id )
{
new
rows = cache_get_row_count( );
if ( ! rows ) {
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_INFO, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Feature Crowdfunding", ""COL_GREY"Contributor\t"COL_GREY"Amount (IC)\n"COL_RED"No-One\t"COL_RED"N/A", "Close", "Back" ), 1;
}
new patreon[ MAX_PLAYER_NAME ];
szHugeString = ""COL_GREY"Contributor\t"COL_GREY"Amount (IC)\n";
for ( new row = 0; row < rows; row ++ )
{
cache_get_field_content( row, "NAME", patreon );
new Float: contribution = cache_get_field_content_float( row, "TOTAL", dbHandle );
format( szHugeString, sizeof( szHugeString ), "%s%s\t%s IC\n", szHugeString, patreon, number_format( contribution, .prefix = '\0', .decimals = 2 ) );
}
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_INFO, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Feature Crowdfunding", szHugeString, "Close", "Back" ), 1;
}
thread OnDisplayCrowdfundInfo( playerid, crowdfund_id )
{
new
rows = cache_get_row_count( );
if ( ! rows ) {
return SendError( playerid, "There is no crowdfund information to show. Try again later." );
}
new cf_description[ 100 ];
new description[ 100 ];
new title[ 48 ];
cache_get_field_content( 0, "CF_DESCRIPTION", cf_description );
if ( strlen( cf_description ) < sizeof( cf_description ) - 1 ) {
format( szHugeString, sizeof( szHugeString ), ""COL_WHITE"%s\n\n", cf_description );
} else {
format( szHugeString, sizeof( szHugeString ), ""COL_WHITE"%s"COL_GREY"... (read more on sfcnr.com)\n\n", cf_description );
}
for ( new row = 0; row < rows; row ++ )
{
cache_get_field_content( row, "TITLE", title );
cache_get_field_content( row, "DESCRIPTION", description );
new Float: req_amount = cache_get_field_content_float( row, "REQUIRED_AMOUNT", dbHandle );
if ( strlen( description ) < sizeof( description ) - 1 ) {
format( szHugeString, sizeof( szHugeString ), "%s"COL_GOLD"%s (%s IC+)"COL_WHITE"\n%s\n\n", szHugeString, title, number_format( req_amount, .prefix = '\0', .decimals = 2 ), description );
} else {
format( szHugeString, sizeof( szHugeString ), "%s"COL_GOLD"%s (%s IC+)"COL_WHITE"\n%s"COL_GREY"... (read more on sfcnr.com)\n\n", szHugeString, title, number_format( req_amount, .prefix = '\0', .decimals = 2 ), description );
}
}
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_INFO, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Feature Crowdfunding", szHugeString, "Close", "Back" ), 1;
}
thread OnDisplayCrowdfunds( playerid )
{
new
rows;
cache_get_data( rows, tmpVariable );
if ( ! rows ) {
return SendError( playerid, "There is no crowdfund to show. Try again later." );
}
new feature[ 64 ];
new crowdfund_ids[ MAX_CROWDFUNDS * 3 ];
// header
szLargeString = ""COL_WHITE"Feature\t"COL_WHITE"Raised (IC)\t"COL_WHITE"Goal (IC)\t"COL_WHITE"Completion (%)\n";
for ( new row = 0; row < MAX_CROWDFUNDS; row ++ )
{
new
id = 0;
if ( row < rows )
{
id = cache_get_field_content_int( row, "ID" );
cache_get_field_content( row, "FEATURE", feature );
new Float: amount_raised = cache_get_field_content_float( row, "RAISED", dbHandle );
new Float: target_amount = cache_get_field_content_float( row, "FUND_TARGET", dbHandle );
new Float: percent_raised = ( amount_raised / target_amount ) * 100.0;
new curr_timestamp = gettime( );
new release_timestamp = cache_get_field_content_int( row, "RELEASE", dbHandle );
new end_timestamp = cache_get_field_content_int( row, "END", dbHandle );
// inactive
if ( ( curr_timestamp > release_timestamp && release_timestamp != 0 ) || ( curr_timestamp > end_timestamp ) )
{
format( szLargeString, sizeof( szLargeString ),
"%s{333333}%s\t{333333}%s IC\t{333333}%s IC\t%s%0.1f%\n",
szLargeString, feature,
number_format( amount_raised, .prefix = '\0', .decimals = 1 ),
number_format( target_amount, .prefix = '\0', .decimals = 1 ),
percent_raised >= 100.0 ? ( COL_GREEN ) : ( COL_WHITE ), percent_raised
);
}
else
{
format( szLargeString, sizeof( szLargeString ),
"%s%s\t%s IC\t%s IC\t%s%0.1f%\n",
szLargeString, feature,
number_format( amount_raised, .prefix = '\0', .decimals = 1 ),
number_format( target_amount, .prefix = '\0', .decimals = 1 ),
percent_raised >= 100.0 ? ( COL_GREEN ) : ( COL_WHITE ), percent_raised
);
}
}
format( crowdfund_ids, sizeof( crowdfund_ids ), "%s%d ", crowdfund_ids, id );
}
// save ids for response
SetPVarString( playerid, "crowdfunds_shown", crowdfund_ids );
return ShowPlayerDialog( playerid, DIALOG_CROWDFUNDS, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Feature Crowdfunding", szLargeString, "Select", "Close" ), 1;
}

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/*
* Irresistible Gaming (c) 2018
* Developed by Stev
* Module: duel.pwn
* Purpose: player dueling system
*/
/* ** Debug ** */
/* ** Definitions ** */
#define COL_DUEL "{B74AFF}"
#define DIALOG_DUEL 7360
#define DIALOG_DUEL_PLAYER 7361
#define DIALOG_DUEL_LOCATION 7362
#define DIALOG_DUEL_WEAPON 7363
#define DIALOG_DUEL_WAGER 7364
#define DIALOG_DUEL_WEAPON_TWO 7365
#define DIALOG_DUEL_HEALTH 7366
#define DIALOG_DUEL_ARMOUR 7367
/* ** Variables ** */
enum duelData
{
duelPlayer,
duelWeapon[2],
duelBet,
Float: duelArmour,
Float: duelHealth,
duelCountdown,
duelTimer,
duelLocation,
duelRemainingRounds
};
enum locationData
{
locationName[19],
Float:locationPosOne[3],
Float:locationPosTwo[3],
};
static const Float: duel_coordinates[3] = {-2226.1938, 251.9206, 35.3203};
new
weaponList [] = {0, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34},
LocationInfo [][locationData] =
{
{"Santa Maria Beach", {369.75770, -1831.576, 7.67190}, {369.65890, -1871.215, 7.67190}},
{"Greenglass College", {1078.0353, 1084.4989, 10.8359}, {1095.4019, 1064.7239, 10.8359}},
{"Baseball Arena", {1393.0995, 2177.4585, 9.75780}, {1377.7881, 2195.4214, 9.75780}},
//{"The Visage", {1960.4512, 1907.6881, 130.937}, {1969.4047, 1923.2622, 130.937}},
{"Mount Chilliad", {-2318.471, -1632.880, 483.703}, {-2329.174, -1604.657, 483.760}},
{"The Farm", {-1044.856, -996.8120, 129.218}, {-1125.599, -996.7523, 129.218}},
{"Tennis Courts", {755.93790, -1280.710, 13.5565}, {755.93960, -1238.688, 13.5516}},
{"Underwater World", {520.59600, -2125.663, -28.257}, {517.96600, -2093.610, -28.257}},
{"Grove Street", {2476.4580, -1668.631, 13.3249}, {2501.1560, -1667.655, 13.3559}},
{"Ocean Docks", {2683.5440, -2485.137, 13.5425}, {2683.8470, -2433.726, 13.5553}}
},
duelInfo [MAX_PLAYERS][duelData],
bool: p_playerDueling [MAX_PLAYERS char],
p_duelInvitation [MAX_PLAYERS][MAX_PLAYERS],
g_DuelCheckpoint = -1
;
/* ** Hooks ** */
hook OnGameModeInit()
{
CreateDynamicMapIcon(duel_coordinates[0], duel_coordinates[1], duel_coordinates[2], 23, 0, -1, -1, -1, 750.0);
g_DuelCheckpoint = CreateDynamicCP(duel_coordinates[0], duel_coordinates[1], duel_coordinates[2], 1.5, 0, 0, -1);
CreateDynamic3DTextLabel(""COL_GOLD"[DUEL PLAYER]", -1, duel_coordinates[0], duel_coordinates[1], duel_coordinates[2], 25.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0, -1);
return 1;
}
hook OnPlayerConnect(playerid)
{
p_playerDueling{playerid} = false;
duelInfo[playerid][duelPlayer] = INVALID_PLAYER_ID;
duelInfo[playerid][duelWeapon][0] = 0;
duelInfo[playerid][duelWeapon][1] = 0;
duelInfo[playerid][duelHealth] = 100.0;
duelInfo[playerid][duelArmour] = 100.0;
duelInfo[playerid][duelBet] = 0;
return 1;
}
hook OnPlayerDisconnect(playerid, reason)
{
forfeitPlayerDuel(playerid);
return 1;
}
#if defined AC_INCLUDED
hook OnPlayerDeathEx(playerid, killerid, reason, Float: damage, bodypart)
#else
hook OnPlayerDeath(playerid, killerid, reason)
#endif
{
forfeitPlayerDuel(playerid);
return 1;
}
hook SetPlayerRandomSpawn(playerid)
{
if (IsPlayerDueling(playerid))
{
// teleport back to pb
SetPlayerPos(playerid, duel_coordinates[0], duel_coordinates[1], duel_coordinates[2]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
// reset duel variables
p_playerDueling{playerid} = false;
duelInfo[playerid][duelPlayer] = INVALID_PLAYER_ID;
return Y_HOOKS_BREAK_RETURN_1;
}
return 1;
}
hook OnPlayerEnterDynamicCP(playerid, checkpointid)
{
if (GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) {
return 1;
}
if (checkpointid == g_DuelCheckpoint)
{
ShowPlayerDuelMenu(playerid);
return 1;
}
return 1;
}
hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if (dialogid == DIALOG_DUEL && response)
{
switch (listitem)
{
case 0: ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{C0C0C0}Note: You can enter partially their names.", "Select", "Back");
case 1: ShowPlayerDialog(playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Health", "{FFFFFF}Enter the amount of health you will begin with:\n\n{C0C0C0}Note: The default health is 100.0.", "Select", "Back");
case 2: ShowPlayerDialog(playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Armour", "{FFFFFF}Enter the amount of armour you will begin with:\n\n{C0C0C0}Note: The default armour is 100.0.", "Select", "Back");
case 3:
{
new weaponid = duelInfo[playerid][duelWeapon][0];
erase(szBigString);
for (new i = 0; i < sizeof(weaponList); i ++) {
format(szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, (weaponid == weaponList[i] ? (COL_GREY) : (COL_WHITE)), ReturnWeaponName(weaponList[i]));
}
ShowPlayerDialog(playerid, DIALOG_DUEL_WEAPON, DIALOG_STYLE_LIST, "{FFFFFF}Duel Settings - Change Primary Weapon", szBigString, "Select", "Back");
}
case 4:
{
new weaponid = duelInfo[playerid][duelWeapon][1];
erase(szBigString);
for (new i = 0; i < sizeof(weaponList); i ++) {
format(szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, (weaponid == weaponList[i] ? (COL_GREY) : (COL_WHITE)), ReturnWeaponName(weaponList[i]));
}
ShowPlayerDialog(playerid, DIALOG_DUEL_WEAPON_TWO, DIALOG_STYLE_LIST, "{FFFFFF}Duel Settings - Change Secondary Weapon", szBigString, "Select", "Back");
}
case 5:
{
new index = duelInfo[playerid][duelLocation];
erase(szBigString);
for (new i = 0; i < sizeof(LocationInfo); i ++) {
format(szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, (index == i ? (COL_GREY) : (COL_WHITE)), LocationInfo[i][locationName]);
}
ShowPlayerDialog(playerid, DIALOG_DUEL_LOCATION, DIALOG_STYLE_LIST, "{FFFFFF}Duel Settings - Change Location", szBigString, "Select", "Back");
}
case 6: ShowPlayerDialog(playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Set A Wager", "{FFFFFF}Please enter the wager for this duel:", "Select", "Back");
case 7:
{
new targetid = duelInfo[playerid][duelPlayer];
if (!IsPlayerConnected(targetid)) {
SendError(playerid, "You haven't selected anyone to duel!");
return ShowPlayerDuelMenu(playerid);
}
p_duelInvitation[playerid][targetid] = gettime() + 60;
ShowPlayerHelpDialog(targetid, 10000, "%s wants to duel!~n~~n~~y~Location: ~w~%s~n~~y~Weapon: ~w~%s and %s~n~~y~Wager: ~w~%s", ReturnPlayerName(playerid), LocationInfo[duelInfo[playerid][duelLocation]][locationName], ReturnWeaponName(duelInfo[playerid][duelWeapon][0]), ReturnWeaponName(duelInfo[playerid][duelWeapon][1]), number_format(duelInfo[playerid][duelBet]));
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have sent a duel invitation to %s for "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName(targetid), number_format(duelInfo[playerid][duelBet]));
SendClientMessageFormatted(targetid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You are invited to duel %s for "COL_GOLD"%s"COL_WHITE", use \"/duel accept %d\".", ReturnPlayerName(playerid), number_format(duelInfo[playerid][duelBet]), playerid);
}
}
return 1;
}
else if (dialogid == DIALOG_DUEL_PLAYER)
{
if (!response)
return ShowPlayerDuelMenu(playerid);
new targetid;
if (sscanf(inputtext, "u", targetid))
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{C0C0C0}Note: You can enter partially their names.", "Select", "Back");
if (targetid == playerid)
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}You can't invite yourself to duel!", "Select", "Back");
if (targetid == INVALID_PLAYER_ID || !IsPlayerConnected(targetid))
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}Player is not connected!", "Select", "Back");
if (IsPlayerDueling(playerid))
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}You are already in a duel!", "Select", "Back");
if (IsPlayerDueling(targetid))
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}This player is already in a duel!", "Select", "Back");
if (GetPlayerWantedLevel(targetid))
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}You can't duel this person right now, they are wanted", "Select", "Back");
if (GetDistanceBetweenPlayers(playerid, targetid) > 25.0)
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}The player you wish to duel is not near you.", "Select", "Back");
if (IsPlayerJailed(targetid))
return ShowPlayerDialog(playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Select a player", "{FFFFFF}Please type the name of the player you wish to duel:\n\n{FF0000}You can't duel this person right now, they are currently in jail.", "Select", "Back");
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have selected {C0C0C0}%s {FFFFFF}as your opponent.", ReturnPlayerName(targetid));
duelInfo[playerid][duelPlayer] = targetid;
ShowPlayerDuelMenu(playerid);
return 1;
}
else if (dialogid == DIALOG_DUEL_LOCATION)
{
if (!response)
return ShowPlayerDuelMenu(playerid);
if (duelInfo[playerid][duelLocation] == listitem)
{
SendError(playerid, "You have already selected this location!");
return ShowPlayerDuelMenu(playerid);
}
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed the duel location to {C0C0C0}%s{FFFFFF}.", LocationInfo[listitem][locationName]);
duelInfo[playerid][duelLocation] = listitem;
ShowPlayerDuelMenu(playerid);
return 1;
}
else if (dialogid == DIALOG_DUEL_WEAPON)
{
if (!response)
return ShowPlayerDuelMenu(playerid);
if (duelInfo[playerid][duelWeapon][0] == weaponList[listitem])
{
SendError(playerid, "You have already selected this weapon!");
return ShowPlayerDuelMenu(playerid);
}
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Primary Weapon to {C0C0C0}%s{FFFFFF}.", ReturnWeaponName(weaponList[listitem]));
duelInfo[playerid][duelWeapon][0] = weaponList[listitem];
ShowPlayerDuelMenu(playerid);
return 1;
}
else if (dialogid == DIALOG_DUEL_WEAPON_TWO)
{
if (!response)
return ShowPlayerDuelMenu(playerid);
if (duelInfo[playerid][duelWeapon][1] == weaponList[listitem])
{
SendError(playerid, "You have already selected this weapon!");
return ShowPlayerDuelMenu(playerid);
}
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Secondary Weapon to {C0C0C0}%s{FFFFFF}.", ReturnWeaponName(weaponList[listitem]));
duelInfo[playerid][duelWeapon][1] = weaponList[listitem];
ShowPlayerDuelMenu(playerid);
return 1;
}
else if (dialogid == DIALOG_DUEL_HEALTH)
{
if (!response)
return ShowPlayerDuelMenu(playerid);
new Float:health;
if (sscanf(inputtext, "f", health))
return ShowPlayerDialog(playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Health", "{FFFFFF}Enter the amount of health you will begin with:\n\n{C0C0C0}Note: The default health is 100.0.", "Select", "Back");
if (!(1.0 <= health <= 100.0))
return ShowPlayerDialog(playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Health", "{FFFFFF}Enter the amount of health you will begin with:\n\n{FF0000}The amount you have entered is a invalid amount, 1 to 100 only!", "Select", "Back");
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Health to {C0C0C0}%0.2f%%{FFFFFF}.", health);
duelInfo[playerid][duelHealth] = health;
ShowPlayerDuelMenu(playerid);
return 1;
}
else if (dialogid == DIALOG_DUEL_ARMOUR)
{
if (!response)
return ShowPlayerDuelMenu(playerid);
new Float:armour;
if (sscanf(inputtext, "f", armour))
return ShowPlayerDialog(playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Armour", "{FFFFFF}Enter the amount of armour you will begin with:\n\n{C0C0C0}Note: The default armour is 100.0.", "Select", "Back");
if (!(0.0 <= armour <= 100.0))
return ShowPlayerDialog(playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Armour", "{FFFFFF}Enter the amount of armour you will begin with:\n\n{FF0000}The amount you have entered is a invalid amount, 0 to 100 only!", "Select", "Back");
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Armour to {C0C0C0}%0.2f%%{FFFFFF}.", armour);
duelInfo[playerid][duelArmour] = armour;
ShowPlayerDuelMenu(playerid);
return 1;
}
else if (dialogid == DIALOG_DUEL_WAGER)
{
if (IsPlayerDueling(playerid)) // prevent spawning money
return SendError(playerid, "You cannot use this at the moment.");
if (!response)
return ShowPlayerDuelMenu(playerid);
new amount;
if (sscanf(inputtext, "d", amount))
return ShowPlayerDialog(playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Set A Wager", "{FFFFFF}Please enter the wager for this duel:", "Select", "Back");
if (!(0 <= amount < 10000000))
return ShowPlayerDialog(playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Set A Wager", "{FFFFFF}Please enter the wager for this duel:\n\n{FF0000}Wagers must be between $0 and $10,000,000.", "Select", "Back");
duelInfo[playerid][duelBet] = amount;
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed the wager to %s.", number_format(duelInfo[playerid][duelBet]));
ShowPlayerDuelMenu(playerid);
return 1;
}
return 1;
}
/* ** Commands ** */
CMD:duel(playerid, params[])
{
if (!strcmp(params, "accept", false, 6))
{
new
targetid;
if (sscanf(params[7], "u", targetid))
return SendUsage(playerid, "/duel accept [PLAYER_ID]");
if (!IsPlayerConnected(targetid))
return SendError(playerid, "You do not have any duel invitations to accept.");
if (gettime() > p_duelInvitation[targetid][playerid])
return SendError(playerid, "You have not been invited by %s to duel or it has expired.");
if (IsPlayerDueling(playerid))
return SendError(playerid, "You cannot accept this invite as you are currently dueling.");
if (GetDistanceBetweenPlayers(playerid, targetid) > 25.0)
return SendError(playerid, "You must be within 25.0 meters of your opponent!");
new waged_amount = duelInfo[targetid][duelBet];
if (duelInfo[targetid][duelBet] != 0)
{
if (GetPlayerCash(targetid) < waged_amount)
{
SendClientMessageFormatted(targetid, -1, ""COL_DUEL"[DUEL]{FFFFFF} %s has accepted but you don't have money to wage (%s).", ReturnPlayerName(playerid), number_format(waged_amount));
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have accepted %s's duel invitation but they don't have money.", ReturnPlayerName(targetid));
return 1;
}
else if (GetPlayerCash(playerid) < waged_amount)
{
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} %s requires you to wage %s.", ReturnPlayerName(targetid), number_format(waged_amount));
SendClientMessageFormatted(targetid, -1, ""COL_DUEL"[DUEL]{FFFFFF} %s has accepted the duel invitation but they don't have money to wage.", ReturnPlayerName(playerid));
return 1;
}
else
{
GivePlayerCash(playerid, -waged_amount);
GivePlayerCash(targetid, -waged_amount);
}
}
SendClientMessageFormatted(targetid, -1, ""COL_DUEL"[DUEL]{FFFFFF} %s has accepted your duel invitation.", ReturnPlayerName(playerid));
SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have accepted %s's duel invitation.", ReturnPlayerName(targetid));
p_playerDueling{targetid} = true;
p_playerDueling{playerid} = true;
duelInfo[targetid][duelPlayer] = playerid;
duelInfo[playerid][duelPlayer] = targetid;
duelInfo[playerid][duelBet] = duelInfo[targetid][duelBet];
duelInfo[playerid][duelRemainingRounds] = 1;
duelInfo[targetid][duelRemainingRounds] = 1;
new id = duelInfo[targetid][duelLocation];
ResetPlayerWeapons(targetid);
RemovePlayerFromVehicle(targetid);
SetPlayerArmour(targetid, duelInfo[targetid][duelArmour]);
SetPlayerHealth(targetid, duelInfo[targetid][duelHealth]);
SetPlayerVirtualWorld(targetid, targetid + 1);
SetPlayerPos(targetid, LocationInfo[id][locationPosTwo][0], LocationInfo[id][locationPosTwo][1], LocationInfo[id][locationPosTwo][2]);
ResetPlayerWeapons(playerid);
RemovePlayerFromVehicle(playerid);
SetPlayerArmour(playerid, duelInfo[targetid][duelArmour]);
SetPlayerHealth(playerid, duelInfo[targetid][duelHealth]);
SetPlayerVirtualWorld(playerid, targetid + 1);
SetPlayerPos(playerid, LocationInfo[id][locationPosOne][0], LocationInfo[id][locationPosOne][1], LocationInfo[id][locationPosOne][2]);
// freeze
TogglePlayerControllable(playerid, 0);
TogglePlayerControllable(targetid, 0);
// start countdown
duelInfo[targetid][duelCountdown] = 10;
duelInfo[targetid][duelTimer] = SetTimerEx("DuelTimer", 960, true, "d", targetid);
// give weapon
GivePlayerWeapon(playerid, duelInfo[targetid][duelWeapon][0], 5000);
GivePlayerWeapon(targetid, duelInfo[targetid][duelWeapon][0], 5000);
GivePlayerWeapon(playerid, duelInfo[targetid][duelWeapon][1], 5000);
GivePlayerWeapon(targetid, duelInfo[targetid][duelWeapon][1], 5000);
// clear invites for safety
for (new i = 0; i < MAX_PLAYERS; i ++) {
p_duelInvitation[playerid][i] = 0;
p_duelInvitation[targetid][i] = 0;
}
return 1;
}
else if (strmatch(params, "cancel"))
{
if (ClearDuelInvites(playerid))
{
return SendServerMessage(playerid, "You have cancelled every duel offer that you have made.");
}
else
{
return SendError(playerid, "You have not made any duel offers recently.");
}
}
return SendUsage(playerid, "/duel [ACCEPT/CANCEL]");
}
/* ** Functions ** */
static stock ClearDuelInvites(playerid)
{
new current_time = gettime();
new count = 0;
for (new i = 0; i < MAX_PLAYERS; i ++)
{
if (p_duelInvitation[playerid][i] != 0 && current_time > p_duelInvitation[playerid][i])
{
p_duelInvitation[playerid][i] = 0;
count ++;
}
}
return count;
}
stock IsPlayerDueling(playerid) {
return p_playerDueling{playerid};
}
stock ShowPlayerDuelMenu(playerid)
{
if (GetPlayerClass(playerid) != CLASS_CIVILIAN)
return SendError(playerid, "You can only use this feature whist being a civilian.");
if (GetPlayerWantedLevel(playerid))
return SendError(playerid, "You cannot duel whilst having a wanted level.");
format(szBigString, sizeof(szBigString),
"Player\t{C0C0C0}%s\nHealth\t{C0C0C0}%.2f%%\nArmour\t{C0C0C0}%.2f%%\nPrimary Weapon\t{C0C0C0}%s\nSecondary Weapon\t{C0C0C0}%s\nLocation\t{C0C0C0}%s\nWager\t{C0C0C0}%s\n"COL_GOLD"Send Invite\t"COL_GOLD">>>",
(!IsPlayerConnected(duelInfo[playerid][duelPlayer]) ? (""COL_RED"N/A") : (ReturnPlayerName(duelInfo[playerid][duelPlayer]))),
duelInfo[playerid][duelHealth],
duelInfo[playerid][duelArmour],
ReturnWeaponName(duelInfo[playerid][duelWeapon][0]),
ReturnWeaponName(duelInfo[playerid][duelWeapon][1]),
LocationInfo[duelInfo[playerid][duelLocation]][locationName],
number_format(duelInfo[playerid][duelBet])
);
ShowPlayerDialog(playerid, DIALOG_DUEL, DIALOG_STYLE_TABLIST, "{FFFFFF}Duel Settings", szBigString, "Select", "Cancel");
return 1;
}
static stock forfeitPlayerDuel(playerid)
{
if (!IsPlayerDueling(playerid))
return 0;
ClearDuelInvites(playerid);
new
winnerid = duelInfo[playerid][duelPlayer];
if (!IsPlayerConnected(winnerid) || !IsPlayerDueling(winnerid))
return 0;
// begin wager info
new
amount_waged = duelInfo[playerid][duelBet];
SpawnPlayer(winnerid);
ClearDuelInvites(winnerid);
// decrement rounds
duelInfo[playerid][duelRemainingRounds] --;
duelInfo[winnerid][duelRemainingRounds] = duelInfo[playerid][duelRemainingRounds];
// check if theres a remaining round
if (duelInfo[playerid][duelRemainingRounds] == 0) {
if (0 < amount_waged < 10000000) {
new winning_prize = floatround(float(amount_waged) * 1.95); // We take 2.5% of the total pot
GivePlayerCash(winnerid, winning_prize);
SendClientMessageToAllFormatted( -1, ""COL_DUEL"[DUEL]{FFFFFF} %s(%d) has won the duel against %s(%d) for %s!", ReturnPlayerName(winnerid), winnerid, ReturnPlayerName(playerid), playerid, number_format(winning_prize));
} else {
SendClientMessageToAllFormatted( -1, ""COL_DUEL"[DUEL]{FFFFFF} %s(%d) has won the duel against %s(%d)!", ReturnPlayerName(winnerid), winnerid, ReturnPlayerName(playerid), playerid);
}
}
return 1;
}
function DuelTimer(targetid)
{
new
playerid = duelInfo[targetid][duelPlayer];
duelInfo[targetid][duelCountdown] --;
if (duelInfo[targetid][duelCountdown] <= 0)
{
GameTextForPlayer(targetid, "~g~~h~FIGHT!", 1500, 4);
GameTextForPlayer(playerid, "~g~~h~FIGHT!", 1500, 4);
PlayerPlaySound(targetid, 1057, 0.0, 0.0, 0.0);
PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
TogglePlayerControllable(targetid, 1);
KillTimer(duelInfo[targetid][duelTimer]);
}
else
{
format(szSmallString, sizeof(szSmallString), "~w~%d", duelInfo[targetid][duelCountdown]);
GameTextForPlayer(targetid, szSmallString, 1500, 4);
GameTextForPlayer(playerid, szSmallString, 1500, 4);
PlayerPlaySound(targetid, 1056, 0.0, 0.0, 0.0);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
}
return 1;
}

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@ -0,0 +1,21 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: fishing.inc
* Purpose: fishing module
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
/* ** Variables ** */
/* ** Hooks ** */
/* ** Functions ** */
CMD:fish( playerid, params[ ] )
{
return 1;
}

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@ -0,0 +1,97 @@
/*
* Irresistible Gaming 2018
* Developed by Lorenc Pekaj
* Module: fps.inc
* Purpose: fps counter in-game
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Defines ** */
#define GetPlayerFPS(%1) p_FPS[%1]
/* ** Variables ** */
new
Text: p_FPSCounterTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
bool: p_FPSCounter [ MAX_PLAYERS char ],
p_FPS_DrunkLevel [ MAX_PLAYERS ],
p_FPS [ MAX_PLAYERS ]
;
/* ** Commands ** */
CMD:fps( playerid, params[ ] )
{
if( ( p_FPSCounter{ playerid } = !p_FPSCounter{ playerid } ) == true )
{
formatFPSCounter( playerid );
TextDrawShowForPlayer( playerid, p_FPSCounterTD[ playerid ] );
SendClientMessage( playerid, 0x84aa63ff, "-> FPS counter enabled" );
}
else
{
TextDrawHideForPlayer( playerid, p_FPSCounterTD[ playerid ] );
SendClientMessage( playerid, 0x84aa63ff, "-> FPS counter disabled" );
}
return 1;
}
#if defined _streamer_included
CMD:drawdistance( playerid, params[ ] )
{
if ( strmatch( params, "low" ) ) {
Streamer_SetVisibleItems( STREAMER_TYPE_OBJECT, 300, playerid );
SendClientMessage( playerid, 0x84aa63ff, "-> Draw distance of objects now set to LOW." );
} else if ( strmatch( params, "medium" ) ) {
Streamer_SetVisibleItems( STREAMER_TYPE_OBJECT, 625, playerid );
SendClientMessage( playerid, 0x84aa63ff, "-> Draw distance of objects now set to MEDIUM." );
} else if ( strmatch( params, "high" ) ) {
Streamer_SetVisibleItems( STREAMER_TYPE_OBJECT, 950, playerid );
SendClientMessage( playerid, 0x84aa63ff, "-> Draw distance of objects now set to HIGH." );
} else if ( strmatch( params, "info" ) ) {
SendClientMessage( playerid, 0x84aa63ff, sprintf( "-> You have currently %d objects streamed towards your client.", Streamer_GetVisibleItems( STREAMER_TYPE_OBJECT, playerid ) ) );
}
else {
SendClientMessage( playerid, 0xa9c4e4ff, "-> /drawdistance [LOW/MEDIUM/HIGH/INFO]" );
}
return 1;
}
#endif
/* ** Functions ** */
stock formatFPSCounter( playerid ) {
if( !p_FPSCounter{ playerid } )
return;
static
iFPS,
szColor[ 10 ],
szFPS[ sizeof( szColor ) + 4 ]
;
switch( ( iFPS = p_FPS[ playerid ] ) ) {
case 32 .. 120: szColor = "~g~~h~~h~";
case 18 .. 31: szColor = "~y~~h~";
case 0 .. 17: szColor = "~r~~h~~h~";
default: szColor = "~g~~h~~h~";
}
format( szFPS, sizeof( szFPS ), "%s%d", szColor, iFPS );
TextDrawSetString( p_FPSCounterTD[ playerid ], szFPS );
}
/* ** Hooks ** */
hook InitializeTextDraws( )
{
for(new playerid; playerid != MAX_PLAYERS; playerid ++)
{
p_FPSCounterTD[ playerid ] = TextDrawCreate(636.000000, 2.000000, "_");
TextDrawAlignment(p_FPSCounterTD[ playerid ], 3);
TextDrawBackgroundColor(p_FPSCounterTD[ playerid ], 255);
TextDrawFont(p_FPSCounterTD[ playerid ], 3);
TextDrawLetterSize(p_FPSCounterTD[ playerid ], 0.300000, 1.500000);
TextDrawColor(p_FPSCounterTD[ playerid ], -1);
TextDrawSetOutline(p_FPSCounterTD[ playerid ], 1);
TextDrawSetProportional(p_FPSCounterTD[ playerid ], 1);
}
}

View File

@ -0,0 +1,494 @@
/*
* Irresistible Gaming 2018
* Developed by Lorenc Pekaj
* Module: static_cnr\furniture.inc
* Purpose: removals of static furniture objects in buildings or player interiors
*/
/* ** Hooks ** */
hook OnPlayerConnect( playerid ) {
initializePlayerInteriors( playerid );
return 1;
}
/* ** Functions ** */
static stock initializePlayerInteriors( playerid )
{
//Katie - 271.884979,306.631988,999.148437 - DEFAULT - 2
RemoveBuildingForPlayer( playerid, 2251, 266.4531, 303.3672, 998.9844, 0.25 );
RemoveBuildingForPlayer( playerid, 14867, 270.2813, 302.5547, 999.6797, 0.25 );
RemoveBuildingForPlayer( playerid, 1720, 272.9063, 304.7891, 998.1641, 0.25 );
RemoveBuildingForPlayer( playerid, 14870, 273.1641, 303.1719, 1000.9141, 0.25 );
RemoveBuildingForPlayer( playerid, 2251, 273.9922, 303.3672, 998.9844, 0.25 );
RemoveBuildingForPlayer( playerid, 14868, 274.1328, 304.5078, 1001.1953, 0.25 );
RemoveBuildingForPlayer( playerid, 948, 266.5703, 306.4453, 998.1406, 0.25 );
RemoveBuildingForPlayer( playerid, 14866, 270.1172, 307.6094, 998.7578, 0.25 );
RemoveBuildingForPlayer( playerid, 14869, 273.8125, 305.0156, 998.9531, 0.25 );
//Denise - 244.411987,305.032989,999.148437 - $10,000 - 1
RemoveBuildingForPlayer( playerid, 14862, 245.5547, 300.8594, 998.8359, 0.25 );
RemoveBuildingForPlayer( playerid, 1740, 243.8828, 301.9766, 998.2344, 0.25 );
RemoveBuildingForPlayer( playerid, 14861, 245.7578, 302.2344, 998.5469, 0.25 );
RemoveBuildingForPlayer( playerid, 14860, 246.5156, 301.5859, 1000.0000, 0.25 );
RemoveBuildingForPlayer( playerid, 14864, 246.1875, 303.1094, 998.2656, 0.25 );
RemoveBuildingForPlayer( playerid, 1734, 246.7109, 303.8750, 1002.1172, 0.25 );
RemoveBuildingForPlayer( playerid, 14863, 246.9844, 303.5781, 998.7500, 0.25 );
RemoveBuildingForPlayer( playerid, 2103, 248.4063, 300.5625, 999.3047, 0.25 );
RemoveBuildingForPlayer( playerid, 2088, 248.4922, 304.3516, 998.2266, 0.25 );
RemoveBuildingForPlayer( playerid, 1741, 248.4844, 306.1250, 998.1406, 0.25 );
RemoveBuildingForPlayer( playerid, 1741, 248.8672, 301.9609, 998.1406, 0.25 );
RemoveBuildingForPlayer( playerid, 1744, 250.1016, 301.9609, 999.4531, 0.25 );
RemoveBuildingForPlayer( playerid, 1744, 250.1016, 301.9609, 1000.1563, 0.25 );
//Michelle - 302.180999,300.722991,999.148437 - $25,000 - 4
RemoveBuildingForPlayer( playerid, 2338, 299.9375, 300.5078, 1002.5391, 0.25 );
RemoveBuildingForPlayer( playerid, 2334, 299.9375, 301.5000, 1002.5391, 0.25 );
RemoveBuildingForPlayer( playerid, 2336, 301.9297, 300.5000, 1002.5391, 0.25 );
RemoveBuildingForPlayer( playerid, 2334, 299.9375, 302.5000, 1002.5391, 0.25 );
RemoveBuildingForPlayer( playerid, 2170, 299.9141, 303.3906, 1002.5313, 0.25 );
RemoveBuildingForPlayer( playerid, 2334, 299.9375, 304.2734, 1002.5391, 0.25 );
RemoveBuildingForPlayer( playerid, 2334, 302.9219, 301.5000, 1002.5391, 0.25 );
RemoveBuildingForPlayer( playerid, 2338, 302.9219, 300.5078, 1002.5391, 0.25 );
RemoveBuildingForPlayer( playerid, 2226, 303.1797, 302.4219, 1003.7109, 0.25 );
RemoveBuildingForPlayer( playerid, 2335, 302.9219, 302.5000, 1002.5391, 0.25 );
RemoveBuildingForPlayer( playerid, 2337, 302.9219, 303.5000, 1002.5391, 0.25 );
RemoveBuildingForPlayer( playerid, 2335, 302.9219, 304.5000, 1002.5391, 0.25 );
RemoveBuildingForPlayer( playerid, 2069, 304.1641, 300.3594, 1002.3828, 0.25 );
RemoveBuildingForPlayer( playerid, 1768, 306.3906, 302.4219, 1002.2969, 0.25 );
RemoveBuildingForPlayer( playerid, 1782, 304.0156, 302.8281, 1002.3047, 0.25 );
RemoveBuildingForPlayer( playerid, 1752, 303.9063, 304.2109, 1002.8359, 0.25 );
RemoveBuildingForPlayer( playerid, 2235, 304.6641, 303.6797, 1002.3438, 0.25 );
RemoveBuildingForPlayer( playerid, 2158, 299.9297, 305.3516, 1002.5469, 0.25 );
RemoveBuildingForPlayer( playerid, 2158, 299.9297, 306.3516, 1002.5469, 0.25 );
RemoveBuildingForPlayer( playerid, 2147, 299.9141, 307.3906, 1002.5391, 0.25 );
RemoveBuildingForPlayer( playerid, 2335, 302.9219, 305.5000, 1002.5391, 0.25 );
RemoveBuildingForPlayer( playerid, 1768, 307.0313, 305.4375, 1002.2969, 0.25 );
RemoveBuildingForPlayer( playerid, 14880, 309.1484, 301.7266, 1002.7031, 0.25 );
RemoveBuildingForPlayer( playerid, 2069, 310.5547, 300.3594, 1002.3828, 0.25 );
RemoveBuildingForPlayer( playerid, 14879, 308.3203, 305.9141, 1002.6172, 0.25 );
//Gang House - 318.564971,1118.209960,1083.882812 - $35,000 - 5
RemoveBuildingForPlayer( playerid, 2158, 305.2188, 1120.2109, 1082.8359, 0.25 );
RemoveBuildingForPlayer( playerid, 2330, 308.6953, 1120.8203, 1082.8672, 0.25 );
RemoveBuildingForPlayer( playerid, 1802, 307.1875, 1121.8281, 1082.8828, 0.25 );
RemoveBuildingForPlayer( playerid, 2846, 309.9844, 1121.4063, 1082.8906, 0.25 );
RemoveBuildingForPlayer( playerid, 2840, 309.8125, 1123.4766, 1082.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 2855, 309.0391, 1124.5547, 1082.8828, 0.25 );
RemoveBuildingForPlayer( playerid, 1720, 309.8594, 1124.5938, 1082.8906, 0.25 );
RemoveBuildingForPlayer( playerid, 1750, 315.6797, 1116.6563, 1082.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 2867, 318.0703, 1122.9844, 1082.8828, 0.25 );
RemoveBuildingForPlayer( playerid, 2858, 321.4141, 1122.4063, 1082.8984, 0.25 );
RemoveBuildingForPlayer( playerid, 2855, 316.2578, 1124.5469, 1083.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2855, 316.3359, 1124.5547, 1082.8828, 0.25 );
RemoveBuildingForPlayer( playerid, 2855, 316.4688, 1125.0313, 1083.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2855, 316.4688, 1125.0313, 1082.8828, 0.25 );
RemoveBuildingForPlayer( playerid, 2855, 316.7266, 1124.5547, 1082.8828, 0.25 );
RemoveBuildingForPlayer( playerid, 2855, 316.7266, 1124.5547, 1083.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2852, 316.5469, 1124.7031, 1083.1563, 0.25 );
RemoveBuildingForPlayer( playerid, 1728, 319.0469, 1124.3047, 1082.8828, 0.25 );
RemoveBuildingForPlayer( playerid, 2262, 317.7266, 1124.8047, 1084.8594, 0.25 );
RemoveBuildingForPlayer( playerid, 2844, 321.6406, 1127.9375, 1082.9531, 0.25 );
RemoveBuildingForPlayer( playerid, 1793, 321.3828, 1128.4453, 1082.8828, 0.25 );
RemoveBuildingForPlayer( playerid, 2859, 324.4453, 1118.9844, 1082.9063, 0.25 );
RemoveBuildingForPlayer( playerid, 2860, 324.6094, 1120.7969, 1082.8906, 0.25 );
RemoveBuildingForPlayer( playerid, 2103, 327.0391, 1116.9766, 1082.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 1710, 326.2109, 1121.2656, 1082.8984, 0.25 );
RemoveBuildingForPlayer( playerid, 2147, 331.9922, 1118.8672, 1082.8594, 0.25 );
RemoveBuildingForPlayer( playerid, 2338, 334.3906, 1118.8203, 1082.8438, 0.25 );
RemoveBuildingForPlayer( playerid, 2337, 334.3906, 1119.8125, 1082.8438, 0.25 );
RemoveBuildingForPlayer( playerid, 2170, 334.4531, 1121.8281, 1082.8516, 0.25 );
RemoveBuildingForPlayer( playerid, 2116, 331.4922, 1122.5469, 1082.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 2857, 322.2422, 1123.7109, 1082.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 2295, 326.8438, 1124.4844, 1082.8594, 0.25 );
RemoveBuildingForPlayer( playerid, 2336, 334.2500, 1123.8672, 1082.8438, 0.25 );
RemoveBuildingForPlayer( playerid, 2335, 334.2422, 1124.8672, 1082.8438, 0.25 );
RemoveBuildingForPlayer( playerid, 2334, 334.2422, 1125.8672, 1082.8438, 0.25 );
RemoveBuildingForPlayer( playerid, 2852, 321.6719, 1130.3516, 1083.5547, 0.25 );
RemoveBuildingForPlayer( playerid, 1728, 325.5078, 1130.8516, 1082.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 2819, 323.4453, 1131.1250, 1082.8984, 0.25 );
//Carl - 2496.049804,-1695.238159,1014.742187 - $50,000 - 3
RemoveBuildingForPlayer( playerid, 2865, 2499.5000, -1712.2188, 1014.8672, 0.25 );
RemoveBuildingForPlayer( playerid, 2821, 2500.9297, -1710.3516, 1014.8516, 0.25 );
RemoveBuildingForPlayer( playerid, 1509, 2501.1953, -1710.6953, 1015.0547, 0.25 );
RemoveBuildingForPlayer( playerid, 2277, 2494.7578, -1705.3281, 1018.8984, 0.25 );
RemoveBuildingForPlayer( playerid, 1512, 2500.8906, -1706.5703, 1015.0547, 0.25 );
RemoveBuildingForPlayer( playerid, 1509, 2501.1953, -1706.8594, 1015.0547, 0.25 );
RemoveBuildingForPlayer( playerid, 1520, 2501.2969, -1707.2344, 1014.9141, 0.25 );
RemoveBuildingForPlayer( playerid, 1520, 2501.2969, -1707.3594, 1014.9141, 0.25 );
RemoveBuildingForPlayer( playerid, 2830, 2491.8359, -1702.9375, 1014.5703, 0.25 );
RemoveBuildingForPlayer( playerid, 2306, 2491.8359, -1701.2813, 1017.3516, 0.25 );
RemoveBuildingForPlayer( playerid, 1794, 2492.9688, -1701.8516, 1017.3672, 0.25 );
RemoveBuildingForPlayer( playerid, 2275, 2493.4297, -1699.8594, 1019.1797, 0.25 );
RemoveBuildingForPlayer( playerid, 2306, 2494.0156, -1701.3125, 1017.3516, 0.25 );
RemoveBuildingForPlayer( playerid, 2247, 2494.1172, -1700.3359, 1018.8203, 0.25 );
RemoveBuildingForPlayer( playerid, 14478, 2494.4297, -1698.3359, 1014.0391, 0.25 );
RemoveBuildingForPlayer( playerid, 1740, 2495.2891, -1704.4922, 1017.3672, 0.25 );
RemoveBuildingForPlayer( playerid, 2816, 2494.8047, -1702.5156, 1018.0469, 0.25 );
RemoveBuildingForPlayer( playerid, 2272, 2496.2188, -1702.5234, 1018.5859, 0.25 );
RemoveBuildingForPlayer( playerid, 14477, 2501.0703, -1697.6172, 1016.1250, 0.25 );
RemoveBuildingForPlayer( playerid, 14490, 2501.0703, -1697.6172, 1016.1250, 0.25 );
RemoveBuildingForPlayer( playerid, 14491, 2501.0703, -1697.6172, 1016.1250, 0.25 );
RemoveBuildingForPlayer( playerid, 2252, 2493.0469, -1697.1875, 1014.5703, 0.25 );
RemoveBuildingForPlayer( playerid, 2827, 2497.6563, -1697.0703, 1014.7266, 0.25 );
RemoveBuildingForPlayer( playerid, 14489, 2490.4453, -1694.8672, 1015.4609, 0.25 );
RemoveBuildingForPlayer( playerid, 2028, 2491.3438, -1694.7656, 1013.8359, 0.25 );
//colonelhouse - 2807.619873,-1171.899902,1025.570312 - $60,000 - 8
RemoveBuildingForPlayer( playerid, 2046, 2806.2266, -1174.5703, 1026.3594, 0.25 );
RemoveBuildingForPlayer( playerid, 2049, 2805.2109, -1173.4922, 1026.5234, 0.25 );
RemoveBuildingForPlayer( playerid, 2241, 2805.6875, -1173.5156, 1025.0703, 0.25 );
RemoveBuildingForPlayer( playerid, 2060, 2810.3047, -1172.8516, 1025.2109, 0.25 );
RemoveBuildingForPlayer( playerid, 2060, 2810.3047, -1172.8516, 1025.0469, 0.25 );
RemoveBuildingForPlayer( playerid, 2060, 2810.3047, -1172.8516, 1024.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 2060, 2810.3047, -1172.8516, 1024.7031, 0.25 );
RemoveBuildingForPlayer( playerid, 2060, 2811.6016, -1172.8516, 1024.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 2060, 2811.6016, -1172.8516, 1024.7031, 0.25 );
RemoveBuildingForPlayer( playerid, 2060, 2811.6016, -1172.8516, 1025.0469, 0.25 );
RemoveBuildingForPlayer( playerid, 2060, 2811.6016, -1172.8516, 1025.2109, 0.25 );
RemoveBuildingForPlayer( playerid, 2048, 2805.2109, -1172.0547, 1026.8906, 0.25 );
RemoveBuildingForPlayer( playerid, 2055, 2805.1953, -1170.5391, 1026.5078, 0.25 );
RemoveBuildingForPlayer( playerid, 2060, 2810.0234, -1171.2266, 1024.7031, 0.25 );
RemoveBuildingForPlayer( playerid, 2064, 2810.8359, -1171.8984, 1025.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 2068, 2809.2031, -1169.3672, 1027.5313, 0.25 );
RemoveBuildingForPlayer( playerid, 2069, 2806.3906, -1166.8203, 1024.6250, 0.25 );
RemoveBuildingForPlayer( playerid, 1764, 2808.6563, -1166.9531, 1024.5703, 0.25 );
RemoveBuildingForPlayer( playerid, 2100, 2805.5078, -1165.5625, 1024.5703, 0.25 );
RemoveBuildingForPlayer( playerid, 2276, 2809.2109, -1165.2734, 1026.6875, 0.25 );
RemoveBuildingForPlayer( playerid, 1821, 2810.5938, -1167.6172, 1024.5625, 0.25 );
RemoveBuildingForPlayer( playerid, 2053, 2810.6094, -1167.5781, 1024.6328, 0.25 );
RemoveBuildingForPlayer( playerid, 2058, 2809.6406, -1165.3359, 1024.5781, 0.25 );
RemoveBuildingForPlayer( playerid, 2272, 2811.3438, -1165.2734, 1026.7891, 0.25 );
RemoveBuildingForPlayer( playerid, 2297, 2811.0234, -1165.0625, 1024.5625, 0.25 );
RemoveBuildingForPlayer( playerid, 1765, 2811.4766, -1168.4063, 1024.5625, 0.25 );
RemoveBuildingForPlayer( playerid, 2241, 2811.6875, -1168.5078, 1028.6797, 0.25 );
RemoveBuildingForPlayer( playerid, 2059, 2814.8359, -1173.4766, 1025.3594, 0.25 );
RemoveBuildingForPlayer( playerid, 2116, 2814.3047, -1173.4219, 1024.5547, 0.25 );
RemoveBuildingForPlayer( playerid, 2050, 2813.1250, -1173.3359, 1026.3359, 0.25 );
RemoveBuildingForPlayer( playerid, 1736, 2812.8281, -1172.2969, 1027.0469, 0.25 );
RemoveBuildingForPlayer( playerid, 2051, 2813.1250, -1171.2891, 1026.3359, 0.25 );
RemoveBuildingForPlayer( playerid, 2121, 2813.9531, -1172.4609, 1025.0859, 0.25 );
RemoveBuildingForPlayer( playerid, 2121, 2815.3828, -1172.4844, 1025.0859, 0.25 );
RemoveBuildingForPlayer( playerid, 2275, 2812.6094, -1168.1094, 1026.4453, 0.25 );
RemoveBuildingForPlayer( playerid, 2156, 2813.6484, -1167.0000, 1024.5703, 0.25 );
RemoveBuildingForPlayer( playerid, 2160, 2815.8984, -1164.9063, 1024.5625, 0.25 );
RemoveBuildingForPlayer( playerid, 2159, 2817.2656, -1164.9063, 1024.5625, 0.25 );
RemoveBuildingForPlayer( playerid, 2157, 2818.7109, -1173.9531, 1024.5703, 0.25 );
RemoveBuildingForPlayer( playerid, 2157, 2818.6406, -1164.9063, 1024.5625, 0.25 );
RemoveBuildingForPlayer( playerid, 2300, 2818.6484, -1166.5078, 1028.1719, 0.25 );
RemoveBuildingForPlayer( playerid, 2046, 2819.4453, -1174.0000, 1026.3594, 0.25 );
RemoveBuildingForPlayer( playerid, 2091, 2819.8047, -1165.6641, 1028.1641, 0.25 );
RemoveBuildingForPlayer( playerid, 2157, 2820.6328, -1167.3125, 1024.5703, 0.25 );
RemoveBuildingForPlayer( playerid, 2255, 2814.5703, -1169.2891, 1029.9141, 0.25 );
RemoveBuildingForPlayer( playerid, 2047, 2817.3125, -1170.9688, 1031.1719, 0.25 );
//Modern Style - 2260.70,-1210.45,1049.02 - $70,000 - 10
RemoveBuildingForPlayer( playerid, 1741, 2261.6953, -1223.0781, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2088, 2258.1406, -1220.5859, 1048.0078, 0.25 );
RemoveBuildingForPlayer( playerid, 2090, 2258.5938, -1221.5469, 1048.0625, 0.25 );
RemoveBuildingForPlayer( playerid, 2249, 2251.3594, -1218.1797, 1048.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 2528, 2254.4063, -1218.2734, 1048.0234, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2247.5547, -1213.9219, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2247.5547, -1212.9375, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2121, 2250.3047, -1213.9375, 1048.5234, 0.25 );
RemoveBuildingForPlayer( playerid, 2526, 2252.4297, -1215.4531, 1048.0391, 0.25 );
RemoveBuildingForPlayer( playerid, 2523, 2254.1953, -1215.4531, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2297, 2255.4219, -1213.5313, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2248, 2262.3906, -1215.5469, 1048.6094, 0.25 );
RemoveBuildingForPlayer( playerid, 1816, 2261.4141, -1213.4531, 1048.0078, 0.25 );
RemoveBuildingForPlayer( playerid, 2249, 2247.2969, -1212.1641, 1049.6250, 0.25 );
RemoveBuildingForPlayer( playerid, 2249, 2247.2969, -1208.8594, 1049.6250, 0.25 );
RemoveBuildingForPlayer( playerid, 2139, 2247.5625, -1211.9531, 1048.0078, 0.25 );
RemoveBuildingForPlayer( playerid, 2136, 2247.5469, -1210.9688, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2303, 2247.5469, -1208.9844, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2247.5547, -1207.9766, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2305, 2247.5547, -1206.9922, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2109, 2250.2813, -1212.2500, 1048.4141, 0.25 );
RemoveBuildingForPlayer( playerid, 2121, 2249.2344, -1211.4531, 1048.5234, 0.25 );
RemoveBuildingForPlayer( playerid, 2121, 2250.3047, -1210.8984, 1048.5234, 0.25 );
RemoveBuildingForPlayer( playerid, 2135, 2248.5234, -1206.9922, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2319, 2250.3438, -1206.9609, 1048.0078, 0.25 );
RemoveBuildingForPlayer( playerid, 1760, 2261.4609, -1212.0625, 1048.0078, 0.25 );
RemoveBuildingForPlayer( playerid, 2126, 2258.1094, -1210.3750, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 15044, 2255.0938, -1209.7813, 1048.0313, 0.25 );
RemoveBuildingForPlayer( playerid, 2247, 2258.4766, -1209.7891, 1048.9922, 0.25 );
RemoveBuildingForPlayer( playerid, 2099, 2262.8047, -1208.4922, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2254, 2254.1172, -1206.5000, 1050.7578, 0.25 );
RemoveBuildingForPlayer( playerid, 2240, 2254.6328, -1207.2734, 1048.5625, 0.25 );
RemoveBuildingForPlayer( playerid, 2252, 2256.2109, -1206.1016, 1048.8281, 0.25 );
RemoveBuildingForPlayer( playerid, 2235, 2256.2188, -1206.8594, 1048.0078, 0.25 );
RemoveBuildingForPlayer( playerid, 1760, 2257.6172, -1207.7266, 1048.0078, 0.25 );
RemoveBuildingForPlayer( playerid, 2235, 2261.4297, -1206.2031, 1048.0078, 0.25 );
RemoveBuildingForPlayer( playerid, 2252, 2262.1172, -1206.1016, 1048.8281, 0.25 );
//Modern-Stlyle - 2365.42,-1131.8,1050.88 - $72,000 - 8
RemoveBuildingForPlayer( playerid, 2077, 2357.5469, -1134.1875, 1050.7031, 0.25 );
RemoveBuildingForPlayer( playerid, 2298, 2361.2969, -1134.1484, 1049.8594, 0.25 );
RemoveBuildingForPlayer( playerid, 2141, 2367.5625, -1135.3906, 1049.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 2339, 2367.5625, -1134.3906, 1049.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 2134, 2367.5625, -1133.3906, 1049.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 2077, 2357.5469, -1131.5234, 1050.6875, 0.25 );
RemoveBuildingForPlayer( playerid, 2271, 2357.8594, -1132.8828, 1051.2813, 0.25 );
RemoveBuildingForPlayer( playerid, 2087, 2360.2969, -1129.9766, 1049.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 2103, 2360.8281, -1130.1406, 1051.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2279, 2369.8125, -1135.4375, 1052.1094, 0.25 );
RemoveBuildingForPlayer( playerid, 2125, 2370.5781, -1134.0313, 1050.1797, 0.25 );
RemoveBuildingForPlayer( playerid, 2125, 2371.7500, -1133.5938, 1050.1797, 0.25 );
RemoveBuildingForPlayer( playerid, 2278, 2372.1875, -1135.4297, 1052.1250, 0.25 );
RemoveBuildingForPlayer( playerid, 2030, 2371.2266, -1132.9219, 1050.2734, 0.25 );
RemoveBuildingForPlayer( playerid, 2812, 2371.2969, -1133.0156, 1050.6641, 0.25 );
RemoveBuildingForPlayer( playerid, 2125, 2371.7500, -1131.8594, 1050.1797, 0.25 );
RemoveBuildingForPlayer( playerid, 2125, 2370.5781, -1131.8594, 1050.1797, 0.25 );
RemoveBuildingForPlayer( playerid, 2141, 2374.5000, -1135.3906, 1049.8203, 0.25 );
RemoveBuildingForPlayer( playerid, 2132, 2374.5000, -1131.3906, 1049.8203, 0.25 );
RemoveBuildingForPlayer( playerid, 2339, 2374.5078, -1134.3828, 1049.8203, 0.25 );
RemoveBuildingForPlayer( playerid, 2134, 2374.5078, -1133.3828, 1049.8203, 0.25 );
RemoveBuildingForPlayer( playerid, 2339, 2374.5078, -1130.3828, 1049.8203, 0.25 );
RemoveBuildingForPlayer( playerid, 2225, 2369.1797, -1125.8047, 1049.8672, 0.25 );
RemoveBuildingForPlayer( playerid, 2260, 2369.7188, -1123.8594, 1052.0781, 0.25 );
RemoveBuildingForPlayer( playerid, 2331, 2367.3672, -1123.1563, 1050.1172, 0.25 );
RemoveBuildingForPlayer( playerid, 2302, 2364.5547, -1122.9688, 1049.8672, 0.25 );
RemoveBuildingForPlayer( playerid, 2259, 2368.6094, -1122.5078, 1052.0469, 0.25 );
RemoveBuildingForPlayer( playerid, 2333, 2367.5703, -1122.1484, 1049.8672, 0.25 );
RemoveBuildingForPlayer( playerid, 2255, 2361.5703, -1122.1484, 1052.2109, 0.25 );
RemoveBuildingForPlayer( playerid, 2811, 2372.7031, -1128.9141, 1049.8203, 0.25 );
RemoveBuildingForPlayer( playerid, 15061, 2371.6094, -1128.1875, 1051.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 15062, 2371.6094, -1128.1875, 1051.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 2868, 2370.1250, -1125.2344, 1049.8672, 0.25 );
RemoveBuildingForPlayer( playerid, 1703, 2370.3906, -1124.4375, 1049.8438, 0.25 );
RemoveBuildingForPlayer( playerid, 1822, 2372.0938, -1124.2188, 1049.8516, 0.25 );
RemoveBuildingForPlayer( playerid, 2828, 2374.2578, -1129.2578, 1050.7891, 0.25 );
RemoveBuildingForPlayer( playerid, 2084, 2374.4688, -1129.2109, 1049.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 1703, 2374.6797, -1122.5313, 1049.8438, 0.25 );
RemoveBuildingForPlayer( playerid, 2281, 2375.6641, -1128.1016, 1051.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 2868, 2374.9766, -1125.2344, 1049.8672, 0.25 );
RemoveBuildingForPlayer( playerid, 2280, 2375.6484, -1122.3828, 1051.9922, 0.25 );
RemoveBuildingForPlayer( playerid, 2227, 2370.2344, -1120.5859, 1049.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 1742, 2366.6953, -1119.2500, 1049.8750, 0.25 );
RemoveBuildingForPlayer( playerid, 1703, 2371.6016, -1121.5078, 1049.8438, 0.25 );
RemoveBuildingForPlayer( playerid, 2227, 2375.5859, -1120.9922, 1049.8750, 0.25 );
//Nice House - 2324.419921,-1145.568359,1050.710083 - $80000 - 12
RemoveBuildingForPlayer( playerid, 2123, 2312.9609, -1145.0703, 1050.3203, 0.25 );
RemoveBuildingForPlayer( playerid, 2123, 2314.2969, -1146.3125, 1050.3203, 0.25 );
RemoveBuildingForPlayer( playerid, 2123, 2315.4219, -1145.0703, 1050.3203, 0.25 );
RemoveBuildingForPlayer( playerid, 2086, 2314.2734, -1144.8984, 1050.0859, 0.25 );
RemoveBuildingForPlayer( playerid, 2123, 2314.2969, -1143.6250, 1050.3203, 0.25 );
RemoveBuildingForPlayer( playerid, 15045, 2324.4297, -1143.3125, 1049.6016, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2331.3359, -1144.0859, 1049.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2335.3594, -1144.0703, 1049.6719, 0.25 );
RemoveBuildingForPlayer( playerid, 2135, 2336.3516, -1144.0781, 1049.6719, 0.25 );
RemoveBuildingForPlayer( playerid, 2305, 2337.3203, -1144.0781, 1049.6719, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2331.3359, -1143.1016, 1049.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2337.3203, -1143.0938, 1049.6719, 0.25 );
RemoveBuildingForPlayer( playerid, 1703, 2322.2266, -1142.4766, 1049.4766, 0.25 );
RemoveBuildingForPlayer( playerid, 1822, 2323.9297, -1142.2578, 1049.4844, 0.25 );
RemoveBuildingForPlayer( playerid, 1741, 2312.6484, -1140.7891, 1053.3750, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2331.3359, -1142.1094, 1049.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2331.3359, -1141.1172, 1049.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 2079, 2334.4219, -1140.9688, 1050.3359, 0.25 );
RemoveBuildingForPlayer( playerid, 1703, 2326.5234, -1140.5703, 1049.4766, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2337.3203, -1142.1094, 1049.6719, 0.25 );
RemoveBuildingForPlayer( playerid, 2139, 2337.3125, -1141.1094, 1049.6641, 0.25 );
RemoveBuildingForPlayer( playerid, 2088, 2338.4531, -1141.3672, 1053.2734, 0.25 );
RemoveBuildingForPlayer( playerid, 15050, 2330.3281, -1140.3047, 1051.9063, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2331.3359, -1140.1328, 1049.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 1703, 2323.4375, -1139.5469, 1049.4766, 0.25 );
RemoveBuildingForPlayer( playerid, 2079, 2333.3281, -1139.8672, 1050.3359, 0.25 );
RemoveBuildingForPlayer( playerid, 2115, 2334.4297, -1139.6250, 1049.7109, 0.25 );
RemoveBuildingForPlayer( playerid, 15049, 2334.3281, -1139.5859, 1051.1953, 0.25 );
RemoveBuildingForPlayer( playerid, 2079, 2335.3672, -1139.8750, 1050.3359, 0.25 );
RemoveBuildingForPlayer( playerid, 2303, 2337.3281, -1140.1172, 1049.6719, 0.25 );
RemoveBuildingForPlayer( playerid, 2090, 2309.5156, -1139.3438, 1053.4219, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2331.3359, -1139.1406, 1049.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 2079, 2333.3281, -1138.8281, 1050.3359, 0.25 );
RemoveBuildingForPlayer( playerid, 2079, 2335.3672, -1138.8359, 1050.3359, 0.25 );
RemoveBuildingForPlayer( playerid, 2298, 2336.5391, -1138.7891, 1053.2813, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2331.3359, -1138.1563, 1049.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 2136, 2337.3281, -1138.1328, 1049.6719, 0.25 );
RemoveBuildingForPlayer( playerid, 2240, 2319.2500, -1137.8750, 1050.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2240, 2329.5000, -1137.8750, 1050.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2331.3359, -1137.1641, 1049.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 2079, 2334.4219, -1137.5859, 1050.3359, 0.25 );
RemoveBuildingForPlayer( playerid, 2139, 2337.3125, -1137.1484, 1049.6641, 0.25 );
RemoveBuildingForPlayer( playerid, 2088, 2310.6641, -1136.3047, 1053.3672, 0.25 );
RemoveBuildingForPlayer( playerid, 2257, 2320.4141, -1134.6328, 1053.8281, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2331.3359, -1136.1719, 1049.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2331.3359, -1135.1875, 1049.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 2254, 2328.1484, -1134.6172, 1054.0625, 0.25 );
RemoveBuildingForPlayer( playerid, 2281, 2335.2656, -1136.4063, 1054.7266, 0.25 );
RemoveBuildingForPlayer( playerid, 2106, 2336.5156, -1135.0156, 1053.8047, 0.25 );
RemoveBuildingForPlayer( playerid, 2271, 2337.8047, -1135.3516, 1054.7031, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2337.3203, -1136.1641, 1049.6719, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2337.3203, -1135.1797, 1049.6719, 0.25 );
RemoveBuildingForPlayer( playerid, 2106, 2339.2031, -1135.0156, 1053.8047, 0.25 );
// Butcher
RemoveBuildingForPlayer( playerid, 14612, 961.1719, 2166.5781, 1012.7344, 0.25 );
// Mundus
RemoveBuildingForPlayer( playerid, 2240, 26.1563, 1343.2969, 1083.9531, 0.25 );
// Godfather
RemoveBuildingForPlayer( playerid, 1739, 149.2266, 1381.5234, 1083.7500, 0.25 );
RemoveBuildingForPlayer( playerid, 1739, 149.2266, 1380.5469, 1083.7500, 0.25 );
RemoveBuildingForPlayer( playerid, 1739, 151.5469, 1380.5469, 1083.7500, 0.25 );
RemoveBuildingForPlayer( playerid, 1739, 151.5469, 1381.5234, 1083.7500, 0.25 );
RemoveBuildingForPlayer( playerid, 2117, 150.4297, 1381.6016, 1082.8516, 0.25 );
RemoveBuildingForPlayer( playerid, 1739, 149.2266, 1382.7422, 1083.7500, 0.25 );
RemoveBuildingForPlayer( playerid, 1739, 151.5469, 1382.6563, 1083.7500, 0.25 );
RemoveBuildingForPlayer( playerid, 2117, 150.4297, 1383.5938, 1082.8516, 0.25 );
RemoveBuildingForPlayer( playerid, 1739, 151.5469, 1383.7500, 1083.7500, 0.25 );
RemoveBuildingForPlayer( playerid, 1739, 149.2266, 1383.8203, 1083.7500, 0.25 );
RemoveBuildingForPlayer( playerid, 2312, 151.818466, 1369.827148, 1083.859375, 19994.000 );
// Lorem
RemoveBuildingForPlayer( playerid, 2524, 219.6719, 1072.9922, 1083.1641, 0.25 );
RemoveBuildingForPlayer( playerid, 2525, 219.6250, 1074.4844, 1083.1875, 0.25 );
RemoveBuildingForPlayer( playerid, 2526, 219.5859, 1076.3750, 1083.1719, 0.25 );
RemoveBuildingForPlayer( playerid, 2524, 225.1563, 1085.5313, 1086.8125, 0.25 );
RemoveBuildingForPlayer( playerid, 2526, 227.4766, 1087.1875, 1086.8047, 0.25 );
RemoveBuildingForPlayer( playerid, 2525, 225.1563, 1087.2734, 1086.8203, 0.25 );
RemoveBuildingForPlayer( playerid, 2527, -64.8281, 1355.4609, 1079.1719, 0.25 );
RemoveBuildingForPlayer( playerid, 2526, -64.1875, 1353.5781, 1079.1797, 0.25 );
RemoveBuildingForPlayer( playerid, 2525, -62.7734, 1356.4844, 1079.1953, 0.25 );
// Bulbus
RemoveBuildingForPlayer( playerid, 2527, -64.8281, 1355.4609, 1079.1719, 0.25 );
RemoveBuildingForPlayer( playerid, 2526, -64.1875, 1353.5781, 1079.1797, 0.25 );
RemoveBuildingForPlayer( playerid, 2525, -62.7734, 1356.4844, 1079.1953, 0.25 );
// Fossor
RemoveBuildingForPlayer( playerid, 2523, 249.6953, 1291.7813, 1079.2578, 0.25 );
RemoveBuildingForPlayer( playerid, 2528, 249.5938, 1293.5469, 1079.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 2520, 252.3203, 1293.4844, 1079.2344, 0.25 );
RemoveBuildingForPlayer( playerid, 2522, 249.6719, 1294.4766, 1079.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 15035, 2205.9375, -1073.9922, 1049.4844, 0.25 );
// Angusto
RemoveBuildingForPlayer( playerid, 2523, 249.6953, 1291.7813, 1079.2578, 0.25 );
RemoveBuildingForPlayer( playerid, 2528, 249.5938, 1293.5469, 1079.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 2520, 252.3203, 1293.4844, 1079.2344, 0.25 );
RemoveBuildingForPlayer( playerid, 2522, 249.6719, 1294.4766, 1079.2031, 0.25 );
// Artus
RemoveBuildingForPlayer( playerid, 2248, 2235.8281, -1081.6484, 1048.5781, 0.25 );
RemoveBuildingForPlayer( playerid, 2248, 2239.2266, -1081.6484, 1048.5781, 0.25 );
RemoveBuildingForPlayer( playerid, 1798, 2242.0469, -1078.4297, 1048.0547, 0.25 );
RemoveBuildingForPlayer( playerid, 1798, 2244.5469, -1078.4297, 1048.0547, 0.25 );
RemoveBuildingForPlayer( playerid, 2248, 2235.8281, -1070.2188, 1048.5781, 0.25 );
RemoveBuildingForPlayer( playerid, 2523, 2236.0391, -1068.9063, 1048.0547, 0.25 );
RemoveBuildingForPlayer( playerid, 2249, 2236.1406, -1064.1953, 1048.6641, 0.25 );
RemoveBuildingForPlayer( playerid, 2264, 2239.0156, -1071.6094, 1050.0625, 0.25 );
RemoveBuildingForPlayer( playerid, 15057, 2240.6016, -1072.7031, 1048.0391, 0.25 );
RemoveBuildingForPlayer( playerid, 2270, 2238.9063, -1068.9844, 1050.0469, 0.25 );
RemoveBuildingForPlayer( playerid, 2248, 2239.2188, -1070.2188, 1048.5781, 0.25 );
RemoveBuildingForPlayer( playerid, 2280, 2240.3203, -1070.8906, 1050.2188, 0.25 );
RemoveBuildingForPlayer( playerid, 1703, 2240.7344, -1069.5156, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2526, 2237.2500, -1066.5391, 1048.0078, 0.25 );
RemoveBuildingForPlayer( playerid, 2088, 2237.9063, -1064.2891, 1047.9766, 0.25 );
RemoveBuildingForPlayer( playerid, 2528, 2238.8516, -1068.1563, 1048.0234, 0.25 );
RemoveBuildingForPlayer( playerid, 2249, 2238.9531, -1064.8125, 1050.5625, 0.25 );
RemoveBuildingForPlayer( playerid, 2269, 2240.3203, -1068.4453, 1050.1094, 0.25 );
RemoveBuildingForPlayer( playerid, 2108, 2240.7734, -1066.3047, 1048.0234, 0.25 );
RemoveBuildingForPlayer( playerid, 1741, 2241.3125, -1072.4688, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2297, 2242.1719, -1066.2266, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 1822, 2243.3281, -1067.8281, 1048.0234, 0.25 );
RemoveBuildingForPlayer( playerid, 1703, 2243.8203, -1073.1875, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2271, 2245.3203, -1068.4453, 1050.1172, 0.25 );
RemoveBuildingForPlayer( playerid, 1703, 2245.0313, -1067.6094, 1048.0156, 0.25 );
RemoveBuildingForPlayer( playerid, 2108, 2244.7969, -1066.2734, 1048.0234, 0.25 );
// Vindemia
RemoveBuildingForPlayer( playerid, 2523, 284.5078, 1480.5156, 1079.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 2528, 284.4063, 1482.2813, 1079.2500, 0.25 );
RemoveBuildingForPlayer( playerid, 2522, 284.4844, 1484.4219, 1079.1953, 0.25 );
RemoveBuildingForPlayer( playerid, 2520, 287.1328, 1483.4297, 1079.2266, 0.25 );
// Caelum
RemoveBuildingForPlayer( playerid, 1567, 2231.2969, -1111.4609, 1049.8594, 0.25 );
RemoveBuildingForPlayer( playerid, 15039, 2232.3438, -1106.7422, 1049.7500, 0.25 );
RemoveBuildingForPlayer( playerid, 15038, 2235.2891, -1108.1328, 1051.2656, 0.25 );
//Ascensor
RemoveBuildingForPlayer( playerid, 2259, 2316.3125, -1024.5156, 1051.3203, 0.25 );
RemoveBuildingForPlayer( playerid, 2242, 2321.4609, -1019.7500, 1049.3672, 0.25 );
RemoveBuildingForPlayer( playerid, 2078, 2318.2578, -1017.6016, 1049.1953, 0.25 );
RemoveBuildingForPlayer( playerid, 2203, 2312.1641, -1014.5547, 1050.4219, 0.25 );
RemoveBuildingForPlayer( playerid, 2139, 2312.3750, -1014.5547, 1049.1953, 0.25 );
RemoveBuildingForPlayer( playerid, 2830, 2312.1406, -1013.6719, 1050.2578, 0.25 );
RemoveBuildingForPlayer( playerid, 2139, 2312.3750, -1013.5625, 1049.1953, 0.25 );
RemoveBuildingForPlayer( playerid, 2241, 2322.4453, -1026.4453, 1050.5000, 0.25 );
RemoveBuildingForPlayer( playerid, 2244, 2322.3594, -1019.8906, 1049.4844, 0.25 );
RemoveBuildingForPlayer( playerid, 2112, 2322.6563, -1026.4219, 1049.5938, 0.25 );
RemoveBuildingForPlayer( playerid, 2105, 2323.0156, -1026.8594, 1050.4453, 0.25 );
RemoveBuildingForPlayer( playerid, 2224, 2322.6953, -1019.0859, 1049.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 2281, 2324.3125, -1017.7969, 1051.2266, 0.25 );
RemoveBuildingForPlayer( playerid, 2261, 2322.4609, -1015.4297, 1051.1563, 0.25 );
RemoveBuildingForPlayer( playerid, 2165, 2323.3750, -1015.8984, 1053.7031, 0.25 );
RemoveBuildingForPlayer( playerid, 1714, 2323.7500, -1014.8594, 1053.7109, 0.25 );
RemoveBuildingForPlayer( playerid, 1755, 2325.2734, -1025.0625, 1049.1406, 0.25 );
RemoveBuildingForPlayer( playerid, 2229, 2325.6406, -1017.2813, 1049.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 2107, 2326.0703, -1016.6719, 1050.6641, 0.25 );
RemoveBuildingForPlayer( playerid, 2088, 2325.5313, -1015.0938, 1053.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 15060, 2326.6641, -1022.1953, 1049.2266, 0.25 );
RemoveBuildingForPlayer( playerid, 2280, 2327.3125, -1017.7969, 1051.2109, 0.25 );
RemoveBuildingForPlayer( playerid, 2104, 2327.1719, -1017.2109, 1049.2109, 0.25 );
RemoveBuildingForPlayer( playerid, 2088, 2327.4766, -1015.0938, 1053.6953, 0.25 );
RemoveBuildingForPlayer( playerid, 2139, 2312.3750, -1012.5703, 1049.1953, 0.25 );
RemoveBuildingForPlayer( playerid, 2303, 2312.3594, -1011.5859, 1049.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 2079, 2313.8906, -1011.5781, 1049.8359, 0.25 );
RemoveBuildingForPlayer( playerid, 2079, 2314.9844, -1012.6797, 1049.8359, 0.25 );
RemoveBuildingForPlayer( playerid, 2115, 2314.9922, -1011.4063, 1049.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 2832, 2315.0547, -1011.2813, 1050.0000, 0.25 );
RemoveBuildingForPlayer( playerid, 2079, 2315.9297, -1011.5859, 1049.8359, 0.25 );
RemoveBuildingForPlayer( playerid, 2831, 2312.1875, -1010.6563, 1050.2656, 0.25 );
RemoveBuildingForPlayer( playerid, 2136, 2312.3594, -1010.6094, 1049.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 2079, 2313.8906, -1010.5391, 1049.8359, 0.25 );
RemoveBuildingForPlayer( playerid, 2079, 2315.9297, -1010.5469, 1049.8359, 0.25 );
RemoveBuildingForPlayer( playerid, 2139, 2317.3438, -1009.5938, 1049.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 2079, 2314.9844, -1009.2969, 1049.8359, 0.25 );
RemoveBuildingForPlayer( playerid, 1822, 2324.3359, -1012.2188, 1049.2109, 0.25 );
RemoveBuildingForPlayer( playerid, 2333, 2323.4922, -1009.7266, 1053.7031, 0.25 );
RemoveBuildingForPlayer( playerid, 2291, 2323.7891, -1009.5938, 1049.2109, 0.25 );
RemoveBuildingForPlayer( playerid, 2291, 2324.7813, -1009.5938, 1049.2109, 0.25 );
RemoveBuildingForPlayer( playerid, 2331, 2323.4453, -1009.2813, 1053.9531, 0.25 );
RemoveBuildingForPlayer( playerid, 2298, 2325.0625, -1010.7188, 1053.7031, 0.25 );
RemoveBuildingForPlayer( playerid, 2291, 2325.7813, -1009.5938, 1049.2109, 0.25 );
RemoveBuildingForPlayer( playerid, 1822, 2326.6250, -1012.2188, 1049.2109, 0.25 );
RemoveBuildingForPlayer( playerid, 2291, 2326.7734, -1009.5938, 1049.2109, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2312.3672, -1008.6094, 1049.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 2138, 2314.3281, -1007.6328, 1049.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 2305, 2312.3672, -1007.6250, 1049.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 2135, 2313.3359, -1007.6250, 1049.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 2139, 2317.3438, -1008.6016, 1049.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 1735, 2318.8047, -1007.9688, 1049.1953, 0.25 );
RemoveBuildingForPlayer( playerid, 2139, 2317.3438, -1007.6094, 1049.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 2287, 2320.0547, -1007.2500, 1055.7578, 0.25 );
RemoveBuildingForPlayer( playerid, 2194, 2322.3594, -1008.4453, 1054.9453, 0.25 );
RemoveBuildingForPlayer( playerid, 2106, 2325.0391, -1006.9453, 1054.2266, 0.25 );
RemoveBuildingForPlayer( playerid, 2528, 2321.2656, -1006.0313, 1053.7266, 0.25 );
RemoveBuildingForPlayer( playerid, 2249, 2323.0156, -1005.8828, 1054.3984, 0.25 );
RemoveBuildingForPlayer( playerid, 2526, 2318.3750, -1003.0703, 1053.7422, 0.25 );
RemoveBuildingForPlayer( playerid, 2523, 2322.2500, -1003.0703, 1053.7188, 0.25 );
RemoveBuildingForPlayer( playerid, 1760, 2327.8047, -1021.0313, 1049.1953, 0.25 );
RemoveBuildingForPlayer( playerid, 2295, 2328.7891, -1015.8281, 1049.1953, 0.25 );
RemoveBuildingForPlayer( playerid, 1739, 2328.8359, -1023.6016, 1050.1094, 0.25 );
RemoveBuildingForPlayer( playerid, 1739, 2329.0469, -1022.6953, 1050.1094, 0.25 );
RemoveBuildingForPlayer( playerid, 2229, 2329.0703, -1017.2813, 1049.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 2295, 2329.2578, -1015.8281, 1053.7891, 0.25 );
RemoveBuildingForPlayer( playerid, 2291, 2327.7578, -1009.5938, 1049.2109, 0.25 );
RemoveBuildingForPlayer( playerid, 2106, 2327.7266, -1006.9453, 1054.2266, 0.25 );
RemoveBuildingForPlayer( playerid, 2291, 2329.1875, -1011.0078, 1049.2109, 0.25 );
RemoveBuildingForPlayer( playerid, 2291, 2329.1875, -1011.9922, 1049.2109, 0.25 );
RemoveBuildingForPlayer( playerid, 2291, 2329.1875, -1010.0234, 1049.2109, 0.25 );
RemoveBuildingForPlayer( playerid, 2285, 2328.9766, -1007.6406, 1051.2266, 0.25 );
RemoveBuildingForPlayer( playerid, 2869, 2329.2891, -1025.8672, 1049.2266, 0.25 );
RemoveBuildingForPlayer( playerid, 2829, 2329.4688, -1023.6250, 1050.0078, 0.25 );
RemoveBuildingForPlayer( playerid, 2868, 2329.7656, -1023.0156, 1050.0000, 0.25 );
RemoveBuildingForPlayer( playerid, 2117, 2329.6953, -1022.5859, 1049.2031, 0.25 );
RemoveBuildingForPlayer( playerid, 1739, 2330.3672, -1023.5156, 1050.1094, 0.25 );
RemoveBuildingForPlayer( playerid, 1739, 2330.3672, -1022.6875, 1050.1094, 0.25 );
RemoveBuildingForPlayer( playerid, 2243, 2329.2969, -1018.0313, 1049.3984, 0.25 );
RemoveBuildingForPlayer( playerid, 2096, 2330.2266, -1012.9688, 1053.7109, 0.25 );
RemoveBuildingForPlayer( playerid, 2240, 2330.7422, -1010.7813, 1054.2578, 0.25 );
RemoveBuildingForPlayer( playerid, 2096, 2330.2266, -1009.1875, 1053.7109, 0.25 );
// Aurora
RemoveBuildingForPlayer( playerid, 1738, -2171.4766, 643.6875, 1057.2344, 0.25 );
RemoveBuildingForPlayer( playerid, 2233, -2167.4219, 640.7500, 1056.5781, 0.25 );
RemoveBuildingForPlayer( playerid, 2296, -2168.4219, 643.7344, 1056.5781, 0.25 );
RemoveBuildingForPlayer( playerid, 2028, -2167.5859, 644.6875, 1056.6797, 0.25 );
RemoveBuildingForPlayer( playerid, 2108, -2168.3125, 646.7656, 1056.6016, 0.25 );
RemoveBuildingForPlayer( playerid, 2233, -2165.4531, 640.7500, 1056.5781, 0.25 );
RemoveBuildingForPlayer( playerid, 2225, -2166.2344, 640.9297, 1056.5781, 0.25 );
RemoveBuildingForPlayer( playerid, 14554, -2164.5469, 641.1016, 1056.0000, 0.25 );
RemoveBuildingForPlayer( playerid, 1819, -2167.2422, 643.7031, 1056.5859, 0.25 );
RemoveBuildingForPlayer( playerid, 2288, -2166.7344, 646.7734, 1058.2266, 0.25 );
RemoveBuildingForPlayer( playerid, 14543, -2163.6563, 644.9063, 1058.6250, 0.25 );
RemoveBuildingForPlayer( playerid, 2271, -2161.9609, 646.7422, 1058.1953, 0.25 );
RemoveBuildingForPlayer( playerid, 2270, -2158.4141, 646.7656, 1058.2188, 0.25 );
RemoveBuildingForPlayer( playerid, 2108, -2163.8438, 646.9844, 1056.6016, 0.25 );
RemoveBuildingForPlayer( playerid, 1742, -2160.3906, 647.3906, 1056.5859, 0.25 );
RemoveBuildingForPlayer( playerid, 1738, -2158.3906, 647.0859, 1057.2344, 0.25 );
}

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@ -0,0 +1,369 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: cannon.inc
* Purpose: orbital cannon implementation for gang facilities
*/
#if !defined MAX_FACILITIES
#error "This module requires facility module!"
#endif
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define ORBITAL_CANNON_TICK ( 100 )
/* ** Variables ** */
enum E_ORBITAL_CANNON_DATA
{
Float: E_POS[ 3 ], Float: E_ZOOM, E_TIMER,
E_FIRE_TICK, E_COOL_DOWN
};
new
g_orbitalCannonData [ MAX_FACILITIES ] [ E_ORBITAL_CANNON_DATA ],
p_usingOrbitalCannon [ MAX_PLAYERS ] = { -1, ... },
Text: g_orbitalAimTD = Text: INVALID_TEXT_DRAW,
Text3D: g_orbitalPlayerLabels [ MAX_FACILITIES ] [ MAX_PLAYERS ]
;
/* ** Hooks ** */
hook OnScriptInit( )
{
// textdraw
g_orbitalAimTD = TextDrawCreate( 305.000000, 205.000000, "+" );
TextDrawBackgroundColor( g_orbitalAimTD, 0 );
TextDrawFont( g_orbitalAimTD, 2 );
TextDrawLetterSize( g_orbitalAimTD, 1.000000, 4.000000 );
TextDrawColor( g_orbitalAimTD, -16777152 );
TextDrawSetOutline( g_orbitalAimTD, 1 );
TextDrawSetProportional( g_orbitalAimTD, 1 );
// starting data
for ( new facilityid = 0; facilityid < sizeof( g_orbitalCannonData ); facilityid ++ ) {
g_orbitalCannonData[ facilityid ] [ E_TIMER ] = -1;
for ( new i = 0; i < sizeof( g_orbitalPlayerLabels[ ] ); i ++ ) {
g_orbitalPlayerLabels[ facilityid ] [ i ] = Text3D: INVALID_3DTEXT_ID;
}
}
return 1;
}
hook SetPlayerRandomSpawn( playerid )
{
if ( GetPVarType( playerid, "left_cannon" ) != PLAYER_VARTYPE_NONE )
{
new facilityid = GetPVarInt( playerid, "left_cannon" );
new int_type = g_gangFacilities[ facilityid ] [ E_INTERIOR_TYPE ];
// place in facility
pauseToLoad( playerid );
SetPVarInt( playerid, "in_facility", facilityid );
UpdatePlayerEntranceExitTick( playerid );
SetPlayerPos( playerid, g_gangFacilityInterior[ int_type ] [ E_CANNON_POS ] [ 0 ], g_gangFacilityInterior[ int_type ] [ E_CANNON_POS ] [ 1 ], g_gangFacilityInterior[ int_type ] [ E_CANNON_POS ] [ 2 ] );
SetPlayerVirtualWorld( playerid, g_gangFacilities[ facilityid ] [ E_WORLD ] );
SetPlayerInterior( playerid, 0 );
// set camera
DeletePVar( playerid, "left_cannon" );
SetCameraBehindPlayer( playerid );
return Y_HOOKS_BREAK_RETURN_1;
}
return 1;
}
hook OnPlayerDisconnect( playerid, reason )
{
ClosePlayerOrbitalCannon( playerid );
return 1;
}
#if defined AC_INCLUDED
hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
#else
hook OnPlayerDeath(playerid, killerid, reason)
#endif
{
ClosePlayerOrbitalCannon( playerid );
return 1;
}
/* ** Callbacks ** */
function OnPlayerOrbitalCannonUpdate( facilityid, playerid )
{
new Float: current_pos[ 3 ];
new Float: move_unit = 10.0;
new keys, ud, lr;
GetPlayerKeys( playerid, keys, ud, lr );
// store local positions
current_pos[ 0 ] = g_orbitalCannonData[ facilityid ] [ E_POS ] [ 0 ];
current_pos[ 1 ] = g_orbitalCannonData[ facilityid ] [ E_POS ] [ 1 ];
MapAndreas_FindZ_For2DCoord( current_pos[ 0 ], current_pos[ 1 ], current_pos[ 2 ] );
// close
if ( ( keys & KEY_CROUCH ) || IsPlayerJailed( playerid ) || IsPlayerAFK( playerid ) || ( GetPlayerCash( playerid ) < 250000 && ! g_orbitalCannonData[ facilityid ] [ E_COOL_DOWN ] ) )
{
SetPVarInt( playerid, "left_cannon", facilityid );
HidePlayerHelpDialog( playerid );
if ( IsPlayerMovieMode( playerid ) ) cmd_moviemode( playerid, "" );
ClosePlayerOrbitalCannon( playerid );
return TogglePlayerSpectating( playerid, 0 );
}
// fire ammo
if ( ( keys & KEY_SPRINT ) && ! g_orbitalCannonData[ facilityid ] [ E_COOL_DOWN ] )
{
// add tick (ms) for countdown
g_orbitalCannonData[ facilityid ] [ E_FIRE_TICK ] += ORBITAL_CANNON_TICK;
// just pressed fire? move camera
if ( g_orbitalCannonData[ facilityid ] [ E_FIRE_TICK ] == ORBITAL_CANNON_TICK ) {
// smoothly move camera
InterpolateCameraPos(
playerid,
g_orbitalCannonData[ facilityid ] [ E_POS ] [ 0 ], g_orbitalCannonData[ facilityid ] [ E_POS ] [ 1 ],
current_pos[ 2 ] + g_orbitalCannonData[ facilityid ] [ E_ZOOM ],
current_pos[ 0 ], current_pos[ 1 ], current_pos[ 2 ] + g_orbitalCannonData[ facilityid ] [ E_ZOOM ] + 50.0,
5000
);
InterpolateCameraLookAt(
playerid,
g_orbitalCannonData[ facilityid ] [ E_POS ] [ 0 ], g_orbitalCannonData[ facilityid ] [ E_POS ] [ 1 ], current_pos[ 2 ],
current_pos[ 0 ], current_pos[ 1 ], current_pos[ 2 ],
5000
);
}
// alert
if ( g_orbitalCannonData[ facilityid ] [ E_FIRE_TICK ] % 1000 == 0 )
{
if ( g_orbitalCannonData[ facilityid ] [ E_FIRE_TICK ] > 3000 )
{
g_orbitalCannonData[ facilityid ] [ E_FIRE_TICK ] = 0;
g_orbitalCannonData[ facilityid ] [ E_COOL_DOWN ] = ORBITAL_CANNON_TICK * 20;
new rocket = CreateDynamicObject( 3786, current_pos[ 0 ], current_pos[ 1 ], current_pos[ 2 ] + g_orbitalCannonData[ facilityid ] [ E_ZOOM ], 5.0, -90.0, 0.0 );
new move_speed = MoveDynamicObject( rocket, current_pos[ 0 ], current_pos[ 1 ], current_pos[ 2 ], 100.0 );
Streamer_Update( playerid, STREAMER_TYPE_OBJECT );
GivePlayerCash( playerid, -250000 );
PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 );
GameTextForPlayer( playerid, "~g~FIRED!", 2000, 3 );
SendServerMessage( playerid, "You have launched an orbital cannon for "COL_GOLD"$250,000"COL_WHITE", you have %s left.", number_format( GetPlayerCash( playerid ) ) );
return SetTimerEx( "OnPlayerFireOrbitalCannon", move_speed, false, "ddfff", playerid, rocket, current_pos[ 0 ], current_pos[ 1 ], current_pos[ 2 ] );
}
else
{
g_orbitalCannonData[ facilityid ] [ E_ZOOM ] += 2.0;
GameTextForPlayer( playerid, sprintf( "~r~%d", g_orbitalCannonData[ facilityid ] [ E_FIRE_TICK ] / 1000 ), 2000, 3 );
PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 );
}
}
}
else
{
g_orbitalCannonData[ facilityid ] [ E_FIRE_TICK ] = 0;
}
// deduct cooldown
if ( g_orbitalCannonData[ facilityid ] [ E_COOL_DOWN ] && ( g_orbitalCannonData[ facilityid ] [ E_COOL_DOWN ] -= ORBITAL_CANNON_TICK ) <= 0 )
g_orbitalCannonData[ facilityid ] [ E_COOL_DOWN ] = 0;
// begin movement
if ( ! g_orbitalCannonData[ facilityid ] [ E_FIRE_TICK ] )
{
// zoom in
if ( g_orbitalCannonData[ facilityid ] [ E_ZOOM ] > 75.0 ) move_unit = g_orbitalCannonData[ facilityid ] [ E_ZOOM ] / 7.5;
else if ( g_orbitalCannonData[ facilityid ] [ E_ZOOM ] <= 20.0 ) move_unit = 5.0;
// move camera
if ( ud == KEY_UP ) current_pos[ 1 ] += move_unit;
else if ( ud == KEY_DOWN ) current_pos[ 1 ] -= move_unit;
if ( lr == KEY_LEFT ) current_pos[ 0 ] -= move_unit;
else if ( lr == KEY_RIGHT ) current_pos[ 0 ] += move_unit;
// zoom in
if ( keys & KEY_FIRE ) {
if ( ( g_orbitalCannonData[ facilityid ] [ E_ZOOM ] -= move_unit ) < 20.0 ) {
g_orbitalCannonData[ facilityid ] [ E_ZOOM ] = 20.0;
}
}
else if ( keys & KEY_AIM ) {
if ( ( g_orbitalCannonData[ facilityid ] [ E_ZOOM ] += move_unit ) > 300.0 ) {
g_orbitalCannonData[ facilityid ] [ E_ZOOM ] = 300.0;
}
}
// smoothly move camera
InterpolateCameraPos(
playerid,
g_orbitalCannonData[ facilityid ] [ E_POS ] [ 0 ], g_orbitalCannonData[ facilityid ] [ E_POS ] [ 1 ], g_orbitalCannonData[ facilityid ] [ E_POS ] [ 2 ] + g_orbitalCannonData[ facilityid ] [ E_ZOOM ],
current_pos[ 0 ], current_pos[ 1 ], current_pos[ 2 ] + g_orbitalCannonData[ facilityid ] [ E_ZOOM ],
150
);
InterpolateCameraLookAt(
playerid,
g_orbitalCannonData[ facilityid ] [ E_POS ] [ 0 ], g_orbitalCannonData[ facilityid ] [ E_POS ] [ 1 ], g_orbitalCannonData[ facilityid ] [ E_POS ] [ 2 ],
current_pos[ 0 ], current_pos[ 1 ], current_pos[ 2 ],
150
);
}
// update
g_orbitalCannonData[ facilityid ] [ E_POS ] = current_pos;
return 1;
}
function OnPlayerFireOrbitalCannon( playerid, rocketid, Float: X, Float: Y, Float: Z )
{
new Float: player_X, Float: player_Y, Float: player_Z;
// destroy the rocket after it is moved
DestroyDynamicObject( rocketid );
// kill everyone in that area
foreach ( new i : Player ) if ( GetPlayerGang( i ) != GetPlayerGang( playerid ) && GetPlayerVirtualWorld( i ) == 0 && GetPlayerInterior( i ) == 0 && ! IsPlayerJailed( i ) && ! IsPlayerAdminOnDuty( i ) && ! IsPlayerSpawnProtected( i ) )
{
new
player_state = GetPlayerState( i );
if ( GetPlayerPos( i, player_X, player_Y, player_Z ) && player_Z >= Z && player_state != PLAYER_STATE_WASTED && player_state != PLAYER_STATE_SPECTATING )
{
new
Float: distance_squared = VectorSize( player_X - X, player_Y - Y, 0.0 );
if ( distance_squared < 30.0 )
{
// slay user
#if defined AC_INCLUDED
ForcePlayerKill( i, playerid, 51 );
#else
SetPlayerHealth( i, -1 );
#endif
// explode player
SendClientMessageToAllFormatted( -1, ""COL_ORANGE"[ORBITAL CANNON]"COL_WHITE" %s(%d) got rekt by %s(%d)'s orbital cannon.", ReturnPlayerName( i ), i, ReturnPlayerName( playerid ), playerid );
CreateExplosion( player_X, player_Y, player_Z, 0, 10.0 );
continue;
}
}
}
// create explosion
CreateExplosion( X, Y, Z, 6, 10.0 );
return 1;
}
/* ** Functions ** */
stock StartPlayerOrbitalCannon( playerid, facilityid )
{
if ( g_orbitalCannonData[ facilityid ] [ E_TIMER ] != -1 )
return 0;
// player
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );
TogglePlayerSpectating( playerid, 1 );
TextDrawShowForPlayer( playerid, g_orbitalAimTD );
ShowPlayerHelpDialog( playerid, 0, "~y~Arrows~w~ - Move camera~n~~y~~k~~PED_FIREWEAPON~~w~ - Zoom in~n~~y~~k~~PED_LOCK_TARGET~~w~ - Zoom out~n~~y~~k~~PED_SPRINT~~w~ - Fire cannon ~g~($250,000)~n~~y~~k~~PED_DUCK~~w~ - Cancel" );
p_usingOrbitalCannon[ playerid ] = facilityid;
if ( ! IsPlayerMovieMode( playerid ) ) cmd_moviemode( playerid, "" );
// destroy labels (created on stream out/in anyway)
for ( new i = 0; i < sizeof( g_orbitalPlayerLabels[ ] ); i ++ ) {
DestroyDynamic3DTextLabel( g_orbitalPlayerLabels[ facilityid ] [ i ] );
g_orbitalPlayerLabels[ facilityid ] [ i ] = Text3D: INVALID_3DTEXT_ID;
}
// set cannon position
g_orbitalCannonData[ facilityid ] [ E_POS ] [ 0 ] = g_gangFacilities[ facilityid ] [ E_X ];
g_orbitalCannonData[ facilityid ] [ E_POS ] [ 1 ] = g_gangFacilities[ facilityid ] [ E_Y ];
g_orbitalCannonData[ facilityid ] [ E_POS ] [ 2 ] = g_gangFacilities[ facilityid ] [ E_Z ];
// set zoom of camera
g_orbitalCannonData[ facilityid ] [ E_POS ] [ 2 ] += ( g_orbitalCannonData[ facilityid ] [ E_ZOOM ] += 100.0 );
g_orbitalCannonData[ facilityid ] [ E_TIMER ] = SetTimerEx( "OnPlayerOrbitalCannonUpdate", ORBITAL_CANNON_TICK, true, "dd", facilityid, playerid );
return 1;
}
hook OnPlayerStreamIn( playerid, forplayerid )
{
if ( ! IsPlayerNPC( playerid ) && IsPlayerUsingOrbitalCannon( forplayerid ) )
{
new
facilityid = p_usingOrbitalCannon[ forplayerid ];
if ( 0 <= facilityid < sizeof( g_orbitalCannonData ) )
{
if ( ! IsValidDynamic3DTextLabel( g_orbitalPlayerLabels[ facilityid ] [ playerid ] ) )
{
g_orbitalPlayerLabels[ facilityid ] [ playerid ] = CreateDynamic3DTextLabel(
sprintf( "%s(%d)", ReturnPlayerName( playerid ), playerid ),
setAlpha( GetPlayerColor( playerid ), 0xFF ),
0.0, 0.0, 0.0, 300.0,
.attachedplayer = playerid,
.testlos = 0,
.playerid = forplayerid,
.streamdistance = 300.0
);
}
}
}
return 1;
}
hook OnPlayerStreamOut( playerid, forplayerid )
{
if ( ! IsPlayerNPC( playerid ) && IsPlayerUsingOrbitalCannon( forplayerid ) )
{
new
facilityid = p_usingOrbitalCannon[ forplayerid ];
if ( 0 <= facilityid < sizeof( g_orbitalCannonData ) )
{
if ( IsValidDynamic3DTextLabel( g_orbitalPlayerLabels[ facilityid ] [ playerid ] ) )
{
DestroyDynamic3DTextLabel( g_orbitalPlayerLabels[ facilityid ] [ playerid ] );
g_orbitalPlayerLabels[ facilityid ] [ playerid ] = Text3D: INVALID_3DTEXT_ID;
}
}
}
return 1;
}
stock ClosePlayerOrbitalCannon( playerid ) {
new
facilityid = p_usingOrbitalCannon[ playerid ];
// remove user
p_usingOrbitalCannon[ playerid ] = -1;
TextDrawHideForPlayer( playerid, g_orbitalAimTD );
// reset facility portion
if ( 0 <= facilityid < sizeof( g_orbitalCannonData ) )
{
// remove label associated
for ( new i = 0; i < sizeof( g_orbitalPlayerLabels[ ] ); i ++ ) {
DestroyDynamic3DTextLabel( g_orbitalPlayerLabels[ facilityid ] [ i ] );
g_orbitalPlayerLabels[ facilityid ] [ i ] = Text3D: INVALID_3DTEXT_ID;
}
// kill timer
KillTimer( g_orbitalCannonData[ facilityid ] [ E_TIMER ] );
g_orbitalCannonData[ facilityid ] [ E_TIMER ] = -1;
}
return 1;
}
stock IsPlayerUsingOrbitalCannon( playerid ) {
return p_usingOrbitalCannon[ playerid ] != -1;
}

View File

@ -0,0 +1,917 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: facilities.inc
* Purpose: gang facilities module
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define FACILITY_TAKEOVER_ENABLED ( false )
#define MAX_FACILITIES ( 24 )
#define MAX_FACILITY_BOMB ( 2 )
#define FACILITY_AMMU_RESPECT ( 75000.0 )
#define FACILITY_BLOWUP_TIME ( 10 )
#define DIALOG_GANG_JOIN ( 9238 )
#define DIALOG_FACILITY_AMMU ( 9239 )
#define DIALOG_FACILITY_AMMU_BUY ( 9299 )
/* ** Variables ** */
enum E_GANG_FACILITIES
{
E_GANG_SQL_ID, E_TURF_ID, E_INTERIOR_TYPE,
E_WORLD,
Text3D: E_LABEL[ 2 ], E_CHECKPOINT[ 2 ],
Float: E_X, Float: E_Y, Float: E_Z,
E_AMMU_CP, E_SHOP_CP, E_CANNON_CP,
E_TRAVEL_CP,
bool: E_WAR, E_WAR_TIMER, E_WAR_TICK,
E_BOMB_OBJECT[ 2 ], E_BLOWUP_COUNT[ 2 ],
bool: E_BLOWN[ 2 ]
};
enum E_FACILITY_INTERIOR
{
Float: E_POS[ 3 ],
Float: E_CANNON_POS[ 3 ],
Float: E_AMMU_POS[ 4 ],
Float: E_SHOP_POS[ 4 ],
Float: E_TRAVEL_POS[ 4 ],
Float: E_ATM_POS[ 4 ],
Float: E_BOMB_POS_1[ 4 ],
Float: E_BOMB_POS_2[ 4 ]
//Float: E_MECHANIC_POS[ 4 ]
};
new
g_gangFacilityInterior [ ] [ E_FACILITY_INTERIOR ] =
{
// default interior
{
{ 238.9165, 1872.3391, 1861.4607 },
{ 212.4133, 1822.7343, 1856.4138 },
{ 248.5042, 1797.5060, 1857.4143, 0.000000 },
{ 259.9110, 1850.9300, 1858.7600, 0.000000 },
{ 261.0079, 1869.5808, 1858.7600, 90.00000 },
{ 262.5575, 1850.0053, 1858.3671, 180.0000 },
{ 246.722503, 1816.183593, 1855.371826, 90.000000 },
{ 246.722503, 1827.754516, 1855.371826, 90.000000 }
}
},
g_gangFacilities [ MAX_FACILITIES ] [ E_GANG_FACILITIES ],
// g_gangsWithFacilities [ MAX_FACILITIES ],
Iterator: gangfacilities < MAX_FACILITIES >
;
/* ** Hooks ** */
hook OnGameModeInit( )
{
// preload gang and facility
mysql_function_query( dbHandle, "SELECT `GANG_FACILITIES`.`ID` as `FACILITY_ID`, `GANGS`.*, `GANG_FACILITIES`.* FROM `GANGS` JOIN `GANG_FACILITIES` ON `GANGS`.`ID` = `GANG_FACILITIES`.`GANG_ID`", true, "OnGangFaciltiesLoad", "d", INVALID_PLAYER_ID );
// initialize facility objects
initializeFacilityObjects( );
return 1;
}
hook OnPlayerEnterDynamicCP( playerid, checkpointid )
{
if ( CanPlayerExitEntrance( playerid ) )
{
new
gangid = GetPlayerGang( playerid );
foreach ( new facility : gangfacilities )
{
// entrance
if ( checkpointid == g_gangFacilities[ facility ] [ E_CHECKPOINT ] [ 0 ] )
{
new turfid = g_gangFacilities[ facility ] [ E_TURF_ID ];
new facility_gangid = Turf_GetFacility( turfid );
// not in the gang / not a turf owner
if ( ! ( Turf_GetOwner( turfid ) == gangid || facility_gangid == gangid ) )
{
if ( ! IsGangPrivate( facility_gangid ) && gangid == INVALID_GANG_ID )
{
SetPVarInt( playerid, "gang_facility_join", facility_gangid ); // store gang id
return ShowPlayerDialog(
playerid, DIALOG_GANG_JOIN, DIALOG_STYLE_MSGBOX,
sprintf( "{%06x}%s", g_gangData[ facility_gangid ] [ E_COLOR ] >>> 8, g_gangData[ facility_gangid ] [ E_NAME ] ),
""COL_WHITE"This gang is a public gang, would you like to join it?",
"Yes", "No"
);
}
else
{
return SendError( playerid, "You are not in the gang of this facility. Capture it to enter." );
}
}
new
int_type = g_gangFacilities[ facility ] [ E_INTERIOR_TYPE ];
// begin entrance
pauseToLoad( playerid );
SetPVarInt( playerid, "in_facility", facility );
PlayerPlaySound( playerid, 1, 0.0, 0.0, 0.0 );
UpdatePlayerEntranceExitTick( playerid );
SetPlayerPos( playerid, g_gangFacilityInterior[ int_type ] [ E_POS ] [ 0 ], g_gangFacilityInterior[ int_type ] [ E_POS ] [ 1 ], g_gangFacilityInterior[ int_type ] [ E_POS ] [ 2 ] );
SetPlayerVirtualWorld( playerid, g_gangFacilities[ facility ] [ E_WORLD ] );
SetPlayerInterior( playerid, 0 );
break;
}
// exit
else if ( checkpointid == g_gangFacilities[ facility ] [ E_CHECKPOINT ] [ 1 ] )
{
PlayerPlaySound( playerid, 0, 0.0, 0.0, 0.0 );
TogglePlayerControllable( playerid, 0 );
UpdatePlayerEntranceExitTick( playerid );
SetTimerEx( "ope_Unfreeze", 1250, false, "d", playerid );
SetPlayerPosEx( playerid, g_gangFacilities[ facility ] [ E_X ], g_gangFacilities[ facility ] [ E_Y ], g_gangFacilities[ facility ] [ E_Z ], 0 );
SetPlayerVirtualWorld( playerid, 0 );
break;
}
// ammunation
else if ( checkpointid == g_gangFacilities[ facility ] [ E_AMMU_CP ] )
{
return ShowAmmunationMenu( playerid, "{FFFFFF}Gang Facility - Purchase Weapons", DIALOG_FACILITY_AMMU );
}
// shop
else if ( checkpointid == g_gangFacilities[ facility ] [ E_SHOP_CP ] )
{
return ShowPlayerShopMenu( playerid );
}
// fast travel
else if ( checkpointid == g_gangFacilities[ facility ] [ E_TRAVEL_CP ] )
{
if ( GetPlayerWantedLevel( playerid ) )
return SendError( playerid, "You cannot travel while you are wanted." );
return ShowPlayerAirportMenu( playerid );
}
// orbital cannon
else if ( checkpointid == g_gangFacilities[ facility ] [ E_CANNON_CP ] )
{
if ( GetPlayerCash( playerid ) < 250000 )
return SendError( playerid, "You need at least $250,000 available to begin operating the orbital cannon." );
if ( GetPlayerClass( playerid ) != CLASS_CIVILIAN )
return SendError( playerid, "You must be a civilian to use this feature." );
if ( StartPlayerOrbitalCannon( playerid, facility ) )
{
return SendServerMessage( playerid, "You are now operating this facility's orbital cannon." );
}
else
{
return SendError( playerid, "The orbital cannon of this facility is currently in use." );
}
}
}
}
return 1;
}
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( dialogid == DIALOG_GANG_JOIN && response )
{
if ( p_GangID[ playerid ] != -1 ) {
return SendServerMessage( playerid, "You are already in a gang." );
}
new
joining_gang = GetPVarInt( playerid, "gang_facility_join" );
if ( IsGangPrivate( joining_gang ) ) {
return SendError( playerid, "You can no longer join this gang as it is private." );
}
if ( ! SetPlayerGang( playerid, joining_gang ) ) {
SendError( playerid, "You can no longer join this gang." );
}
return 1;
}
else if ( dialogid == DIALOG_FACILITY_AMMU && response )
{
new player_gang = GetPlayerGang( playerid );
if ( ! Iter_Contains( gangs, player_gang ) )
return SendError( playerid, "You are not in any gang." );
new Float: discount = ( FACILITY_AMMU_RESPECT - float( g_gangData[ player_gang ] [ E_RESPECT ] ) ) / FACILITY_AMMU_RESPECT;
SetPVarInt( playerid, "facility_weapon_cat", listitem );
RedirectAmmunation( playerid, listitem, "{FFFFFF}Gang Facility - Purchase Weapons", DIALOG_FACILITY_AMMU_BUY, discount );
}
else if ( dialogid == DIALOG_FACILITY_AMMU_BUY )
{
if ( response )
{
new facility = GetPVarInt( playerid, "in_facility" );
if ( ! Iter_Contains( gangfacilities, facility ) )
return SendError( playerid, "Cannot identify current gang facility. Please enter facility again." );
new facility_gangid = Turf_GetFacility( g_gangFacilities[ facility ] [ E_TURF_ID ] );
if ( ! Iter_Contains( gangs, facility_gangid ) ) return SendError( playerid, "You are not in any gang." );
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot buy weapons in jail." );
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot buy weapons in an event." );
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED || !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You are unable to purchase any weapons at this time." );
new gun_category = GetPVarInt( playerid, "facility_weapon_cat" );
new Float: gun_discount = ( FACILITY_AMMU_RESPECT - float( g_gangData[ facility_gangid ] [ E_RESPECT ] ) ) / FACILITY_AMMU_RESPECT;
// make sure player doesnt get credited money lol
if ( gun_discount < 0.0 ) {
gun_discount = 0.0;
}
for( new i, x = 0; i < sizeof( g_AmmunationWeapons ); i++ )
{
if ( g_AmmunationWeapons[ i ] [ E_MENU ] == gun_category )
{
if ( x == listitem )
{
new price = floatround( g_AmmunationWeapons[ i ] [ E_PRICE ] * gun_discount ); // Change the discount here!!
if ( price > GetPlayerCash( playerid ) )
{
SendError( playerid, "You don't have enough money for this." );
RedirectAmmunation( playerid, gun_category, "{FFFFFF}Gang Facility - Purchase Weapons", DIALOG_FACILITY_AMMU_BUY, gun_discount );
return 1;
}
GivePlayerCash( playerid, -price );
if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, float( g_AmmunationWeapons[ i ] [ E_AMMO ] ) );
else GivePlayerWeapon( playerid, g_AmmunationWeapons[ i ] [ E_WEPID ], g_AmmunationWeapons[ i ] [ E_AMMO ] );
RedirectAmmunation( playerid, gun_category, "{FFFFFF}Gang Facility - Purchase Weapons", DIALOG_FACILITY_AMMU_BUY, gun_discount );
SendServerMessage( playerid, "You have purchased %s(%d) for "COL_GOLD"%s"COL_WHITE"%s.", g_AmmunationWeapons[ i ] [ E_NAME ], g_AmmunationWeapons[ i ] [ E_AMMO ], price > 0.0 ? number_format( price ) : ( "FREE" ) );
break;
}
x ++;
}
}
}
else return ShowAmmunationMenu( playerid, "{FFFFFF}Gang Facility - Purchase Weapons", DIALOG_FACILITY_AMMU );
}
return 1;
}
/* ** Threads ** */
thread OnGangFaciltiesLoad( )
{
new rows;
cache_get_data( rows, tmpVariable );
if ( rows )
{
new gang_name[ 30 ], join_msg[ 96 ];
new Float: infront_x, Float: infront_y;
for ( new row = 0; row < rows; row ++ )
{
// new facility_sql_id = cache_get_field_content_int( row, "FACILITY_ID", dbHandle );
new gang_sql_id = cache_get_field_content_int( row, "GANG_ID", dbHandle );
new gangid = ITER_NONE;
// reset name and join message appropriately
cache_get_field_content( row, "NAME", gang_name, dbHandle, sizeof( gang_name ) );
cache_get_field_content( row, "JOIN_MSG", join_msg, dbHandle, sizeof( join_msg ) );
// check for existing gang
foreach ( new g : gangs ) if ( g_gangData[ g ] [ E_SQL_ID ] == gang_sql_id ) {
gangid = g;
break;
}
// create gang if not exists
if ( gangid == ITER_NONE )
{
gangid = CreateGang( gang_name,
cache_get_field_content_int( row, "LEADER", dbHandle ),
cache_get_field_content_int( row, "COLOR", dbHandle ),
cache_get_field_content_int( row, "KILLS", dbHandle ),
cache_get_field_content_int( row, "DEATHS", dbHandle ),
cache_get_field_content_int( row, "BANK", dbHandle ),
cache_get_field_content_int( row, "SCORE", dbHandle ),
cache_get_field_content_int( row, "RESPECT", dbHandle ),
!! cache_get_field_content_int( row, "INVITE_ONLY", dbHandle ),
join_msg, true, gang_sql_id
);
}
// process gang creation
if ( gangid != ITER_NONE )
{
// create facility
new id = Iter_Free( gangfacilities );
if ( id != ITER_NONE )
{
g_gangFacilities[ id ] [ E_GANG_SQL_ID ] = cache_get_field_content_int( row, "GANG_ID", dbHandle );
// create turf
new turf_id = Turf_Create(
cache_get_field_content_float( row, "ZONE_MIN_X", dbHandle ),
cache_get_field_content_float( row, "ZONE_MIN_Y", dbHandle ),
cache_get_field_content_float( row, "ZONE_MAX_X", dbHandle ),
cache_get_field_content_float( row, "ZONE_MAX_Y", dbHandle ),
gangid, setAlpha( g_gangData[ gangid ] [ E_COLOR ], 0x90 ), gangid
);
// error check
if ( turf_id == ITER_NONE ) printf("[GANG FACILITIES] [*CRITICAL ERROR*] Not enough turfs are available to create for facility %d.", g_gangFacilities[ id ] [ E_GANG_SQL_ID ] );
// add to iterator
Iter_Add( gangfacilities, id );
// set variables
g_gangFacilities[ id ] [ E_GANG_SQL_ID ] = gang_sql_id;
g_gangFacilities[ id ] [ E_TURF_ID ] = turf_id;
g_gangFacilities[ id ] [ E_WORLD ] = id + 1;
g_gangFacilities[ id ] [ E_INTERIOR_TYPE ] = GetFacilityInteriorType( gang_sql_id );
g_gangFacilities[ id ] [ E_X ] = cache_get_field_content_float( row, "ENTER_X", dbHandle );
g_gangFacilities[ id ] [ E_Y ] = cache_get_field_content_float( row, "ENTER_Y", dbHandle );
g_gangFacilities[ id ] [ E_Z ] = cache_get_field_content_float( row, "ENTER_Z", dbHandle );
g_gangFacilities[ id ] [ E_CHECKPOINT ] [ 0 ] = CreateDynamicCP( g_gangFacilities[ id ] [ E_X ], g_gangFacilities[ id ] [ E_Y ], g_gangFacilities[ id ] [ E_Z ], 1.0, -1, -1, -1, 100.0 );
format( szNormalString, sizeof( szNormalString ), "Gang Facility\n"COL_WHITE" %s", gang_name );
g_gangFacilities[ id ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( szNormalString, g_gangData[ gangid ] [ E_COLOR ], g_gangFacilities[ id ] [ E_X ], g_gangFacilities[ id ] [ E_Y ], g_gangFacilities[ id ] [ E_Z ], 20.0 );
// create interior
new type = g_gangFacilities[ id ] [ E_INTERIOR_TYPE ];
g_gangFacilities[ id ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_gangFacilityInterior[ type ] [ E_POS ] [ 0 ], g_gangFacilityInterior[ type ] [ E_POS ] [ 1 ], g_gangFacilityInterior[ type ] [ E_POS ] [ 2 ], 1.0, g_gangFacilities[ id ] [ E_WORLD ], -1, -1, 100.0 );
g_gangFacilities[ id ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_gangFacilityInterior[ type ] [ E_POS ] [ 0 ], g_gangFacilityInterior[ type ] [ E_POS ] [ 1 ], g_gangFacilityInterior[ type ] [ E_POS ] [ 2 ], 20.0 );
// ammunation man
CreateDynamicActor( 179, g_gangFacilityInterior[ type ] [ E_AMMU_POS ] [ 0 ], g_gangFacilityInterior[ type ] [ E_AMMU_POS ] [ 1 ], g_gangFacilityInterior[ type ] [ E_AMMU_POS ] [ 2 ], g_gangFacilityInterior[ type ] [ E_AMMU_POS ] [ 3 ], true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
infront_x = g_gangFacilityInterior[ type ] [ E_AMMU_POS ] [ 0 ] + 2.0 * floatsin( -g_gangFacilityInterior[ type ] [ E_AMMU_POS ] [ 3 ], degrees );
infront_y = g_gangFacilityInterior[ type ] [ E_AMMU_POS ] [ 1 ] + 2.0 * floatcos( -g_gangFacilityInterior[ type ] [ E_AMMU_POS ] [ 3 ], degrees );
g_gangFacilities[ id ] [ E_AMMU_CP ] = CreateDynamicCP( infront_x, infront_y, g_gangFacilityInterior[ type ] [ E_AMMU_POS ] [ 2 ], 1.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
CreateDynamic3DTextLabel( "[AMMU-NATION]", COLOR_GOLD, infront_x, infront_y, g_gangFacilityInterior[ type ] [ E_AMMU_POS ] [ 2 ], 20.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
// orbital cannon
g_gangFacilities[ id ] [ E_CANNON_CP ] = CreateDynamicCP( g_gangFacilityInterior[ type ] [ E_CANNON_POS ] [ 0 ], g_gangFacilityInterior[ type ] [ E_CANNON_POS ] [ 1 ], g_gangFacilityInterior[ type ] [ E_CANNON_POS ] [ 2 ], 1.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
CreateDynamic3DTextLabel( "[ORBITAL CANNON]", COLOR_GOLD, g_gangFacilityInterior[ type ] [ E_CANNON_POS ] [ 0 ], g_gangFacilityInterior[ type ] [ E_CANNON_POS ] [ 1 ], g_gangFacilityInterior[ type ] [ E_CANNON_POS ] [ 2 ], 20.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
// shop actor
CreateDynamicActor( 211, g_gangFacilityInterior[ type ] [ E_SHOP_POS ] [ 0 ], g_gangFacilityInterior[ type ] [ E_SHOP_POS ] [ 1 ], g_gangFacilityInterior[ type ] [ E_SHOP_POS ] [ 2 ], g_gangFacilityInterior[ type ] [ E_SHOP_POS ] [ 3 ], true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
infront_x = g_gangFacilityInterior[ type ] [ E_SHOP_POS ] [ 0 ] + 2.0 * floatsin( -g_gangFacilityInterior[ type ] [ E_SHOP_POS ] [ 3 ], degrees );
infront_y = g_gangFacilityInterior[ type ] [ E_SHOP_POS ] [ 1 ] + 2.0 * floatcos( -g_gangFacilityInterior[ type ] [ E_SHOP_POS ] [ 3 ], degrees );
g_gangFacilities[ id ] [ E_SHOP_CP ] = CreateDynamicCP( infront_x, infront_y, g_gangFacilityInterior[ type ] [ E_SHOP_POS ] [ 2 ], 1.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
CreateDynamic3DTextLabel( "[24/7]", COLOR_GOLD, infront_x, infront_y, g_gangFacilityInterior[ type ] [ E_SHOP_POS ] [ 2 ], 20.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
// fast travel actor
CreateDynamicActor( 61, g_gangFacilityInterior[ type ] [ E_TRAVEL_POS ] [ 0 ], g_gangFacilityInterior[ type ] [ E_TRAVEL_POS ] [ 1 ], g_gangFacilityInterior[ type ] [ E_TRAVEL_POS ] [ 2 ], g_gangFacilityInterior[ type ] [ E_TRAVEL_POS ] [ 3 ], true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
infront_x = g_gangFacilityInterior[ type ] [ E_TRAVEL_POS ] [ 0 ] + 2.0 * floatsin( -g_gangFacilityInterior[ type ] [ E_TRAVEL_POS ] [ 3 ], degrees );
infront_y = g_gangFacilityInterior[ type ] [ E_TRAVEL_POS ] [ 1 ] + 2.0 * floatcos( -g_gangFacilityInterior[ type ] [ E_TRAVEL_POS ] [ 3 ], degrees );
g_gangFacilities[ id ] [ E_TRAVEL_CP ] = CreateDynamicCP( infront_x, infront_y, g_gangFacilityInterior[ type ] [ E_TRAVEL_POS ] [ 2 ], 1.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
CreateDynamic3DTextLabel( "[FAST TRAVEL]", COLOR_GOLD, infront_x, infront_y, g_gangFacilityInterior[ type ] [ E_TRAVEL_POS ] [ 2 ], 20.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
// create atm
CreateATM( g_gangFacilityInterior[ type ] [ E_ATM_POS ] [ 0 ], g_gangFacilityInterior[ type ] [ E_ATM_POS ] [ 1 ], g_gangFacilityInterior[ type ] [ E_ATM_POS ] [ 2 ], g_gangFacilityInterior[ type ] [ E_ATM_POS ] [ 3 ], 0.0, g_gangFacilities[ id ] [ E_WORLD ] );
// more actors
CreateDynamicActor( 268, 244.6742, 1843.2554, 1858.7576, 0.000000, true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
ApplyDynamicActorAnimation( CreateDynamicActor( 70, 212.868576, 1819.894531, 1856.413818, 117.200050, true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] ), "COP_AMBIENT", "Coplook_loop", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 70, 213.705627, 1827.192993, 1856.413818, 60.300289, true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] ), "COP_AMBIENT", "Coplook_think", 4.1, 1, 1, 1, 1, 0 );
#if FACILITY_TAKEOVER_ENABLED == true
// labels
CreateDynamic3DTextLabel( "Server\n"COL_WHITE"Press ALT to Plant C4", COLOR_GREY, g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 2 ], 20.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
CreateDynamic3DTextLabel( "Server\n"COL_WHITE"Press ALT to Plant C4", COLOR_GREY, g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 2 ], 20.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
#endif
}
else
{
printf("[GANG FACILITIES] [ERROR] No more slows available to insert more facilities (%d)!", MAX_FACILITIES );
break;
}
}
}
}
return 1;
}
/* ** Functions ** */
stock SetPlayerToGangFacility( playerid, handle )
{
// preload interior
pauseToLoad( playerid );
UpdatePlayerEntranceExitTick( playerid );
// set player position
SetPlayerPos( playerid, g_gangFacilities[ handle ] [ E_X ], g_gangFacilities[ handle ] [ E_Y ], g_gangFacilities[ handle ] [ E_Z ] );
SetPlayerVirtualWorld( playerid, 0 );
SetPlayerInterior( playerid, 0 );
}
stock GetFacilityInteriorType( gang_sql_id )
{
#pragma unused gang_sql_id
// todo
return 0;
}
#if FACILITY_TAKEOVER_ENABLED == true
CMD:plant( playerid, params[ ] ) {
PlantFacilityC4( playerid, GetPVarInt( playerid, "in_facility" ) );
return 1;
}
CMD:war( playerid, params[ ] ) {
StartFacilityWar( GetPVarInt( playerid, "in_facility" ), 0 );
return 1;
}
#define PROGRESS_FACILITY_PLANT 10
stock PlantFacilityC4( playerid, facility )
{
new type = g_gangFacilities[ facility ] [ E_INTERIOR_TYPE ];
new Float: infront_x, Float: infront_y, Float: infront_z;
if ( IsPlayerInRangeOfPoint( playerid, 2.0, g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 2 ] ) )
{
if ( IsValidDynamicObject( g_gangFacilities[ facility ] [ E_BOMB_OBJECT ] [ 0 ] ) )
return 1;
infront_x = g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 0 ] + 0.75 * floatsin( g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 3 ], degrees );
infront_y = g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 1 ] + 0.75 * floatcos( g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 3 ], degrees );
infront_z = g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 2 ] - 0.5;
SetPlayerFacingAngle( playerid, g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 3 ] );
ShowProgressBar( playerid, "Planting C4", PROGRESS_FACILITY_PLANT, 3000, COLOR_RED, 0 );
}
else if ( IsPlayerInRangeOfPoint( playerid, 2.0, g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 2 ] ) )
{
if ( IsValidDynamicObject( g_gangFacilities[ facility ] [ E_BOMB_OBJECT ] [ 1 ] ) )
return 1;
infront_x = g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 0 ] + 0.75 * floatsin( g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 3 ], degrees );
infront_y = g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 1 ] + 0.75 * floatcos( g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 3 ], degrees );
infront_z = g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 2 ] - 0.5;
SetPlayerFacingAngle( playerid, g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 3 ] );
ShowProgressBar( playerid, "Planting C4", PROGRESS_FACILITY_PLANT, 3000, COLOR_RED, 1 );
}
else return 1;
TogglePlayerControllable( playerid, 0 );
SetPlayerPos( playerid, infront_x, infront_y, infront_z );
SetPVarInt( playerid, "planting_facility", facility );
return 1;
}
hook OnProgressCompleted( playerid, progressid, params )
{
if ( progressid == PROGRESS_FACILITY_PLANT )
{
new facility = GetPVarInt( playerid, "planting_facility" );
if ( ! Iter_Contains( gangfacilities, facility ) || ( params != 0 && params != 1 ) )
return 0;
new type = g_gangFacilities[ facility ] [ E_INTERIOR_TYPE ];
// plant according to which site
if ( ! params )
{
g_gangFacilities[ facility ] [ E_BOMB_OBJECT ] [ 0 ] = CreateDynamicObject( 363,
g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 2 ],
0.000000, 0.000000, g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 3 ],
.worldid = g_gangFacilities[ facility ] [ E_WORLD ]
);
// alarm
foreach ( new i : Player ) if ( GetPVarInt( i, "in_facility" ) == facility ) {
PlayerPlaySound( i, 14800, g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 2 ] );
}
}
else
{
g_gangFacilities[ facility ] [ E_BOMB_OBJECT ] [ 1 ] = CreateDynamicObject( 363,
g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 2 ],
0.000000, 0.000000, g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 3 ],
.worldid = g_gangFacilities[ facility ] [ E_WORLD ]
);
// alarm
foreach ( new i : Player ) if ( GetPVarInt( i, "in_facility" ) == facility ) {
PlayerPlaySound( i, 14800, g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 2 ] );
}
}
TogglePlayerControllable( playerid, 1 );
g_gangFacilities[ facility ] [ E_BLOWN ] [ params ] = false;
g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ params ] = FACILITY_BLOWUP_TIME + 1;
return 1;
}
return 1;
}
function OnFacilityWarUpdate( facility )
{
new
type = g_gangFacilities[ facility ] [ E_INTERIOR_TYPE ];
// decrement timer
if ( g_gangFacilities[ facility ] [ E_WAR_TICK ] -- <= 0 ) {
print( "End Round" );
}
// bomb timers
for ( new siteid = 0; siteid < 2; siteid ++ ) if ( g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ siteid ] >= 0 )
{
if ( g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ siteid ] -- <= 0 && IsValidDynamicObject( g_gangFacilities[ facility ] [ E_BOMB_OBJECT ] [ siteid ] ) )
{
if ( siteid == 0 ) {
CreateExplosion( g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_1 ] [ 2 ], 0, 10.0 );
} else if ( siteid == 1 ) {
CreateExplosion( g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 0 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 1 ], g_gangFacilityInterior[ type ] [ E_BOMB_POS_2 ] [ 2 ], 0, 10.0 );
}
Streamer_SetIntData( STREAMER_TYPE_OBJECT, g_gangFacilities[ facility ] [ E_BOMB_OBJECT ] [ siteid ], E_STREAMER_MODEL_ID, 18689 );
g_gangFacilities[ facility ] [ E_BLOWN ] [ siteid ] = true;
}
}
return ShowServerStatus( facility );
}
stock StartFacilityWar( facility, attacker )
{
if ( g_gangFacilities[ facility ] [ E_WAR ] )
return 0;
g_gangFacilities[ facility ] [ E_WAR ] = true;
g_gangFacilities[ facility ] [ E_WAR_TICK ] = 300;
g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 0 ] = FACILITY_BLOWUP_TIME + 1;
g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 1 ] = FACILITY_BLOWUP_TIME + 1;
g_gangFacilities[ facility ] [ E_WAR_TIMER ] = SetTimerEx( "OnFacilityWarUpdate", 960, true, "d", facility );
return 1;
}
stock EndFacilityWar( facility, bool: attacker_won )
{
if ( ! g_gangFacilities[ facility ] [ E_WAR ] )
return 1;
g_gangFacilities[ facility ] [ E_WAR ] = 0;
// add respect
if ( attacker_won )
{
new
defender_facility_count = 0;
foreach ( new f : gangfacilities ) if ( g_gangFacilities[ f ] [ E_GANG_SQL_ID ] == g_gangFacilities[ facility ] [ E_GANG_SQL_ID ] ) {
defender_facility_count ++;
}
new
respect_earned = floatround( float( g_gangFacilities[ attacker ] [ E_RESPECT ] ) * ( 0.25 / float( defender_facility_count ) ) );
printf("Earned %d respect (defender had %d facilities)", respect_earned, defender_facility_count);
}
return 1;
}
static stock ShowServerStatus( facility )
{
new
color[ 2 ] = "g";
if ( g_gangFacilities[ facility ] [ E_WAR_TICK ] < 150 ) color = "y";
else if ( g_gangFacilities[ facility ] [ E_WAR_TICK ] < 30 ) color = "r";
format( szNormalString, sizeof( szNormalString ), "~%s~~h~Time Remaining: %s~w~~n~~n~Server 1: ", color, TimeConvert ( g_gangFacilities[ facility ] [ E_WAR_TICK ] ) );
// server 1
if ( g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 0 ] > FACILITY_BLOWUP_TIME ) {
strcat( szNormalString, "~g~Secure~w~~n~" );
} else if ( g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 0 ] <= 0 ) {
strcat( szNormalString, "~r~Blown~w~~n~" );
} else {
format( szNormalString, sizeof( szNormalString ), "%s~r~~h~~h~%d until blown~w~~n~", szNormalString, g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 0 ] );
}
strcat( szNormalString, "Server 2: ");
// server 2
if ( g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 1 ] >= 10 ) {
strcat( szNormalString, "~g~Secure~w~" );
} else if ( g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 1 ] <= 0 ) {
strcat( szNormalString, "~r~Blown~w~" );
} else {
format( szNormalString, sizeof( szNormalString ), "%s~r~~h~~h~%d until blown", szNormalString, g_gangFacilities[ facility ] [ E_BLOWUP_COUNT ] [ 1 ] );
}
// alert
foreach ( new i : Player ) if ( GetPVarInt( i, "in_facility" ) == facility ) {
ShowPlayerHelpDialog( i, 0, szNormalString );
}
return 1;
}
#endif
static stock initializeFacilityObjects( )
{
tmpVariable = CreateDynamicObject( 16647, 249.156005, 1860.953002, 1860.366943, 0.000000, 0.000000, 180.000000, -1, -1, -1, .streamdistance = -1 );
SetDynamicObjectMaterial( tmpVariable, 1, 6038, "lawwhitebuilds", "brwall_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 2, 6038, "lawwhitebuilds", "brwall_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 7, 6038, "lawwhitebuilds", "brwall_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 14, 6038, "lawwhitebuilds", "brwall_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 3, 17538, "losflor4_lae2", "tarmacplain_bank", 0 );
SetDynamicObjectMaterial( tmpVariable, 5, 17538, "losflor4_lae2", "tarmacplain_bank", 0 );
SetDynamicObjectMaterial( tmpVariable, 13, 17538, "losflor4_lae2", "tarmacplain_bank", 0 );
SetDynamicObjectMaterial( tmpVariable, 8, 17538, "losflor4_lae2", "tarmacplain_bank", 0 );
SetDynamicObjectMaterial( tmpVariable, 15, 17538, "losflor4_lae2", "tarmacplain_bank", 0 );
SetDynamicObjectMaterial( tmpVariable, 6, 3587, "snpedhusxref", "comptwindo1", 0 );
tmpVariable = CreateDynamicObject( 16643, 248.727005, 1869.989013, 1861.852050, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
SetDynamicObjectMaterial( tmpVariable, 3, 16643, "none", "none", 1 );
SetDynamicObjectMaterial( tmpVariable, 4, 16643, "none", "none", 1 );
CreateDynamicObject( 16651, 247.906005, 1825.625000, 1855.562011, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 16650, 247.703002, 1823.843994, 1856.555053, 0.000000, 0.000000, -90.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "plainglass", 0 );
tmpVariable = CreateDynamicObject( 16665, 223.429992, 1822.741943, 1856.406005, 0.000000, 0.000000, 0.000000, -1, -1, -1, .streamdistance = -1 );
SetDynamicObjectMaterial( tmpVariable, 0, 6038, "lawwhitebuilds", "brwall_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 1, 6038, "lawwhitebuilds", "brwall_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 6, 6038, "lawwhitebuilds", "brwall_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 2, 17538, "losflor4_lae2", "tarmacplain_bank", 0 );
SetDynamicObjectMaterial( tmpVariable, 4, 17538, "losflor4_lae2", "tarmacplain_bank", 0 );
SetDynamicObjectMaterial( tmpVariable, 3, 8419, "vgsbldng1", "black32", 0 );
CreateDynamicObject( 16648, 244.703002, 1905.211059, 1859.906005, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 16640, 263.429992, 1840.782958, 1857.109985, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
tmpVariable = CreateDynamicObject( 19786, 211.182998, 1822.728027, 1859.890991, 7.900000, 0.000000, 90.000000, -1, -1, -1 );
SetDynamicObjectMaterialText( tmpVariable, 0, "ACTIVE", 130, "ARIAL", 60, 1, 0, -16777216, 1 );
SetDynamicObjectMaterialText( tmpVariable, 1, "\nACTIVE", 130, "ARIAL", 100, 1, -65536, -16777216, 1 );
tmpVariable = CreateDynamicObject( 19786, 211.244003, 1822.728027, 1860.186035, 7.900000, 0.000000, 90.000000, -1, -1, -1 );
SetDynamicObjectMaterialText( tmpVariable, 0, "ORBITAL CANNON", 130, "ARIAL", 50, 1, 0, 0, 1 );
SetDynamicObjectMaterialText( tmpVariable, 1, "ORBITAL CANNON", 130, "ARIAL", 50, 1, -1, 0, 1 );
tmpVariable = CreateDynamicObject( 19786, 212.235000, 1818.493041, 1859.784057, 7.900000, 0.000000, 117.599998, -1, -1, -1 );
SetDynamicObjectMaterialText( tmpVariable, 1, "\nACTIVE", 130, "arial", 110, 1, -65536, -16777216, 1 );
SetDynamicObjectMaterialText( tmpVariable, 0, "\nACTIVE", 130, "arial", 110, 1, -16777216, -16777216, 1 );
SetDynamicObjectMaterial( CreateDynamicObject( 19786, 212.212005, 1826.942993, 1859.744018, 7.900000, 0.000000, 62.299999, -1, -1, -1 ), 0, 1676, "wshxrefpump", "black64", 0 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19786, 212.212005, 1826.942993, 1859.744018, 7.900000, 0.000000, 62.299999, -1, -1, -1 ), 1, "\nACTIVE", 130, "arial", 110, 1, -65536, -16777216, 1 );
tmpVariable = CreateDynamicObject( 19786, 212.285003, 1818.517944, 1860.119018, 7.900000, 0.000000, 117.599998, -1, -1, -1 );
SetDynamicObjectMaterialText( tmpVariable, 1, "ORBITAL CANNON", 130, "Arial", 50, 1, -1, 0, 1 );
SetDynamicObjectMaterialText( tmpVariable, 0, "ORBITAL CANNON", 130, "Arial", 50, 1, 0, 0, 1 );
tmpVariable = CreateDynamicObject( 19786, 212.263000, 1826.916992, 1860.088989, 7.900000, 0.000000, 62.299999, -1, -1, -1 );
SetDynamicObjectMaterialText( tmpVariable, 1, "ORBITAL CANNON", 130, "Arial", 50, 1, -1, 0, 1 );
SetDynamicObjectMaterialText( tmpVariable, 0, "ORBITAL CANNON", 130, "Arial", 50, 1, 0, 0, 1 );
CreateDynamicObject( 16782, 210.367004, 1822.741943, 1857.602050, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 16662, 211.934005, 1823.194946, 1856.639038, 0.000000, 0.000000, 63.000000, -1, -1, -1 );
CreateDynamicObject( 3526, 222.003005, 1828.145019, 1855.504028, 0.000000, 0.000000, 68.900001, -1, -1, -1 );
CreateDynamicObject( 3526, 224.410995, 1826.500000, 1855.504028, 0.000000, 0.000000, 41.799999, -1, -1, -1 );
CreateDynamicObject( 3526, 221.975997, 1817.296997, 1855.504028, 0.000000, 0.000000, -69.500000, -1, -1, -1 );
CreateDynamicObject( 3526, 224.350006, 1818.922973, 1855.504028, 0.000000, 0.000000, -41.700000, -1, -1, -1 );
CreateDynamicObject( 964, 253.541000, 1797.566040, 1856.404052, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 964, 252.100997, 1797.566040, 1856.404052, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 964, 253.220993, 1797.251953, 1857.343994, 0.000000, 0.000000, -167.699996, -1, -1, -1 );
CreateDynamicObject( 355, 254.179992, 1799.074951, 1856.722045, 0.000000, -90.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 355, 254.179992, 1798.395019, 1856.722045, 0.000000, -90.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 355, 254.179992, 1798.734985, 1856.722045, 0.000000, -90.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 2358, 252.067993, 1797.734008, 1857.472045, 0.000000, 0.000000, -130.000000, -1, -1, -1 );
CreateDynamicObject( 2358, 253.134002, 1797.234985, 1858.391967, 0.000000, 0.000000, 175.800003, -1, -1, -1 );
CreateDynamicObject( 2359, 251.667007, 1796.734008, 1857.501953, 0.000000, 0.000000, 14.500000, -1, -1, -1 );
CreateDynamicObject( 923, 252.889007, 1805.036010, 1857.281982, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 923, 250.542999, 1804.788940, 1857.281982, 0.000000, 0.000000, 11.699999, -1, -1, -1 );
CreateDynamicObject( 18637, 251.001998, 1796.952026, 1856.943969, 80.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 18637, 250.341995, 1796.952026, 1856.943969, 80.000000, 0.000000, 180.000000, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 2063, 241.001007, 1799.272949, 1857.303955, 0.000000, 0.000000, 134.600006, -1, -1, -1 ), 0, 2063, "none", "none", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 2063, 244.800003, 1797.186035, 1857.303955, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, 2063, "none", "none", 0 );
CreateDynamicObject( 1271, 246.636001, 1797.443969, 1856.803955, 0.000000, 0.000000, 19.600000, -1, -1, -1 );
CreateDynamicObject( 1271, 242.404006, 1798.142944, 1856.803955, 0.000000, 0.000000, -74.000000, -1, -1, -1 );
CreateDynamicObject( 1271, 243.054000, 1797.572021, 1856.803955, 0.000000, 0.000000, -39.700000, -1, -1, -1 );
CreateDynamicObject( 1271, 242.751998, 1797.739013, 1857.463989, 0.000000, 0.000000, 154.000000, -1, -1, -1 );
CreateDynamicObject( 19602, 240.326995, 1799.930053, 1857.303955, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 19602, 240.619995, 1799.656982, 1857.303955, 0.000000, 0.000000, 47.200000, -1, -1, -1 );
CreateDynamicObject( 19602, 240.996994, 1799.318969, 1857.303955, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2040, 241.138000, 1799.099975, 1858.183959, 0.000000, 0.000000, 45.000000, -1, -1, -1 );
CreateDynamicObject( 2040, 241.533996, 1798.703979, 1858.183959, 0.000000, 0.000000, 21.200000, -1, -1, -1 );
CreateDynamicObject( 2036, 244.300003, 1797.150024, 1857.254028, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2036, 245.289001, 1797.150024, 1857.693969, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 2035, 244.819000, 1797.150024, 1856.784057, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 2035, 245.429000, 1797.150024, 1858.104003, 0.000000, 0.000000, 11.600000, -1, -1, -1 );
CreateDynamicObject( 19515, 243.938995, 1797.230957, 1858.313964, 0.000000, -90.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 19515, 244.578994, 1797.230957, 1858.313964, 0.000000, -90.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 359, 241.255996, 1798.937011, 1857.703979, 90.000000, 0.000000, 135.000000, -1, -1, -1 );
CreateDynamicObject( 359, 239.716995, 1800.338989, 1857.154052, -8.399999, -88.400001, 138.899993, -1, -1, -1 );
CreateDynamicObject( 359, 239.397003, 1800.671997, 1857.188964, -8.399999, -88.400001, 138.899993, -1, -1, -1 );
CreateDynamicObject( 2056, 246.738006, 1797.470947, 1857.154052, -90.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2056, 246.554992, 1797.300048, 1857.173950, -90.000000, 0.000000, 43.099998, -1, -1, -1 );
CreateDynamicObject( 1654, 241.621994, 1798.675048, 1857.404052, 0.000000, 0.000000, 124.300003, -1, -1, -1 );
CreateDynamicObject( 1654, 241.350006, 1798.915039, 1857.404052, 0.000000, 0.000000, 175.399993, -1, -1, -1 );
CreateDynamicObject( 370, 239.292999, 1801.390991, 1856.764038, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
tmpVariable = CreateDynamicObject( 16654, 248.358993, 1782.765991, 1856.819946, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
SetDynamicObjectMaterial( tmpVariable, 0, 18038, "vegas_munation", "mp_gun_floorred", 0 );
SetDynamicObjectMaterial( tmpVariable, 1, 18038, "vegas_munation", "mp_gun_floorred", 0 );
CreateDynamicObject( 16646, 245.960998, 1865.586059, 1860.828002, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
tmpVariable = CreateDynamicObject( 16642, 247.242004, 1823.897949, 1858.843994, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
SetDynamicObjectMaterial( tmpVariable, 3, 6038, "lawwhitebuilds", "brwall_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 4, 6038, "lawwhitebuilds", "brwall_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 5, 6038, "lawwhitebuilds", "brwall_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 6, 6038, "lawwhitebuilds", "brwall_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 11, 6038, "lawwhitebuilds", "brwall_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 7, 17538, "losflor4_lae2", "tarmacplain_bank", 0 );
SetDynamicObjectMaterial( tmpVariable, 12, 17538, "losflor4_lae2", "tarmacplain_bank", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 3384, 245.067001, 1827.708984, 1855.163940, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 3384, "none", "none", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 3384, 246.557998, 1827.848999, 1855.163940, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, 3384, "none", "none", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 3384, 245.067001, 1816.129028, 1855.163940, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 3384, "none", "none", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 3384, 246.548004, 1816.269042, 1855.163940, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, 3384, "none", "none", 0 );
CreateDynamicObject( 14532, 244.511001, 1818.031982, 1857.404052, 0.000000, 0.000000, -64.099998, -1, -1, -1 );
CreateDynamicObject( 14532, 244.520996, 1829.708984, 1857.413940, 0.000000, 0.000000, -64.099998, -1, -1, -1 );
CreateDynamicObject( 3388, 244.970993, 1825.399047, 1853.524047, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 3388, 245.981002, 1825.399047, 1853.524047, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 3388, 244.970993, 1818.328979, 1853.524047, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 3388, 245.960998, 1818.328979, 1853.524047, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
tmpVariable = CreateDynamicObject( 16658, 283.406005, 1818.578002, 1855.991943, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
SetDynamicObjectMaterial( tmpVariable, 6, 16644, "a51_detailstuff", "concretegroundl1_256", -47 );
SetDynamicObjectMaterial( tmpVariable, 7, 16644, "a51_detailstuff", "concretegroundl1_256", -47 );
SetDynamicObjectMaterial( tmpVariable, 8, 16644, "a51_detailstuff", "concretegroundl1_256", -47 );
SetDynamicObjectMaterial( tmpVariable, 11, 16644, "a51_detailstuff", "concretegroundl1_256", -47 );
CreateDynamicObject( 16661, 287.554992, 1820.008056, 1855.218994, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 16659, 287.601989, 1819.647949, 1856.977050, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 11714, 277.506011, 1821.741943, 1858.069946, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 18765, 262.069000, 1817.915039, 1851.145019, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 16640, "a51", "ws_castironwalk", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 18765, 272.069000, 1817.915039, 1851.145019, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 16640, "a51", "ws_castironwalk", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 18765, 282.069000, 1817.915039, 1851.145019, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 16640, "a51", "ws_castironwalk", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 18765, 292.058990, 1817.915039, 1851.145019, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 16640, "a51", "ws_castironwalk", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 18765, 302.049011, 1817.915039, 1851.145019, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 16640, "a51", "ws_castironwalk", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 18765, 262.069000, 1827.906005, 1851.145019, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 16640, "a51", "ws_castironwalk", -16 );
CreateDynamicObject( 16641, 272.330993, 1805.993041, 1855.167968, 0.000000, 0.000000, -90.000000, -1, -1, -1 );
CreateDynamicObject( 3397, 239.138000, 1829.255004, 1853.711059, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 3397, 239.138000, 1816.213012, 1853.711059, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1989, 239.065994, 1822.729980, 1853.711059, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 1989, 239.065994, 1823.711059, 1853.711059, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 1989, 239.065994, 1821.739990, 1853.711059, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 1714, 240.231002, 1816.511962, 1853.691040, 0.000000, 0.000000, -60.000000, -1, -1, -1 );
CreateDynamicObject( 1714, 240.320999, 1828.269042, 1853.691040, 0.000000, 0.000000, -110.199996, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 19328, 238.559005, 1825.869018, 1855.470947, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 16644, "a51_detailstuff", "a51_map", 0 );
CreateDynamicObject( 2615, 238.597000, 1828.056030, 1855.931030, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 19377, 247.826004, 1811.739013, 1863.703979, 0.000000, 90.000000, 0.000000, -1, -1, -1 ), 0, 16656, "a51_labs", "ws_trainstationwin1", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 19377, 247.826004, 1821.369018, 1863.703979, 0.000000, 90.000000, 0.000000, -1, -1, -1 ), 0, 16656, "a51_labs", "ws_trainstationwin1", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 19377, 247.826004, 1831.000000, 1863.703979, 0.000000, 90.000000, 0.000000, -1, -1, -1 ), 0, 16656, "a51_labs", "ws_trainstationwin1", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 19377, 247.826004, 1833.501953, 1863.702026, 0.000000, 90.000000, 0.000000, -1, -1, -1 ), 0, 16656, "a51_labs", "ws_trainstationwin1", 0 );
CreateDynamicObject( 11714, 297.735992, 1821.741943, 1858.069946, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 11729, 249.175994, 1857.734008, 1863.093994, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, 11730, "none", "none", -251658241 );
SetDynamicObjectMaterial( CreateDynamicObject( 11729, 248.505996, 1857.734008, 1863.093994, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, 11730, "none", "none", -251658241 );
SetDynamicObjectMaterial( CreateDynamicObject( 11729, 247.845993, 1857.734008, 1863.093994, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, 11730, "none", "none", -251658241 );
SetDynamicObjectMaterial( CreateDynamicObject( 11730, 247.186004, 1857.734008, 1863.093994, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, 11730, "none", "none", -251658241 );
SetDynamicObjectMaterial( CreateDynamicObject( 11729, 246.535995, 1857.734008, 1863.093994, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, 11730, "none", "none", -251658241 );
SetDynamicObjectMaterial( CreateDynamicObject( 11730, 245.886001, 1857.734008, 1863.093994, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, 11730, "none", "none", -251658241 );
SetDynamicObjectMaterial( CreateDynamicObject( 2206, 246.013000, 1860.954956, 1863.024047, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 1675, "wshxrefhse", "greygreensubuild_128", 0 );
CreateDynamicObject( 1714, 246.960998, 1859.885009, 1863.073974, 0.000000, 0.000000, -151.199996, -1, -1, -1 );
CreateDynamicObject( 356, 246.848999, 1860.711059, 1864.024047, -89.900001, 2.500000, -1.399999, -1, -1, -1 );
CreateDynamicObject( 2043, 246.582000, 1861.208007, 1864.063964, 0.000000, 0.000000, -59.299999, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 2167, 242.563003, 1862.652954, 1863.104003, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 1675, "wshxrefhse", "greygreensubuild_128", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 2167, 241.652999, 1862.652954, 1863.104003, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 1675, "wshxrefhse", "greygreensubuild_128", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 19787, 241.391006, 1857.465942, 1864.854003, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, 16150, "ufo_bar", "black32", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 19787, 243.671005, 1857.465942, 1864.854003, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, 16150, "ufo_bar", "black32", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 11714, 238.455993, 1872.332031, 1859.208984, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 19799, "all_vault", "liftdoorsac256", -16 );
SetDynamicObjectMaterialText( CreateDynamicObject( 7909, 263.942993, 1861.439941, 1862.397949, 0.000000, 0.000000, -90.000000, -1, -1, -1 ), 0, "The Lost And Damned", 120, "impact", 48, 0, 0xFF964B00, 0, 1 );
tmpVariable = CreateDynamicObject( 19926, 248.494995, 1798.292968, 1856.375976, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
SetDynamicObjectMaterial( tmpVariable, 0, 4552, "ammu_lan2", "newall4-4", 0 );
SetDynamicObjectMaterial( tmpVariable, 1, 4552, "ammu_lan2", "newall4-4", 0 );
SetDynamicObjectMaterialText( CreateDynamicObject( 2662, 247.796997, 1806.805053, 1859.504028, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, "Ammunation", 120, "IMPACT", 84, 0, -13421773, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19327, 233.839004, 1821.076049, 1858.443969, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, "Authorized personnel\nONLY", 120, "IMPACT", 25, 0, -4671304, 0, 1 );
tmpVariable = CreateDynamicObject( 19173, 245.843002, 1827.785034, 1857.543945, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
SetDynamicObjectMaterialText( tmpVariable, 0, "SERVERS", 120, "IMPACT", 84, 0, -13421773, 0, 1 );
SetDynamicObjectMaterialText( tmpVariable, 1, "SERVERS", 120, "IMPACT", 84, 1, 0, 0, 1 );
SetDynamicObjectMaterial( CreateDynamicObject( 19377, 295.842010, 1821.823974, 1857.980957, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 16644, "a51_detailstuff", "concretegroundl1_256", -47 );
SetDynamicObjectMaterial( CreateDynamicObject( 19377, 279.122009, 1821.823974, 1857.980957, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 16644, "a51_detailstuff", "concretegroundl1_256", -47 );
SetDynamicObjectMaterial( CreateDynamicObject( 19741, 249.591003, 1868.484985, 1857.511962, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 16375, "des_boneyard", "roucghstone", -256 );
CreateDynamicObject( 922, 242.257003, 1805.038940, 1857.333984, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 2662, 248.867004, 1842.296997, 1860.644042, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, "Server Room", 120, "IMPACT", 84, 0, -13421773, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 2662, 234.757003, 1822.738037, 1859.463989, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, "Orbital Cannon", 120, "IMPACT", 84, 0, -13421773, 0, 1 );
tmpVariable = CreateDynamicObject( 19173, 245.843002, 1816.214965, 1857.543945, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
SetDynamicObjectMaterialText( tmpVariable, 0, "SERVERS", 120, "IMPACT", 84, 0, -13421773, 0, 1 );
SetDynamicObjectMaterialText( tmpVariable, 1, "SERVERS", 120, "IMPACT", 84, 1, 0, 0, 1 );
SetDynamicObjectMaterial( CreateDynamicObject( 19875, 238.533996, 1871.010986, 1860.458984, 0.000000, 0.000000, -90.000000, -1, -1, -1 ), 0, 16649, "a51", "a51_weedoors", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 19875, 238.535003, 1873.715942, 1860.458984, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 16649, "a51", "a51_weedoors", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 3061, 247.550003, 1841.797973, 1868.943969, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 5722, "sunrise01_lawn", "plainglass", -16 );
CreateDynamicObject( 18981, 252.274002, 1873.482055, 1857.004028, 0.000000, 90.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 11400, 243.199996, 1850.332031, 1863.477050, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 19917, 242.819000, 1850.366943, 1861.944946, -63.799999, 0.000000, -90.500000, -1, -1, -1 );
CreateDynamicObject( 19899, 241.804000, 1842.675048, 1857.727050, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 19917, 239.598007, 1843.348022, 1857.727050, 0.000000, 0.000000, -73.400001, -1, -1, -1 );
CreateDynamicObject( 3565, 249.134002, 1875.989990, 1859.078002, 0.000000, 0.000000, -12.500000, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 19817, 244.731994, 1855.046997, 1856.496948, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 12923, "sw_block05", "dustyconcrete", 0 );
CreateDynamicObject( 19929, 238.908996, 1845.779052, 1857.732055, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2475, 238.576004, 1845.092041, 1857.786987, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 2475, 238.576004, 1845.973022, 1857.786987, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 19903, 238.886993, 1852.663940, 1857.744018, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 19903, 238.886993, 1857.545043, 1857.744018, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 19817, 244.731994, 1859.936035, 1856.505004, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 12923, "sw_block05", "dustyconcrete", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 19817, 244.731994, 1850.213012, 1856.496948, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 12923, "sw_block05", "dustyconcrete", 0 );
CreateDynamicObject( 1002, 238.729995, 1845.829956, 1860.006958, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 1014, 238.535003, 1845.823974, 1859.274047, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 1650, 239.013000, 1846.689941, 1858.963989, 0.000000, 0.000000, 25.200000, -1, -1, -1 );
CreateDynamicObject( 19921, 239.309997, 1845.805053, 1858.758056, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 19621, 239.005004, 1844.909057, 1858.761962, 0.000000, 0.000000, -147.699996, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 19355, 245.260803, 1842.088012, 1860.215576, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 10249, "ottos2_sfw", "ottos_pics_sfe", 0 );
CreateDynamicObject( 19815, 238.535003, 1855.029052, 1860.095825, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 19815, 238.535003, 1855.029052, 1859.104858, 0.000000, 180.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 1999, 244.522003, 1843.942016, 1857.735961, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2059, 244.578002, 1844.083007, 1858.573974, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1984, 258.829010, 1851.767944, 1857.656005, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1848, 262.945007, 1855.573974, 1857.625976, 0.000000, 0.000000, 270.000000, -1, -1, -1 );
CreateDynamicObject( 341, 256.651123, 1855.343017, 1858.655761, 0.000000, 28.199998, -109.299942, -1, -1, -1 );
CreateDynamicObject( 1842, 259.781005, 1855.352050, 1858.107055, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1995, 256.463989, 1851.837036, 1857.586059, 0.000000, 0.000000, 270.000000, -1, -1, -1 );
CreateDynamicObject( 1995, 256.493988, 1852.828979, 1857.586059, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 1995, 256.463989, 1854.759033, 1857.586059, 0.000000, 0.000000, 270.000000, -1, -1, -1 );
CreateDynamicObject( 1995, 256.493988, 1855.750976, 1857.586059, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 944, 251.302017, 1856.556518, 1858.638427, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 341, 256.467956, 1855.982666, 1858.664794, 0.000000, 28.199998, -107.400222, -1, -1, -1 );
CreateDynamicObject( 918, 256.495544, 1851.684448, 1858.817626, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1650, 256.497772, 1852.841674, 1858.757568, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1650, 256.614929, 1853.054931, 1858.757568, 0.000000, 0.000000, -24.800024, -1, -1, -1 );
CreateDynamicObject( 918, 256.495544, 1852.335083, 1858.817626, 0.000000, 0.000000, -66.499977, -1, -1, -1 );
CreateDynamicObject( 19329, 259.889465, 1849.657836, 1859.798583, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2164, 261.189849, 1872.801391, 1857.736572, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2162, 263.488403, 1871.236206, 1857.736572, 0.000000, 0.000000, -90.000000, -1, -1, -1 );
CreateDynamicObject( 2161, 263.488403, 1869.464477, 1857.736572, 0.000000, 0.000000, -90.000000, -1, -1, -1 );
CreateDynamicObject( 2162, 263.488403, 1868.134765, 1857.736572, 0.000000, 0.000000, -90.000000, -1, -1, -1 );
CreateDynamicObject( 2164, 259.419281, 1872.801391, 1857.736572, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2167, 258.498840, 1872.801391, 1857.736572, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2165, 260.386077, 1868.690551, 1857.736572, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 2310, 259.283569, 1868.564941, 1858.307128, 0.000000, 0.000000, -137.900177, -1, -1, -1 );
CreateDynamicObject( 2472, 263.625640, 1869.469970, 1859.107910, 0.000000, 0.000000, -90.000000, -1, -1, -1 );
CreateDynamicObject( 1685, 257.151245, 1863.329711, 1858.477294, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 3800, 260.969757, 1862.297241, 1857.726562, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 3798, 262.515991, 1862.757446, 1857.706542, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1348, 257.097320, 1864.635742, 1858.427246, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1891, 259.709838, 1859.312500, 1857.666503, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1885, 256.321441, 1859.682617, 1857.696533, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1885, 256.321441, 1858.931884, 1857.696533, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 2662, 238.587280, 1849.567504, 1860.304809, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, "Gang Vehicles", 120, "Impact", 84, 0, -13421773, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 2662, 263.417633, 1869.281738, 1860.304809, 0.000000, 0.000000, -90.000000, -1, -1, -1 ), 0, "Fast Travel", 120, "Impact", 84, 0, -13421773, 0, 1 );
}
/* ** SCHEMA ** */
/*
CREATE TABLE IF NOT EXISTS GANG_FACILITIES (
ID int(11) AUTO_INCREMENT primary key,
GANG_ID int(11),
ENTER_X float,
ENTER_Y float,
ENTER_Z float,
ZONE_MIN_X float,
ZONE_MIN_Y float,
ZONE_MAX_X float,
ZONE_MAX_Y float
);
TRUNCATE TABLE GANG_FACILITIES;
INSERT INTO GANG_FACILITIES (GANG_ID, ENTER_X, ENTER_Y, ENTER_Z, ZONE_MIN_X, ZONE_MIN_Y, ZONE_MAX_X, ZONE_MAX_Y) VALUES
(14, -2056.4568,453.9176,35.1719, -2068, 446.5, -2009, 501.5),
(6977, -1697.5094,883.6597,24.8982, -1723, 857.5, -1642, 911.5),
(3885, -1606.2400,773.2818,7.1875, -1642, 755.5, -1563, 829.5),
(4011, -1715.8917,1018.1326,17.9178,-1803, 964.5, -1722, 1037.5),
(4011, -2754.3115, 90.5159, 7.0313, -2763, 78.5, -2710, 154.5),
(7138, -2588.1001,59.9101,4.3544,-2613, 49.5, -2532, 79.5);
CREATE TABLE IF NOT EXISTS GANG_FACILITIES_VEHICLES (
`ID` int(11) primary key auto_increment,
`GANG_ID` int(11),
`MODEL` int(3),
`PRICE` int(11),
`COLOR1` int(3),
`COLOR2` int(3),
`PAINTJOB` tinyjob(1)
`MODS` varchar(96)
);
*/

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: gangs.inc
* Purpose: gang system
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define MAX_GANGS ( MAX_PLAYERS ) // safest is MAX_PLAYERS
#define INVALID_GANG_ID ( -1 )
#define MAX_COLEADERS ( 3 )
/* ** Macros ** */
#define IsGangPrivate(%0) ( g_gangData[ %0 ] [ E_INVITE_ONLY ] )
/* ** Variables ** */
enum e_gang_data
{
E_SQL_ID, E_NAME[ 30 ], E_LEADER,
E_COLOR, E_SOFT_DELETE_TS,
E_BANK, E_KILLS, E_DEATHS,
E_SCORE, E_RESPECT,
E_COLEADER[ MAX_COLEADERS ], bool: E_INVITE_ONLY, E_JOIN_MSG[ 96 ],
bool: E_HAS_FACILITY
};
enum E_GANG_LEAVE_REASON
{
GANG_LEAVE_QUIT,
GANG_LEAVE_KICK,
GANG_LEAVE_UNKNOWN
};
new
g_gangColors[ ] = { 0x99FF00FF, 0x00CC00FF, 0x009999FF, 0x0033CCFF, 0x330099FF, 0x660099FF, 0xCC0099FF },
g_gangData [ MAX_GANGS ] [ e_gang_data ],
g_sortedGangData [ MAX_GANGS ] [ e_gang_data ], // used for sorting only
p_GangID [ MAX_PLAYERS ],
bool: p_gangInvited [ MAX_PLAYERS ] [ MAX_GANGS ],
p_gangInviteTick [ MAX_PLAYERS ],
Iterator:gangs<MAX_GANGS>
;
/* ** Forwards ** */
forward OnPlayerLeaveGang( playerid, gangid, reason );
forward ZoneTimer( );
/* ** Hooks ** */
/*hook OnGameModeInit( )
{
#if !defined DEBUG_MODE
// Remove inactive gang members
// mysql_single_query( "UPDATE `USERS` SET `GANG_ID`=-1 WHERE UNIX_TIMESTAMP()-`USERS`.`LASTLOGGED` > 1209600" );
// Remove gangs with a non existant gang leader / unmatched player gang id to gang leader id (***broken query***)
// mysql_single_query( "DELETE g FROM GANGS g LEFT JOIN USERS u ON g.LEADER = u.ID WHERE (u.GANG_ID != g.ID OR u.ID IS NULL) AND g.LEADER >= 0" );
#endif
return 1;
}*/
/* ** Functions ** */
stock SetPlayerGang( playerid, joining_gang )
{
if ( ! Iter_Contains( gangs, joining_gang ) )
return 0;
// remove from existing gang
if ( p_GangID[ playerid ] != INVALID_GANG_ID ) {
RemovePlayerFromGang( playerid, GANG_LEAVE_QUIT );
}
p_GangID[ playerid ] = joining_gang;
if ( GetPlayerWantedLevel( playerid ) < 1 ) SetPlayerColor( playerid, g_gangData[ joining_gang ] [ E_COLOR ] );
mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=%d WHERE `ID`=%d", g_gangData[ joining_gang ] [ E_SQL_ID ], GetPlayerAccountID( playerid ) ) );
SendClientMessageToGang( joining_gang, g_gangData[ joining_gang ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has joined the gang.", ReturnPlayerName( playerid ), playerid );
return 1;
}

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module:
* Purpose:
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
/* ** Variables ** */
/* ** Hooks ** */
/* ** Functions ** */

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module:
* Purpose:
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#if defined MAX_FACILITIES
#define MAX_TURFS ( sizeof( g_gangzoneData ) + MAX_FACILITIES )
#else
#define MAX_TURFS ( sizeof( g_gangzoneData ) )
#endif
#define INVALID_GANG_TURF ( -1 )
#define TAKEOVER_NEEDED_PEOPLE ( 1 )
/*
Mean (μ): 61551.012315113
Median: 38190.51
Modes: 36520.39 56000.00
Lowest value: 1561.59
Highest value: 663634.31
Range: 662072.72
Interquartile range: 54438.43
First quartile: 19224.91
Third quartile: 73663.34
Variance (σ2): 5620059337.0135
Standard deviation (σ): 74967.055010941
Quartile deviation: 27219.215
Mean absolute deviation (MAD): 47203.259159645
*/
#define TURF_SIZE_SMALL 19224.91
#define TURF_SIZE_LARGE 73663.34
/* ** Variables ** */
enum e_GANG_ZONE_DATA
{
E_NAME[ 16 ],
Float: E_MIN_X,
Float: E_MIN_Y,
Float: E_MAX_X,
Float: E_MAX_Y,
Float: E_SIZE,
E_CITY
};
new const
g_gangzoneData[ ] [ e_GANG_ZONE_DATA ] =
{
{ "SF-CITY", -2076.0, 1036.5, -1873.0, 1088.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -2014.0, 937.5, -1873.0, 1036.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -2014.0, 829.5, -1886.0, 937.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1873.0, 937.5, -1787.0, 1112.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -2014.0, 719.5, -1886.0, 829.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1886.0, 829.5, -1788.0, 937.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1886.0, 719.5, -1788.0, 829.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1788.0, 829.5, -1723.0, 937.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1723.0, 829.5, -1642.0, 937.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1642.0, 829.5, -1564.0, 937.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1564.0, 828.5, -1421.0, 1015.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1667.0, 720.5, -1563.0, 829.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1788.0, 719.5, -1667.0, 829.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1787.0, 935.5, -1704.0, 1037.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -1787.0, 1037.5, -1704.0, 1112.5, TURF_SIZE_LARGE, CITY_SF },
{ "SF-CITY", -2130.0, 816.5, -2014.0, 1036.5, TURF_SIZE_LARGE, CITY_SF }
/*{ "ELS3c", 2381.677, -1494.030, 2421.030, -1454.348, 1561.60, CITY_LS },
{ "LVA5", 1236.630, 1163.410, 1277.050, 1203.280, 1611.54, CITY_LV },
{ "BINT3", 1277.050, 1044.687, 1315.348, 1087.630, 1644.62, CITY_LV },
{ "SUN3c", 1252.328, -926.999, 1357.000, -910.169, 1761.63, CITY_LS },
{ "LVA4", 1315.348, 1044.687, 1375.598, 1087.630, 2587.31, CITY_LV },
{ "LFL1a", 2581.729, -1454.348, 2632.830, -1393.420, 3113.48, CITY_LS },
{ "LDT1a", 1370.848, -1170.869, 1463.900, -1130.848, 3724.03, CITY_LS },
{ "ESPE1", -1620.300, 1176.520, -1580.010, 1274.260, 3937.94, CITY_SF },
{ "JEF1a", 2185.330, -1210.739, 2281.447, -1154.588, 5397.06, CITY_LS },
{ "MUL7b", 1318.130, -910.169, 1357.000, -768.026, 5525.09, CITY_LS },
{ "JEF3a", 1996.910, -1449.670, 2056.860, -1350.718, 5932.18, CITY_LS },
{ "JTW2", 1236.630, 2142.860, 1297.468, 2243.229, 6106.24, CITY_LV },
{ "JEF3c", 2124.656, -1494.030, 2266.208, -1449.670, 6279.24, CITY_LS },
{ "JTN6", 1848.400, 2478.489, 1938.800, 2553.489, 6780.00, CITY_LV },
{ "ROD4c", 422.678, -1570.197, 466.221, -1406.050, 7147.45, CITY_LS },
{ "LDT1c", 1391.050, -1026.328, 1463.900, -926.999, 7236.11, CITY_LS },
{ "REDW4", 1704.588, 2243.229, 1777.390, 2342.830, 7251.15, CITY_LV },
{ "LMEX1b", 1758.900, -1722.260, 1812.619, -1577.588, 7771.63, CITY_LS },
{ "BINT4", 1375.598, 823.228, 1457.390, 919.447, 7869.94, CITY_LV },
{ "ROD1c", 334.502, -1501.947, 422.678, -1406.050, 8455.81, CITY_LS },
{ "RIH6a", 225.164, -1369.619, 334.502, -1292.067, 8479.38, CITY_LS },
{ "LDT6", 1724.760, -1250.900, 1812.619, -1150.869, 8788.62, CITY_LS },
{ "STRIP4", 2027.400, 1703.229, 2137.395, 1783.229, 8799.59, CITY_LV },
{ "LDT1b", 1378.328, -1130.848, 1463.900, -1026.328, 8943.98, CITY_LS },
{ "BINT2", 1197.390, 1044.687, 1277.050, 1163.390, 9455.88, CITY_LV },
{ "CONF1a", 1073.218, -1842.270, 1323.900, -1804.208, 9541.46, CITY_LS },
{ "SILLY3", -2270.040, -430.276, -2178.687, -324.114, 9698.21, CITY_SF },
{ "MUL5a", 1096.468, -910.169, 1169.130, -768.026, 10328.39, CITY_LS },
{ "YBELL2", 1457.458, 2723.229, 1534.560, 2863.229, 10794.28, CITY_LV },
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{ "BIGE", -410.019, 1403.338, -137.968, 1681.229, 75600.53, CITY_DESERTS },
{ "DILLI", 580.794, -674.885, 861.085, -404.790, 75705.20, CITY_COUNTRY },
{ "ELQUE", -1645.229, 2498.520, -1372.140, 2777.850, 76281.96, CITY_DESERTS },
{ "ESPN1", -2533.040, 1358.900, -1996.660, 1501.208, 76331.15, CITY_SF },
{ "SFAIR3", -1499.890, -50.096, -1242.979, 249.904, 77073.30, CITY_SF },
{ "MUL3", 1414.067, -768.026, 1667.609, -452.424, 80018.35, CITY_COUNTRY },
{ "EBE1", 2747.739, -1498.619, 2959.350, -1120.040, 80111.50, CITY_LS },
{ "MKT1", 1072.660, -1416.250, 1370.848, -1130.848, 85103.44, CITY_LS },
{ "RSW1", 1997.218, 596.348, 2377.385, 823.228, 86252.28, CITY_LV },
{ "PRP1", 1534.560, 2583.229, 1848.400, 2863.229, 87875.18, CITY_LV },
{ "EASB2", -1794.920, -50.096, -1499.890, 249.904, 88509.00, CITY_SF },
{ "LEAFY", -1166.968, -1856.030, -815.624, -1602.067, 89228.38, CITY_COUNTRY },
{ "LVA1", 1457.390, 863.229, 1777.400, 1143.208, 89596.08, CITY_LV },
{ "PRP2", 1117.400, 2507.229, 1534.560, 2723.229, 90106.57, CITY_LV },
{ "BLUEB1", 104.528, -220.136, 349.605, 152.235, 91259.20, CITY_COUNTRY },
{ "SFDWT5", -2078.666, 578.395, -1499.890, 744.267, 96002.73, CITY_SF },
{ "RSE", 2537.385, 676.549, 2902.350, 943.234, 97330.71, CITY_LV },
{ "SANB1", -2616.395, 1501.208, -1996.660, 1659.680, 98210.67, CITY_SF },
{ "PARA", -2741.070, 793.411, -2533.040, 1268.410, 98814.06, CITY_SF },
{ "CAM", 2087.385, 1203.229, 2640.395, 1383.229, 99541.80, CITY_LV },
{ "OVS", 2162.385, 2012.180, 2685.156, 2202.760, 99629.67, CITY_LV },
{ "JUNIHI", -2533.040, 578.395, -2274.166, 968.369, 100954.14, CITY_SF },
{ "JUNIHO", -2533.040, 968.369, -2274.166, 1358.900, 101098.33, CITY_SF },
{ "ROCE1", 2237.395, 2202.760, 2536.427, 2542.550, 101608.08, CITY_LV },
{ "JTE1", 2685.156, 1055.958, 2749.895, 2626.550, 101678.57, CITY_LV },
{ "VERO4a", 647.710, -2173.290, 930.221, -1804.208, 104269.72, CITY_LS },
{ "SILLY4", -2178.687, -599.882, -1794.920, -324.114, 105830.64, CITY_SF },
{ "ARCO", -901.129, 2221.860, -592.090, 2571.968, 108197.00, CITY_DESERTS },
{ "HAUL", -792.254, -698.554, -452.403, -380.040, 108247.30, CITY_COUNTRY },
{ "DAM", -968.770, 1929.410, -481.126, 2155.260, 110134.39, CITY_DESERTS },
{ "ESPN2", -1996.660, 1358.900, -1524.239, 1592.510, 110362.26, CITY_SF },
{ "ESPE3", -1499.890, 578.395, -1339.890, 1274.260, 111338.39, CITY_SF },
{ "GARC", -2411.218, -222.589, -2173.040, 265.243, 116190.84, CITY_SF },
{ "MONT", 1119.510, 119.526, 1451.400, 493.321, 124058.83, CITY_COUNTRY },
{ "CREE", 2749.895, 1937.250, 2921.620, 2669.790, 125795.50, CITY_LV },
{ "LAIR1", 1249.619, -2394.330, 1852.000, -2179.250, 129560.14, CITY_LS },
{ "SMB2", 72.648, -2173.290, 342.648, -1684.650, 131932.79, CITY_LS },
{ "MULINT", 1463.900, -1150.869, 1812.619, -768.026, 133504.62, CITY_LS },
{ "ANGPI", -2324.937, -2584.290, -1964.218, -2212.110, 134252.37, CITY_COUNTRY },
{ "MEAD", 37.032, 2337.177, 435.988, 2677.895, 135931.50, CITY_DESERTS },
{ "OCTAN", 338.657, 1228.510, 664.307, 1655.050, 138902.76, CITY_DESERTS },
{ "LOT", 2087.385, 943.234, 2623.177, 1203.229, 139303.23, CITY_LV },
{ "REDW2", 1236.630, 1883.109, 1777.390, 2142.860, 140463.00, CITY_LV },
{ "SMB1", 342.648, -2173.290, 647.710, -1684.650, 149065.50, CITY_LS },
{ "BLUF2", 1249.619, -2179.250, 1692.619, -1842.270, 149282.12, CITY_LS },
{ "VAIR1", 1236.630, 1203.280, 1457.369, 1883.109, 150064.78, CITY_LV },
{ "FLINTR", -594.190, -1648.550, -187.699, -1276.598, 151195.15, CITY_COUNTRY },
{ "BLUF1a", 930.221, -2488.416, 1249.619, -2006.780, 153833.57, CITY_LS },
{ "PALO", 2160.218, -149.003, 2576.916, 228.322, 157230.57, CITY_COUNTRY },
{ "LDOC4", 2373.770, -2697.090, 2809.218, -2330.458, 159649.20, CITY_LS },
{ "FARM", -1209.670, -1317.098, -908.161, -787.390, 159711.75, CITY_COUNTRY },
{ "SFAIR5", -1213.910, -50.096, -947.979, 578.395, 167135.26, CITY_COUNTRY },
{ "QUARY", 337.243, 710.840, 860.554, 1031.708, 167913.75, CITY_DESERTS },
{ "WWE", 883.307, 1726.218, 1098.310, 2507.229, 167919.75, CITY_LV },
{ "CALT", -2274.166, 744.169, -1982.317, 1358.900, 179408.62, CITY_SF },
{ "EASB1", -1794.920, 249.904, -1242.979, 578.395, 181307.67, CITY_SF },
{ "DOH2", -2173.040, -222.589, -1794.920, 265.243, 184459.04, CITY_SF },
{ "CARSO", -376.233, 826.325, 123.717, 1220.437, 197036.29, CITY_DESERTS },
{ "SILLY1", -2178.687, -1115.578, -1794.920, -599.882, 197907.07, CITY_SF },
{ "OCEAF2", -2994.489, -222.589, -2593.437, 277.411, 200526.00, CITY_SF },
{ "FERN", 508.187, -139.259, 1306.660, 119.526, 206632.84, CITY_COUNTRY },
{ "SUNNN", -2741.070, 2175.145, -2353.166, 2722.790, 212433.71, CITY_DESERTS },
{ "VAIR2", 1457.369, 1203.280, 1777.390, 1883.109, 217559.54, CITY_LV },
{ "BLUAC", -319.674, -220.136, 104.528, 293.324, 217811.28, CITY_COUNTRY },
{ "BAYV", -2994.489, 458.411, -2741.070, 1339.609, 223312.26, CITY_SF },
{ "REST", -91.583, 1655.050, 421.234, 2123.010, 239977.82, CITY_DESERTS },
{ "NROCK", 2285.370, -768.026, 2770.590, -269.739, 241778.79, CITY_COUNTRY },
{ "LAIR2b", 1382.729, -2730.875, 2201.820, -2394.330, 275660.93, CITY_LS },
{ "HILLP", -2994.489, -811.276, -2178.687, -430.276, 310820.56, CITY_SF },
{ "SANB2", -2616.395, 1659.680, -1996.660, 2175.145, 319451.68, CITY_DESERTS },
{ "SFAIR1", -1794.920, -730.117, -1213.910, -50.096, 395099.00, CITY_SF },
{ "PANOP", -947.979, -304.320, -319.674, 327.071, 396706.12, CITY_COUNTRY },
{ "CREEK", -1820.640, -2643.677, -1226.780, -1771.660, 517855.96, CITY_COUNTRY },
{ "BACKO", -1166.968, -2641.187, -321.743, -1856.030, 663634.31, CITY_COUNTRY }*/
}
;
/* ** Variables ** */
enum E_TURF_ZONE_DATA {
E_ID,
E_OWNER,
E_COLOR,
E_AREA,
E_FACILITY_GANG
};
new
g_gangTurfData [ MAX_TURFS ] [ E_TURF_ZONE_DATA ],
Iterator: turfs < MAX_TURFS >,
g_gangzoneAttacker [ MAX_TURFS ] = { INVALID_GANG_ID, ... },
g_gangzoneAttackCount [ MAX_TURFS ],
g_gangzoneAttackTimeout [ MAX_TURFS ]
;
/* ** Forwards ** */
forward OnPlayerUpdateGangZone( playerid, zoneid );
/* ** Hooks ** */
hook OnGameModeInit( )
{
/* ** Gangzone Allocation ** */
for ( new i = 0; i < sizeof( g_gangzoneData ); i++ ) {
Turf_Create( g_gangzoneData[ i ] [ E_MIN_X ], g_gangzoneData[ i ] [ E_MIN_Y ], g_gangzoneData[ i ] [ E_MAX_X ], g_gangzoneData[ i ] [ E_MAX_Y ], INVALID_GANG_ID, COLOR_GANGZONE );
}
return 1;
}
hook OnPlayerEnterDynArea( playerid, areaid )
{
if ( ! IsPlayerNPC( playerid ) )
{
new
first_turf = Turf_GetFirstTurf( playerid );
CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, first_turf );
}
return Y_HOOKS_CONTINUE_RETURN_1;
}
hook OnPlayerLeaveDynArea( playerid, areaid )
{
if ( ! IsPlayerNPC( playerid ) )
{
new
total_areas = GetPlayerNumberDynamicAreas( playerid );
// reduced to another area
if ( total_areas )
{
new
first_turf = Turf_GetFirstTurf( playerid );
CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, first_turf );
}
// if the player is in no areas, then they left
else CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, INVALID_GANG_TURF );
}
return Y_HOOKS_CONTINUE_RETURN_1;
}
/* ** Functions ** */
stock Turf_Create( Float: min_x, Float: min_y, Float: max_x, Float: max_y, owner_id = INVALID_GANG_ID, color = COLOR_GANGZONE, facility_gang_id = INVALID_GANG_ID )
{
new
id = Iter_Free( turfs );
if ( id != ITER_NONE )
{
// set turf owners
g_gangTurfData[ id ] [ E_OWNER ] = owner_id;
g_gangTurfData[ id ] [ E_COLOR ] = color;
g_gangTurfData[ id ] [ E_FACILITY_GANG ] = facility_gang_id;
// create area
g_gangTurfData[ id ] [ E_ID ] = GangZoneCreate( min_x, min_y, max_x, max_y );
g_gangTurfData[ id ] [ E_AREA ] = CreateDynamicRectangle( min_x, min_y, max_x, max_y, 0, 0 );
// add to iterator
Iter_Add( turfs, id );
}
return id;
}
stock Turf_GetOwner( id ) {
return g_gangTurfData[ id ] [ E_OWNER ];
}
stock Turf_GetFacility( id ) {
return g_gangTurfData[ id ] [ E_FACILITY_GANG ];
}
stock Turf_GetFirstTurf( playerid )
{
new
current_areas[ 4 ];
GetPlayerDynamicAreas( playerid, current_areas );
foreach( new i : Reverse(turfs) )
{
if ( current_areas[ 0 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 1 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 2 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 3 ] == g_gangTurfData[ i ] [ E_AREA ] )
{
return i;
}
}
return -1;
}
stock Turf_GetProfitability( zoneid, gang_members, Float: default_pay = 4500.0 )
{
// size adjustments
//if ( g_gangzoneData[ zoneid ] [ E_SIZE ] < TURF_SIZE_SMALL ) // lower than 1st quartile, decrease pay
// default_pay *= 0.75;
// Normal Gang Zones
if ( zoneid < sizeof( g_gangzoneData ) )
{
if ( g_gangzoneData[ zoneid ] [ E_SIZE ] > TURF_SIZE_LARGE ) // higher than 1st quartile, increase pay
default_pay *= 1.25;
// city adjustments
if ( g_gangzoneData[ zoneid ] [ E_CITY ] == CITY_SF )
default_pay *= 1.25;
if ( g_gangzoneData[ zoneid ] [ E_CITY ] == CITY_COUNTRY || g_gangzoneData[ zoneid ] [ E_CITY ] == CITY_DESERTS )
default_pay *= 1.1;
}
// facility 2x
if ( g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] != INVALID_GANG_ID )
default_pay *= 2;
// get online players
new Float: player_boost = 0.0;
if ( gang_members >= 10 ) player_boost = 1.5;
else if ( gang_members > 1 ) player_boost = 1.0 + float( gang_members - 1 ) * 0.05;
// max boost
default_pay *= player_boost > 1.5 ? 1.5 : player_boost;
// return rounded number
return floatround( default_pay );
}

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/*
* Irresistible Gaming (c) 2018
* Developed by Stev
* Module: pilot.pwn
* Purpose: Pilot mini-job
*/
#include <YSI\y_hooks>
// ** ENUMS
enum taskEnum
{
taskName[64],
Float:taskStart[3],
Float:taskFinish[3],
taskReward[2],
};
// ** VARIABLES
new bool:playerWorking[MAX_PLAYERS char] = false;
new playerTaskCheckpoint[MAX_PLAYERS];
new playerTaskMapIcon[MAX_PLAYERS];
new playerTaskProgress[MAX_PLAYERS];
new playerTask[MAX_PLAYERS];
new playerTaskDistance[MAX_PLAYERS char];
new playerPilotTasks[MAX_PLAYERS char]; // DATABASE FOR HIGHEST SCORE
new taskInfo[][taskEnum] =
{
{"Weapons", {324.0082, 2501.9749, 17.2114}, {1773.6418, -2492.8054, 14.2744}, {2250, 6000}},
{"Weapons", {324.0082, 2501.9749, 17.2114}, {-1452.0604, 40.2788, 14.8709}, {2000, 6000}},
{"Passengers", {324.0082, 2501.9749, 17.2114}, {1478.1902, 1653.5984, 11.5396}, {2000, 6000}},
{"Drugs", {1478.1902, 1653.5984, 11.5396}, {-1452.0604, 40.2788, 14.8709}, {2000, 6000}},
{"Weapons", {1478.1902, 1653.5984, 11.5396}, {1773.6418, -2492.8054, 14.2744}, {2250, 6000}},
{"Drinks", {1478.1902, 1653.5984, 11.5396}, {324.0082, 2501.9749, 17.2114}, {1500, 6000}},
{"Passengers", {-1452.0604, 40.2788, 14.8709}, {1773.6418, -2492.8054, 14.2744}, {1500, 6000}},
{"Passengers", {-1452.0604, 40.2788, 14.8709}, {324.0082, 2501.9749, 17.2114}, {2000, 6000}},
{"Passengers", {-1452.0604, 40.2788, 14.8709}, {1478.1902, 1653.5984, 11.5396}, {2250, 6000}},
{"Drugs", {1773.6418, -2492.8054, 14.2744}, {324.0082, 2501.9749, 17.2114}, {2000, 6000}},
{"Ammo", {1773.6418, -2492.8054, 14.2744}, {-1452.0604, 40.2788, 14.8709}, {2000, 6000}},
{"Food", {1773.6418, -2492.8054, 14.2744}, {1478.1902, 1653.5984, 11.5396}, {2250, 6000}}
};
// ** HOOKS
hook OnPlayerStateChange(playerid, newstate, oldstate)
{
if (newstate == PLAYER_STATE_DRIVER && IsPlayerInAnyVehicle(playerid))
{
new vehicleid = GetPlayerVehicleID(playerid);
if (GetVehicleModel(vehicleid) == 519 && !playerWorking{playerid})
{
ShowPlayerHelpDialog(playerid, 3000, "You can begin a pilot job by typing ~g~/work");
}
}
}
hook OnPlayerExitVehicle(playerid, vehicleid)
{
if (playerWorking{playerid} && playerTask[playerid] > 0)
{
SendServerMessage(playerid, "Your pilot mission has been stopped.");
playerTask[playerid] = -1;
playerTaskProgress[playerid] = 0;
pTaskDistance{playerid} = 0;
playerWorking{playerid} = false;
DestroyDynamicRaceCP(playerTaskCheckpoint[playerid]);
DestroyDynamicMapIcon(playerTaskMapIcon[playerid]);
}
}
hook OnPlayerUpdate(playerid)
{
UpdatePilotTask(playerid);
}
hook OnPlayerEnterDynamicRaceCP(playerid, checkpointid)
{
if (playerWorking{playerid} && playerTask[playerid] > 0)
{
new index = playerTask[playerid];
switch (playerTaskProgress[playerid])
{
case 0:
{
if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
return SendError(playerid, "You must be the driver of the vehicle to continue this mission.");
playerTaskProgress[playerid] ++;
DestroyDynamicRaceCP(playerTaskCheckpoint[playerid]);
DestroyDynamicMapIcon(playerTaskMapIcon[playerid]);
playerTaskCheckpoint[playerid] = CreateDynamicRaceCP(1, taskInfo[index][taskFinish][0], taskInfo[index][taskFinish][2], taskInfo[index][taskFinish][2], 0.0, 0.0, 0.0, 5.0, 0, 0, playerid);
playerTaskMapIcon[playerid] = CreateDynamicMapIcon(taskInfo[index][taskFinish][0], taskInfo[index][taskFinish][1], taskInfo[index][taskFinish][2], 5, -1, 0, 0, playerid);
}
case 1:
{
if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
return SendError(playerid, "You must be the driver of the vehicle to complete this mission.");
new reward = RandomEx(taskInfo[index][taskReward][0], taskInfo[index][taskReward][1]);
ShowPlayerHelpDialog(playerid, 5000, "You have earned ~y~$%s ~w~for transporting %s!", taskInfo[index][taskName], number_format(reward));
GivePlayerMoney(playerid, reward);
// GIVE THE XP
// GIVE THE SCORE ASWELL (IF YOU WANT)
playerTask[playerid] = -1;
playerTaskProgress[playerid] = 0;
pTaskDistance{playerid} = 0;
playerWorking{playerid} = false;
DestroyDynamicRaceCP(playerTaskCheckpoint[playerid]);
DestroyDynamicMapIcon(playerTaskMapIcon[playerid]);
playerPilotTasks{playerid} ++;
}
}
}
}
// ** COMMANDS
CMD:work(playerid, params[])
{
if (playerWorking{playerid})
return SendError(playerid, "You are already doing a task.");
if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
return SendError(playerid, "You must be the driver of the vehicle to start a task.");
if (GetVehicleModel(GetPlayerVehicleID(playerid)) != 519)
return SendError(playerid, "There are currently no jobs for this particular vehicle.");
new index = RandomEx(0, sizeof(taskInfo));
playerTaskProgress[playerid] = 0;
pTaskDistance{playerid} = 0;
playerTask[playerid] = index;
playerWorking{playerid} = true;
ShowPlayerHelpDialog(playerid, 5000, "A ~g~air blip~w~ has been shown on your radar. Go to where the air blip is pick up the %s.", taskInfo[index][taskName]);
playerTaskCheckpoint[playerid] = CreateDynamicRaceCP(1, taskInfo[index][taskStart][0], taskInfo[index][taskStart][1], taskInfo[index][taskStart][2], taskInfo[index][taskFinish][0], taskInfo[index][taskFinish][1], taskInfo[index][taskFinish][2], 5.0, 0, 0, playerid, 100.0);
playerTaskMapIcon[playerid] = CreateDynamicMapIcon(taskInfo[index][taskStart][0], taskInfo[index][taskStart][1], taskInfo[index][taskStart][2], 5, -1, 0, 0, playerid);
return 1;
}
// ** FUNCTIONS
ShowAirportLocation(Float:fX, Float:fY, Float:fZ)
{
enum e_ZoneData
{
e_ZoneName[32 char],
Float:e_ZoneArea[6]
};
new const g_arrZoneData[][e_ZoneData] =
{
{!"SF Airport", {-1499.80, -50.00, -0.00, -1242.90, 249.90, 200.00}},
{!"SF Airport", {-1794.90, -730.10, -3.00, -1213.90, -50.00, 200.00}},
{!"SF Airport", {-1213.90, -730.10, 0.00, -1132.80, -50.00, 200.00}},
{!"SF Airport", {-1242.90, -50.00, 0.00, -1213.90, 578.30, 200.00}},
{!"SF Airport", {-1213.90, -50.00, -4.50, -947.90, 578.30, 200.00}},
{!"SF Airport", {-1315.40, -405.30, 15.40, -1264.40, -209.50, 25.40}},
{!"SF Airport", {-1354.30, -287.30, 15.40, -1315.40, -209.50, 25.40}},
{!"SF Airport", {-1490.30, -209.50, 15.40, -1264.40, -148.30, 25.40}},
{!"LV Airport", {1236.60, 1203.20, -89.00, 1457.30, 1883.10, 110.90}},
{!"LV Airport", {1457.30, 1203.20, -89.00, 1777.30, 1883.10, 110.90}},
{!"LV Airport", {1457.30, 1143.20, -89.00, 1777.40, 1203.20, 110.90}},
{!"LV Airport", {1515.80, 1586.40, -12.50, 1729.90, 1714.50, 87.50}},
{!"LS Airport", {1249.60, -2394.30, -89.00, 1852.00, -2179.20, 110.90}},
{!"LS Airport", {1852.00, -2394.30, -89.00, 2089.00, -2179.20, 110.90}},
{!"LS Airport", {1382.70, -2730.80, -89.00, 2201.80, -2394.30, 110.90}},
{!"LS Airport", {1974.60, -2394.30, -39.00, 2089.00, -2256.50, 60.90}},
{!"LS Airport", {1400.90, -2669.20, -39.00, 2189.80, -2597.20, 60.90}},
{!"LS Airport", {2051.60, -2597.20, -39.00, 2152.40, -2394.30, 60.90}},
{!"Verdant Meadows", {37.00, 2337.10, -3.00, 435.90, 2677.90, 200.00}}
};
new
szName[32] = "No-where";
for (new i = 0; i != sizeof(g_arrZoneData); i ++) if ((fX >= g_arrZoneData[i][e_ZoneArea][0] && fX <= g_arrZoneData[i][e_ZoneArea][3]) && (fY >= g_arrZoneData[i][e_ZoneArea][1] && fY <= g_arrZoneData[i][e_ZoneArea][4]) && (fZ >= g_arrZoneData[i][e_ZoneArea][2] && fZ <= g_arrZoneData[i][e_ZoneArea][5])) {
strunpack(szName, g_arrZoneData[i][e_ZoneName]);
break;
}
return szName;
}
UpdatePilotTask(playerid)
{
new index = playerTask[playerid];
switch (playerTaskProgress[playerid])
{
case 0: pTaskDistance{playerid} = floatround(GetPlayerDistanceFromPoint(playerid, taskInfo[index][taskStart][0], taskInfo[index][taskStart][1], taskInfo[index][taskStart][2]));
case 1: pTaskDistance{playerid} = floatround(GetPlayerDistanceFromPoint(playerid, taskInfo[index][taskFinish][0], taskInfo[index][taskFinish][1], taskInfo[index][taskFinish][2]));
}
format(szNormalString, sizeof(szNormalString), "~b~Location:~w~ %s~n~~b~Distance:~w~ %dm", (playerTaskProgress[playerid] == 1 ? (ShowAirportLocation(taskInfo[index][taskFinish][0], taskInfo[index][taskFinish][1], taskInfo[index][taskFinish][2])) : (ShowAirportLocation(taskInfo[index][taskStart][0], taskInfo[index][taskStart][1], taskInfo[index][taskStart][2]))), pTaskDistance{playerid});
TextDrawSetString(p_TruckingTD[playerid], szNormalString);
return 1;
}

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/*
* Irresistible Gaming 2018
* Developed by Lorenc Pekaj
* Module: radio.inc
* Purpose: radio related feature
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Error Checking ** */
#if !defined VIP_REGULAR
#error "This module requires a V.I.P system!"
#endif
/* ** Definitions ** */
#define IsPlayerUsingRadio(%0) (p_UsingRadio{%0})
/* ** Variables ** */
enum E_RADIO_DATA
{
E_NAME [ 16 ],
E_URL [ 60 ]
};
new
g_RadioData[ ] [ E_RADIO_DATA ] =
{
{ "Country", "http://sc3c-sjc.1.fm:7806" },
{ "Electronic", "http://useless.streams.enation.fm:8000" },
{ "Metal", "http://ice.somafm.com/metal" },
{ "Hip Hop", "http://www.stationzilla.com/stationzilla.m3u" },
{ "Pop", "http://listen.radionomy.com/airradiofreestyleslow" },
{ "Reggae", "http://whatisland.macchiatomedia.org:8118" },
{ "Rock", "http://sorradio.org:5005/live" },
{ "Jamz 1.FM", "http://sc1c-sjc.1.fm:8052" },
{ "XLTRAX FM", "http://xltrax.com:8000" },
{ "Groove Salad", "http://ice.somafm.com/groovesalad" },
{ ".977 Hits", "http://7609.live.streamtheworld.com:80/977_HITS_SC" }
},
g_RadioStations [ 190 ] = ""COL_GREY"Custom URL "COL_GOLD"[V.I.P]"COL_WHITE"\n",
bool: p_UsingRadio [ MAX_PLAYERS char ]
;
/* ** Hooks ** */
hook OnGameModeInit( )
{
// format radio station string
for( new i = 0; i < sizeof( g_RadioData ); i++ ) {
format( g_RadioStations, sizeof( g_RadioStations ), "%s%s\n", g_RadioStations, g_RadioData[ i ] [ E_NAME ] );
}
return 1;
}
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( ( dialogid == DIALOG_RADIO ) && response )
{
if ( listitem == 0 )
{
if ( GetPlayerVIPLevel( playerid ) < VIP_REGULAR )
return SendError( playerid, "You must be a V.I.P to use this, to become one visit "COL_GREY"donate.irresistiblegaming.com" ), 1;
ShowPlayerDialog(playerid, DIALOG_RADIO_CUSTOM, DIALOG_STYLE_INPUT, "{FFFFFF}Custom Radio", ""COL_WHITE"Enter the URL below, and streaming will begin.\n\n"COL_ORANGE"Please note, if there isn't a response. It's likely to be an invalid URL.", "Stream", "Back");
return 1;
}
p_UsingRadio{ playerid } = true;
StopAudioStreamForPlayer( playerid );
PlayAudioStreamForPlayer( playerid, g_RadioData[ listitem - 1 ] [ E_URL ] );
SendServerMessage( playerid, "If the radio doesn't respond then it must be offline. Use "COL_GREY"/stopradio"COL_WHITE" to stop the radio." );
}
else if ( dialogid == DIALOG_RADIO_CUSTOM )
{
if ( !response ) return cmd_radio( playerid, "" );
p_UsingRadio{ playerid } = true;
StopAudioStreamForPlayer( playerid );
PlayAudioStreamForPlayer( playerid, inputtext );
SendServerMessage( playerid, "If the radio doesn't respond then it must be offline. Use "COL_GREY"/stopradio"COL_WHITE" to stop the radio." );
}
return 1;
}
hook OnPlayerDisconnect( playerid, reason ) {
p_UsingRadio{ playerid } = false;
return 1;
}
/* ** Commands ** */
CMD:radio( playerid, params[ ] )
{
ShowPlayerDialog(playerid, DIALOG_RADIO, DIALOG_STYLE_LIST, "{FFFFFF}Radio Stations - List", g_RadioStations, "Select", "Close");
return 1;
}
CMD:stopradio( playerid, params[ ] )
{
if ( IsPlayerUsingRadio( playerid ) ) p_UsingRadio{ playerid } = false;
StopAudioStreamForPlayer( playerid );
return 1;
}

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: visage/visage.pwn
* Purpose: encloses all visage/casino related modules (warning: order of includes is very important)
*/
/* ** Includes ** */
#include "irresistible\features\visage\roulette.pwn"
#include "irresistible\features\visage\blackjack.pwn"
#include "irresistible\features\visage\poker.pwn"
#include "irresistible\features\visage\fireworks.pwn"
#include "irresistible\features\visage\casino.pwn"
#include "irresistible\features\visage\apartments.pwn"
#include "irresistible\features\visage\boxing.pwn"

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: blackjack.inc
* Purpose: a sa-mp blackjack minigame implementation
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Error checking ** */
#if !defined __irresistible_servervars
#error "You need server variables enabled to track betting."
#endif
/*#if !defined _merrandom_included
#define MRandom random
#endif*/
/* ** Definitions ** */
#define MAX_BLACKJACK_TABLES ( 50 ) // 33
#define MAX_BLACKJACK_CARDS ( 5 )
#define MAX_BLACKJACK_PLAYERS ( 3 )
#define BLACKJACK_DEALER_WAIT ( 500 )
#define BLACKJACK_PLAYER_WAIT ( 10 )
#define BLACKJACK_STATE_NONE ( 0 )
#define BLACKJACK_STATE_TURN ( 1 )
#define BLACKJACK_STATE_BUST ( 2 )
#define BLACKJACK_STATE_STAND ( 3 )
#define BLACKJACK_STATE_WIN ( 4 )
/* ** Constants ** */
stock const g_cardTextdrawData[ 52 ] [ ] = {
"LD_CARD:cd1c", // A Clubs - 0
"LD_CARD:cd2c", // 2 Clubs - 1
"LD_CARD:cd3c", // 3 Clubs - 2
"LD_CARD:cd4c", // 4 Clubs - 3
"LD_CARD:cd5c", // 5 Clubs - 4
"LD_CARD:cd6c", // 6 Clubs - 5
"LD_CARD:cd7c", // 7 Clubs - 6
"LD_CARD:cd8c", // 8 Clubs - 7
"LD_CARD:cd9c", // 9 Clubs - 8
"LD_CARD:cd10c", // 10 Clubs - 9
"LD_CARD:cd11c", // J Clubs - 10
"LD_CARD:cd12c", // Q Clubs - 11
"LD_CARD:cd13c", // K Clubs - 12
"LD_CARD:cd1d", // A Diamonds - 13
"LD_CARD:cd2d", // 2 Diamonds - 14
"LD_CARD:cd3d", // 3 Diamonds - 15
"LD_CARD:cd4d", // 4 Diamonds - 16
"LD_CARD:cd5d", // 5 Diamonds - 17
"LD_CARD:cd6d", // 6 Diamonds - 18
"LD_CARD:cd7d", // 7 Diamonds - 19
"LD_CARD:cd8d", // 8 Diamonds - 20
"LD_CARD:cd9d", // 9 Diamonds - 21
"LD_CARD:cd10d", // 10 Diamonds - 22
"LD_CARD:cd11d", // J Diamonds - 23
"LD_CARD:cd12d", // Q Diamonds - 24
"LD_CARD:cd13d", // K Diamonds - 25
"LD_CARD:cd1h", // A Heats - 26
"LD_CARD:cd2h", // 2 Heats - 27
"LD_CARD:cd3h", // 3 Heats - 28
"LD_CARD:cd4h", // 4 Heats - 29
"LD_CARD:cd5h", // 5 Heats - 30
"LD_CARD:cd6h", // 6 Heats - 31
"LD_CARD:cd7h", // 7 Heats - 32
"LD_CARD:cd8h", // 8 Heats - 33
"LD_CARD:cd9h", // 9 Heats - 34
"LD_CARD:cd10h", // 10 Heats - 35
"LD_CARD:cd11h", // J Heats - 36
"LD_CARD:cd12h", // Q Heats - 37
"LD_CARD:cd13h", // K Heats - 38
"LD_CARD:cd1s", // A Spades - 39
"LD_CARD:cd2s", // 2 Spades - 40
"LD_CARD:cd3s", // 3 Spades - 41
"LD_CARD:cd4s", // 4 Spades - 42
"LD_CARD:cd5s", // 5 Spades - 43
"LD_CARD:cd6s", // 6 Spades - 44
"LD_CARD:cd7s", // 7 Spades - 45
"LD_CARD:cd8s", // 8 Spades - 46
"LD_CARD:cd9s", // 9 Spades - 47
"LD_CARD:cd10s", // 10 Spades - 48
"LD_CARD:cd11s", // J Spades - 49
"LD_CARD:cd12s", // Q Spades - 50
"LD_CARD:cd13s" // K Spades - 51
};
/* ** Variables ** */
enum E_BLACKJACK_DATA
{
bool: E_GAME_STARTED, E_CARDS_DRAWN, E_GAME_TIMER,
E_PAYOUT, E_WORLD, E_RESET_TIMER,
E_DRAW_CARD_TIMER,
E_OBJECT, E_ACTOR,
Float: E_X, Float: E_Y, Float: E_Z,
Float: E_ROTATION,
Text3D: E_DEALER_LABEL, Text3D: E_PLAYER_LABEL[ MAX_BLACKJACK_PLAYERS ]
};
new
g_blackjackData [ MAX_BLACKJACK_TABLES ] [ E_BLACKJACK_DATA ],
Text: g_blackjackTurnTD [ MAX_BLACKJACK_TABLES ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_blackjackPlayerCards [ MAX_BLACKJACK_TABLES ] [ MAX_BLACKJACK_CARDS ] [ MAX_BLACKJACK_PLAYERS ],
Text: g_blackjackDealerCards [ MAX_BLACKJACK_TABLES ] [ MAX_BLACKJACK_CARDS ],
g_blackjackDealerCardIndex [ MAX_BLACKJACK_TABLES ] [ MAX_BLACKJACK_CARDS ],
g_blackjackPlayerCardIndex [ MAX_BLACKJACK_TABLES ] [ MAX_BLACKJACK_CARDS ] [ MAX_BLACKJACK_PLAYERS ],
g_blackjackPlayerState [ MAX_BLACKJACK_TABLES ] [ MAX_BLACKJACK_PLAYERS ],
g_blackjackSlotData [ MAX_BLACKJACK_TABLES ] [ MAX_BLACKJACK_PLAYERS ],
p_blackjackTable [ MAX_PLAYERS ] = { -1, ... },
Iterator: blackjacktables < MAX_BLACKJACK_TABLES >
;
/* ** Hooks ** */
hook OnGameModeInit( )
{
// for tracking bets
AddServerVariable( "blackjack_bets", "0.0", GLOBAL_VARTYPE_FLOAT );
AddServerVariable( "blackjack_wins", "0.0", GLOBAL_VARTYPE_FLOAT );
// Reset Textdraw Variables
for ( new i = 0; i < MAX_BLACKJACK_TABLES; i ++ ) {
for ( new x = 0; x < MAX_BLACKJACK_CARDS; x ++ ) {
g_blackjackDealerCards[ i ] [ x ] = Text: INVALID_TEXT_DRAW;
for ( new p = 0; p < MAX_BLACKJACK_PLAYERS; p ++ ) {
g_blackjackPlayerCards[ i ] [ x ] [ p ] = Text: INVALID_TEXT_DRAW;
g_blackjackSlotData[ i ] [ p ] = -1;
}
}
}
// Create blackjack tables
CreateBlackjackTable( 2500, 2230.37500, 1602.75000, 1006.15631, 0.00000, 82 );
CreateBlackjackTable( 5000, 2232.18750, 1604.43750, 1006.15631, 90.0000, 82 );
CreateBlackjackTable( 10000, 2228.49219, 1604.45313, 1006.15631, -90.000, 82 );
CreateBlackjackTable( 25000, 2230.37500, 1606.27344, 1006.15631, 180.000, 82 );
CreateBlackjackTable( 50000, 2241.31250, 1602.75000, 1006.15631, 0.00000, 82 );
CreateBlackjackTable( 75000, 2243.12500, 1604.43750, 1006.15631, 90.0000, 82 );
CreateBlackjackTable( 100000, 2239.42969, 1604.45313, 1006.15631, -90.000, 82 );
CreateBlackjackTable( 125000, 2241.31250, 1606.27344, 1006.15631, 180.000, 82 );
// 4 dragons
CreateBlackjackTable( 25000, 1960.36719, 1015.66412, 992.46881, -90.0000, 23 );
CreateBlackjackTable( 50000, 1962.34375, 1015.66412, 992.46881, 90.00000, 23 );
CreateBlackjackTable( 100000, 1962.34375, 1020.17969, 992.46881, 90.00000, 23 );
CreateBlackjackTable( 250000, 1960.36719, 1020.17188, 992.46881, -90.00000, 23 );
return 1;
}
hook OnPlayerDisconnect( playerid, reason )
{
RemovePlayerFromBlackjack( playerid );
return 1;
}
#if defined AC_INCLUDED
hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
#else
hook OnPlayerDeath( playerid, killerid, reason )
#endif
{
RemovePlayerFromBlackjack( playerid );
return 1;
}
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
static
Float: X, Float: Y, Float: Z;
if ( IsPlayerInCasino( playerid ) )
{
new
blackjack_table = p_blackjackTable[ playerid ];
// Blackjack
if ( blackjack_table != -1 )
{
new
player_index = GetBlackjackPlayerIndex( blackjack_table, playerid );
if ( player_index == -1 )
return SendError( playerid, "You don't seem to be playing any blackjack table." );
if ( PRESSED( KEY_SPRINT ) ) {
if ( ! g_blackjackData[ blackjack_table ] [ E_CARDS_DRAWN ] && g_blackjackData[ blackjack_table ] [ E_GAME_TIMER ] == -1 )
return ( g_blackjackData[ blackjack_table ] [ E_GAME_TIMER ] = SetTimerEx( "BeginBlackJackTurn", BLACKJACK_DEALER_WAIT, false, "d", blackjack_table ) ), 1;
if ( g_blackjackPlayerState[ blackjack_table ] [ player_index ] == BLACKJACK_STATE_TURN ) {
g_blackjackPlayerState[ blackjack_table ] [ player_index ] = BLACKJACK_STATE_STAND;
SendClientMessageToBlackjack( blackjack_table, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has decided to stand.", ReturnPlayerName( playerid ), playerid );
return 1;
}
return 1;
}
if ( PRESSED( KEY_CTRL_BACK ) )
{
if ( g_blackjackPlayerState[ blackjack_table ] [ player_index ] != BLACKJACK_STATE_TURN )
return SendError( playerid, "It's not your turn to hit. Please wait!" );
DrawPlayerBlackjackCard( blackjack_table, player_index );
CheckForBlackjack( blackjack_table );
return 1;
}
}
if ( PRESSED( KEY_SECONDARY_ATTACK ) )
{
if ( p_blackjackTable[ playerid ] != -1 ) {
if ( g_blackjackData[ blackjack_table ] [ E_CARDS_DRAWN ] ) return SendError( playerid, "You cannot exit while you are playing your blackjack hand." );
return RemovePlayerFromBlackjack( playerid, .reset_cam = 1 );
}
foreach(new id : blackjacktables) if ( GetPlayerVirtualWorld( playerid ) == g_blackjackData[ id ] [ E_WORLD ] )
{
if ( IsPlayerInRangeOfPoint( playerid, 3.0, g_blackjackData[ id ] [ E_X ], g_blackjackData[ id ] [ E_Y ], g_blackjackData[ id ] [ E_Z ] ) ) {
new
player_index;
for ( ; player_index < MAX_BLACKJACK_PLAYERS; player_index ++ )
if ( g_blackjackSlotData[ id ] [ player_index ] == -1 )
break;
if ( player_index >= MAX_BLACKJACK_PLAYERS || g_blackjackSlotData[ id ] [ player_index ] != -1 )
return SendError( playerid, "There are no more vacant slots for this table." );
if ( GetPlayerCash( playerid ) < g_blackjackData[ id ] [ E_PAYOUT ] )
return SendError( playerid, "You don't have any money to wager." );
new
Float: lookatX, Float: lookatY, Float: lookatZ,
Float: tmpX, Float: tmpY, Float: tmpZ
;
GetPlayerCameraPos( playerid, X, Y, Z );
GetPlayerCameraFrontVector( playerid, lookatX, lookatY, lookatZ );
tmpX = g_blackjackData[ id ] [ E_X ] - 1.3 * floatcos( g_blackjackData[ id ] [ E_ROTATION ] + 90.0, degrees );
tmpY = g_blackjackData[ id ] [ E_Y ] - 1.3 * floatsin( g_blackjackData[ id ] [ E_ROTATION ] + 90.0, degrees );
tmpZ = g_blackjackData[ id ] [ E_Z ] + 1.7;
InterpolateCameraPos( playerid, X, Y, Z, tmpX, tmpY, tmpZ, 1000, CAMERA_MOVE );
X += floatmul( lookatX, 20.0 );
Y += floatmul( lookatY, 20.0 );
Z += floatmul( lookatZ, 20.0 );
InterpolateCameraLookAt( playerid, X, Y, Z, g_blackjackData[ id ] [ E_X ], g_blackjackData[ id ] [ E_Y ], g_blackjackData[ id ] [ E_Z ] - 1.0, 1000, CAMERA_MOVE );
p_blackjackTable[ playerid ] = id;
g_blackjackSlotData[ id ] [ player_index ] = playerid;
// reset player cards
for ( new c = 0; c < MAX_BLACKJACK_CARDS; c ++ )
g_blackjackPlayerCardIndex[ id ] [ c ] [ player_index ] = -1;
// set player card values
SetBlackjackPlayerLabelValue( id, player_index, 0 );
// show cards to players
for ( new player = 0; player < MAX_BLACKJACK_PLAYERS; player ++ )
{
new
gamerid = g_blackjackSlotData[ id ] [ player ];
// deal only first two cards
for ( new c = 0; c < MAX_BLACKJACK_CARDS; c ++ )
{
TextDrawShowForPlayer( gamerid, g_blackjackDealerCards[ id ] [ c ] );
// show two player cards only
if ( c >= 2 )
continue;
for ( new p = 0; p < GetBlackjackPlayers( id ); p ++ ) {
TextDrawShowForPlayer( gamerid, g_blackjackPlayerCards[ id ] [ c ] [ p ] );
}
}
}
szBigString = "~y~~k~~PED_SPRINT~~w~ - Begin game/Stand~n~~y~~k~~GROUP_CONTROL_BWD~~w~ - Hit~n~~y~~k~~VEHICLE_ENTER_EXIT~~w~ - Exit";
ShowPlayerHelpDialog( playerid, 0, szBigString );
SendServerMessage( playerid, "You have entered the %s hand blackjack table.", number_format( g_blackjackData[ id ] [ E_PAYOUT ] ) );
ApplyAnimation( playerid, "DEALER", "DEALER_IDLE", 4.1, 1, 1, 1, 1, 0, 1 );
return 1;
}
}
}
}
return 1;
}
hook InitializeTextDraws( )
{
for ( new i = 0; i < MAX_BLACKJACK_TABLES; i ++ ) {
initializeBlackjackTextdraws( i );
}
}
/* ** Functions ** */
stock CreateBlackjackTable( payout, Float: X, Float: Y, Float: Z, Float: Angle, world )
{
new
id = Iter_Free(blackjacktables);
if ( id != ITER_NONE )
{
g_blackjackData[ id ] [ E_X ] = X;
g_blackjackData[ id ] [ E_Y ] = Y;
g_blackjackData[ id ] [ E_Z ] = Z;
g_blackjackData[ id ] [ E_ROTATION ] = Angle;
g_blackjackData[ id ] [ E_WORLD ] = world;
g_blackjackData[ id ] [ E_DRAW_CARD_TIMER ] = -1;
g_blackjackData[ id ] [ E_RESET_TIMER ] = -1;
g_blackjackData[ id ] [ E_GAME_TIMER ] = -1;
g_blackjackData[ id ] [ E_PAYOUT ] = payout;
g_blackjackData[ id ] [ E_OBJECT ] = CreateDynamicObject( 2188, X, Y, Z, 0.00000, 0.00000, Angle, .worldid = world, .priority = 9999 );
g_blackjackData[ id ] [ E_ACTOR ] = CreateDynamicActor( 171, X - 0.4 * floatcos( Angle - 90.0, degrees ), Y - 0.4 * floatsin( Angle - 90.0, degrees ), Z, Angle + 180.0, .worldid = world );
g_blackjackData[ id ] [ E_DEALER_LABEL ] = CreateDynamic3DTextLabel( sprintf( "Press ENTER To Play Blackjack\n"COL_WHITE"%s Minimum", number_format( payout ) ), COLOR_GREY, X, Y, Z + 0.25, 15.0, .testlos = 0, .worldid = world );
g_blackjackData[ id ] [ E_PLAYER_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( "Player 0", 0, X + 0.7 * floatcos( Angle - 90.0, degrees ), Y + 0.7 * floatsin( Angle - 90.0, degrees ), Z + 0.05, 15.0, .testlos = 0, .worldid = world );
g_blackjackData[ id ] [ E_PLAYER_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "Player 1", 0, X + 0.7 * floatcos( Angle - 90.0 - 22.5, degrees ), Y + 0.7 * floatsin( Angle - 90.0 - 22.5, degrees ), Z + 0.05, 15.0, .testlos = 0, .worldid = world );
g_blackjackData[ id ] [ E_PLAYER_LABEL ] [ 2 ] = CreateDynamic3DTextLabel( "Player 2", 0, X + 0.7 * floatcos( Angle - 90.0 + 22.5, degrees ), Y + 0.7 * floatsin( Angle - 90.0 + 22.5, degrees ), Z + 0.05, 15.0, .testlos = 0, .worldid = world );
SetDynamicActorInvulnerable( g_blackjackData[ id ] [ E_ACTOR ], true );
SetDynamicActorVirtualWorld( g_blackjackData[ id ] [ E_ACTOR ], world );
ResetBlackjackTable( id );
Iter_Add( blackjacktables, id );
}
else
{
static overflow;
printf("[BLACKJACK ERROR] Reached limit of %d blackjack tables, increase to %d to fix.", MAX_BLACKJACK_TABLES, MAX_BLACKJACK_TABLES + ( ++ overflow ) );
}
return 1;
}
function DrawPlayerBlackjackCard( tableid, player_index )
{
new
randomCard = MRandom( sizeof( g_blackjackDealerCards ) );
for ( new cardid = 0; cardid < MAX_BLACKJACK_CARDS; cardid ++ ) if ( g_blackjackPlayerCardIndex[ tableid ] [ cardid ] [ player_index ] == -1 ) {
TextDrawSetString( g_blackjackPlayerCards[ tableid ] [ cardid ] [ player_index ], g_cardTextdrawData[ randomCard ] );
foreach (new gamerid : Player) if ( p_blackjackTable[ gamerid ] == tableid ) {
TextDrawShowForPlayer( gamerid, g_blackjackPlayerCards[ tableid ] [ cardid ] [ player_index ] );
PlayerPlaySound( gamerid, 1145, 0.0, 0.0, 0.0 );
}
g_blackjackPlayerCardIndex[ tableid ] [ cardid ] [ player_index ] = randomCard;
SetBlackjackPlayerLabelValue( tableid, player_index, CalculatePlayerHand( tableid, player_index ) );
break;
}
return randomCard;
}
function BeginBlackJackTurn( tableid )
{
new
cardid = g_blackjackData[ tableid ] [ E_CARDS_DRAWN ] ++;
if ( cardid >= MAX_BLACKJACK_CARDS ) {
ResetBlackjackTable( tableid );
return;
}
new
randomCard = MRandom( sizeof( g_blackjackDealerCards ) );
// dealer cards
ApplyDynamicActorAnimation( g_blackjackData[ tableid ] [ E_ACTOR ], "CASINO", "dealone", 4.1, 0, 0, 0, 0, 0 );
ApplyDynamicActorAnimation( g_blackjackData[ tableid ] [ E_ACTOR ], "CASINO", "dealone", 4.1, 0, 0, 0, 0, 0 );
TextDrawSetString( g_blackjackDealerCards[ tableid ] [ cardid ], g_cardTextdrawData[ randomCard ] );
g_blackjackDealerCardIndex[ tableid ] [ cardid ] = randomCard;
SetBlackjackDealerLabelValue( tableid, CalculateDealerHand( tableid ) );
// noise
foreach (new gamerid : Player) if ( p_blackjackTable[ gamerid ] != -1 ) {
PlayerPlaySound( gamerid, 1145, 0.0, 0.0, 0.0 );
}
// deal player first card
if ( cardid == 0 )
{
new blackjack_players = GetBlackjackPlayers( tableid );
new bet_amount = 0;
for ( new player_index = 0; player_index < MAX_BLACKJACK_PLAYERS; player_index ++ ) if ( g_blackjackSlotData[ tableid ] [ player_index ] != -1 )
{
new
gamerid = g_blackjackSlotData[ tableid ] [ player_index ];
if ( GetPlayerCash( gamerid ) < g_blackjackData[ tableid ] [ E_PAYOUT ] ) {
SendError( gamerid, "You don't have any money to wager." );
RemovePlayerFromBlackjack( gamerid, .reset_cam = 1 );
if ( blackjack_players - 1 <= 0 ) return; // no point having an empty table
continue;
}
bet_amount += g_blackjackData[ tableid ] [ E_PAYOUT ];
GivePlayerCash( gamerid, -g_blackjackData[ tableid ] [ E_PAYOUT ] );
DrawPlayerBlackjackCard( tableid, player_index );
if ( cardid < 1 ) { // distribute first two cards to players
g_blackjackData[ tableid ] [ E_DRAW_CARD_TIMER ] = SetTimerEx( "DrawPlayerBlackjackCard", BLACKJACK_DEALER_WAIT, false, "dd", tableid, player_index );
}
}
UpdateServerVariable( "blackjack_bets", 0, GetGVarFloat( "blackjack_bets" ) + ( float( bet_amount ) / 1000000.0 ), "", GLOBAL_VARTYPE_FLOAT );
// begin turns
new
first_player = GetNextAvailableBlackjackPlayer( tableid ),
first_player_index = GetBlackjackPlayerIndex( tableid, first_player )
;
if ( first_player_index != -1 )
g_blackjackPlayerState[ tableid ] [ first_player_index ] = BLACKJACK_STATE_TURN;
g_blackjackData[ tableid ] [ E_GAME_TIMER ] = SetTimerEx( "BlackjackPlayerTurn", BLACKJACK_DEALER_WAIT + 500, false, "ddd", tableid, first_player, BLACKJACK_PLAYER_WAIT );
}
// check for blackjack on players & bot
new
dealer_score = CheckForBlackjack( tableid );
// pull more cards
if ( cardid >= 1 && dealer_score < 17 )
g_blackjackData[ tableid ] [ E_GAME_TIMER ] = SetTimerEx( "BeginBlackJackTurn", BLACKJACK_DEALER_WAIT, false, "d", tableid );
if ( dealer_score >= 17 ) {
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" Table will reset in 5 seconds as all hands have been dealt." );
g_blackjackData[ tableid ] [ E_RESET_TIMER ] = SetTimerEx( "ResetBlackjackTable", 5000, false, "d", tableid );
}
}
stock GetNextAvailableBlackjackPlayer( tableid, exclude = INVALID_PLAYER_ID )
{
new
playerid = INVALID_PLAYER_ID;
for ( new player_index = 0; player_index < MAX_BLACKJACK_PLAYERS; player_index ++ ) if ( g_blackjackSlotData[ tableid ] [ player_index ] != -1 && g_blackjackPlayerState[ tableid ] [ player_index ] == BLACKJACK_STATE_NONE && exclude != g_blackjackSlotData[ tableid ] [ player_index ] && g_blackjackPlayerCardIndex[ tableid ] [ 0 ] [ player_index ] != -1 ) {
playerid = g_blackjackSlotData[ tableid ] [ player_index ];
break;
}
return playerid;
}
function BlackjackPlayerTurn( tableid, playerid, seconds_left )
{
new
player_index = GetBlackjackPlayerIndex( tableid, playerid );
if ( IsPlayerConnected( playerid ) && player_index != -1 && seconds_left >= 0 && g_blackjackPlayerState[ tableid ] [ player_index ] == BLACKJACK_STATE_TURN )
{
foreach (new gamerid : Player) if ( p_blackjackTable[ gamerid ] == tableid ) {
TextDrawSetString( g_blackjackTurnTD[ tableid ], sprintf( "%s has %d seconds left", ReturnPlayerName( playerid ), seconds_left ) );
TextDrawShowForPlayer( gamerid, g_blackjackTurnTD[ tableid ] );
}
g_blackjackData[ tableid ] [ E_GAME_TIMER ] = SetTimerEx( "BlackjackPlayerTurn", 960, false, "ddd", tableid, playerid, seconds_left - 1 );
}
else
{
new
next_player = GetNextAvailableBlackjackPlayer( tableid, playerid );
if ( next_player == INVALID_PLAYER_ID )
{
TextDrawHideForAll( g_blackjackTurnTD[ tableid ] );
g_blackjackData[ tableid ] [ E_GAME_TIMER ] = SetTimerEx( "BeginBlackJackTurn", BLACKJACK_DEALER_WAIT, false, "d", tableid );
}
else
{
new
next_player_index = GetBlackjackPlayerIndex( tableid, next_player );
// otherwise winning hands will get reissued prizes
if ( player_index != -1 && g_blackjackPlayerState[ tableid ] [ player_index ] != BLACKJACK_STATE_WIN && g_blackjackPlayerState[ tableid ] [ player_index ] != BLACKJACK_STATE_BUST )
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_STAND;
g_blackjackPlayerState[ tableid ] [ next_player_index ] = BLACKJACK_STATE_TURN;
g_blackjackData[ tableid ] [ E_GAME_TIMER ] = SetTimerEx( "BlackjackPlayerTurn", 960, false, "ddd", tableid, next_player, BLACKJACK_PLAYER_WAIT );
}
}
}
function ResetBlackjackTable( tableid )
{
if ( tableid == -1 )
return;
// variables
SetBlackjackDealerLabelValue( tableid, -1 );
KillTimer( g_blackjackData[ tableid ] [ E_RESET_TIMER ] ), g_blackjackData[ tableid ] [ E_RESET_TIMER ] = -1;
KillTimer( g_blackjackData[ tableid ] [ E_GAME_TIMER ] ), g_blackjackData[ tableid ] [ E_GAME_TIMER ] = -1;
KillTimer( g_blackjackData[ tableid ] [ E_DRAW_CARD_TIMER ] ), g_blackjackData[ tableid ] [ E_DRAW_CARD_TIMER ] = -1;
g_blackjackData[ tableid ] [ E_CARDS_DRAWN ] = 0;
// card data
for ( new c = 0; c < MAX_BLACKJACK_CARDS; c ++ ) {
g_blackjackDealerCardIndex[ tableid ] [ c ] = -1;
TextDrawSetString( g_blackjackDealerCards[ tableid ] [ c ], "ld_card:cdback" );
for ( new p = 0; p < MAX_BLACKJACK_PLAYERS; p ++ ) {
g_blackjackPlayerState[ tableid ] [ p ] = BLACKJACK_STATE_NONE;
g_blackjackPlayerCardIndex[ tableid ] [ c ] [ p ] = -1;
TextDrawSetString( g_blackjackPlayerCards[ tableid ] [ c ] [ p ], "ld_card:cdback" );
if ( c > 1 ) TextDrawHideForAll( g_blackjackPlayerCards[ tableid ] [ c ] [ p ] );
}
}
// reshow textdraws to players
for ( new player_index = 0; player_index < MAX_BLACKJACK_PLAYERS; player_index ++ )
{
if ( g_blackjackSlotData[ tableid ] [ player_index ] != -1 )
{
new
gamerid = g_blackjackSlotData[ tableid ] [ player_index ];
// reset label
SetBlackjackPlayerLabelValue( tableid, player_index, 0 );
// deal only first two cards
for ( new c = 0; c < MAX_BLACKJACK_CARDS; c ++ )
{
TextDrawShowForPlayer( gamerid, g_blackjackDealerCards[ tableid ] [ c ] );
// show two player cards only
if ( c >= 2 )
continue;
for ( new p = 0; p < GetBlackjackPlayers( tableid ); p ++ ) {
TextDrawShowForPlayer( gamerid, g_blackjackPlayerCards[ tableid ] [ c ] [ p ] );
}
}
}
else SetBlackjackPlayerLabelValue( tableid, player_index, -1 );
}
}
stock CheckForBlackjack( tableid )
{
new
dealer_score = CalculateDealerHand( tableid );
//if ( g_blackjackData[ tableid ] [ E_CARDS_DRAWN ] <= 1 )
// return dealer_score;
//printf("The Dealer score is %d", dealer_score );
SetBlackjackDealerLabelValue( tableid, dealer_score );
// calculate player score
for ( new player_index = 0; player_index < MAX_BLACKJACK_PLAYERS; player_index ++ ) if ( g_blackjackSlotData[ tableid ] [ player_index ] != -1 && g_blackjackPlayerCardIndex[ tableid ] [ 0 ] [ player_index ] != -1 )
{
new playerid = g_blackjackSlotData[ tableid ] [ player_index ];
new player_score = CalculatePlayerHand( tableid, player_index );
SetBlackjackPlayerLabelValue( tableid, player_index, player_score );
if ( g_blackjackPlayerState[ tableid ] [ player_index ] != BLACKJACK_STATE_BUST && g_blackjackPlayerState[ tableid ] [ player_index ] != BLACKJACK_STATE_WIN )
{
new
payout = floatround( float( g_blackjackData[ tableid ] [ E_PAYOUT ] ) * 2.0 );
// check for win
if ( dealer_score == player_score && dealer_score >= 17 ) {
payout = g_blackjackData[ tableid ] [ E_PAYOUT ];
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_WIN;
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has been returned %s due to a push.", ReturnPlayerName( playerid ), playerid, number_format( payout ) );
GameTextForPlayer( playerid, sprintf( "~n~~n~~y~%s returned!", number_format( payout ) ), 4000, 3 );
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
GivePlayerCash( playerid, payout );
}
else if ( player_score == 21 ) {
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_WIN;
if ( IsPlayerHandBlackjack( tableid, player_index, player_score ) ) {
payout = floatround( float( g_blackjackData[ tableid ] [ E_PAYOUT ] ) * 2.5 );
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" Blackjack! %s(%d) has won %s!", ReturnPlayerName( playerid ), playerid, number_format( payout ) );
} else {
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has won %s due to a card count of 21!", ReturnPlayerName( playerid ), playerid, number_format( payout ) );
}
GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", number_format( payout ) ), 4000, 3 );
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
GivePlayerCash( playerid, payout );
}
else if ( dealer_score == 21 ) {
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_BUST;
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has lost %s due to a dealer %s.", ReturnPlayerName( playerid ), playerid, number_format( g_blackjackData[ tableid ] [ E_PAYOUT ] ), IsDealerHandBlackjack( tableid, dealer_score ) ? ( "blackjack" ) : ( "21" ) );
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
}
else if ( player_score > 21 ) {
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_BUST;
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has lost %s due to a bust.", ReturnPlayerName( playerid ), playerid, number_format( g_blackjackData[ tableid ] [ E_PAYOUT ] ) );
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
}
else if ( dealer_score > 21 ) {
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_WIN;
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has won %s due to a dealer bust.", ReturnPlayerName( playerid ), playerid, number_format( payout ) );
GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", number_format( payout ) ), 4000, 3 );
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
GivePlayerCash( playerid, payout );
}
else if ( player_score < dealer_score && dealer_score >= 17 ) {
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_BUST;
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has lost %s due to a bust.", ReturnPlayerName( playerid ), playerid, number_format( g_blackjackData[ tableid ] [ E_PAYOUT ] ) );
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
}
else if ( player_score > dealer_score && dealer_score >= 17 ) {
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_WIN;
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has won %s due to a dealer bust.", ReturnPlayerName( playerid ), playerid, number_format( g_blackjackData[ tableid ] [ E_PAYOUT ] ) );
GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", number_format( payout ) ), 4000, 3 );
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
GivePlayerCash( playerid, payout );
}
// alert world
if ( g_blackjackPlayerState[ tableid ] [ player_index ] == BLACKJACK_STATE_WIN && payout > g_blackjackData[ tableid ] [ E_PAYOUT ] && payout >= 10000 ) {
UpdateServerVariable( "blackjack_wins", 0, GetGVarFloat( "blackjack_wins" ) + ( float( payout ) / 1000000.0 ), "", GLOBAL_VARTYPE_FLOAT );
SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from blackjack!", ReturnPlayerName( playerid ), playerid, number_format( payout ) );
}
}
}
return dealer_score;
}
stock RemovePlayerFromBlackjack( playerid, reset_cam = 0 )
{
if ( ! ( 0 <= playerid < MAX_PLAYERS ) )
return 0;
new
blackjack_table = p_blackjackTable[ playerid ];
if ( blackjack_table == -1 )
return 0;
// hide textdraws & reset
for ( new c = 0; c < MAX_BLACKJACK_CARDS; c ++ ) {
TextDrawHideForPlayer( playerid, g_blackjackDealerCards[ blackjack_table ] [ c ] );
for ( new p = 0; p < MAX_BLACKJACK_PLAYERS; p ++ ) {
TextDrawHideForPlayer( playerid, g_blackjackPlayerCards[ blackjack_table ] [ c ] [ p ] );
}
}
TextDrawHideForPlayer( playerid, g_blackjackTurnTD[ blackjack_table ] );
// check if it is a player
new
player_index = GetBlackjackPlayerIndex( blackjack_table, playerid );
if ( player_index != -1 )
{
foreach (new i : Player) if ( p_blackjackTable[ i ] == blackjack_table ) {
for ( new c = 0; c < MAX_BLACKJACK_CARDS; c ++ ) {
g_blackjackPlayerCardIndex[ blackjack_table ] [ c ] [ player_index ] = -1;
g_blackjackPlayerState[ blackjack_table ] [ player_index ] = BLACKJACK_STATE_NONE;
TextDrawSetString( g_blackjackPlayerCards[ blackjack_table ] [ c ] [ player_index ], "ld_card:cdback" );
TextDrawHideForPlayer( i, g_blackjackPlayerCards[ blackjack_table ] [ c ] [ player_index ] );
}
}
g_blackjackSlotData[ blackjack_table ] [ player_index ] = -1;
SetBlackjackPlayerLabelValue( blackjack_table, player_index, -1 );
}
// reset camera?
if ( reset_cam ) {
TogglePlayerControllable( playerid, 1 );
ClearAnimations( playerid );
SetCameraBehindPlayer( playerid );
HidePlayerHelpDialog( playerid );
}
// reset variables
p_blackjackTable[ playerid ] = -1;
// reset table just incase empty
if ( GetBlackjackPlayers( blackjack_table ) <= 0 )
ResetBlackjackTable( blackjack_table );
return 1;
}
stock SendClientMessageToBlackjack( tableid, colour, format[ ], va_args<> )
{
static
out[ 144 ];
va_format( out, sizeof( out ), format, va_start<3> );
for(new i = 0; i < 10; i++) if ( p_blackjackTable[ i ] == tableid ) {
SendClientMessage( i, colour, out );
}
return 1;
}
stock initializeBlackjackTextdraws( id )
{
g_blackjackTurnTD[ id ] = TextDrawCreate(330.000000, 204.000000, "Lorenc has 5 seconds");
TextDrawAlignment(g_blackjackTurnTD[ id ], 2);
TextDrawBackgroundColor(g_blackjackTurnTD[ id ], 255);
TextDrawFont(g_blackjackTurnTD[ id ], 1);
TextDrawLetterSize(g_blackjackTurnTD[ id ], 0.260000, 1.200000);
TextDrawColor(g_blackjackTurnTD[ id ], 16711935);
TextDrawSetOutline(g_blackjackTurnTD[ id ], 1);
TextDrawSetProportional(g_blackjackTurnTD[ id ], 1);
for ( new c = 0; c < MAX_BLACKJACK_CARDS; c ++ )
{
g_blackjackDealerCards[ id ] [ c ] = TextDrawCreate(243.000000 + 35.0 * float( c ), 138.000000, "ld_card:cdback");
TextDrawBackgroundColor( g_blackjackDealerCards[ id ] [ c ], 255);
TextDrawFont( g_blackjackDealerCards[ id ] [ c ], 4);
TextDrawLetterSize( g_blackjackDealerCards[ id ] [ c ], 0.500000, 1.000000);
TextDrawUseBox( g_blackjackDealerCards[ id ] [ c ], 1);
TextDrawBoxColor( g_blackjackDealerCards[ id ] [ c ], 255);
TextDrawTextSize( g_blackjackDealerCards[ id ] [ c ], 30.000000, 51.000000);
}
new
Float: g_blackjackPlayerPosition[ MAX_BLACKJACK_PLAYERS ] [ 2 ] = { { 295.0, 334.0 }, { 205.0, 319.0 }, { 390.0, 329.0 } };
for ( new c = 0; c < MAX_BLACKJACK_CARDS; c ++ )
{
for ( new p = 0; p < MAX_BLACKJACK_PLAYERS; p ++ )
{
g_blackjackPlayerCards[ id ] [ c ] [ p ] = TextDrawCreate( g_blackjackPlayerPosition[ p ] [ 0 ] + 10.0 * float( c ), g_blackjackPlayerPosition[ p ] [ 1 ] - 16.0 * float( c ), "ld_card:cdback" );
TextDrawBackgroundColor( g_blackjackPlayerCards[ id ] [ c ] [ p ], 255 );
TextDrawFont( g_blackjackPlayerCards[ id ] [ c ] [ p ], 4 );
TextDrawLetterSize( g_blackjackPlayerCards[ id ] [ c ] [ p ], 0.5, 0.7 );
TextDrawUseBox( g_blackjackPlayerCards[ id ] [ c ] [ p ], 1 );
TextDrawBoxColor( g_blackjackPlayerCards[ id ] [ c ] [ p ], 255 );
TextDrawTextSize( g_blackjackPlayerCards[ id ] [ c ] [ p ], 22.000000, 37.000000 );
}
}
}
stock IsPlayerHandBlackjack( tableid, player_index, card_count )
{
if ( card_count == 21 && ( g_blackjackPlayerCardIndex[ tableid ] [ 0 ] [ player_index ] == 0 || g_blackjackPlayerCardIndex[ tableid ] [ 0 ] [ player_index ] == 13 || g_blackjackPlayerCardIndex[ tableid ] [ 0 ] [ player_index ] == 26 || g_blackjackPlayerCardIndex[ tableid ] [ 0 ] [ player_index ] == 39 ) )
return true;
if ( card_count == 21 && ( g_blackjackPlayerCardIndex[ tableid ] [ 1 ] [ player_index ] == 0 || g_blackjackPlayerCardIndex[ tableid ] [ 1 ] [ player_index ] == 13 || g_blackjackPlayerCardIndex[ tableid ] [ 1 ] [ player_index ] == 26 || g_blackjackPlayerCardIndex[ tableid ] [ 1 ] [ player_index ] == 39 ) )
return true;
return false;
}
stock IsDealerHandBlackjack( tableid, card_count )
{
if ( card_count == 21 && ( g_blackjackDealerCardIndex[ tableid ] [ 0 ] == 0 || g_blackjackDealerCardIndex[ tableid ] [ 0 ] == 13 || g_blackjackDealerCardIndex[ tableid ] [ 0 ] == 26 || g_blackjackDealerCardIndex[ tableid ] [ 0 ] == 39 ) )
return true;
if ( card_count == 21 && ( g_blackjackDealerCardIndex[ tableid ] [ 1 ] == 0 || g_blackjackDealerCardIndex[ tableid ] [ 1 ] == 13 || g_blackjackDealerCardIndex[ tableid ] [ 1 ] == 26 || g_blackjackDealerCardIndex[ tableid ] [ 1 ] == 39 ) )
return true;
return false;
}
stock GetBlackjackCardValue( card_index )
{
new
card_value = 0;
switch ( card_index )
{
case 0, 13, 26, 39: card_value = 1;
case 1, 14, 27, 40: card_value = 2;
case 2, 15, 28, 41: card_value = 3;
case 3, 16, 29, 42: card_value = 4;
case 4, 17, 30, 43: card_value = 5;
case 5, 18, 31, 44: card_value = 6;
case 6, 19, 32, 45: card_value = 7;
case 7, 20, 33, 46: card_value = 8;
case 8, 21, 34, 47: card_value = 9;
case 9, 22, 35, 48, 10, 23, 36, 49, 11, 24, 37, 50, 12, 25, 38, 51: card_value = 10;
}
return card_value;
}
stock GetBlackjackPlayerIndex( tableid, playerid )
{
for ( new player_index = 0; player_index < MAX_BLACKJACK_PLAYERS; player_index ++ ) if ( playerid == g_blackjackSlotData[ tableid ] [ player_index ] ) {
return player_index;
}
return -1;
}
stock GetBlackjackPlayers( tableid ) {
new
count = 0;
for ( new p = 0; p < MAX_BLACKJACK_PLAYERS; p ++ ) if ( g_blackjackSlotData[ tableid ] [ p ] != -1 )
count ++;
return count;
}
stock SetBlackjackPlayerLabelValue( tableid, player_index, score ) {
if ( score != -1 ) {
new playerid = g_blackjackSlotData[ tableid ] [ player_index ];
UpdateDynamic3DTextLabelText( g_blackjackData[ tableid ] [ E_PLAYER_LABEL ] [ player_index ], COLOR_GOLD, sprintf( "%s\n"COL_GREY"Score:"COL_WHITE" %d", ReturnPlayerName( playerid ), score ) );
} else {
UpdateDynamic3DTextLabelText( g_blackjackData[ tableid ] [ E_PLAYER_LABEL ] [ player_index ], 0, sprintf( "Player %d", player_index ) );
}
}
stock SetBlackjackDealerLabelValue( tableid, score ) {
if ( score != -1 ) {
UpdateDynamic3DTextLabelText( g_blackjackData[ tableid ] [ E_DEALER_LABEL ], COLOR_GREY, sprintf( "Dealer\nScore:"COL_WHITE" %d", score ) );
} else {
UpdateDynamic3DTextLabelText( g_blackjackData[ tableid ] [ E_DEALER_LABEL ], COLOR_WHITE, sprintf( "Press ENTER To Play Blackjack\n"COL_WHITE"%s Minimum", number_format( g_blackjackData[ tableid ] [ E_PAYOUT ] ) ) );
}
}
stock CalculatePlayerHand( tableid, player_index )
{
new
player_score = 0;
// add player cards
for ( new c = 0; c < MAX_BLACKJACK_CARDS; c ++ ) if ( g_blackjackPlayerCardIndex[ tableid ] [ c ] [ player_index ] != -1 ) {
player_score += GetBlackjackCardValue( g_blackjackPlayerCardIndex[ tableid ] [ c ] [ player_index ] ); // aces will add as 1 anyway
}
// double check aces
for ( new a = 0; a < MAX_BLACKJACK_CARDS; a ++ ) if ( GetBlackjackCardValue( g_blackjackPlayerCardIndex[ tableid ] [ a ] [ player_index ] ) == 1 ) {
if ( player_score + 10 <= 21 ) player_score += 10; // if there's aces, just use one as an 11. if count stays under 21 of course
break;
}
return player_score;
}
stock CalculateDealerHand( tableid )
{
new
dealer_score = 0;
// add dealer score
for ( new c = 0; c < MAX_BLACKJACK_CARDS; c ++ ) if ( g_blackjackDealerCardIndex[ tableid ] [ c ] != -1 ) {
dealer_score += GetBlackjackCardValue( g_blackjackDealerCardIndex[ tableid ] [ c ] ); // aces will add as 1 anyway
}
// double check aces
for ( new a = 0; a < MAX_BLACKJACK_CARDS; a ++ ) if ( GetBlackjackCardValue( g_blackjackDealerCardIndex[ tableid ] [ a ] ) == 1 ) {
// if there's aces, just use one as an 11. if count stays under 21 of course
if ( dealer_score + 10 <= 21 ) dealer_score += 10;
break;
}
return dealer_score;
}

View File

@ -0,0 +1,504 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Damen, Lorenc
* Module: Boxing
* Purpose: Boxing for Visage
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define IsPlayerBoxing(%0) (g_boxingPlayerData[ %0 ] [ E_FIGHTING ])
#define SendBoxing(%0,%1) (SendClientMessageFormatted( %0, -1, "{B74AFF}[BOXING] {FFFFFF}" # %1))
#define SendBoxingGlobal(%0) (SendClientMessageFormatted( INVALID_PLAYER_ID, -1, "{B74AFF}[BOXING] {FFFFFF}" # %0))
#define IsPlayerNearBoxingArena(%0) (GetPlayerDistanceFromPoint( %0, 2654.885986, 1613.157958, 1506.269042 ) < 25.0)
/* ** Variables ** */
enum E_BOXER_DATA {
bool: E_FIGHTING,
E_OPPONENT,
bool: E_INVITED,
E_INVITE_TIMESTAMP,
E_ROUNDS_SET,
E_BET_AMOUNT_SET,
bool: E_IS_HOST,
E_SCORE,
Float: E_PRIOR_HEALTH,
Float: E_PRIOR_ARMOUR,
E_PRIOR_WEP[ 12 ],
E_PRIOR_WEP_AMMO[ 12 ],
E_PRIOR_SKIN
};
enum E_ARENA_DATA {
bool: E_OCCUPIED,
E_CD_TIMER,
E_CURRENT_ROUNDS,
E_ROUNDS,
E_BET
};
new g_boxingPlayerData [ MAX_PLAYERS ] [ E_BOXER_DATA ];
new g_boxingArenaData [ E_ARENA_DATA ];
new Text3D: arenaLabel = Text3D: INVALID_3DTEXT_ID;
/* ** Hooks ** */
hook OnGameModeInit( ) {
print( "-> Boxing System - By: Damen" );
arenaLabel = CreateDynamic3DTextLabel( "Boxing Arena\n{FFFFFF}/boxing fight", COLOR_GREY, 2655.3022, 1613.6146, 1507.0977, 15.0 );
return 1;
}
hook OnPlayerConnect( playerid ) {
g_boxingPlayerData[ playerid ] [ E_FIGHTING ] = false;
g_boxingPlayerData[ playerid ] [ E_OPPONENT ] = -1;
g_boxingPlayerData[ playerid ] [ E_INVITED ] = false;
g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] = 1;
g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] = 0;
g_boxingPlayerData[ playerid ] [ E_IS_HOST ] = false;
g_boxingPlayerData[ playerid ] [ E_SCORE ] = 0;
return 1;
}
hook OnPlayerDisconnect( playerid, reason ) {
boxing_ForfeitMatch( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] );
return 1;
}
#if defined AC_INCLUDED
hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
#else
hook OnPlayerDeath( playerid, killerid, reason )
#endif
{
boxing_ForfeitMatch( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] );
// printf("BOXING MATCH DEATH BY %s -> RETURN %d", ReturnPlayerName(playerid), );
return 1;
}
/* ** Commands ** */
CMD:boxing( playerid, params[ ] ) {
if ( !IsPlayerNearBoxingArena( playerid ) )
return SendError( playerid, "You must be within 25 meters of the arena to use this command." );
if ( g_boxingArenaData[ E_OCCUPIED ] == true )
return SendError( playerid, "The arena is currently occupied. Please wait for the arena to clear." );
if ( GetPlayerWantedLevel( playerid ) )
return SendError( playerid, "You cannot box while you are currently wanted." );
if ( !strcmp( params, "fight", true, 5 ) ) {
new targetID, betAmount, rounds;
if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true )
return SendError( playerid, "You are currently fighting an opponent. Please finish your fight." );
if ( sscanf( params[ 6 ], "uD(0)D(3)", targetID, betAmount, rounds ) )
return SendUsage( playerid, "/boxing fight [PLAYER_ID] [BET_AMOUNT (0)] [ROUNDS (3)]" );
if ( ! IsPlayerConnected( targetID ) )
return SendError( playerid, "Player is not connected." );
if ( targetID == playerid )
return SendError( playerid, "You cannot invite yourself to a boxing match." );
if ( !IsPlayerNearBoxingArena( targetID ) )
return SendError( playerid, "The player you have invited to a boxing match is not near the boxing arena." );
if ( GetPlayerCash( targetID ) < betAmount )
return SendError( playerid, "The player you invited does not have enough money to wager that amount." );
if ( ! ( 0 <= betAmount <= 10000000 ) )
return SendError( playerid, "Please specify an amount between $0 and $10,000,000." );
if ( rounds != 1 && rounds != 3 && rounds != 5 && rounds != 9 )
return SendError( playerid, "Please choose between 1, 3, 5, or 9 rounds." );
if ( g_boxingPlayerData[ targetID ] [ E_INVITED ] == true )
return SendError( playerid, "That player has already been invited to a fight." );
if ( g_boxingPlayerData[ targetID ] [ E_FIGHTING ] == true )
return SendError( playerid, "That player is currently fighting another opponent. Please wait until after their match to reinvite them." );
if ( GetPlayerWantedLevel( targetID ) )
return SendError( playerid, "You cannot box a wanted player." );
if ( g_boxingPlayerData[ playerid ] [ E_INVITED ] == true ) {
SendBoxing( playerid, "You have cancelled your invite to %s.", ReturnPlayerName( g_boxingPlayerData[ playerid ] [ E_OPPONENT ] ) );
SendBoxing( g_boxingPlayerData[ playerid ] [ E_OPPONENT ], "%s has cancelled the match invite.", ReturnPlayerName( playerid ) );
ResetBoxingPlayerVariables( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] );
}
g_boxingPlayerData[ playerid ] [ E_INVITED ] = true;
g_boxingPlayerData[ playerid ] [ E_OPPONENT ] = targetID;
g_boxingPlayerData[ playerid ] [ E_IS_HOST ] = true;
g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] = rounds;
g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] = betAmount;
g_boxingPlayerData[ targetID ] [ E_INVITED ] = true;
g_boxingPlayerData[ targetID ] [ E_OPPONENT ] = playerid;
g_boxingPlayerData[ targetID ] [ E_INVITE_TIMESTAMP ] = GetServerTime( ) + 30000;
if ( g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] == 0 ) {
SendBoxing( playerid, "You have invited %s to a boxing match with no wager through %i round(s).", ReturnPlayerName( targetID ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
SendBoxing( playerid, "To cancel your invite, use /boxing [CANCEL]." );
SendBoxing( targetID, "%s has invited you to a boxing match with no wager through %i round(s).", ReturnPlayerName( playerid ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
SendBoxing( targetID, "To accept or decline the invite, use /boxing [ACCEPT/DECLINE]." );
} else {
SendBoxing( playerid, "You have invited %s to a boxing match with a %s wager through %i round(s).", ReturnPlayerName( targetID ), number_format( g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
SendBoxing( playerid, "To cancel your invite, use /boxing [CANCEL]." );
SendBoxing( targetID, "%s has invited you to a boxing match with a %s wager through %i round(s).", ReturnPlayerName( playerid ), number_format( g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
SendBoxing( targetID, "To accept or decline the invite, use /boxing [ACCEPT/DECLINE]." );
}
return 1;
} else if ( !strcmp( params, "cancel", true, 6 ) ) {
new opponent = g_boxingPlayerData[ playerid ] [ E_OPPONENT ];
if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true )
return SendError( playerid, "You're currently in a boxing match. Use /boxing [FORFEIT] if you would like to forfeit the match." );
if ( g_boxingPlayerData[ playerid ] [ E_IS_HOST ] == false )
return SendError( playerid, "You have no boxing match invites to cancel." );
SendBoxing( opponent, "%s has cancelled the boxing match invitation.", ReturnPlayerName( playerid ) );
SendBoxing( playerid, "You have cancelled the boxing match invitation sent to %s.", ReturnPlayerName( opponent ) );
ResetBoxingPlayerVariables( playerid, opponent );
return 1;
} else if ( !strcmp( params, "accept", true, 6 ) ) {
new opponent = g_boxingPlayerData[ playerid ] [ E_OPPONENT ];
if ( GetServerTime( ) > g_boxingPlayerData[ playerid ] [ E_INVITE_TIMESTAMP ] && g_boxingPlayerData[ playerid ] [ E_INVITED ] ) {
SendServerMessage( opponent, "%s has attempted to accept your boxing invite after it has expired.", ReturnPlayerName( playerid ) );
ResetBoxingPlayerVariables( playerid, opponent );
return SendError( playerid, "This invitation has expired." );
}
if ( g_boxingPlayerData[ playerid ] [ E_INVITED ] == false )
return SendError( playerid, "You do not have any boxing match invitations to accept." );
if ( opponent == -1 )
return SendError( playerid, "Your opponent is no longer available to fight." );
if ( !IsPlayerNearBoxingArena( opponent ) ) {
SendError( playerid, "%s is no longer near the arena. Your invitation has been cancelled.", ReturnPlayerName( opponent ) );
SendBoxing( opponent, "%s has attempted to accept your invite while you were not near the arena.", ReturnPlayerName( playerid ) );
return ResetBoxingPlayerVariables( playerid, opponent );
}
if ( GetPlayerCash( playerid ) < g_boxingPlayerData[ opponent ] [ E_BET_AMOUNT_SET ] ) {
SendError( playerid, "You do not have enough money to participate in the match with the bet amount set." );
SendError( opponent, "%s does not have enough money to participate in the match with the bet amount set.", ReturnPlayerName( playerid ) );
return ResetBoxingPlayerVariables( playerid, opponent );
} else if ( GetPlayerCash( opponent ) < g_boxingPlayerData[ opponent ] [ E_BET_AMOUNT_SET ] ) {
SendError( opponent, "You do not have enough money to participate in the match with the bet amount set." );
SendError( playerid, "%s does not have enough money to participate in the match with the bet amount set.", ReturnPlayerName( opponent ) );
return ResetBoxingPlayerVariables( playerid, opponent );
}
g_boxingArenaData[ E_OCCUPIED ] = true;
g_boxingPlayerData[ playerid ] [ E_FIGHTING ] = true;
g_boxingPlayerData[ playerid ] [ E_INVITED ] = false;
g_boxingPlayerData[ opponent ] [ E_FIGHTING ] = true;
g_boxingPlayerData[ opponent ] [ E_INVITED ] = false;
g_boxingPlayerData[ opponent ] [ E_IS_HOST ] = true;
return StartMatch( playerid, opponent );
} else if ( !strcmp( params, "decline", true, 7 ) ) {
new opponent = g_boxingPlayerData[ playerid ] [ E_OPPONENT ];
if ( g_boxingPlayerData[ playerid ] [ E_INVITED ] == false )
return SendError( playerid, "You do not have any boxing match invitations to decline." );
if ( g_boxingPlayerData[ playerid ] [ E_OPPONENT ] == -1 )
return SendError( playerid, "Your opponent is no longer available to fight." );
SendBoxing( opponent, "%s has declined your invitation.", ReturnPlayerName( playerid ) );
SendBoxing( playerid, "You have declined %s's invitation.", ReturnPlayerName( opponent ) );
return ResetBoxingPlayerVariables( playerid, opponent );
} else if ( !strcmp( params, "forfeit", true, 7 ) ) {
if ( ! boxing_ForfeitMatch( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] ) ) {
return SendError( playerid, "You're not fighting anyone." );
}
return 1;
}
return SendUsage( playerid, "/boxing [FIGHT/CANCEL/ACCEPT/DECLINE/FORFEIT]" );
}
/* ** Functions ** */
stock StartMatch( playerid, targetID ) {
if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] && g_boxingPlayerData[ targetID ] [ E_FIGHTING ] ) {
new Float:health_P, Float:armour_P, Float:health_T, Float:armour_T;
ClearAnimations( playerid );
GetPlayerHealth( playerid, health_P );
GetPlayerArmour( playerid, armour_P );
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] = health_P;
g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] = armour_P;
g_boxingPlayerData[ playerid ] [ E_PRIOR_SKIN ] = GetPlayerSkin( playerid );
SetPlayerSkin( playerid, 81 );
ClearAnimations( targetID );
GetPlayerHealth( targetID, health_T );
GetPlayerArmour( targetID, armour_T );
SetPlayerSpecialAction( targetID, SPECIAL_ACTION_NONE );
g_boxingPlayerData[ targetID ] [ E_PRIOR_HEALTH ] = health_T;
g_boxingPlayerData[ targetID ] [ E_PRIOR_ARMOUR ] = armour_T;
g_boxingPlayerData[ targetID ] [ E_PRIOR_SKIN ] = GetPlayerSkin( targetID );
SetPlayerSkin( targetID, 80 );
// save weapons
for( new iSlot = 0; iSlot != 12; iSlot++ ) {
GetPlayerWeaponData( playerid, iSlot, g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP ] [ iSlot ], g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP_AMMO ] [ iSlot ] );
GetPlayerWeaponData( targetID, iSlot, g_boxingPlayerData[ targetID ] [ E_PRIOR_WEP ] [ iSlot ], g_boxingPlayerData[ targetID ] [ E_PRIOR_WEP_AMMO ] [ iSlot ] );
}
g_boxingArenaData[ E_ROUNDS ] = g_boxingPlayerData[ targetID ] [ E_ROUNDS_SET ];
g_boxingArenaData[ E_BET ] = g_boxingPlayerData[ targetID ] [ E_BET_AMOUNT_SET ];
if ( g_boxingArenaData[ E_BET ] > 0 ) {
GivePlayerCash( playerid, -g_boxingArenaData[ E_BET ] );
GivePlayerCash( targetID, -g_boxingArenaData[ E_BET ] );
}
SetBoxingPlayerConfig( playerid, targetID );
KillTimer( g_boxingArenaData[ E_CD_TIMER ] );
g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", 5 );
SendBoxing( playerid, "You are fighting %s through the best of %i round(s). Good luck!", ReturnPlayerName( targetID ), g_boxingArenaData[ E_ROUNDS ] );
SendBoxing( targetID, "You are fighting %s through the best of %i round(s). Good luck!", ReturnPlayerName( playerid ), g_boxingArenaData[ E_ROUNDS ] );
UpdateArenaScoreLabel( playerid, targetID );
return true;
} else {
return SendError( playerid, "I'm sorry. Something has gone terribly wrong with starting the match. Please try again." );
}
}
stock NextRound( playerid, targetID )
{
UpdateArenaScoreLabel( playerid, targetID );
SetBoxingPlayerConfig( playerid, targetID );
KillTimer( g_boxingArenaData[ E_CD_TIMER ] );
g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", 5 );
return 1;
}
stock EndMatch( playerid, targetID ) {
new winnerid = g_boxingPlayerData[ targetID ] [ E_SCORE ] > g_boxingPlayerData[ playerid ] [ E_SCORE ] ? targetID : playerid;
new loserid = winnerid == playerid ? targetID : playerid;
if ( g_boxingArenaData[ E_BET ] <= 0 ) {
SendBoxingGlobal( "%s has won a boxing match against %s with a final score of %i!", ReturnPlayerName( winnerid ), ReturnPlayerName( loserid ), g_boxingPlayerData[ winnerid ] [ E_SCORE ] );
} else {
new winning_prize = floatround( float( g_boxingArenaData[ E_BET ] ) * 1.9 ); // We take 5% of the total pot
GivePlayerCash( winnerid, winning_prize );
SendBoxingGlobal( "%s has won a boxing match against %s for %s with a final score of %i!", ReturnPlayerName( winnerid ), ReturnPlayerName( loserid ), number_format( g_boxingArenaData[ E_BET ] ), g_boxingPlayerData[ winnerid ] [ E_SCORE ] );
}
boxing_RestorePlayer( playerid );
boxing_RestorePlayer( targetID );
SetPlayerPos( playerid, 2658.3181, 1607.2100, 1507.1793 );
SetPlayerPos( targetID, 2652.0947, 1607.2100, 1507.1793 );
ResetBoxingArenaVariables();
ResetBoxingPlayerVariables( playerid, targetID );
UpdateDynamic3DTextLabelText( arenaLabel, COLOR_GREY, "Boxing Arena\n"COL_WHITE"/boxing fight" );
return 1;
}
stock boxing_RestorePlayer( playerid )
{
// user reported 0xff health, maybe spawn protection
if ( g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] > 100.0 ) g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] = 100.0;
if ( g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] > 100.0 ) g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] = 100.0;
// set prior health
SetPlayerHealth( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] );
SetPlayerArmour( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] );
SetPlayerSkin( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_SKIN ] );
ResetPlayerWeapons( playerid );
for ( new iSlot = 0; iSlot != 12; iSlot++ ) {
GivePlayerWeapon( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP ] [ iSlot ], g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP_AMMO ] [ iSlot ] );
}
}
stock boxing_ForfeitMatch( playerid, targetID ) {
if ( ! g_boxingPlayerData[ playerid ] [ E_FIGHTING ] ) return 0;
if ( g_boxingArenaData[ E_BET ] == 0 ) {
SendBoxingGlobal( "%s has won a boxing match by forfeit against %s.", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ) );
} else if ( g_boxingArenaData[ E_BET ] > 0 ) {
GivePlayerCash( targetID, g_boxingArenaData[ E_BET ] );
SendBoxingGlobal( "%s has won a boxing match by forfeit against %s for %s.", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ), number_format( g_boxingArenaData[ E_BET ] ) );
}
boxing_RestorePlayer( playerid );
SetPlayerPos( playerid, 2658.3181, 1607.2100, 1507.1793 );
if ( 0 <= targetID < MAX_PLAYERS ) {
boxing_RestorePlayer( targetID );
SetPlayerPos( targetID, 2652.0947, 1607.2100, 1507.1793 );
}
ResetBoxingArenaVariables();
ResetBoxingPlayerVariables( playerid, targetID );
UpdateDynamic3DTextLabelText( arenaLabel, COLOR_GREY, "Boxing Arena\n"COL_WHITE"/boxing fight" );
return 1;
}
stock SetBoxingPlayerConfig( playerid, targetID ) {
SetPlayerPos( playerid, 2657.4133, 1615.7841, 1507.0977 );
SetPlayerPos( targetID, 2653.1357, 1611.4575, 1507.0977 );
SetPlayerFacingAngle( playerid, 136 );
SetPlayerFacingAngle( targetID, 315 );
SetCameraBehindPlayer( playerid );
SetCameraBehindPlayer( targetID );
SetPlayerHealth( playerid, 100.0 );
SetPlayerHealth( targetID, 100.0 );
SetPlayerArmour( playerid, 100.0 );
SetPlayerArmour( targetID, 100.0 );
ResetPlayerWeapons( playerid );
ResetPlayerWeapons( targetID );
TogglePlayerControllable( playerid, 0 );
TogglePlayerControllable( targetID, 0 );
return true;
}
function boxingCountDown( time ) {
if ( !time ) {
foreach( new playerid : Player ) {
if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true ) {
format( szNormalString, sizeof( szNormalString ), "~r~FIGHT!", time );
GameTextForPlayer( playerid, szNormalString, 2000, 3 );
PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 );
TogglePlayerControllable( playerid, 1 );
}
}
g_boxingArenaData[ E_CD_TIMER ] = -1;
} else {
foreach( new playerid : Player ) {
if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true ) {
format( szNormalString, sizeof( szNormalString ), "~y~%d", time );
GameTextForPlayer( playerid, szNormalString, 2000, 3 );
PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 );
}
}
g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", time - 1 );
}
return 1;
}
stock UpdateArenaScoreLabel( playerid, opponent ) {
format( szNormalString, sizeof( szNormalString ), "%s [ %i ] - [ %i ] %s", ReturnPlayerName( playerid ), g_boxingPlayerData[ playerid ] [ E_SCORE ], g_boxingPlayerData[ opponent ] [ E_SCORE ], ReturnPlayerName( opponent ) );
return UpdateDynamic3DTextLabelText( arenaLabel, COLOR_GOLD, szNormalString );
}
stock ResetBoxingPlayerVariables( playerid, targetID ) {
g_boxingPlayerData[ playerid ] [ E_INVITED ] = false;
g_boxingPlayerData[ playerid ] [ E_OPPONENT ] = -1;
g_boxingPlayerData[ playerid ] [ E_IS_HOST ] = false;
g_boxingPlayerData[ playerid ] [ E_FIGHTING ] = false;
g_boxingPlayerData[ playerid ] [ E_SCORE ] = 0;
TogglePlayerControllable( playerid, 1 );
if ( 0 <= targetID < MAX_PLAYERS )
{
g_boxingPlayerData[ targetID ] [ E_INVITED ] = false;
g_boxingPlayerData[ targetID ] [ E_OPPONENT ] = -1;
g_boxingPlayerData[ targetID ] [ E_IS_HOST ] = false;
g_boxingPlayerData[ targetID ] [ E_FIGHTING ] = false;
g_boxingPlayerData[ targetID ] [ E_SCORE ] = 0;
TogglePlayerControllable( targetID, 1 );
}
return true;
}
stock ResetBoxingArenaVariables() {
g_boxingArenaData[ E_OCCUPIED ] = false;
g_boxingArenaData[ E_CURRENT_ROUNDS ] = 0;
g_boxingArenaData[ E_ROUNDS ] = 0;
g_boxingArenaData[ E_BET ] = 0;
return true;
}
/* Hooks */
#if defined AC_INCLUDED
hook OnPlayerDamagePlayer( playerid, damagedid, Float: amount, weaponid, bodypart )
#else
hook OnPlayerGiveDamage( playerid, damagedid, Float: amount, weaponid, bodypart )
#endif
{
if ( g_boxingPlayerData[ damagedid ] [ E_FIGHTING ] == true ) {
new Float:currentArmour;
GetPlayerArmour( damagedid, currentArmour );
if ( currentArmour <= 0.0 ) {
new opponent = g_boxingPlayerData[ damagedid ] [ E_OPPONENT ];
g_boxingPlayerData[ opponent ] [ E_SCORE ] ++;
g_boxingArenaData[ E_CURRENT_ROUNDS ] ++;
if ( g_boxingArenaData[ E_CURRENT_ROUNDS ] == g_boxingArenaData[ E_ROUNDS ] ) {
return EndMatch( damagedid, opponent );
}
SendBoxing( damagedid, "You have lost the round. Let the next round begin." );
SendBoxing( opponent, "You have won the round. Let the next round begin." );
SendBoxing( damagedid, "Best of %i - [ %s: %i ] - [ %s: %i ]", g_boxingArenaData[ E_ROUNDS ], ReturnPlayerName( damagedid ), g_boxingPlayerData[ damagedid ] [ E_SCORE ], ReturnPlayerName( opponent ), g_boxingPlayerData[ opponent ] [ E_SCORE ] );
SendBoxing( opponent, "Best of %i - [ %s: %i ] - [ %s: %i ]", g_boxingArenaData[ E_ROUNDS ], ReturnPlayerName( damagedid ), g_boxingPlayerData[ damagedid ] [ E_SCORE ], ReturnPlayerName( opponent ), g_boxingPlayerData[ opponent ] [ E_SCORE ] );
NextRound( damagedid, opponent );
}
}
return Y_HOOKS_CONTINUE_RETURN_1;
}

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@ -0,0 +1,361 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: casino.inc
* Purpose: related to implementing the casino of visage
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Constants ** */
stock VISAGE_ENTRANCE = ITER_NONE;
stock const VISAGE_INTERIOR = 15;
stock const VISAGE_WORLD = 79;
/* ** Hooks ** */
hook OnGameModeInit( )
{
// Initialize Interior
InitializeCasinoInterior( );
// Create Entrance
VISAGE_ENTRANCE = CreateEntrance( "[VISAGE CASINO]", 2017.1334, 1916.4141, 12.3424, 2633.7986, 1714.6560, 1512.4630, VISAGE_INTERIOR, VISAGE_WORLD, true, false, 44 );
// Create Poker Tables
CreatePokerTable( 25000000, 250000, 2584.122070, 1593.588012, 1505.522949, 6, VISAGE_WORLD, VISAGE_INTERIOR ); // super high roller
CreatePokerTable( 10000000, 100000, 2566.893066, 1616.395019, 1505.532958, 4, VISAGE_WORLD, VISAGE_INTERIOR ); // highroller
CreatePokerTable( 7500000, 75000, 2566.893066, 1609.832031, 1505.532958, 4, VISAGE_WORLD, VISAGE_INTERIOR ); // highroller
CreatePokerTable( 5000000, 50000, 2572.893066, 1609.832031, 1505.532958, 4, VISAGE_WORLD, VISAGE_INTERIOR ); // highroller
CreatePokerTable( 2500000, 25000, 2572.893066, 1616.395019, 1505.532958, 4, VISAGE_WORLD, VISAGE_INTERIOR ); // highroller
CreatePokerTable( 1000000, 10000, 2619.504882, 1591.672973, 1505.548950, 6, VISAGE_WORLD, VISAGE_INTERIOR );
CreatePokerTable( 500000, 5000, 2619.504882, 1597.672973, 1505.548950, 6, VISAGE_WORLD, VISAGE_INTERIOR );
CreatePokerTable( 250000, 2500, 2619.504882, 1603.672973, 1505.548950, 6, VISAGE_WORLD, VISAGE_INTERIOR );
CreatePokerTable( 100000, 1000, 2619.504882, 1609.672973, 1505.548950, 6, VISAGE_WORLD, VISAGE_INTERIOR );
CreatePokerTable( 50000, 500, 2619.504882, 1615.672973, 1505.548950, 6, VISAGE_WORLD, VISAGE_INTERIOR );
// Robbery Info
CreateRobberyNPC( "Visage Cashier", 2500, 2601.9226, 1567.5959, 1508.3521, 0.0, 11, VISAGE_WORLD ); // Mafia
CreateRobberyNPC( "Visage Cashier", 2500, 2607.0059, 1567.5959, 1508.3521, 0.0, 172, VISAGE_WORLD ); // Mafia
CreateRobberyCheckpoint( "Visage Casino - Safe 1", 4000, 2609.208984, 1566.640014, 1507.802001, -90.00000, VISAGE_WORLD );
CreateRobberyCheckpoint( "Visage Casino - Safe 2", 4000, 2609.208984, 1565.798950, 1507.802001, -90.00000, VISAGE_WORLD );
// Create ATM
CreateATM( 2557.137939, 1576.037963, 1508.003051, -90.000000 );
CreateATM( 2630.107177, 1647.757324, 1507.968750, -90.000000 );
CreateATM( 2641.666992, 1649.718994, 1507.968750, 90.0000000 );
// Create Roulette Tables
CreateRouletteTable( 2641.445068, 1619.609008, 1506.227050, 90.000000, VISAGE_WORLD, .maxbet = 250000 );
CreateRouletteTable( 2641.445068, 1614.555053, 1506.227050, -90.000000, VISAGE_WORLD, .maxbet = 250000 );
CreateRouletteTable( 2630.570068, 1619.656005, 1506.227050, 90.000000, VISAGE_WORLD, .maxbet = 250000 );
CreateRouletteTable( 2630.570068, 1589.187988, 1506.227050, -90.000000, VISAGE_WORLD, .maxbet = 250000 );
CreateRouletteTable( 2630.520996, 1614.555053, 1506.227050, -90.000000, VISAGE_WORLD, .maxbet = 250000 );
CreateRouletteTable( 2641.366943, 1589.187988, 1506.227050, -90.000000, VISAGE_WORLD, .maxbet = 250000 );
CreateRouletteTable( 2641.366943, 1594.758056, 1506.227050, -90.000000, VISAGE_WORLD, .maxbet = 250000 );
CreateRouletteTable( 2630.566894, 1594.758056, 1506.227050, -90.000000, VISAGE_WORLD, .maxbet = 250000 );
CreateRouletteTable( 2579.751953, 1610.387939, 1506.203002, -90.000000, VISAGE_WORLD, .maxbet = 1000000 ); // high roller
CreateRouletteTable( 2579.751953, 1615.537963, 1506.203002, -90.000000, VISAGE_WORLD, .maxbet = 1000000 ); // high roller
// Create Blackjack Tables
CreateBlackjackTable( 2500000, 2607.080078, 1604.453002, 1506.156005, -90.0000, VISAGE_WORLD );
CreateBlackjackTable( 1000000, 2608.962890, 1602.750000, 1506.156005, 0.000000, VISAGE_WORLD );
CreateBlackjackTable( 750000, 2610.774902, 1604.437988, 1506.156005, 90.00000, VISAGE_WORLD );
CreateBlackjackTable( 500000, 2608.962890, 1606.272949, 1506.156005, 180.0000, VISAGE_WORLD );
CreateBlackjackTable( 250000, 2632.187988, 1604.437988, 1506.156005, 90.0000, VISAGE_WORLD );
CreateBlackjackTable( 100000, 2628.491943, 1604.453002, 1506.156005, -90.000, VISAGE_WORLD );
CreateBlackjackTable( 50000, 2630.375000, 1602.750000, 1506.156005, 0.00000, VISAGE_WORLD );
CreateBlackjackTable( 25000, 2630.375000, 1606.272949, 1506.156005, 180.000, VISAGE_WORLD );
CreateBlackjackTable( 25000000, 2569.475097, 1600.437988, 1506.15600, 90.0000, VISAGE_WORLD ); // high roller
CreateBlackjackTable( 15000000, 2567.663085, 1602.272949, 1506.15600, 180.000, VISAGE_WORLD ); // high roller
CreateBlackjackTable( 10000000, 2565.780029, 1600.453002, 1506.15600, -90.000, VISAGE_WORLD ); // high roller
CreateBlackjackTable( 5000000, 2567.663085, 1598.750000, 1506.15600, 0.000000, VISAGE_WORLD ); // high roller
return 1;
}
hook OnPlayerConnect( playerid )
{
// Remove Visage Building
RemoveBuildingForPlayer( playerid, 7584, 1947.3828, 1916.1953, 78.1953, 0.25 );
RemoveBuildingForPlayer( playerid, 7716, 1947.3828, 1916.1953, 78.1953, 0.25 );
return 1;
}
// purpose: creates the interior itself
static stock InitializeCasinoInterior( )
{
// Remake
tmpVariable = CreateDynamicObject( 14624, 2585.871093, 1609.286010, 1511.188964, 0.000000, 0.000000, 180.000000, .streamdistance = -1.0, .priority = 9999 );
SetDynamicObjectMaterial( tmpVariable, 15, 8396, "sphinx01", "luxorwall02_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 9, 11471, "des_wtownmain", "orange2", 0 );
SetDynamicObjectMaterial( tmpVariable, 3, 8396, "sphinx01", "luxorceiling01_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 6, 8396, "sphinx01", "luxormural01_256", 0 );
SetDynamicObjectMaterial( tmpVariable, 4, 8396, "sphinx01", "luxorceiling01_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 12, 14627, "ab_optilite", "ab_optilite", 0 );
SetDynamicObjectMaterial( tmpVariable, 10, 8396, "sphinx01", "luxormural01_256", 0 );
SetDynamicObjectMaterial( tmpVariable, 1, 8396, "sphinx01", "luxorledge02_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 11, 5392, "eastshops1_lae", "blueshop2_LAe", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 19377, 2619.851074, 1570.769042, 1509.729980, 0.000000, 0.000000, -36.799999, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorceiling01_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 19377, 2619.667968, 1636.426025, 1509.729980, 0.000000, 0.000000, -36.799999, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorceiling01_128", -16 );
tmpVariable = CreateDynamicObject( 14623, 2635.883056, 1677.000000, 1512.906005, 0.000000, 0.000000, 0.000000, .streamdistance = -1.0, .priority = 9999 );
SetDynamicObjectMaterial( tmpVariable, 0, 8396, "sphinx01", "luxormural01_256", 0 );
SetDynamicObjectMaterial( tmpVariable, 1, 10412, "hotel1", "gold128", 0 );
SetDynamicObjectMaterial( tmpVariable, 3, 5392, "eastshops1_lae", "blueshop2_LAe", 0 );
SetDynamicObjectMaterial( tmpVariable, 4, 8396, "sphinx01", "luxorceiling01_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 5, 8396, "sphinx01", "luxorwall02_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 6, 8396, "sphinx01", "luxorceiling01_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 7, 8396, "sphinx01", "luxormural01_256", 0 );
SetDynamicObjectMaterial( tmpVariable, 8, 5392, "eastshops1_lae", "blueshop2_LAe", 0 );
SetDynamicObjectMaterial( tmpVariable, 9, 11471, "des_wtownmain", "orange2", 0 );
SetDynamicObjectMaterial( tmpVariable, 10, 8396, "sphinx01", "casinodoor1_128", 0 );
tmpVariable = CreateDynamicObject( 14624, 2653.422119, 1597.921997, 1511.194946, 0.000000, 0.000000, 0.000000, .streamdistance = -1.0, .priority = 9999 );
SetDynamicObjectMaterial( tmpVariable, 15, 8396, "sphinx01", "luxorwall02_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 9, 11471, "des_wtownmain", "orange2", 0 );
SetDynamicObjectMaterial( tmpVariable, 3, 8396, "sphinx01", "luxorceiling01_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 6, 8396, "sphinx01", "luxormural01_256", 0 );
SetDynamicObjectMaterial( tmpVariable, 4, 8396, "sphinx01", "luxorceiling01_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 12, 14627, "ab_optilite", "ab_optilite", 0 );
SetDynamicObjectMaterial( tmpVariable, 10, 8396, "sphinx01", "luxormural01_256", 0 );
SetDynamicObjectMaterial( tmpVariable, 1, 8396, "sphinx01", "luxorledge02_128", 0 );
SetDynamicObjectMaterial( tmpVariable, 11, 5392, "eastshops1_lae", "blueshop2_LAe", 0 );
CreateDynamicObject( 19943, 2616.636962, 1632.371948, 1507.371948, 0.000000, 0.000000, -19.899999, -1, -1, -1 );
CreateDynamicObject( 19943, 2622.750976, 1574.579956, 1507.371948, 0.000000, 0.000000, -19.899999, -1, -1, -1 );
// Main Visage Object
CreateDynamicObject( 7584, 1947.38281, 1916.19531, 78.19531, 0.00000, 0.00000, 0.00000, 0, 0, -1, 500.0, .priority = 1 ); // visible to 500m in world & interior 0
// The Visage Casino
CreateDynamicObject( 14629, 2608.823974, 1611.375000, 1516.180053, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 14629, 2641.272949, 1611.375000, 1516.180053, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2597.947021, 1588.024047, 1506.064941, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2597.947021, 1594.024047, 1506.064941, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2597.947021, 1619.036987, 1506.064941, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2597.947021, 1613.036987, 1506.064941, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2597.906982, 1618.505004, 1506.064941, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2597.906982, 1612.501953, 1506.064941, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2597.967041, 1594.543945, 1506.064941, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2597.967041, 1588.552978, 1506.064941, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2599.084960, 1588.015014, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2596.822998, 1588.015014, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2599.084960, 1588.546020, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2596.822998, 1588.546020, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2599.084960, 1594.546020, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2596.822998, 1594.546020, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2596.822998, 1594.015014, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2599.084960, 1594.015014, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2599.084960, 1612.485961, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2596.792968, 1612.485961, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2596.822998, 1613.036010, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2599.084960, 1613.036010, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2596.822998, 1619.036010, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2596.792968, 1618.485961, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2599.084960, 1618.485961, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2599.084960, 1619.036010, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2608.907958, 1618.505004, 1506.064941, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2608.947998, 1613.036987, 1506.064941, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2608.907958, 1612.501953, 1506.064941, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2608.968017, 1594.543945, 1506.064941, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2608.947998, 1594.024047, 1506.064941, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2608.968017, 1588.552978, 1506.064941, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2608.947998, 1588.024047, 1506.064941, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2607.823974, 1588.015014, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2607.823974, 1588.546020, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2610.085937, 1588.546020, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2610.085937, 1588.015014, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2607.823974, 1594.015014, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2610.085937, 1594.015014, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2610.085937, 1594.546020, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2607.823974, 1594.546020, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2607.793945, 1612.485961, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2610.085937, 1612.485961, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2610.085937, 1613.036010, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2607.823974, 1613.036010, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2610.085937, 1618.485961, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2607.793945, 1618.485961, 1505.949951, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2607.823974, 1619.036010, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2610.085937, 1619.036010, 1505.949951, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2608.936035, 1619.036987, 1506.064941, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 14781, 2654.885986, 1613.157958, 1506.269042, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2178, 2607.093994, 1631.635986, 1514.284057, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2178, 2607.093994, 1641.125976, 1514.284057, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2178, 2589.506103, 1641.125976, 1514.284057, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2178, 2569.264892, 1641.125976, 1514.284057, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2178, 2581.614013, 1629.635986, 1514.284057, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2178, 2562.874023, 1629.635986, 1514.284057, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 2773, 2592.503906, 1533.038940, 1507.862060, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 17925, "lae2fake_int", "carpet1kb", 1 );
CreateDynamicObject( 2773, 2592.842041, 1575.723999, 1507.862060, 0.000000, 0.000000, 13.899999, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 2773, 2592.366943, 1584.285034, 1507.883056, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 17925, "lae2fake_int", "carpet1kb", 1 );
SetDynamicObjectMaterial( CreateDynamicObject( 19545, 2592.544921, 1651.203002, 1508.353027, 0.000000, 90.000000, 0.000000, -1, -1, -1 ), 0, 19545, "none", "none", 1 );
SetDynamicObjectMaterial( CreateDynamicObject( 19545, 2592.544921, 1556.972045, 1508.353027, 0.000000, 90.000000, 0.000000, -1, -1, -1 ), 0, 19545, "none", "none", 1 );
SetDynamicObjectMaterial( CreateDynamicObject( 18981, 2643.944091, 1703.369995, 1507.555053, 0.000000, 73.300003, 90.000000, -1, -1, -1 ), 0, 18981, "none", "none", 1 );
SetDynamicObjectMaterial( CreateDynamicObject( 19355, 2637.814941, 1715.092041, 1513.130981, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "casinodoor1_128", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 19355, 2633.930908, 1715.092041, 1513.130981, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "casinodoor1_128", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 19377, 2582.822998, 1592.265014, 1505.086059, 0.000000, 90.000000, 0.000000, -1, -1, -1 ), 0, 17946, "carter_mainmap", "mp_carter_carpet", -5085441 );
SetDynamicObjectMaterial( CreateDynamicObject( 19377, 2582.822998, 1594.847045, 1505.088012, 0.000000, 90.000000, 0.000000, -1, -1, -1 ), 0, 17946, "carter_mainmap", "mp_carter_carpet", -5085441 );
SetDynamicObjectMaterial( CreateDynamicObject( 19377, 2585.344970, 1594.847045, 1505.089965, 0.000000, 90.000000, 0.000000, -1, -1, -1 ), 0, 17946, "carter_mainmap", "mp_carter_carpet", -5085441 );
SetDynamicObjectMaterial( CreateDynamicObject( 2773, 2577.787109, 1598.427978, 1505.682983, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, 1246, "icons", "bluepink64", -7114533 );
SetDynamicObjectMaterial( CreateDynamicObject( 2773, 2578.768066, 1599.379028, 1505.685058, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 1, 1246, "icons", "bluepink64", -7114533 );
SetDynamicObjectMaterial( CreateDynamicObject( 2773, 2589.430908, 1599.379028, 1505.685058, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 1, 1246, "icons", "bluepink64", -7114533 );
SetDynamicObjectMaterial( CreateDynamicObject( 2773, 2590.368896, 1598.427978, 1505.682983, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, 1246, "icons", "bluepink64", -7114533 );
SetDynamicObjectMaterial( CreateDynamicObject( 2773, 2577.787109, 1588.615966, 1505.682983, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, 1246, "icons", "bluepink64", -7114533 );
SetDynamicObjectMaterial( CreateDynamicObject( 2773, 2578.768066, 1587.656005, 1505.685058, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 1, 1246, "icons", "bluepink64", -7114533 );
SetDynamicObjectMaterial( CreateDynamicObject( 2773, 2589.430908, 1587.636962, 1505.685058, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 1, 1246, "icons", "bluepink64", -7114533 );
SetDynamicObjectMaterial( CreateDynamicObject( 2773, 2590.368896, 1588.607055, 1505.682983, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, 1246, "icons", "bluepink64", -7114533 );
SetDynamicObjectMaterial( CreateDynamicObject( 2773, 2590.368896, 1593.607055, 1505.682983, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, 1246, "icons", "bluepink64", -7114533 );
SetDynamicObjectMaterial( CreateDynamicObject( 2773, 2577.787109, 1593.427978, 1505.682983, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, 1246, "icons", "bluepink64", -7114533 );
SetDynamicObjectMaterial( CreateDynamicObject( 2773, 2584.268066, 1587.656005, 1505.685058, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 1, 1246, "icons", "bluepink64", -7114533 );
SetDynamicObjectMaterial( CreateDynamicObject( 2773, 2584.268066, 1599.379028, 1505.685058, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 1, 1246, "icons", "bluepink64", -7114533 );
CreateDynamicObject( 2773, 2592.483886, 1578.048950, 1507.862060, 0.000000, 0.000000, 3.000000, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 19325, 2659.613037, 1613.500000, 1512.177978, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 14790, "ab_sfgymbits02", "sign_cobra1", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 19325, 2650.922119, 1613.500000, 1512.177978, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 14790, "ab_sfgymbits02", "sign_cobra2", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 18981, 2628.562988, 1703.369995, 1507.555053, 0.000000, 73.300003, 90.000000, -1, -1, -1 ), 0, 18981, "none", "none", 1 );
CreateDynamicObject( 2631, 2660.205078, 1613.541015, 1505.204956, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 2632, 2650.537109, 1613.541015, 1505.204956, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 19296, 2666.011962, 1611.083984, 1502.369018, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 18981, 2610.041992, 1556.404052, 1508.353027, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorceiling01_128", -272 );
SetDynamicObjectMaterial( CreateDynamicObject( 18981, 2596.769042, 1556.404052, 1508.353027, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorceiling01_128", -272 );
SetDynamicObjectMaterial( CreateDynamicObject( 18981, 2605.837890, 1556.404052, 1506.852050, 0.000000, 90.000000, 0.000000, -1, -1, -1 ), 0, 9583, "bigshap_sfw", "shipfloor_sfw", 0 );
SetDynamicObjectMaterial( CreateDynamicObject( 18981, 2608.409912, 1564.261962, 1508.353027, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorceiling01_128", -272 );
SetDynamicObjectMaterial( CreateDynamicObject( 1491, 2597.252929, 1568.845947, 1507.251953, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "sphinxface01_256", -17895696 );
SetDynamicObjectMaterial( CreateDynamicObject( 18981, 2611.272949, 1568.446044, 1495.880004, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
CreateDynamicObject( 18981, 2605.837890, 1556.404052, 1511.735961, 0.000000, 90.000000, 0.000000, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 18762, 2599.268066, 1568.437011, 1511.864990, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorceiling02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 18762, 2604.351074, 1568.437011, 1511.868041, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorceiling02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 18766, 2594.665039, 1568.430053, 1512.244995, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorceiling02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 18766, 2603.559082, 1568.430053, 1513.206054, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorceiling02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 18762, 2609.051025, 1568.437011, 1511.868041, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorceiling02_128", -16 );
CreateDynamicObject( 19325, 2601.820068, 1568.655029, 1512.125000, 90.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 19325, 2606.832031, 1568.655029, 1512.125000, 90.000000, 0.000000, 90.000000, -1, -1, -1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2603.422119, 1570.913940, 1514.991943, 0.000000, 0.000000, 180.000000, -1, -1, -1 ), 0, "CASHIER", 120, "Times new roman", 90, 0, -16777216, 0, 1 );
SetDynamicObjectMaterial( CreateDynamicObject( 3494, 2635.801025, 1596.386962, 1508.508056, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 3494, 2635.801025, 1611.828002, 1508.508056, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 3494, 2625.069091, 1597.338012, 1508.508056, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 3494, 2625.069091, 1610.979980, 1508.508056, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 3494, 2646.562011, 1597.338012, 1508.508056, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 3494, 2646.562011, 1611.020019, 1508.508056, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 3494, 2614.230957, 1609.928955, 1508.508056, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 3494, 2614.230957, 1596.177001, 1508.508056, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 3494, 2603.469970, 1610.910034, 1508.508056, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 3494, 2603.469970, 1595.338012, 1508.508056, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 3494, 2592.728027, 1609.909057, 1508.508056, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 3494, 2592.728027, 1596.177001, 1508.508056, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
CreateDynamicObject( 14401, 2650.637939, 1633.600952, 1505.448974, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 14401, 2643.084960, 1633.600952, 1505.448974, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 11745, 2661.160888, 1619.322021, 1505.905029, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 19570, 2660.962890, 1618.885009, 1505.185058, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 11738, 2661.849121, 1618.259033, 1505.208007, 0.000000, 0.000000, -75.400001, -1, -1, -1 );
CreateDynamicObject( 2146, 2662.477050, 1617.947998, 1504.774047, 0.000000, 0.000000, 9.199999, -1, -1, -1 );
CreateDynamicObject( 11686, 2651.860107, 1592.458007, 1505.177978, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 11686, 2654.659912, 1590.366943, 1505.180053, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 11686, 2659.459960, 1590.366943, 1505.180053, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 11686, 2666.550048, 1590.366943, 1505.180053, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 11686, 2673.393066, 1590.366943, 1505.180053, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 2350, 2653.123046, 1593.989990, 1505.538940, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2350, 2652.874023, 1591.967041, 1505.538940, 0.000000, 0.000000, -47.000000, -1, -1, -1 );
CreateDynamicObject( 2350, 2654.705078, 1591.380004, 1505.538940, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2350, 2660.539062, 1591.630004, 1505.538940, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2350, 2657.697998, 1591.380004, 1505.538940, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2350, 2666.215087, 1591.380004, 1505.538940, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2350, 2674.815917, 1591.380004, 1505.538940, 0.000000, 0.000000, -63.000000, -1, -1, -1 );
CreateDynamicObject( 2350, 2672.812011, 1591.629028, 1505.538940, 0.000000, 0.000000, -97.099998, -1, -1, -1 );
CreateDynamicObject( 2802, 2656.145019, 1596.262939, 1505.519042, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2802, 2661.053955, 1597.682983, 1505.519042, 0.000000, 0.000000, -53.799999, -1, -1, -1 );
CreateDynamicObject( 2802, 2667.053955, 1597.682983, 1505.519042, 0.000000, 0.000000, -40.599998, -1, -1, -1 );
CreateDynamicObject( 2802, 2673.019042, 1599.197998, 1505.519042, 0.000000, 0.000000, -41.000000, -1, -1, -1 );
CreateDynamicObject( 2802, 2670.091064, 1603.635009, 1505.519042, 0.000000, 0.000000, -41.000000, -1, -1, -1 );
CreateDynamicObject( 2802, 2673.802001, 1606.734985, 1505.519042, 0.000000, 0.000000, 45.700000, -1, -1, -1 );
CreateDynamicObject( 2802, 2669.802001, 1610.029052, 1505.519042, 0.000000, 0.000000, -28.299999, -1, -1, -1 );
CreateDynamicObject( 2802, 2652.606933, 1599.161010, 1505.519042, 0.000000, 0.000000, 95.599998, -1, -1, -1 );
CreateDynamicObject( 70, 2663.035888, 1604.270019, 1506.186035, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 70, 2666.500976, 1609.708984, 1506.178955, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2587.272949, 1609.031005, 1506.060058, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2586.184082, 1609.041015, 1505.953002, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2587.072998, 1615.592041, 1506.060058, 0.000000, 0.000000, -90.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2587.302978, 1609.562011, 1506.060058, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 2592, 2587.603027, 1615.562011, 1506.060058, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2588.364990, 1609.041015, 1505.953002, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2586.184082, 1609.572021, 1505.953002, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2588.364990, 1609.572021, 1505.953002, 0.000000, 0.000000, 180.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2587.604980, 1614.480957, 1505.953002, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2587.604980, 1616.722045, 1505.953002, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2587.094970, 1616.722045, 1505.953002, 0.000000, 0.000000, -90.000000, -1, -1, -1 );
CreateDynamicObject( 1835, 2587.094970, 1614.490966, 1505.953002, 0.000000, 0.000000, -90.000000, -1, -1, -1 );
CreateDynamicObject( 19298, 2583.156005, 1594.552001, 1532.812011, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
SetDynamicObjectMaterial( CreateDynamicObject( 19377, 2585.344970, 1592.265014, 1505.093994, 0.000000, 90.000000, 0.000000, -1, -1, -1 ), 0, 17946, "carter_mainmap", "mp_carter_carpet", -5085441 );
CreateDynamicObject( 14622, 2635.897949, 1703.796997, 1514.906005, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
CreateDynamicObject( 14609, 2621.529052, 1663.767944, 1509.097045, 0.000000, 0.000000, 0.000000, -1, -1, -1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 3498, 2635.923095, 1689.045043, 1509.530029, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 3498, 2642.896972, 1686.762939, 1509.530029, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 3498, 2647.228027, 1680.802978, 1509.530029, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 3498, 2647.228027, 1673.421997, 1509.530029, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 3498, 2642.866943, 1667.463012, 1509.530029, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 3498, 2635.864990, 1665.243041, 1509.530029, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 3498, 2628.851074, 1667.494018, 1509.530029, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 3498, 2624.514892, 1673.480957, 1509.530029, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 3498, 2624.554931, 1680.853027, 1509.530029, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 3498, 2628.885009, 1686.802978, 1509.530029, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 );
SetDynamicObjectMaterial( CreateDynamicObject( 19789, 2609.051025, 1568.437011, 1508.366943, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxormural01_256", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 19789, 2604.351074, 1568.437011, 1508.366943, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxormural01_256", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 19789, 2599.270996, 1568.437011, 1508.366943, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxormural01_256", -16 );
CreateDynamicObject( 14781, 2654.887939, 1614.062011, 1508.817993, 180.000000, 0.000000, 0.000000, -1, -1, -1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2639.329101, 1666.673950, 1514.469970, 0.000000, 0.000000, -162.100006, -1, -1, -1 ), 0, "Banging7grams", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2639.329101, 1666.673950, 1513.869995, 0.000000, 0.000000, -162.100006, -1, -1, -1 ), 0, "Shini", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2639.329101, 1666.673950, 1513.270019, 0.000000, 0.000000, -162.100006, -1, -1, -1 ), 0, "Daniel", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2639.329101, 1666.673950, 1512.670043, 0.000000, 0.000000, -162.100006, -1, -1, -1 ), 0, "Bradyy", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2632.508056, 1666.668945, 1514.469970, 0.000000, 0.000000, 162.000000, -1, -1, -1 ), 0, "Brad", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2632.508056, 1666.668945, 1513.869995, 0.000000, 0.000000, 162.000000, -1, -1, -1 ), 0, "RoyceGate", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2632.508056, 1666.668945, 1513.270019, 0.000000, 0.000000, 162.000000, -1, -1, -1 ), 0, "Ashley", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2632.508056, 1666.668945, 1512.670043, 0.000000, 0.000000, 162.000000, -1, -1, -1 ), 0, "[TDK]Future[NG]", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2644.941894, 1670.793945, 1514.469970, 0.000000, 0.000000, -126.099998, -1, -1, -1 ), 0, "Harpreet", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2644.941894, 1670.793945, 1513.869995, 0.000000, 0.000000, -126.099998, -1, -1, -1 ), 0, "Veloxity_", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2644.941894, 1670.793945, 1513.270019, 0.000000, 0.000000, -126.099998, -1, -1, -1 ), 0, "[ZF]ImakeMYownCAKE", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2644.941894, 1670.793945, 1512.670043, 0.000000, 0.000000, -126.099998, -1, -1, -1 ), 0, "Minthy", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2646.933105, 1677.155029, 1514.469970, 0.000000, 0.000000, -89.900001, -1, -1, -1 ), 0, "Hariexy", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2646.933105, 1677.155029, 1513.869995, 0.000000, 0.000000, -89.900001, -1, -1, -1 ), 0, "StevenVerx", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2626.977050, 1670.654052, 1514.469970, 0.000000, 0.000000, 125.699996, -1, -1, -1 ), 0, "MrFreeze", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2626.977050, 1670.654052, 1513.869995, 0.000000, 0.000000, 125.699996, -1, -1, -1 ), 0, "Chickenwing", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2626.977050, 1670.654052, 1513.270019, 0.000000, 0.000000, 125.699996, -1, -1, -1 ), 0, "Nibble", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2626.977050, 1670.654052, 1512.670043, 0.000000, 0.000000, 125.699996, -1, -1, -1 ), 0, "[SS]Usaid", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2624.854980, 1677.182006, 1514.469970, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, "NeXuS", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2624.854980, 1677.182006, 1513.869995, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, "IM_HULK.", 130, "Times new roman", 50, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19861, 2592.583007, 1602.630004, 1511.784057, 0.000000, 0.000000, 90.000000, -1, -1, -1 ), 0, "HIGHROLLERS", 120, "Times new roman", 70, 1, -9170, 0, 1 );
SetDynamicObjectMaterial( CreateDynamicObject( 18762, 2609.367919, 1567.556030, 1505.781982, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 18762, 2609.367919, 1564.864990, 1505.781982, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 19940, 2609.099121, 1566.212036, 1508.271972, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
SetDynamicObjectMaterial( CreateDynamicObject( 19940, 2609.529052, 1566.202026, 1508.271972, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 8396, "sphinx01", "luxorwall02_128", -16 );
CreateDynamicObject( 19324, 2630.107177, 1649.759155, 1507.968750, 0.000000, 0.000000, 90.000000, -1, -1, -1 );
CreateDynamicObject( 19324, 2641.666992, 1647.757324, 1507.968750, 0.000000, 0.000000, -90.000000, -1, -1, -1 );
// Actors
ApplyDynamicActorAnimation( CreateDynamicActor( 120, 2642.641357, 1635.053955, 1508.359985, -135.600051, .worldid = VISAGE_WORLD ), "GANGS", "prtial_gngtlkA", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 185, 2610.070068, 1618.020019, 1506.199951, 0.000000, .worldid = VISAGE_WORLD ), "CASINO", "slot_wait", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 222, 2607.510009, 1602.569946, 1506.130004, -105.300003, .worldid = VISAGE_WORLD ), "CASINO", "cards_loop", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 235, 2629.224609, 1607.058349, 1506.229980, -122.199913, .worldid = VISAGE_WORLD ), "CASINO", "cards_loop", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 234, 2640.699951, 1618.369995, 1506.089965, -36.900001, .worldid = VISAGE_WORLD ), "CASINO", "roulette_lose", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 249, 2643.155517, 1634.143554, 1508.359985, -52.700000, .worldid = VISAGE_WORLD ), "GANGS", "prtial_gngtlkE", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 126, 2596.780029, 1611.949951, 1506.199951, 0.000000, .worldid = VISAGE_WORLD ), "CASINO", "slot_wait", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 43, 2599.030029, 1613.660034, 1506.180053, 180.000000, .worldid = VISAGE_WORLD ), "CASINO", "slot_win_out", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 187, 2610.090087, 1593.510253, 1506.170043, 0.000000, .worldid = VISAGE_WORLD ), "CASINO", "slot_wait", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 164, 2583.010009, 1599.790039, 1506.170043, 10.500000, .worldid = VISAGE_WORLD ), "COP_AMBIENT", "Coplook_nod", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 163, 2585.560058, 1599.719970, 1506.170043, -23.799999, .worldid = VISAGE_WORLD ), "COP_AMBIENT", "Coplook_nod", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 81, 2660.712158, 1617.158691, 1506.260131, 13.600008, .worldid = VISAGE_WORLD ), "CRACK", "crckidle4", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 70, 2660.679931, 1617.500000, 1506.180053, -143.699996, .worldid = VISAGE_WORLD ), "MEDIC", "CPR", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 172, 2654.689941, 1589.520019, 1506.180053, 0.000000, .worldid = VISAGE_WORLD ), "bar", "Barserve_bottle", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 20, 2659.939941, 1590.989990, 1506.180053, 61.599998, .worldid = VISAGE_WORLD ), "GANGS", "leanIDLE", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 295, 2580.530029, 1611.699951, 1506.170043, 180.000000, .worldid = VISAGE_WORLD ), "GRAVEYARD", "mrnF_Loop", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 296, 2579.639892, 1616.989990, 1506.170043, 180.000000, .worldid = VISAGE_WORLD ), "KISSING", "GF_StreetArgue_02", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 152, 2579.070068, 1616.910034, 1506.170043, -119.599998, .worldid = VISAGE_WORLD ), "KISSING", "gift_get", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 237, 2580.229980, 1617.060058, 1506.170043, 114.000114, .worldid = VISAGE_WORLD ), "KISSING", "gfwave2", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 164, 2593.780029, 1597.280029, 1506.170043, -53.099998, .worldid = VISAGE_WORLD ), "COP_AMBIENT", "Coplook_nod", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 163, 2593.699951, 1609.119995, 1506.170043, -130.600006, .worldid = VISAGE_WORLD ), "COP_AMBIENT", "Coplook_nod", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 147, 2607.714111, 1569.374145, 1508.349975, 167.800003, .worldid = VISAGE_WORLD ), "CASINO", "manwind", 4.1, 1, 1, 1, 1, 0 );
ApplyDynamicActorAnimation( CreateDynamicActor( 40, 2659.269775, 1591.528442, 1506.180053, -122.499618, .worldid = VISAGE_WORLD ), "GANGS", "invite_NO", 4.1, 1, 1, 1, 1, 0 );
}
stock IsPlayerInHighRoller( playerid )
{
if ( ! IsPlayerInCasino( playerid ) ) return false;
return IsPlayerInArea( playerid, 2545.383056, 2592.488037, 1569.796997, 1651.173950 );
}

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: roulette.inc
* Purpose: roulette implementation in SA-MP
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Error checking ** */
#if !defined __irresistible_servervars
#error "You need server variables enabled to track betting."
#endif
/*#if !defined _merrandom_included
#define MRandom random
#endif*/
/* ** Definitions ** */
#define MAX_ROULETTE_TABLES 30
/* ** Macros ** */
#define IsPlayerOnRoulette(%0) (p_RouletteTable[%0]!=-1)
#define IsRedRouletteNumber(%0) (%0 == 1 || %0 == 3 || %0 == 5 || %0 == 7 || %0 == 9 || %0 == 12 || %0 == 14 || %0 == 16 || %0 == 18 || %0 == 19 || %0 == 21 || %0 == 23 || %0 == 25 || %0 == 27 || %0 == 30 || %0 == 32 || %0 == 34 || %0 == 36)
/* ** Constants ** */
enum E_ROULETTE_OFFSET_DATA
{
E_VALUE, Float: E_OFFSET, Float: E_ANGLE
};
static const
Float: g_rouletteOffsets[ ] [ E_ROULETTE_OFFSET_DATA ] = {
{ 0, 0.6, 85.0 }, // 0
// 1, 2, 3
{ 1, 0.50, 110.0 }, { 2, 0.44, 85.0 }, { 3, 0.55, 55.0 },
// 4, 5, 6
{ 4, 0.31, 120.0 }, { 5, 0.3, 75.0 }, { 6, 0.43, 40.0 },
// 7, 8, 9
{ 7, 0.20, 147.0 }, { 8, 0.13, 55.0 }, { 9, 0.32, 18.0 },
// 10, 11, 12
{ 10, 0.17, 195.0 }, { 11, 0.08, -25.0 }, { 12, 0.32, -10.0 },
// 13, 14, 15
{ 13, 0.25, 230.0 }, { 14, 0.22, -70.0 }, { 15, 0.38, -33.0 },
// 16, 17, 18
{ 16, 0.39, 244.0 }, { 17, -0.35, 103.0 }, { 18, 0.48, -48.0 },
// 19, 20, 21
{ 19, 0.53, 251.0 }, { 20, 0.51, 278.0 }, { 21, 0.6, -58.0 },
// 22, 23, 24
{ 22, 0.68, 256.0 }, { 23, 0.66, 276.0 }, { 24, 0.73, 295.0 },
// 25, 26, 27
{ 25, 0.82, 259.0 }, { 26, 0.81, 275.0 }, { 27, 0.87, 292.0 },
// 28, 29, 30
{ 28, 0.97, 261.0 }, { 29, 0.96, 275.0 }, { 30, 1.01, 289.0 },
// 31, 32, 33
{ 31, 1.12, 264.0 }, { 32, 1.12, 274.0 }, { 33, 1.17, 286.0 },
// 34, 35, 36
{ 34, 1.28, 264.0 }, { 35, 1.27, 274.0 }, { 36, 1.31, 284.0 },
// 3to1, 3to1, 3to1
{ 3211, 1.43, 264.0 }, { 3212, 1.42, 273.0 }, { 3213, 1.45, 283.0 },
// 1-18, even, 1st to 12
{ 118, 0.73, 152.0 },{ 222, 0.65, 178.0 }, { 112, 0.46, 153.0 },
// red, black, 2nd 12
{ 88, 0.7, 202.0 }, { 44, 0.87, 222.0 }, { 212, 0.59, 227.0 },
// odd, 19 to 36, 3rd 12
{ 333, 1.09, 233.0 }, { 1936, 1.35, 241.0 },{ 312, 1.12, 249.0 }
}
;
/* ** Variables ** */
enum E_ROULETTE_DATA
{
E_OBJECT, E_SPINNER_OBJECT, E_SPINNING_TIMER,
bool: E_NO_MORE_BETS, E_WORLD, E_ACTOR,
E_MAX_BET,
Float: E_X, Float: E_Y, Float: E_Z,
Float: E_ROTATION
};
new
g_rouletteTableData [ MAX_ROULETTE_TABLES ] [ E_ROULETTE_DATA ],
Iterator: roulettetables < MAX_ROULETTE_TABLES >,
Text: g_rouletteNumberBG [ MAX_ROULETTE_TABLES ],
Text: g_rouletteNumberTD [ MAX_ROULETTE_TABLES ],
g_rouletteChipColor [ MAX_PLAYERS ],
g_rouletteChip [ MAX_PLAYERS ] [ 2 ] [ sizeof( g_rouletteOffsets ) ],
g_rouletteChipValue [ MAX_PLAYERS ] [ sizeof( g_rouletteOffsets ) ],
Text3D: g_rouletteChipLabel [ MAX_PLAYERS ] [ sizeof( g_rouletteOffsets ) ],
p_rouletteBetValue [ MAX_PLAYERS ],
p_RouletteMarkerTimer [ MAX_PLAYERS ] = { -1, ... },
p_RouletteMarker [ MAX_PLAYERS ] = { -1, ... },
p_RouletteTable [ MAX_PLAYERS ] = { -1, ... },
p_RouletteMarkerColumn [ MAX_PLAYERS char ],
bool: p_rouletteBetLocked [ MAX_PLAYERS char ]
;
/* ** Forwards ** */
public OnRouletteWheelStop( rouletteid, winner );
public OnSpinRouletteTable( rouletteid, elapsed, steps );
public OnRouletteMarkerUpdate( playerid );
/* ** Hooks ** */
hook OnGameModeInit( )
{
// server variables
AddServerVariable( "roulette_bets", "0.0", GLOBAL_VARTYPE_FLOAT );
AddServerVariable( "roulette_wins", "0.0", GLOBAL_VARTYPE_FLOAT );
// create roulette tables
CreateRouletteTable( 2242.36719, 1589.18750, 1006.22662, -90.0000, 82 );
CreateRouletteTable( 2242.36719, 1594.75781, 1006.22662, 90.00000, 82 );
CreateRouletteTable( 2230.57031, 1589.18750, 1006.22662, -90.0000, 82 );
CreateRouletteTable( 2230.57031, 1594.75781, 1006.22662, 90.00000, 82 );
CreateRouletteTable( 2230.57031, 1614.59375, 1006.22662, -90.0000, 82 );
CreateRouletteTable( 2230.57031, 1619.65625, 1006.22662, 90.00000, 82 );
CreateRouletteTable( 2241.44531, 1614.55469, 1006.22662, -90.0000, 82 );
CreateRouletteTable( 2241.44531, 1619.60938, 1006.22662, 90.00000, 82 );
CreateRouletteTable( 1963.71094, 1025.69531, 992.507810, 0.000000, 23 );
CreateRouletteTable( 1959.39844, 1025.69531, 992.507810, 0.000000, 23 );
CreateRouletteTable( 1963.71094, 1010.11719, 992.507810, 0.000000, 23 );
CreateRouletteTable( 1959.39844, 1010.11719, 992.507810, 0.000000, 23 );
return 1;
}
hook OnPlayerConnect( playerid )
{
for ( new i = 0; i < sizeof( g_rouletteOffsets ); i ++ ) {
g_rouletteChip[ playerid ] [ 0 ] [ i ] = -1;
g_rouletteChip[ playerid ] [ 1 ] [ i ] = -1;
g_rouletteChipLabel[ playerid ] [ i ] = Text3D: INVALID_3DTEXT_ID;
g_rouletteChipValue[ playerid ] [ i ] = 0;
}
return 1;
}
hook OnPlayerDisconnect( playerid, reason )
{
RemovePlayerFromRoulette( playerid );
return 1;
}
#if defined AC_INCLUDED
hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
#else
hook OnPlayerDeath( playerid, killerid, reason )
#endif
{
RemovePlayerFromRoulette( playerid );
return 1;
}
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
static
Float: X, Float: Y, Float: Z, Float: Angle;
if ( IsPlayerInCasino( playerid ) )
{
// Roulette
if ( p_RouletteMarkerTimer[ playerid ] != -1 )
{
new
rouletteid = p_RouletteTable[ playerid ];
if ( ! Iter_Contains( roulettetables, rouletteid ) )
return SendServerMessage( playerid, "Invalid Roulette Table." );
if ( GetDistanceFromPlayerSquared( playerid, g_rouletteTableData[ rouletteid ] [ E_X ], g_rouletteTableData[ rouletteid ] [ E_Y ], g_rouletteTableData[ rouletteid ] [ E_Z ] ) > 16.0 ) // Squared
return RemovePlayerFromRoulette( playerid );
// confirm bet
if ( PRESSED( KEY_SPRINT ) )
{
if ( g_rouletteTableData[ rouletteid ] [ E_NO_MORE_BETS ] )
return SendError( playerid, "This roulette table must finish its spin before you can bet again." );
if ( p_rouletteBetLocked{ playerid } )
return SendError( playerid, "You have already locked in your bet. Wait for the spin to finish." );
new
totalBet = GetPlayerTotalRouletteBet( playerid );
if ( totalBet <= 0 )
return SendError( playerid, "You cannot spin the roulette without having placed any bets." );
if ( totalBet > GetPlayerCash( playerid ) )
return SendError( playerid, "You do not have enough money to make this bet." );
// deduct money
GivePlayerCash( playerid, -totalBet );
// lock the player in
p_rouletteBetLocked{ playerid } = true;
if ( g_rouletteTableData[ rouletteid ] [ E_SPINNING_TIMER ] == -1 )
{
// randomize string
GenerateRandomRouletteNumber( rouletteid );
foreach (new i : Player) if ( p_RouletteTable[ i ] == rouletteid )
{
PlayerPlaySound( i, 33400, 0.0, 0.0, 0.0 );
TextDrawShowForPlayer( i, g_rouletteNumberBG[ rouletteid ] );
TextDrawShowForPlayer( i, g_rouletteNumberTD[ rouletteid ] );
if ( ! p_rouletteBetLocked{ i } ) {
SendServerMessage( i, "%s(%d) has waged %s with this spin, press SPACE to join the spin!", ReturnPlayerName( playerid ), playerid, number_format( totalBet ) );
}
}
// animation
ApplyDynamicActorAnimation( g_rouletteTableData[ rouletteid ] [ E_ACTOR ], "CASINO", "roulette_bet", 4.1, 0, 0, 0, 0, 0 );
ApplyDynamicActorAnimation( g_rouletteTableData[ rouletteid ] [ E_ACTOR ], "CASINO", "roulette_bet", 4.1, 0, 0, 0, 0, 0 );
// allow bets
g_rouletteTableData[ rouletteid ] [ E_NO_MORE_BETS ] = false;
// fire the spin table
KillTimer( g_rouletteTableData[ rouletteid ] [ E_SPINNING_TIMER ] );
g_rouletteTableData[ rouletteid ] [ E_SPINNING_TIMER ] = SetTimerEx( "OnSpinRouletteTable", 25, false, "ddd", rouletteid, 0, 1 );
// inform other players
SendServerMessage( playerid, "You have begun the spin with a wager of %s. Good luck!", number_format( totalBet ) );
}
else SendServerMessage( playerid, "You have joined the spin. Good luck!" );
}
// decrease bet
if ( PRESSED( KEY_WALK ) )
{
if ( ( p_rouletteBetValue[ playerid ] /= 2 ) < 1000 )
p_rouletteBetValue[ playerid ] = 1000;
SendServerMessage( playerid, "You are now betting %s, gamble responsibly!", number_format( p_rouletteBetValue[ playerid ] ) );
}
// increase bet
if ( PRESSED( KEY_JUMP ) )
{
if ( ( p_rouletteBetValue[ playerid ] *= 2 ) > g_rouletteTableData[ rouletteid ] [ E_MAX_BET ] )
p_rouletteBetValue[ playerid ] = g_rouletteTableData[ rouletteid ] [ E_MAX_BET ];
SendServerMessage( playerid, "You are now betting %s, gamble responsibly!", number_format( p_rouletteBetValue[ playerid ] ) );
}
// Cancel Bets
if ( PRESSED( KEY_CROUCH ) )
{
if ( p_rouletteBetLocked{ playerid } )
return SendError( playerid, "You cannot cancel your bet once you have entered a spin." );
for ( new column = 0; column < sizeof( g_rouletteOffsets ); column ++ )
{
g_rouletteChipValue[ playerid ] [ column ] = 0;
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 0 ] [ column ] ), g_rouletteChip[ playerid ] [ 0 ] [ column ] = -1;
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 1 ] [ column ] ), g_rouletteChip[ playerid ] [ 1 ] [ column ] = -1;
DestroyDynamic3DTextLabel( g_rouletteChipLabel[ playerid ] [ column ] ), g_rouletteChipLabel[ playerid ] [ column ] = Text3D: INVALID_3DTEXT_ID;
}
}
// Place bet
if ( PRESSED( KEY_FIRE ) || PRESSED( KEY_AIM ) )
{
if ( p_rouletteBetLocked{ playerid } )
return SendError( playerid, "You cannot change your bet once you have entered a spin." );
new
column = p_RouletteMarkerColumn{ playerid };
new Float: offsetX = g_rouletteTableData[ rouletteid ] [ E_X ] + g_rouletteOffsets[ column ] [ E_OFFSET ] * floatcos( g_rouletteTableData[ rouletteid ] [ E_ROTATION ] + g_rouletteOffsets[ column ] [ E_ANGLE ], degrees );
new Float: offsetY = g_rouletteTableData[ rouletteid ] [ E_Y ] + g_rouletteOffsets[ column ] [ E_OFFSET ] * floatsin( g_rouletteTableData[ rouletteid ] [ E_ROTATION ] + g_rouletteOffsets[ column ] [ E_ANGLE ], degrees );
if ( PRESSED( KEY_FIRE ) )
{
new
totalBet = GetPlayerTotalRouletteBet( playerid );
// Check if the player has even money
if ( totalBet > GetPlayerCash( playerid ) ) {
return SendError( playerid, "You cannot afford to wager any more money!" );
}
// Exceeded The Maximum
if ( totalBet + p_rouletteBetValue[ playerid ] > g_rouletteTableData[ rouletteid ] [ E_MAX_BET ] ) {
return SendError( playerid, "You are only allowed to bet a total of %s per spin on this table.", number_format( g_rouletteTableData[ rouletteid ] [ E_MAX_BET ] ) );
}
PlayerPlaySound( playerid, 1083, 0.0, 0.0, 5.0 );
g_rouletteChipValue[ playerid ] [ column ] += p_rouletteBetValue[ playerid ];
}
else
{
PlayerPlaySound( playerid, 1084, 0.0, 0.0, 5.0 );
g_rouletteChipValue[ playerid ] [ column ] -= p_rouletteBetValue[ playerid ];
}
//printf("COLUMN : %d", column);
if ( g_rouletteChipValue[ playerid ] [ column ] <= 0 )
{
DestroyDynamic3DTextLabel( g_rouletteChipLabel[ playerid ] [ column ] ), g_rouletteChipLabel[ playerid ] [ column ] = Text3D: -1;
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 0 ] [ column ] ), g_rouletteChip[ playerid ] [ 0 ] [ column ] = -1;
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 1 ] [ column ] ), g_rouletteChip[ playerid ] [ 1 ] [ column ] = -1;
g_rouletteChipValue[ playerid ] [ column ] = 0;
//printf("removed");
}
else
{
// Calculate chip height
new Float: height = 0.295 - float( g_rouletteChipValue[ playerid ] [ column ] / 1000 ) * 0.005;
// readjust max height
if ( height < 0.18 ) height = 0.18;
// store color
new color = ( g_rouletteChipColor[ playerid ] >> 8 ) | 0x99000000;
//printf("g_rouletteChip[%s][%d] = %d", ReturnPlayerName( playerid ), column, g_rouletteChip[ playerid ] [ column ] );
if ( g_rouletteChip[ playerid ] [ 0 ] [ column ] == -1 )
{
g_rouletteChip[ playerid ] [ 0 ] [ column ] = CreateDynamicObject( 1902, offsetX, offsetY, g_rouletteTableData[ rouletteid ] [ E_Z ] - height, 0.0, 0.0, 0.0, .worldid = g_rouletteTableData[ rouletteid ] [ E_WORLD ], .priority = 9999 );
SetDynamicObjectMaterialText( g_rouletteChip[ playerid ] [ 0 ] [ column ], 0, " ", .backcolor = color );
g_rouletteChip[ playerid ] [ 1 ] [ column ] = CreateDynamicObject(1905, offsetX, offsetY, g_rouletteTableData[ rouletteid ] [ E_Z ] - height + 0.125, 0.0, 0.0, 0.0, .worldid = g_rouletteTableData[ rouletteid ] [ E_WORLD ], .priority = 9999);
SetDynamicObjectMaterialText( g_rouletteChip[ playerid ] [ 1 ] [ column ], 0, ConvertRouletteChipValue( g_rouletteChipValue[ playerid ] [ column ] ), 50, "Arial", 44, 1, color, -1, 1 );
g_rouletteChipLabel[ playerid ] [ column ] = CreateDynamic3DTextLabel( sprintf( "%s", number_format( g_rouletteChipValue[ playerid ] [ column ] ) ), g_rouletteChipColor[ playerid ], offsetX, offsetY, g_rouletteTableData[ rouletteid ] [ E_Z ] - 0.15 + ( float( playerid ) / 100 ), 5.0 ); //INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, playerid );
//printf("(%s) CREATED CHIP %d:%d", ReturnPlayerName( playerid ), g_rouletteChip[ playerid ] [ column ], _: g_rouletteChipLabel[ playerid ] [ column ] );
}
else
{
SetDynamicObjectMaterialText( g_rouletteChip[ playerid ] [ 1 ] [ column ], 0, ConvertRouletteChipValue( g_rouletteChipValue[ playerid ] [ column ] ), 50, "Arial", 44, 1, color, -1, 1 );
SetDynamicObjectPos( g_rouletteChip[ playerid ] [ 0 ] [ column ], offsetX, offsetY, g_rouletteTableData[ rouletteid ] [ E_Z ] - height );
SetDynamicObjectPos( g_rouletteChip[ playerid ] [ 1 ] [ column ], offsetX, offsetY, g_rouletteTableData[ rouletteid ] [ E_Z ] - height + 0.125 );
UpdateDynamic3DTextLabelText( g_rouletteChipLabel[ playerid ] [ column ], g_rouletteChipColor[ playerid ], sprintf( "%s", number_format( g_rouletteChipValue[ playerid ] [ column ] ) ) );
//printf("(%s) UPDATED CHIP %d:%d", ReturnPlayerName( playerid ), g_rouletteChip[ playerid ] [ column ], _: g_rouletteChipLabel[ playerid ] [ column ] );
}
}
// sometimes it doesnt show up
// SyncObject( playerid, 0.005, 0.005, 0.005 );
Streamer_Update( playerid );
ApplyAnimation( playerid, "DEALER", "DEALER_IDLE", 4.1, 1, 1, 1, 1, 0, 1 );
}
}
if ( PRESSED( KEY_SECONDARY_ATTACK ) )
{
if ( p_rouletteBetLocked{ playerid } )
return SendError( playerid, "Please wait until the spin is completed before leaving the table." );
if ( p_RouletteTable[ playerid ] != -1 )
return RemovePlayerFromRoulette( playerid );
foreach(new id : roulettetables) if ( GetPlayerVirtualWorld( playerid ) == g_rouletteTableData[ id ] [ E_WORLD ] )
{
if ( IsPlayerInRangeOfPoint( playerid, 3.1, g_rouletteTableData[ id ] [ E_X ], g_rouletteTableData[ id ] [ E_Y ], g_rouletteTableData[ id ] [ E_Z ] ) ) {
static
Float: lookatX, Float: lookatY, Float: lookatZ,
Float: tmpX, Float: tmpY, Float: tmpZ
;
GetPlayerCameraPos( playerid, X, Y, Z );
GetPlayerCameraFrontVector( playerid, lookatX, lookatY, lookatZ );
tmpX = g_rouletteTableData[ id ] [ E_X ] + -1.8 * floatcos( g_rouletteTableData[ id ] [ E_ROTATION ] + 74.0, degrees );
tmpY = g_rouletteTableData[ id ] [ E_Y ] + -1.8 * floatsin( g_rouletteTableData[ id ] [ E_ROTATION ] + 74.0, degrees );
tmpZ = g_rouletteTableData[ id ] [ E_Z ] + 1.7;
InterpolateCameraPos( playerid, X, Y, Z, tmpX, tmpY, tmpZ, 1000, CAMERA_MOVE );
X += floatmul( lookatX, 20.0 );
Y += floatmul( lookatY, 20.0 );
Z += floatmul( lookatZ, 20.0 );
InterpolateCameraLookAt( playerid, X, Y, Z, g_rouletteTableData[ id ] [ E_X ], g_rouletteTableData[ id ] [ E_Y ], g_rouletteTableData[ id ] [ E_Z ] - 1.0, 1000, CAMERA_MOVE );
p_RouletteTable[ playerid ] = id;
p_RouletteMarkerColumn{ playerid } = 0;
new Float: offsetX = g_rouletteOffsets[ 0 ] [ E_OFFSET ] * floatcos( Angle + g_rouletteOffsets[ 0 ] [ E_ANGLE ], degrees );
new Float: offsetY = g_rouletteOffsets[ 0 ] [ E_OFFSET ] * floatsin( Angle + g_rouletteOffsets[ 0 ] [ E_ANGLE ], degrees );
DestroyDynamicObject( p_RouletteMarker[ playerid ] );
p_RouletteMarker[ playerid ] = CreateDynamicObject( 2992, X + offsetX, Y + offsetY, Z - 0.17, 0.00000, 0.00000, 0.0, .worldid = g_rouletteTableData[ id ] [ E_WORLD ], .playerid = playerid, .priority = 9999, .drawdistance = 10.0, .streamdistance = 12.0 );
// starting bet
p_rouletteBetValue[ playerid ] = 1000;
g_rouletteChipColor[ playerid ] = makeColor( RandomEx( 128, 255 ), RandomEx( 128, 255 ), RandomEx( 128, 255 ), 0xFF );
SendServerMessage( playerid, "Your starting bet is $1,000 for this table. {%06x}This is your chip color.", g_rouletteChipColor[ playerid ] >>> 8 );
ApplyAnimation( playerid, "DEALER", "DEALER_IDLE", 4.1, 1, 1, 1, 1, 0, 1 );
szBigString = "~y~~k~~PED_SPRINT~~w~ - Spin Wheel~n~~y~~k~~PED_FIREWEAPON~/~k~~PED_LOCK_TARGET~~w~ - Place/Remove Bet~n~~y~~k~~PED_JUMPING~/~k~~SNEAK_ABOUT~~w~ - Increase/Decrease Bet~n~~y~~k~~PED_DUCK~~w~ - Cancel Bets~n~~y~~k~~VEHICLE_ENTER_EXIT~~w~ - Exit";
ShowPlayerHelpDialog( playerid, 0, szBigString );
// printf("(%s) BEFORE TIMER %d", ReturnPlayerName( playerid ), p_RouletteMarkerTimer[ playerid ] );
KillTimer( p_RouletteMarkerTimer[ playerid ] );
p_RouletteMarkerTimer[ playerid ] = SetTimerEx( "OnRouletteMarkerUpdate", 100, true, "d", playerid );
return 1;
}
}
}
}
return 1;
}
hook InitializeTextDraws( )
{
for ( new handle = 0; handle < MAX_ROULETTE_TABLES; handle ++ )
{
g_rouletteNumberBG[ handle ] = TextDrawCreate(285.000000, 23.000000, "ld_roul:roulbla");
TextDrawBackgroundColor(g_rouletteNumberBG[ handle ], 255);
TextDrawFont(g_rouletteNumberBG[ handle ], 4);
TextDrawLetterSize(g_rouletteNumberBG[ handle ], 0.500000, 1.000000);
TextDrawColor(g_rouletteNumberBG[ handle ], -1);
TextDrawSetOutline(g_rouletteNumberBG[ handle ], 0);
TextDrawSetProportional(g_rouletteNumberBG[ handle ], 1);
TextDrawSetShadow(g_rouletteNumberBG[ handle ], 1);
TextDrawUseBox(g_rouletteNumberBG[ handle ], 1);
TextDrawBoxColor(g_rouletteNumberBG[ handle ], 255);
TextDrawTextSize(g_rouletteNumberBG[ handle ], 60.000000, 60.000000);
g_rouletteNumberTD[ handle ] = TextDrawCreate(314.000000, 25.000000, "35");
TextDrawAlignment(g_rouletteNumberTD[ handle ], 2);
TextDrawBackgroundColor(g_rouletteNumberTD[ handle ], 255);
TextDrawFont(g_rouletteNumberTD[ handle ], 1);
TextDrawLetterSize(g_rouletteNumberTD[ handle ], 0.800000, 4.000000);
TextDrawColor(g_rouletteNumberTD[ handle ], -1);
TextDrawSetOutline(g_rouletteNumberTD[ handle ], 0);
TextDrawSetProportional(g_rouletteNumberTD[ handle ], 1);
TextDrawSetShadow(g_rouletteNumberTD[ handle ], 1);
}
return 1;
}
/* ** Functions ** */
stock CreateRouletteTable( Float: X, Float: Y, Float: Z, Float: Angle, world, maxbet = 100000 )
{
new
id = Iter_Free(roulettetables);
if ( id != ITER_NONE )
{
g_rouletteTableData[ id ] [ E_X ] = X;
g_rouletteTableData[ id ] [ E_Y ] = Y;
g_rouletteTableData[ id ] [ E_Z ] = Z;
g_rouletteTableData[ id ] [ E_ROTATION ] = Angle;
g_rouletteTableData[ id ] [ E_WORLD ] = world;
g_rouletteTableData[ id ] [ E_MAX_BET ] = maxbet;
g_rouletteTableData[ id ] [ E_SPINNING_TIMER ] = -1;
g_rouletteTableData[ id ] [ E_OBJECT ] = CreateDynamicObject( 1978, X, Y, Z, 0.00000, 0.00000, Angle, .worldid = world, .priority = 9999 );
X += 1.365 * floatcos( Angle + 98.0, degrees );
Y += 1.365 * floatsin( Angle + 98.0, degrees );
CreateDynamic3DTextLabel( sprintf( "Press ENTER To Play Roulette\n"COL_WHITE"%s Maximum", number_format( maxbet ) ), COLOR_GREY, X, Y, Z + 0.02, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .worldid = world, .testlos = 0 );
new Float: a_x = g_rouletteTableData[ id ] [ E_X ] + 1.4 * floatcos( Angle + 29.0, degrees );
new Float: a_y = g_rouletteTableData[ id ] [ E_Y ] + 1.4 * floatsin( Angle + 29.0, degrees );
g_rouletteTableData[ id ] [ E_ACTOR ] = CreateDynamicActor( randarg( 11, 172, 171 ), a_x, a_y, Z, Angle + 90.0 );
SetDynamicActorInvulnerable( g_rouletteTableData[ id ] [ E_ACTOR ], true );
SetDynamicActorVirtualWorld( g_rouletteTableData[ id ] [ E_ACTOR ], world );
g_rouletteTableData[ id ] [ E_SPINNER_OBJECT ] = CreateDynamicObject( 1979, X, Y, Z - 0.02, 0.00000, 0.00000, 0.0, .worldid = world, .priority = 9999 );
Iter_Add( roulettetables, id );
}
else
{
static overflow;
printf("[ROULETTE ERROR] Reached limit of %d roulette tables, increase to %d to fix.", MAX_ROULETTE_TABLES, MAX_ROULETTE_TABLES + ( ++ overflow ) );
}
return 1;
}
stock GenerateRandomRouletteNumber( rouletteid ) {
new
iRandom = MRandom( 37 );
if ( iRandom == 0 )
TextDrawSetString( g_rouletteNumberBG[ rouletteid ], "ld_roul:roulgre" );
else if ( ! IsRedRouletteNumber( iRandom ) )
TextDrawSetString( g_rouletteNumberBG[ rouletteid ], "ld_roul:roulbla" );
else
TextDrawSetString( g_rouletteNumberBG[ rouletteid ], "ld_roul:roulred" );
TextDrawSetString( g_rouletteNumberTD[ rouletteid ], sprintf( "%d", iRandom ) );
return iRandom;
}
public OnSpinRouletteTable( rouletteid, elapsed, steps )
{
new
Float: fElapsed = float( ( elapsed += 25 ) ),
Float: rotation = -0.0001 * ( fElapsed * fElapsed ) + 0.8162 * fElapsed
;
// update it every 50 ms
if ( elapsed % 50 == 0 && elapsed != 4000 )
GenerateRandomRouletteNumber( rouletteid );
SetDynamicObjectRot( g_rouletteTableData[ rouletteid ] [ E_SPINNER_OBJECT ], 0.0, 0.0, rotation );
if ( elapsed >= 3250 )
g_rouletteTableData[ rouletteid ] [ E_NO_MORE_BETS ] = true;
if ( elapsed >= 4000 )
{
new
iWinning = GenerateRandomRouletteNumber( rouletteid );
// play noise
foreach (new i : Player) if ( p_RouletteTable[ i ] == rouletteid ) {
PlayerPlaySound( i, randarg( 33401, 33402, 33403 ), 0.0, 0.0, 0.0 );
}
// Kill the timer just incase
KillTimer( g_rouletteTableData[ rouletteid ] [ E_SPINNING_TIMER ] );
g_rouletteTableData[ rouletteid ] [ E_SPINNING_TIMER ] = -1;
g_rouletteTableData[ rouletteid ] [ E_NO_MORE_BETS ] = false;
// Call a win
CallLocalFunction( "OnRouletteWheelStop", "dd", rouletteid, iWinning );
return 1;
}
return ( g_rouletteTableData[ rouletteid ] [ E_SPINNING_TIMER ] = SetTimerEx( "OnSpinRouletteTable", 25, false, "ddd", rouletteid, elapsed, steps ) );
}
stock GetPlayerTotalRouletteBet( playerid ) {
new
bet = 0;
for ( new chipid = 0; chipid < sizeof( g_rouletteChipValue[ ] ); chipid ++ ) if ( g_rouletteChipValue[ playerid ] [ chipid ] >= 100 ) {
bet += g_rouletteChipValue[ playerid ] [ chipid ];
}
return bet;
}
public OnRouletteWheelStop( rouletteid, winner )
{
new
globalWaged = 0, globalWon = 0;
// printf ( "OnRouletteWheelStop( %d, %d )", rouletteid, winner );
foreach(new playerid : Player) if ( p_RouletteTable[ playerid ] == rouletteid && p_rouletteBetLocked{ playerid } )
{
new
waged = 0, won = 0;
for( new chipid = 0; chipid < sizeof( g_rouletteOffsets ); chipid ++ ) if ( g_rouletteChipValue[ playerid ] [ chipid ] > 0 )
{
// store chip value here
new
beforeWin = won,
winValue = g_rouletteChipValue[ playerid ] [ chipid ];
// increment the amount waged
waged += g_rouletteChipValue[ playerid ] [ chipid ];
// calculate wins
switch ( g_rouletteOffsets[ chipid ] [ E_VALUE ] )
{
// 1st 3to1
case 3211: {
if ( winner == 1 || winner == 4 || winner == 7 || winner == 10 || winner == 13 || winner == 16 || winner == 19 || winner == 22 || winner == 25 || winner == 28 || winner == 31 || winner == 34 )
won += winValue * 3;
}
// 2nd 3to1
case 3212: {
if ( winner == 2 || winner == 5 || winner == 8 || winner == 11 || winner == 14 || winner == 17 || winner == 20 || winner == 23 || winner == 26 || winner == 29 || winner == 32 || winner == 35 )
won += winValue * 3;
}
// 2nd 3to1
case 3213: {
if ( winner == 3 || winner == 6 || winner == 9 || winner == 12 || winner == 15 || winner == 18 || winner == 21 || winner == 24 || winner == 27 || winner == 30 || winner == 33 || winner == 36 )
won += winValue * 3;
}
// 1st 18
case 118: {
if ( 1 <= winner <= 18 )
won += winValue * 2;
}
// even
case 222: {
if ( winner % 2 == 0 )
won += winValue * 2;
}
// 1st to 12
case 112: {
if ( 1 <= winner <= 12 )
won += winValue * 3;
}
// black
case 44: {
if ( ! IsRedRouletteNumber( winner ) && winner != 0 )
won += winValue * 2;
}
// red
case 88: {
if ( IsRedRouletteNumber( winner ) )
won += winValue * 2;
}
// 2nd 12
case 212: {
if ( 13 <= winner <= 24 )
won += winValue * 3;
}
// odd
case 333: {
if ( winner % 2 == 1 && winner != 0 )
won += winValue * 2;
}
// 19-36
case 1936: {
if ( 19 <= winner <= 36 )
won += winValue * 2;
}
// 3rd 12
case 312: {
if ( 25 <= winner <= 36 )
won += winValue * 3;
}
// check if its a single
default:
{
if ( winner == g_rouletteOffsets[ chipid ] [ E_VALUE ] )
won += winValue * 36;
}
}
if ( beforeWin >= won ) {
g_rouletteChipValue[ playerid ] [ chipid ] = 0;
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 0 ] [ chipid ] ), g_rouletteChip[ playerid ] [ 0 ] [ chipid ] = -1;
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 1 ] [ chipid ] ), g_rouletteChip[ playerid ] [ 1 ] [ chipid ] = -1;
DestroyDynamic3DTextLabel( g_rouletteChipLabel[ playerid ] [ chipid ] ), g_rouletteChipLabel[ playerid ] [ chipid ] = Text3D: -1;
}
// track
globalWaged += waged;
globalWon += won;
}
// bet unlocked and paid
GivePlayerCash( playerid, won );
p_rouletteBetLocked{ playerid } = false;
new
profit = won - waged;
// inform users
if ( profit >= 10000 ) {
SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from roulette!", ReturnPlayerName( playerid ), playerid, number_format( profit ) );
}
// give user points
GivePlayerCasinoRewardsPoints( playerid, waged, .house_edge = 2.7 );
// gametext
if ( profit > 0 ) {
GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", number_format( profit ) ), 4000, 3 );
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[ROULETTE]"COL_WHITE" You have bet a total of %s and profited %s! (winning no %d)", number_format( waged ), number_format( profit ), winner );
} else {
profit *= -1; // to improve the client message
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[ROULETTE]"COL_WHITE" You have bet a total of %s and lost %s! (winning no %d)", number_format( waged ), number_format( profit ), winner );
}
}
// log wins/losses
UpdateServerVariable( "roulette_bets", 0, GetGVarFloat( "roulette_bets" ) + ( float( globalWaged ) / 1000000.0 ), "", GLOBAL_VARTYPE_FLOAT );
UpdateServerVariable( "roulette_wins", 0, GetGVarFloat( "roulette_wins" ) + ( float( globalWon ) / 1000000.0 ), "", GLOBAL_VARTYPE_FLOAT );
return 1;
}
public OnRouletteMarkerUpdate( playerid )
{
new
rouletteid = p_RouletteTable[ playerid ], column = p_RouletteMarkerColumn{ playerid };
if ( rouletteid == -1 || ! Iter_Contains( roulettetables, rouletteid ) )
return RemovePlayerFromRoulette( playerid );
if ( IsValidDynamicObject( p_RouletteMarker[ playerid ] ) )
{
new ud, lr;
GetPlayerKeys( playerid, ud, ud, lr );
if ( ud == KEY_UP )
{
// up on 0
if ( column == 0 )
column = 38;
// up on 1,2,3
else if ( 1 <= column <= 3 )
column = 0;
// up 1st 12
else if ( column == 42 )
column = 48;
// up 3rd 12
else if ( column == 48 )
column = 45;
// up 2nd 12
else if ( column == 45 )
column = 42;
// up 1-to-18
else if ( column == 40 )
column = 47;
else if ( column == 41 || column == 44 || column == 47 )
column --;
else if ( column == 43 || column == 46 )
column -= 2;
else
column -= 3;
}
else if ( ud == KEY_DOWN )
{
// pressed down on 3to1s
if ( 36 < column < 40 )
column = 0;
// down on 1st 12
else if ( column == 42 )
column = 45;
// down on 2nd 12
else if ( column == 45 )
column = 48;
// down 19-to-36
else if ( column == 47 )
column = 40;
// down on 3rd 12
else if ( column == 48 )
column = 42;
// if pressed down on zero, go to previous
else if ( column == 0 )
column = 2;
else if ( column == 40 || column == 43 || column == 46 )
column ++;
else if ( column == 41 || column == 44 )
column += 2;
else
column += 3;
}
else if ( lr == KEY_LEFT )
{
// right on 0
if ( column == 0 )
column = 0;
else if ( column == 1 || column == 4 || column == 7 || column == 10 )
column = 42;
else if ( column == 13 || column == 16 || column == 19 || column == 22 )
column = 45;
else if ( column == 25 || column == 28 || column == 31 || column == 34 )
column = 48;
// left 1 to 18
else if ( column == 40 )
column = 0;
else
column --;
}
else if ( lr == KEY_RIGHT )
{
// left on 0
if ( column == 0 )
column = 0;
// right 39
if ( column == 39 )
column = 0;
// right red black
else if ( 43 <= column <= 44 )
column = 45;
// right 1-18,even
else if ( 40 <= column <= 41 )
column = 42;
// right odd,19-36
else if ( 46 <= column <= 47 )
column = 48;
// right on 3rd 12
else if ( column == 48 )
column = 25;
// right on 2nd 12
else if ( column == 45 )
column = 13;
// right on 1st 12
else if ( column == 42 )
column = 1;
else
column ++;
}
// update object pos
new Float: offsetX = g_rouletteTableData[ rouletteid ] [ E_X ] + g_rouletteOffsets[ column ] [ E_OFFSET ] * floatcos( g_rouletteTableData[ rouletteid ] [ E_ROTATION ] + g_rouletteOffsets[ column ] [ E_ANGLE ], degrees );
new Float: offsetY = g_rouletteTableData[ rouletteid ] [ E_Y ] + g_rouletteOffsets[ column ] [ E_OFFSET ] * floatsin( g_rouletteTableData[ rouletteid ] [ E_ROTATION ] + g_rouletteOffsets[ column ] [ E_ANGLE ], degrees );
SetDynamicObjectPos( p_RouletteMarker[ playerid ], offsetX, offsetY, g_rouletteTableData[ rouletteid ] [ E_Z ] - 0.17 );
// update player column
p_RouletteMarkerColumn{ playerid } = column;
}
return 1;
}
stock RemovePlayerFromRoulette( playerid )
{
if ( ! ( 0 <= playerid < MAX_PLAYERS ) )
return 0;
// remove chips
for ( new i = 0; i < sizeof( g_rouletteOffsets ); i ++ ) {
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 0 ] [ i ] ), g_rouletteChip[ playerid ] [ 0 ] [ i ] = -1;
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 1 ] [ i ] ), g_rouletteChip[ playerid ] [ 1 ] [ i ] = -1;
DestroyDynamic3DTextLabel( g_rouletteChipLabel[ playerid ] [ i ] ), g_rouletteChipLabel[ playerid ] [ i ] = Text3D: INVALID_3DTEXT_ID;
g_rouletteChipValue[ playerid ] [ i ] = 0;
}
// hide textdraws
if ( p_RouletteTable[ playerid ] != -1 ) {
TextDrawHideForPlayer( playerid, g_rouletteNumberBG[ p_RouletteTable[ playerid ] ] );
TextDrawHideForPlayer( playerid, g_rouletteNumberTD[ p_RouletteTable[ playerid ] ] );
}
// reset sound
PlayerPlaySound( playerid, 33404, 0.0, 0.0, 0.0 );
// reset user variables
HidePlayerHelpDialog( playerid );
p_RouletteTable[ playerid ] = -1;
p_RouletteMarkerColumn{ playerid } = 0;
p_rouletteBetLocked{ playerid } = false;
// close timers
KillTimer( p_RouletteMarkerTimer[ playerid ] ), p_RouletteMarkerTimer[ playerid ] = -1;
DestroyDynamicObject( p_RouletteMarker[ playerid ] ), p_RouletteMarker[ playerid ] = -1;
// clear animations if spawned
if ( IsPlayerSpawned( playerid ) ) {
SetCameraBehindPlayer( playerid );
ClearAnimations( playerid );
}
return 1;
}
stock ConvertRouletteChipValue( value ) {
new
Float: float_value = float( value ), string[ 16 ]; // $1000K
if ( float_value >= 1000000.0 ) {
float_value /= 1000000.0;
format( string, sizeof( string ), "$%0.1fM", float_value );
} else if ( float_value >= 1000.0 ) {
float_value /= 1000.0;
format( string, sizeof( string ), "$%0.0fK", float_value );
} else {
format( string, sizeof( string ), "$%0.0f", float_value );
}
return string;
}

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/*
* Irresistible Gaming (c) 2018
* Developed by Cloudy
* Module: vote.inc
* Purpose: vote system for individuals
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define DIALOG_VOTE_CONFIG 5671
#define DIALOG_VOTE_QUESTION 5672
#define DIALOG_VOTE_ADDOPTION 5673
#define DIALOG_VOTE_EDITOPTION 5674
/* ** Variables ** */
new bool: v_started;
new v_question [ 80 ]; //// the vote question content
new v_option [ 5 ] [ 50 ]; //// five options max
new v_option_votes [ 5 ]; //// Stores the votes of each option.
new v_voted [ MAX_PLAYERS ]; //// This will have the accounts ID's of the voters, to prevent voting more than once.
new Text: v_TD_Question;
new Text: v_TD_Option [ 5 ];
/* ** Hooks ** */
hook OnGameModeInit( )
{
ResetVoteAll( );
LoadVotingTextdraws( );
return 1;
}
hook OnPlayerText( playerid, text[ ] )
{
if( !v_started || GetPlayerAccountID( playerid ) <= 0 ) return 1; /// no poll or player isn't logged in.
new option;
if( !sscanf( text, "i", option ) ) {
if( ( 1 <= option <= 5 ) && strcmp( v_option[ option-1 ], "n/a", true ) ) {
if( !didPlayerVote( playerid ) ) {
new string[ 128 ];
AddPlayerVote( playerid, option-1 );
format( string, sizeof( string ), "{C0C0C0}[SERVER]{FFFFFF} Your vote has been added: {C0C0C0}%d", option );
SendClientMessage( playerid, -1, string );
return 0;
}
}
}
return 1;
}
#if defined AC_INCLUDED
hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
#else
hook OnPlayerDeath( playerid, killerid, reason )
#endif
{
HideVoteTextdrawsForPlayer( playerid );
return 1;
}
hook OnPlayerSpawn( playerid )
{
ShowVoteTextdrawsForPlayer( playerid );
return 1;
}
hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[ ] )
{
if( dialogid == DIALOG_VOTE_CONFIG && response ) {
if( GetPlayerAdminLevel( playerid ) >= 4 ) {
if( listitem == 0 )
ShowPlayerDialog( playerid, DIALOG_VOTE_QUESTION, DIALOG_STYLE_INPUT, "{FFFFFF}Vote Settings - Set Question", "{FFFFFF}Write the question you want to vote for:", "Set", "Back" );
else if( !strcmp( inputtext, "Add a new option", true, 16 ) )
ShowPlayerDialog( playerid, DIALOG_VOTE_ADDOPTION, DIALOG_STYLE_INPUT, "{FFFFFF}Vote Settings - Add Option", "{FFFFFF}Write the option you want to add:", "Add", "Back" );
else {
new optionid = strval( inputtext[ 0 ] ) - 1;
SetPVarInt( playerid, "p_VoteEditOption", optionid );
ShowPlayerDialog( playerid, DIALOG_VOTE_EDITOPTION, DIALOG_STYLE_INPUT, "{FFFFFF}Vote Settings - Edit Option", "{FFFFFF}Enter the text you want to set the option to:", "Update", "Back" );
}
}
}
else if( dialogid == DIALOG_VOTE_QUESTION ) {
if( GetPlayerAdminLevel( playerid ) >= 4 )
return SendError( playerid, "You don't have an appropriate administration level to use this feature." );
if( response ) {
if( !strlen( inputtext ) )
ShowPlayerDialog( playerid, DIALOG_VOTE_QUESTION, DIALOG_STYLE_INPUT, "{FFFFFF}Vote Settings - Set Question", "{FFFFFF}Write the question you want to vote for:\n\n{FF0000}Invalid question", "Set", "Back" );
else {
format( v_question, sizeof( v_question ), inputtext );
if( v_started ) updateQuestionTD( );
ShowVoteConfig( playerid );
}
}
}
else if( dialogid == DIALOG_VOTE_ADDOPTION ) {
if( GetPlayerAdminLevel( playerid ) >= 4 )
if( response ) {
if( v_started ) {
SendClientMessage( playerid, -1, "{FF0000}[ERROR]{FFFFFF} You cannot edit options while poll is on." );
ShowVoteConfig( playerid );
return 1;
}
if( !strlen( inputtext ) )
ShowPlayerDialog( playerid, DIALOG_VOTE_ADDOPTION, DIALOG_STYLE_INPUT, "{FFFFFF}Vote Settings - Add Option", "{FFFFFF}Write the option you want to add:\n\n{FF0000}Invalid text", "Add", "Back" );
else {
if( getNextOptionID( ) != -1 ) {
format( v_option[ getNextOptionID( ) ], 50, inputtext );
SendClientMessage(playerid, -1, "{C0C0C0}[VOTE]{FFFFFF} You've added a new option." );
}
else
SendClientMessage(playerid, -1, "{FF0000}[ERROR]{FFFFFF} You can have a maximum of 5 options." );
ShowVoteConfig( playerid );
}
}
else if( !response )
ShowVoteConfig( playerid );
}
else if( dialogid == DIALOG_VOTE_EDITOPTION ) {
if( GetPlayerAdminLevel( playerid ) >= 4 )
if( response ) {
if( v_started ) {
SendClientMessage( playerid, -1, "{FF0000}[ERROR]{FFFFFF} You cannot edit options while poll is on." );
ShowVoteConfig( playerid );
return 1;
}
if( !strlen( inputtext ) )
ShowPlayerDialog( playerid, DIALOG_VOTE_EDITOPTION, DIALOG_STYLE_INPUT, "{FFFFFF}Vote Settings - Edit Option", "{FFFFFF}Enter the text you want to set the option to:\n\n{FF0000}Invalid text", "Update", "Back" );
else {
new optionid = GetPVarInt( playerid, "p_VoteEditOption" );
format( v_option[ optionid ], 50, inputtext );
SendClientMessage(playerid, -1, "{C0C0C0}[VOTE]{FFFFFF} You've updated an option." );
ShowVoteConfig( playerid );
}
}
else if( !response )
ShowVoteConfig( playerid );
}
return 1;
}
stock ResetVoteAll( )
{
v_question = "n/a";
for( new i = 0; i < 5; i++ ) v_option[ i ] = "n/a";
ResetVotes( );
endVote( );
}
stock ResetVotes( )
{
for( new i = 0; i < MAX_PLAYERS; i++ ) v_voted[ i ] = -1;
for( new i = 0; i < 5; i++ ) v_option_votes[ i ] = 0;
}
stock startVote( )
{
v_started = true;
ResetVotes( );
updateAllVote( );
ShowVoteTextdrawsForAll( );
}
stock endVote( )
{
HideVoteTextdrawsForAll( );
v_started = false;
ResetVotes( );
}
stock updateOptionTD( option )
{
if( strcmp( v_option[ option ], "n/a" ) ) {
new string[128];
format(string, sizeof(string), "%i. (%d) %s", option+1, v_option_votes[ option ], v_option[ option ] );
TextDrawSetString( v_TD_Option[ option ], string );
}
else TextDrawSetString( v_TD_Option[ option ], " " );
}
stock updateQuestionTD( )
{
new question[ 80 ];
format( question, sizeof( question ), "~y~POLL: ~w~~h~%s", v_question );
TextDrawSetString( v_TD_Question, question );
}
stock updateAllVote( )
{
updateQuestionTD( );
for( new i = 0; i < 5; i++ )
updateOptionTD( i );
}
stock ShowVoteConfig( playerid )
{
reorderOptions( );
new finalstring[ 600 ];
format( finalstring, sizeof( finalstring ), "{C0C0C0}QUESTION: {FFFFFF}%s\n", v_question);
new c_options = 0;
for( new i = 0; i < 5; i++ ) if( strcmp( v_option[ i ], "n/a", true ) ) {
format( finalstring, sizeof( finalstring ), "%s{C0C0C0}%i. {FFFFFF}%s\n", finalstring, i+1, v_option[ i ] );
c_options++;
}
if(c_options < 5)
format( finalstring, sizeof( finalstring ), "%s{FFFFFF}Add a new option..", finalstring );
ShowPlayerDialog( playerid, DIALOG_VOTE_CONFIG, DIALOG_STYLE_LIST, "{FFFFFF}Vote Settings", finalstring, "Select", "Close" );
}
stock reorderOptions( ) /// This thing, is to re-order options, like if there is option 1, 2 and 3, and I remove option 2, then option 3 will come in place of option 2.
{
for( new i = 0; i < 5; i++ ) {
if( i + 1 < 5 )
if( !strcmp( v_option[ i ], "n/a" ) && strcmp( v_option[ i+1 ], "n/a" ) ) {
v_option[ i ] = v_option[ i+1 ];
v_option_votes[ i ] = v_option_votes[ i+1 ];
v_option[ i+1 ] = "n/a";
v_option_votes[ i+1 ] = 0;
}
}
}
stock getNextOptionID( )
{
for( new i = 0; i < 5; i++ ) if( !strcmp( v_option[ i ], "n/a" ) ) {
return i;
}
return -1;
}
stock didPlayerVote( playerid )
{
for( new i = 0; i < MAX_PLAYERS; i++ ) if( v_voted[ i ] == GetPlayerAccountID( playerid ) ) {
return true;
}
return false;
}
stock AddPlayerVote( playerid, option )
{
for( new i = 0; i < MAX_PLAYERS; i++ ) {
if( v_voted[ i ] == -1 ) {
v_voted[ i ] = GetPlayerAccountID( playerid );
v_option_votes[ option ]++;
updateOptionTD( option );
break;
}
}
}
stock LoadVotingTextdraws( )
{
v_TD_Question = TextDrawCreate( 16.000000, 168.000000, "POLL: Who's the best player here?" );
TextDrawBackgroundColor( v_TD_Question, 255 );
TextDrawFont( v_TD_Question, 1 );
TextDrawLetterSize( v_TD_Question, 0.200000, 1.100000 );
TextDrawColor( v_TD_Question, -1 );
TextDrawSetOutline( v_TD_Question, 1 );
TextDrawSetProportional( v_TD_Question, 1 );
TextDrawSetSelectable( v_TD_Question, 0 );
new Float: td_y_temp = 182.000000;
for( new i = 0; i < 5; i++ ) {
v_TD_Option[ i ] = TextDrawCreate( 16.000000, td_y_temp, "1. (35) Cloudy" );
TextDrawBackgroundColor( v_TD_Option[ i ], 255 );
TextDrawFont( v_TD_Option[ i ], 1);
TextDrawLetterSize( v_TD_Option[ i ], 0.200000, 1.100000 );
TextDrawColor( v_TD_Option[ i ], -1 );
TextDrawSetOutline( v_TD_Option[ i ], 1 );
TextDrawSetProportional( v_TD_Option[ i ], 1 );
TextDrawSetSelectable( v_TD_Option[ i ], 0 );
td_y_temp += 11.0;
}
}
stock ShowVoteTextdrawsForPlayer( playerid )
{
if( v_started ) {
TextDrawShowForPlayer( playerid, v_TD_Question );
for( new i = 0; i < 5; i++ ) {
if( strcmp( v_option[ i ], "n/a" ) ) TextDrawShowForPlayer( playerid, v_TD_Option[ i ] );
else TextDrawHideForPlayer( playerid, v_TD_Option[ i ] );
}
}
}
stock HideVoteTextdrawsForPlayer( playerid )
{
if( v_started ) {
TextDrawHideForPlayer( playerid, v_TD_Question );
for( new i = 0; i < 5; i++ ) {
TextDrawHideForPlayer( playerid, v_TD_Option[ i ] );
}
}
}
stock ShowVoteTextdrawsForAll( ) {
if( v_started ) {
TextDrawShowForAll( v_TD_Question );
for( new i = 0; i < 5; i++ ) {
if( strcmp( v_option[ i ], "n/a" ) ) TextDrawShowForAll( v_TD_Option[ i ] );
else TextDrawHideForAll( v_TD_Option[ i ] );
}
}
}
stock HideVoteTextdrawsForAll( ) {
if( v_started ) {
TextDrawHideForAll( v_TD_Question );
for( new i = 0; i < 5; i++ ) TextDrawHideForAll( v_TD_Option[ i ] );
}
}
/* ** Commands **/
CMD:vote( playerid, params[ ] )
{
if( GetPlayerAdminLevel( playerid ) < 4 )
return SendClientMessage( playerid, -1, "{FF0000}[ERROR]{FFFFFF} You don't have an appropriate administration level to use this command." );
if( !strcmp( params, "start", true, 5 ) ) {
if( !strcmp( v_question, "n/a" ) )
return SendClientMessage( playerid, -1, "{FF0000}[ERROR]{FFFFFF} You have not set a question for the vote." );
startVote( );
new string[ 128 ];
format( string, sizeof( string ), "{FF0770}[ADMIN]{FFFFFF} %s(%d) has started a new poll.", ReturnPlayerName( playerid ), playerid );
SendClientMessageToAll( -1, string );
}
else if( !strcmp( params, "end", true, 3 ) ) {
if( !v_started )
return SendClientMessage( playerid, -1, "{FF0000}[ERROR]{FFFFFF} There are no poll to end." );
endVote( );
new string[ 128 ];
format( string, sizeof( string ), "{FF0770}[ADMIN]{FFFFFF} %s(%d) has ended the poll.", ReturnPlayerName( playerid ), playerid );
SendClientMessageToAll( -1, string );
}
else if( !strcmp( params, "reset", true, 5 ) ) {
if( v_started ) SendClientMessageToAll( -1, sprintf( "{FF0770}[ADMIN]{FFFFFF} %s(%d) has ended the poll.", ReturnPlayerName( playerid ), playerid ) );
ResetVoteAll();
SendClientMessage( playerid, -1, "{C0C0C0}[VOTE]{FFFFFF} You have reset vote parameters." );
}
else if( !strcmp( params, "config", true, 6 ) ) {
ShowVoteConfig( playerid );
}
else SendUsage( playerid, "/vote [RESET/START/END/CONFIG]" );
return 1;
}

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc_
* Module: weapon_drop.inc
* Purpose: weapon drop system for players
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Error Handling ** */
#if !defined __WEAPONDAMAGEINC__
#error "This module requires weapon data functions"
#endif
#define WEAPON_DROP_ENABLED
/* ** Definitions ** */
#define MAX_WEAPON_DROPS ( 50 )
#define WEAPON_HEALTH ( 100 )
#define WEAPON_ARMOUR ( 101 )
/* ** Variables ** */
enum E_WEAPONDROP_DATA {
E_WEAPON_ID, E_AMMO, E_PICKUP,
E_EXPIRE_TIMESTAMP, E_SLOT_ID
};
static g_weaponDropData [ MAX_WEAPON_DROPS ] [ E_WEAPONDROP_DATA ];
static Iterator: weapondrop < MAX_WEAPON_DROPS >;
static const g_rankHealthPayout[ ] = { 100, 75, 50, 45, 40, 35, 30, 25, 20, 15, 10 };
static g_HealthPickup;
/* ** Hooks ** */
hook OnGameModeInit( )
{
g_HealthPickup = CreateDynamicPickup( 1240, 3, -1980.3679, 884.4898, 45.2031 );
return 1;
}
#if defined AC_INCLUDED
hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
#else
hook OnPlayerDeath( playerid, killerid, reason )
#endif
{
static
Float: X, Float: Y, Float: Z;
if ( IsPlayerConnected( killerid ) && ! IsPlayerNPC( killerid ) )
{
if ( IsPlayerJailed( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerInEvent( playerid ) || IsPlayerDueling( playerid ) )
return 1;
GetPlayerPos( playerid, X, Y, Z );
new
killer_rank = GetPlayerRank( killerid ),
expire_time = gettime( ) + 180;
for ( new slotid = 0; slotid < 13; slotid++ )
{
new
weaponid,
ammo;
GetPlayerWeaponData( playerid, slotid, weaponid, ammo );
// third of what player had
ammo /= 10;
// check valid parameters and shit
if ( weaponid != 0 && 1 < ammo < 5000 && ! IsWeaponBanned( weaponid ) ) {
CreateWeaponPickup( weaponid, ammo, slotid, X + fRandomEx( 0.5, 3.0 ), Y + fRandomEx( 0.5, 3.0 ), Z, expire_time );
}
}
// health drop
CreateWeaponPickup( WEAPON_HEALTH, g_rankHealthPayout[ killer_rank ], 0, X + fRandomEx( 0.5, 3.0 ), Y + fRandomEx( 0.5, 3.0 ), Z, expire_time );
}
return 1;
}
hook OnPlayerPickUpDynPickup( playerid, pickupid )
{
new keys;
new existing_weapon;
new existing_ammo;
// Health Pickups
if ( pickupid == g_HealthPickup ) {
SetPlayerHealth( playerid, 100.0 );
return 1;
}
// Player Drops
foreach ( new dropid : weapondrop )
{
if ( g_weaponDropData[ dropid ] [ E_PICKUP ] == pickupid )
{
if ( g_weaponDropData[ dropid ] [ E_WEAPON_ID ] == WEAPON_HEALTH )
{
new
Float: health;
if ( GetPlayerHealth( playerid, health ) )
{
// no weed like effects
if ( ( health += float( g_weaponDropData[ dropid ] [ E_AMMO ] ) ) > 100.0 ) {
health = 100.0;
}
SetPlayerHealth( playerid, health );
}
}
else
{
new current_weapon = GetPlayerWeapon( playerid );
GetPlayerKeys( playerid, keys, existing_weapon, existing_weapon );
GetPlayerWeaponData( playerid, g_weaponDropData[ dropid ] [ E_SLOT_ID ], existing_weapon, existing_ammo );
new holding_replace_key = ( keys & KEY_ACTION );
// if ( existing_weapon > g_weaponDropData[ dropid ] [ E_WEAPON_ID ] && ! ( keys & KEY_ACTION ) && existing_ammo )
if ( existing_weapon != g_weaponDropData[ dropid ] [ E_WEAPON_ID ] && ! holding_replace_key && existing_ammo )
{
ShowPlayerHelpDialog( playerid, 2500, "Hold ~r~~k~~PED_ANSWER_PHONE~~w~ To Take %s", ReturnWeaponName( g_weaponDropData[ dropid ] [ E_WEAPON_ID ] ) );
return 1;
}
GivePlayerWeapon( playerid, g_weaponDropData[ dropid ] [ E_WEAPON_ID ], g_weaponDropData[ dropid ] [ E_AMMO ] );
// don't change player weapon
if ( ! holding_replace_key ) {
SetPlayerArmedWeapon( playerid, current_weapon );
}
}
// destroy health pickup
PlayerPlaySound( playerid, 1150, 0.0, 0.0, 0.0 );
DestroyWeaponPickup( dropid );
return 1;
}
}
return 1;
}
/* ** Functions ** */
stock CreateWeaponPickup( weaponid, ammo, slotid, Float: X, Float: Y, Float: Z, expire_time ) {
new handle = Iter_Free( weapondrop );
if ( handle != ITER_NONE )
{
g_weaponDropData[ handle ] [ E_PICKUP ] = CreateDynamicPickup( weaponid == WEAPON_HEALTH ? 1240 : GetWeaponModel( weaponid ), 1, X, Y, Z );
g_weaponDropData[ handle ] [ E_EXPIRE_TIMESTAMP ] = expire_time;
g_weaponDropData[ handle ] [ E_WEAPON_ID ] = weaponid;
g_weaponDropData[ handle ] [ E_AMMO ] = ammo;
g_weaponDropData[ handle ] [ E_SLOT_ID ] = slotid;
Iter_Add( weapondrop, handle );
}
else
{
ClearInactiveWeaponDrops( gettime( ) );
}
return handle;
}
stock DestroyWeaponPickup( handle )
{
if ( ! Iter_Contains( weapondrop, handle ) ) return 0;
DestroyDynamicPickup( g_weaponDropData[ handle ] [ E_PICKUP ] );
g_weaponDropData[ handle ] [ E_EXPIRE_TIMESTAMP ] = 0;
g_weaponDropData[ handle ] [ E_PICKUP ] = -1;
Iter_Remove( weapondrop, handle );
return 1;
}
stock ClearInactiveWeaponDrops( global_timestamp )
{
foreach ( new dropid : weapondrop ) if ( g_weaponDropData[ dropid ] [ E_EXPIRE_TIMESTAMP ] != 0 && global_timestamp > g_weaponDropData[ dropid ] [ E_EXPIRE_TIMESTAMP ] )
{
new
cur = dropid;
DestroyDynamicPickup( g_weaponDropData[ dropid ] [ E_PICKUP ] );
g_weaponDropData[ dropid ] [ E_EXPIRE_TIMESTAMP ] = 0;
g_weaponDropData[ dropid ] [ E_PICKUP ] = -1;
Iter_SafeRemove( weapondrop, cur, dropid );
}
return 1;
}

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@ -0,0 +1,93 @@
/*
* SA-MP FloodControl Include (c) 2012
* Developed by RyDeR`, JernejL
* Module: floodcontrol.inc
* Purpose: controls server flooding
*/
#if !defined MAX_JOIN_LOGS
#define MAX_JOIN_LOGS (50)
#endif
enum e_JoinLog {
e_iIP,
e_iTimeStamp
};
static stock
g_eaJoinLog[MAX_JOIN_LOGS][e_JoinLog]
;
public OnPlayerConnect(playerid) {
static
s_iJoinSeq
;
new
szIP[16]
;
GetPlayerIp(playerid, szIP, sizeof(szIP));
g_eaJoinLog[s_iJoinSeq][e_iIP] = szIP[0] = IpToInt(szIP);
g_eaJoinLog[s_iJoinSeq][e_iTimeStamp] = GetTickCount();
s_iJoinSeq = ++s_iJoinSeq % MAX_JOIN_LOGS;
szIP[1] = szIP[2] = 0;
szIP[3] = -1;
for(new i = 0; i < MAX_JOIN_LOGS; ++i) {
if(g_eaJoinLog[i][e_iIP] != szIP[0]) {
continue;
}
szIP[1]++;
if(szIP[3] != -1) {
szIP[2] += floatround(floatabs(g_eaJoinLog[i][e_iTimeStamp] - g_eaJoinLog[szIP[3]][e_iTimeStamp]));
}
szIP[3] = i;
}
static
iHasOPFC = -1,
iHasOPC = -1
;
if(iHasOPFC == -1) {
iHasOPFC = funcidx("OnPlayerFloodControl");
}
if(iHasOPFC != -1) {
CallRemoteFunction("OnPlayerFloodControl", "iii", playerid, szIP[1], szIP[2]);
}
if(iHasOPC == -1) {
iHasOPC = funcidx("FC_OnPlayerConnect");
}
if(iHasOPC != -1) {
return CallLocalFunction("FC_OnPlayerConnect", "i", playerid);
}
return 1;
}
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect FC_OnPlayerConnect
static stock IpToInt(const szIP[]) {
new
aiBytes[1],
iPos = 0
;
aiBytes{0} = strval(szIP[iPos]);
while(iPos < 15 && szIP[iPos++] != '.') {}
aiBytes{1} = strval(szIP[iPos]);
while(iPos < 15 && szIP[iPos++] != '.') {}
aiBytes{2} = strval(szIP[iPos]);
while(iPos < 15 && szIP[iPos++] != '.') {}
aiBytes{3} = strval(szIP[iPos]);
return aiBytes[0];
}
forward OnPlayerConnect(playerid);
forward OnPlayerFloodControl(playerid, iCount, iTimeSpan);

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@ -0,0 +1,11 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: gta/_gta.pwn
* Purpose: encloses all gta related data/components
*/
/* ** Includes ** */
#include "irresistible\gta\map.pwn"
#include "irresistible\gta\vehicles.pwn"
#include "irresistible\gta\weapon_data.pwn"

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/*
* Irresistible Gaming 2018
* Developed by Kar, edited by Lorenc Pekaj
* Module: gta\map.inc
* Purpose: gta map related data
*/
/* ** Defines ** */
#define MAX_ZONE_NAME 28
/* ** Variables ** */
enum SAZONE_MAIN {
SAZONE_NAME[MAX_ZONE_NAME], Float:SAZONE_AREA[6]
};
enum MainCity {
City_Name[MAX_ZONE_NAME], Float:City_Area[6]
};
static const gSACitys[9][MainCity] = {
{"Los Santos", {44.60,-2892.90,-242.90,2997.00,-768.00,900.00} },
{"Las Venturas", {869.40,596.30,-242.90,2997.00,2993.80,900.00} },
{"Bone County", {-480.50,596.30,-242.90,869.40,2993.80,900.00} },
{"Tierra Robada", {-2997.40,1659.60,-242.90,-480.50,2993.80,900.00} },
{"Tierra Robada", {-1213.90,596.30,-242.90,-480.50,1659.60,900.00} },
{"San Fierro", {-2997.40,-1115.50,-242.90,-1213.90,1659.60,900.00} },
{"Red County", {-1213.90,-768.00,-242.90,2997.00,596.30,900.00} },
{"Flint County", {-1213.90,-2892.90,-242.90,44.60,-768.00,900.00} },
{"Whetstone", {-2997.40,-2892.90,-242.90,-1213.90,-1115.50,900.00}}
};
static const gSAZones[][SAZONE_MAIN] = {
// NAME AREA (Xmin,Ymin,Zmin,Xmax,Ymax,Zmax)
{"The Big Ear", {-410.00,1403.30,-3.00,-137.90,1681.20,200.00} },
{"Aldea Malvada", {-1372.10,2498.50,0.00,-1277.50,2615.30,200.00} },
{"Angel Pine", {-2324.90,-2584.20,-6.10,-1964.20,-2212.10,200.00} },
{"Arco del Oeste", {-901.10,2221.80,0.00,-592.00,2571.90,200.00} },
{"Avispa Country Club", {-2646.40,-355.40,0.00,-2270.00,-222.50,200.00} },
{"Avispa Country Club", {-2831.80,-430.20,-6.10,-2646.40,-222.50,200.00} },
{"Avispa Country Club", {-2361.50,-417.10,0.00,-2270.00,-355.40,200.00} },
{"Avispa Country Club", {-2667.80,-302.10,-28.80,-2646.40,-262.30,71.10} },
{"Avispa Country Club", {-2470.00,-355.40,0.00,-2270.00,-318.40,46.10} },
{"Avispa Country Club", {-2550.00,-355.40,0.00,-2470.00,-318.40,39.70} },
{"Back o Beyond", {-1166.90,-2641.10,0.00,-321.70,-1856.00,200.00} },
{"Battery Point", {-2741.00,1268.40,-4.50,-2533.00,1490.40,200.00} },
{"Bayside", {-2741.00,2175.10,0.00,-2353.10,2722.70,200.00} },
{"Bayside Marina", {-2353.10,2275.70,0.00,-2153.10,2475.70,200.00} },
{"Beacon Hill", {-399.60,-1075.50,-1.40,-319.00,-977.50,198.50} },
{"Blackfield", {964.30,1203.20,-89.00,1197.30,1403.20,110.90} },
{"Blackfield", {964.30,1403.20,-89.00,1197.30,1726.20,110.90} },
{"Blackfield Chapel", {1375.60,596.30,-89.00,1558.00,823.20,110.90} },
{"Blackfield Chapel", {1325.60,596.30,-89.00,1375.60,795.00,110.90} },
{"Blackfield Intersection", {1197.30,1044.60,-89.00,1277.00,1163.30,110.90} },
{"Blackfield Intersection", {1166.50,795.00,-89.00,1375.60,1044.60,110.90} },
{"Blackfield Intersection", {1277.00,1044.60,-89.00,1315.30,1087.60,110.90} },
{"Blackfield Intersection", {1375.60,823.20,-89.00,1457.30,919.40,110.90} },
{"Blueberry", {104.50,-220.10,2.30,349.60,152.20,200.00} },
{"Blueberry", {19.60,-404.10,3.80,349.60,-220.10,200.00} },
{"Blueberry Acres", {-319.60,-220.10,0.00,104.50,293.30,200.00} },
{"Caligula's Palace", {2087.30,1543.20,-89.00,2437.30,1703.20,110.90} },
{"Caligula's Palace", {2137.40,1703.20,-89.00,2437.30,1783.20,110.90} },
{"Calton Heights", {-2274.10,744.10,-6.10,-1982.30,1358.90,200.00} },
{"Chinatown", {-2274.10,578.30,-7.60,-2078.60,744.10,200.00} },
{"City Hall", {-2867.80,277.40,-9.10,-2593.40,458.40,200.00} },
{"Come-A-Lot", {2087.30,943.20,-89.00,2623.10,1203.20,110.90} },
{"Commerce", {1323.90,-1842.20,-89.00,1701.90,-1722.20,110.90} },
{"Commerce", {1323.90,-1722.20,-89.00,1440.90,-1577.50,110.90} },
{"Commerce", {1370.80,-1577.50,-89.00,1463.90,-1384.90,110.90} },
{"Commerce", {1463.90,-1577.50,-89.00,1667.90,-1430.80,110.90} },
{"Commerce", {1583.50,-1722.20,-89.00,1758.90,-1577.50,110.90} },
{"Commerce", {1667.90,-1577.50,-89.00,1812.60,-1430.80,110.90} },
{"Conference Center", {1046.10,-1804.20,-89.00,1323.90,-1722.20,110.90} },
{"Conference Center", {1073.20,-1842.20,-89.00,1323.90,-1804.20,110.90} },
{"Cranberry Station", {-2007.80,56.30,0.00,-1922.00,224.70,100.00} },
{"Creek", {2749.90,1937.20,-89.00,2921.60,2669.70,110.90} },
{"Dillimore", {580.70,-674.80,-9.50,861.00,-404.70,200.00} },
{"Doherty", {-2270.00,-324.10,-0.00,-1794.90,-222.50,200.00} },
{"Doherty", {-2173.00,-222.50,-0.00,-1794.90,265.20,200.00} },
{"Downtown", {-1982.30,744.10,-6.10,-1871.70,1274.20,200.00} },
{"Downtown", {-1871.70,1176.40,-4.50,-1620.30,1274.20,200.00} },
{"Downtown", {-1700.00,744.20,-6.10,-1580.00,1176.50,200.00} },
{"Downtown", {-1580.00,744.20,-6.10,-1499.80,1025.90,200.00} },
{"Downtown", {-2078.60,578.30,-7.60,-1499.80,744.20,200.00} },
{"Downtown", {-1993.20,265.20,-9.10,-1794.90,578.30,200.00} },
{"Downtown Los Santos", {1463.90,-1430.80,-89.00,1724.70,-1290.80,110.90} },
{"Downtown Los Santos", {1724.70,-1430.80,-89.00,1812.60,-1250.90,110.90} },
{"Downtown Los Santos", {1463.90,-1290.80,-89.00,1724.70,-1150.80,110.90} },
{"Downtown Los Santos", {1370.80,-1384.90,-89.00,1463.90,-1170.80,110.90} },
{"Downtown Los Santos", {1724.70,-1250.90,-89.00,1812.60,-1150.80,110.90} },
{"Downtown Los Santos", {1370.80,-1170.80,-89.00,1463.90,-1130.80,110.90} },
{"Downtown Los Santos", {1378.30,-1130.80,-89.00,1463.90,-1026.30,110.90} },
{"Downtown Los Santos", {1391.00,-1026.30,-89.00,1463.90,-926.90,110.90} },
{"Downtown Los Santos", {1507.50,-1385.20,110.90,1582.50,-1325.30,335.90} },
{"East Beach", {2632.80,-1852.80,-89.00,2959.30,-1668.10,110.90} },
{"East Beach", {2632.80,-1668.10,-89.00,2747.70,-1393.40,110.90} },
{"East Beach", {2747.70,-1668.10,-89.00,2959.30,-1498.60,110.90} },
{"East Beach", {2747.70,-1498.60,-89.00,2959.30,-1120.00,110.90} },
{"East Los Santos", {2421.00,-1628.50,-89.00,2632.80,-1454.30,110.90} },
{"East Los Santos", {2222.50,-1628.50,-89.00,2421.00,-1494.00,110.90} },
{"East Los Santos", {2266.20,-1494.00,-89.00,2381.60,-1372.00,110.90} },
{"East Los Santos", {2381.60,-1494.00,-89.00,2421.00,-1454.30,110.90} },
{"East Los Santos", {2281.40,-1372.00,-89.00,2381.60,-1135.00,110.90} },
{"East Los Santos", {2381.60,-1454.30,-89.00,2462.10,-1135.00,110.90} },
{"East Los Santos", {2462.10,-1454.30,-89.00,2581.70,-1135.00,110.90} },
{"Easter Basin", {-1794.90,249.90,-9.10,-1242.90,578.30,200.00} },
{"Easter Basin", {-1794.90,-50.00,-0.00,-1499.80,249.90,200.00} },
{"Easter Bay Airport", {-1499.80,-50.00,-0.00,-1242.90,249.90,200.00} },
{"Easter Bay Airport", {-1794.90,-730.10,-3.00,-1213.90,-50.00,200.00} },
{"Easter Bay Airport", {-1213.90,-730.10,0.00,-1132.80,-50.00,200.00} },
{"Easter Bay Airport", {-1242.90,-50.00,0.00,-1213.90,578.30,200.00} },
{"Easter Bay Airport", {-1213.90,-50.00,-4.50,-947.90,578.30,200.00} },
{"Easter Bay Airport", {-1315.40,-405.30,15.40,-1264.40,-209.50,25.40} },
{"Easter Bay Airport", {-1354.30,-287.30,15.40,-1315.40,-209.50,25.40} },
{"Easter Bay Airport", {-1490.30,-209.50,15.40,-1264.40,-148.30,25.40} },
{"Easter Bay Chemicals", {-1132.80,-768.00,0.00,-956.40,-578.10,200.00} },
{"Easter Bay Chemicals", {-1132.80,-787.30,0.00,-956.40,-768.00,200.00} },
{"El Castillo del Diablo", {-464.50,2217.60,0.00,-208.50,2580.30,200.00} },
{"El Castillo del Diablo", {-208.50,2123.00,-7.60,114.00,2337.10,200.00} },
{"El Castillo del Diablo", {-208.50,2337.10,0.00,8.40,2487.10,200.00} },
{"El Corona", {1812.60,-2179.20,-89.00,1970.60,-1852.80,110.90} },
{"El Corona", {1692.60,-2179.20,-89.00,1812.60,-1842.20,110.90} },
{"El Quebrados", {-1645.20,2498.50,0.00,-1372.10,2777.80,200.00} },
{"Esplanade East", {-1620.30,1176.50,-4.50,-1580.00,1274.20,200.00} },
{"Esplanade East", {-1580.00,1025.90,-6.10,-1499.80,1274.20,200.00} },
{"Esplanade East", {-1499.80,578.30,-79.60,-1339.80,1274.20,20.30} },
{"Esplanade North", {-2533.00,1358.90,-4.50,-1996.60,1501.20,200.00} },
{"Esplanade North", {-1996.60,1358.90,-4.50,-1524.20,1592.50,200.00} },
{"Esplanade North", {-1982.30,1274.20,-4.50,-1524.20,1358.90,200.00} },
{"Fallen Tree", {-792.20,-698.50,-5.30,-452.40,-380.00,200.00} },
{"Fallow Bridge", {434.30,366.50,0.00,603.00,555.60,200.00} },
{"Fern Ridge", {508.10,-139.20,0.00,1306.60,119.50,200.00} },
{"Financial", {-1871.70,744.10,-6.10,-1701.30,1176.40,300.00} },
{"Fisher's Lagoon", {1916.90,-233.30,-100.00,2131.70,13.80,200.00} },
{"Flint Intersection", {-187.70,-1596.70,-89.00,17.00,-1276.60,110.90} },
{"Flint Range", {-594.10,-1648.50,0.00,-187.70,-1276.60,200.00} },
{"Fort Carson", {-376.20,826.30,-3.00,123.70,1249.00,200.00} },
{"Foster Valley", {-2270.00,-430.20,-0.00,-2178.60,-324.10,200.00} },
{"Foster Valley", {-2178.60,-599.80,-0.00,-1794.90,-324.10,200.00} },
{"Foster Valley", {-2178.60,-1115.50,0.00,-1794.90,-599.80,200.00} },
{"Foster Valley", {-2178.60,-1250.90,0.00,-1794.90,-1115.50,200.00} },
{"Frederick Bridge", {2759.20,296.50,0.00,2774.20,594.70,200.00} },
{"Gant Bridge", {-2741.40,1659.60,-6.10,-2616.40,2175.10,200.00} },
{"Gant Bridge", {-2741.00,1490.40,-6.10,-2616.40,1659.60,200.00} },
{"Ganton", {2222.50,-1852.80,-89.00,2632.80,-1722.30,110.90} },
{"Ganton", {2222.50,-1722.30,-89.00,2632.80,-1628.50,110.90} },
{"Garcia", {-2411.20,-222.50,-0.00,-2173.00,265.20,200.00} },
{"Garcia", {-2395.10,-222.50,-5.30,-2354.00,-204.70,200.00} },
{"Garver Bridge", {-1339.80,828.10,-89.00,-1213.90,1057.00,110.90} },
{"Garver Bridge", {-1213.90,950.00,-89.00,-1087.90,1178.90,110.90} },
{"Garver Bridge", {-1499.80,696.40,-179.60,-1339.80,925.30,20.30} },
{"Glen Park", {1812.60,-1449.60,-89.00,1996.90,-1350.70,110.90} },
{"Glen Park", {1812.60,-1100.80,-89.00,1994.30,-973.30,110.90} },
{"Glen Park", {1812.60,-1350.70,-89.00,2056.80,-1100.80,110.90} },
{"Green Palms", {176.50,1305.40,-3.00,338.60,1520.70,200.00} },
{"Greenglass College", {964.30,1044.60,-89.00,1197.30,1203.20,110.90} },
{"Greenglass College", {964.30,930.80,-89.00,1166.50,1044.60,110.90} },
{"Hampton Barns", {603.00,264.30,0.00,761.90,366.50,200.00} },
{"Hankypanky Point", {2576.90,62.10,0.00,2759.20,385.50,200.00} },
{"Harry Gold Parkway", {1777.30,863.20,-89.00,1817.30,2342.80,110.90} },
{"Hashbury", {-2593.40,-222.50,-0.00,-2411.20,54.70,200.00} },
{"Hilltop Farm", {967.30,-450.30,-3.00,1176.70,-217.90,200.00} },
{"Hunter Quarry", {337.20,710.80,-115.20,860.50,1031.70,203.70} },
{"Idlewood", {1812.60,-1852.80,-89.00,1971.60,-1742.30,110.90} },
{"Idlewood", {1812.60,-1742.30,-89.00,1951.60,-1602.30,110.90} },
{"Idlewood", {1951.60,-1742.30,-89.00,2124.60,-1602.30,110.90} },
{"Idlewood", {1812.60,-1602.30,-89.00,2124.60,-1449.60,110.90} },
{"Idlewood", {2124.60,-1742.30,-89.00,2222.50,-1494.00,110.90} },
{"Idlewood", {1971.60,-1852.80,-89.00,2222.50,-1742.30,110.90} },
{"Jefferson", {1996.90,-1449.60,-89.00,2056.80,-1350.70,110.90} },
{"Jefferson", {2124.60,-1494.00,-89.00,2266.20,-1449.60,110.90} },
{"Jefferson", {2056.80,-1372.00,-89.00,2281.40,-1210.70,110.90} },
{"Jefferson", {2056.80,-1210.70,-89.00,2185.30,-1126.30,110.90} },
{"Jefferson", {2185.30,-1210.70,-89.00,2281.40,-1154.50,110.90} },
{"Jefferson", {2056.80,-1449.60,-89.00,2266.20,-1372.00,110.90} },
{"Julius Thruway East", {2623.10,943.20,-89.00,2749.90,1055.90,110.90} },
{"Julius Thruway East", {2685.10,1055.90,-89.00,2749.90,2626.50,110.90} },
{"Julius Thruway East", {2536.40,2442.50,-89.00,2685.10,2542.50,110.90} },
{"Julius Thruway East", {2625.10,2202.70,-89.00,2685.10,2442.50,110.90} },
{"Julius Thruway North", {2498.20,2542.50,-89.00,2685.10,2626.50,110.90} },
{"Julius Thruway North", {2237.40,2542.50,-89.00,2498.20,2663.10,110.90} },
{"Julius Thruway North", {2121.40,2508.20,-89.00,2237.40,2663.10,110.90} },
{"Julius Thruway North", {1938.80,2508.20,-89.00,2121.40,2624.20,110.90} },
{"Julius Thruway North", {1534.50,2433.20,-89.00,1848.40,2583.20,110.90} },
{"Julius Thruway North", {1848.40,2478.40,-89.00,1938.80,2553.40,110.90} },
{"Julius Thruway North", {1704.50,2342.80,-89.00,1848.40,2433.20,110.90} },
{"Julius Thruway North", {1377.30,2433.20,-89.00,1534.50,2507.20,110.90} },
{"Julius Thruway South", {1457.30,823.20,-89.00,2377.30,863.20,110.90} },
{"Julius Thruway South", {2377.30,788.80,-89.00,2537.30,897.90,110.90} },
{"Julius Thruway West", {1197.30,1163.30,-89.00,1236.60,2243.20,110.90} },
{"Julius Thruway West", {1236.60,2142.80,-89.00,1297.40,2243.20,110.90} },
{"Juniper Hill", {-2533.00,578.30,-7.60,-2274.10,968.30,200.00} },
{"Juniper Hollow", {-2533.00,968.30,-6.10,-2274.10,1358.90,200.00} },
{"K.A.C.C. Military Fuels", {2498.20,2626.50,-89.00,2749.90,2861.50,110.90} },
{"Kincaid Bridge", {-1339.80,599.20,-89.00,-1213.90,828.10,110.90} },
{"Kincaid Bridge", {-1213.90,721.10,-89.00,-1087.90,950.00,110.90} },
{"Kincaid Bridge", {-1087.90,855.30,-89.00,-961.90,986.20,110.90} },
{"King's", {-2329.30,458.40,-7.60,-1993.20,578.30,200.00} },
{"King's", {-2411.20,265.20,-9.10,-1993.20,373.50,200.00} },
{"King's", {-2253.50,373.50,-9.10,-1993.20,458.40,200.00} },
{"LVA Freight Depot", {1457.30,863.20,-89.00,1777.40,1143.20,110.90} },
{"LVA Freight Depot", {1375.60,919.40,-89.00,1457.30,1203.20,110.90} },
{"LVA Freight Depot", {1277.00,1087.60,-89.00,1375.60,1203.20,110.90} },
{"LVA Freight Depot", {1315.30,1044.60,-89.00,1375.60,1087.60,110.90} },
{"LVA Freight Depot", {1236.60,1163.40,-89.00,1277.00,1203.20,110.90} },
{"Las Barrancas", {-926.10,1398.70,-3.00,-719.20,1634.60,200.00} },
{"Las Brujas", {-365.10,2123.00,-3.00,-208.50,2217.60,200.00} },
{"Las Colinas", {1994.30,-1100.80,-89.00,2056.80,-920.80,110.90} },
{"Las Colinas", {2056.80,-1126.30,-89.00,2126.80,-920.80,110.90} },
{"Las Colinas", {2185.30,-1154.50,-89.00,2281.40,-934.40,110.90} },
{"Las Colinas", {2126.80,-1126.30,-89.00,2185.30,-934.40,110.90} },
{"Las Colinas", {2747.70,-1120.00,-89.00,2959.30,-945.00,110.90} },
{"Las Colinas", {2632.70,-1135.00,-89.00,2747.70,-945.00,110.90} },
{"Las Colinas", {2281.40,-1135.00,-89.00,2632.70,-945.00,110.90} },
{"Las Payasadas", {-354.30,2580.30,2.00,-133.60,2816.80,200.00} },
{"Las Venturas Airport", {1236.60,1203.20,-89.00,1457.30,1883.10,110.90} },
{"Las Venturas Airport", {1457.30,1203.20,-89.00,1777.30,1883.10,110.90} },
{"Las Venturas Airport", {1457.30,1143.20,-89.00,1777.40,1203.20,110.90} },
{"Las Venturas Airport", {1515.80,1586.40,-12.50,1729.90,1714.50,87.50} },
{"Last Dime Motel", {1823.00,596.30,-89.00,1997.20,823.20,110.90} },
{"Leafy Hollow", {-1166.90,-1856.00,0.00,-815.60,-1602.00,200.00} },
{"Liberty City", {-1000.00,400.00,1300.00,-700.00,600.00,1400.00} },
{"Lil' Probe Inn", {-90.20,1286.80,-3.00,153.80,1554.10,200.00} },
{"Linden Side", {2749.90,943.20,-89.00,2923.30,1198.90,110.90} },
{"Linden Station", {2749.90,1198.90,-89.00,2923.30,1548.90,110.90} },
{"Linden Station", {2811.20,1229.50,-39.50,2861.20,1407.50,60.40} },
{"Little Mexico", {1701.90,-1842.20,-89.00,1812.60,-1722.20,110.90} },
{"Little Mexico", {1758.90,-1722.20,-89.00,1812.60,-1577.50,110.90} },
{"Los Flores", {2581.70,-1454.30,-89.00,2632.80,-1393.40,110.90} },
{"Los Flores", {2581.70,-1393.40,-89.00,2747.70,-1135.00,110.90} },
{"Los Santos International", {1249.60,-2394.30,-89.00,1852.00,-2179.20,110.90} },
{"Los Santos International", {1852.00,-2394.30,-89.00,2089.00,-2179.20,110.90} },
{"Los Santos International", {1382.70,-2730.80,-89.00,2201.80,-2394.30,110.90} },
{"Los Santos International", {1974.60,-2394.30,-39.00,2089.00,-2256.50,60.90} },
{"Los Santos International", {1400.90,-2669.20,-39.00,2189.80,-2597.20,60.90} },
{"Los Santos International", {2051.60,-2597.20,-39.00,2152.40,-2394.30,60.90} },
{"Marina", {647.70,-1804.20,-89.00,851.40,-1577.50,110.90} },
{"Marina", {647.70,-1577.50,-89.00,807.90,-1416.20,110.90} },
{"Marina", {807.90,-1577.50,-89.00,926.90,-1416.20,110.90} },
{"Market", {787.40,-1416.20,-89.00,1072.60,-1310.20,110.90} },
{"Market", {952.60,-1310.20,-89.00,1072.60,-1130.80,110.90} },
{"Market", {1072.60,-1416.20,-89.00,1370.80,-1130.80,110.90} },
{"Market", {926.90,-1577.50,-89.00,1370.80,-1416.20,110.90} },
{"Market Station", {787.40,-1410.90,-34.10,866.00,-1310.20,65.80} },
{"Martin Bridge", {-222.10,293.30,0.00,-122.10,476.40,200.00} },
{"Missionary Hill", {-2994.40,-811.20,0.00,-2178.60,-430.20,200.00} },
{"Montgomery", {1119.50,119.50,-3.00,1451.40,493.30,200.00} },
{"Montgomery", {1451.40,347.40,-6.10,1582.40,420.80,200.00} },
{"Montgomery Intersection", {1546.60,208.10,0.00,1745.80,347.40,200.00} },
{"Montgomery Intersection", {1582.40,347.40,0.00,1664.60,401.70,200.00} },
{"Mulholland", {1414.00,-768.00,-89.00,1667.60,-452.40,110.90} },
{"Mulholland", {1281.10,-452.40,-89.00,1641.10,-290.90,110.90} },
{"Mulholland", {1269.10,-768.00,-89.00,1414.00,-452.40,110.90} },
{"Mulholland", {1357.00,-926.90,-89.00,1463.90,-768.00,110.90} },
{"Mulholland", {1318.10,-910.10,-89.00,1357.00,-768.00,110.90} },
{"Mulholland", {1169.10,-910.10,-89.00,1318.10,-768.00,110.90} },
{"Mulholland", {768.60,-954.60,-89.00,952.60,-860.60,110.90} },
{"Mulholland", {687.80,-860.60,-89.00,911.80,-768.00,110.90} },
{"Mulholland", {737.50,-768.00,-89.00,1142.20,-674.80,110.90} },
{"Mulholland", {1096.40,-910.10,-89.00,1169.10,-768.00,110.90} },
{"Mulholland", {952.60,-937.10,-89.00,1096.40,-860.60,110.90} },
{"Mulholland", {911.80,-860.60,-89.00,1096.40,-768.00,110.90} },
{"Mulholland", {861.00,-674.80,-89.00,1156.50,-600.80,110.90} },
{"Mulholland Intersection", {1463.90,-1150.80,-89.00,1812.60,-768.00,110.90} },
{"North Rock", {2285.30,-768.00,0.00,2770.50,-269.70,200.00} },
{"Ocean Docks", {2373.70,-2697.00,-89.00,2809.20,-2330.40,110.90} },
{"Ocean Docks", {2201.80,-2418.30,-89.00,2324.00,-2095.00,110.90} },
{"Ocean Docks", {2324.00,-2302.30,-89.00,2703.50,-2145.10,110.90} },
{"Ocean Docks", {2089.00,-2394.30,-89.00,2201.80,-2235.80,110.90} },
{"Ocean Docks", {2201.80,-2730.80,-89.00,2324.00,-2418.30,110.90} },
{"Ocean Docks", {2703.50,-2302.30,-89.00,2959.30,-2126.90,110.90} },
{"Ocean Docks", {2324.00,-2145.10,-89.00,2703.50,-2059.20,110.90} },
{"Ocean Flats", {-2994.40,277.40,-9.10,-2867.80,458.40,200.00} },
{"Ocean Flats", {-2994.40,-222.50,-0.00,-2593.40,277.40,200.00} },
{"Ocean Flats", {-2994.40,-430.20,-0.00,-2831.80,-222.50,200.00} },
{"Octane Springs", {338.60,1228.50,0.00,664.30,1655.00,200.00} },
{"Old Venturas Strip", {2162.30,2012.10,-89.00,2685.10,2202.70,110.90} },
{"Palisades", {-2994.40,458.40,-6.10,-2741.00,1339.60,200.00} },
{"Palomino Creek", {2160.20,-149.00,0.00,2576.90,228.30,200.00} },
{"Paradiso", {-2741.00,793.40,-6.10,-2533.00,1268.40,200.00} },
{"Pershing Square", {1440.90,-1722.20,-89.00,1583.50,-1577.50,110.90} },
{"Pilgrim", {2437.30,1383.20,-89.00,2624.40,1783.20,110.90} },
{"Pilgrim", {2624.40,1383.20,-89.00,2685.10,1783.20,110.90} },
{"Pilson Intersection", {1098.30,2243.20,-89.00,1377.30,2507.20,110.90} },
{"Pirates in Men's Pants", {1817.30,1469.20,-89.00,2027.40,1703.20,110.90} },
{"Playa del Seville", {2703.50,-2126.90,-89.00,2959.30,-1852.80,110.90} },
{"Prickle Pine", {1534.50,2583.20,-89.00,1848.40,2863.20,110.90} },
{"Prickle Pine", {1117.40,2507.20,-89.00,1534.50,2723.20,110.90} },
{"Prickle Pine", {1848.40,2553.40,-89.00,1938.80,2863.20,110.90} },
{"Prickle Pine", {1938.80,2624.20,-89.00,2121.40,2861.50,110.90} },
{"Queens", {-2533.00,458.40,0.00,-2329.30,578.30,200.00} },
{"Queens", {-2593.40,54.70,0.00,-2411.20,458.40,200.00} },
{"Queens", {-2411.20,373.50,0.00,-2253.50,458.40,200.00} },
{"Randolph Industrial Estate", {1558.00,596.30,-89.00,1823.00,823.20,110.90} },
{"Redsands East", {1817.30,2011.80,-89.00,2106.70,2202.70,110.90} },
{"Redsands East", {1817.30,2202.70,-89.00,2011.90,2342.80,110.90} },
{"Redsands East", {1848.40,2342.80,-89.00,2011.90,2478.40,110.90} },
{"Redsands West", {1236.60,1883.10,-89.00,1777.30,2142.80,110.90} },
{"Redsands West", {1297.40,2142.80,-89.00,1777.30,2243.20,110.90} },
{"Redsands West", {1377.30,2243.20,-89.00,1704.50,2433.20,110.90} },
{"Redsands West", {1704.50,2243.20,-89.00,1777.30,2342.80,110.90} },
{"Regular Tom", {-405.70,1712.80,-3.00,-276.70,1892.70,200.00} },
{"Richman", {647.50,-1118.20,-89.00,787.40,-954.60,110.90} },
{"Richman", {647.50,-954.60,-89.00,768.60,-860.60,110.90} },
{"Richman", {225.10,-1369.60,-89.00,334.50,-1292.00,110.90} },
{"Richman", {225.10,-1292.00,-89.00,466.20,-1235.00,110.90} },
{"Richman", {72.60,-1404.90,-89.00,225.10,-1235.00,110.90} },
{"Richman", {72.60,-1235.00,-89.00,321.30,-1008.10,110.90} },
{"Richman", {321.30,-1235.00,-89.00,647.50,-1044.00,110.90} },
{"Richman", {321.30,-1044.00,-89.00,647.50,-860.60,110.90} },
{"Richman", {321.30,-860.60,-89.00,687.80,-768.00,110.90} },
{"Richman", {321.30,-768.00,-89.00,700.70,-674.80,110.90} },
{"Robada Intersection", {-1119.00,1178.90,-89.00,-862.00,1351.40,110.90} },
{"Roca Escalante", {2237.40,2202.70,-89.00,2536.40,2542.50,110.90} },
{"Roca Escalante", {2536.40,2202.70,-89.00,2625.10,2442.50,110.90} },
{"Rockshore East", {2537.30,676.50,-89.00,2902.30,943.20,110.90} },
{"Rockshore West", {1997.20,596.30,-89.00,2377.30,823.20,110.90} },
{"Rockshore West", {2377.30,596.30,-89.00,2537.30,788.80,110.90} },
{"Rodeo", {72.60,-1684.60,-89.00,225.10,-1544.10,110.90} },
{"Rodeo", {72.60,-1544.10,-89.00,225.10,-1404.90,110.90} },
{"Rodeo", {225.10,-1684.60,-89.00,312.80,-1501.90,110.90} },
{"Rodeo", {225.10,-1501.90,-89.00,334.50,-1369.60,110.90} },
{"Rodeo", {334.50,-1501.90,-89.00,422.60,-1406.00,110.90} },
{"Rodeo", {312.80,-1684.60,-89.00,422.60,-1501.90,110.90} },
{"Rodeo", {422.60,-1684.60,-89.00,558.00,-1570.20,110.90} },
{"Rodeo", {558.00,-1684.60,-89.00,647.50,-1384.90,110.90} },
{"Rodeo", {466.20,-1570.20,-89.00,558.00,-1385.00,110.90} },
{"Rodeo", {422.60,-1570.20,-89.00,466.20,-1406.00,110.90} },
{"Rodeo", {466.20,-1385.00,-89.00,647.50,-1235.00,110.90} },
{"Rodeo", {334.50,-1406.00,-89.00,466.20,-1292.00,110.90} },
{"Royal Casino", {2087.30,1383.20,-89.00,2437.30,1543.20,110.90} },
{"San Andreas Sound", {2450.30,385.50,-100.00,2759.20,562.30,200.00} },
{"Santa Flora", {-2741.00,458.40,-7.60,-2533.00,793.40,200.00} },
{"Santa Maria Beach", {342.60,-2173.20,-89.00,647.70,-1684.60,110.90} },
{"Santa Maria Beach", {72.60,-2173.20,-89.00,342.60,-1684.60,110.90} },
{"Shady Cabin", {-1632.80,-2263.40,-3.00,-1601.30,-2231.70,200.00} },
{"Shady Creeks", {-1820.60,-2643.60,-8.00,-1226.70,-1771.60,200.00} },
{"Shady Creeks", {-2030.10,-2174.80,-6.10,-1820.60,-1771.60,200.00} },
{"Sobell Rail Yards", {2749.90,1548.90,-89.00,2923.30,1937.20,110.90} },
{"Spinybed", {2121.40,2663.10,-89.00,2498.20,2861.50,110.90} },
{"Starfish Casino", {2437.30,1783.20,-89.00,2685.10,2012.10,110.90} },
{"Starfish Casino", {2437.30,1858.10,-39.00,2495.00,1970.80,60.90} },
{"Starfish Casino", {2162.30,1883.20,-89.00,2437.30,2012.10,110.90} },
{"Temple", {1252.30,-1130.80,-89.00,1378.30,-1026.30,110.90} },
{"Temple", {1252.30,-1026.30,-89.00,1391.00,-926.90,110.90} },
{"Temple", {1252.30,-926.90,-89.00,1357.00,-910.10,110.90} },
{"Temple", {952.60,-1130.80,-89.00,1096.40,-937.10,110.90} },
{"Temple", {1096.40,-1130.80,-89.00,1252.30,-1026.30,110.90} },
{"Temple", {1096.40,-1026.30,-89.00,1252.30,-910.10,110.90} },
{"The Camel's Toe", {2087.30,1203.20,-89.00,2640.40,1383.20,110.90} },
{"The Clown's Pocket", {2162.30,1783.20,-89.00,2437.30,1883.20,110.90} },
{"The Emerald Isle", {2011.90,2202.70,-89.00,2237.40,2508.20,110.90} },
{"The Farm", {-1209.60,-1317.10,114.90,-908.10,-787.30,251.90} },
{"The Four Dragons Casino", {1817.30,863.20,-89.00,2027.30,1083.20,110.90} },
{"The High Roller", {1817.30,1283.20,-89.00,2027.30,1469.20,110.90} },
{"The Mako Span", {1664.60,401.70,0.00,1785.10,567.20,200.00} },
{"The Panopticon", {-947.90,-304.30,-1.10,-319.60,327.00,200.00} },
{"The Pink Swan", {1817.30,1083.20,-89.00,2027.30,1283.20,110.90} },
{"The Sherman Dam", {-968.70,1929.40,-3.00,-481.10,2155.20,200.00} },
{"The Strip", {2027.40,863.20,-89.00,2087.30,1703.20,110.90} },
{"The Strip", {2106.70,1863.20,-89.00,2162.30,2202.70,110.90} },
{"The Strip", {2027.40,1783.20,-89.00,2162.30,1863.20,110.90} },
{"The Strip", {2027.40,1703.20,-89.00,2137.40,1783.20,110.90} },
{"The Visage", {1817.30,1863.20,-89.00,2106.70,2011.80,110.90} },
{"The Visage", {1817.30,1703.20,-89.00,2027.40,1863.20,110.90} },
{"Unity Station", {1692.60,-1971.80,-20.40,1812.60,-1932.80,79.50} },
{"Valle Ocultado", {-936.60,2611.40,2.00,-715.90,2847.90,200.00} },
{"Verdant Bluffs", {930.20,-2488.40,-89.00,1249.60,-2006.70,110.90} },
{"Verdant Bluffs", {1073.20,-2006.70,-89.00,1249.60,-1842.20,110.90} },
{"Verdant Bluffs", {1249.60,-2179.20,-89.00,1692.60,-1842.20,110.90} },
{"Verdant Meadows", {37.00,2337.10,-3.00,435.90,2677.90,200.00} },
{"Verona Beach", {647.70,-2173.20,-89.00,930.20,-1804.20,110.90} },
{"Verona Beach", {930.20,-2006.70,-89.00,1073.20,-1804.20,110.90} },
{"Verona Beach", {851.40,-1804.20,-89.00,1046.10,-1577.50,110.90} },
{"Verona Beach", {1161.50,-1722.20,-89.00,1323.90,-1577.50,110.90} },
{"Verona Beach", {1046.10,-1722.20,-89.00,1161.50,-1577.50,110.90} },
{"Vinewood", {787.40,-1310.20,-89.00,952.60,-1130.80,110.90} },
{"Vinewood", {787.40,-1130.80,-89.00,952.60,-954.60,110.90} },
{"Vinewood", {647.50,-1227.20,-89.00,787.40,-1118.20,110.90} },
{"Vinewood", {647.70,-1416.20,-89.00,787.40,-1227.20,110.90} },
{"Whitewood Estates", {883.30,1726.20,-89.00,1098.30,2507.20,110.90} },
{"Whitewood Estates", {1098.30,1726.20,-89.00,1197.30,2243.20,110.90} },
{"Willowfield", {1970.60,-2179.20,-89.00,2089.00,-1852.80,110.90} },
{"Willowfield", {2089.00,-2235.80,-89.00,2201.80,-1989.90,110.90} },
{"Willowfield", {2089.00,-1989.90,-89.00,2324.00,-1852.80,110.90} },
{"Willowfield", {2201.80,-2095.00,-89.00,2324.00,-1989.90,110.90} },
{"Willowfield", {2541.70,-1941.40,-89.00,2703.50,-1852.80,110.90} },
{"Willowfield", {2324.00,-2059.20,-89.00,2541.70,-1852.80,110.90} },
{"Willowfield", {2541.70,-2059.20,-89.00,2703.50,-1941.40,110.90} },
{"Yellow Bell Station", {1377.40,2600.40,-21.90,1492.40,2687.30,78.00} },
{"First National Bank", {-479.7844,-212.6335, 983.3784, -467.2004, -195.0383,988.3784} },
{"Yellow Bell Golf Club", {1120.0886, 2721.8911, 3.4689, 1535.5258, 2888.8201, 325.5220} },
{"Military Fields", {-123.6052, 1617.6372, -30.3906, 493.7519, 2156.4817, 500.3223}}
};
/* ** Functions ** */
stock GetPlayer2DZone(playerid, zone[])
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
for( new i = 0, s = sizeof(gSAZones); i < s; i++ )
{
if(x >= gSAZones[i][SAZONE_AREA][0] && x <= gSAZones[i][SAZONE_AREA][3] && y >= gSAZones[i][SAZONE_AREA][1] && y <= gSAZones[i][SAZONE_AREA][4])
{
//return format(zone, MAX_ZONE_NAME, gSAZones[i][SAZONE_NAME], 0);
return strmid(zone, gSAZones[i][SAZONE_NAME], false, strlen(gSAZones[i][SAZONE_NAME]), MAX_ZONE_NAME);
}
}
return Get2DCity(zone, x, y, z);
}
stock Get2DCity(zone[], Float:x, Float:y, Float:z = 0.0)
{
#pragma unused z
for( new i = 0, s = sizeof(gSACitys); i < s; i++ )
{
if(x >= gSACitys[i][City_Area][0] && x <= gSACitys[i][City_Area][3] && y >= gSACitys[i][City_Area][1] && y <= gSACitys[i][City_Area][4])
{
return format(zone, MAX_ZONE_NAME, gSACitys[i][City_Name]);
}
}
return format(zone, MAX_ZONE_NAME, "San Andreas");
}
stock GetZoneFromCoordinates( zone[ ], Float: x, Float: y, Float: z = 0.0 )
{
#pragma unused z
new
i;
for( i = 0; i < sizeof( gSAZones ); i++ )
if( x >= gSAZones[ i ] [ SAZONE_AREA ] [ 0 ] && x <= gSAZones[ i ] [ SAZONE_AREA ] [ 3 ] && y >= gSAZones[ i ][ SAZONE_AREA ] [ 1 ] && y <= gSAZones[ i ] [ SAZONE_AREA ] [ 4 ] )
break;
if( i >= sizeof( gSAZones ) )
return format( zone, MAX_ZONE_NAME, "a place" );
return strmid( zone, gSAZones[ i ] [ SAZONE_NAME ], false, strlen( gSAZones[ i ] [ SAZONE_NAME ] ), MAX_ZONE_NAME );
}
stock GetPlayerArea(playerid)
{
new str[MAX_ZONE_NAME] = "Interior";
if(GetPlayerInterior(playerid) != 0 || IsPlayerInBank(playerid))
return str;
GetPlayer2DZone(playerid, str);
return str;
}

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/*
* Irresistible Gaming 2018
* Developed by Lorenc Pekaj
* Module: gta\vehicles.inc
* Purpose: gta vehicle related data
*/
/* ** Macros ** */
#define GetVehicleName(%0) ((%0 - 400) < 0 || (%0 - 400 >= sizeof(g_aVehicleNames)) ? ("Unknown") : g_aVehicleNames[%0 - 400])
/* ** Variables ** */
stock const g_aVehicleNames[ 212 ] [ ] =
{
{ "Landstalker" }, { "Bravura" }, { "Buffalo" }, { "Linerunner" }, { "Perenniel" }, { "Sentinel" }, { "Dumper" },
{ "Firetruck" }, { "Trashmaster" }, { "Stretch" }, { "Manana" }, { "Infernus" }, { "Voodoo" }, { "Pony" }, { "Mule" },
{ "Cheetah" }, { "Ambulance" }, { "Leviathan" }, { "Moonbeam" }, { "Esperanto" }, { "Taxi" }, { "Washington" },
{ "Bobcat" }, { "Mr Whoopee" }, { "BF Injection" }, { "Hunter" }, { "Premier" }, { "Enforcer" }, { "Securicar" },
{ "Banshee" }, { "Predator" }, { "Bus" },{ "Rhino" }, { "Barracks" }, { "Hotknife" }, { "Trailer 1" }, { "Previon" },
{ "Coach" }, { "Cabbie" }, { "Stallion" }, { "Rumpo" }, { "RC Bandit" }, { "Romero" }, { "Packer" }, { "Monster" },
{ "Admiral" }, { "Squalo" }, { "Seasparrow" }, { "Pizzaboy" }, { "Tram" }, { "Trailer 2" }, { "Turismo" },
{ "Speeder" }, { "Reefer" }, { "Tropic" }, { "Flatbed" }, { "Yankee" }, { "Caddy" }, { "Solair" }, { "Berkley's RC Van" },
{ "Skimmer" }, { "PCJ-600" }, { "Faggio" }, { "Freeway" }, { "RC Baron" }, { "RC Raider" }, { "Glendale" }, { "Oceanic" },
{ "Sanchez" }, { "Sparrow" }, { "Patriot" }, { "Quad" }, { "Coastguard" }, { "Dinghy" }, { "Hermes" }, { "Sabre" },
{ "Rustler" }, { "ZR-350" }, { "Walton" }, { "Regina" }, { "Comet" }, { "BMX" }, { "Burrito" }, { "Camper" }, { "Marquis" },
{ "Baggage" }, { "Dozer" }, { "Maverick" }, { "News Chopper" }, { "Rancher" }, { "FBI Rancher" }, { "Virgo" }, { "Greenwood" },
{ "Jetmax" }, { "Hotring" }, { "Sandking" }, { "Blista Compact" }, { "Police Maverick" }, { "Boxville" }, { "Benson" },
{ "Mesa" }, { "RC Goblin" }, { "Hotring Racer A" }, { "Hotring Racer B" }, { "Bloodring Banger" }, { "Rancher" },
{ "Super GT" }, { "Elegant" }, { "Journey" }, { "Bike" }, { "Mountain Bike" }, { "Beagle" }, { "Cropdust" }, { "Stuntplane" },
{ "Tanker" }, { "Roadtrain" }, { "Nebula" }, { "Majestic" }, { "Buccaneer" }, { "Shamal" }, { "Hydra" }, { "FCR-900" },
{ "NRG-500" }, { "HPV1000" }, { "Cement Truck" }, { "Tow Truck" }, { "Fortune" }, { "Cadrona" }, { "FBI Truck" },
{ "Willard" }, { "Forklift" }, { "Tractor" }, { "Combine" }, { "Feltzer" }, { "Remington" }, { "Slamvan" },
{ "Blade" }, { "Freight" }, { "Streak" }, { "Vortex" }, { "Vincent" }, { "Bullet" }, { "Clover" }, { "Sadler" },
{ "Firetruck LA" }, { "Hustler" }, { "Intruder" }, { "Primo" }, { "Cargobob" }, { "Tampa" }, { "Sunrise" }, { "Merit" },
{ "Utility" }, { "Nevada" }, { "Yosemite" }, { "Windsor" }, { "Monster A" }, { "Monster B" }, { "Uranus" }, { "Jester" },
{ "Sultan" }, { "Stratum" }, { "Elegy" }, { "Raindance" }, { "RC Tiger" }, { "Flash" }, { "Tahoma" }, { "Savanna" },
{ "Bandito" }, { "Freight Flat" }, { "Streak Carriage" }, { "Kart" }, { "Mower" }, { "Duneride" }, { "Sweeper" },
{ "Broadway" }, { "Tornado" }, { "AT-400" }, { "DFT-30" }, { "Huntley" }, { "Stafford" }, { "BF-400" }, { "Newsvan" },
{ "Tug" }, { "Trailer 3" }, { "Emperor" }, { "Wayfarer" }, { "Euros" }, { "Hotdog" }, { "Club" }, { "Freight Carriage" },
{ "Trailer 3" }, { "Andromada" }, { "Dodo" }, { "RC Cam" }, { "Launch" }, { "Police Car LSPD" }, { "Police Car SFPD" },
{ "Police LVPD" }, { "Police Ranger" }, { "Picador" }, { "SWAT. Van" }, { "Alpha" }, { "Phoenix" }, { "Glendale" },
{ "Sadler" }, { "Luggage Trailer A" }, { "Luggage Trailer B" },{ "Stair Trailer" }, { "Boxville" }, { "Farm Plow" },
{ "Utility Trailer"}
};
stock GetVehicleModelFromName( szVehicleName[ ] )
{
for( new i = 400; i <= 611; i++ )
if( strfind( g_aVehicleNames[ i - 400 ], szVehicleName, true ) != -1 )
return i;
return -1;
}

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/*
* Irresistible Gaming 2018
* Developed by Southclaw
* Module: gta\weapon_data.inc
* Purpose: advanced weapon damage library
*/
#define MAX_WEAPONS (50)
#define MAX_WEAPON_NAME (17)
#if defined __WEAPONDAMAGEINC__
#endinput
#endif
#define __WEAPONDAMAGEINC__
enum
{
WEAPON_VEHICLE_BULLET = WEAPON_PARACHUTE + 1,
WEAPON_VEHICLE_EXPLOSIVE,
WEAPON_VEHICLE_COLLISION
}
enum E_WEAPON_DATA
{
weapon_name[MAX_WEAPON_NAME], // A
weapon_model, // B
weapon_magSize, // C
weapon_slot, // D
Float: weapon_minDmg, // E
Float: weapon_maxDmg, // F
Float: weapon_minRange, // G
Float: weapon_maxRange, // H
Float: weapon_shotInterval, // I
Float: weapon_rangeCap // J
}
stock const WeaponData[MAX_WEAPONS][E_WEAPON_DATA]=
{
// A B C D E F G H I J
{"Fist", 000, 1, 0, 1.5, 5.0, 0.0, 2.0, 0.0, 1.6}, // 0
{"Knuckle Duster", 331, 1, 1, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 1
{"Golf Club", 333, 1, 1, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 2
{"Baton", 334, 1, 1, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 3
{"Knife", 335, 1, 1, 26.0, 26.0, 0.0, 1.6, 0.0, 1.6}, // 4
{"Baseball Bat", 336, 1, 1, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 5
{"Spade", 337, 1, 1, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 6
{"Pool Cue", 338, 1, 1, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 7
{"Katana", 339, 1, 1, 24.0, 31.5, 0.0, 2.0, 0.0, 1.6}, // 8
{"Chainsaw", 341, 1, 1, 24.5, 50.0, 0.0, 2.0, 0.0, 1.6}, // 9
// A B C D E F G H I J
{"Dildo", 321, 1, 10, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 10
{"Dildo", 322, 1, 10, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 11
{"Dildo", 323, 1, 10, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 12
{"Dildo", 324, 1, 10, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 13
{"Flowers", 325, 1, 10, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 14
{"Cane", 326, 1, 10, 0.5, 1.0, 0.0, 2.0, 0.0, 1.6}, // 15
// A B C D E F G H I J
{"Grenade", 342, 1, 8, 50.0, 100.0, 0.0, 2.0, 0.0, 40.0}, // 16
{"Teargas", 343, 1, 8, 0.0, 0.0, 0.0, 2.0, 0.0, 40.0}, // 17
{"Molotov", 344, 1, 8, 0.1, 0.1, 0.0, 1.0, 0.0, 40.0}, // 18
{"<null>", 000, 0, 0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0}, // 19
{"<null>", 000, 0, 0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0}, // 20
{"<null>", 000, 0, 0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0}, // 21
// A B C D E F G H I J
{"9mm Pistol", 346, 10, 2, 21.0, 24.0, 10.0, 30.0, 164.83, 35.0}, // 22
{"Silenced Pistol", 347, 10, 2, 25.0, 26.0, 10.0, 25.0, 166.61, 35.0}, // 23
{"Desert Eagle", 348, 7, 2, 20.0, 30.0, 12.0, 35.0, 82.54, 35.0}, // 24
// A B C D E F G H I J
{"Shotgun", 349, 6, 3, 15.0, 54.0, 11.0, 35.0, 56.40, 40.0}, // 25
{"Sawn-off Shotgun",350, 2, 3, 5.0, 48.0, 5.0, 24.0, 196.07, 35.0}, // 26
{"Spas 12", 351, 7, 3, 16.0, 31.0, 14.0, 40.0, 179.10, 40.0}, // 27
// A B C D E F G H I J
{"Mac 10", 352, 36, 4, 12.0, 20.0, 10.0, 35.0, 461.26, 35.0}, // 28
{"MP5", 353, 30, 4, 12.0, 24.0, 9.0, 38.0, 554.98, 45.0}, // 29
{"AK-47", 355, 30, 5, 18.0, 24.0, 11.0, 39.0, 474.47, 70.0}, // 30
{"M4", 356, 30, 5, 16.0, 24.0, 13.0, 46.0, 490.59, 90.0}, // 31
{"Tec 9", 372, 30, 4, 10.0, 20.0, 10.0, 25.0, 447.48, 35.0}, // 32
// A B C D E F G H I J
{"Rifle", 357, 5, 6, 45.0, 60.0, 30.0, 100.0, 55.83, 100.0}, // 33
{"Sniper", 358, 5, 6, 45.0, 65.0, 30.0, 100.0, 55.67, 100.0}, // 34 [Jul 1 2015] Sniper max dmg (F) changed from 60 to 65
// A B C D E F G H I J
{"RPG", 359, 1, 7, 100.0, 100.0, 1.0, 30.0, 0.0, 55.0}, // 35
{"Heatseeker", 360, 1, 7, 100.0, 100.0, 1.0, 30.0, 0.0, 55.0}, // 36
{"Flamer", 361, 100, 7, 10.1, 15.1, 1.0, 5.0, 2974.95, 5.1}, // 37
{"Minigun", 362, 100, 7, 1.1, 2.0, 1.0, 60.0, 2571.42, 75.0}, // 38
// A B C D E F G H I J
{"Remote Bomb", 363, 1, 8, 5.0, 20.0, 10.0, 50.0, 0.0, 40.0}, // 39
{"Detonator", 364, 1, 12, 0.0, 0.0, 0.0, 0.0, 0.0, 25.0}, // 40
{"Spray Paint", 365, 500, 9, 0.0, 0.1, 0.0, 2.0, 0.0, 6.1}, // 41
{"Extinguisher", 366, 500, 9, 0.0, 0.0, 0.0, 2.0, 0.0, 10.1}, // 42
{"Camera", 367, 36, 9, 0.0, 0.0, 0.0, 0.0, 0.0, 100.0}, // 43
{"Night Vision", 000, 1, 11, 0.0, 0.0, 0.0, 0.0, 0.0, 100.0}, // 44
{"Thermal Vision", 000, 1, 11, 0.0, 0.0, 0.0, 0.0, 0.0, 100.0}, // 45
{"Parachute", 371, 1, 11, 0.0, 0.0, 0.0, 0.0, 0.0, 50.0}, // 46
// A B C D E F G H I J
{"Vehicle Gun", 000, 0, 0, 3.0, 7.0, 0.0, 50.0, 0.0, 50.0}, // 47
{"Vehicle Bomb", 000, 0, 0, 50.0, 50.0, 0.0, 50.0, 0.0, 50.0}, // 48
{"Vehicle", 000, 0, 0, 20.0, 30.0, 0.0, 10.0, 0.0, 25.0} // 49 Should be scripted to be based on velocity.
};
#define GetWeaponName GetWeaponName_New
stock GetWeaponName_New(weaponid, string[], size = sizeof(string))
{
if(!(0 <= weaponid < MAX_WEAPONS))
return 0;
string[0] = EOS;
strcat(string, WeaponData[weaponid][weapon_name], size);
return 1;
}
stock GetWeaponModel(weaponid)
{
if(!(0 <= weaponid < MAX_WEAPONS))
return 0;
return WeaponData[weaponid][weapon_model];
}
stock GetWeaponMagSize(weaponid)
{
if(!(0 <= weaponid < MAX_WEAPONS))
return 0;
return WeaponData[weaponid][weapon_magSize];
}
stock GetWeaponSlot(weaponid)
{
if(!(0 <= weaponid < MAX_WEAPONS))
return 0;
return WeaponData[weaponid][weapon_slot];
}
stock Float:GetWeaponMinDamage(weaponid)
{
if(!(0 <= weaponid < MAX_WEAPONS))
return 0.0;
return WeaponData[weaponid][weapon_minDmg];
}
stock Float:GetWeaponMaxDamage(weaponid)
{
if(!(0 <= weaponid < MAX_WEAPONS))
return 0.0;
return WeaponData[weaponid][weapon_maxDmg];
}
stock Float:GetWeaponMinRange(weaponid)
{
if(!(0 <= weaponid < MAX_WEAPONS))
return 0.0;
return WeaponData[weaponid][weapon_minRange];
}
stock Float:GetWeaponMaxRange(weaponid)
{
if(!(0 <= weaponid < MAX_WEAPONS))
return 0.0;
return WeaponData[weaponid][weapon_maxRange];
}
stock Float:GetWeaponShotInterval(weaponid)
{
if(!(0 <= weaponid < MAX_WEAPONS))
return 0.0;
return WeaponData[weaponid][weapon_shotInterval];
}
stock Float:GetWeaponRangeCap(weaponid)
{
if(!(0 <= weaponid < MAX_WEAPONS))
return 0.0;
return WeaponData[weaponid][weapon_rangeCap];
}
stock Float:GetWeaponDamageFromDistance(weaponid, Float:distance)
{
if(distance < WeaponData[weaponid][weapon_minRange])
return WeaponData[weaponid][weapon_maxDmg];
if(distance > WeaponData[weaponid][weapon_maxRange])
return WeaponData[weaponid][weapon_minDmg];
return ((WeaponData[weaponid][weapon_minDmg]-WeaponData[weaponid][weapon_maxDmg]) / (WeaponData[weaponid][weapon_maxRange]-WeaponData[weaponid][weapon_minRange])) * (distance - WeaponData[weaponid][weapon_maxRange]) + WeaponData[weaponid][weapon_minDmg];
}

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/*
* Irresistible Gaming 2018
* Developed by Lorenc Pekaj
* Module: helpers.inc
* Purpose: functions that help scripting
*/
/* ** Includes ** */
#include < YSI\y_va >
/* ** Macros ** */
#define function%1(%2) forward%1(%2); public%1(%2)
#define RandomEx(%0,%1) (random((%1) - (%0)) + (%0))
#define HOLDING(%0) ((newkeys & (%0)) == (%0))
#define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define SendUsage(%0,%1) (SendClientMessageFormatted(%0,-1,"{FFAF00}[USAGE]{FFFFFF} " # %1))
#define SendError(%0,%1) (SendClientMessageFormatted(%0,-1,"{F81414}[ERROR]{FFFFFF} " # %1))
#define SendServerMessage(%0,%1) (SendClientMessageFormatted(%0,-1,"{C0C0C0}[SERVER]{FFFFFF} " # %1))
#define SendClientMessageToAllFormatted(%0) (SendClientMessageFormatted(INVALID_PLAYER_ID, %0))
#define sprintf(%1) (format(g_szSprintfBuffer, sizeof(g_szSprintfBuffer), %1), g_szSprintfBuffer)
#define SetObjectInvisible(%0) (SetDynamicObjectMaterialText(%0, 0, " ", 140, "Arial", 64, 1, -32256, 0, 1))
#define fRandomEx(%1,%2) (floatrandom(%2-%1)+%1)
#define strmatch(%1,%2) (!strcmp(%1,%2,true))
#define Beep(%1) PlayerPlaySound(%1, 1137, 0.0, 0.0, 0.0)
#define StopSound(%1) PlayerPlaySound(%1,1186,0.0,0.0,0.0)
#define erase(%0) (%0[0]='\0')
#define positionToString(%0) (%0==1?("st"):(%0==2?("nd"):(%0==3?("rd"):("th"))))
#define SetPlayerPosEx(%0,%1,%2,%3,%4) SetPlayerPos(%0,%1,%2,%3),SetPlayerInterior(%0,%4)
#define mysql_single_query(%0) mysql_function_query(dbHandle,(%0),true,"","")
#define points_format(%0) (number_format(%0, .prefix = '\0', .decimals = 2))
// Defines
#define KEY_AIM (128)
#define thread function // used to look pretty for mysql
/* ** Variables ** */
stock szSmallString[ 32 ];
stock szNormalString[ 144 ];
stock szBigString[ 256 ];
stock szLargeString[ 1024 ];
stock szHugeString[ 2048 ];
stock g_szSprintfBuffer[ 1024 ];
stock tmpVariable;
/* ** Functions ** */
stock SendClientMessageFormatted( playerid, colour, format[ ], va_args<> )
{
static
out[ 144 ];
va_format( out, sizeof( out ), format, va_start<3> );
if ( playerid == INVALID_PLAYER_ID ) {
return SendClientMessageToAll( colour, out );
} else {
return SendClientMessage( playerid, colour, out );
}
}
// purpose: trim a string
stock trimString( strSrc[ ] )
{
new
strPos
;
for( strPos = strlen( strSrc ); strSrc[ strPos ] <= ' '; )
strPos--;
strSrc[ strPos + 1 ] = EOS;
for( strPos = 0; strSrc[ strPos ] <= ' '; )
strPos++;
strdel( strSrc, 0, strPos );
}
// purpose: get distance between players
stock Float: GetDistanceBetweenPlayers( iPlayer1, iPlayer2, &Float: fDistance = Float: 0x7F800000, bool: bAllowNpc = false )
{
static
Float: fX, Float: fY, Float: fZ;
if ( ! bAllowNpc && ( IsPlayerNPC( iPlayer1 ) || IsPlayerNPC( iPlayer2 ) ) ) // since this command is designed for players
return fDistance;
if( GetPlayerVirtualWorld( iPlayer1 ) == GetPlayerVirtualWorld( iPlayer2 ) && GetPlayerPos( iPlayer2, fX, fY, fZ ) )
fDistance = GetPlayerDistanceFromPoint( iPlayer1, fX, fY, fZ );
return fDistance;
}
// purpose: sets float precision (0.2313131 = 0.2300000)
stock Float: SetFloatPrecision( Float: fValue, iPrecision ) {
new
Float: fFinal,
Float: fFraction = floatfract( fValue )
;
fFinal = fFraction * floatpower( 10.0, iPrecision );
fFinal -= floatfract( fFinal );
fFinal /= floatpower( 10.0, iPrecision );
return ( fFinal + fValue - fFraction );
}
// purpose: get distance between 2d points
stock Float: GetDistanceFromPointToPoint( Float: fX, Float: fY, Float: fX1, Float: fY1 )
return Float: floatsqroot( floatpower( fX - fX1, 2 ) + floatpower( fY - fY1, 2 ) );
// purpose: get distance between 3d points
stock Float: GetDistanceBetweenPoints( Float: x1, Float: y1, Float: z1, Float: x2, Float: y2, Float: z2 )
return VectorSize( x1 - x2, y1 - y2, z1 - z2 );
// purpose: return raw distance without square root
stock Float: GetDistanceFromPlayerSquared( playerid, Float: x1, Float: y1, Float: z1 ) {
new
Float: x2, Float: y2, Float: z2;
if( !GetPlayerPos( playerid, x2, y2, z2 ) )
return FLOAT_INFINITY;
x1 -= x2;
x1 *= x1;
y1 -= y2;
y1 *= y1;
z1 -= z2;
z1 *= z1;
return ( x1 + y1 + z1 );
}
// purpose: random float number support
stock Float: floatrandom( Float:max )
return floatmul( floatdiv( float( random( cellmax ) ), float( cellmax - 1 ) ), max );
// purpose: replace a character
stock strreplacechar(string[], oldchar, newchar)
{
new matches;
if (ispacked(string)) {
if (newchar == '\0') {
for(new i; string{i} != '\0'; i++) {
if (string{i} == oldchar) {
strdel(string, i, i + 1);
matches++;
}
}
} else {
for(new i; string{i} != '\0'; i++) {
if (string{i} == oldchar) {
string{i} = newchar;
matches++;
}
}
}
} else {
if (newchar == '\0') {
for(new i; string[i] != '\0'; i++) {
if (string[i] == oldchar) {
strdel(string, i, i + 1);
matches++;
}
}
} else {
for(new i; string[i] != '\0'; i++) {
if (string[i] == oldchar) {
string[i] = newchar;
matches++;
}
}
}
}
return matches;
}
// purpose: replaces a phrase in a string with whatever specified (credit Slice)
stock strreplace(string[], const search[], const replacement[], bool:ignorecase = false, pos = 0, limit = -1, maxlength = sizeof(string)) {
// No need to do anything if the limit is 0.
if (limit == 0)
return 0;
new
sublen = strlen(search),
replen = strlen(replacement),
bool:packed = ispacked(string),
maxlen = maxlength,
len = strlen(string),
count = 0
;
// "maxlen" holds the max string length (not to be confused with "maxlength", which holds the max. array size).
// Since packed strings hold 4 characters per array slot, we multiply "maxlen" by 4.
if (packed)
maxlen *= 4;
// If the length of the substring is 0, we have nothing to look for..
if (!sublen)
return 0;
// In this line we both assign the return value from "strfind" to "pos" then check if it's -1.
while (-1 != (pos = strfind(string, search, ignorecase, pos))) {
// Delete the string we found
strdel(string, pos, pos + sublen);
len -= sublen;
// If there's anything to put as replacement, insert it. Make sure there's enough room first.
if (replen && len + replen < maxlen) {
strins(string, replacement, pos, maxlength);
pos += replen;
len += replen;
}
// Is there a limit of number of replacements, if so, did we break it?
if (limit != -1 && ++count >= limit)
break;
}
return count;
}
// purpose: copy a string from a source to a destination
/*stock strcpy(dest[], const source[], maxlength=sizeof dest) {
strcat((dest[0] = EOS, dest), source, maxlength);
}*/
// purpose: get unattached player object index
stock Player_GetUnusedAttachIndex( playerid )
{
for ( new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i ++ )
if ( ! IsPlayerAttachedObjectSlotUsed( playerid, i ) )
return i;
return cellmin;
}
// purpose: convert integer into dollar string (large credit to Slice - i just added a prefix parameter)
stock number_format( { _, Float, Text3D, Menu, Text, DB, DBResult, bool, File }: variable, prefix = '$', decimals = -1, thousand_seperator = ',', decimal_point = '.', tag = tagof( variable ) )
{
static
s_szReturn[ 32 ],
s_szThousandSeparator[ 2 ] = { ' ', EOS },
s_iDecimalPos,
s_iChar,
s_iSepPos
;
if ( tag == tagof( bool: ) )
{
if ( variable )
memcpy( s_szReturn, "true", 0, 5 * ( cellbits / 8 ) );
else
memcpy( s_szReturn, "false", 0, 6 * ( cellbits / 8 ) );
return s_szReturn;
}
else if ( tag == tagof( Float: ) )
{
if ( decimals == -1 )
decimals = 8;
format( s_szReturn, sizeof( s_szReturn ), "%.*f", decimals, variable );
}
else
{
format( s_szReturn, sizeof( s_szReturn ), "%d", variable );
if ( decimals > 0 )
{
strcat( s_szReturn, "." );
while ( decimals-- )
strcat( s_szReturn, "0" );
}
}
s_iDecimalPos = strfind( s_szReturn, "." );
if ( s_iDecimalPos == -1 )
s_iDecimalPos = strlen( s_szReturn );
else
s_szReturn[ s_iDecimalPos ] = decimal_point;
if ( s_iDecimalPos >= 4 && thousand_seperator )
{
s_szThousandSeparator[ 0 ] = thousand_seperator;
s_iChar = s_iDecimalPos;
s_iSepPos = 0;
while ( --s_iChar > 0 )
{
if ( ++s_iSepPos == 3 )
{
strins( s_szReturn, s_szThousandSeparator, s_iChar );
s_iSepPos = 0;
}
}
}
if ( prefix != '\0' ) {
// new minus = strfind( s_szReturn, "-" );
strins( s_szReturn, "$", variable < 0 ); // no point finding -
}
return s_szReturn;
}

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@ -0,0 +1,120 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: lookup.inc
* Purpose: enables player information to be looked up
*/
// Macros
#define GetPlayerCountryCode(%1) (g_lookup_PlayerData[%1][E_CODE])
#define GetPlayerCountryName(%1) (g_lookup_PlayerData[%1][E_COUNTRY])
#define IsProxyEnabledForPlayer(%1) (g_lookup_Success{%1})
// Variables
enum E_LOOKUP_DATA
{
E_COUNTRY[ 45 ], E_CODE[ 5 ]
};
stock
g_lookup_PlayerData[ MAX_PLAYERS ] [ E_LOOKUP_DATA ],
g_lookup_Success[ MAX_PLAYERS char ],
g_lookup_Retry[ MAX_PLAYERS char ]
;
// Forwards
public OnLookupResponse( playerid, response, data[ ] );
public OnLookupComplete( playerid, success );
// Hooks
public OnPlayerConnect( playerid ) {
if ( ! IsPlayerNPC( playerid ) ) {
g_lookup_Retry{ playerid } = 0;
LookupPlayerIP( playerid );
}
return CallLocalFunction("Lookup_OnPlayerConnect", "i", playerid);
}
// Functions
stock LookupPlayerIP( playerid ) {
if( IsPlayerNPC( playerid ) )
return 0;
static
szIP[ 16 ], szQuery[ 50 ];
GetPlayerIp( playerid, szIP, sizeof( szIP ) );
format( szQuery, sizeof( szQuery ), "ip-api.com/csv/%s?fields=3", szIP );
return HTTP( playerid, HTTP_GET, szQuery, "", "OnLookupResponse" );
}
stock ResetPlayerIPData( playerid ) {
//format( g_lookup_PlayerData[ playerid ] [ E_HOST ], 10, "Unknown" );
format( g_lookup_PlayerData[ playerid ] [ E_CODE ], 3, "XX" );
format( g_lookup_PlayerData[ playerid ] [ E_COUNTRY ], 10, "Unknown" );
//format( g_lookup_PlayerData[ playerid ] [ E_REGION ], 10, "Unknown" );
//format( g_lookup_PlayerData[ playerid ] [ E_ISP ], 10, "Unknown" );
//g_lookup_PlayerData[ playerid ] [ E_PROXY ] = 0;
g_lookup_Success{ playerid } = 0;
}
// Callbacks
public OnLookupResponse( playerid, response, data[ ] ) {
static
CountryData[ 96 ];
if( !IsPlayerConnected( playerid ) )
return 0;
if( response != 200 ) // Fail
{
if( !g_lookup_Retry{ playerid } ) {
g_lookup_Retry{ playerid } = 1;
return LookupPlayerIP( playerid );
} else {
ResetPlayerIPData( playerid );
}
}
else
{
// format to length of 96
format( CountryData, sizeof( CountryData ), "%s", data );
// search for a quote mark
new
long_name = strfind( CountryData[ 1 ], "\"," );
if ( long_name != -1 )
{
// Incase a country appears "This, Is, A, Country", TIAC
strmid( g_lookup_PlayerData[ playerid ] [ E_COUNTRY ], CountryData, 1, long_name + 1 );
strmid( g_lookup_PlayerData[ playerid ] [ E_CODE ], CountryData, long_name + 3, sizeof( CountryData ) );
}
else if ( sscanf( CountryData, "p<,>e<s[45]s[5]>", g_lookup_PlayerData[ playerid ] ) )
{
if( !g_lookup_Retry{ playerid } ) {
g_lookup_Retry{ playerid } = 1;
return LookupPlayerIP( playerid );
} else {
ResetPlayerIPData( playerid );
}
}
strreplacechar( g_lookup_PlayerData[ playerid ] [ E_COUNTRY ], '_', ' ' );
g_lookup_Success{ playerid } = 1;
}
return CallLocalFunction( "OnLookupComplete", "ii", playerid, g_lookup_Success{ playerid } );
}
// Hook
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect Lookup_OnPlayerConnect
forward Lookup_OnPlayerConnect( playerid );

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@ -0,0 +1,118 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Slice
* Module: mailer.inc
* Purpose: mailer implementation in pawn
*/
#include <a_samp>
#include <a_http>
#if ( !defined MAILER_MAX_MAIL_SIZE )
#define MAILER_MAX_MAIL_SIZE (1024)
#endif
#define MAILING_URL "sfcnr.com"
#define MAILER_URL MAILING_URL#"/email/process"
#if ( !defined MAILER_URL )
#error Please define MAILER_URL before including the mailer include.
#endif
stock SendMail( const szReceiver[ ], const szReceiverName[ ], const szSubject[ ], const szMessage[ ] )
{
new
szBuffer[ MAILER_MAX_MAIL_SIZE ] = "t=",
iPos = strlen( szBuffer ),
iLength = strlen( szReceiver )
;
memcpy( szBuffer, szReceiver, iPos * 4, ( iLength + 1 ) * 4 );
StringURLEncode( szBuffer[ iPos ], 1024 - iPos );
strcat( szBuffer, "&n=" );
iPos = strlen( szBuffer );
iLength = strlen( szReceiverName );
memcpy( szBuffer, szReceiverName, iPos * 4, ( iLength + 1 ) * 4 );
StringURLEncode( szBuffer[ iPos ], 1024 - iPos );
strcat( szBuffer, "&s=" );
iPos = strlen( szBuffer );
iLength = strlen( szSubject );
memcpy( szBuffer, szSubject, iPos * 4, ( iLength + 1 ) * 4 );
StringURLEncode( szBuffer[ iPos ], 1024 - iPos );
strcat( szBuffer, "&m=" );
iPos = strlen( szBuffer );
iLength = strlen( szMessage );
memcpy( szBuffer, szMessage, iPos * 4, ( iLength + 1 ) * 4 );
StringURLEncode( szBuffer[ iPos ], 1024 - iPos );
// printf("Buffer %s", szBuffer);
HTTP( 0xD00D, HTTP_POST, MAILER_URL, szBuffer, "OnMailScriptResponse" );
}
forward OnMailScriptResponse( iIndex, iResponseCode, const szData[ ] );
public OnMailScriptResponse( iIndex, iResponseCode, const szData[ ] )
{
if ( szData[ 0 ] )
print( "Mailer script has failed" );
}
stock StringURLEncode( szString[ ], iSize = sizeof( szString ) )
{
for ( new i = 0, l = strlen( szString ); i < l; i++ )
{
switch ( szString[ i ] )
{
case '!', '(', ')', '\'', '*',
'0' .. '9',
'A' .. 'Z',
'a' .. 'z':
{
continue;
}
case ' ':
{
szString[ i ] = '+';
continue;
}
}
new
s_szHex[ 8 ]
;
if ( i + 3 >= iSize )
{
szString[ i ] = EOS;
break;
}
if ( l + 3 >= iSize )
szString[ iSize - 3 ] = EOS;
format( s_szHex, sizeof( s_szHex ), "%02h", szString[ i ] );
szString[ i ] = '%';
strins( szString, s_szHex, i + 1, iSize );
l += 2;
i += 2;
if ( l > iSize - 1 )
l = iSize - 1;
}
}

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@ -0,0 +1,48 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module:
* Purpose:
*/
/* ** Includes ** */
#include < YSI\y_hooks >
#include < sampcac >
/* ** Definitions ** */
#define AC_WEBSITE "www.sampcac.xyz"
#define IsPlayerUsingSampAC CAC_GetStatus
/* ** Variables ** */
new const
g_szCheatNames [ ] [ ] =
{
"Aimbot (1)", "Aimbot (2)", "Triggerbot (1)", "Triggerbot (2)", "Nametag wallhack (1)", "ESP wallhack (1)", "Macro keybind (1)",
"Fake ping (1)", "Weapon info (1)", "No recoil (1)", "No recoil (2)", "Aimbot (3)", "Aimbot (4)", "CLEO"
}
;
/* ** Hooks ** */
hook OnGameModeInit( )
{
CAC_SetGameOptionStatus( CAC_GAMEOPTION__SPRINT, CAC_GAMEOPTION_STATUS__SPRINT_ALLSURFACES );
// CAC_SetGameOptionStatus( CAC_GAMEOPTION__INFINITESPRINT, 1 );
return 1;
}
/* ** Callbacks ** */
function OnPlayerCheat( player_id, cheat_id )
{
new
playerName[MAX_PLAYER_NAME] = "*not connected*";
if ( IsPlayerConnected( player_id ) ) {
GetPlayerName( player_id, playerName, sizeof( playerName ) );
}
// AdvancedBan( player_id, "Server", g_szCheatNames[ cheat_id ], ReturnPlayerIP( player_id ) );
format( szNormalString, sizeof( szNormalString ), "[ANTI-CHEAT]{FFFFFF} %s(%d) has been detected using %s.", playerName, player_id, g_szCheatNames[ cheat_id ] );
SendClientMessageToAdmins( COLOR_PINK, szNormalString );
print( szNormalString );
return 1;
}

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@ -0,0 +1,189 @@
/*
* Irresistible Gaming 2018
* Developed by Lorenc Pekaj
* Module: security.inc
* Purpose: security related functions for ig servers
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Macros ** */
#define GetServerName(%0) g_igServerNames[%0]
#define ReturnPlayerIP(%0) (p_PlayerIP[(%0)])
#define ReturnPlayerName(%0) (p_PlayerName[(%0)])
/* ** Constants ** */
stock const
g_igServerNames [ ] [ 28 ] = { "San Fierro Cops And Robbers" };
/* ** Variables ** */
new
p_PlayerName [ MAX_PLAYERS ] [ MAX_PLAYER_NAME ],
p_PlayerIP [ MAX_PLAYERS ] [ 16 ],
p_RconLoginFails [ MAX_PLAYERS char ]
;
/* ** Forwards ** */
forward OnNpcConnect( npcid );
forward OnNpcDisconnect( npcid, reason );
/* ** Hooks ** */
hook OnRconLoginAttempt( ip[ ], password[ ], success )
{
new
playerid = INVALID_PLAYER_ID,
szIP[ 16 ]
;
foreach(new i : Player)
{
if( GetPlayerIp( i, szIP, sizeof( szIP ) ) )
{
if( !strcmp( szIP, ip, true ) )
{
playerid = i;
break;
}
}
}
if( !success )
{
if( IsPlayerConnected( playerid ) )
{
p_RconLoginFails{ playerid } ++;
SendClientMessageFormatted( playerid, -1, "{FF0000}[ERROR]{FFFFFF} You have entered an invalid rcon password. {C0C0C0}[%d/2]", p_RconLoginFails{ playerid } );
if( p_RconLoginFails{ playerid } >= 2 ) {
SendClientMessageFormatted( playerid, -1, "{C0C0C0}[SERVER]{FFFFFF} If you are not the server operator or manager, don't bother trying!" );
Kick( playerid );
}
}
}
else
{
if( IsPlayerConnected( playerid ) )
{
new
name[ 24 ];
GetPlayerName( playerid, name, sizeof( name ) );
//if( strcmp( name, "Lorenc", true ) && strcmp( name, "Banging7Grams", true ) )
if ( GetPlayerAccountID( playerid ) != 1 && GetPlayerAccountID( playerid ) != 277833 )
{
RangeBanPlayer( playerid );
return 0;
}
}
}
return 1;
}
hook OnPlayerConnect( playerid )
{
static
szName[ MAX_PLAYER_NAME ], szIP[ 16 ];
GetPlayerIp( playerid, szIP, sizeof( szIP ) );
GetPlayerName( playerid, szName, sizeof( szName ) );
if ( IsPlayerNPC( playerid ) ) {
CallLocalFunction( "OnNpcConnect", "d", playerid );
return Y_HOOKS_BREAK_RETURN_1;
}
strcpy( p_PlayerIP[ playerid ], szIP );
strcpy( p_PlayerName[ playerid ], szName );
// get out the bots/invalid player ids
if ( ! ( 0 <= playerid < MAX_PLAYERS ) ) {
Kick( playerid );
return Y_HOOKS_BREAK_RETURN_1;
}
// check for invalid name
if ( strlen( ReturnPlayerName( playerid ) ) <= 2 ) {
Kick( playerid );
return Y_HOOKS_BREAK_RETURN_1;
}
return 1;
}
hook OnPlayerDisconnect( playerid, reason )
{
if ( IsPlayerNPC( playerid ) ) {
CallLocalFunction( "OnNpcDisconnect", "dd", playerid, reason );
return Y_HOOKS_BREAK_RETURN_1;
}
// Filter out bots
if ( ! ( 0 <= playerid < MAX_PLAYERS ) ) {
return Y_HOOKS_BREAK_RETURN_1;
}
return 1;
}
#if defined DEBUG_MODE
// aims to clear the banned from the server bug
public OnIncomingConnection( playerid, ip_address[ ], port ) {
SendRconCommand( "reloadbans" );
}
#endif
/* ** Hooked Functions ** */
stock Security_SetPlayerName( playerid, const name[ ] )
{
if ( 0 <= playerid < MAX_PLAYERS ) {
format ( p_PlayerName[ playerid ], sizeof ( p_PlayerName[ ] ), "%s", name );
}
return SetPlayerName( playerid, name );
}
#if defined _ALS_SetPlayerName
#undef SetPlayerName
#else
#define _ALS_SetPlayerName
#endif
#define SetPlayerName Security_SetPlayerName
/* ** Functions ** */
stock RangeBanPlayer( playerid )
{
if ( !IsPlayerConnected( playerid ) )
return 0;
new
szBan[ 24 ],
szIP[ 16 ]
;
GetPlayerIp( playerid, szIP, sizeof( szIP ) );
GetRangeIP( szIP, sizeof( szIP ) );
format( szBan, sizeof( szBan ), "banip %s", szIP );
SendRconCommand( szBan );
KickPlayerTimed( playerid );
return 1;
}
stock GetRangeIP( szIP[ ], iSize = sizeof( szIP ) )
{
new
iCount = 0
;
for( new i; szIP[ i ] != '\0'; i ++ )
{
if ( szIP[ i ] == '.' && ( iCount ++ ) == 1 )
{
strdel( szIP, i, strlen( szIP ) );
break;
}
}
format( szIP, iSize, "%s.*.*", szIP );
}

View File

@ -0,0 +1,84 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: servervars.inc
* Purpose: savable server variables
*/
#if !defined __irresistible_servervars
#define __irresistible_servervars
#endif
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Hooks ** */
hook OnGameModeInit( )
{
mysql_function_query( dbHandle, "SELECT * FROM `SERVER`", true, "OnLoadServerVariables", "" );
return 1;
}
/* ** Functions ** */
thread OnLoadServerVariables( )
{
new
rows, fields, i = -1,
Field[ 30 ],
szName[ 64 ],
iValue,
Float: fValue,
iType
;
cache_get_data( rows, fields );
if ( rows )
{
while( ++i < rows )
{
cache_get_field_content( i, "NAME", szName );
cache_get_field_content( i, "STRING_VAL", szBigString );
cache_get_field_content( i, "INT_VAL", Field ), iValue = strval( Field );
cache_get_field_content( i, "FLOAT_VAL", Field ), fValue = floatstr( Field );
cache_get_field_content( i, "TYPE", Field ), iType = strval( Field );
switch( iType )
{
case GLOBAL_VARTYPE_INT: SetGVarInt( szName, iValue );
case GLOBAL_VARTYPE_STRING: SetGVarString( szName, szBigString );
case GLOBAL_VARTYPE_FLOAT: SetGVarFloat( szName, fValue );
}
}
}
printf( "[SERVER] %d server variables have been loaded.", rows );
return 1;
}
stock UpdateServerVariable( szName[ 64 ], intVal, Float: floatVal, stringVal[ 128 ], type )
{
static
szString[ 256 ];
switch( type )
{
case GLOBAL_VARTYPE_INT: format( szString, 128, "UPDATE `SERVER` SET `INT_VAL`=%d WHERE `NAME`='%s'", intVal, mysql_escape( szName ) ), SetGVarInt( szName, intVal );
case GLOBAL_VARTYPE_STRING: format( szString, 256, "UPDATE `SERVER` SET `STRING_VAL`='%s' WHERE `NAME`='%s'", mysql_escape( stringVal ), mysql_escape( szName ) ), SetGVarString( szName, stringVal );
case GLOBAL_VARTYPE_FLOAT: format( szString, 128, "UPDATE `SERVER` SET `FLOAT_VAL`=%f WHERE `NAME`='%s'", floatVal, mysql_escape( szName ) ), SetGVarFloat( szName, floatVal );
default: return;
}
mysql_single_query( szString );
}
stock AddServerVariable( szName[ 64 ], szValue[ 128 ], type )
{
switch( type )
{
case GLOBAL_VARTYPE_INT: format( szLargeString, 164, "INSERT IGNORE INTO `SERVER`(`NAME`,`INT_VAL`,`TYPE`) VALUES ('%s',%d,%d)", mysql_escape( szName ), strval( szValue ), type );
case GLOBAL_VARTYPE_STRING: format( szLargeString, 296, "INSERT IGNORE INTO `SERVER`(`NAME`,`STRING_VAL`,`TYPE`) VALUES ('%s','%s',%d)", mysql_escape( szName ), mysql_escape( szValue ), type );
case GLOBAL_VARTYPE_FLOAT: format( szLargeString, 164, "INSERT IGNORE INTO `SERVER`(`NAME`,`FLOAT_VAL`,`TYPE`) VALUES ('%s',%f,%d)", mysql_escape( szName ), floatstr( szValue ), type );
default: return;
}
mysql_single_query( szLargeString );
}

View File

@ -15,7 +15,8 @@
#pragma compat 1
//#pragma option -d3
#pragma dynamic 7200000
//#define DEBUG_MODE
#define DEBUG_MODE
#if defined DEBUG_MODE
#pragma option -d3
@ -43,7 +44,6 @@
#include < gvar >
#include < RouteConnector >
#include < merrandom >
// #include < sampac >
#include < MathParser >
#include < mapandreas >
#include < md-sort >
@ -51,28 +51,8 @@ native WP_Hash ( buffer[ ], len, const str[ ] );
native IsValidVehicle ( vehicleid );
native gpci ( playerid, serial[ ], len );
/* ** Anticheat ** */
#if !defined AC_INCLUDED
#include < anticheat\global >
#include < anticheat\player >
#include < anticheat\weapon >
//#include < anticheat\spectate >
#include < anticheat\airbrake >
#include < anticheat\proaim >
#include < anticheat\autocbug >
#include < anticheat\flying >
#include < anticheat\remotejack > // Works fine
#include < anticheat\hooks >
#include < anticheat\hitpoints > // Good
#define AC_INCLUDED
#endif
/* ** SF-CNR ** */
#include < irresistible\main >
#include "irresistible\_main.pwn"
/* ** Useful macros ** */
#define DQCMD:%1(%2) forward discord_%1(%2); public discord_%1(%2)
@ -103,7 +83,6 @@ native gpci ( playerid, serial[ ], len );
#define replacePercentageSymbol(%0) strreplacechar(szString,'%','#')
#define IsPlayerInEntrance(%0,%1) (p_LastEnteredEntrance[%0]==(%1))
#define IsPlayerInPlayerGang(%0,%1) (p_Class[%0] == p_Class[%1] && p_Class[%0] == CLASS_CIVILIAN && p_GangID[%0] == p_GangID[%1] && p_GangID[%0] != INVALID_GANG_ID)
#define INVALID_TIMER_ID (-1)
#define IsPlayerNpcEx(%0) (IsPlayerNPC(%0) || strmatch(p_PlayerIP[%0], "127.0.0.1"))
#define GetBusinessSecurity(%0) (g_businessSecurityData[%0][E_LEVEL])
#define ResetSpawnLocation(%0) SetPlayerSpawnLocation(%0, "")
@ -261,6 +240,8 @@ enum E_DONATION_DATA
#define CP_CASINO_BAR ( 38 )
#define CP_ALCATRAZ_EXPORT ( 39 )
new g_Checkpoints [ ALL_CHECKPOINTS ];
/* ** Discord ** */
//#include <discord-connector>
#define ENABLE_DISCORD false
@ -2879,288 +2860,6 @@ new
Iterator:business<MAX_BUSINESSES>
;
/* ** Player Data ** */
new
bool: p_Spawned [ MAX_PLAYERS char ],
bool: p_PlayerLogged [ MAX_PLAYERS char ],
p_AccountID [ MAX_PLAYERS ],
p_AdminLevel [ MAX_PLAYERS ],
p_Job [ MAX_PLAYERS char ],
p_VIPJob [ MAX_PLAYERS char ],
bool: p_JobSet [ MAX_PLAYERS char ],
// bool: p_CitySet [ MAX_PLAYERS char ],
p_JailTime [ MAX_PLAYERS ],
p_AdminJailed [ MAX_PLAYERS char ],
p_JailTimer [ MAX_PLAYERS ],
bool: p_Jailed [ MAX_PLAYERS char ],
p_WantedLevel [ MAX_PLAYERS ],
bool: p_Tazed [ MAX_PLAYERS char ],
p_LastVehicle [ MAX_PLAYERS ] = { INVALID_VEHICLE_ID, ... },
bool: p_Cuffed [ MAX_PLAYERS char ],
p_CuffAbuseTimer [ MAX_PLAYERS ],
p_Cash [ MAX_PLAYERS ],
p_AntiRobSpam [ MAX_PLAYERS ],
p_AntiRapeSpam [ MAX_PLAYERS ],
bool: p_Tied [ MAX_PLAYERS char ],
p_Ropes [ MAX_PLAYERS ],
bool: p_Kidnapped [ MAX_PLAYERS char ],
bool: p_ToggledViewPM [ MAX_PLAYERS char ],
p_TicketTimestamp [ MAX_PLAYERS ],
p_TicketIssuer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_CheckpointEnterTick [ MAX_PLAYERS ],
bool: p_pausedToLoad [ MAX_PLAYERS char ],
bool: p_CantUseReport [ MAX_PLAYERS char ],
p_pausedToLoadTimer [ MAX_PLAYERS ],
p_BankMoney [ MAX_PLAYERS ],
p_OwnedHouses [ MAX_PLAYERS ],
p_OwnedVehicles [ MAX_PLAYERS ],
p_OwnedBusinesses [ MAX_PLAYERS ],
p_TrackingTimer [ MAX_PLAYERS ] = { INVALID_TIMER_ID, ... },
p_ContractedAmount [ MAX_PLAYERS ],
p_MetalMelter [ MAX_PLAYERS ],
p_Kills [ MAX_PLAYERS ],
p_Deaths [ MAX_PLAYERS ],
p_VIPLevel [ MAX_PLAYERS ],
p_XP [ MAX_PLAYERS ],
p_CureDealer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_CureTick [ MAX_PLAYERS ],
p_HealDealer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_HealTick [ MAX_PLAYERS ],
bool: p_Spectating [ MAX_PLAYERS char ],
bool: p_Muted [ MAX_PLAYERS char ],
bool: p_InfectedHIV [ MAX_PLAYERS char ],
p_InHouse [ MAX_PLAYERS ],
p_ExperienceHideTimer [ MAX_PLAYERS ],
p_AntiTextSpam [ MAX_PLAYERS ],
bool: p_BlockedPM [ MAX_PLAYERS ] [ MAX_PLAYERS ],
bool: p_inFBI [ MAX_PLAYERS char ],
bool: p_inArmy [ MAX_PLAYERS char ],
p_MutedTime [ MAX_PLAYERS ],
p_AntiCommandSpam [ MAX_PLAYERS ],
p_PmResponder [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
bool: justConnected [ MAX_PLAYERS char ],
p_BailOfferer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_DamageTDTimer [ MAX_PLAYERS ] = { -1, ... },
Text3D: p_InfoLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
p_InfoLabelString [ MAX_PLAYERS ] [ 32 ],
bool: p_inMovieMode [ MAX_PLAYERS char ],
bool: p_inCIA [ MAX_PLAYERS char ],
p_AntiEmpSpam [ MAX_PLAYERS ],
bool: p_inPaintBall [ MAX_PLAYERS char ],
p_Scissors [ MAX_PLAYERS ],
// p_TaxTime [ MAX_PLAYERS ],
bool: p_GPSToggled [ MAX_PLAYERS char ],
p_GPSTimer [ MAX_PLAYERS ] = { 0xFF, ... },
p_GPSLocation [ MAX_PLAYERS ],
p_GPSObject [ MAX_PLAYERS ] = { INVALID_OBJECT_ID, ... },
p_VIPArmourRedeem [ MAX_PLAYERS ],
p_VIPWeaponRedeem [ MAX_PLAYERS ],
p_VIPExpiretime [ MAX_PLAYERS ],
p_LastSkin [ MAX_PLAYERS ],
bool: p_MoneyBag [ MAX_PLAYERS char ],
p_CopBanned [ MAX_PLAYERS char ],
p_AntiEMP [ MAX_PLAYERS ],
p_FireDistanceTimer [ MAX_PLAYERS ] = { 0xFF, ... },
p_Warns [ MAX_PLAYERS ],
p_Wood [ MAX_PLAYERS ],
p_LumberjackDeliver [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_LumberjackReturn [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_LumberjackTimeElapsed [ MAX_PLAYERS ],
bool: p_StartedLumberjack [ MAX_PLAYERS char ],
p_Uptime [ MAX_PLAYERS ],
p_AchievementTimer [ MAX_PLAYERS ] = { 0xFF, ... },
bool: p_SecureWallet [ MAX_PLAYERS char ],
p_WeedGrams [ MAX_PLAYERS ],
p_WeedDealer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_WeedTick [ MAX_PLAYERS ],
p_WeedSellingGrams [ MAX_PLAYERS ],
p_Arrests [ MAX_PLAYERS ],
bool: p_AidsVaccine [ MAX_PLAYERS char ],
bool: p_CantUseAsk [ MAX_PLAYERS char ],
bool: p_AdminLog [ MAX_PLAYERS char ],
LastDeath [ MAX_PLAYERS ],
DeathSpam [ MAX_PLAYERS char ],
bool: p_beingSpectated [ MAX_PLAYERS ],
p_whomSpectating [ MAX_PLAYERS ],
bool: p_InAnimation [ MAX_PLAYERS char ],
p_AntiSaveStatsSpam [ MAX_PLAYERS ],
p_AntiMechFixSpam [ MAX_PLAYERS ],
p_AntiMechNosSpam [ MAX_PLAYERS ],
p_AntiMechEmpSpam [ MAX_PLAYERS ],
bool: p_GivingBlowjob [ MAX_PLAYERS char ],
bool: p_GettingBlowjob [ MAX_PLAYERS char ],
p_AntiBlowJobSpam [ MAX_PLAYERS ],
p_EntranceTickcount [ MAX_PLAYERS ],
p_VIPWep1 [ MAX_PLAYERS char ],
p_VIPWep2 [ MAX_PLAYERS char ],
p_VIPWep3 [ MAX_PLAYERS char ],
p_VIPWep_Modify [ MAX_PLAYERS char ],
p_BobbyPins [ MAX_PLAYERS ],
p_IncorrectLogins [ MAX_PLAYERS char ],
p_Robberies [ MAX_PLAYERS ],
p_ViewingStats [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_CarWarpTime [ MAX_PLAYERS ],
p_CarWarpVehicleID [ MAX_PLAYERS ],
p_AntiTextSpamCount [ MAX_PLAYERS char ],
Float: p_PlayerBuggerX [ MAX_PLAYERS ],
Float: p_PlayerBuggerY [ MAX_PLAYERS ],
Float: p_PlayerBuggerZ [ MAX_PLAYERS ],
p_DamageSpamTime [ MAX_PLAYERS ],
p_DamageSpamCount [ MAX_PLAYERS char ],
p_PingImmunity [ MAX_PLAYERS char ],
p_Fires [ MAX_PLAYERS ],
p_ApartmentEnter [ MAX_PLAYERS char ],
p_AntiTieSpam [ MAX_PLAYERS ],
p_RansomPlacer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_RansomAmount [ MAX_PLAYERS ],
p_LastDrovenPoliceVeh [ MAX_PLAYERS ] = { INVALID_VEHICLE_ID, ... },
Text3D: p_SpawnKillLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
p_AntiSpawnKill [ MAX_PLAYERS ],
bool: p_AntiSpawnKillEnabled [ MAX_PLAYERS char ],
p_HitsComplete [ MAX_PLAYERS ],
/*p_CopTutorial [ MAX_PLAYERS char ],
p_CopTutorialProgress [ MAX_PLAYERS char ],
p_CopTutorialTick [ MAX_PLAYERS ],*/
p_WeaponDealTick [ MAX_PLAYERS ],
p_WeaponDealer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_WeaponDealMenu [ MAX_PLAYERS char ],
p_WeaponLockerMenu [ MAX_PLAYERS char ],
bool: p_WeaponDealing [ MAX_PLAYERS char ],
p_BlowjobOfferer [ MAX_PLAYERS ],
p_BlowjobDealTick [ MAX_PLAYERS ],
p_LastEnteredEntrance [ MAX_PLAYERS ] = { -1, ... },
p_ViewingGangTalk [ MAX_PLAYERS ] = { -1, ... },
p_SearchedCountTick [ MAX_PLAYERS ],
p_SellingWeedTick [ MAX_PLAYERS ],
p_AntiKidnapSpam [ MAX_PLAYERS ],
//p_JoinTimestamp [ MAX_PLAYERS ],
p_PasswordedHouse [ MAX_PLAYERS ],
p_HouseWeaponAddSlot [ MAX_PLAYERS char ],
Text3D: p_AdminLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
bool: p_AdminOnDuty [ MAX_PLAYERS char ],
p_FurnitureCategory [ MAX_PLAYERS char ],
p_FurnitureRotAxis [ MAX_PLAYERS char ],
Float: p_ProgressStatus [ MAX_PLAYERS ],
bool: p_ProgressStarted [ MAX_PLAYERS char ],
p_HouseCrackingPW [ MAX_PLAYERS ],
p_PawnStoreExport [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_Burglaries [ MAX_PLAYERS ],
p_ArmyBanned [ MAX_PLAYERS char ],
//Text3D: p_DetainedLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
//bool: p_Detained [ MAX_PLAYERS char ],
//p_DetainedBy [ MAX_PLAYERS ],
p_BailTimestamp [ MAX_PLAYERS ],
p_AFKTime [ MAX_PLAYERS ],
bool: p_ClassSelection [ MAX_PLAYERS char ],
p_MiningExport [ MAX_PLAYERS ] = { 0xFFFF, ... },
Text3D: p_WeedLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
LastPickupTimestamp [ MAX_PLAYERS ],
PreviousPickupID [ MAX_PLAYERS ],
//p_LastAnimIndex [ MAX_PLAYERS ],
p_SpawningCity [ MAX_PLAYERS char ],
p_UsingRobberySafe [ MAX_PLAYERS ] = { -1, ... },
bool: p_CancelProgress [ MAX_PLAYERS char ],
p_LumberjackMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_PawnStoreMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_SpectateWeapons [ MAX_PLAYERS ] [ 13 ] [ 2 ],
bool: p_LeftCuffed [ MAX_PLAYERS char ],
p_LabelColor [ MAX_PLAYERS ] = { COLOR_GREY, ... },
p_RapidFireTickCount [ MAX_PLAYERS ],
p_RapidFireShots [ MAX_PLAYERS char ],
p_BulletInvulnerbility [ MAX_PLAYERS ],
p_ProgressUpdateTimer [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_DeathMessage [ MAX_PLAYERS ] [ 32 ],
p_ViewingInterior [ MAX_PLAYERS char ],
p_MethYielded [ MAX_PLAYERS ],
p_CarsJacked [ MAX_PLAYERS ],
p_BankBlown [ MAX_PLAYERS ],
p_JailsBlown [ MAX_PLAYERS ],
p_AntiExportCarSpam [ MAX_PLAYERS ],
p_AntiMechFlipSpam [ MAX_PLAYERS ],
bool: p_inAlcatraz [ MAX_PLAYERS char ],
Float: p_LastPickupPos [ MAX_PLAYERS ] [ 3 ],
Text3D: p_TiedLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
p_TiedBy [ MAX_PLAYERS ],
p_BlowjobPrice [ MAX_PLAYERS ],
p_DesyncTime [ MAX_PLAYERS ],
p_AnswerDelay [ MAX_PLAYERS ],
p_LastPlayerState [ MAX_PLAYERS char ],
p_RespondDelay [ MAX_PLAYERS ],
p_VisibleOnRadar [ MAX_PLAYERS ],
p_InGarage [ MAX_PLAYERS ] = { -1, ... },
p_WorkCooldown [ MAX_PLAYERS ],
p_AntiSpammyTS [ MAX_PLAYERS ],
p_TruckedCargo [ MAX_PLAYERS ],
p_KidnapImmunity [ MAX_PLAYERS ],
p_GangSplitProfits [ MAX_PLAYERS ],
Float: p_IrresistiblePoints [ MAX_PLAYERS ],
p_SafeHelperTimer [ MAX_PLAYERS ] = { -1, ... },
p_HouseOfferer [ MAX_PLAYERS ],
p_HouseOfferTicks [ MAX_PLAYERS ],
p_HouseSellingID [ MAX_PLAYERS ],
p_HouseSellingPrice [ MAX_PLAYERS ],
p_RansomTimestamp [ MAX_PLAYERS ],
p_QuitToAvoidTimestamp [ MAX_PLAYERS ],
p_TimeTiedAt [ MAX_PLAYERS ],
p_CopRefillTimestamp [ MAX_PLAYERS ],
p_AdminCommandPause [ MAX_PLAYERS ],
p_WeaponKills [ MAX_PLAYERS ] [ MAX_WEAPONS ],
p_forcedAnticheat [ MAX_PLAYERS ],
p_TiedAtTimestamp [ MAX_PLAYERS ],
bool: p_AutoSpin [ MAX_PLAYERS char ],
p_InBusiness [ MAX_PLAYERS ] = { -1, ... },
p_VehicleBringCooldown [ MAX_PLAYERS ],
p_Fireworks [ MAX_PLAYERS ],
p_ExplosiveBullets [ MAX_PLAYERS ],
bool: p_AddedEmail [ MAX_PLAYERS char ],
p_SpawningKey [ MAX_PLAYERS ] [ 4 ],
p_SpawningIndex [ MAX_PLAYERS ],
p_TazingImmunity [ MAX_PLAYERS ],
p_PlayerAltBind [ MAX_PLAYERS ] = { -1, ... },
p_PlayerAltBindTick [ MAX_PLAYERS ]
;
/* ** Server Data ** */
new
g_Checkpoints [ ALL_CHECKPOINTS ],
g_redeemVipWait = 0,
g_TrolleyVehicles [ 5 ],
engine, lights, doors, bonnet, boot, objective, alarm, panels, tires,
g_RestoreRobberiesBribes = 0,
g_ServerUptime = 0,
rl_ServerUpdate = 0xFF,
rl_ZoneUpdate = 0xFF,
rl_AutoVehicleRespawner = 0xFF,
bool: g_adminSpawnedCar [ MAX_VEHICLES char ],
g_WorldClockSeconds = 0,
g_WorldDayCount = 0,
g_WorldWeather = 10,
g_LogsInStock = 0,
g_PingLimit = 1024,
g_circleall_CD = false,
g_randomMessageTick = 0,
log__Text [ 6 ][ 90 ],
szReportsLog [ 8 ][ 128 ],
szQuestionsLog [ 8 ][ 128 ],
bool: g_CommandLogging = false,
bool: g_DialogLogging = false,
szRules [ 3300 ],
g_BannedDrivebyWeapons [ ] =
{
24, 26, 27, 34, 33
},
bool: g_Debugging = false,
bool: g_Driveby = false,
bool: g_VipPrivateMsging = false,
bool: g_HappyHour = false,
Float: g_HappyHourRate = 0.0,
g_iTime = 0,
g_VehicleLastAttacker [ MAX_VEHICLES ] = { INVALID_PLAYER_ID, ... },
g_VehicleLastAttacked [ MAX_VEHICLES ],
g_TopDonorWall = INVALID_OBJECT_ID,
g_AlcatrazArea = -1
;
/* ** Forwards ** */
public OnPlayerDriveVehicle( playerid, vehicleid );
public OnServerUpdate( );
@ -5728,7 +5427,7 @@ public OnPlayerRequestClass( playerid, classid )
PlayerTextDrawHide( playerid, p_PlayerRankTD[ playerid ] );
PlayerTextDrawHide( playerid, p_PlayerRankTextTD[ playerid ] );
KillTimer( p_TrackingTimer[ playerid ] );
p_TrackingTimer[ playerid ] = INVALID_TIMER_ID;
p_TrackingTimer[ playerid ] = -1;
TextDrawHideForPlayer( playerid, p_TrackPlayerTD[ playerid ] );
PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] );
HidePlayerTogglableTextdraws( playerid );
@ -7316,7 +7015,7 @@ public OnPlayerDeath( playerid, killerid, reason )
p_ClassSelection{ playerid } = false;
p_TicketIssuer[ playerid ] = INVALID_PLAYER_ID;
KillTimer( p_TrackingTimer[ playerid ] );
p_TrackingTimer[ playerid ] = INVALID_TIMER_ID;
p_TrackingTimer[ playerid ] = -1;
p_GPSLocation [ playerid ] = 0;
p_GPSToggled { playerid } = false;
TextDrawHideForPlayer( playerid, p_GPSInformation[ playerid ] );
@ -13300,10 +12999,10 @@ CMD:hidetracker( playerid, params[ ] )
{
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
if ( !JobEquals( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." );
if ( p_TrackingTimer[ playerid ] == INVALID_TIMER_ID ) return SendError( playerid, "Your tracker is already deactivated." );
if ( p_TrackingTimer[ playerid ] == -1 ) return SendError( playerid, "Your tracker is already deactivated." );
SendServerMessage(playerid, "You have de-activated the tracker.");
KillTimer( p_TrackingTimer[ playerid ] );
p_TrackingTimer[ playerid ] = INVALID_TIMER_ID;
p_TrackingTimer[ playerid ] = -1;
TextDrawHideForPlayer( playerid, p_TrackPlayerTD[ playerid ] );
return 1;
}
@ -13335,7 +13034,7 @@ function TrackPlayer_timer( playerid, victimid )
{
if ( !IsPlayerConnected( victimid ) || p_AdminOnDuty{ victimid } == true || GetPlayerState( victimid ) == PLAYER_STATE_SPECTATING || !JobEquals( playerid, JOB_HITMAN ) || p_Class[ playerid ] != CLASS_CIVILIAN )
{
KillTimer( p_TrackingTimer[ playerid ] ), p_TrackingTimer[ playerid ] = INVALID_TIMER_ID;
KillTimer( p_TrackingTimer[ playerid ] ), p_TrackingTimer[ playerid ] = -1;
TextDrawHideForPlayer( playerid, p_TrackPlayerTD[ playerid ] );
}
else
@ -18756,24 +18455,6 @@ public OnPlayerExitVehicle(playerid, vehicleid)
SendClientMessageToRace( iRace, COLOR_GREY, "[RACE]"COL_WHITE" %s(%d) has exited their vehicle and left the race.", ReturnPlayerName( playerid ), playerid );
RemovePlayerFromRace( playerid );
}
#if defined AC_INCLUDED
// Weapon Hacks - credits to wups
switch( GetVehicleModel( vehicleid ) )
{
case 457:
p_PlayerHasWeapon[ playerid ] { 2 } = true;
case 592, 577, 511, 512, 520, 593, 553, 476, 519, 460, 513, 548, 425, 417, 487, 488, 497, 563, 447, 469:
p_PlayerHasWeapon[ playerid ] { 46 } = true;
case 596, 597, 598, 599:
p_PlayerHasWeapon[ playerid ] { 25 } = true;
}
#endif
return 1;
}
@ -20736,10 +20417,12 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
GivePlayerWantedLevel( playerid, 6 - p_WantedLevel[ playerid ] );
}
// prevent team kills
if ( p_Class[ playerid ] != CLASS_POLICE && p_Class[ i ] != CLASS_POLICE ) {
AC_UpdateDamageInformation( i, playerid, PRESSED( KEY_FIRE ) ? 51 : 38 );
}
#if defined AC_INCLUDED
// prevent team kills
if ( p_Class[ playerid ] != CLASS_POLICE && p_Class[ i ] != CLASS_POLICE ) {
AC_UpdateDamageInformation( i, playerid, PRESSED( KEY_FIRE ) ? 51 : 38 );
}
#endif
}
// debug
@ -21273,7 +20956,7 @@ function unpause_Player( playerid )
}
else
{
SendClientMessageToAdmins( -1, ""COL_PINK"[ANTI-CHEAT]"COL_GREY" %s(%d) has been detected for %s.", ReturnPlayerName( playerid ), playerid, detectionToString( detection ) );
SendClientMessageToAdmins( -1, ""COL_PINK"[ANTI-CHEAT]"COL_GREY" %s(%d) has been detected for %s.", ReturnPlayerName( playerid ), playerid, AC_DetectedCheatToString( detection ) );
}
return 1;
}