adds htimarker while you are spectating a player
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@ -4730,6 +4730,24 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b
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KillTimer( p_DamageTDTimer[ issuerid ] );
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p_DamageTDTimer[ issuerid ] = SetTimerEx( "hidedamagetd_Timer", 3000, false, "d", issuerid );
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}
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foreach ( new i : Player )
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{
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if ( p_Spectating{ i } && p_whomSpectating[ i ] == issuerid )
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{
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new
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soundid = p_VIPLevel[ issuerid ] ? p_HitmarkerSound{ issuerid } : 0;
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PlayerPlaySound( i, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 );
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PlayerTextDrawSetString( i, p_DamageTD[ i ], sprintf( "~r~~h~%0.2f DAMAGE", amount ) );
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PlayerTextDrawShow( i, p_DamageTD[ i ] );
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KillTimer( p_DamageTDTimer[ i ] );
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p_DamageTDTimer[ i ] = SetTimerEx( "hidedamagetd_Timer", 3000, false, "d", i );
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}
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}
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return 1;
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}
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#endif
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