small changes

This commit is contained in:
ChronosX88 2023-12-29 02:47:25 +03:00
parent 03264902e6
commit 6fd767dd74
23 changed files with 87 additions and 11670 deletions

File diff suppressed because it is too large Load Diff

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@ -105,7 +105,8 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
p_OwnedVehicles[ playerid ] = 0; p_OwnedVehicles[ playerid ] = 0;
p_Burglaries[ playerid ] = 0; p_Burglaries[ playerid ] = 0;
p_BobbyPins[ playerid ] = 10; p_BobbyPins[ playerid ] = 10;
ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!", "Confirm", "Cancel" ); // ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!", "Confirm", "Cancel" );
ShowPlayerJobList( playerid );
SendServerMessage( playerid, "You have "COL_GREEN"successfully{FFFFFF} registered! You have been automatically logged in!" ); SendServerMessage( playerid, "You have "COL_GREEN"successfully{FFFFFF} registered! You have been automatically logged in!" );
} }
} }

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@ -15,7 +15,7 @@
/* ** Hooks ** */ /* ** Hooks ** */
hook OnScriptInit( ) hook OnScriptInit( )
{ {
CreateBillboard( "Want V.I.P? Consider Donating!\n"COL_GREY"donate.sfcnr.com", -2016.22, 326.580, 37.950, 48.9000 ); CreateBillboard( "Want V.I.P? Consider Donating!\n"COL_GREY"Ask admins for details", -2016.22, 326.580, 37.950, 48.9000 );
CreateBillboard( "Save us on your favourites!\n"#SERVER_IP"", -1809.64, -590.29, 19.360, -147.30 ); CreateBillboard( "Save us on your favourites!\n"#SERVER_IP"", -1809.64, -590.29, 19.360, -147.30 );
CreateBillboard( "You can catch updates on our website!\n"COL_GREY""#SERVER_WEBSITE"", -1571.11, 939.860, 10.030, 45.9600 ); CreateBillboard( "You can catch updates on our website!\n"COL_GREY""#SERVER_WEBSITE"", -1571.11, 939.860, 10.030, 45.9600 );
CreateBillboard( "Remember to check the "COL_GREY"/rules"COL_WHITE"!\nDisobeying the rules can lead to punishment!", -1911.05, 858.870, 36.290, 44.5200 ); CreateBillboard( "Remember to check the "COL_GREY"/rules"COL_WHITE"!\nDisobeying the rules can lead to punishment!", -1911.05, 858.870, 36.290, 44.5200 );

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@ -221,7 +221,7 @@ thread OnDisplayCrowdfundInfo( playerid, crowdfund_id )
if ( strlen( description ) < sizeof( description ) - 1 ) { if ( strlen( description ) < sizeof( description ) - 1 ) {
format( szHugeString, sizeof( szHugeString ), "%s"COL_GOLD"%s (%s IC+)"COL_WHITE"\n%s\n\n", szHugeString, title, number_format( req_amount, .prefix = '\0', .decimals = 2 ), description ); format( szHugeString, sizeof( szHugeString ), "%s"COL_GOLD"%s (%s IC+)"COL_WHITE"\n%s\n\n", szHugeString, title, number_format( req_amount, .prefix = '\0', .decimals = 2 ), description );
} else { } else {
format( szHugeString, sizeof( szHugeString ), "%s"COL_GOLD"%s (%s IC+)"COL_WHITE"\n%s"COL_GREY"... (read more on sfcnr.com)\n\n", szHugeString, title, number_format( req_amount, .prefix = '\0', .decimals = 2 ), description ); format( szHugeString, sizeof( szHugeString ), "%s"COL_GOLD"%s (%s IC+)"COL_WHITE"\n%s"COL_GREY"... \n\n", szHugeString, title, number_format( req_amount, .prefix = '\0', .decimals = 2 ), description );
} }
} }
return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_INFO, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Feature Crowdfunding", szHugeString, "Close", "Back" ), 1; return ShowPlayerDialog( playerid, DIALOG_CROWDFUND_INFO, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Feature Crowdfunding", szHugeString, "Close", "Back" ), 1;

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@ -106,7 +106,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
SetGangColorsToGang( p_GangID[ playerid ] ); SetGangColorsToGang( p_GangID[ playerid ] );
} }
else { else {
if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
ShowPlayerDialog( playerid, DIALOG_GANG_COLOR_INPUT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Colors", "{FFFFFF}Write a hexidecimal color within the textbox", "Submit", "Cancel" ); ShowPlayerDialog( playerid, DIALOG_GANG_COLOR_INPUT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Colors", "{FFFFFF}Write a hexidecimal color within the textbox", "Submit", "Cancel" );
} }
} }

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@ -205,7 +205,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{ {
if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) { if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) {
ShowPlayerDialog( playerid, DIALOG_GANG_VD_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Vehicles - Purchase", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" ); ShowPlayerDialog( playerid, DIALOG_GANG_VD_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Vehicles - Purchase", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" );
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
} }
if ( ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 ) { if ( ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 ) {

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@ -156,7 +156,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
} }
else else
{ {
if ( listitem > 2 && p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); if ( listitem > 2 && p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
p_HouseWeaponAddSlot{ playerid } = listitem; p_HouseWeaponAddSlot{ playerid } = listitem;
ShowPlayerDialog( playerid, DIALOG_HOUSE_WEAPONS_ADD, DIALOG_STYLE_MSGBOX, "{FFFFFF}House Weapon Storage", "{FFFFFF}Would you like to insert your current weapon into this slot?", "Insert", "Back" ); ShowPlayerDialog( playerid, DIALOG_HOUSE_WEAPONS_ADD, DIALOG_STYLE_MSGBOX, "{FFFFFF}House Weapon Storage", "{FFFFFF}Would you like to insert your current weapon into this slot?", "Insert", "Back" );
} }
@ -264,7 +264,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
else if ( g_houseInteriors[ intid ] [ E_VIP ] && !p_VIPLevel[ playerid ] ) else if ( g_houseInteriors[ intid ] [ E_VIP ] && !p_VIPLevel[ playerid ] )
{ {
ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" );
SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
} }
else if ( ArePlayersInHouse( p_InHouse[ playerid ], playerid ) ) else if ( ArePlayersInHouse( p_InHouse[ playerid ], playerid ) )
{ {
@ -478,7 +478,7 @@ CMD:h( playerid, params[ ] )
return SendError( playerid, "You don't have enough money to purchase this house." ); return SendError( playerid, "You don't have enough money to purchase this house." );
if ( g_houseData[ i ] [ E_COST ] == 1337 && !p_VIPLevel[ playerid ] ) if ( g_houseData[ i ] [ E_COST ] == 1337 && !p_VIPLevel[ playerid ] )
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
GivePlayerCash( playerid, -( g_houseData[ i ] [ E_COST ] ) ); GivePlayerCash( playerid, -( g_houseData[ i ] [ E_COST ] ) );
SendServerMessage( playerid, "You have bought this home for "COL_GOLD"%s"COL_WHITE"!", cash_format( g_houseData[ i ] [ E_COST ] ) ); SendServerMessage( playerid, "You have bought this home for "COL_GOLD"%s"COL_WHITE"!", cash_format( g_houseData[ i ] [ E_COST ] ) );
@ -536,7 +536,7 @@ CMD:h( playerid, params[ ] )
if ( !IsPlayerConnected( sellerid ) ) SendError( playerid, "The person who offered you a house is no longer online." ); if ( !IsPlayerConnected( sellerid ) ) SendError( playerid, "The person who offered you a house is no longer online." );
else if ( p_HouseOfferTicks[ playerid ] < g_iTime ) SendError( playerid, "This house offer has expired %d seconds ago.", g_iTime - p_HouseOfferTicks[ playerid ] ); else if ( p_HouseOfferTicks[ playerid ] < g_iTime ) SendError( playerid, "This house offer has expired %d seconds ago.", g_iTime - p_HouseOfferTicks[ playerid ] );
else if ( GetPlayerCash( playerid ) < p_HouseSellingPrice[ playerid ] ) SendError( playerid, "You do not have enough money to accept this offer (%s).", cash_format( p_HouseSellingPrice[ playerid ] ) ); else if ( GetPlayerCash( playerid ) < p_HouseSellingPrice[ playerid ] ) SendError( playerid, "You do not have enough money to accept this offer (%s).", cash_format( p_HouseSellingPrice[ playerid ] ) );
else if ( g_houseData[ houseid ] [ E_COST ] <= 1337 && !p_VIPLevel[ playerid ] ) SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); else if ( g_houseData[ houseid ] [ E_COST ] <= 1337 && !p_VIPLevel[ playerid ] ) SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
else if ( p_OwnedHouses[ playerid ] >= GetPlayerHouseSlots( playerid ) ) SendError( playerid, "You cannot purchase any more houses, you've reached the limit." ); else if ( p_OwnedHouses[ playerid ] >= GetPlayerHouseSlots( playerid ) ) SendError( playerid, "You cannot purchase any more houses, you've reached the limit." );
else else
{ {

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@ -240,7 +240,7 @@ thread HouseListing_OnBuyHome( playerid, house_listing_id )
// does the dude even have the coins // does the dude even have the coins
if ( GetPlayerIrresistibleCoins( playerid ) < ask_price ) { if ( GetPlayerIrresistibleCoins( playerid ) < ask_price ) {
ShowPlayerHomeListing( playerid, house_listing_id ); ShowPlayerHomeListing( playerid, house_listing_id );
return SendError( playerid, "You do not have enough Irresistible Coins for this home (%s IC).", number_format( ask_price, .decimals = 2 ) ); return SendError( playerid, "You do not have enough Coins for this home (%s IC).", number_format( ask_price, .decimals = 2 ) );
} }
// check if player is over the limit // check if player is over the limit

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@ -251,7 +251,7 @@ hook OnProgressCompleted( playerid, progressid, params )
AttachDynamicObjectToVehicle( GetGVarInt( "meth_smoke", vehicleid ), vehicleid, -0.524999, -0.974999, -0.375000, 0.000000, 0.000000, 0.000000 ); AttachDynamicObjectToVehicle( GetGVarInt( "meth_smoke", vehicleid ), vehicleid, -0.524999, -0.974999, -0.375000, 0.000000, 0.000000, 0.000000 );
ShowPlayerHelpDialog( playerid, 5000, "Okay, okay, everything seems to be cooking fine. Wait till for the next chemical to be added." ); ShowPlayerHelpDialog( playerid, 5000, "Okay, okay, everything seems to be cooking fine. Wait till for the next chemical to be added." );
if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://files.sfcnr.com/game_sounds/meth_cooking.mp3", 1476.0394, 1464.3358, 1012.1190, 5.0, 1 ); // if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://files.sfcnr.com/game_sounds/meth_cooking.mp3", 1476.0394, 1464.3358, 1012.1190, 5.0, 1 );
SetGVarInt( "meth_cooktimer", SetTimerEx( "OnMethamphetamineCooking", 10000, false, "ddd", playerid, vehicleid, chemical ), vehicleid ); SetGVarInt( "meth_cooktimer", SetTimerEx( "OnMethamphetamineCooking", 10000, false, "ddd", playerid, vehicleid, chemical ), vehicleid );
} }
} }

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@ -9,7 +9,7 @@
#include < YSI\y_hooks > #include < YSI\y_hooks >
/* ** Variables ** */ /* ** Variables ** */
static stock Text: g_MovieModeTD [ 6 ] = { Text: INVALID_TEXT_DRAW, ... }; static stock Text: g_MovieModeTD [ 5 ] = { Text: INVALID_TEXT_DRAW, ... };
static stock bool: p_inMovieMode [ MAX_PLAYERS char ]; static stock bool: p_inMovieMode [ MAX_PLAYERS char ];
/* ** Hooks ** */ /* ** Hooks ** */
@ -55,25 +55,25 @@ hook OnScriptInit( )
TextDrawBoxColor(g_MovieModeTD[ 3 ], 255); TextDrawBoxColor(g_MovieModeTD[ 3 ], 255);
TextDrawTextSize(g_MovieModeTD[ 3 ], 620.000000, 0.000000); TextDrawTextSize(g_MovieModeTD[ 3 ], 620.000000, 0.000000);
g_MovieModeTD[ 4 ] = TextDrawCreate(530.000000, 385.000000, "www.SFCNR.com"); // g_MovieModeTD[ 4 ] = TextDrawCreate(530.000000, 385.000000, "www.SFCNR.com");
// TextDrawBackgroundColor(g_MovieModeTD[ 4 ], 255);
// TextDrawFont(g_MovieModeTD[ 4 ], 1);
// TextDrawLetterSize(g_MovieModeTD[ 4 ], 0.200000, 1.000000);
// TextDrawColor(g_MovieModeTD[ 4 ], 0xfa4d4cff);
// TextDrawSetOutline(g_MovieModeTD[ 4 ], 1);
// TextDrawSetProportional(g_MovieModeTD[ 4 ], 1);
g_MovieModeTD[ 4 ] = TextDrawCreate(507.000000, 386.000000, "_");
TextDrawBackgroundColor(g_MovieModeTD[ 4 ], 255); TextDrawBackgroundColor(g_MovieModeTD[ 4 ], 255);
TextDrawFont(g_MovieModeTD[ 4 ], 1); TextDrawFont(g_MovieModeTD[ 4 ], 1);
TextDrawLetterSize(g_MovieModeTD[ 4 ], 0.200000, 1.000000); TextDrawLetterSize(g_MovieModeTD[ 4 ], 0.500000, 0.799999);
TextDrawColor(g_MovieModeTD[ 4 ], 0xfa4d4cff); TextDrawColor(g_MovieModeTD[ 4 ], -1);
TextDrawSetOutline(g_MovieModeTD[ 4 ], 1); TextDrawSetOutline(g_MovieModeTD[ 4 ], 0);
TextDrawSetProportional(g_MovieModeTD[ 4 ], 1); TextDrawSetProportional(g_MovieModeTD[ 4 ], 1);
TextDrawSetShadow(g_MovieModeTD[ 4 ], 1);
g_MovieModeTD[ 5 ] = TextDrawCreate(507.000000, 386.000000, "_"); TextDrawUseBox(g_MovieModeTD[ 4 ], 1);
TextDrawBackgroundColor(g_MovieModeTD[ 5 ], 255); TextDrawBoxColor(g_MovieModeTD[ 4 ], 128);
TextDrawFont(g_MovieModeTD[ 5 ], 1); TextDrawTextSize(g_MovieModeTD[ 4 ], 620.000000, 0.000000);
TextDrawLetterSize(g_MovieModeTD[ 5 ], 0.500000, 0.799999);
TextDrawColor(g_MovieModeTD[ 5 ], -1);
TextDrawSetOutline(g_MovieModeTD[ 5 ], 0);
TextDrawSetProportional(g_MovieModeTD[ 5 ], 1);
TextDrawSetShadow(g_MovieModeTD[ 5 ], 1);
TextDrawUseBox(g_MovieModeTD[ 5 ], 1);
TextDrawBoxColor(g_MovieModeTD[ 5 ], 128);
TextDrawTextSize(g_MovieModeTD[ 5 ], 620.000000, 0.000000);
return 1; return 1;
} }
hook OnPlayerDisconnect( playerid, reason ) { hook OnPlayerDisconnect( playerid, reason ) {

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@ -403,7 +403,7 @@ stock GivePlayerExperience( playerid, E_LEVELS: level, Float: default_xp = 1.0,
if ( g_playerExperience[ playerid ] [ level ] + xp_earned >= next_lvl_xp ) { if ( g_playerExperience[ playerid ] [ level ] + xp_earned >= next_lvl_xp ) {
ShowPlayerHelpDialog( playerid, 10000, "~p~Congratulations %s!~n~~n~~w~Your %s Level is now ~p~%d.", ReturnPlayerName( playerid ), g_levelData[ _: level ] [ E_NAME ], next_lvl ); ShowPlayerHelpDialog( playerid, 10000, "~p~Congratulations %s!~n~~n~~w~Your %s Level is now ~p~%d.", ReturnPlayerName( playerid ), g_levelData[ _: level ] [ E_NAME ], next_lvl );
if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://files.sfcnr.com/game_sounds/levelup.mp3" ); // if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://files.sfcnr.com/game_sounds/levelup.mp3" );
PlayerTextDrawSetString( playerid, p_playerExpTitle[ playerid ], sprintf( "%s Level %d", g_levelData[ _: level ] [ E_NAME ], next_lvl ) ); PlayerTextDrawSetString( playerid, p_playerExpTitle[ playerid ], sprintf( "%s Level %d", g_levelData[ _: level ] [ E_NAME ], next_lvl ) );
SetPlayerProgressBarValue( playerid, p_playerExpProgress[ playerid ], 100.0 ); SetPlayerProgressBarValue( playerid, p_playerExpProgress[ playerid ], 100.0 );
} else { } else {

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@ -57,7 +57,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
settingid = listitem - 1; settingid = listitem - 1;
if ( settingid == SETTING_VIPSKIN && p_VIPLevel[ playerid ] < VIP_REGULAR ) { if ( settingid == SETTING_VIPSKIN && p_VIPLevel[ playerid ] < VIP_REGULAR ) {
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
} }
// save setting // save setting

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@ -16,11 +16,11 @@ static stock
{ "{8ADE47}Stephanie:"COL_WHITE" Save us on your favourites so you don't miss out on the action!" }, { "{8ADE47}Stephanie:"COL_WHITE" Save us on your favourites so you don't miss out on the action!" },
{ "{8ADE47}Stephanie:"COL_WHITE" You can catch updates on our website - "#SERVER_WEBSITE"!" }, { "{8ADE47}Stephanie:"COL_WHITE" You can catch updates on our website - "#SERVER_WEBSITE"!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Interested in getting V.I.P? Type "COL_GREY"/vip"COL_WHITE" for more details!" }, { "{8ADE47}Stephanie:"COL_WHITE" Interested in getting V.I.P? Type "COL_GREY"/vip"COL_WHITE" for more details!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Consider helping the community by donating! You will receive Irresistible Coins to redeem V.I.P!" }, { "{8ADE47}Stephanie:"COL_WHITE" Consider helping the community by donating! You will receive Coins to redeem V.I.P!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Just donated? Check your e-mail for a transaction ID and redeem your coins easily with /donated!" }, { "{8ADE47}Stephanie:"COL_WHITE" Just donated? Check your e-mail for a transaction ID and redeem your coins easily with /donated!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Do not share your password with anyone, or even use it in a friends server!" }, { "{8ADE47}Stephanie:"COL_WHITE" Do not share your password with anyone, or even use it in a friends server!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Trouble getting to places? Use "COL_GREY"/gps{FFFFFF} inside a vehicle!" }, { "{8ADE47}Stephanie:"COL_WHITE" Trouble getting to places? Use "COL_GREY"/gps{FFFFFF} inside a vehicle!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Donors receive a Irresistible Coins in return of their generous donation, used to redeem V.I.P!" }, { "{8ADE47}Stephanie:"COL_WHITE" Donors receive a Coins in return of their generous donation, used to redeem V.I.P!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Rob stores and earn score, the more XP you have, the more benefits you gain!" }, { "{8ADE47}Stephanie:"COL_WHITE" Rob stores and earn score, the more XP you have, the more benefits you gain!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Houses are buyable, you can buy one and set your spawning location inside that house!" }, { "{8ADE47}Stephanie:"COL_WHITE" Houses are buyable, you can buy one and set your spawning location inside that house!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Remember to check the "COL_GREY"/rules{FFFFFF}! Disobeying the rules can lead to punishment!" }, { "{8ADE47}Stephanie:"COL_WHITE" Remember to check the "COL_GREY"/rules{FFFFFF}! Disobeying the rules can lead to punishment!" },
@ -32,7 +32,7 @@ static stock
{ "{8ADE47}Stephanie:"COL_WHITE" Type "COL_GREY"/help {FFFFFF}for information on the server!" }, { "{8ADE47}Stephanie:"COL_WHITE" Type "COL_GREY"/help {FFFFFF}for information on the server!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Need a set of commands to view? Use "COL_GREY"/cmds{FFFFFF}!" }, { "{8ADE47}Stephanie:"COL_WHITE" Need a set of commands to view? Use "COL_GREY"/cmds{FFFFFF}!" },
{ "{8ADE47}Stephanie:"COL_WHITE" To give money to a player, use "COL_GREY"/sendmoney{FFFFFF} or "COL_GREY"/sm{FFFFFF} for short." }, { "{8ADE47}Stephanie:"COL_WHITE" To give money to a player, use "COL_GREY"/sendmoney{FFFFFF} or "COL_GREY"/sm{FFFFFF} for short." },
{ "{8ADE47}Stephanie:"COL_WHITE" Get V.I.P with Irresistible Coins! Consider donating by visiting our site to get more!" }, { "{8ADE47}Stephanie:"COL_WHITE" Get V.I.P with Coins! Consider donating by visiting our site to get more!" },
{ "{8ADE47}Stephanie:"COL_WHITE" To explode the bank vault, or the jail cells; plant C4 by the two cells then explode!" }, { "{8ADE47}Stephanie:"COL_WHITE" To explode the bank vault, or the jail cells; plant C4 by the two cells then explode!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Tired of a player? You can place a contract on their head with "COL_GREY"/placehit{FFFFFF}!" }, { "{8ADE47}Stephanie:"COL_WHITE" Tired of a player? You can place a contract on their head with "COL_GREY"/placehit{FFFFFF}!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Need a label on your head with an informative message? You can use "COL_GREY"/label{FFFFFF}!" }, { "{8ADE47}Stephanie:"COL_WHITE" Need a label on your head with an informative message? You can use "COL_GREY"/label{FFFFFF}!" },
@ -43,14 +43,14 @@ static stock
{ "{8ADE47}Stephanie:"COL_WHITE" You can change your spawning city at the "COL_GREY"City Hall{FFFFFF}!" }, { "{8ADE47}Stephanie:"COL_WHITE" You can change your spawning city at the "COL_GREY"City Hall{FFFFFF}!" },
{ "{8ADE47}Stephanie:"COL_WHITE" You can buy fancy toys at a "COL_GREY"Pawnshop{FFFFFF}!" }, { "{8ADE47}Stephanie:"COL_WHITE" You can buy fancy toys at a "COL_GREY"Pawnshop{FFFFFF}!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Never share your password, not even with the server owner!" }, { "{8ADE47}Stephanie:"COL_WHITE" Never share your password, not even with the server owner!" },
{ "{8ADE47}Stephanie:"COL_WHITE" You can access our Discord server at {7289da}sfcnr.com/discord" }, { "{8ADE47}Stephanie:"COL_WHITE" You can access our Discord server at {7289da}discord.gg/gYFQGtZx" },
{ "{8ADE47}Stephanie:"COL_WHITE" Locate ChuffSec's security truck with "COL_GREY"/chuffloc{FFFFFF} and rob his security truck for cash!" }, { "{8ADE47}Stephanie:"COL_WHITE" Locate ChuffSec's security truck with "COL_GREY"/chuffloc{FFFFFF} and rob his security truck for cash!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Buy a "COL_GREY"Money Case{FFFFFF} to increase your robbery loot from Supa Save or a 24/7 store! " }, { "{8ADE47}Stephanie:"COL_WHITE" Buy a "COL_GREY"Money Case{FFFFFF} to increase your robbery loot from Supa Save or a 24/7 store! " },
{ "{8ADE47}Stephanie:"COL_WHITE" Grab a truck, connect it to a trailer then begin to "COL_GREY"/work{FFFFFF}! It's rewarding!" }, { "{8ADE47}Stephanie:"COL_WHITE" Grab a truck, connect it to a trailer then begin to "COL_GREY"/work{FFFFFF}! It's rewarding!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Looking for something to do? Work on your "COL_GREY"/achievements"COL_WHITE"!" }, { "{8ADE47}Stephanie:"COL_WHITE" Looking for something to do? Work on your "COL_GREY"/achievements"COL_WHITE"!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Check your global SF-CNR rank with "COL_GREY"/rank"COL_WHITE"!" }, { "{8ADE47}Stephanie:"COL_WHITE" Check your global SF-CNR rank with "COL_GREY"/rank"COL_WHITE"!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Consider mining some ores near Jizzy's or at the Quarry! It's some fine pay!" }, { "{8ADE47}Stephanie:"COL_WHITE" Consider mining some ores near Jizzy's or at the Quarry! It's some fine pay!" },
{ "{8ADE47}Stephanie:"COL_WHITE" See how many Irresistible Coins you generated with "COL_GREY"/irresistiblecoins"COL_WHITE"." }, { "{8ADE47}Stephanie:"COL_WHITE" See how many Coins you generated with "COL_GREY"/donatecoins"COL_WHITE"." },
{ "{8ADE47}Stephanie:"COL_WHITE" Split your robbing profits with your gang members using "COL_GREY"/gang splitprofit"COL_WHITE"." }, { "{8ADE47}Stephanie:"COL_WHITE" Split your robbing profits with your gang members using "COL_GREY"/gang splitprofit"COL_WHITE"." },
{ "{8ADE47}Stephanie:"COL_WHITE" Toggle your total coins generated bar with "COL_GREY"/cp"COL_WHITE"." }, { "{8ADE47}Stephanie:"COL_WHITE" Toggle your total coins generated bar with "COL_GREY"/cp"COL_WHITE"." },
{ "{8ADE47}Stephanie:"COL_WHITE" Be assigned to a rank by playing the game frequently, making use of all features!" }, { "{8ADE47}Stephanie:"COL_WHITE" Be assigned to a rank by playing the game frequently, making use of all features!" },
@ -69,7 +69,7 @@ static stock
//{ "{8ADE47}Stephanie:"COL_WHITE" Want 3 days of free V.I.P? Add an "COL_GREY"/email"COL_WHITE" to your account!" }, //{ "{8ADE47}Stephanie:"COL_WHITE" Want 3 days of free V.I.P? Add an "COL_GREY"/email"COL_WHITE" to your account!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Contribute to our feature "COL_GREY"/crowdfunds"COL_WHITE"! Early supporters get benefits!" }, { "{8ADE47}Stephanie:"COL_WHITE" Contribute to our feature "COL_GREY"/crowdfunds"COL_WHITE"! Early supporters get benefits!" },
{ "{8ADE47}Stephanie:"COL_WHITE" You can buy premium player homes using "COL_GREY"/estate"COL_WHITE"!" }, { "{8ADE47}Stephanie:"COL_WHITE" You can buy premium player homes using "COL_GREY"/estate"COL_WHITE"!" },
{ "{8ADE47}Stephanie:"COL_WHITE" You can buy Irresistible Coins from players using "COL_GREY"/ic buy"COL_WHITE"!" }, { "{8ADE47}Stephanie:"COL_WHITE" You can buy Coins from players using "COL_GREY"/ic buy"COL_WHITE"!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Buy a secure wallet to reduce the amount of money you drop when you die!" }, { "{8ADE47}Stephanie:"COL_WHITE" Buy a secure wallet to reduce the amount of money you drop when you die!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Buy a boombox and have a music party with your friends in area!" } { "{8ADE47}Stephanie:"COL_WHITE" Buy a boombox and have a music party with your friends in area!" }
}, },

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@ -353,7 +353,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid } ); showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid } );
if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) if ( p_VIPLevel[ playerid ] < VIP_REGULAR )
return SendError( playerid, "You must be a V.I.P to use this, to become one visit "COL_GREY"donate.sfcnr.com" ), 1; return SendError( playerid, "You must be a V.I.P to use this, to become one please discuss with admins" ), 1;
if ( ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 ) if ( ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 )
return SendError( playerid, "You need more than 3 days of V.I.P in order to complete this." ), 1; return SendError( playerid, "You need more than 3 days of V.I.P in order to complete this." ), 1;

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@ -316,7 +316,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
if ( g_BuyableVehicleData[ data_id ] [ E_VIP ] ) if ( g_BuyableVehicleData[ data_id ] [ E_VIP ] )
{ {
if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) if ( p_VIPLevel[ playerid ] < VIP_REGULAR )
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
if ( ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 ) if ( ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 )
return SendError( playerid, "You need more than 3 days of V.I.P in order to complete this." ); return SendError( playerid, "You need more than 3 days of V.I.P in order to complete this." );

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@ -87,7 +87,7 @@ hook OnPlayerTickSecond( playerid )
static static
iKeys, iUpDownKeys, iLeftRightKeys; iKeys, iUpDownKeys, iLeftRightKeys;
// Increase Irresistible Coins (1/20 = cred/min) // Increase Coins (1/20 = cred/min)
if ( ! IsPlayerAFK( playerid ) && GetPlayerKeys( playerid, iKeys, iUpDownKeys, iLeftRightKeys ) && ! IsPlayerOnRoulette( playerid ) && ! IsPlayerOnSlotMachine( playerid ) && GetPlayerVehicleSeat( playerid ) <= 0 && !IsPlayerUsingAnimation( playerid ) ) if ( ! IsPlayerAFK( playerid ) && GetPlayerKeys( playerid, iKeys, iUpDownKeys, iLeftRightKeys ) && ! IsPlayerOnRoulette( playerid ) && ! IsPlayerOnSlotMachine( playerid ) && GetPlayerVehicleSeat( playerid ) <= 0 && !IsPlayerUsingAnimation( playerid ) )
{ {
if ( iKeys != 0 || iUpDownKeys != 0 || iLeftRightKeys != 0 ) { // GetPlayerScore( playerid ) > 10 && if ( iKeys != 0 || iUpDownKeys != 0 || iLeftRightKeys != 0 ) { // GetPlayerScore( playerid ) > 10 &&

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@ -208,7 +208,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
SetPlayerVipLevel( playerid, selected_vip ); SetPlayerVipLevel( playerid, selected_vip );
// Send message // Send message
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have redeemed %s V.I.P for %s Irresistible Coins! Congratulations! :D", VIPToString( selected_vip ), number_format( iCoinRequirement, .decimals = 0 ) ); SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have redeemed %s V.I.P for %s Coins! Congratulations! :D", VIPToString( selected_vip ), number_format( iCoinRequirement, .decimals = 0 ) );
// Redirect player // Redirect player
if ( selected_vip == VIP_DIAMOND ) if ( selected_vip == VIP_DIAMOND )
@ -240,7 +240,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
GivePlayerCash( playerid, cash_amount ); GivePlayerCash( playerid, cash_amount );
GivePlayerIrresistibleCoins( playerid, -iCoinRequirement ); GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
SendServerMessage( playerid, "You have ordered a "COL_GREEN"%s Cash Card (%s)"COL_WHITE" for %s Irresistible Coins!", g_irresistibleCashCards[ listitem ] [ E_NAME ], number_format( cash_amount ), number_format( iCoinRequirement, .decimals = 0 ) ); SendServerMessage( playerid, "You have ordered a "COL_GREEN"%s Cash Card (%s)"COL_WHITE" for %s Coins!", g_irresistibleCashCards[ listitem ] [ E_NAME ], number_format( cash_amount ), number_format( iCoinRequirement, .decimals = 0 ) );
ShowPlayerHelpDialog( playerid, 10000, "You have bought a ~g~%s~w~ %s Cash Card!", number_format( cash_amount ), g_irresistibleCashCards[ listitem ] [ E_NAME ] ); ShowPlayerHelpDialog( playerid, 10000, "You have bought a ~g~%s~w~ %s Cash Card!", number_format( cash_amount ), g_irresistibleCashCards[ listitem ] [ E_NAME ] );
} }
@ -268,7 +268,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
p_ExtraAssetSlots{ playerid } ++; p_ExtraAssetSlots{ playerid } ++;
GivePlayerIrresistibleCoins( playerid, -iCoinRequirement ); GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
SendServerMessage( playerid, "You have redeemed an "COL_GOLD"vehicle slot"COL_WHITE" for %s Irresistible Coins!", number_format( iCoinRequirement, .decimals = 0 ) ); SendServerMessage( playerid, "You have redeemed an "COL_GOLD"vehicle slot"COL_WHITE" for %s Coins!", number_format( iCoinRequirement, .decimals = 0 ) );
mysql_single_query( sprintf( "UPDATE `USERS` SET `EXTRA_SLOTS` = %d WHERE `ID` = %d", p_ExtraAssetSlots{ playerid }, GetPlayerAccountID( playerid ) ) ); mysql_single_query( sprintf( "UPDATE `USERS` SET `EXTRA_SLOTS` = %d WHERE `ID` = %d", p_ExtraAssetSlots{ playerid }, GetPlayerAccountID( playerid ) ) );
AddPlayerNote( playerid, -1, sprintf( "Bought veh extra slot, has %d extra", p_ExtraAssetSlots{ playerid } ) ); AddPlayerNote( playerid, -1, sprintf( "Bought veh extra slot, has %d extra", p_ExtraAssetSlots{ playerid } ) );
} }
@ -277,7 +277,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
GivePlayerIrresistibleCoins( playerid, -iCoinRequirement ); GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
AddPlayerNote( playerid, -1, sprintf( ""COL_GOLD"%s" #COL_WHITE, g_irresistibleMarketItems[ listitem ] [ E_NAME ] ) ); AddPlayerNote( playerid, -1, sprintf( ""COL_GOLD"%s" #COL_WHITE, g_irresistibleMarketItems[ listitem ] [ E_NAME ] ) );
SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a %s. (/viewnotes)", ReturnPlayerName( playerid ), playerid, g_irresistibleMarketItems[ listitem ] [ E_NAME ] ); SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a %s. (/viewnotes)", ReturnPlayerName( playerid ), playerid, g_irresistibleMarketItems[ listitem ] [ E_NAME ] );
SendServerMessage( playerid, "You have ordered a "COL_GOLD"%s"COL_WHITE" for %s Irresistible Coins!", g_irresistibleMarketItems[ listitem ] [ E_NAME ], number_format( iCoinRequirement, .decimals = 0 ) ); SendServerMessage( playerid, "You have ordered a "COL_GOLD"%s"COL_WHITE" for %s Coins!", g_irresistibleMarketItems[ listitem ] [ E_NAME ], number_format( iCoinRequirement, .decimals = 0 ) );
SendServerMessage( playerid, "Online admins have been notified of your purchase. Use "COL_GREY"/notes"COL_WHITE" to track your orders and to remind online admins." ); SendServerMessage( playerid, "Online admins have been notified of your purchase. Use "COL_GREY"/notes"COL_WHITE" to track your orders and to remind online admins." );
ShowPlayerHelpDialog( playerid, 10000, "You can use ~y~/notes~w~ to track your orders.~n~~n~Also, admins will be reminded using this command." ); ShowPlayerHelpDialog( playerid, 10000, "You can use ~y~/notes~w~ to track your orders.~n~~n~Also, admins will be reminded using this command." );
} }
@ -314,7 +314,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
} }
GivePlayerIrresistibleCoins( playerid, - iCoinRequirement ); GivePlayerIrresistibleCoins( playerid, - iCoinRequirement );
SendServerMessage( playerid, "You have redeemed "COL_GOLD"Gold Rims"COL_WHITE" on your vehicle for %s Irresistible Coins!", number_format( iCoinRequirement, .decimals = 0 ) ); SendServerMessage( playerid, "You have redeemed "COL_GOLD"Gold Rims"COL_WHITE" on your vehicle for %s Coins!", number_format( iCoinRequirement, .decimals = 0 ) );
// Receipt // Receipt
AddPlayerNote( playerid, -1, sprintf( "Bought gold rims on vehicle #%d", g_vehicleData[ playerid ] [ buyableid ] [ E_SQL_ID ] ) ); AddPlayerNote( playerid, -1, sprintf( "Bought gold rims on vehicle #%d", g_vehicleData[ playerid ] [ buyableid ] [ E_SQL_ID ] ) );
@ -635,7 +635,7 @@ CMD:irresistiblecoins( playerid, params[ ] )
if ( strmatch( params, "balance" ) ) if ( strmatch( params, "balance" ) )
{ {
return SendServerMessage( playerid, "You currently have precisely "COL_GOLD"%s"COL_WHITE" Irresistible Coins!", number_format( GetPlayerIrresistibleCoins( playerid ) ) ); return SendServerMessage( playerid, "You currently have precisely "COL_GOLD"%s"COL_WHITE" Coins!", number_format( GetPlayerIrresistibleCoins( playerid ) ) );
} }
else if ( strmatch( params, "market" ) ) else if ( strmatch( params, "market" ) )
{ {
@ -648,7 +648,7 @@ CMD:irresistiblecoins( playerid, params[ ] )
if ( sscanf( params[ 5 ],"uf", senttoid, coins ) ) return SendUsage( playerid, "/irresistiblecoins send [PLAYER_ID] [COINS]" ); if ( sscanf( params[ 5 ],"uf", senttoid, coins ) ) return SendUsage( playerid, "/irresistiblecoins send [PLAYER_ID] [COINS]" );
else if ( !IsPlayerConnected( senttoid ) || IsPlayerNPC( senttoid ) ) return SendError( playerid, "Invalid Player ID." ); else if ( !IsPlayerConnected( senttoid ) || IsPlayerNPC( senttoid ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_VIPLevel[ playerid ] < VIP_BRONZE ) return SendError( playerid, "You are not a Bronze V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); else if ( p_VIPLevel[ playerid ] < VIP_BRONZE ) return SendError( playerid, "You are not a Bronze V.I.P, to become one please discuss with admins" );
else if ( coins < 0.1 || coins > 10000.0 ) return SendError( playerid, "You can only send between 0.1 and 10,000.0 coins at a single time." ); else if ( coins < 0.1 || coins > 10000.0 ) return SendError( playerid, "You can only send between 0.1 and 10,000.0 coins at a single time." );
else if ( coins > 99999999 || coins < 0 ) return SendError( playerid, "You can only send between 0.1 and 5,000.0 coins at a single time." ); // Making cash go over billions... else if ( coins > 99999999 || coins < 0 ) return SendError( playerid, "You can only send between 0.1 and 5,000.0 coins at a single time." ); // Making cash go over billions...
else if ( GetPlayerIrresistibleCoins( playerid ) < coins ) return SendError( playerid, "You do not have this number of coins to send." ); else if ( GetPlayerIrresistibleCoins( playerid ) < coins ) return SendError( playerid, "You do not have this number of coins to send." );
@ -665,8 +665,8 @@ CMD:irresistiblecoins( playerid, params[ ] )
GivePlayerIrresistibleCoins( senttoid, coins ); GivePlayerIrresistibleCoins( senttoid, coins );
GivePlayerIrresistibleCoins( playerid, -coins ); GivePlayerIrresistibleCoins( playerid, -coins );
SendServerMessage( playerid, "You have sent "COL_GOLD"%s"COL_WHITE" Irresistible Coins to %s(%d)!", number_format( coins, .decimals = 2 ), ReturnPlayerName( senttoid ), senttoid ); SendServerMessage( playerid, "You have sent "COL_GOLD"%s"COL_WHITE" Coins to %s(%d)!", number_format( coins, .decimals = 2 ), ReturnPlayerName( senttoid ), senttoid );
SendServerMessage( senttoid, "You have received "COL_GOLD"%s"COL_WHITE" Irresistible Coins from %s(%d)!", number_format( coins, .decimals = 2 ), ReturnPlayerName( playerid ), playerid ); SendServerMessage( senttoid, "You have received "COL_GOLD"%s"COL_WHITE" Coins from %s(%d)!", number_format( coins, .decimals = 2 ), ReturnPlayerName( playerid ), playerid );
} }
return 1; return 1;
} }
@ -683,7 +683,7 @@ CMD:vip( playerid, params[ ] )
CMD:vipcmds( playerid, params[ ] ) CMD:vipcmds( playerid, params[ ] )
{ {
if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
erase( szLargeString ); erase( szLargeString );
strcat( szLargeString, ""COL_GREY"/vipspawnwep"COL_WHITE" - Configure your spawning weapons\n"\ strcat( szLargeString, ""COL_GREY"/vipspawnwep"COL_WHITE" - Configure your spawning weapons\n"\
@ -910,11 +910,11 @@ static stock CheckPlayerVipExpiry( playerid )
static stock ShowPlayerVipRedeemedDialog( playerid ) static stock ShowPlayerVipRedeemedDialog( playerid )
{ {
szLargeString[ 0 ] = '\0'; szLargeString[ 0 ] = '\0';
strcat( szLargeString, ""COL_WHITE"You've just blew quite a bit of Irresistible Coins for your V.I.P, so congratulations! :D\n\n"\ strcat( szLargeString, ""COL_WHITE"You've just blew quite a bit of Coins for your V.I.P, so congratulations! :D\n\n"\
""COL_GREY" * What are the commands?"COL_WHITE" Use /vipcmds to view a detailed list of VIP commands.\n"\ ""COL_GREY" * What are the commands?"COL_WHITE" Use /vipcmds to view a detailed list of VIP commands.\n"\
""COL_GREY" * What did I receive?"COL_WHITE" Check through your V.I.P package contents via our site (forum -> announcements board).\n" ); ""COL_GREY" * What did I receive?"COL_WHITE" Check through your V.I.P package contents via our site (forum -> announcements board).\n" );
strcat( szLargeString, ""COL_GREY" * How to redeem my houses/vehicles?"COL_WHITE" You will be announced to the admins and noted down for assistance, so please wait!\n"\ strcat( szLargeString, ""COL_GREY" * How to redeem my houses/vehicles?"COL_WHITE" You will be announced to the admins and noted down for assistance, so please wait!\n"\
""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire " SERVER_OPERATOR " via the forums!\n\nThanks for choosing to spend your Irresistible Coins, enjoy what you've got! :P" ); ""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire " SERVER_OPERATOR " via the forums!\n\nThanks for choosing to spend your Coins, enjoy what you've got! :P" );
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", szLargeString, "Got it!", "" ); ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", szLargeString, "Got it!", "" );
} }

View File

@ -87,8 +87,8 @@ hook cmd_ic( playerid, params[ ] )
if ( GetPlayerVIPLevel( playerid ) < VIP_BRONZE ) SendError( playerid, "You are not a Bronze V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); if ( GetPlayerVIPLevel( playerid ) < VIP_BRONZE ) SendError( playerid, "You are not a Bronze V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
else if ( sscanf( params[ 5 ], "fd", quantity, price ) ) SendUsage( playerid, "/ic sell [COINS] [PRICE_PER_COIN]" ); else if ( sscanf( params[ 5 ], "fd", quantity, price ) ) SendUsage( playerid, "/ic sell [COINS] [PRICE_PER_COIN]" );
else if ( quantity < 1.0 ) SendError( playerid, "The minimum amount you can sell is 1.0 Irresistible Coins." ); else if ( quantity < 1.0 ) SendError( playerid, "The minimum amount you can sell is 1.0 Coins." );
else if ( quantity > GetPlayerIrresistibleCoins( playerid ) ) SendError( playerid, "You do not have this many Irresistible Coins." ); else if ( quantity > GetPlayerIrresistibleCoins( playerid ) ) SendError( playerid, "You do not have this many Coins." );
else if ( ! ( 1000 <= price <= 125000 )) SendError( playerid, "Selling price must be between $1,000 and $125,000 per coin." ); else if ( ! ( 1000 <= price <= 125000 )) SendError( playerid, "Selling price must be between $1,000 and $125,000 per coin." );
else else
{ {
@ -104,7 +104,7 @@ hook cmd_ic( playerid, params[ ] )
mysql_single_query( szBigString ); mysql_single_query( szBigString );
// deduct the coins // deduct the coins
SendServerMessage( playerid, "Sell order for %s Irresistible Coins (at %s/IC) has been placed. Cancel via "COL_GREY"/ic cancel"COL_WHITE".", number_format( quantity, .decimals = 3 ), cash_format( price ) ); SendServerMessage( playerid, "Sell order for %s Coins (at %s/IC) has been placed. Cancel via "COL_GREY"/ic cancel"COL_WHITE".", number_format( quantity, .decimals = 3 ), cash_format( price ) );
GivePlayerIrresistibleCoins( playerid, -quantity ); GivePlayerIrresistibleCoins( playerid, -quantity );
} }
return Y_HOOKS_BREAK_RETURN_1; return Y_HOOKS_BREAK_RETURN_1;
@ -179,8 +179,8 @@ thread PlayerMarket_OnShowSellOrder( playerid, sellorderid )
SetPVarInt( playerid, "playermarket_askprice", ask_price ); SetPVarInt( playerid, "playermarket_askprice", ask_price );
SetPVarFloat( playerid, "playermarket_available", quantity ); SetPVarFloat( playerid, "playermarket_available", quantity );
format( szBigString, sizeof( szBigString ), ""COL_WHITE"This player has %s Irresistible Coins to sell at %s per coin.\n\nHow many Irresistible Coins would you like to buy?", number_format( quantity, .decimals = 3 ), cash_format( ask_price ) ); format( szBigString, sizeof( szBigString ), ""COL_WHITE"This player has %s Coins to sell at %s per coin.\n\nHow many Coins would you like to buy?", number_format( quantity, .decimals = 3 ), cash_format( ask_price ) );
return ShowPlayerDialog( playerid, DIALOG_IC_BUY, DIALOG_STYLE_INPUT, ""COL_GOLD"Irresistible Coin - "COL_WHITE"Buy Coins", szBigString, "Buy", "Back" ), 1; return ShowPlayerDialog( playerid, DIALOG_IC_BUY, DIALOG_STYLE_INPUT, ""COL_GOLD"Coin - "COL_WHITE"Buy Coins", szBigString, "Buy", "Back" ), 1;
} }
thread PlayerMarket_OnCancelOrders( playerid ) thread PlayerMarket_OnCancelOrders( playerid )

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@ -84,9 +84,9 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
else if ( dialogid == DIALOG_DONATED ) else if ( dialogid == DIALOG_DONATED )
{ {
szLargeString[ 0 ] = '\0'; szLargeString[ 0 ] = '\0';
strcat( szLargeString, ""COL_WHITE"Thank you a lot for donating! :D In return for your dignity, you have received Irresistible Coins.\n\n"\ strcat( szLargeString, ""COL_WHITE"Thank you a lot for donating! :D In return for your dignity, you have received Coins.\n\n"\
""COL_GREY" * What do I do with Irresistible Coins?"COL_WHITE" You can claim the V.I.P of your choice via "COL_GREY"/irresistiblecoins market"COL_WHITE".\n" ); ""COL_GREY" * What do I do with Coins?"COL_WHITE" You can claim the V.I.P of your choice via "COL_GREY"/irresistiblecoins market"COL_WHITE".\n" );
strcat( szLargeString, ""COL_GREY" * How many do I have?"COL_WHITE" You can see how many Irresistible Coins you have via "COL_GREY"/irresistiblecoins"COL_WHITE".\n" \ strcat( szLargeString, ""COL_GREY" * How many do I have?"COL_WHITE" You can see how many Coins you have via "COL_GREY"/irresistiblecoins"COL_WHITE".\n" \
""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire " SERVER_OPERATOR " via the forums!\n\nThank you once again for your contribution to our community! :P" ); ""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire " SERVER_OPERATOR " via the forums!\n\nThank you once again for your contribution to our community! :P" );
return ShowPlayerDialog( playerid, DIALOG_FINISHED_DONATING, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", szLargeString, "Got it!", "" ); return ShowPlayerDialog( playerid, DIALOG_FINISHED_DONATING, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", szLargeString, "Got it!", "" );
} }
@ -184,7 +184,7 @@ thread OnCheckForRedeemedVIP( playerid, data[ ] )
GivePlayerIrresistibleCoins( playerid, iCoins ); GivePlayerIrresistibleCoins( playerid, iCoins );
SetPVarFloat( playerid, "just_donated", fAmount ); SetPVarFloat( playerid, "just_donated", fAmount );
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have received %0.0f Irresistible Coins! Thanks for donating %s!!! :D", iCoins, ReturnPlayerName( playerid ) ); SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have received %0.0f Coins! Thanks for donating %s!!! :D", iCoins, ReturnPlayerName( playerid ) );
format( szBigString, 256, ""COL_GREY"Transaction ID:\t"COL_WHITE"%s\n"COL_GREY"Donor Name:\t"COL_WHITE"%s\n"COL_GREY"Amount:\t"COL_WHITE"$%0.2f\n"COL_GREY"Total Coins:\t"COL_WHITE"%0.0f\n"COL_GREY"Time Ago:\t"COL_WHITE"%s", format( szBigString, 256, ""COL_GREY"Transaction ID:\t"COL_WHITE"%s\n"COL_GREY"Donor Name:\t"COL_WHITE"%s\n"COL_GREY"Amount:\t"COL_WHITE"$%0.2f\n"COL_GREY"Total Coins:\t"COL_WHITE"%0.0f\n"COL_GREY"Time Ago:\t"COL_WHITE"%s",
aDonation[ E_TRANSACTION_ID ], aDonation[ E_NAME ], floatstr( aDonation[ E_AMOUNT ] ), iCoins, secondstotime( g_iTime - aDonation[ E_DATE ] ) ); aDonation[ E_TRANSACTION_ID ], aDonation[ E_NAME ], floatstr( aDonation[ E_AMOUNT ] ), iCoins, secondstotime( g_iTime - aDonation[ E_DATE ] ) );

View File

@ -11,7 +11,7 @@
/* ** Variables ** */ /* ** Variables ** */
new new
Text: g_ObjectLoadTD = Text: INVALID_TEXT_DRAW, Text: g_ObjectLoadTD = Text: INVALID_TEXT_DRAW,
Text: g_WebsiteTD = Text: INVALID_TEXT_DRAW, // Text: g_WebsiteTD = Text: INVALID_TEXT_DRAW,
Text: g_MotdTD = Text: INVALID_TEXT_DRAW, Text: g_MotdTD = Text: INVALID_TEXT_DRAW,
Text: g_AchievementTD [ 4 ] = { Text: INVALID_TEXT_DRAW, ... }, Text: g_AchievementTD [ 4 ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_AdminLogTD = Text: INVALID_TEXT_DRAW, Text: g_AdminLogTD = Text: INVALID_TEXT_DRAW,
@ -149,14 +149,14 @@ hook OnScriptInit( )
TextDrawBoxColor(g_ObjectLoadTD, 117); TextDrawBoxColor(g_ObjectLoadTD, 117);
TextDrawTextSize(g_ObjectLoadTD, 0.000000, 180.000000); TextDrawTextSize(g_ObjectLoadTD, 0.000000, 180.000000);
g_WebsiteTD = TextDrawCreate(84.000000, 429.000000, "www.SFCNR.com"); // g_WebsiteTD = TextDrawCreate(84.000000, 429.000000, "www.SFCNR.com");
TextDrawAlignment(g_WebsiteTD, 2); // TextDrawAlignment(g_WebsiteTD, 2);
TextDrawBackgroundColor(g_WebsiteTD, 255); // TextDrawBackgroundColor(g_WebsiteTD, 255);
TextDrawFont(g_WebsiteTD, 1); // TextDrawFont(g_WebsiteTD, 1);
TextDrawLetterSize(g_WebsiteTD, 0.220000, 1.200000); // TextDrawLetterSize(g_WebsiteTD, 0.220000, 1.200000);
TextDrawColor(g_WebsiteTD, 0xfa4d4cff); // 1289224191 // TextDrawColor(g_WebsiteTD, 0xfa4d4cff); // 1289224191
TextDrawSetOutline(g_WebsiteTD, 1); // TextDrawSetOutline(g_WebsiteTD, 1);
TextDrawSetProportional(g_WebsiteTD, 1); // TextDrawSetProportional(g_WebsiteTD, 1);
g_AdminOnDutyTD = TextDrawCreate(552.000000, 66.500000, "ADMIN ON DUTY"); g_AdminOnDutyTD = TextDrawCreate(552.000000, 66.500000, "ADMIN ON DUTY");
TextDrawBackgroundColor(g_AdminOnDutyTD, 255); TextDrawBackgroundColor(g_AdminOnDutyTD, 255);

View File

@ -88,7 +88,7 @@ public OnGameModeInit()
AddServerVariable( "vip_discount", "1.0", GLOBAL_VARTYPE_FLOAT ); AddServerVariable( "vip_discount", "1.0", GLOBAL_VARTYPE_FLOAT );
AddServerVariable( "vip_bonus", "0.0", GLOBAL_VARTYPE_FLOAT ); AddServerVariable( "vip_bonus", "0.0", GLOBAL_VARTYPE_FLOAT );
AddServerVariable( "connectsong", "http://files.sfcnr.com/game_sounds/Stevie%20Wonder%20-%20Skeletons.mp3", GLOBAL_VARTYPE_STRING ); AddServerVariable( "connectsong", "http://files.sfcnr.com/game_sounds/Stevie%20Wonder%20-%20Skeletons.mp3", GLOBAL_VARTYPE_STRING );
AddServerVariable( "discordurl", "http://sfcnr.com/discord", GLOBAL_VARTYPE_STRING ); AddServerVariable( "discordurl", "http://discord.gg/gYFQGtZx", GLOBAL_VARTYPE_STRING );
/* ** Set everyone offline ** */ /* ** Set everyone offline ** */
mysql_single_query( "UPDATE `USERS` SET `ONLINE` = 0" ); mysql_single_query( "UPDATE `USERS` SET `ONLINE` = 0" );
@ -437,7 +437,7 @@ public OnPlayerConnect( playerid )
jailDoors( playerid, false, false ); jailDoors( playerid, false, false );
SendClientMessage( playerid, 0xa9c4e4ff, "{FF0000}[WARNING]{a9c4e4} The concept in this server and GTA in general may be considered explicit material." ); SendClientMessage( playerid, 0xa9c4e4ff, "{FF0000}[WARNING]{a9c4e4} The concept in this server and GTA in general may be considered explicit material." );
SendClientMessageFormatted( playerid, 0xa9c4e4ff, "{FF0000}[INFO]{a9c4e4} The server is currently operating on version %s.", GetServerVersion( ) ); // SendClientMessageFormatted( playerid, 0xa9c4e4ff, "{FF0000}[INFO]{a9c4e4} The server is currently operating on version %s.", GetServerVersion( ) );
if ( IsValidServerVariable( "connectsong" ) ) if ( IsValidServerVariable( "connectsong" ) )
{ {
@ -1955,7 +1955,7 @@ CMD:deathmessage( playerid, params[ ] ) return cmd_deathmsg( playerid, params );
CMD:deathmsg( playerid, params[ ] ) CMD:deathmsg( playerid, params[ ] )
{ {
if ( p_VIPLevel[ playerid ] < 1 ) if ( p_VIPLevel[ playerid ] < 1 )
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
new new
szDeathMessage[ sizeof( p_DeathMessage[ ] ) ]; szDeathMessage[ sizeof( p_DeathMessage[ ] ) ];
@ -2247,7 +2247,7 @@ CMD:vsay( playerid, params[ ] )
time = g_iTime time = g_iTime
; ;
if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
else if ( IsPlayerChatBanned( playerid ) ) return SendError( playerid, "You have been chat banned and are not allowed to chat." ); else if ( IsPlayerChatBanned( playerid ) ) return SendError( playerid, "You have been chat banned and are not allowed to chat." );
else if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/vsay [MESSAGE]" ); else if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/vsay [MESSAGE]" );
else if ( textContainsIP( msg ) ) return SendServerMessage( playerid, "Please do not advertise." ); else if ( textContainsIP( msg ) ) return SendServerMessage( playerid, "Please do not advertise." );
@ -2306,7 +2306,7 @@ CMD:viplist( playerid, params[ ] )
CMD:vipspawnwep( playerid, params[ ] ) CMD:vipspawnwep( playerid, params[ ] )
{ {
if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
format( szNormalString, sizeof( szNormalString ), "%s\n"COL_GOLD"%s\n"COL_PLATINUM"%s", p_VIPWep1{ playerid } ? ReturnWeaponName( p_VIPWep1{ playerid } ) : ( "Nothing" ), p_VIPWep2{ playerid } ? ReturnWeaponName( p_VIPWep2{ playerid } ) : ( "Nothing" ), p_VIPWep3{ playerid } ? ReturnWeaponName( p_VIPWep3{ playerid } ) : ( "Nothing" ) ); format( szNormalString, sizeof( szNormalString ), "%s\n"COL_GOLD"%s\n"COL_PLATINUM"%s", p_VIPWep1{ playerid } ? ReturnWeaponName( p_VIPWep1{ playerid } ) : ( "Nothing" ), p_VIPWep2{ playerid } ? ReturnWeaponName( p_VIPWep2{ playerid } ) : ( "Nothing" ), p_VIPWep3{ playerid } ? ReturnWeaponName( p_VIPWep3{ playerid } ) : ( "Nothing" ) );
ShowPlayerDialog( playerid, DIALOG_VIP_WEP, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Weapons", szNormalString, "Select", "" ); ShowPlayerDialog( playerid, DIALOG_VIP_WEP, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Weapons", szNormalString, "Select", "" );
return 1; return 1;
@ -2315,7 +2315,7 @@ CMD:vipspawnwep( playerid, params[ ] )
CMD:vipgun( playerid, params[ ] ) CMD:vipgun( playerid, params[ ] )
{ {
if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) if ( p_VIPLevel[ playerid ] < VIP_REGULAR )
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
if ( !IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) ) if ( !IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) )
return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." ); return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." );
@ -2329,7 +2329,7 @@ CMD:vipskin( playerid, params[ ] )
new new
skin skin
; ;
if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
else if ( GetPlayerAnimationIndex( playerid ) == 1660 ) return SendError( playerid, "You cannot use this command since you're using a vending machine." ); else if ( GetPlayerAnimationIndex( playerid ) == 1660 ) return SendError( playerid, "You cannot use this command since you're using a vending machine." );
else if ( IsPlayerRobbing( playerid ) ) return SendError( playerid, "You cannot use this command since you're robbing a store." ); else if ( IsPlayerRobbing( playerid ) ) return SendError( playerid, "You cannot use this command since you're robbing a store." );
/*else if ( strmatch( params, "toggle" ) ) /*else if ( strmatch( params, "toggle" ) )
@ -2367,7 +2367,7 @@ CMD:vipjob( playerid, params[ ] )
iJob; iJob;
if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) if ( p_VIPLevel[ playerid ] < VIP_REGULAR )
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
if ( p_VIPLevel[ playerid ] < VIP_PLATINUM ) if ( p_VIPLevel[ playerid ] < VIP_PLATINUM )
return SendError( playerid, "This command requires you to be Platinum V.I.P." ); return SendError( playerid, "This command requires you to be Platinum V.I.P." );
@ -2583,7 +2583,7 @@ CMD:myaccid( playerid, params[ ] )
CMD:discord( playerid, params[ ] ) CMD:discord( playerid, params[ ] )
{ {
return SendServerMessage( playerid, "Visit 'sfcnr.com/discord' to join our Discord server!" ); return SendServerMessage( playerid, "Visit 'discord.gg/gYFQGtZx' to join our Discord server!");
} }
CMD:job( playerid, params[ ] ) CMD:job( playerid, params[ ] )
@ -2773,7 +2773,7 @@ CMD:labelcolor( playerid, params[ ] )
szLabel[ 7 ]; szLabel[ 7 ];
if ( sscanf( params, "s[7]", szLabel ) ) return SendUsage( playerid, "/labelcolor [HEX CODE (= normal)]" ); if ( sscanf( params, "s[7]", szLabel ) ) return SendUsage( playerid, "/labelcolor [HEX CODE (= normal)]" );
else if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); else if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
else if ( strmatch( szLabel, "normal" ) ) else if ( strmatch( szLabel, "normal" ) )
{ {
p_LabelColor[ playerid ] = COLOR_GREY; p_LabelColor[ playerid ] = COLOR_GREY;
@ -4240,7 +4240,7 @@ public OnPlayerEnterDynamicCP( playerid, checkpointid )
public OnPlayerAccessEntrance( playerid, entranceid, worldid, interiorid ) public OnPlayerAccessEntrance( playerid, entranceid, worldid, interiorid )
{ {
if ( g_entranceData[ entranceid ] [ E_VIP ] && p_VIPLevel[ playerid ] < VIP_REGULAR ) { if ( g_entranceData[ entranceid ] [ E_VIP ] && p_VIPLevel[ playerid ] < VIP_REGULAR ) {
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ), 0; return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" ), 0;
} }
// robbery helper // robbery helper
@ -5314,7 +5314,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
} }
case 8: case 8:
{ {
if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one please discuss with admins" );
szCMDS[ 0 ] = '\0'; szCMDS[ 0 ] = '\0';
strcat( szCMDS, ""COL_GREY"/vipspawnwep{FFFFFF} - Configure your spawning weapons\n"\ strcat( szCMDS, ""COL_GREY"/vipspawnwep{FFFFFF} - Configure your spawning weapons\n"\
""COL_GREY"/vipskin{FFFFFF} - Configure your spawning skin\n"\ ""COL_GREY"/vipskin{FFFFFF} - Configure your spawning skin\n"\
@ -5345,8 +5345,8 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
""COL_GREY"Account ID:{FFFFFF} %d\n"\ ""COL_GREY"Account ID:{FFFFFF} %d\n"\
""COL_GREY"Admin Level:{FFFFFF} %d\n"\ ""COL_GREY"Admin Level:{FFFFFF} %d\n"\
""COL_GREY"Time Online:{FFFFFF} %s\n"\ ""COL_GREY"Time Online:{FFFFFF} %s\n"\
""COL_GREY"Irresistible Rank:{FFFFFF} %s\n"\ ""COL_GREY"Rank:{FFFFFF} %s\n"\
""COL_GREY"Irresistible Coins:{FFFFFF} %f\n", ""COL_GREY"Coins:{FFFFFF} %f\n",
ReturnPlayerName( pID ), pID, ReturnPlayerName( pID ), pID,
p_AccountID[ pID ], p_AdminLevel[ pID ], p_AccountID[ pID ], p_AdminLevel[ pID ],
secondstotime( p_Uptime[ pID ] ), secondstotime( p_Uptime[ pID ] ),
@ -6984,7 +6984,7 @@ thread OnPlayerChangeName( playerid, Float: iCoinRequirement, newName[ ] )
// double check if valid coin requirement // double check if valid coin requirement
if ( iCoinRequirement ) { if ( iCoinRequirement ) {
GivePlayerIrresistibleCoins( playerid, -iCoinRequirement ); GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
SendServerMessage( playerid, "You have changed your name to for %s Irresistible Coins!", number_format( iCoinRequirement, .decimals = 0 ) ); SendServerMessage( playerid, "You have changed your name to for %s Coins!", number_format( iCoinRequirement, .decimals = 0 ) );
} }
// Update houses (furniture also?) // Update houses (furniture also?)

View File

@ -4,6 +4,6 @@
(/) Fee for real estate reduced to $50,000 per home. (/) Fee for real estate reduced to $50,000 per home.
(/) Players will lose only 5% of their stock if it drops 80% in a day. (/) Players will lose only 5% of their stock if it drops 80% in a day.
(/) Full reversion of the turf war system to how it was pre-hardpoint. (/) Full reversion of the turf war system to how it was pre-hardpoint.
(/) You need Bronze V.I.P to send Irresistible Coins. (/) You need Bronze V.I.P to send Coins.
(/) Army is now vulnerable to damage in rhinos. (/) Army is now vulnerable to damage in rhinos.
(/) Police are now paid 10% extra. (/) Police are now paid 10% extra.