fix blackjack timer
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1fcda6b37e
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72993142a8
@ -90,7 +90,8 @@ stock const g_cardTextdrawData[ 52 ] [ ] = {
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enum E_BLACKJACK_DATA
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enum E_BLACKJACK_DATA
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{
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{
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bool: E_GAME_STARTED, E_CARDS_DRAWN, E_GAME_TIMER,
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bool: E_GAME_STARTED, E_CARDS_DRAWN, E_GAME_TIMER,
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E_PAYOUT, E_WORLD,
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E_PAYOUT, E_WORLD, E_RESET_TIMER,
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E_DRAW_CARD_TIMER,
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E_OBJECT, E_ACTOR,
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E_OBJECT, E_ACTOR,
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@ -315,6 +316,8 @@ stock CreateBlackjackTable( payout, Float: X, Float: Y, Float: Z, Float: Angle,
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g_blackjackData[ id ] [ E_ROTATION ] = Angle;
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g_blackjackData[ id ] [ E_ROTATION ] = Angle;
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g_blackjackData[ id ] [ E_WORLD ] = world;
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g_blackjackData[ id ] [ E_WORLD ] = world;
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g_blackjackData[ id ] [ E_DRAW_CARD_TIMER ] = -1;
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g_blackjackData[ id ] [ E_RESET_TIMER ] = -1;
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g_blackjackData[ id ] [ E_GAME_TIMER ] = -1;
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g_blackjackData[ id ] [ E_GAME_TIMER ] = -1;
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g_blackjackData[ id ] [ E_PAYOUT ] = payout;
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g_blackjackData[ id ] [ E_PAYOUT ] = payout;
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g_blackjackData[ id ] [ E_OBJECT ] = CreateDynamicObject( 2188, X, Y, Z, 0.00000, 0.00000, Angle, .worldid = world, .priority = 9999 );
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g_blackjackData[ id ] [ E_OBJECT ] = CreateDynamicObject( 2188, X, Y, Z, 0.00000, 0.00000, Angle, .worldid = world, .priority = 9999 );
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@ -404,7 +407,7 @@ function BeginBlackJackTurn( tableid )
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GivePlayerCash( gamerid, -g_blackjackData[ tableid ] [ E_PAYOUT ] );
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GivePlayerCash( gamerid, -g_blackjackData[ tableid ] [ E_PAYOUT ] );
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DrawPlayerBlackjackCard( tableid, player_index );
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DrawPlayerBlackjackCard( tableid, player_index );
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if ( cardid < 1 ) { // distribute first two cards to players
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if ( cardid < 1 ) { // distribute first two cards to players
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SetTimerEx( "DrawPlayerBlackjackCard", BLACKJACK_DEALER_WAIT, false, "dd", tableid, player_index );
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g_blackjackData[ tableid ] [ E_DRAW_CARD_TIMER ] = SetTimerEx( "DrawPlayerBlackjackCard", BLACKJACK_DEALER_WAIT, false, "dd", tableid, player_index );
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}
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}
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}
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}
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@ -432,7 +435,7 @@ function BeginBlackJackTurn( tableid )
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if ( dealer_score >= 17 ) {
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if ( dealer_score >= 17 ) {
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SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" Table will reset in 5 seconds as all hands have been dealt." );
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SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" Table will reset in 5 seconds as all hands have been dealt." );
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SetTimerEx( "ResetBlackjackTable", 5000, false, "d", tableid );
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g_blackjackData[ tableid ] [ E_RESET_TIMER ] = SetTimerEx( "ResetBlackjackTable", 5000, false, "d", tableid );
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}
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}
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}
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}
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@ -493,7 +496,9 @@ function ResetBlackjackTable( tableid )
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// variables
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// variables
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SetBlackjackDealerLabelValue( tableid, -1 );
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SetBlackjackDealerLabelValue( tableid, -1 );
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KillTimer( g_blackjackData[ tableid ] [ E_RESET_TIMER ] ), g_blackjackData[ tableid ] [ E_RESET_TIMER ] = -1;
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KillTimer( g_blackjackData[ tableid ] [ E_GAME_TIMER ] ), g_blackjackData[ tableid ] [ E_GAME_TIMER ] = -1;
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KillTimer( g_blackjackData[ tableid ] [ E_GAME_TIMER ] ), g_blackjackData[ tableid ] [ E_GAME_TIMER ] = -1;
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KillTimer( g_blackjackData[ tableid ] [ E_DRAW_CARD_TIMER ] ), g_blackjackData[ tableid ] [ E_DRAW_CARD_TIMER ] = -1;
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g_blackjackData[ tableid ] [ E_CARDS_DRAWN ] = 0;
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g_blackjackData[ tableid ] [ E_CARDS_DRAWN ] = 0;
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// card data
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// card data
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@ -567,7 +572,7 @@ stock CheckForBlackjack( tableid )
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payout = g_blackjackData[ tableid ] [ E_PAYOUT ];
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payout = g_blackjackData[ tableid ] [ E_PAYOUT ];
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g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_WIN;
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g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_WIN;
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SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has been returned %s due to a push.", ReturnPlayerName( playerid ), playerid, number_format( payout ) );
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SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has been returned %s due to a push.", ReturnPlayerName( playerid ), playerid, number_format( payout ) );
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GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", number_format( payout ) ), 4000, 3 );
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GameTextForPlayer( playerid, sprintf( "~n~~n~~y~%s returned!", number_format( payout ) ), 4000, 3 );
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GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
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GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
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GivePlayerCash( playerid, payout );
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GivePlayerCash( playerid, payout );
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}
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}
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