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7330028a6c
@ -210,7 +210,8 @@
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#define DIALOG_COMPONENTS_SELL 1200
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#define DIALOG_HOUSE_SELL 1201
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#define DIALOG_BUSINESS_SELL_CONFIRM 1202
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#define DIALOG_PASSIVE_MODE 1203
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/* ** Hooks ** */
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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@ -179,7 +179,7 @@ hook OnPlayerDisconnect( playerid, reason )
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hook OnPlayerMovieMode( playerid, bool: toggled )
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{
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if ( toggled )
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if ( ! toggled )
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{
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TextDrawShowForPlayer( playerid, g_CurrentRankTD );
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TextDrawShowForPlayer( playerid, g_currentXPTD );
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@ -233,7 +233,7 @@ new
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p_PlayerAltBindTick [ MAX_PLAYERS ],
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p_AimedAtPolice [ MAX_PLAYERS ],
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bool: p_PassiveModeDisabled [ MAX_PLAYERS char ],
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p_PassiveModeExpireTimer [ MAX_PLAYERS ] = { -1, ... },
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//p_PassiveModeExpireTimer [ MAX_PLAYERS ] = { -1, ... },
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Text3D: p_PassiveModeLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID }
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;
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@ -68,9 +68,9 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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ShowPlayerTogglableTextdraws( playerid, .force = false );
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}
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else if ( settingid == SETTING_PASSIVE_MODE ) {
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/*else if ( settingid == SETTING_PASSIVE_MODE ) {
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ResetPlayerPassiveMode( playerid, .passive_disabled = true ); // avoid abusing
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}
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}*/
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format( szNormalString, 68, "INSERT INTO `SETTINGS`(`USER_ID`, `SETTING_ID`) VALUES (%d, %d)", p_AccountID[ playerid ], settingid );
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}
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@ -80,15 +80,15 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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HidePlayerTogglableTextdraws( playerid, .force = false );
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ShowPlayerTogglableTextdraws( playerid, .force = false );
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}
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else if ( settingid == SETTING_PASSIVE_MODE ) {
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/*else if ( settingid == SETTING_PASSIVE_MODE ) {
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ResetPlayerPassiveMode( playerid, .passive_disabled = true ); // avoid abusing
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}
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}*/
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format( szNormalString, 64, "DELETE FROM `SETTINGS` WHERE USER_ID=%d AND SETTING_ID=%d", p_AccountID[ playerid ], settingid );
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}
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mysql_single_query( szNormalString );
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SendServerMessage( playerid, "You have %s "COL_GREY"%s"COL_WHITE". Changes may take effect after spawning/relogging.", p_PlayerSettings[ playerid ] { settingid } ? ( "enabled" ) : ( "disabled" ), g_PlayerSettings[ settingid ] );
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SendServerMessage( playerid, ""COL_ORANGE"%s"COL_WHITE" is now %s. Changes may take effect after spawning/relogging.", g_PlayerSettings[ settingid ], p_PlayerSettings[ playerid ] { settingid } ? ( "enabled" ) : ( "disabled" ) );
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if ( ! strmatch( inputtext, "ignore" )) {
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cmd_cp( playerid, "" ); // Redirect to control panel again...
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@ -2829,10 +2829,10 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b
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// Passive mode enabled for player?
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if ( IsPlayerPassive( issuerid ) ) {
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if ( p_PassiveModeExpireTimer[ issuerid ] == -1 ) {
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/*if ( p_PassiveModeExpireTimer[ issuerid ] == -1 ) {
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p_PassiveModeExpireTimer[ issuerid ] = PassiveMode_Reset( issuerid, 4 ); // it will just set it to anything but -1 for now
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}
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return 0;
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}*/
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return ShowPlayerHelpDialog( issuerid, 2000, "~r~You cannot deathmatch with /passive enabled." ), 0;
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}
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// Passive mode enabled for damaged id?
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@ -7676,6 +7676,7 @@ CMD:c4( playerid, params[ ] )
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if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
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if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
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if ( IsPlayerInCasino( playerid ) ) return SendError( playerid, "You cannot use this command since you're in a casino." );
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if ( IsPlayerPassive( playerid ) ) return SendError( playerid, "You cannot use this command as an innocent player in passive mode." );
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if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an arena." );
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if ( p_C4Amount[ playerid ] < 1 ) return SendError( playerid, "You don't have any C4's" );
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@ -10516,6 +10517,11 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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TogglePlayerControllable( playerid, 1 );
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if ( ! p_JobSet{ playerid } ) {
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ShowPlayerDialog( playerid, DIALOG_PASSIVE_MODE, DIALOG_STYLE_LIST, "{FFFFFF}What is your type of style?", "{555555}Choose Below Below:\nI Like Roleplaying\nI Like Deathmatching", "Select", "" );
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}
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p_JobSet{ playerid } = true;
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//if ( !p_CitySet{ playerid } )
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@ -10528,6 +10534,19 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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TogglePlayerControllable( playerid, 0 );
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ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" );
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}
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}
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if ( dialogid == DIALOG_PASSIVE_MODE )
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{
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if ( ! response || ! listitem ) {
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ShowPlayerDialog( playerid, DIALOG_PASSIVE_MODE, DIALOG_STYLE_LIST, "{FFFFFF}What is your type of style?", "{555555}Choose Below Below:\nI Like Roleplaying\nI Like Deathmatching", "Select", "" );
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}
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if ( listitem == 1 ) {
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SendServerMessage( playerid, "Since you like roleplay, passive mode has been automatically enabled for you!" );
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} else if ( listitem == 2 ) {
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CallLocalFunction( "OnDialogResponse", "dddds", playerid, DIALOG_CP_MENU, 1, SETTING_PASSIVE_MODE + 1, "ignore" ); // cunning way
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SendServerMessage( playerid, "Since you like deathmatch, passive mode has been automatically enabled for you!" );
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}
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}
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if ( dialogid == DIALOG_BOMB_SHOP )
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{
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@ -17922,8 +17941,12 @@ stock DisablePlayerSpawnProtection( playerid )
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stock SetPlayerPassiveMode( playerid )
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{
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// disable passive mode if it is enabled
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if ( IsPlayerSettingToggled( playerid, SETTING_PASSIVE_MODE ) )
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{
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ResetPlayerPassiveMode( playerid, .passive_disabled = true );
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return 0;
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}
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// reset any labels etc
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ResetPlayerPassiveMode( playerid );
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@ -17938,21 +17961,21 @@ stock SetPlayerPassiveMode( playerid )
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stock IsPlayerPassive( playerid )
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{
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return ! IsPlayerSettingToggled( playerid, SETTING_PASSIVE_MODE ) && ! p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE && ! p_PassiveModeDisabled{ playerid };
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return ! p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE && ! p_PassiveModeDisabled{ playerid };
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}
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stock ResetPlayerPassiveMode( playerid, bool: passive_disabled = false )
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{
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DestroyDynamic3DTextLabel( p_PassiveModeLabel[ playerid ] );
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KillTimer( p_PassiveModeExpireTimer[ playerid ] );
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//KillTimer( p_PassiveModeExpireTimer[ playerid ] );
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p_PassiveModeLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_PassiveModeExpireTimer[ playerid ] = -1;
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//p_PassiveModeExpireTimer[ playerid ] = -1;
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p_PassiveModeDisabled{ playerid } = passive_disabled;
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TextDrawHideForPlayer( playerid, g_PassiveModeTD );
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return 1;
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}
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function PassiveMode_Reset( playerid, time_left )
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/*function PassiveMode_Reset( playerid, time_left )
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{
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// if you happen to die then have a shot synced ... just reset normally
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if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) {
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@ -17971,7 +17994,7 @@ function PassiveMode_Reset( playerid, time_left )
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ShowPlayerHelpDialog( playerid, 1500, "Passive mode disabled in ~r~%d seconds.", time_left );
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}
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return 1;
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}
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}*/
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stock SendClientMessageToCops( colour, format[ ], va_args<> ) // Conversion to foreach 14 stuffed the define, not sure how...
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{
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@ -1,12 +1,20 @@
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(+) Newly registered players will be asked if they prefer DM or RP - if they like RP, passive mode is on.
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(+) Added confirmation dialog before selling a home / business / vehicle components.
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(+) Pilot and train minijobs are now saved to the database (and in /highscores).
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(+) Adds some strippers in the LV brothel (for fun).
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(+) Adds Hide From Minimap perk (costs $25,000) ... hides you for 1 minute.
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(/) You can now set spikes in non-air and non-sea vehicles using your AIM key.
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(+) Fire tracker is now /fires ... and it shows the fires on the map as red blips.
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(+) New hitmarker system ... activate using /cp - Now shows taken/given damage!
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(/) Passive mode now completely disables deathmatch.
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(/) You can now set spikes in non-air and non-sea vehicles using your CAPSLOCK key.
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(/) Car jackers now need to wait only 1 min before exporting another vehicle (before 2 min).
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(/) Players with level 100 in a specific level are able to accrue more XP in the level.
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(/) Explosive rounds used on vehicles will have a more significant impact.
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(/) Explosive rounds require the key N to activate.
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(/) Rank is now XP based now (prior score based).
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(*) Should be faster to place multiple drills using left alt.
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(*) Fixes death bug with players suiciding in a vehicle.
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(*) Fixed Alcatraz map escaping issues.
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(*) Addressed issue with being unable to rob ChuffSec.
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(*) Fixed issue with business exports being randomly canceled.
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(-) Removed a counter in cluckin' bell for ease of access to the safe.
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