modulize meth minijob

This commit is contained in:
Lorenc Pekaj 2018-09-11 08:41:42 +10:00
parent 2cff1b8bb1
commit 736cba6171
2 changed files with 376 additions and 287 deletions

View File

@ -9,9 +9,385 @@
#include < YSI\y_hooks >
/* ** Definitions ** */
#define CHEMICAL_CS 0
#define CHEMICAL_MU 1
#define CHEMICAL_HLC 2
#define PROGRESS_CHEMICAL 6
#define PROGRESS_GRAB_METH 7
#define VW_METH 110
/* ** Macros ** */
#define IsPlayerInMethlab(%0) ( GetPVarInt( %0, "inMethLab" ) == 1 && GetPlayerInterior( %0 ) == VW_METH )
#define GetPlayerMethLabVehicle(%0) ( GetPlayerVirtualWorld( %0 ) - VW_METH )
/* ** Variables ** */
enum E_METH_PROCEEDURE
{
E_CHEMICAL, E_NAME[ 98 ]
};
static const
sz_mu_MethProduction[ ] [ 56 ] =
{
{ "This batch looks like it needs some muriatic. Add some." },
{ "Continue the cooking process by adding some acid." },
{ "Soda. Actually, acid. Yeah, that's it." },
{ "It's cooking fine. However, it needs more acid." },
{ "If you have any muriatic, pour it in." },
{ "Chloride, or... Acid. Muriatic. Add that."},
{ "Stone Cleaner, add that in." }
},
sz_cs_MethProduction[ ] [ 54 ] =
{
{ "It's getting blue, add some soda in though." },
{ "Got any soda? Drop it in." },
{ "This batch needs some club soda." },
{ "Add hydrogen chloride. Actually, add soda!" },
{ "Continue the process with some caustic soda." },
{ "Cooking up real fine. Needs some caustic soda though." },
{ "Get the temperature up by adding caustic soda." },
{ "Caustic soda... Or muriatic. Actually, add soda." }
},
sz_hcl_MethProduction[ ] [ 46 ] =
{
{ "Add some of that chloride." },
{ "It needs some bubbles, hydrogen should be it." },
{ "This batch needs hydrogen." },
{ "Continue the process by adding a gas tank." },
{ "Add soda. Actually, add hydrogen." },
{ "A gas, what could it be? Hydrogen?" },
{ "Cooking right away, needs more gas though." }
}
;
new
p_MuriaticAcid [ MAX_PLAYERS char ],
p_CausticSoda [ MAX_PLAYERS char ],
p_HydrogenChloride [ MAX_PLAYERS char ],
p_Methamphetamine [ MAX_PLAYERS char ]
;
/* ** Forwards ** */
forward OnMethamphetamineCooking( playerid, vehicleid, last_chemical );
/* ** Hooks ** */
hook OnPlayerEnterVehicle( playerid, vehicleid, ispassenger )
{
new
vehicle_model = GetVehicleModel( vehicleid );
if ( ispassenger && vehicle_model == 508 && GetPlayerVirtualWorld( playerid ) == 0 ) // Journey
{
SetPlayerPos( playerid, 2087.2339, 1233.6448, 414.7454 );
SetPlayerInterior( playerid, VW_METH ); // Li
SetPlayerVirtualWorld( playerid, vehicleid + VW_METH );
SetPVarInt( playerid, "inMethLab", 1 );
pauseToLoad( playerid );
}
return 1;
}
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
static
Float: X, Float: Y, Float: Z, Float: Angle;
if ( PRESSED( KEY_SECONDARY_ATTACK ) )
{
if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) && p_Class[ playerid ] != CLASS_POLICE )
{
new
vehicleid = GetPlayerMethLabVehicle( playerid ),
objectid = GetGVarInt( "meth_yield", vehicleid ),
Float: fAimDistance = 0.4
;
if ( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 )
{
if ( GetDynamicObjectPos( objectid, X, Y, Z ) )
{
if ( IsPlayerAimingAt( playerid, X, Y, Z, fAimDistance ) )
ApplyAnimation( playerid, "CARRY", "liftup105", 4.0, 1, 0, 0, 1, 0 ), ShowProgressBar( playerid, "Taking Meth", PROGRESS_GRAB_METH, 3000, 0x87CEEBFF );
}
}
else
{
if ( GetGVarType( "meth_chef", vehicleid ) != GLOBAL_VARTYPE_NONE && IsPlayerConnected( GetGVarInt( "meth_chef", vehicleid ) ) && GetGVarType( "meth_cooktimer", vehicleid ) == GLOBAL_VARTYPE_NONE && !p_ProgressStarted{ playerid } )
{
if ( IsPlayerAimingAt( playerid, 2083.489990, 1234.743041, 414.821014, fAimDistance ) )
{
if ( !p_CausticSoda{ playerid } )
return SendError( playerid, "You don't have any caustic soda." );
SetPVarInt( playerid, "pouring_chemical", CHEMICAL_CS );
ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 );
ShowProgressBar( playerid, "Pouring Caustic Soda", PROGRESS_CHEMICAL, 2500, 0x3E7EFFFF );
}
else if ( IsPlayerAimingAt( playerid, 2083.282958, 1234.025024, 415.028009, fAimDistance ) )
{
if ( !p_HydrogenChloride{ playerid } )
return SendError( playerid, "You don't have any hydrogen chloride." );
SetPVarInt( playerid, "pouring_chemical", CHEMICAL_HLC );
ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 );
ShowProgressBar( playerid, "Pouring Hydrogen Chloride", PROGRESS_CHEMICAL, 2500, 0xEE9911FF );
}
else if ( IsPlayerAimingAt( playerid, 2083.638916, 1233.254028, 415.020996, fAimDistance ) )
{
if ( !p_MuriaticAcid{ playerid } )
return SendError( playerid, "You don't have any muriatic acid." );
SetPVarInt( playerid, "pouring_chemical", CHEMICAL_MU );
ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 );
ShowProgressBar( playerid, "Pouring Muriatic Acid", PROGRESS_CHEMICAL, 2500, 0xFF0000FF );
}
}
}
}
}
else if ( PRESSED( KEY_SECONDARY_ATTACK ) )
{
if ( IsPlayerInMethlab( playerid ) && CanPlayerExitEntrance( playerid ) )
{
new vehicleid = GetPlayerVirtualWorld( playerid ) - VW_METH;
if ( IsValidVehicle( vehicleid ) && IsPlayerInRangeOfPoint( playerid, 1.5, 2087.2339, 1233.6448, 414.7454 ) )
{
GetVehiclePos( vehicleid, X, Y, Z );
GetVehicleZAngle( vehicleid, Angle );
X += ( 2.0 * floatsin( -( Angle - 45.0 ), degrees ) );
Y += ( 2.0 * floatcos( -( Angle - 45.0 ), degrees ) );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );
SetPlayerPos( playerid, X, Y, Z - 0.94 );
SetPlayerFacingAngle( playerid, Angle );
haltMethamphetamine( playerid, vehicleid );
DeletePVar( playerid, "inMethLab" );
UpdatePlayerEntranceExitTick( playerid );
pauseToLoad( playerid );
}
}
}
return 1;
}
hook OnVehicleSpawn( vehicleid )
{
ResetVehicleMethlabData( vehicleid, true );
return 1;
}
hook OnVehicleDeath( vehicleid, killerid )
{
ResetVehicleMethlabData( vehicleid, true );
return 1;
}
/* ** Callbacks ** */
public OnMethamphetamineCooking( playerid, vehicleid, last_chemical )
{
DeleteGVar( "meth_cooktimer", vehicleid ); // Remove it, useless...
if ( IsValidVehicle( vehicleid ) && IsPlayerConnected( playerid ) && IsPlayerInMethlab( playerid ) )
{
new
available_meth[ 3 ] = { -1, -1, -1 },
iMethIngredient = -1
;
DestroyDynamicObject( GetGVarInt( "meth_smoke", vehicleid ) );
DeleteGVar( "meth_smoke", vehicleid );
if ( GetGVarInt( "meth_acid", vehicleid ) != 1 && GetGVarInt( "meth_soda", vehicleid ) != 1 && GetGVarInt( "meth_chloride", vehicleid ) != 1 )
{
ShowPlayerHelpDialog( playerid, 5000, "The process is done. Bag it up and do another round if you wish." );
SendServerMessage( playerid, "Process is done. Bag it up, and do another round if you wish. Export it for money." );
GivePlayerWantedLevel( playerid, 12 );
GivePlayerScore( playerid, 3, .multiplier = 0.30 );
ach_HandleMethYielded( playerid );
SetGVarInt( "meth_yield", CreateDynamicObject( 1579, 2083.684082, 1233.945922, 414.875244, 0.000000, 0.000000, 90.000000, GetPlayerVirtualWorld( playerid ) ), vehicleid );
PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 );
Streamer_Update( playerid );
}
else
{
if ( GetGVarInt( "meth_soda", vehicleid ) == 1 ) available_meth[ 0 ] = CHEMICAL_CS;
if ( GetGVarInt( "meth_acid", vehicleid ) == 1 ) available_meth[ 1 ] = CHEMICAL_MU;
if ( GetGVarInt( "meth_chloride", vehicleid ) == 1 ) available_meth[ 2 ] = CHEMICAL_HLC;
iMethIngredient = randomArrayItem( available_meth, -1 );
switch( iMethIngredient )
{
case CHEMICAL_HLC: ShowPlayerHelpDialog( playerid, 17500, "%s", sz_hcl_MethProduction[ random( sizeof( sz_hcl_MethProduction ) ) ] );
case CHEMICAL_MU: ShowPlayerHelpDialog( playerid, 17500, "%s", sz_mu_MethProduction[ random( sizeof( sz_mu_MethProduction ) ) ] );
case CHEMICAL_CS: ShowPlayerHelpDialog( playerid, 17500, "%s", sz_cs_MethProduction[ random( sizeof( sz_cs_MethProduction ) ) ] );
}
SetGVarInt( "meth_ingredient", iMethIngredient, vehicleid );
SendServerMessage( playerid, "Okay, let's cook. New chemical to be added." );
PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 );
}
}
else
{
ResetVehicleMethlabData( vehicleid );
}
return 1;
}
/* ** Commands ** */
CMD:meth( playerid, params[ ] )
{
if ( strmatch( params, "cook" ) )
{
if ( !IsPlayerInMethlab( playerid ) )
return SendError( playerid, "You need to be in a methlab to use this command." );
new
vehicleid = GetPlayerMethLabVehicle( playerid ),
objectid = GetGVarInt( "meth_yield", vehicleid )
;
if ( IsValidVehicle( vehicleid ) && GetVehicleModel( vehicleid ) == 508 )
{
if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) )
return SendError( playerid, "You're not near the lab." );
if ( GetGVarInt( "meth_soda", vehicleid ) != 0 || GetGVarInt( "meth_acid", vehicleid ) != 0 || GetGVarInt( "meth_chloride", vehicleid ) != 0 )
return SendError( playerid, "This methlab is already in operation." );
if ( GetGVarType( "meth_cooktimer", vehicleid ) != GLOBAL_VARTYPE_NONE )
return SendError( playerid, "This methlab is already in operation." );
if ( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 )
return SendError( playerid, "You must grab the meth before you continue." );
if ( !p_CausticSoda{ playerid } && !p_HydrogenChloride{ playerid } && !p_MuriaticAcid{ playerid } )
return SendError( playerid, "You're light on Caustic Soda, Hydrogen Chloride and Muriatic Acid." );
if ( p_Class[ playerid ] != CLASS_CIVILIAN )
return SendError( playerid, "This is restricted to civilians only." );
new
iMethIngredient = random( 3 );
SendServerMessage( playerid, "You're now beginning the methamphetamine production. Follow the dialog to yield a pound of meth." );
SetGVarInt( "meth_ingredient", iMethIngredient, vehicleid );
SetGVarInt( "meth_soda", 1, vehicleid );
SetGVarInt( "meth_acid", 1, vehicleid );
SetGVarInt( "meth_chloride", 1, vehicleid );
SetGVarInt( "meth_chef", playerid, vehicleid );
switch( iMethIngredient )
{
case CHEMICAL_HLC: ShowPlayerHelpDialog( playerid, 12500, "%s", sz_hcl_MethProduction[ random( sizeof( sz_hcl_MethProduction ) ) ] );
case CHEMICAL_MU: ShowPlayerHelpDialog( playerid, 12500, "%s", sz_mu_MethProduction[ random( sizeof( sz_mu_MethProduction ) ) ] );
case CHEMICAL_CS: ShowPlayerHelpDialog( playerid, 12500, "%s", sz_cs_MethProduction[ random( sizeof( sz_cs_MethProduction ) ) ] );
}
}
else SendError( playerid, "An unexpected error has occurred, please re-enter your methlab." );
}
else if ( strmatch( params, "export" ) )
{
if ( GetPlayerInterior( playerid ) != 9 )
return SendError( playerid, "You must be inside Cluckin' Bell to use this command." );
if ( ! p_Methamphetamine{ playerid } )
return SendError( playerid, "You don't have any meth to export." );
if ( p_Class[ playerid ] != CLASS_CIVILIAN )
return SendError( playerid, "This is restricted to civilians only." );
new
cashEarned = p_Methamphetamine{ playerid } * ( 5000 + random( 1000 ) );
GivePlayerCash( playerid, cashEarned );
SendServerMessage( playerid, "You have exported %d bags of meth, earning you "COL_GOLD"%s"COL_WHITE".", p_Methamphetamine{ playerid }, cash_format( cashEarned ) );
p_Methamphetamine{ playerid } = 0;
}
else SendUsage( playerid, "/meth [COOK/EXPORT]" );
return 1;
}
/* ** Functions ** */
stock ResetVehicleMethlabData( vehicleid, bool: death = false )
{
// Attempt to at least remove meth smoke
DestroyDynamicObject( GetGVarInt( "meth_smoke", vehicleid ) );
DeleteGVar( "meth_smoke", vehicleid );
// Validate vehicle model
if ( GetVehicleModel( vehicleid ) != 508 )
return;
static
Float: X, Float: Y, Float: Z;
if ( death )
{
foreach(new playerid : Player)
{
if ( GetPlayerVirtualWorld( playerid ) == ( vehicleid + VW_METH ) && !p_Spectating{ playerid } )
{
haltMethamphetamine( playerid, vehicleid );
GetPlayerPos( playerid, X, Y, Z );
CreateExplosionForPlayer( playerid, X, Y, Z - 0.75, 0, 10.0 );
SetPlayerHealth( playerid, -1 );
GameTextForPlayer( playerid, "~r~The vehicle and the methlab have exploded.", 4000, 0 );
}
}
}
new timer = GetGVarInt( "meth_cooktimer", vehicleid );
if ( timer ) KillTimer( timer ); // Could be invalid lol
DeleteGVar( "meth_ingredient", vehicleid );
DeleteGVar( "meth_soda", vehicleid );
DeleteGVar( "meth_acid", vehicleid );
DeleteGVar( "meth_chloride", vehicleid );
DeleteGVar( "meth_chef", vehicleid );
DeleteGVar( "meth_cooktimer", vehicleid );
}
stock haltMethamphetamine( playerid, vehicleid, canceled=1 )
{
if ( playerid == INVALID_PLAYER_ID )
return;
if ( !IsValidVehicle( vehicleid ) )
return;
if ( GetGVarInt( "meth_chef", vehicleid ) == playerid )
{
if ( canceled )
GameTextForPlayer( playerid, "~r~Cooking Operation Canceled!", 4000, 0 );
new timer = GetGVarInt( "meth_cooktimer", vehicleid );
if ( timer ) KillTimer( timer ); // Could be invalid lol
DestroyDynamicObject( GetGVarInt( "meth_smoke", vehicleid ) );
DeletePVar( playerid, "pouring_chemical" );
DeleteGVar( "meth_ingredient", vehicleid );
DeleteGVar( "meth_soda", vehicleid );
DeleteGVar( "meth_acid", vehicleid );
DeleteGVar( "meth_chloride", vehicleid );
DeleteGVar( "meth_chef", vehicleid );
DeleteGVar( "meth_cooktimer", vehicleid );
DeleteGVar( "meth_smoke", vehicleid );
HidePlayerHelpDialog( playerid );
}
}

View File

@ -155,8 +155,6 @@ enum E_DONATION_DATA
#define PROGRESS_MINING 3
#define PROGRESS_ROBBING 4
#define PROGRESS_SAFEPICK 5
#define PROGRESS_CHEMICAL 6
#define PROGRESS_GRAB_METH 7
#define PROGRESS_CRACKING_BIZ 8
/* ** Jobs ** */
@ -1922,7 +1920,6 @@ public OnPlayerProgressUpdate( playerid, progressid, params );
public OnProgressCompleted( playerid, progressid, params );
public OnPlayerUnjailed( playerid, reasonid );
public onSafeBust( playerid, robberyid, type, index );
public OnMethamphetamineCooking( playerid, vehicleid, last_chemical );
public OnPlayerHoldupStore( playerid, clerkid, step );
public OnPlayerAccessEntrance( playerid, entranceid );
@ -6163,7 +6160,6 @@ public OnVehicleSpawn( vehicleid )
{
KillEveryoneInShamal( vehicleid );
ResetVehicleBurglaryData( vehicleid );
ResetVehicleMethlabData( vehicleid, true );
if ( g_buyableVehicle{ vehicleid } == true ) {
RespawnBuyableVehicle( vehicleid );
@ -6173,7 +6169,6 @@ public OnVehicleSpawn( vehicleid )
public OnVehicleDeath( vehicleid, killerid )
{
printf("1.OnVehicleDeath(%d, %d) -> bus vid %d", vehicleid, killerid,g_isBusinessVehicle[ vehicleid ] );
if ( g_isBusinessVehicle[ vehicleid ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ vehicleid ] ) )
{
new
@ -6213,7 +6208,6 @@ public OnVehicleDeath( vehicleid, killerid )
ResetVehicleBurglaryData( vehicleid );
KillEveryoneInShamal( vehicleid );
ResetVehicleMethlabData( vehicleid, true );
return 1;
}
@ -7069,128 +7063,7 @@ public OnProgressCompleted( playerid, progressid, params )
return 1;
}
public OnMethamphetamineCooking( playerid, vehicleid, last_chemical )
{
DeleteGVar( "meth_cooktimer", vehicleid ); // Remove it, useless...
if ( IsValidVehicle( vehicleid ) && IsPlayerConnected( playerid ) && IsPlayerInMethlab( playerid ) )
{
new
available_meth[ 3 ] = { -1, -1, -1 },
iMethIngredient = -1
;
DestroyDynamicObject( GetGVarInt( "meth_smoke", vehicleid ) );
DeleteGVar( "meth_smoke", vehicleid );
if ( GetGVarInt( "meth_acid", vehicleid ) != 1 && GetGVarInt( "meth_soda", vehicleid ) != 1 && GetGVarInt( "meth_chloride", vehicleid ) != 1 )
{
ShowPlayerHelpDialog( playerid, 5000, "The process is done. Bag it up and do another round if you wish." );
SendServerMessage( playerid, "Process is done. Bag it up, and do another round if you wish. Export it for money." );
GivePlayerWantedLevel( playerid, 12 );
GivePlayerScore( playerid, 3, .multiplier = 0.30 );
Achievement::HandleMethYielded( playerid );
SetGVarInt( "meth_yield", CreateDynamicObject( 1579, 2083.684082, 1233.945922, 414.875244, 0.000000, 0.000000, 90.000000, GetPlayerVirtualWorld( playerid ) ), vehicleid );
PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 );
Streamer_Update( playerid );
}
else
{
if ( GetGVarInt( "meth_soda", vehicleid ) == 1 ) available_meth[ 0 ] = CHEMICAL_CS;
if ( GetGVarInt( "meth_acid", vehicleid ) == 1 ) available_meth[ 1 ] = CHEMICAL_MU;
if ( GetGVarInt( "meth_chloride", vehicleid ) == 1 ) available_meth[ 2 ] = CHEMICAL_HLC;
iMethIngredient = randomArrayItem( available_meth, -1 );
switch( iMethIngredient )
{
case CHEMICAL_HLC: ShowPlayerHelpDialog( playerid, 17500, "%s", sz_hcl_MethProduction[ random( sizeof( sz_hcl_MethProduction ) ) ] );
case CHEMICAL_MU: ShowPlayerHelpDialog( playerid, 17500, "%s", sz_mu_MethProduction[ random( sizeof( sz_mu_MethProduction ) ) ] );
case CHEMICAL_CS: ShowPlayerHelpDialog( playerid, 17500, "%s", sz_cs_MethProduction[ random( sizeof( sz_cs_MethProduction ) ) ] );
}
SetGVarInt( "meth_ingredient", iMethIngredient, vehicleid );
SendServerMessage( playerid, "Okay, let's cook. New chemical to be added." );
PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 );
}
}
else
{
ResetVehicleMethlabData( vehicleid );
}
return 1;
}
stock ResetVehicleMethlabData( vehicleid, bool: death = false )
{
// Attempt to at least remove meth smoke
DestroyDynamicObject( GetGVarInt( "meth_smoke", vehicleid ) );
DeleteGVar( "meth_smoke", vehicleid );
// Validate vehicle model
if ( GetVehicleModel( vehicleid ) != 508 )
return;
static
Float: X, Float: Y, Float: Z;
if ( death )
{
foreach(new playerid : Player)
{
if ( GetPlayerVirtualWorld( playerid ) == ( vehicleid + VW_METH ) && !p_Spectating{ playerid } )
{
haltMethamphetamine( playerid, vehicleid );
GetPlayerPos( playerid, X, Y, Z );
CreateExplosionForPlayer( playerid, X, Y, Z - 0.75, 0, 10.0 );
SetPlayerHealth( playerid, -1 );
GameTextForPlayer( playerid, "~r~The vehicle and the methlab have exploded.", 4000, 0 );
}
}
}
new timer = GetGVarInt( "meth_cooktimer", vehicleid );
if ( timer ) KillTimer( timer ); // Could be invalid lol
DeleteGVar( "meth_ingredient", vehicleid );
DeleteGVar( "meth_soda", vehicleid );
DeleteGVar( "meth_acid", vehicleid );
DeleteGVar( "meth_chloride", vehicleid );
DeleteGVar( "meth_chef", vehicleid );
DeleteGVar( "meth_cooktimer", vehicleid );
}
stock haltMethamphetamine( playerid, vehicleid, canceled=1 )
{
if ( playerid == INVALID_PLAYER_ID )
return;
if ( !IsValidVehicle( vehicleid ) )
return;
if ( GetGVarInt( "meth_chef", vehicleid ) == playerid )
{
if ( canceled )
GameTextForPlayer( playerid, "~r~Cooking Operation Canceled!", 4000, 0 );
new timer = GetGVarInt( "meth_cooktimer", vehicleid );
if ( timer ) KillTimer( timer ); // Could be invalid lol
DestroyDynamicObject( GetGVarInt( "meth_smoke", vehicleid ) );
DeletePVar( playerid, "pouring_chemical" );
DeleteGVar( "meth_ingredient", vehicleid );
DeleteGVar( "meth_soda", vehicleid );
DeleteGVar( "meth_acid", vehicleid );
DeleteGVar( "meth_chloride", vehicleid );
DeleteGVar( "meth_chef", vehicleid );
DeleteGVar( "meth_cooktimer", vehicleid );
DeleteGVar( "meth_smoke", vehicleid );
HidePlayerHelpDialog( playerid );
}
}
stock randomArrayItem( const array[ ], exclude = 0xFFFF, arraysize = sizeof( array ) )
{
@ -8379,79 +8252,6 @@ CMD:gate( playerid, params[ ] )
return 1;
}
CMD:meth( playerid, params[ ] )
{
if ( strmatch( params, "cook" ) )
{
if ( !IsPlayerInMethlab( playerid ) )
return SendError( playerid, "You need to be in a methlab to use this command." );
new
vehicleid = GetPlayerMethLabVehicle( playerid ),
objectid = GetGVarInt( "meth_yield", vehicleid )
;
if ( IsValidVehicle( vehicleid ) && GetVehicleModel( vehicleid ) == 508 )
{
if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) )
return SendError( playerid, "You're not near the lab." );
if ( GetGVarInt( "meth_soda", vehicleid ) != 0 || GetGVarInt( "meth_acid", vehicleid ) != 0 || GetGVarInt( "meth_chloride", vehicleid ) != 0 )
return SendError( playerid, "This methlab is already in operation." );
if ( GetGVarType( "meth_cooktimer", vehicleid ) != GLOBAL_VARTYPE_NONE )
return SendError( playerid, "This methlab is already in operation." );
if ( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 )
return SendError( playerid, "You must grab the meth before you continue." );
if ( !p_CausticSoda{ playerid } && !p_HydrogenChloride{ playerid } && !p_MuriaticAcid{ playerid } )
return SendError( playerid, "You're light on Caustic Soda, Hydrogen Chloride and Muriatic Acid." );
if ( p_Class[ playerid ] != CLASS_CIVILIAN )
return SendError( playerid, "This is restricted to civilians only." );
new
iMethIngredient = random( 3 );
SendServerMessage( playerid, "You're now beginning the methamphetamine production. Follow the dialog to yield a pound of meth." );
SetGVarInt( "meth_ingredient", iMethIngredient, vehicleid );
SetGVarInt( "meth_soda", 1, vehicleid );
SetGVarInt( "meth_acid", 1, vehicleid );
SetGVarInt( "meth_chloride", 1, vehicleid );
SetGVarInt( "meth_chef", playerid, vehicleid );
switch( iMethIngredient )
{
case CHEMICAL_HLC: ShowPlayerHelpDialog( playerid, 12500, "%s", sz_hcl_MethProduction[ random( sizeof( sz_hcl_MethProduction ) ) ] );
case CHEMICAL_MU: ShowPlayerHelpDialog( playerid, 12500, "%s", sz_mu_MethProduction[ random( sizeof( sz_mu_MethProduction ) ) ] );
case CHEMICAL_CS: ShowPlayerHelpDialog( playerid, 12500, "%s", sz_cs_MethProduction[ random( sizeof( sz_cs_MethProduction ) ) ] );
}
}
else SendError( playerid, "An unexpected error has occurred, please re-enter your methlab." );
}
else if ( strmatch( params, "export" ) )
{
if ( GetPlayerInterior( playerid ) != 9 )
return SendError( playerid, "You must be inside Cluckin' Bell to use this command." );
if ( ! p_Methamphetamine{ playerid } )
return SendError( playerid, "You don't have any meth to export." );
if ( p_Class[ playerid ] != CLASS_CIVILIAN )
return SendError( playerid, "This is restricted to civilians only." );
new
cashEarned = p_Methamphetamine{ playerid } * ( 5000 + random( 1000 ) );
GivePlayerCash( playerid, cashEarned );
SendServerMessage( playerid, "You have exported %d bags of meth, earning you "COL_GOLD"%s"COL_WHITE".", p_Methamphetamine{ playerid }, cash_format( cashEarned ) );
p_Methamphetamine{ playerid } = 0;
}
else SendUsage( playerid, "/meth [COOK/EXPORT]" );
return 1;
}
CMD:robitems( playerid, params[ ] )
{
/* ** ANTI ROB SPAM ** */
@ -13249,17 +13049,6 @@ public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
switch( iModel )
{
case 508: // Journey
{
if ( GetPlayerVirtualWorld( playerid ) == 0 ) // Place in Methlab
{
SetPlayerPos( playerid, 2087.2339, 1233.6448, 414.7454 );
SetPlayerInterior( playerid, VW_METH ); // Li
SetPlayerVirtualWorld( playerid, vehicleid + VW_METH );
SetPVarInt( playerid, "inMethLab", 1 );
pauseToLoad( playerid );
}
}
case 519: // Shamal
{
SetPlayerPos( playerid, 1322.6577, 1992.5508, 1200.2574 );
@ -15155,56 +14944,6 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
}
}
if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) && p_Class[ playerid ] != CLASS_POLICE )
{
new
vehicleid = GetPlayerMethLabVehicle( playerid ),
objectid = GetGVarInt( "meth_yield", vehicleid ),
Float: fAimDistance = 0.4
;
if ( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 )
{
if ( GetDynamicObjectPos( objectid, X, Y, Z ) )
{
if ( IsPlayerAimingAt( playerid, X, Y, Z, fAimDistance ) )
ApplyAnimation( playerid, "CARRY", "liftup105", 4.0, 1, 0, 0, 1, 0 ), ShowProgressBar( playerid, "Taking Meth", PROGRESS_GRAB_METH, 3000, 0x87CEEBFF );
}
}
else
{
if ( GetGVarType( "meth_chef", vehicleid ) != GLOBAL_VARTYPE_NONE && IsPlayerConnected( GetGVarInt( "meth_chef", vehicleid ) ) && GetGVarType( "meth_cooktimer", vehicleid ) == GLOBAL_VARTYPE_NONE && !p_ProgressStarted{ playerid } )
{
if ( IsPlayerAimingAt( playerid, 2083.489990, 1234.743041, 414.821014, fAimDistance ) )
{
if ( !p_CausticSoda{ playerid } )
return SendError( playerid, "You don't have any caustic soda." );
SetPVarInt( playerid, "pouring_chemical", CHEMICAL_CS );
ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 );
ShowProgressBar( playerid, "Pouring Caustic Soda", PROGRESS_CHEMICAL, 2500, 0x3E7EFFFF );
}
else if ( IsPlayerAimingAt( playerid, 2083.282958, 1234.025024, 415.028009, fAimDistance ) )
{
if ( !p_HydrogenChloride{ playerid } )
return SendError( playerid, "You don't have any hydrogen chloride." );
SetPVarInt( playerid, "pouring_chemical", CHEMICAL_HLC );
ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 );
ShowProgressBar( playerid, "Pouring Hydrogen Chloride", PROGRESS_CHEMICAL, 2500, 0xEE9911FF );
}
else if ( IsPlayerAimingAt( playerid, 2083.638916, 1233.254028, 415.020996, fAimDistance ) )
{
if ( !p_MuriaticAcid{ playerid } )
return SendError( playerid, "You don't have any muriatic acid." );
SetPVarInt( playerid, "pouring_chemical", CHEMICAL_MU );
ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 );
ShowProgressBar( playerid, "Pouring Muriatic Acid", PROGRESS_CHEMICAL, 2500, 0xFF0000FF );
}
}
}
}
}
else if ( PRESSED( KEY_YES ) )
@ -15288,32 +15027,6 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
p_CheckpointEnterTick[ playerid ] = g_iTime + 2;
// Enter Methlab Interior
if ( IsPlayerInMethlab( playerid ) )
{
new
vehicleid = GetPlayerVirtualWorld( playerid ) - VW_METH
;
if ( IsValidVehicle( vehicleid ) && IsPlayerInRangeOfPoint( playerid, 1.5, 2087.2339, 1233.6448, 414.7454 ) )
{
GetVehiclePos( vehicleid, X, Y, Z );
GetVehicleZAngle( vehicleid, Angle );
X += ( 2.0 * floatsin( -( Angle - 45.0 ), degrees ) );
Y += ( 2.0 * floatcos( -( Angle - 45.0 ), degrees ) );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );
SetPlayerPos( playerid, X, Y, Z - 0.94 );
SetPlayerFacingAngle( playerid, Angle );
haltMethamphetamine( playerid, vehicleid );
DeletePVar( playerid, "inMethLab" );
pauseToLoad( playerid );
}
}
// Enter Shamal Interior
if ( IsPlayerInShamal( playerid ) )
{