address issue with rdm
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af8e995be3
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755f9c7307
@ -723,8 +723,8 @@ new
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{ false, "Secure Wallet", "Protection from robberies", LIMIT_ONE, 660, 5 }, // 4
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{ false, "Secure Wallet", "Protection from robberies", LIMIT_ONE, 660, 5 }, // 4
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{ true , "Scissors", "Automatically cut ties", LIMIT_SCISSORS, 1100, 6 }, // 5
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{ true , "Scissors", "Automatically cut ties", LIMIT_SCISSORS, 1100, 6 }, // 5
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{ true , "Rope", "/tie", LIMIT_ROPES, 2250, 7 }, // 8 [1500]
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{ true , "Rope", "/tie", LIMIT_ROPES, 2250, 7 }, // 8 [1500]
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{ true , "Bobby Pin", "Automatically break cuffs", LIMIT_PINS, 3250, 8 }, // 6 [1000] -makecopgreatagain
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{ true , "Aluminium Foil", "Automatically deflect EMP", LIMIT_FOIL, 3500, 9 }, // 9
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{ true , "Aluminium Foil", "Automatically deflect EMP", LIMIT_FOIL, 3500, 9 }, // 9
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{ true , "Bobby Pin", "Automatically break cuffs", LIMIT_PINS, 3900, 8 }, // 6 [1000] -makecopgreatagain
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{ false, "Money Case", "Increases robbing amount", LIMIT_ONE, 4500, 10 }, // 7 [1250]
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{ false, "Money Case", "Increases robbing amount", LIMIT_ONE, 4500, 10 }, // 7 [1250]
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{ true , "Thermal Drill", "Halves safe cracking time", LIMIT_ONE, 5000, 11 }, // 10
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{ true , "Thermal Drill", "Halves safe cracking time", LIMIT_ONE, 5000, 11 }, // 10
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{ true , "Metal Melter", "/breakout", LIMIT_MELTER, 7500, 12 } // 11
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{ true , "Metal Melter", "/breakout", LIMIT_MELTER, 7500, 12 } // 11
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@ -22443,15 +22443,14 @@ stock IsRandomDeathmatch( issuerid, damagedid )
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dW = p_WantedLevel[ damagedid ], dC = p_Class[ damagedid ]
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dW = p_WantedLevel[ damagedid ], dC = p_Class[ damagedid ]
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;
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;
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if ( IsPlayerInMinigame( damagedid ) || IsPlayerInMinigame( issuerid ) )
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return true;
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if ( IsPlayerBoxing( issuerid ) )
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if ( IsPlayerBoxing( issuerid ) )
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return false;
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return false;
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if ( IsPlayerInMinigame( damagedid ) || IsPlayerInMinigame( issuerid ) )
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if ( ! IsPlayerInCasino( issuerid ) || ! IsPlayerInCasino( damagedid ) )
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return true;
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return false;
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if ( IsPlayerInCasino( issuerid ) || IsPlayerInCasino( damagedid ) )
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return true;
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return ( !iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dC == CLASS_POLICE );
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return ( !iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dC == CLASS_POLICE );
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}
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}
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@ -25658,7 +25657,7 @@ stock CuffPlayer( victimid, playerid )
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if ( break_attempts >= 2 )
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if ( break_attempts >= 2 )
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{
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{
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new
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new
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money_dropped = RandomEx( 350, 500 ) * break_attempts;
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money_dropped = RandomEx( 200, 400 ) * break_attempts;
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SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off, and dropped %s!", ReturnPlayerName( victimid ), victimid, cash_format( money_dropped ) );
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SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off, and dropped %s!", ReturnPlayerName( victimid ), victimid, cash_format( money_dropped ) );
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GivePlayerCash( playerid, money_dropped );
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GivePlayerCash( playerid, money_dropped );
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