From 76677dad72817b206f04b460ada392462bc8890d Mon Sep 17 00:00:00 2001 From: Stev Date: Wed, 23 Jan 2019 20:36:24 +0000 Subject: [PATCH] increasing house spawn string --- gamemodes/sf-cnr.pwn | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index 89784a5..a83734e 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -5711,13 +5711,13 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) case 1: { foreach ( new i : houses ) if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) { - format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, g_houseData[ i ] [ E_HOUSE_NAME ] ), has = true; + format( szHugeString, sizeof( szHugeString ), "%s%s\n", szHugeString, g_houseData[ i ] [ E_HOUSE_NAME ] ), has = true; } if ( ! has ) return SendError( playerid, "You do not own any home." ), ShowPlayerSpawnMenu( playerid ); - return ShowPlayerDialog( playerid, DIALOG_HOUSES, DIALOG_STYLE_LIST, "{FFFFFF}Set Spawn Location", szLargeString, "Select", "Back" ); + return ShowPlayerDialog( playerid, DIALOG_HOUSES, DIALOG_STYLE_LIST, "{FFFFFF}Set Spawn Location", szHugeString, "Select", "Back" ); } // businesses