diff --git a/gamemodes/irresistible/cnr/features/vehicles/vmodifications.pwn b/gamemodes/irresistible/cnr/features/vehicles/vmodifications.pwn index a4493ca..54b55c8 100644 --- a/gamemodes/irresistible/cnr/features/vehicles/vmodifications.pwn +++ b/gamemodes/irresistible/cnr/features/vehicles/vmodifications.pwn @@ -643,13 +643,13 @@ public OnUpdateVehicleComponents( playerid ) SetPVarFloat( playerid, "component_pos_z", GetPVarFloat( playerid, "component_pos_z" ) + VALUE ); case COMPONENT_EDIT_TYPE_RX: - SetPVarFloat( playerid, "component_rot_x", GetPVarFloat( playerid, "component_rot_x" ) + ( ( VALUE * 360) / 100 ) * 10 ); + SetPVarFloat( playerid, "component_rot_x", GetPVarFloat( playerid, "component_rot_x" ) + ( ( VALUE * 360 ) / 100 ) * 10 ); case COMPONENT_EDIT_TYPE_RY: - SetPVarFloat( playerid, "component_rot_y", GetPVarFloat( playerid, "component_rot_y" ) + ( ( VALUE * 360) / 100 ) * 10 ); + SetPVarFloat( playerid, "component_rot_y", GetPVarFloat( playerid, "component_rot_y" ) + ( ( VALUE * 360 ) / 100 ) * 10 ); case COMPONENT_EDIT_TYPE_RZ: - SetPVarFloat( playerid, "component_rot_z", GetPVarFloat( playerid, "component_rot_z" ) + ( ( VALUE * 360) / 100 ) * 10 ); + SetPVarFloat( playerid, "component_rot_z", GetPVarFloat( playerid, "component_rot_z" ) + ( ( VALUE * 360 ) / 100 ) * 10 ); default: return EndPlayerEditComponent( playerid, v, slotid ); @@ -883,4 +883,4 @@ CMD:rz( playerid, params[ ] ) SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_RZ ); return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Z rotation of the component." ); -} \ No newline at end of file +}