Merge pull request #46 from dusan01/features/cop-level-benefits
Features/cop level benefits
This commit is contained in:
commit
7705bde84e
@ -180,6 +180,9 @@ CMD:arrest( playerid, params[ ] )
|
||||
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." );
|
||||
new totalCash = ( p_WantedLevel[ victimid ] < MAX_WANTED_LVL ? p_WantedLevel[ victimid ] : MAX_WANTED_LVL ) * ( COP_ARREST_PAY_PER_WANTED );
|
||||
new totalSeconds = p_WantedLevel[ victimid ] * ( JAIL_SECONDS_MULTIPLIER );
|
||||
if ( GetPlayerLevel( victimid, E_POLICE ) >= 75.0 ) {
|
||||
totalSeconds = floatround( float( totalSeconds ) * 0.5 );
|
||||
}
|
||||
GivePlayerScore( playerid, 2 );
|
||||
GivePlayerExperience( playerid, E_POLICE );
|
||||
GivePlayerCash( playerid, totalCash );
|
||||
@ -396,9 +399,13 @@ stock BreakPlayerCuffs( playerid )
|
||||
}
|
||||
else p_BobbyPins[ playerid ] --;
|
||||
|
||||
new probability = 50; // success rate probability
|
||||
new Float: probability = fRandomEx( 0.0, 100.0 );
|
||||
|
||||
if ( random( 101 ) <= probability )
|
||||
// multiply success rate every 25 levels (only 1, 2, 3, 4x)
|
||||
probability *= GetPlayerLevel( playerid, E_POLICE ) / 25.0 + 1.0;
|
||||
|
||||
// if probability >= n% after multiplying as well then uncuff
|
||||
if ( probability >= 75.0 )
|
||||
{
|
||||
if ( ! IsPlayerCuffed( playerid ) )
|
||||
{
|
||||
|
@ -32,7 +32,7 @@ CMD:bail( playerid, params[ ] )
|
||||
else if ( GetPVarInt( pID, "bail_antispam" ) > g_iTime ) return SendError( playerid, "You must wait 10 seconds before offering a bail to this player." );
|
||||
else
|
||||
{
|
||||
equa = BAIL_DOLLARS_PER_SECOND * p_JailTime[ pID ];
|
||||
equa = floatround( float( BAIL_DOLLARS_PER_SECOND * p_JailTime[ pID ] ) * ( 1.0 - GetPlayerLevel( pID, E_POLICE ) / 125.0 ) );
|
||||
if ( p_JailTime[ pID ] >= ALCATRAZ_TIME_WANTED ) equa *= 2;
|
||||
p_BailOfferer[ pID ] = playerid;
|
||||
p_BailTimestamp[ pID ] = g_iTime + 120;
|
||||
@ -46,7 +46,7 @@ CMD:bail( playerid, params[ ] )
|
||||
CMD:acceptbail( playerid, params[ ] )
|
||||
{
|
||||
new
|
||||
equa = BAIL_DOLLARS_PER_SECOND * p_JailTime[ playerid ];
|
||||
equa = floatround( float( BAIL_DOLLARS_PER_SECOND * p_JailTime[ playerid ] ) * ( 1.0 - GetPlayerLevel( playerid, E_POLICE ) / 125.0 ) );
|
||||
|
||||
if ( p_JailTime[ playerid ] >= ALCATRAZ_TIME_WANTED )
|
||||
equa *= 2;
|
||||
|
@ -538,6 +538,10 @@ stock createRobberyLootInstance( playerid, robberyid, type )
|
||||
random_chance = 100.0;
|
||||
}
|
||||
|
||||
if ( GetPlayerLevel( playerid, E_POLICE ) >= 50.0 ) {
|
||||
random_chance = 100.0;
|
||||
}
|
||||
|
||||
// level increase chance of success
|
||||
random_chance += GetPlayerLevel( playerid, E_ROBBERY ) * 0.2; // increase success rate by 0.2% per level
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user