Merge pull request #12 from zeelorenc/master

Merge
This commit is contained in:
Dusan 2019-06-17 11:45:08 +02:00 committed by GitHub
commit 773ea829d5
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 313 additions and 124 deletions

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@ -1046,7 +1046,7 @@ CMD:removeboombox( playerid, params[ ] )
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/removeboombox [PLAYER_ID]" );
else if ( ! IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( GetPlayerBoombox( pID ) ) return SendError( playerid, "Player doesn't have boombox in his inventory." );
else if ( ! GetPlayerBoombox( pID ) ) return SendError( playerid, "Player doesn't have boombox in his inventory." );
else
{
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has removed your boombox.", ReturnPlayerName( playerid ), playerid );

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@ -214,6 +214,7 @@
#define DIALOG_XPMARKET_SELL 1205
#define DIALOG_BUY_VIP_MAIN 1206
#define DIALOG_VEH_COLORS 1207
#define DIALOG_CASINO_POINTS_MARKET 1208
/* ** Hooks ** */
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )

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@ -366,7 +366,7 @@ stock CreateLoopingAnimation( playerid, animlib[ ], animname[ ], Float:Speed, lo
{
// event check
#if defined __cloudy_event_system
if ( IsPlayerInEvent( playerid ) && ! EventSettingAllow( EVENT_SETTING_KIDNAP ) )
if ( IsPlayerInEvent( playerid ) && ! EventSettingAllow( EVENT_SETTING_ANIM ) )
#else
if ( IsPlayerInEvent( playerid ) )
#endif

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@ -122,7 +122,7 @@ CMD:taze( playerid, params[ ] )
// event check
#if defined __cloudy_event_system
if ( IsPlayerInEvent( playerid ) && ! EventSettingAllow( EVENT_SETTING_KIDNAP ) )
if ( IsPlayerInEvent( playerid ) && ! EventSettingAllow( EVENT_SETTING_ARREST ) )
#else
if ( IsPlayerInEvent( playerid ) )
#endif

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@ -571,3 +571,7 @@ stock GetGaragePos( garageid, &Float: X, &Float: Y, &Float: Z ) {
Y = g_garageData[ garageid ] [ E_Y ];
Z = g_garageData[ garageid ] [ E_Z ];
}
stock IsPlayerInGarage( playerid ) {
return p_InGarage[ playerid ] != -1;
}

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@ -1,6 +1,6 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc
* Developed by Lorenc, Cloudy
* Module: cnr\features\vehicles\vehicle_modifications.pwn
* Purpose: custom vehicle components (objects) for player vehicles
*/
@ -30,6 +30,16 @@
#define PREVIEW_MODEL_COMPONENT ( 10 ) // some random number
#define COMPONENT_EDIT_TYPE_X 0
#define COMPONENT_EDIT_TYPE_Y 1
#define COMPONENT_EDIT_TYPE_Z 2
#define COMPONENT_EDIT_TYPE_RX 3
#define COMPONENT_EDIT_TYPE_RY 4
#define COMPONENT_EDIT_TYPE_RZ 5
#define TIMER_UPDATE_RATE 50
#define MAX_COMPONENT_OFFSET 3.0
enum E_CAR_MODS
{
E_CATEGORY, E_LIMIT, E_MODEL_ID,
@ -227,102 +237,10 @@ new
g_vehiclePimpData[ MAX_PLAYERS ] [ MAX_BUYABLE_VEHICLES ] [ E_PIMP_DATA ]
;
/* ** Forwards ** */
forward OnUpdateVehicleComponents( playerid );
/* ** Hooks ** */
hook OnPlayerEditDynObject( playerid, objectid, response, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz )
{
if ( GetPVarType( playerid, "components_editing" ) != 0 )
{
new
ownerid = INVALID_PLAYER_ID,
vehicleid = GetPlayerVehicleID( playerid ),
slotid = GetPVarInt( playerid, "components_editing" ),
v = getVehicleSlotFromID( vehicleid, ownerid )
;
if ( v == -1 )
return CancelEdit( playerid ), SendError( playerid, "You need to be in a buyable vehicle." );
if ( playerid != ownerid )
return CancelEdit( playerid ), SendError( playerid, "This vehicle does not belong to you." );
if ( !g_vehiclePimpData[ ownerid ] [ v ] [ E_CREATED ] [ slotid ] )
return CancelEdit( playerid ), SendError( playerid, "Internal Server Error (0x1C)." );
if ( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] != objectid )
return CancelEdit( playerid ), SendError( playerid, "Internal Server Error (0x2D)." );
static
Float: X, Float: Y, Float:Z, Float: Angle;
if ( response == EDIT_RESPONSE_FINAL )
{
// Grab positions prior
GetVehicleZAngle( vehicleid, Angle );
GetVehiclePos( vehicleid, X, Y, Z );
// Calculate offsets
new
Float: fDistance = VectorSize( x - X, y - Y, 0.0 ),
Float: fAngle = Angle - atan2( y - Y, x - X ),
Float: finalX = fDistance * floatcos( fAngle, degrees ),
Float: finalY = fDistance * floatsin( -fAngle, degrees ),
Float: finalZ = z - Z
;
// Get model size
GetVehicleModelInfo( GetVehicleModel( vehicleid ), VEHICLE_MODEL_INFO_SIZE, X, Y, Z );
// Half because we're using pretty much the radius, not circumference (way to look at it)
X /= 2.0, Y /= 2.0;
if ( floatabs( finalX ) > X + 0.35 ) {
SendServerMessage( playerid, "The object breaches the X axis limit for this vehicle (%0.1f). It has been moved.", ( finalX = X + 0.35 ) );
}
if ( floatabs( finalY ) > Y + 0.35 ) {
SendServerMessage( playerid, "The object breaches the Y axis limit for this vehicle (%0.1f). It has been moved.", ( finalY = Y + 0.35 ) );
}
if ( floatabs( finalZ ) > Z + 0.35 ) {
SendServerMessage( playerid, "The object breaches the Z axis limit for this vehicle (%0.1f). It has been moved.", ( finalZ = Z + 0.35 ) );
}
// Readjust variables
g_vehiclePimpData[ ownerid ] [ v ] [ E_X ] [ slotid ] = finalX;
g_vehiclePimpData[ ownerid ] [ v ] [ E_Y ] [ slotid ] = finalY;
g_vehiclePimpData[ ownerid ] [ v ] [ E_Z ] [ slotid ] = finalZ;
g_vehiclePimpData[ ownerid ] [ v ] [ E_RX ] [ slotid ] = rx;
g_vehiclePimpData[ ownerid ] [ v ] [ E_RY ] [ slotid ] = ry;
g_vehiclePimpData[ ownerid ] [ v ] [ E_RZ ] [ slotid ] = rz - Angle;
format( szNormalString, sizeof( szNormalString ), "UPDATE `COMPONENTS` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d", finalX, finalY, finalZ, rx, ry, rz - Angle, g_vehiclePimpData[ ownerid ] [ v ] [ E_SQL_ID ] [ slotid ] );
mysql_single_query( szNormalString );
//DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] );
//g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_MODEL ] [ slotid ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 );
AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], vehicleid, finalX, finalY, finalZ, rx, ry, rz - Angle );
GetVehiclePos( vehicleid, X, Y, Z );
return SetVehiclePos( vehicleid, X, Y, Z + 0.05 );
}
else if ( response == EDIT_RESPONSE_CANCEL )
{
//DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] );
//g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_MODEL ] [ slotid ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 );
AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], vehicleid,
g_vehiclePimpData[ ownerid ] [ v ] [ E_X ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Y ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Z ] [ slotid ],
g_vehiclePimpData[ ownerid ] [ v ] [ E_RX ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RY ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RZ ] [ slotid ] );
// Sync new position
if ( GetVehiclePos( vehicleid, X, Y, Z ) ) {
SetVehiclePos( vehicleid, X, Y, Z + 0.05 );
}
}
return Y_HOOKS_BREAK_RETURN_1;
}
return 1;
}
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( ( dialogid == DIALOG_COMPONENTS_CATEGORY ) && response ) {
@ -515,30 +433,35 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
}
case 1: // Edit
{
new
Float: X, Float: Y, Float: Z, Float: Angle;
GetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z );
GetVehicleZAngle( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], Angle );
DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] );
// printf("Destroyed %d", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] );
X += g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_X ] [ i ];
Y += g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Y ] [ i ];
Z += g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Z ] [ i ];
new
iObject = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ], X, Y, Z, g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RX ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ i ] - Angle, .worldid = GetVehicleVirtualWorld( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ] ) );
// printf("%d = CreateDynamicObject( %d, %f, %f, %f, %f, %f, %f )", iObject, g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ], X, Y, Z, g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RX ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ i ] - Angle );
if ( ( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] = iObject ) ) {
GetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z );
SetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z + 0.05 );
EditDynamicObject( playerid, iObject );
if ( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ i ] )
{
SendError( playerid, "This component is disabled, enable it first." );
return ShowPlayerVehicleComponentMenu( playerid, ownerid, vehicleid, i );
}
SetPVarFloat( playerid, "component_pos_x", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_X ] [ i ] );
SetPVarFloat( playerid, "component_pos_y", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Y ] [ i ] );
SetPVarFloat( playerid, "component_pos_z", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Z ] [ i ] );
SetPVarFloat( playerid, "component_rot_x", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RX ] [ i ] );
SetPVarFloat( playerid, "component_rot_y", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ i ] );
SetPVarFloat( playerid, "component_rot_z", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ i ] );
ShowPlayerHelpDialog(
playerid, 0,
"~g~A or D -~w~ Move object~n~"\
"~g~/px - ~w~X axis~n~\
~g~/py - ~w~Y axis~n~\
~g~/pz - ~w~Z axis~n~\
~g~/rx - ~w~X rotation~n~\
~g~/ry - ~w~Y rotation~n~\
~g~/rz - ~w~Z rotation~n~\
~g~Press Y - ~w~Save~n~\
~g~Press N - ~w~Cancel~n~\
~g~Hold SPACE - ~w~Faster edit"
);
SendClientMessage( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You have started editing the component." );
SetTimerEx( "OnUpdateVehicleComponents", TIMER_UPDATE_RATE, false, "d", playerid );
}
case 2: // sell
{
@ -667,7 +590,151 @@ thread OnPlayerCreateVehicleComponent( playerid, vehicleid, slotid )
return 1;
}
/* ** Callbacks ** */
public OnUpdateVehicleComponents( playerid )
{
// just incase, to avoid bugs
if ( ! IsPlayerEditingVehicle( playerid ) || ! IsPlayerInGarage( playerid ) )
return EndPlayerEditComponent( playerid );
new
ownerid = INVALID_PLAYER_ID,
vehicleid = GetPlayerVehicleID( playerid ),
slotid = GetPVarInt( playerid, "components_editing" ),
v = getVehicleSlotFromID( vehicleid, ownerid )
;
if ( v == -1 || playerid != ownerid || ! g_vehiclePimpData[ ownerid ] [ v ] [ E_CREATED ] [ slotid ] || g_vehiclePimpData[ ownerid ] [ v ] [ E_DISABLED ] [ slotid ] )
return SendServerMessage( playerid, "Vehicle component editing was cancelled." ), EndPlayerEditComponent( playerid );
new
LR, KEYS, Float: VALUE = -1.0;
GetPlayerKeys( playerid, KEYS, tmpVariable, LR );
if ( KEYS & KEY_YES )
{
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You have saved the component you were editing." );
return EndPlayerEditComponent( ownerid, v, slotid, true );
}
else if ( KEYS & KEY_NO )
{
SendClientMessage( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You have cancelled editing the component." );
return EndPlayerEditComponent( ownerid, v, slotid );
}
if ( LR > 0 )
VALUE = 0.01;
else if ( LR < 0 )
VALUE = -0.01;
if ( VALUE != -1.0 )
{
// hold space to edit components faster
if ( KEYS & KEY_HANDBRAKE )
VALUE *= 3;
new Float: tmpPosX = GetPVarFloat( playerid, "component_pos_x" );
new Float: tmpPosY = GetPVarFloat( playerid, "component_pos_y" );
new Float: tmpPosZ = GetPVarFloat( playerid, "component_pos_z" );
new Float: tmpRotX = GetPVarFloat( playerid, "component_rot_x" );
new Float: tmpRotY = GetPVarFloat( playerid, "component_rot_y" );
new Float: tmpRotZ = GetPVarFloat( playerid, "component_rot_z" );
switch( GetPVarInt( playerid, "component_edit_type" ) )
{
case COMPONENT_EDIT_TYPE_X:
SetPVarFloat( playerid, "component_pos_x", ( tmpPosX += VALUE ) );
case COMPONENT_EDIT_TYPE_Y:
SetPVarFloat( playerid, "component_pos_y", ( tmpPosY += VALUE ) );
case COMPONENT_EDIT_TYPE_Z:
SetPVarFloat( playerid, "component_pos_z", ( tmpPosZ += VALUE ) );
case COMPONENT_EDIT_TYPE_RX:
SetPVarFloat( playerid, "component_rot_x", ( tmpRotX += ( ( VALUE * 360 ) / 100 ) * 10 ) );
case COMPONENT_EDIT_TYPE_RY:
SetPVarFloat( playerid, "component_rot_y", ( tmpRotY += ( ( VALUE * 360 ) / 100 ) * 10 ) );
case COMPONENT_EDIT_TYPE_RZ:
SetPVarFloat( playerid, "component_rot_z", ( tmpRotZ += ( ( VALUE * 360 ) / 100 ) * 10 ) );
default:
return EndPlayerEditComponent( playerid, v, slotid );
}
// add movement limit of MAX_COMPONENT_OFFSET units
if ( tmpPosX > MAX_COMPONENT_OFFSET ) tmpPosX = MAX_COMPONENT_OFFSET;
else if ( tmpPosX < -MAX_COMPONENT_OFFSET ) tmpPosX = -MAX_COMPONENT_OFFSET;
if ( tmpPosY > MAX_COMPONENT_OFFSET ) tmpPosY = MAX_COMPONENT_OFFSET;
else if ( tmpPosY < -MAX_COMPONENT_OFFSET ) tmpPosY = -MAX_COMPONENT_OFFSET;
if ( tmpPosZ > MAX_COMPONENT_OFFSET ) tmpPosZ = MAX_COMPONENT_OFFSET;
else if ( tmpPosZ < -MAX_COMPONENT_OFFSET ) tmpPosZ = -MAX_COMPONENT_OFFSET;
// attach object to vehicle
AttachDynamicObjectToVehicle(
g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], g_vehicleData[ ownerid ] [ v ] [ E_VEHICLE_ID ],
tmpPosX, tmpPosY, tmpPosZ,
tmpRotX, tmpRotY, tmpRotZ
);
}
return SetTimerEx( "OnUpdateVehicleComponents", TIMER_UPDATE_RATE, false, "d", playerid );
}
/* ** Functions ** */
stock EndPlayerEditComponent( playerid, vehicleid = -1, slotid = -1, bool: save = false )
{
if ( save )
{
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RX ] [ slotid ] = GetPVarFloat( playerid, "component_rot_x" );
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RY ] [ slotid ] = GetPVarFloat( playerid, "component_rot_y" );
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ] = GetPVarFloat( playerid, "component_rot_z" );
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ] = GetPVarFloat( playerid, "component_pos_x" );
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ] = GetPVarFloat( playerid, "component_pos_y" );
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ] = GetPVarFloat( playerid, "component_pos_z" );
format(
szNormalString, sizeof( szNormalString ),
"UPDATE `COMPONENTS` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d",
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RX ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RY ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_SQL_ID ] [ slotid ]
);
mysql_single_query( szNormalString );
}
DeletePVar( playerid, "components_editing" );
DeletePVar( playerid, "component_edit_type" );
DeletePVar( playerid, "component_pos_x" );
DeletePVar( playerid, "component_pos_y" );
DeletePVar( playerid, "component_pos_z" );
DeletePVar( playerid, "component_rot_x" );
DeletePVar( playerid, "component_rot_y" );
DeletePVar( playerid, "component_rot_z" );
if ( vehicleid != -1 && slotid != -1 )
{
AttachDynamicObjectToVehicle(
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_OBJECT ] [ slotid ],
g_vehicleData[ playerid ] [ vehicleid ] [ E_VEHICLE_ID ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RX ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RY ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ]
);
}
HidePlayerHelpDialog( playerid );
return 1;
}
stock GetVehicleComponentSlot( playerid, vehicleid ) {
for( new id = 0; id < MAX_PIMPS; id++ ) {
@ -715,7 +782,8 @@ stock ReplaceVehicleCustomComponents( ownerid, v, bool: recreate_obj = false ) {
g_vehiclePimpData[ ownerid ] [ v ] [ E_X ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Y ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Z ] [ slotid ],
g_vehiclePimpData[ ownerid ] [ v ] [ E_RX ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RY ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RZ ] [ slotid ] );
// Update virtual world
// Update virtual world - There was an error appearing here, so make sure object is valid.
if ( IsValidDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] ) )
Streamer_SetIntData( STREAMER_TYPE_OBJECT, g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], E_STREAMER_WORLD_ID, GetVehicleVirtualWorld( g_vehicleData[ ownerid ] [ v ] [ E_VEHICLE_ID ] ) );
}
}
@ -773,3 +841,56 @@ hook OnPlayerEndModelPreview( playerid, handleid )
}
return 1;
}
/* ** Commands ** */
CMD:px( playerid, params[ ] )
{
if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_X );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the X axis of the component." );
}
CMD:py( playerid, params[ ] )
{
if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_Y );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Y axis of the component." );
}
CMD:pz( playerid, params[ ] )
{
if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_Z );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Z axis of the component." );
}
CMD:rx( playerid, params[ ] )
{
if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_RX );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the X rotation of the component." );
}
CMD:ry( playerid, params[ ] )
{
if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_RY );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Y rotation of the component." );
}
CMD:rz( playerid, params[ ] )
{
if ( ! IsPlayerEditingVehicle( playerid ) ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_RZ );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Z rotation of the component." );
}
stock IsPlayerEditingVehicle( playerid ) {
return GetPVarType( playerid, "components_editing" ) != 0;
}

View File

@ -13,6 +13,9 @@
#define CASINO_REWARDS_DIVISOR 10.0 // 1000 points becomes 1 point
#define CASINO_REWARDS_COST_MP 1.0 // half of the price (since it costs (1/payout_percent) times more)
#define CASINO_POINTS_SELL_MINIMUM 10000
#define CASINO_POINTS_SELL_VALUE 10.0
/* ** Variables ** */
enum E_REWARDS_DATA
{
@ -53,6 +56,11 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
if ( listitem >= sizeof( g_casinoRewardsShopItems ) )
{
new rewards_item = listitem - sizeof( g_casinoRewardsShopItems );
if ( rewards_item >= sizeof( g_casinoRewardsItems ) ) {
return ShowPlayerSellMenu( playerid );
}
new Float: rewards_points = g_casinoRewardsItems[ rewards_item ] [ E_POINTS ];
if ( p_CasinoRewardsPoints[ playerid ] < rewards_points )
@ -142,6 +150,37 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
return 1;
}
else if ( dialogid == DIALOG_CASINO_POINTS_MARKET )
{
if ( ! response ) {
return ShowPlayerRewardsMenu( playerid );
}
new total_points = floatround( p_CasinoRewardsPoints[ playerid ], floatround_floor );
new sell_amount = strval( inputtext );
if ( sell_amount < CASINO_POINTS_SELL_MINIMUM )
{
SendError( playerid, "Minimum amount of Casino Points that you can sell is %s.", number_format( CASINO_POINTS_SELL_MINIMUM ) );
return ShowPlayerSellMenu( playerid );
}
else if ( sell_amount > total_points )
{
SendError( playerid, "You do not have this much Casino Points." );
return ShowPlayerSellMenu( playerid );
}
else
{
new
credit = floatround( float( sell_amount ) * CASINO_POINTS_SELL_VALUE, floatround_floor );
GivePlayerCash( playerid, credit );
p_CasinoRewardsPoints[ playerid ] -= float( sell_amount );
SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has sold %s casino points for "COL_GOLD"%s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, points_format( sell_amount ), cash_format( credit ) );
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
}
return 1;
}
return 1;
}
@ -235,10 +274,27 @@ stock ShowPlayerRewardsMenu( playerid )
for ( new i = 0; i < sizeof( g_casinoRewardsItems ); i ++ ) {
format( szString, sizeof( szString ), "%s%s\t \t"COL_GOLD"%s points\n", szString, g_casinoRewardsItems[ i ] [ E_NAME ], points_format( g_casinoRewardsItems[ i ] [ E_POINTS ] ) );
}
strcat( szString, ""COL_GREEN"Sell Your Points\t \t"COL_GREEN">>>" );
}
return ShowPlayerDialog( playerid, DIALOG_CASINO_REWARDS, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Rewards Items", szString, "Buy", "Cancel" );
}
stock ShowPlayerSellMenu( playerid )
{
new value = floatround( p_CasinoRewardsPoints[ playerid ] * CASINO_POINTS_SELL_VALUE );
format( szBigString, sizeof( szBigString ),
""COL_WHITE"Please input how much Casino Points you want to sell.\n\n"\
"Exchange Rate is "COL_GOLD"1 "COL_WHITE"Casino Point for "COL_GOLD"%s\n\n"\
""COL_WHITE"You have "COL_GOLD"%s "COL_WHITE"Casino Points that can be sold for "COL_GOLD"%s",
cash_format( CASINO_POINTS_SELL_VALUE, .decimals = 0 ),
points_format( p_CasinoRewardsPoints[ playerid ] ),
cash_format( value, .decimals = 0 )
);
return ShowPlayerDialog( playerid, DIALOG_CASINO_POINTS_MARKET, DIALOG_STYLE_INPUT, "{FFFFFF}Casino Points Market", szBigString, "Sell", "Back" );
}
stock IsCasinoRewardsShopItem( E_SHOP_ITEMS: itemid ) {
for ( new i = 0; i < sizeof( g_casinoRewardsShopItems ); i ++ ) if ( itemid == g_casinoRewardsShopItems[ i ] ) {
return true;

View File

@ -1,3 +1,4 @@
v11.66.204
v11.65.200
v11.60.190
v11.57.188

View File

@ -0,0 +1,6 @@
(+) Typing "/boombox play" again while your boombox is active will update the stream.
(+) "/jackpots" added. Shows the current casino slot machine jackpots.
(+) "/colors" added for people curious about vehicle colors.
(+) You can now sell your casino points for in-game money.
(/) Vehicle component placement overhaul. Accurately and easily place vehicle components!
(*) Kill death ratio is unaffected now during events.