moving MAX_WANTED_LVL into the correct place
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@ -1,6 +1,6 @@
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/*
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/*
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* Irresistible Gaming (c) 2018
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Developed by Lorenc Pekaj, Steven Howard
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* Module: cnr\wanted_level.pwn
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* Module: cnr\wanted_level.pwn
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* Purpose: server-sided wanted level system (hooks the natives)
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* Purpose: server-sided wanted level system (hooks the natives)
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*/
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*/
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@ -8,6 +8,9 @@
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/* ** Includes ** */
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/* ** Includes ** */
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#include < YSI\y_hooks >
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define MAX_WANTED_LVL 2048
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/* ** Variables ** */
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/* ** Variables ** */
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new stock
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new stock
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p_WantedLevel [ MAX_PLAYERS ];
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p_WantedLevel [ MAX_PLAYERS ];
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@ -78,7 +78,6 @@ new bool: False = false;
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#define CreateBillboard(%0,%1,%2,%3,%4) SetDynamicObjectMaterialText(CreateDynamicObject(7246,%1,%2,%3,0,0,%4),0,(%0),120,"Arial",24,0,-1,-16777216,1)
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#define CreateBillboard(%0,%1,%2,%3,%4) SetDynamicObjectMaterialText(CreateDynamicObject(7246,%1,%2,%3,0,0,%4),0,(%0),120,"Arial",24,0,-1,-16777216,1)
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#define MAX_BURGLARY_SLOTS 8
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#define MAX_BURGLARY_SLOTS 8
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#define MAX_WANTED_LVL 2048
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#define MAX_TIME_TIED 180
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#define MAX_TIME_TIED 180
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#define MAX_VEH_ATTACHED_OBJECTS 2
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#define MAX_VEH_ATTACHED_OBJECTS 2
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