definitions for cloudys event system
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@ -16,7 +16,7 @@
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#pragma option -d3
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#pragma dynamic 7200000
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//#define DEBUG_MODE
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#define DEBUG_MODE
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#if defined DEBUG_MODE
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#pragma option -d3
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@ -3425,12 +3425,14 @@ CMD:stoprob( playerid, params[ ] )
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return 1;
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}
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#if !defined __cloudy_event_system
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CMD:exit( playerid, params[ ] ) return cmd_enter( playerid, params );
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CMD:enter( playerid, params[ ] )
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{
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GameTextForPlayer(playerid, "~n~~n~~r~~k~~VEHICLE_ENTER_EXIT~~n~~w~press this key in a enterable checkpoint.", 5000, 3);
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return 1;
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}
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#endif
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CMD:kill( playerid, params[ ] )
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{
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@ -7006,7 +7008,9 @@ stock IsPlayerAFK( playerid ) return ( ( GetTickCount( ) - p_AFKTime[ playerid ]
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stock GetPlayerVIPDuration( playerid ) return p_VIPExpiretime[ playerid ] - g_iTime;
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#if !defined __cloudy_event_system
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stock IsPlayerInEvent( playerid ) return ( GetPlayerVirtualWorld( playerid ) == 69 );
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#endif
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stock UpdatePlayerEntranceExitTick( playerid, seconds = 2 ) {
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p_EntranceTimestamp[ playerid ] = g_iTime + seconds;
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