cleaning and updating callbacks
This commit is contained in:
parent
549427500c
commit
78f3a89a95
@ -21,7 +21,6 @@
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#define DIALOG_DUEL_ARMOUR 7367
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/* ** Variables ** */
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enum E_DUEL_DATA
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{
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E_PLAYER, E_WEAPON[ 2 ], E_BET,
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@ -51,6 +50,8 @@ new
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{ "Grove Street", { 2476.4580, -1668.631, 13.3249 }, { 2501.1560, -1667.655, 13.3559 }},
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{ "Ocean Docks", { 2683.5440, -2485.137, 13.5425 }, { 2683.8470, -2433.726, 13.5553 }}
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},
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bool: p_playerDueling [ MAX_PLAYERS char ],
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p_duelInvitation [ MAX_PLAYERS ][ MAX_PLAYERS ],
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@ -58,11 +59,12 @@ new
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;
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/* ** Hooks ** */
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hook OnGameModeInit()
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hook OnScriptInit( )
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{
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CreateDynamicMapIcon(g_DuelCoordinates[0], g_DuelCoordinates[1], g_DuelCoordinates[2], 23, 0, -1, -1, -1, 750.0);
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g_DuelCheckpoint = CreateDynamicCP(g_DuelCoordinates[0], g_DuelCoordinates[1], g_DuelCoordinates[2], 1.5, 0, 0, -1);
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CreateDynamic3DTextLabel(""COL_GOLD"[DUEL PLAYER]", -1, g_DuelCoordinates[0], g_DuelCoordinates[1], g_DuelCoordinates[2], 25.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0, -1);
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CreateDynamicMapIcon( g_DuelCoordinates[ 0 ], g_DuelCoordinates[ 1 ], g_DuelCoordinates[ 2 ], 23, 0, -1, -1, -1, 750.0 );
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g_DuelCheckpoint = CreateDynamicCP( g_DuelCoordinates[ 0 ], g_DuelCoordinates[ 1 ], g_DuelCoordinates[ 2 ], 1.5, 0, 0, -1 );
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CreateDynamic3DTextLabel( ""COL_GOLD"[DUEL PLAYER]", -1, g_DuelCoordinates[ 0 ], g_DuelCoordinates[ 1 ], g_DuelCoordinates[ 2 ], 25.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0, -1 );
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return 1;
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}
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@ -133,19 +135,17 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
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switch ( listitem )
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{
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case 0: ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_GREY"Note: You can enter partially their names.", "Select", "Back");
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case 0: ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a Player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_GREY"Note: You can enter partially their names.", "Select", "Back");
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case 1: ShowPlayerDialog( playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Health", ""COL_WHITE"Enter the amount of health you will begin with:\n\n"COL_GREY"Note: The default health is 100.0.", "Select", "Back");
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case 2: ShowPlayerDialog( playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Armour", ""COL_WHITE"Enter the amount of armour you will begin with:\n\n"COL_GREY"Note: The default armour is 100.0.", "Select", "Back");
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case 3:
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{
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erase ( szBigString );
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new
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iWeapon = g_duelData [ playerid ] [ E_WEAPON ] [ 0 ];
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for ( new i = 0; i < sizeof( g_WeaponList ); i ++) {
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format( szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, iWeapon == g_WeaponList [ i ] ? ( COL_GREY ) : ( COL_WHITE ), ReturnWeaponName( g_WeaponList[ i ] ) );
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format( szBigString, sizeof( szBigString ), "%s%s%s\n", szBigString, iWeapon == g_WeaponList [ i ] ? ( COL_GREY ) : ( COL_WHITE ), ReturnWeaponName( g_WeaponList[ i ] ) );
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}
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ShowPlayerDialog( playerid, DIALOG_DUEL_WEAPON, DIALOG_STYLE_LIST, ""COL_WHITE"Duel Settings - Change Primary Weapon", szBigString, "Select", "Back");
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@ -153,13 +153,11 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
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case 4:
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{
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erase ( szBigString );
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new
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iWeapon = g_duelData [ playerid ] [ E_WEAPON ] [ 1 ];
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for ( new i = 0; i < sizeof( g_WeaponList ); i ++ ) {
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format( szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, iWeapon == g_WeaponList [ i ] ? ( COL_GREY ) : ( COL_WHITE ), ReturnWeaponName( g_WeaponList [ i ]) );
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format( szBigString, sizeof( szBigString ), "%s%s%s\n", szBigString, iWeapon == g_WeaponList [ i ] ? ( COL_GREY ) : ( COL_WHITE ), ReturnWeaponName( g_WeaponList [ i ]) );
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}
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ShowPlayerDialog( playerid, DIALOG_DUEL_WEAPON_TWO, DIALOG_STYLE_LIST, ""COL_WHITE"Duel Settings - Change Secondary Weapon", szBigString, "Select", "Back");
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@ -171,7 +169,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
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iLocationID = g_duelData [ playerid ][ E_LOCATION_ID ];
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for ( new i = 0; i < sizeof( g_duelLocationData ); i ++ ) {
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format( szBigString, sizeof(szBigString), "%s%s%s\n", szBigString, iLocationID == i ? ( COL_GREY ) : ( COL_WHITE ), g_duelLocationData[ i ][ E_NAME ]);
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format( szBigString, sizeof( szBigString ), "%s%s%s\n", szBigString, iLocationID == i ? ( COL_GREY ) : ( COL_WHITE ), g_duelLocationData[ i ][ E_NAME ] );
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}
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ShowPlayerDialog(playerid, DIALOG_DUEL_LOCATION, DIALOG_STYLE_LIST, ""COL_WHITE"Duel Settings - Change Location", szBigString, "Select", "Back");
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@ -184,7 +182,8 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
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new
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pID = g_duelData [ playerid ][ E_PLAYER ];
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if ( !IsPlayerConnected( pID ) ) {
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if ( !IsPlayerConnected( pID ) )
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{
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SendError( playerid, "You haven't selected anyone to duel!" );
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return ShowPlayerDuelMenu( playerid );
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}
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@ -208,34 +207,33 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
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;
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if ( sscanf( inputtext, "u", pID) )
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_GREY"Note: You can enter partially their names.", "Select", "Back" );
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a Player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_GREY"Note: You can enter partially their names.", "Select", "Back" );
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if ( pID == playerid )
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You can't invite yourself to duel!", "Select", "Back" );
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a Player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You can't invite yourself to duel!", "Select", "Back" );
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if ( pID == INVALID_PLAYER_ID || !IsPlayerConnected( pID ) )
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"Player is not connected!", "Select", "Back" );
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a Player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"Player is not connected!", "Select", "Back" );
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if ( IsPlayerDueling( playerid ) )
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You are already in a duel!", "Select", "Back" );
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a Player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You are already in a duel!", "Select", "Back" );
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if ( IsPlayerDueling( pID ) )
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"This player is already in a duel!", "Select", "Back" );
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a Player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"This player is already in a duel!", "Select", "Back" );
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if ( GetPlayerWantedLevel( pID ) )
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You can't duel this person right now, they are wanted", "Select", "Back" );
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a Player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You can't duel this person right now, they are wanted", "Select", "Back" );
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if ( GetDistanceBetweenPlayers( playerid, pID ) > 25.0 )
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"The player you wish to duel is not near you.", "Select", "Back" );
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a Player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"The player you wish to duel is not near you.", "Select", "Back" );
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if ( IsPlayerJailed( pID ) )
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You can't duel this person right now, they are currently in jail.", "Select", "Back" );
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return ShowPlayerDialog( playerid, DIALOG_DUEL_PLAYER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Select a Player", ""COL_WHITE"Please type the name of the player you wish to duel:\n\n"COL_RED"You can't duel this person right now, they are currently in jail.", "Select", "Back" );
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SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have selected {C0C0C0}%s {FFFFFF}as your opponent.", ReturnPlayerName( pID ) );
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g_duelData[ playerid ][ E_PLAYER ] = pID;
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ShowPlayerDuelMenu( playerid );
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return 1;
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return ShowPlayerDuelMenu( playerid ), 1;
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}
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else if ( dialogid == DIALOG_DUEL_LOCATION )
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@ -296,15 +294,15 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
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return ShowPlayerDuelMenu( playerid );
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new
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Float:fHealth;
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Float: fHealth;
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if (sscanf(inputtext, "f", fHealth))
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return ShowPlayerDialog(playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Health", "{FFFFFF}Enter the amount of health you will begin with:\n\n{C0C0C0}Note: The default health is 100.0.", "Select", "Back");
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if ( sscanf( inputtext, "f", fHealth ) )
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return ShowPlayerDialog( playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Health", ""COL_WHITE"Enter the amount of health you will begin with:\n\n"COL_GREY"Note: The default health is 100.0.", "Select", "Back" );
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if (!(1.0 <= fHealth <= 100.0))
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return ShowPlayerDialog(playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Health", "{FFFFFF}Enter the amount of health you will begin with:\n\n{FF0000}The amount you have entered is a invalid amount, 1 to 100 only!", "Select", "Back");
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if ( !( 1.0 <= fHealth <= 100.0 ) )
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return ShowPlayerDialog( playerid, DIALOG_DUEL_HEALTH, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Health", ""COL_WHITE"Enter the amount of health you will begin with:\n\n"COL_RED"The amount you have entered is a invalid amount, 1 to 100 only!", "Select", "Back" );
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SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Health to {C0C0C0}%0.2f%%{FFFFFF}.", fHealth);
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SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have changed Health to {C0C0C0}%0.2f%%"COL_WHITE".", fHealth);
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g_duelData[ playerid ][ E_HEALTH ] = fHealth;
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ShowPlayerDuelMenu( playerid );
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return 1;
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@ -312,19 +310,19 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
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else if (dialogid == DIALOG_DUEL_ARMOUR)
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{
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if (!response)
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if ( !response )
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return ShowPlayerDuelMenu( playerid );
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new
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Float:fArmour;
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Float: fArmour;
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if (sscanf(inputtext, "f", fArmour))
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return ShowPlayerDialog(playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Armour", "{FFFFFF}Enter the amount of armour you will begin with:\n\n{C0C0C0}Note: The default armour is 100.0.", "Select", "Back");
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if ( sscanf( inputtext, "f", fArmour ) )
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return ShowPlayerDialog( playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Armour", ""COL_WHITE"Enter the amount of armour you will begin with:\n\n"COL_GREY"Note: The default armour is 100.0.", "Select", "Back" );
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if (!(0.0 <= fArmour <= 100.0))
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return ShowPlayerDialog(playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Armour", "{FFFFFF}Enter the amount of armour you will begin with:\n\n{FF0000}The amount you have entered is a invalid amount, 0 to 100 only!", "Select", "Back");
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if ( !( 0.0 <= fArmour <= 100.0 ) )
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return ShowPlayerDialog( playerid, DIALOG_DUEL_ARMOUR, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Armour", ""COL_WHITE"Enter the amount of armour you will begin with:\n\n"COL_RED"The amount you have entered is a invalid amount, 0 to 100 only!", "Select", "Back" );
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SendClientMessageFormatted(playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed Armour to {C0C0C0}%0.2f%%{FFFFFF}.", fArmour);
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SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have changed Armour to {C0C0C0}%0.2f%%"COL_WHITE".", fArmour );
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g_duelData[ playerid ][ E_ARMOUR ] = fArmour;
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ShowPlayerDuelMenu( playerid );
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return 1;
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@ -332,10 +330,10 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
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else if (dialogid == DIALOG_DUEL_WAGER)
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{
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if (IsPlayerDueling(playerid)) // prevent spawning money
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return SendError(playerid, "You cannot use this at the moment.");
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if ( IsPlayerDueling( playerid ) ) // prevent spawning money
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return SendError( playerid, "You cannot use this at the moment." );
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if (!response)
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if ( !response )
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return ShowPlayerDuelMenu( playerid );
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new
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@ -343,13 +341,13 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
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;
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if ( sscanf( inputtext, "d", iBet ) )
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return ShowPlayerDialog( playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Set A Wager", "{FFFFFF}Please enter the wager for this duel:", "Select", "Back");
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return ShowPlayerDialog( playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Set A Wager", ""COL_WHITE"Please enter the wager for this duel:", "Select", "Back");
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if ( ! ( 0 <= iBet < 10000000 ) )
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return ShowPlayerDialog( playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, "{FFFFFF}Duel Settings - Set A Wager", "{FFFFFF}Please enter the wager for this duel:\n\n{FF0000}Wagers must be between $0 and $10,000,000.", "Select", "Back");
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return ShowPlayerDialog( playerid, DIALOG_DUEL_WAGER, DIALOG_STYLE_INPUT, ""COL_WHITE"Duel Settings - Set A Wager", ""COL_WHITE"Please enter the wager for this duel:\n\n"COL_RED"Wagers must be between $0 and $10,000,000.", "Select", "Back");
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g_duelData[playerid][ E_BET ] = iBet;
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SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]{FFFFFF} You have changed the wager to %s.", cash_format(g_duelData[playerid][ E_BET ]));
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SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have changed the wager to %s.", cash_format(g_duelData[playerid][ E_BET ]));
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ShowPlayerDuelMenu( playerid );
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return 1;
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}
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@ -484,29 +482,30 @@ static stock ClearDuelInvites( playerid )
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return count;
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}
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stock IsPlayerDueling(playerid) {
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return p_playerDueling{playerid};
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stock IsPlayerDueling( playerid ) {
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return p_playerDueling{ playerid };
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}
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stock ShowPlayerDuelMenu(playerid)
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{
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if ( GetPlayerClass( playerid ) != CLASS_CIVILIAN )
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if ( p_Class[ playerid ] != CLASS_CIVILIAN )
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return SendError( playerid, "You can only use this feature whist being a civilian.");
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if ( GetPlayerWantedLevel( playerid ))
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if ( p_WantedLevel[ playerid ] > 0 )
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return SendError( playerid, "You cannot duel whilst having a wanted level.");
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format( szBigString, sizeof(szBigString),
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"Player\t{C0C0C0}%s\nHealth\t{C0C0C0}%.2f%%\nArmour\t{C0C0C0}%.2f%%\nPrimary Weapon\t{C0C0C0}%s\nSecondary Weapon\t{C0C0C0}%s\nLocation\t{C0C0C0}%s\nWager\t{C0C0C0}%s\n"COL_GOLD"Send Invite\t"COL_GOLD">>>",
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(!IsPlayerConnected(g_duelData[ playerid ][ E_PLAYER ]) ? (""COL_RED"N/A") : (ReturnPlayerName(g_duelData[ playerid ][ E_PLAYER ]))),
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"Player\t"COL_GREY"%s\nHealth\t"COL_GREY"%.2f%%\nArmour\t"COL_GREY"%.2f%%\nPrimary Weapon\t"COL_GREY"%s\nSecondary Weapon\t"COL_GREY"%s\nLocation\t"COL_GREY"%s\nWager\t"COL_GREY"%s\n"COL_GOLD"Send Invite\t"COL_GOLD">>>",
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(!IsPlayerConnected(g_duelData[ playerid ][ E_PLAYER ]) ? (""COL_RED"No-one") : (ReturnPlayerName( g_duelData[ playerid ][ E_PLAYER ] ) ) ),
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g_duelData[ playerid ][ E_HEALTH ],
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g_duelData[ playerid ][ E_ARMOUR ],
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ReturnWeaponName(g_duelData[ playerid ][ E_WEAPON ][0]),
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ReturnWeaponName(g_duelData[ playerid ][ E_WEAPON ][1]),
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ReturnWeaponName( g_duelData[ playerid ][ E_WEAPON ][ 0 ] ),
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ReturnWeaponName( g_duelData[ playerid ][ E_WEAPON ][ 1 ] ),
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g_duelLocationData[ g_duelData[ playerid ][ E_LOCATION_ID ] ][ E_NAME ],
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cash_format(g_duelData[playerid][ E_BET ])
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cash_format( g_duelData[ playerid ][ E_BET ] )
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);
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ShowPlayerDialog(playerid, DIALOG_DUEL, DIALOG_STYLE_TABLIST, ""COL_WHITE"{FFFFFF}Duel Settings", szBigString, "Select", "Cancel");
|
||||
|
||||
ShowPlayerDialog(playerid, DIALOG_DUEL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Duel Settings", szBigString, "Select", "Cancel");
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -520,7 +519,7 @@ static stock forfeitPlayerDuel(playerid)
|
||||
new
|
||||
winnerid = g_duelData[ playerid ][ E_PLAYER ];
|
||||
|
||||
if (!IsPlayerConnected(winnerid) || !IsPlayerDueling(winnerid))
|
||||
if ( ! IsPlayerConnected( winnerid ) || ! IsPlayerDueling( winnerid ))
|
||||
return 0;
|
||||
|
||||
// begin wager info
|
||||
@ -535,14 +534,19 @@ static stock forfeitPlayerDuel(playerid)
|
||||
g_duelData[ winnerid ][ E_ROUNDS ] = g_duelData[ playerid ][ E_ROUNDS ];
|
||||
|
||||
// check if theres a remaining round
|
||||
if (g_duelData[ playerid ][ E_ROUNDS ] == 0) {
|
||||
if (0 < amount_waged < 10000000) {
|
||||
if (g_duelData[ playerid ][ E_ROUNDS ] == 0)
|
||||
{
|
||||
if ( 0 < amount_waged < 10000000 )
|
||||
{
|
||||
new
|
||||
winning_prize = floatround(float(amount_waged) * 1.95); // We take 2.5% of the total pot
|
||||
GivePlayerCash(winnerid, winning_prize);
|
||||
SendClientMessageToAllFormatted( -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s(%d) has won the duel against %s(%d) for %s!", ReturnPlayerName(winnerid), winnerid, ReturnPlayerName(playerid), playerid, cash_format(winning_prize));
|
||||
} else {
|
||||
SendClientMessageToAllFormatted( -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s(%d) has won the duel against %s(%d)!", ReturnPlayerName(winnerid), winnerid, ReturnPlayerName(playerid), playerid);
|
||||
winning_prize = floatround( float( amount_waged ) * 1.95 ); // We take 2.5% of the total pot
|
||||
|
||||
GivePlayerCash( winnerid, winning_prize );
|
||||
SendClientMessageToAllFormatted( -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s(%d) has won the duel against %s(%d) for %s!", ReturnPlayerName( winnerid ), winnerid, ReturnPlayerName( playerid ), playerid, cash_format( winning_prize ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
SendClientMessageToAllFormatted( -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s(%d) has won the duel against %s(%d)!", ReturnPlayerName( winnerid ), winnerid, ReturnPlayerName( playerid ), playerid );
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
|
Loading…
Reference in New Issue
Block a user