rename walking weapon to running
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@ -433,7 +433,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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else if ( listitem == 6 ) // select walking weapon mode
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{
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br_lobbyData[ lobbyid ] [ E_WALK_WEP ] = ! br_lobbyData[ lobbyid ] [ E_WALK_WEP ];
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BattleRoyale_SendMessage( lobbyid, "%s has set only walking weapons to %s.", ReturnPlayerName( playerid ), bool_to_string( br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ) );
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BattleRoyale_SendMessage( lobbyid, "%s has set only running weapons to %s.", ReturnPlayerName( playerid ), bool_to_string( ! br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ) );
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return BattleRoyale_EditLobby( playerid, lobbyid );
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}
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else if ( listitem == 7 ) // select cac mode
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@ -700,7 +700,7 @@ static stock BattleRoyale_EditLobby( playerid, lobbyid )
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"Entry Fee\t"COL_GREEN"%s\n" \
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"Health\t"COL_GREY"%0.2f%%\n" \
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"Armour\t"COL_GREY"%0.2f%%\n" \
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"Walking Weapons Only\t%s\n" \
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"Allow Running Weapons\t%s\n" \
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"CAC Only\t%s\n" \
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""COL_GREEN"Start Match\t"COL_GREEN">>>",
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br_lobbyData[ lobbyid ] [ E_NAME ],
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@ -709,7 +709,7 @@ static stock BattleRoyale_EditLobby( playerid, lobbyid )
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cash_format( br_lobbyData[ lobbyid ] [ E_ENTRY_FEE ] ),
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br_lobbyData[ lobbyid ] [ E_HEALTH ],
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br_lobbyData[ lobbyid ] [ E_ARMOUR ],
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br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ? ( COL_GREEN # "YES" ) : ( COL_RED # "NO" ),
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! br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ? ( COL_GREEN # "YES" ) : ( COL_RED # "NO" ),
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br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] ? ( COL_GREEN # "YES" ) : ( COL_RED # "NO" )
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);
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return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY_EDIT, DIALOG_STYLE_TABLIST, ""COL_WHITE"Battle Royale", szLargeString, "Edit", "Close" );
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