increase success rate parallel to the player roleplay level
This commit is contained in:
parent
53f366c1f8
commit
7a7aaabeee
@ -155,21 +155,24 @@ hook OnProgressCompleted( playerid, progressid, params )
|
|||||||
if ( progressid == PROGRESS_MINING )
|
if ( progressid == PROGRESS_MINING )
|
||||||
{
|
{
|
||||||
new m = p_MiningOre{ playerid };
|
new m = p_MiningOre{ playerid };
|
||||||
new iRandom = random( 101 );
|
new Float: iRandom = fRandomEx( 0.0, 100.0 );
|
||||||
|
|
||||||
|
// increase success rate parallel to the player roleplay level
|
||||||
|
iRandom *= 1.0 + ( GetPlayerLevel( playerid, E_ROLEPLAY ) / 100.0 );
|
||||||
|
|
||||||
p_isMining{ playerid } = false;
|
p_isMining{ playerid } = false;
|
||||||
g_miningData[ m ] [ E_MINING ] = INVALID_PLAYER_ID;
|
g_miningData[ m ] [ E_MINING ] = INVALID_PLAYER_ID;
|
||||||
|
|
||||||
if ( ( g_miningData[ m ] [ E_ORE ] == ORE_IRON && iRandom > 80 ) ||
|
if ( ( g_miningData[ m ] [ E_ORE ] == ORE_IRON && iRandom > 80.0 ) ||
|
||||||
( g_miningData[ m ] [ E_ORE ] == ORE_BAUXITE && iRandom > 85 ) ||
|
( g_miningData[ m ] [ E_ORE ] == ORE_BAUXITE && iRandom > 85.0 ) ||
|
||||||
( g_miningData[ m ] [ E_ORE ] == ORE_GOLD && iRandom > 45 ) ||
|
( g_miningData[ m ] [ E_ORE ] == ORE_GOLD && iRandom > 45.0 ) ||
|
||||||
( g_miningData[ m ] [ E_ORE ] == ORE_COAL && iRandom > 90 ||
|
( g_miningData[ m ] [ E_ORE ] == ORE_COAL && iRandom > 90 ||
|
||||||
( g_miningData[ m ] [ E_ORE ] == ORE_DIAMOND && iRandom > 30 ) ||
|
( g_miningData[ m ] [ E_ORE ] == ORE_DIAMOND && iRandom > 30.0 ) ||
|
||||||
( g_miningData[ m ] [ E_ORE ] == ORE_RUBY && iRandom > 35 ) ||
|
( g_miningData[ m ] [ E_ORE ] == ORE_RUBY && iRandom > 35.0 ) ||
|
||||||
( g_miningData[ m ] [ E_ORE ] == ORE_SAPHHIRE && iRandom > 30 ) ||
|
( g_miningData[ m ] [ E_ORE ] == ORE_SAPHHIRE && iRandom > 30.0 ) ||
|
||||||
( g_miningData[ m ] [ E_ORE ] == ORE_EMERALD && iRandom > 52 ) ||
|
( g_miningData[ m ] [ E_ORE ] == ORE_EMERALD && iRandom > 52.0 ) ||
|
||||||
( g_miningData[ m ] [ E_ORE ] == ORE_PLATINUM && iRandom > 25 ) ||
|
( g_miningData[ m ] [ E_ORE ] == ORE_PLATINUM && iRandom > 25.0 ) ||
|
||||||
( g_miningData[ m ] [ E_ORE ] == ORE_AMETHYST && iRandom > 75 ) )
|
( g_miningData[ m ] [ E_ORE ] == ORE_AMETHYST && iRandom > 75.0 ) )
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
SetPlayerMineOre( playerid, m );
|
SetPlayerMineOre( playerid, m );
|
||||||
@ -209,7 +212,7 @@ hook OnPlayerEnterDynamicCP( playerid, checkpointid )
|
|||||||
|
|
||||||
new earned_money = floatround( float( g_orePrices[ g_miningData[ ore ] [ E_ORE ] ] ) * 0.5 );
|
new earned_money = floatround( float( g_orePrices[ g_miningData[ ore ] [ E_ORE ] ] ) * 0.5 );
|
||||||
|
|
||||||
GivePlayerExperience( playerid, E_ROLEPLAY );
|
GivePlayerExperience( playerid, E_ROLEPLAY, 0.5 );
|
||||||
GivePlayerCash( playerid, earned_money );
|
GivePlayerCash( playerid, earned_money );
|
||||||
StockMarket_UpdateEarnings( E_STOCK_MINING_COMPANY, earned_money, 0.5 );
|
StockMarket_UpdateEarnings( E_STOCK_MINING_COMPANY, earned_money, 0.5 );
|
||||||
SendServerMessage( playerid, "You have crushed a "COL_GREY"%s"COL_WHITE" Ore and earned "COL_GOLD"%s"COL_WHITE".", getOreName( g_miningData[ ore ] [ E_ORE ] ), cash_format( earned_money ) );
|
SendServerMessage( playerid, "You have crushed a "COL_GREY"%s"COL_WHITE" Ore and earned "COL_GOLD"%s"COL_WHITE".", getOreName( g_miningData[ ore ] [ E_ORE ] ), cash_format( earned_money ) );
|
||||||
|
Loading…
Reference in New Issue
Block a user