add random bombing + start game mechansim

This commit is contained in:
Lorenc Pekaj 2019-02-10 17:09:15 +11:00
parent 4278df30f1
commit 7b84857a1e

View File

@ -18,7 +18,7 @@
[X] After the maximum slots are achieved, the game will start
[X] Host can start the match forcefully
[ ] Randomly bomb region
[X] Randomly bomb region
[X] Plane in the middle, you have a parachute, jump out
[ ] Stay within red zone, if you leave it you get killed
@ -42,6 +42,13 @@
#define DIALOG_BR_LOBBY_EDIT_ENTRY ( 6375 )
#define DIALOG_BR_SELECT_AREA ( 6376 )
/* ** Macros ** */
#define BattleRoyale_SendMessage(%0,%1) \
BattleRoyale_SMF(%0, -1, "{4B8774}[BATTLE ROYALE] {FFFFFF}" # %1)
#define BattleRoyale_SendMessageAll(%1) \
SendClientMessageToAllFormatted(-1, "{4B8774}[BATTLE ROYALE] {FFFFFF}" # %1)
/* ** Constants ** */
static const
Float: BR_CHECKPOINT_POS[ 3 ] = {
@ -68,7 +75,8 @@ static const
enum E_BR_LOBBY_STATUS
{
E_STATUS_WAITING,
E_STATUS_STARTED
E_STATUS_STARTED,
E_STATUS_ENDED
};
enum E_BR_LOBBY_DATA
@ -86,7 +94,8 @@ enum E_BR_LOBBY_DATA
E_PICKUPS[ 100 ], E_VEHICLES[ 5 ],
E_GAME_TIMER, E_BORDER_ZONE[ 4 ], Float: E_B_MIN_X,
Float: E_B_MIN_Y, Float: E_B_MAX_X, Float: E_B_MAX_Y
Float: E_B_MIN_Y, Float: E_B_MAX_X, Float: E_B_MAX_Y,
E_BOMB_TICK
};
enum E_BR_AREA_DATA
@ -116,6 +125,8 @@ static stock
// player related
p_battleRoyaleLobby [ MAX_PLAYERS ] = { BR_INVALID_LOBBY, ... },
E_BR_LOBBY_STATUS: p_battleRoyaleStatus [ MAX_PLAYERS ],
p_battleRoyaleJetNoiseTick [ MAX_PLAYERS ],
bool: p_waitingForRespawn [ MAX_PLAYERS char ],
// global related
g_battleRoyaleStadiumCP = -1
@ -129,6 +140,38 @@ hook OnScriptInit( )
return 1;
}
hook OnPlayerDisconnect( playerid, reason )
{
new
lobbyid = BattleRoyale_RemovePlayer( playerid, false );
if ( lobbyid != BR_INVALID_LOBBY ) {
BattleRoyale_SendMessage( lobbyid, "%s(%d) has disconnected from the match!", ReturnPlayerName( playerid ), playerid );
}
return 1;
}
#if defined AC_INCLUDED
hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
#else
hook OnPlayerDeath( playerid, killerid, reason )
#endif
{
new
lobbyid = BattleRoyale_RemovePlayer( playerid, true );
if ( lobbyid != BR_INVALID_LOBBY ) {
if ( IsPlayerConnected( killerid ) ) {
BattleRoyale_SendMessage( lobbyid, "%s(%d) has been killed by %s(%d)'s %s!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( killerid ), killerid, ReturnWeaponName( reason ) );
} else {
BattleRoyale_SendMessage( lobbyid, "%s(%d) has been killed!", ReturnPlayerName( playerid ), playerid );
}
SendDeathMessage( killerid, playerid, reason );
return Y_HOOKS_BREAK_RETURN_1;
}
return 1;
}
hook OnPlayerEnterDynamicCP( playerid, checkpointid )
{
if ( checkpointid == g_battleRoyaleStadiumCP )
@ -143,19 +186,27 @@ hook SetPlayerRandomSpawn( playerid )
new
lobbyid = p_battleRoyaleLobby[ playerid ];
if ( BR_IsValidLobby( lobbyid ) && p_battleRoyaleStatus[ playerid ] == E_STATUS_STARTED )
if ( BR_IsValidLobby( lobbyid ) )
{
new
Float: X, Float: Y, Float: Z;
if ( p_battleRoyaleStatus[ playerid ] == E_STATUS_STARTED )
{
new
Float: X, Float: Y, Float: Z;
GetDynamicObjectPos( br_lobbyData[ lobbyid ] [ E_PLANE ], X, Y, Z );
GetDynamicObjectPos( br_lobbyData[ lobbyid ] [ E_PLANE ], X, Y, Z );
ResetPlayerWeapons( playerid );
GivePlayerWeapon( playerid, 46, 1 ); // parachute
ResetPlayerWeapons( playerid );
GivePlayerWeapon( playerid, 46, 1 ); // parachute
SetPlayerPos( playerid, X, Y, Z - 1.0 );
SetPlayerVirtualWorld( playerid, BR_GetWorld( lobbyid ) );
return Y_HOOKS_BREAK_RETURN_1;
SetPlayerPos( playerid, X, Y, Z - 1.0 );
SetPlayerVirtualWorld( playerid, BR_GetWorld( lobbyid ) );
return Y_HOOKS_BREAK_RETURN_1;
}
}
else if ( p_waitingForRespawn{ playerid } )
{
BattleRoyale_RespawnPlayer( playerid );
return Y_HOOKS_BREAK_RETURN_1;
}
return 1;
}
@ -252,14 +303,14 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
else if ( listitem == 7 ) // select walking weapon mode
{
br_lobbyData[ lobbyid ] [ E_WALK_WEP ] = ! br_lobbyData[ lobbyid ] [ E_WALK_WEP ];
SendServerMessage( playerid, "You have set only walking weapons to %s.", bool_to_string( br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ) );
BattleRoyale_SendMessage( lobbyid, "%s has set only walking weapons to %s.", ReturnPlayerName( playerid ), bool_to_string( br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ) );
return BattleRoyale_EditLobby( playerid, lobbyid );
}
else if ( listitem == 8 ) // select cac mode
{
if ( IsPlayerUsingSampAC( playerid ) ) {
br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] = ! br_lobbyData[ lobbyid ] [ E_CAC_ONLY ];
SendServerMessage( playerid, "You have set CAC mode to %s.", bool_to_string( br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] ) );
BattleRoyale_SendMessage( lobbyid, "%s has set CAC mode to %s.", ReturnPlayerName( playerid ), bool_to_string( br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] ) );
} else {
SendError( playerid, "You must have SA-MP CAC activated in order to enable this option." );
}
@ -285,7 +336,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
}
br_lobbyData[ lobbyid ] [ E_AREA_ID ] = listitem;
SendServerMessage( playerid, "You have set the area to %s.", br_areaData[ listitem ] [ E_NAME ] );
BattleRoyale_SendMessage( lobbyid, "You have set the area to %s.", ReturnPlayerName( playerid ), br_areaData[ listitem ] [ E_NAME ] );
return BattleRoyale_EditLobby( playerid, lobbyid );
}
else if ( dialogid == DIALOG_BR_LOBBY_EDIT_ENTRY )
@ -328,7 +379,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
if ( sscanf( inputtext, "s[24]", password ) )
{
erase( br_lobbyData[ lobbyid ] [ E_PASSWORD ] );
SendServerMessage( playerid, "Password for this lobby has been reset." );
BattleRoyale_SendMessage( lobbyid, "%s has removed the password requirement for the lobby.", ReturnPlayerName( playerid ) );
return BattleRoyale_EditLobby( playerid, lobbyid );
}
else if ( strlen( password ) >= 5 ) SendError( playerid, "You must enter a password between 1 and 5 characters." );
@ -364,7 +415,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
else if ( entry_fee <= 0 )
{
br_lobbyData[ lobbyid ] [ E_ENTRY_FEE ] = entry_fee;
SendServerMessage( playerid, "Password for this lobby has been reset." );
BattleRoyale_SendMessage( lobbyid, "%s has removed the entry fee requirement for the lobby.", ReturnPlayerName( playerid ) );
return BattleRoyale_EditLobby( playerid, lobbyid );
}
else if ( ! ( 0 < entry_fee <= 10000000 ) ) SendError( playerid, "You must enter a entry fee between $1 and $10,000,000." );
@ -429,7 +480,13 @@ CMD:battleroyale( playerid, params[ ] )
{
return BattleRoyale_StartGame( lobbyid );
}
return SendUsage( playerid, "/battleroyale [EDIT]" );
else if ( strmatch( params, "stop" ) )
{
// if ( br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_STARTED )
// return SendError( playerid, "You cannot end the game when the lobby has started." );
}
return SendUsage( playerid, "/battleroyale [EDIT/START/STOP]" );
}
/* ** Functions ** */
@ -512,7 +569,7 @@ static stock BattleRoyale_JoinLobby( playerid, lobbyid )
Iter_Add( battleroyaleplayers[ lobbyid ], playerid );
// set player position in an island
SendServerMessage( playerid, "You have joined %s "COL_ORANGE"[%d/%d]", br_lobbyData[ lobbyid ] [ E_NAME ], Iter_Count( battleroyaleplayers[ lobbyid ] ), br_lobbyData[ lobbyid ] [ E_LIMIT ] );
BattleRoyale_SendMessage( lobbyid, "%s has joined %s "COL_ORANGE"[%d/%d]", ReturnPlayerName( playerid ), br_lobbyData[ lobbyid ] [ E_NAME ], Iter_Count( battleroyaleplayers[ lobbyid ] ), br_lobbyData[ lobbyid ] [ E_LIMIT ] );
SetPlayerPos( playerid, BR_ISLAND_POS[ 0 ], BR_ISLAND_POS[ 1 ], BR_ISLAND_POS[ 2 ] );
SetPlayerVirtualWorld( playerid, BR_GetWorld( lobbyid ) );
@ -546,7 +603,18 @@ static stock BattleRoyale_ShowLobbies( playerid )
return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Battle Royale", szLargeString, "Select", "Close" );
}
stock BattleRoyale_RemovePlayer( playerid )
static stock BattleRoyale_RespawnPlayer( playerid )
{
// set position to the entrance of game
SetPlayerPos( playerid, BR_CHECKPOINT_POS[ 0 ], BR_CHECKPOINT_POS[ 1 ], BR_CHECKPOINT_POS[ 2 ] );
SetPlayerVirtualWorld( playerid, 0 );
SetPlayerInterior( playerid, 0 );
// reset the respawn variable
p_waitingForRespawn{ playerid } = false;
}
static stock BattleRoyale_RemovePlayer( playerid, bool: respawn, bool: remove_from_iterator = true )
{
new
lobbyid = p_battleRoyaleLobby[ playerid ];
@ -555,12 +623,31 @@ stock BattleRoyale_RemovePlayer( playerid )
{
// unset player variables from the match
p_battleRoyaleLobby[ playerid ] = BR_INVALID_LOBBY;
p_waitingForRespawn{ playerid } = respawn;
// perform neccessary operations/checks on the lobby
Iter_Remove( battleroyaleplayers[ lobbyid ], playerid );
BattleRoyale_CheckPlayers( lobbyid );
if ( remove_from_iterator )
{
Iter_Remove( battleroyaleplayers[ lobbyid ], playerid );
BattleRoyale_CheckPlayers( lobbyid );
}
}
return 1;
return lobbyid;
}
static stock BattleRoyale_EndGame( lobbyid )
{
new Float: distribution = float( br_lobbyData[ lobbyid ] [ E_LIMIT ] ) / float( Iter_Count( battleroyaleplayers[ lobbyid ] ) );
new prize = floatround( float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] ) * ( distribution > 1.0 ? 1.0 : distribution ) );
foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
{
BattleRoyale_SendMessageAll( "%s(%d) has won %s (%0.0f%%) out of the %s prize pool.", ReturnPlayerName( playerid ), playerid, cash_format( prize ), distribution, br_lobbyData[ lobbyid ] [ E_NAME ] );
BattleRoyale_RemovePlayer( playerid, true, false );
GivePlayerCash( playerid, prize );
SpawnPlayer( playerid );
}
return BattleRoyale_DestroyLobby( lobbyid );
}
static stock BattleRoyale_CheckPlayers( lobbyid )
@ -572,8 +659,14 @@ static stock BattleRoyale_CheckPlayers( lobbyid )
new
total_players = Iter_Count( battleroyaleplayers[ lobbyid ] );
// check if there is no more players
if ( total_players <= 1 && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_STARTED )
{
return BattleRoyale_EndGame( lobbyid );
}
// check if player limit surpassed
if ( total_players >= br_lobbyData[ lobbyid ] [ E_LIMIT ] && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_WAITING )
else if ( total_players >= br_lobbyData[ lobbyid ] [ E_LIMIT ] && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_WAITING )
{
return BattleRoyale_StartGame( lobbyid );
}
@ -620,8 +713,7 @@ static stock BattleRoyale_StartGame( lobbyid )
// load the player into the area
foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
{
for ( new g = 0; g < 4; g ++ )
{
for ( new g = 0; g < 4; g ++ ) {
GangZoneShowForPlayer( playerid, br_lobbyData[ areaid ] [ E_BORDER_ZONE ] [ g ], 0x000000FF );
}
p_battleRoyaleStatus[ playerid ] = E_STATUS_WAITING;
@ -636,6 +728,7 @@ function BattleRoyale_GameUpdate( lobbyid )
{
static const Float: UNITS_PER_SECOND_SHRINK = 1.0;
// decrease zone size
new Float: radius_x = ( VectorSize( br_lobbyData[ lobbyid ] [ E_B_MIN_X ] - br_lobbyData[ lobbyid ] [ E_B_MAX_X ], 0.0, 0.0 ) ) / 2.0;
new Float: radius_y = ( VectorSize( 0.0, br_lobbyData[ lobbyid ] [ E_B_MIN_Y ] - br_lobbyData[ lobbyid ] [ E_B_MAX_Y ], 0.0 ) ) / 2.0;
@ -664,6 +757,49 @@ function BattleRoyale_GameUpdate( lobbyid )
BattleRoyale_RedrawBorder( lobbyid, UNITS_PER_SECOND_SHRINK, rate_of_change * UNITS_PER_SECOND_SHRINK );
}
// ensure a minimum zone area
if ( br_lobbyData[ lobbyid ] [ E_B_MAX_X ] - br_lobbyData[ lobbyid ] [ E_B_MIN_X ] < 5.0 || br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] - br_lobbyData[ lobbyid ] [ E_B_MIN_Y ] < 5.0 ) {
return 1;
}
// rocket
new
tick_count = GetServerTime( );
if ( br_lobbyData[ lobbyid ] [ E_BOMB_TICK ] < tick_count )
{
new Float: X = fRandomEx( br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ] );
new Float: Y = fRandomEx( br_lobbyData[ lobbyid ] [ E_B_MIN_Y ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] );
new Float: Z;
MapAndreas_FindZ_For2DCoord( X, Y, Z );
new rocket = CreateDynamicObject( 3786, X, Y, Z + 250.0, 5.0, -90.0, 0.0 );
new flare = CreateDynamicObject( 18728, X, Y, Z, 0.0, 0.0, 0.0 );
new move_speed = MoveDynamicObject( rocket, X, Y, Z, 25.0 );
foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) {
PlayerPlaySound( playerid, 14800, X, Y, Z );
Streamer_Update( playerid, STREAMER_TYPE_OBJECT );
}
br_lobbyData[ lobbyid ] [ E_BOMB_TICK ] = tick_count + 10;
SetTimerEx( "BattleRoyale_ExplodeBomb", move_speed, false, "dddfff", lobbyid, rocket, flare, X, Y, Z );
}
return 1;
}
function BattleRoyale_ExplodeBomb( lobbyid, rocketid, flareid, Float: X, Float: Y, Float: Z )
{
// destroy the rocket after it is moved
DestroyDynamicObject( rocketid );
DestroyDynamicObject( flareid );
// create explosion
foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
{
CreateExplosionForPlayer( playerid, X, Y, Z, 6, 10.0 );
}
return 1;
}
@ -680,7 +816,7 @@ function BattleRoyale_PlaneMove( lobbyid )
// if the plane completes a full rotation, throw everyone out
if ( ( br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ] += 0.006 * float( BR_PLANE_UPDATE_RATE ) ) >= 360.0 ) // 360.00 / 60000.0 * rate
{
foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) if ( p_battleRoyaleStatus[ playerid ] != E_STATUS_STARTED )
{
BattleRoyale_ThrowFromPlane( playerid );
SendServerMessage( playerid, "You have been thrown out of your plane due to a lack of decision." );
@ -710,6 +846,14 @@ function BattleRoyale_PlaneMove( lobbyid )
{
SetPlayerCameraPos( playerid, plane_x, plane_y, BR_MIN_HEIGHT + BR_MIN_CAMERA_HEIGHT );
SetPlayerCameraLookAt( playerid, plane_x, plane_y, BR_MIN_HEIGHT );
new
tick_count = GetTickCount( );
if ( tick_count > p_battleRoyaleJetNoiseTick[ playerid ] ) {
PlayerPlaySound( playerid, 14400, plane_x, plane_y, BR_MIN_HEIGHT + BR_MIN_CAMERA_HEIGHT * 0.70 );
p_battleRoyaleJetNoiseTick[ playerid ] = tick_count + 250;
}
}
}
@ -733,6 +877,9 @@ static stock BattleRoyale_DestroyLobby( lobbyid )
BattleRoyale_DestroyBorder( lobbyid );
KillTimer( br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] );
br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] = -1;
KillTimer( br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] );
br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = -1;
@ -794,10 +941,15 @@ static stock BattleRoyale_CreateBorder( lobbyid )
{
for ( new z = 0; z < sizeof( br_wallBorderObjectUp[ ] [ ] ); z ++ )
{
br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ] + 240.0 * float( i ), br_areaData[ areaid ] [ E_MAX_Y ], 240.0 * float( z ), 0.0, -90.0, 90.0, .worldid = BR_GetWorld( lobbyid ), .streamdistance = 1000.0 );
br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ] + 240.0 * float( i ), br_areaData[ areaid ] [ E_MIN_Y ], 240.0 * float( z ), 0.0, -90.0, 90.0, .worldid = BR_GetWorld( lobbyid ), .streamdistance = 1000.0 );
br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ], br_areaData[ areaid ] [ E_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ), 0.0, -90.0, 0.0, .worldid = BR_GetWorld( lobbyid ), .streamdistance = 1000.0 );
br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MAX_X ], br_areaData[ areaid ] [ E_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ), 0.0, -90.0, 0.0, .worldid = BR_GetWorld( lobbyid ), .streamdistance = 1000.0 );
br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ] + 240.0 * float( i ), br_areaData[ areaid ] [ E_MAX_Y ], 240.0 * float( z ), 0.0, -90.0, 90.0, .worldid = BR_GetWorld( lobbyid ) );
br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ] + 240.0 * float( i ), br_areaData[ areaid ] [ E_MIN_Y ], 240.0 * float( z ), 0.0, -90.0, 90.0, .worldid = BR_GetWorld( lobbyid ) );
br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ], br_areaData[ areaid ] [ E_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ), 0.0, -90.0, 0.0, .worldid = BR_GetWorld( lobbyid ) );
br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MAX_X ], br_areaData[ areaid ] [ E_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ), 0.0, -90.0, 0.0, .worldid = BR_GetWorld( lobbyid ) );
SetDynamicObjectMaterial( br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ], 0, 3925, "weemap", "chevron_red_64HVa", -65536 );
SetDynamicObjectMaterial( br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ], 0, 3925, "weemap", "chevron_red_64HVa", -65536 );
SetDynamicObjectMaterial( br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ], 0, 3925, "weemap", "chevron_red_64HVa", -65536 );
SetDynamicObjectMaterial( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ], 0, 3925, "weemap", "chevron_red_64HVa", -65536 );
}
}
}
@ -854,14 +1006,13 @@ static stock BattleRoyale_GenerateEntities( lobbyid )
br_lobbyData[ lobbyid ] [ E_PICKUPS ] [ i ] = CreateDynamicPickup( GetWeaponModel( weaponid ), 1, X, Y, Z + 1.0, .worldid = BR_GetWorld( lobbyid ) );
}
// generate random cars
for ( new c = 0; c < 5; c ++ )
{
new modelid = BR_VEHICLE_MODELS[ random( sizeof( BR_VEHICLE_MODELS ) ) ];
new Float: X = fRandomEx( br_areaData[ areaid ] [ E_MIN_X ] + BR_PLANE_RADIUS_FROM_BORDER, br_areaData[ areaid ] [ E_MAX_X ] - BR_PLANE_RADIUS_FROM_BORDER );
new Float: Y = fRandomEx( br_areaData[ areaid ] [ E_MIN_Y ] + BR_PLANE_RADIUS_FROM_BORDER, br_areaData[ areaid ] [ E_MAX_Y ] - BR_PLANE_RADIUS_FROM_BORDER );
new Float: X = fRandomEx( br_areaData[ areaid ] [ E_MIN_X ] + BR_PLANE_RADIUS_FROM_BORDER * 3.0, br_areaData[ areaid ] [ E_MAX_X ] - BR_PLANE_RADIUS_FROM_BORDER * 3.0 );
new Float: Y = fRandomEx( br_areaData[ areaid ] [ E_MIN_Y ] + BR_PLANE_RADIUS_FROM_BORDER * 3.0, br_areaData[ areaid ] [ E_MAX_Y ] - BR_PLANE_RADIUS_FROM_BORDER * 3.0 );
new Float: Z = 0.0;
new nodeid = NearestNodeFromPoint( X, Y, Z );
@ -870,4 +1021,17 @@ static stock BattleRoyale_GenerateEntities( lobbyid )
br_lobbyData[ lobbyid ] [ E_VEHICLES ] [ c ] = CreateVehicle( modelid, X, Y, Z + 1.5, fRandomEx( 0.0, 360.0 ), -1, -1, 0, 0 );
SetVehicleVirtualWorld( br_lobbyData[ lobbyid ] [ E_VEHICLES ] [ c ], BR_GetWorld( lobbyid ) );
}
}
stock BattleRoyale_SMF( lobbyid, colour, const format[ ], va_args<> )
{
static
out[ 144 ];
va_format( out, sizeof( out ), format, va_start<3> );
foreach ( new i : battleroyaleplayers[ lobbyid ] ) {
SendClientMessage( i, colour, out );
}
return 1;
}