add random bombing + start game mechansim
This commit is contained in:
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4278df30f1
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@ -18,7 +18,7 @@
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[X] After the maximum slots are achieved, the game will start
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[X] Host can start the match forcefully
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[ ] Randomly bomb region
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[X] Randomly bomb region
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[X] Plane in the middle, you have a parachute, jump out
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[ ] Stay within red zone, if you leave it you get killed
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@ -42,6 +42,13 @@
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#define DIALOG_BR_LOBBY_EDIT_ENTRY ( 6375 )
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#define DIALOG_BR_SELECT_AREA ( 6376 )
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/* ** Macros ** */
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#define BattleRoyale_SendMessage(%0,%1) \
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BattleRoyale_SMF(%0, -1, "{4B8774}[BATTLE ROYALE] {FFFFFF}" # %1)
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#define BattleRoyale_SendMessageAll(%1) \
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SendClientMessageToAllFormatted(-1, "{4B8774}[BATTLE ROYALE] {FFFFFF}" # %1)
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/* ** Constants ** */
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static const
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Float: BR_CHECKPOINT_POS[ 3 ] = {
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@ -68,7 +75,8 @@ static const
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enum E_BR_LOBBY_STATUS
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{
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E_STATUS_WAITING,
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E_STATUS_STARTED
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E_STATUS_STARTED,
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E_STATUS_ENDED
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};
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enum E_BR_LOBBY_DATA
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@ -86,7 +94,8 @@ enum E_BR_LOBBY_DATA
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E_PICKUPS[ 100 ], E_VEHICLES[ 5 ],
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E_GAME_TIMER, E_BORDER_ZONE[ 4 ], Float: E_B_MIN_X,
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Float: E_B_MIN_Y, Float: E_B_MAX_X, Float: E_B_MAX_Y
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Float: E_B_MIN_Y, Float: E_B_MAX_X, Float: E_B_MAX_Y,
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E_BOMB_TICK
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};
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enum E_BR_AREA_DATA
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@ -116,6 +125,8 @@ static stock
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// player related
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p_battleRoyaleLobby [ MAX_PLAYERS ] = { BR_INVALID_LOBBY, ... },
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E_BR_LOBBY_STATUS: p_battleRoyaleStatus [ MAX_PLAYERS ],
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p_battleRoyaleJetNoiseTick [ MAX_PLAYERS ],
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bool: p_waitingForRespawn [ MAX_PLAYERS char ],
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// global related
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g_battleRoyaleStadiumCP = -1
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@ -129,6 +140,38 @@ hook OnScriptInit( )
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return 1;
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}
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hook OnPlayerDisconnect( playerid, reason )
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{
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new
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lobbyid = BattleRoyale_RemovePlayer( playerid, false );
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if ( lobbyid != BR_INVALID_LOBBY ) {
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BattleRoyale_SendMessage( lobbyid, "%s(%d) has disconnected from the match!", ReturnPlayerName( playerid ), playerid );
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}
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return 1;
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}
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#if defined AC_INCLUDED
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hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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#else
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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{
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new
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lobbyid = BattleRoyale_RemovePlayer( playerid, true );
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if ( lobbyid != BR_INVALID_LOBBY ) {
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if ( IsPlayerConnected( killerid ) ) {
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BattleRoyale_SendMessage( lobbyid, "%s(%d) has been killed by %s(%d)'s %s!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( killerid ), killerid, ReturnWeaponName( reason ) );
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} else {
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BattleRoyale_SendMessage( lobbyid, "%s(%d) has been killed!", ReturnPlayerName( playerid ), playerid );
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}
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SendDeathMessage( killerid, playerid, reason );
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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}
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hook OnPlayerEnterDynamicCP( playerid, checkpointid )
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{
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if ( checkpointid == g_battleRoyaleStadiumCP )
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@ -143,19 +186,27 @@ hook SetPlayerRandomSpawn( playerid )
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new
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lobbyid = p_battleRoyaleLobby[ playerid ];
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if ( BR_IsValidLobby( lobbyid ) && p_battleRoyaleStatus[ playerid ] == E_STATUS_STARTED )
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if ( BR_IsValidLobby( lobbyid ) )
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{
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new
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Float: X, Float: Y, Float: Z;
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if ( p_battleRoyaleStatus[ playerid ] == E_STATUS_STARTED )
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{
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new
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Float: X, Float: Y, Float: Z;
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GetDynamicObjectPos( br_lobbyData[ lobbyid ] [ E_PLANE ], X, Y, Z );
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GetDynamicObjectPos( br_lobbyData[ lobbyid ] [ E_PLANE ], X, Y, Z );
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ResetPlayerWeapons( playerid );
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GivePlayerWeapon( playerid, 46, 1 ); // parachute
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ResetPlayerWeapons( playerid );
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GivePlayerWeapon( playerid, 46, 1 ); // parachute
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SetPlayerPos( playerid, X, Y, Z - 1.0 );
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SetPlayerVirtualWorld( playerid, BR_GetWorld( lobbyid ) );
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return Y_HOOKS_BREAK_RETURN_1;
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SetPlayerPos( playerid, X, Y, Z - 1.0 );
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SetPlayerVirtualWorld( playerid, BR_GetWorld( lobbyid ) );
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return Y_HOOKS_BREAK_RETURN_1;
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}
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}
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else if ( p_waitingForRespawn{ playerid } )
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{
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BattleRoyale_RespawnPlayer( playerid );
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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}
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@ -252,14 +303,14 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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else if ( listitem == 7 ) // select walking weapon mode
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{
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br_lobbyData[ lobbyid ] [ E_WALK_WEP ] = ! br_lobbyData[ lobbyid ] [ E_WALK_WEP ];
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SendServerMessage( playerid, "You have set only walking weapons to %s.", bool_to_string( br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ) );
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BattleRoyale_SendMessage( lobbyid, "%s has set only walking weapons to %s.", ReturnPlayerName( playerid ), bool_to_string( br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ) );
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return BattleRoyale_EditLobby( playerid, lobbyid );
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}
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else if ( listitem == 8 ) // select cac mode
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{
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if ( IsPlayerUsingSampAC( playerid ) ) {
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br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] = ! br_lobbyData[ lobbyid ] [ E_CAC_ONLY ];
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SendServerMessage( playerid, "You have set CAC mode to %s.", bool_to_string( br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] ) );
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BattleRoyale_SendMessage( lobbyid, "%s has set CAC mode to %s.", ReturnPlayerName( playerid ), bool_to_string( br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] ) );
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} else {
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SendError( playerid, "You must have SA-MP CAC activated in order to enable this option." );
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}
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@ -285,7 +336,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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br_lobbyData[ lobbyid ] [ E_AREA_ID ] = listitem;
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SendServerMessage( playerid, "You have set the area to %s.", br_areaData[ listitem ] [ E_NAME ] );
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BattleRoyale_SendMessage( lobbyid, "You have set the area to %s.", ReturnPlayerName( playerid ), br_areaData[ listitem ] [ E_NAME ] );
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return BattleRoyale_EditLobby( playerid, lobbyid );
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}
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else if ( dialogid == DIALOG_BR_LOBBY_EDIT_ENTRY )
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@ -328,7 +379,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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if ( sscanf( inputtext, "s[24]", password ) )
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{
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erase( br_lobbyData[ lobbyid ] [ E_PASSWORD ] );
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SendServerMessage( playerid, "Password for this lobby has been reset." );
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BattleRoyale_SendMessage( lobbyid, "%s has removed the password requirement for the lobby.", ReturnPlayerName( playerid ) );
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return BattleRoyale_EditLobby( playerid, lobbyid );
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}
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else if ( strlen( password ) >= 5 ) SendError( playerid, "You must enter a password between 1 and 5 characters." );
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@ -364,7 +415,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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else if ( entry_fee <= 0 )
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{
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br_lobbyData[ lobbyid ] [ E_ENTRY_FEE ] = entry_fee;
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SendServerMessage( playerid, "Password for this lobby has been reset." );
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BattleRoyale_SendMessage( lobbyid, "%s has removed the entry fee requirement for the lobby.", ReturnPlayerName( playerid ) );
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return BattleRoyale_EditLobby( playerid, lobbyid );
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}
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else if ( ! ( 0 < entry_fee <= 10000000 ) ) SendError( playerid, "You must enter a entry fee between $1 and $10,000,000." );
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@ -429,7 +480,13 @@ CMD:battleroyale( playerid, params[ ] )
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{
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return BattleRoyale_StartGame( lobbyid );
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}
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return SendUsage( playerid, "/battleroyale [EDIT]" );
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else if ( strmatch( params, "stop" ) )
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{
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// if ( br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_STARTED )
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// return SendError( playerid, "You cannot end the game when the lobby has started." );
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}
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return SendUsage( playerid, "/battleroyale [EDIT/START/STOP]" );
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}
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/* ** Functions ** */
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@ -512,7 +569,7 @@ static stock BattleRoyale_JoinLobby( playerid, lobbyid )
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Iter_Add( battleroyaleplayers[ lobbyid ], playerid );
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// set player position in an island
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SendServerMessage( playerid, "You have joined %s "COL_ORANGE"[%d/%d]", br_lobbyData[ lobbyid ] [ E_NAME ], Iter_Count( battleroyaleplayers[ lobbyid ] ), br_lobbyData[ lobbyid ] [ E_LIMIT ] );
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BattleRoyale_SendMessage( lobbyid, "%s has joined %s "COL_ORANGE"[%d/%d]", ReturnPlayerName( playerid ), br_lobbyData[ lobbyid ] [ E_NAME ], Iter_Count( battleroyaleplayers[ lobbyid ] ), br_lobbyData[ lobbyid ] [ E_LIMIT ] );
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SetPlayerPos( playerid, BR_ISLAND_POS[ 0 ], BR_ISLAND_POS[ 1 ], BR_ISLAND_POS[ 2 ] );
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SetPlayerVirtualWorld( playerid, BR_GetWorld( lobbyid ) );
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@ -546,7 +603,18 @@ static stock BattleRoyale_ShowLobbies( playerid )
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return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Battle Royale", szLargeString, "Select", "Close" );
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}
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stock BattleRoyale_RemovePlayer( playerid )
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static stock BattleRoyale_RespawnPlayer( playerid )
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{
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// set position to the entrance of game
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SetPlayerPos( playerid, BR_CHECKPOINT_POS[ 0 ], BR_CHECKPOINT_POS[ 1 ], BR_CHECKPOINT_POS[ 2 ] );
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SetPlayerVirtualWorld( playerid, 0 );
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SetPlayerInterior( playerid, 0 );
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// reset the respawn variable
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p_waitingForRespawn{ playerid } = false;
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}
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static stock BattleRoyale_RemovePlayer( playerid, bool: respawn, bool: remove_from_iterator = true )
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{
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new
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lobbyid = p_battleRoyaleLobby[ playerid ];
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@ -555,12 +623,31 @@ stock BattleRoyale_RemovePlayer( playerid )
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{
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// unset player variables from the match
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p_battleRoyaleLobby[ playerid ] = BR_INVALID_LOBBY;
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p_waitingForRespawn{ playerid } = respawn;
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// perform neccessary operations/checks on the lobby
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Iter_Remove( battleroyaleplayers[ lobbyid ], playerid );
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BattleRoyale_CheckPlayers( lobbyid );
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if ( remove_from_iterator )
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{
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Iter_Remove( battleroyaleplayers[ lobbyid ], playerid );
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BattleRoyale_CheckPlayers( lobbyid );
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}
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}
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return 1;
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return lobbyid;
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}
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static stock BattleRoyale_EndGame( lobbyid )
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{
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new Float: distribution = float( br_lobbyData[ lobbyid ] [ E_LIMIT ] ) / float( Iter_Count( battleroyaleplayers[ lobbyid ] ) );
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new prize = floatround( float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] ) * ( distribution > 1.0 ? 1.0 : distribution ) );
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foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
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{
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BattleRoyale_SendMessageAll( "%s(%d) has won %s (%0.0f%%) out of the %s prize pool.", ReturnPlayerName( playerid ), playerid, cash_format( prize ), distribution, br_lobbyData[ lobbyid ] [ E_NAME ] );
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BattleRoyale_RemovePlayer( playerid, true, false );
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GivePlayerCash( playerid, prize );
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SpawnPlayer( playerid );
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}
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return BattleRoyale_DestroyLobby( lobbyid );
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}
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static stock BattleRoyale_CheckPlayers( lobbyid )
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@ -572,8 +659,14 @@ static stock BattleRoyale_CheckPlayers( lobbyid )
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new
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total_players = Iter_Count( battleroyaleplayers[ lobbyid ] );
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// check if there is no more players
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if ( total_players <= 1 && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_STARTED )
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{
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return BattleRoyale_EndGame( lobbyid );
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}
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// check if player limit surpassed
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if ( total_players >= br_lobbyData[ lobbyid ] [ E_LIMIT ] && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_WAITING )
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else if ( total_players >= br_lobbyData[ lobbyid ] [ E_LIMIT ] && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_WAITING )
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{
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return BattleRoyale_StartGame( lobbyid );
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}
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@ -620,8 +713,7 @@ static stock BattleRoyale_StartGame( lobbyid )
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// load the player into the area
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foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
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{
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for ( new g = 0; g < 4; g ++ )
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{
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for ( new g = 0; g < 4; g ++ ) {
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GangZoneShowForPlayer( playerid, br_lobbyData[ areaid ] [ E_BORDER_ZONE ] [ g ], 0x000000FF );
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}
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p_battleRoyaleStatus[ playerid ] = E_STATUS_WAITING;
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@ -636,6 +728,7 @@ function BattleRoyale_GameUpdate( lobbyid )
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{
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static const Float: UNITS_PER_SECOND_SHRINK = 1.0;
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// decrease zone size
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new Float: radius_x = ( VectorSize( br_lobbyData[ lobbyid ] [ E_B_MIN_X ] - br_lobbyData[ lobbyid ] [ E_B_MAX_X ], 0.0, 0.0 ) ) / 2.0;
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new Float: radius_y = ( VectorSize( 0.0, br_lobbyData[ lobbyid ] [ E_B_MIN_Y ] - br_lobbyData[ lobbyid ] [ E_B_MAX_Y ], 0.0 ) ) / 2.0;
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@ -664,6 +757,49 @@ function BattleRoyale_GameUpdate( lobbyid )
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BattleRoyale_RedrawBorder( lobbyid, UNITS_PER_SECOND_SHRINK, rate_of_change * UNITS_PER_SECOND_SHRINK );
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}
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// ensure a minimum zone area
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if ( br_lobbyData[ lobbyid ] [ E_B_MAX_X ] - br_lobbyData[ lobbyid ] [ E_B_MIN_X ] < 5.0 || br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] - br_lobbyData[ lobbyid ] [ E_B_MIN_Y ] < 5.0 ) {
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return 1;
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}
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// rocket
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new
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tick_count = GetServerTime( );
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if ( br_lobbyData[ lobbyid ] [ E_BOMB_TICK ] < tick_count )
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{
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new Float: X = fRandomEx( br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ] );
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new Float: Y = fRandomEx( br_lobbyData[ lobbyid ] [ E_B_MIN_Y ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] );
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new Float: Z;
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MapAndreas_FindZ_For2DCoord( X, Y, Z );
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new rocket = CreateDynamicObject( 3786, X, Y, Z + 250.0, 5.0, -90.0, 0.0 );
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new flare = CreateDynamicObject( 18728, X, Y, Z, 0.0, 0.0, 0.0 );
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new move_speed = MoveDynamicObject( rocket, X, Y, Z, 25.0 );
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foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) {
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PlayerPlaySound( playerid, 14800, X, Y, Z );
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Streamer_Update( playerid, STREAMER_TYPE_OBJECT );
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}
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br_lobbyData[ lobbyid ] [ E_BOMB_TICK ] = tick_count + 10;
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SetTimerEx( "BattleRoyale_ExplodeBomb", move_speed, false, "dddfff", lobbyid, rocket, flare, X, Y, Z );
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}
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return 1;
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}
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function BattleRoyale_ExplodeBomb( lobbyid, rocketid, flareid, Float: X, Float: Y, Float: Z )
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{
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// destroy the rocket after it is moved
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DestroyDynamicObject( rocketid );
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DestroyDynamicObject( flareid );
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// create explosion
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foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
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{
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CreateExplosionForPlayer( playerid, X, Y, Z, 6, 10.0 );
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}
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return 1;
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}
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@ -680,7 +816,7 @@ function BattleRoyale_PlaneMove( lobbyid )
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// if the plane completes a full rotation, throw everyone out
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if ( ( br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ] += 0.006 * float( BR_PLANE_UPDATE_RATE ) ) >= 360.0 ) // 360.00 / 60000.0 * rate
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{
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foreach ( new playerid : battleroyaleplayers[ lobbyid ] )
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foreach ( new playerid : battleroyaleplayers[ lobbyid ] ) if ( p_battleRoyaleStatus[ playerid ] != E_STATUS_STARTED )
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{
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BattleRoyale_ThrowFromPlane( playerid );
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SendServerMessage( playerid, "You have been thrown out of your plane due to a lack of decision." );
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@ -710,6 +846,14 @@ function BattleRoyale_PlaneMove( lobbyid )
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{
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SetPlayerCameraPos( playerid, plane_x, plane_y, BR_MIN_HEIGHT + BR_MIN_CAMERA_HEIGHT );
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SetPlayerCameraLookAt( playerid, plane_x, plane_y, BR_MIN_HEIGHT );
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new
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tick_count = GetTickCount( );
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if ( tick_count > p_battleRoyaleJetNoiseTick[ playerid ] ) {
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PlayerPlaySound( playerid, 14400, plane_x, plane_y, BR_MIN_HEIGHT + BR_MIN_CAMERA_HEIGHT * 0.70 );
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p_battleRoyaleJetNoiseTick[ playerid ] = tick_count + 250;
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}
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}
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}
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@ -733,6 +877,9 @@ static stock BattleRoyale_DestroyLobby( lobbyid )
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BattleRoyale_DestroyBorder( lobbyid );
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KillTimer( br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] );
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br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] = -1;
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KillTimer( br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] );
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br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = -1;
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@ -794,10 +941,15 @@ static stock BattleRoyale_CreateBorder( lobbyid )
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{
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for ( new z = 0; z < sizeof( br_wallBorderObjectUp[ ] [ ] ); z ++ )
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{
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br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ] + 240.0 * float( i ), br_areaData[ areaid ] [ E_MAX_Y ], 240.0 * float( z ), 0.0, -90.0, 90.0, .worldid = BR_GetWorld( lobbyid ), .streamdistance = 1000.0 );
|
||||
br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ] + 240.0 * float( i ), br_areaData[ areaid ] [ E_MIN_Y ], 240.0 * float( z ), 0.0, -90.0, 90.0, .worldid = BR_GetWorld( lobbyid ), .streamdistance = 1000.0 );
|
||||
br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ], br_areaData[ areaid ] [ E_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ), 0.0, -90.0, 0.0, .worldid = BR_GetWorld( lobbyid ), .streamdistance = 1000.0 );
|
||||
br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MAX_X ], br_areaData[ areaid ] [ E_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ), 0.0, -90.0, 0.0, .worldid = BR_GetWorld( lobbyid ), .streamdistance = 1000.0 );
|
||||
br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ] + 240.0 * float( i ), br_areaData[ areaid ] [ E_MAX_Y ], 240.0 * float( z ), 0.0, -90.0, 90.0, .worldid = BR_GetWorld( lobbyid ) );
|
||||
br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ] + 240.0 * float( i ), br_areaData[ areaid ] [ E_MIN_Y ], 240.0 * float( z ), 0.0, -90.0, 90.0, .worldid = BR_GetWorld( lobbyid ) );
|
||||
br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ], br_areaData[ areaid ] [ E_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ), 0.0, -90.0, 0.0, .worldid = BR_GetWorld( lobbyid ) );
|
||||
br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MAX_X ], br_areaData[ areaid ] [ E_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ), 0.0, -90.0, 0.0, .worldid = BR_GetWorld( lobbyid ) );
|
||||
|
||||
SetDynamicObjectMaterial( br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ], 0, 3925, "weemap", "chevron_red_64HVa", -65536 );
|
||||
SetDynamicObjectMaterial( br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ], 0, 3925, "weemap", "chevron_red_64HVa", -65536 );
|
||||
SetDynamicObjectMaterial( br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ], 0, 3925, "weemap", "chevron_red_64HVa", -65536 );
|
||||
SetDynamicObjectMaterial( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ], 0, 3925, "weemap", "chevron_red_64HVa", -65536 );
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -854,14 +1006,13 @@ static stock BattleRoyale_GenerateEntities( lobbyid )
|
||||
br_lobbyData[ lobbyid ] [ E_PICKUPS ] [ i ] = CreateDynamicPickup( GetWeaponModel( weaponid ), 1, X, Y, Z + 1.0, .worldid = BR_GetWorld( lobbyid ) );
|
||||
}
|
||||
|
||||
|
||||
// generate random cars
|
||||
for ( new c = 0; c < 5; c ++ )
|
||||
{
|
||||
new modelid = BR_VEHICLE_MODELS[ random( sizeof( BR_VEHICLE_MODELS ) ) ];
|
||||
|
||||
new Float: X = fRandomEx( br_areaData[ areaid ] [ E_MIN_X ] + BR_PLANE_RADIUS_FROM_BORDER, br_areaData[ areaid ] [ E_MAX_X ] - BR_PLANE_RADIUS_FROM_BORDER );
|
||||
new Float: Y = fRandomEx( br_areaData[ areaid ] [ E_MIN_Y ] + BR_PLANE_RADIUS_FROM_BORDER, br_areaData[ areaid ] [ E_MAX_Y ] - BR_PLANE_RADIUS_FROM_BORDER );
|
||||
new Float: X = fRandomEx( br_areaData[ areaid ] [ E_MIN_X ] + BR_PLANE_RADIUS_FROM_BORDER * 3.0, br_areaData[ areaid ] [ E_MAX_X ] - BR_PLANE_RADIUS_FROM_BORDER * 3.0 );
|
||||
new Float: Y = fRandomEx( br_areaData[ areaid ] [ E_MIN_Y ] + BR_PLANE_RADIUS_FROM_BORDER * 3.0, br_areaData[ areaid ] [ E_MAX_Y ] - BR_PLANE_RADIUS_FROM_BORDER * 3.0 );
|
||||
new Float: Z = 0.0;
|
||||
|
||||
new nodeid = NearestNodeFromPoint( X, Y, Z );
|
||||
@ -870,4 +1021,17 @@ static stock BattleRoyale_GenerateEntities( lobbyid )
|
||||
br_lobbyData[ lobbyid ] [ E_VEHICLES ] [ c ] = CreateVehicle( modelid, X, Y, Z + 1.5, fRandomEx( 0.0, 360.0 ), -1, -1, 0, 0 );
|
||||
SetVehicleVirtualWorld( br_lobbyData[ lobbyid ] [ E_VEHICLES ] [ c ], BR_GetWorld( lobbyid ) );
|
||||
}
|
||||
}
|
||||
|
||||
stock BattleRoyale_SMF( lobbyid, colour, const format[ ], va_args<> )
|
||||
{
|
||||
static
|
||||
out[ 144 ];
|
||||
|
||||
va_format( out, sizeof( out ), format, va_start<3> );
|
||||
|
||||
foreach ( new i : battleroyaleplayers[ lobbyid ] ) {
|
||||
SendClientMessage( i, colour, out );
|
||||
}
|
||||
return 1;
|
||||
}
|
Loading…
Reference in New Issue
Block a user