adjusts random parameters to 101 and adds additional measures to prevent bc attempts when no longer needed
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@ -666,6 +666,8 @@ public OnPlayerSpawn( playerid )
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StopSound( playerid );
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CancelEdit( playerid );
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HidePlayerHelpDialog( playerid );
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KillTimer( p_AwaitingBCAttemptTimer[ playerid ] );
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// Money Bags
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if ( p_MoneyBag{ playerid } && p_Class[ playerid ] != CLASS_POLICE ) // SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 );
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@ -1196,6 +1198,7 @@ public OnPlayerDeath( playerid, killerid, reason )
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RemovePlayerStolensFromHands( playerid );
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RemoveEquippedOre( playerid );
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KillTimer( p_CuffAbuseTimer[ playerid ] );
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KillTimer( p_AwaitingBCAttemptTimer[ playerid ] );
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PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] );
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p_Tazed{ playerid } = false;
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p_WeaponDealing{ playerid } = false;
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@ -7106,6 +7109,8 @@ stock ShowPlayerSpawnMenu( playerid ) {
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stock BreakPlayerCuffs( playerid )
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{
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if ( !IsPlayerConnected( playerid ) ) return false;
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if ( p_BobbyPins[ playerid ] < 1 )
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{
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ShowPlayerHelpDialog( playerid, 4000, "You can buy bobby pins at Supa Save or a 24/7 store to break cuffs." );
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@ -7117,7 +7122,7 @@ stock BreakPlayerCuffs( playerid )
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new probability = 60;
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if ( random( 100 ) <= probability )
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if ( random( 101 ) <= probability )
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{
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if ( !IsPlayerCuffed( playerid ) )
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{
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@ -7126,7 +7131,7 @@ stock BreakPlayerCuffs( playerid )
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}
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else
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{
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if ( !IsPlayerConnected( playerid ) || !IsPlayerAttachedObjectSlotUsed( playerid, 2 ) )
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if ( !IsPlayerAttachedObjectSlotUsed( playerid, 2 ) )
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return false;
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TogglePlayerControllable( playerid, 1 );
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