global object replacement
This commit is contained in:
parent
3fe2638959
commit
7d0d72260b
@ -47,6 +47,7 @@ static stock
|
|||||||
|
|
||||||
bool: p_GotHit [ MAX_PLAYERS char ],
|
bool: p_GotHit [ MAX_PLAYERS char ],
|
||||||
bool: p_SyncingPlayer [ MAX_PLAYERS char ],
|
bool: p_SyncingPlayer [ MAX_PLAYERS char ],
|
||||||
|
p_DamageObject [ MAX_PLAYERS ] = { -1, ... },
|
||||||
|
|
||||||
PlayerText: g_damageFeedTakenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
|
PlayerText: g_damageFeedTakenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
|
||||||
PlayerText: g_damageFeedGivenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
|
PlayerText: g_damageFeedGivenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
|
||||||
@ -163,7 +164,10 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar
|
|||||||
|
|
||||||
if ( GetPlayerArmour( playerid, armour ) )
|
if ( GetPlayerArmour( playerid, armour ) )
|
||||||
{
|
{
|
||||||
SetPlayerAttachedObject( playerid, 4, armour - amount <= 0.0 ? ( 1240 ) : ( 1242 ), 1, 1.400000, -0.004999, 0.034999, 4.499999, 83.500030, -3.799998, 1.000000, 1.000000, 1.026999 );
|
p_DamageObject[ playerid ] = CreateObject( armour - amount <= 0.0 ? ( 1240 ) : ( 1242 ), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 100.0 );
|
||||||
|
AttachObjectToPlayer( p_DamageObject[ playerid ], playerid, 0.0, 0.0, 1.5, 0.0, 0.0, 0.0 );
|
||||||
|
|
||||||
|
//SetPlayerAttachedObject( playerid, 4, armour - amount <= 0.0 ? ( 1240 ) : ( 1242 ), 1, 1.400000, -0.004999, 0.034999, 4.499999, 83.500030, -3.799998, 1.000000, 1.000000, 1.026999 );
|
||||||
SetTimerEx( "HideDamageObject", 1000, false, "d", playerid );
|
SetTimerEx( "HideDamageObject", 1000, false, "d", playerid );
|
||||||
|
|
||||||
Streamer_Update( playerid, STREAMER_TYPE_OBJECT );
|
Streamer_Update( playerid, STREAMER_TYPE_OBJECT );
|
||||||
@ -190,8 +194,8 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar
|
|||||||
|
|
||||||
function HideDamageObject( playerid )
|
function HideDamageObject( playerid )
|
||||||
{
|
{
|
||||||
if( IsPlayerAttachedObjectSlotUsed( playerid, 4 ) )
|
if( IsValidObject( p_DamageObject[ playerid ] ) )
|
||||||
RemovePlayerAttachedObject( playerid, 4 );
|
DestroyObject( p_DamageObject[ playerid ] );
|
||||||
|
|
||||||
p_GotHit{ playerid } = false;
|
p_GotHit{ playerid } = false;
|
||||||
return 1;
|
return 1;
|
||||||
|
Loading…
Reference in New Issue
Block a user