global object replacement
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@ -47,6 +47,7 @@ static stock
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bool: p_GotHit [ MAX_PLAYERS char ],
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bool: p_SyncingPlayer [ MAX_PLAYERS char ],
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p_DamageObject [ MAX_PLAYERS ] = { -1, ... },
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PlayerText: g_damageFeedTakenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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PlayerText: g_damageFeedGivenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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@ -163,7 +164,10 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar
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if ( GetPlayerArmour( playerid, armour ) )
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{
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SetPlayerAttachedObject( playerid, 4, armour - amount <= 0.0 ? ( 1240 ) : ( 1242 ), 1, 1.400000, -0.004999, 0.034999, 4.499999, 83.500030, -3.799998, 1.000000, 1.000000, 1.026999 );
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p_DamageObject[ playerid ] = CreateObject( armour - amount <= 0.0 ? ( 1240 ) : ( 1242 ), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 100.0 );
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AttachObjectToPlayer( p_DamageObject[ playerid ], playerid, 0.0, 0.0, 1.5, 0.0, 0.0, 0.0 );
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//SetPlayerAttachedObject( playerid, 4, armour - amount <= 0.0 ? ( 1240 ) : ( 1242 ), 1, 1.400000, -0.004999, 0.034999, 4.499999, 83.500030, -3.799998, 1.000000, 1.000000, 1.026999 );
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SetTimerEx( "HideDamageObject", 1000, false, "d", playerid );
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Streamer_Update( playerid, STREAMER_TYPE_OBJECT );
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@ -190,8 +194,8 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar
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function HideDamageObject( playerid )
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{
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if( IsPlayerAttachedObjectSlotUsed( playerid, 4 ) )
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RemovePlayerAttachedObject( playerid, 4 );
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if( IsValidObject( p_DamageObject[ playerid ] ) )
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DestroyObject( p_DamageObject[ playerid ] );
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p_GotHit{ playerid } = false;
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return 1;
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