adds /getgang [PLAYER_ID] - returns the gang that the player is in.
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@ -9849,6 +9849,28 @@ CMD:gangs( playerid, params[ ] )
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return ShowPlayerDialog( playerid, DIALOG_GANG_LIST, DIALOG_STYLE_TABLIST_HEADERS, "Gangs List", szHugeString, "Select", "Cancel" );
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}
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CMD:getgang( playerid, params[ ] )
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{
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new
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pID
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;
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if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/getgang [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." );
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else
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{
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if (p_GangID[ pID ] == INVALID_GANG_ID) {
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SendServerMessage( playerid, ""COL_GREY"%s(%d) is not in a gang.", ReturnPlayerName( pID ), pID );
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}
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else {
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SendServerMessage( playerid, ""COL_GREY"%s(%d) is in {%06x}%s", g_gangData[ p_GangID[ pID ] ] [ E_COLOR ] >>> 8, g_gangData[ p_GangID[ pID ] ][ E_NAME ] );
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}
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}
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return 1;
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}
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CMD:gang( playerid, params[ ] )
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{
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
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@ -21080,7 +21102,7 @@ thread OnListGangMembers( playerid, gangid, page )
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for( i = 0, szLargeString[ 0 ] = '\0'; i < rows; i++ )
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{
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cache_get_field_content( i, "NAME", userName );
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format( szLargeString, sizeof( szLargeString ), "%s%s%s\t"COL_GREY"%s\n", szLargeString, cache_get_field_content_int( i, "ONLINE", dbHandle ) ? ( #COL_GREEN ) : ( #COL_WHITE ), userName, IsPlayerGangCoLeader( cache_get_field_content_int( i, "USER_ID", dbHandle ), gangid ) ? () : () );
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format( szLargeString, sizeof( szLargeString ), "%s%s%s\n", szLargeString, cache_get_field_content_int( i, "ONLINE", dbHandle ) ? ( #COL_GREEN ) : ( #COL_WHITE ), userName );
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}
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SetPVarInt( playerid, "gang_members_id", gangid );
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