passive mode improvements

This commit is contained in:
Lorenc Pekaj 2018-09-24 22:51:05 +10:00
parent 5ac0d50d1c
commit 7ea9dff71c
3 changed files with 80 additions and 15 deletions

View File

@ -243,7 +243,9 @@ new
p_PlayerAltBind [ MAX_PLAYERS ] = { -1, ... }, p_PlayerAltBind [ MAX_PLAYERS ] = { -1, ... },
p_PlayerAltBindTick [ MAX_PLAYERS ], p_PlayerAltBindTick [ MAX_PLAYERS ],
p_AimedAtPolice [ MAX_PLAYERS ], p_AimedAtPolice [ MAX_PLAYERS ],
bool: p_PassiveModeDisabled [ MAX_PLAYERS char ] bool: p_PassiveModeDisabled [ MAX_PLAYERS char ],
p_PassiveModeExpireTimer [ MAX_PLAYERS ] = { -1, ... },
Text3D: p_PassiveModeLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID }
; ;
/* ** Getters And Setters** */ /* ** Getters And Setters** */

View File

@ -68,6 +68,10 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
ShowPlayerTogglableTextdraws( playerid, .force = false ); ShowPlayerTogglableTextdraws( playerid, .force = false );
} }
else if ( settingid == SETTING_PASSIVE_MODE ) {
ResetPlayerPassiveMode( playerid, .passive_disabled = true ); // avoid abusing
}
format( szNormalString, 68, "INSERT INTO `SETTINGS`(`USER_ID`, `SETTING_ID`) VALUES (%d, %d)", p_AccountID[ playerid ], settingid ); format( szNormalString, 68, "INSERT INTO `SETTINGS`(`USER_ID`, `SETTING_ID`) VALUES (%d, %d)", p_AccountID[ playerid ], settingid );
} }
else else
@ -76,13 +80,20 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
HidePlayerTogglableTextdraws( playerid, .force = false ); HidePlayerTogglableTextdraws( playerid, .force = false );
ShowPlayerTogglableTextdraws( playerid, .force = false ); ShowPlayerTogglableTextdraws( playerid, .force = false );
} }
else if ( settingid == SETTING_PASSIVE_MODE ) {
ResetPlayerPassiveMode( playerid, .passive_disabled = true ); // avoid abusing
}
format( szNormalString, 64, "DELETE FROM `SETTINGS` WHERE USER_ID=%d AND SETTING_ID=%d", p_AccountID[ playerid ], settingid ); format( szNormalString, 64, "DELETE FROM `SETTINGS` WHERE USER_ID=%d AND SETTING_ID=%d", p_AccountID[ playerid ], settingid );
} }
mysql_single_query( szNormalString ); mysql_single_query( szNormalString );
SendServerMessage( playerid, "You have %s "COL_GREY"%s"COL_WHITE". Changes may take effect after spawning/relogging.", p_PlayerSettings[ playerid ] { settingid } ? ( "enabled" ) : ( "disabled" ), g_PlayerSettings[ settingid ] ); SendServerMessage( playerid, "You have %s "COL_GREY"%s"COL_WHITE". Changes may take effect after spawning/relogging.", p_PlayerSettings[ playerid ] { settingid } ? ( "enabled" ) : ( "disabled" ), g_PlayerSettings[ settingid ] );
if ( ! strmatch( inputtext, "ignore" )) {
cmd_cp( playerid, "" ); // Redirect to control panel again... cmd_cp( playerid, "" ); // Redirect to control panel again...
} }
}
return 1; return 1;
} }
@ -141,6 +152,13 @@ CMD:controlpanel( playerid, params[ ] )
return 1; return 1;
} }
CMD:passivemode( playerid, params[ ] ) return cmd_passive( playerid, params );
CMD:passive( playerid, params[ ] )
{
CallLocalFunction( "OnDialogResponse", "dddds", playerid, DIALOG_CP_MENU, 1, SETTING_PASSIVE_MODE + 1, "ignore" ); // cunning way
return 1;
}
/* ** Functions ** */ /* ** Functions ** */
stock IsPlayerSettingToggled( playerid, settingid ) { stock IsPlayerSettingToggled( playerid, settingid ) {
return p_PlayerSettings[ playerid ] { settingid }; return p_PlayerSettings[ playerid ] { settingid };

View File

@ -3791,6 +3791,7 @@ public OnPlayerDisconnect( playerid, reason )
resetPlayerStreaks( playerid ); resetPlayerStreaks( playerid );
RemovePlayerFromRace( playerid ); RemovePlayerFromRace( playerid );
ClearPlayerRoadblocks( playerid, .distance_check = false ); ClearPlayerRoadblocks( playerid, .distance_check = false );
ResetPlayerPassiveMode( playerid );
//p_Detained { playerid } = false; //p_Detained { playerid } = false;
p_Tied { playerid } = false; p_Tied { playerid } = false;
p_Kidnapped { playerid } = false; p_Kidnapped { playerid } = false;
@ -3893,7 +3894,6 @@ public OnPlayerDisconnect( playerid, reason )
p_CasinoRewardsPoints[ playerid ] = 0.0; p_CasinoRewardsPoints[ playerid ] = 0.0;
p_OwnedBusinesses[ playerid ] = 0; p_OwnedBusinesses[ playerid ] = 0;
g_LastExportModel[ playerid ] = 0; g_LastExportModel[ playerid ] = 0;
p_PassiveModeDisabled{ playerid } = false;
p_ExplosiveBullets[ playerid ] = 0; p_ExplosiveBullets[ playerid ] = 0;
p_GangSplitProfits[ playerid ] = 0; p_GangSplitProfits[ playerid ] = 0;
p_IrresistibleCoins[ playerid ] = 0.0; p_IrresistibleCoins[ playerid ] = 0.0;
@ -4151,6 +4151,9 @@ public OnPlayerSpawn( playerid )
p_AntiSpawnKillEnabled{ playerid } = true; p_AntiSpawnKillEnabled{ playerid } = true;
/* ** Anti-Spawn Kill ** */ /* ** Anti-Spawn Kill ** */
// passive mode
SetPlayerPassiveMode( playerid );
if ( p_Class[ playerid ] == CLASS_CIVILIAN ) if ( p_Class[ playerid ] == CLASS_CIVILIAN )
{ {
if ( !p_JobSet{ playerid } ) if ( !p_JobSet{ playerid } )
@ -4621,15 +4624,17 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b
return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0; return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0;
} }
// Passive mode enabled for damaged id? // Passive mode enabled for player?
if ( IsPlayerPassiveModeEnabled( playerid ) ) { if ( IsPlayerPassive( issuerid ) ) {
return ShowPlayerHelpDialog( issuerid, 2000, "This player has passive mode ~g~enabled." ), 0; if ( p_PassiveModeExpireTimer[ issuerid ] == -1 ) {
p_PassiveModeExpireTimer[ issuerid ] = PassiveMode_Reset( issuerid, 4 ); // it will just set it to anything but -1 for now
}
return 0;
} }
// Passive mode enabled for player? // Passive mode enabled for damaged id?
if ( IsPlayerPassiveModeEnabled( issuerid ) ) { if ( IsPlayerPassive( playerid ) ) {
p_PassiveModeDisabled{ issuerid } = true; return ShowPlayerHelpDialog( issuerid, 2000, "This player has passive mode ~g~enabled." ), 0;
return ShowPlayerHelpDialog( issuerid, 2000, "Passive mode ~r~disabled." ), 0;
} }
// Anti Random Deathmatch // Anti Random Deathmatch
@ -4837,6 +4842,7 @@ public OnPlayerDeath( playerid, killerid, reason )
RemovePlayerStolensFromHands( playerid ); RemovePlayerStolensFromHands( playerid );
RemoveEquippedOre( playerid ); RemoveEquippedOre( playerid );
KillTimer( p_CuffAbuseTimer[ playerid ] ); KillTimer( p_CuffAbuseTimer[ playerid ] );
ResetPlayerPassiveMode( playerid );
PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] ); PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] );
ClearPlayerRoadblocks( playerid, .distance_check = false ); ClearPlayerRoadblocks( playerid, .distance_check = false );
p_Tazed{ playerid } = false; p_Tazed{ playerid } = false;
@ -4852,7 +4858,6 @@ public OnPlayerDeath( playerid, killerid, reason )
DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] ); DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] );
p_WeedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; p_WeedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_Tied{ playerid } = false; p_Tied{ playerid } = false;
p_PassiveModeDisabled{ playerid } = false;
p_TicketTimestamp[ playerid ] = 0; p_TicketTimestamp[ playerid ] = 0;
p_Kidnapped{ playerid } = false; p_Kidnapped{ playerid } = false;
//p_Detained{ playerid } = false; //p_Detained{ playerid } = false;
@ -9797,6 +9802,7 @@ CMD:tie( playerid, params[ ] )
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" ); if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" );
if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "You cannot use this command on spawn protected players." ); if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "You cannot use this command on spawn protected players." );
if ( IsPlayerPassive( victimid ) ) return SendError( playerid, "You cannot use this command on passive mode players." );
if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to tie is in a casino." ); if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to tie is in a casino." );
// remove rope after attempt // remove rope after attempt
@ -10218,6 +10224,7 @@ CMD:rape( playerid, params[ ] )
if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to rape is in a casino." ); if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to rape is in a casino." );
if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." ); if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "This player is in a anti-spawn-kill state." ); if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "This player is in a anti-spawn-kill state." );
if ( IsPlayerPassive( victimid ) ) return SendError( playerid, "You cannot use this command on passive mode players." );
if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." ); if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." );
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
if ( IsPlayerAFK( victimid ) && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) return SendError( playerid, "This player is in an AFK state." ); if ( IsPlayerAFK( victimid ) && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) return SendError( playerid, "This player is in an AFK state." );
@ -19371,9 +19378,9 @@ stock GetPlayersInGangZone( z, g, &is_afk = 0, &in_air = 0 )
new count = 0; new count = 0;
new Float: Z; new Float: Z;
foreach(new i : Player) foreach ( new i : Player ) if ( p_Class[ i ] == CLASS_CIVILIAN && p_GangID[ i ] == g && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) )
{ {
if ( p_Class[ i ] == CLASS_CIVILIAN && p_GangID[ i ] == g && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING && ! p_AntiSpawnKillEnabled{ i } ) if ( ! p_AntiSpawnKillEnabled{ i } && ! IsPlayerPassive( i ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING )
{ {
if ( IsPlayerAFK( i ) ) if ( IsPlayerAFK( i ) )
{ {
@ -22359,7 +22366,7 @@ stock IsRandomDeathmatch( issuerid, damagedid )
if ( IsPlayerBoxing( issuerid ) ) if ( IsPlayerBoxing( issuerid ) )
return false; return false;
if ( IsPlayerPassiveModeEnabled( damagedid ) ) if ( IsPlayerPassive( damagedid ) )
return true; return true;
if ( ! IsPlayerInCasino( issuerid ) || ! IsPlayerInCasino( damagedid ) ) if ( ! IsPlayerInCasino( issuerid ) || ! IsPlayerInCasino( damagedid ) )
@ -25664,7 +25671,45 @@ stock DisablePlayerSpawnProtection( playerid )
return 1; return 1;
} }
stock IsPlayerPassiveModeEnabled( playerid ) stock SetPlayerPassiveMode( playerid )
{
if ( ! IsPlayerSettingToggled( playerid, SETTING_PASSIVE_MODE ) )
return 0;
// reset any labels etc
ResetPlayerPassiveMode( playerid );
// place label
p_PassiveModeLabel[ playerid ] = CreateDynamic3DTextLabel( "Passive Mode", COLOR_GREEN, 0.0, 0.0, -0.6, 15.0, .attachedplayer = playerid );
return 1;
}
stock IsPlayerPassive( playerid )
{ {
return IsPlayerSettingToggled( playerid, SETTING_PASSIVE_MODE ) && ! p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE && ! p_PassiveModeDisabled{ playerid }; return IsPlayerSettingToggled( playerid, SETTING_PASSIVE_MODE ) && ! p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE && ! p_PassiveModeDisabled{ playerid };
} }
stock ResetPlayerPassiveMode( playerid, bool: passive_disabled = false )
{
DestroyDynamic3DTextLabel( p_PassiveModeLabel[ playerid ] );
KillTimer( p_PassiveModeExpireTimer[ playerid ] );
p_PassiveModeLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_PassiveModeExpireTimer[ playerid ] = -1;
p_PassiveModeDisabled{ playerid } = passive_disabled;
}
function PassiveMode_Reset( playerid, time_left )
{
if ( -- time_left <= 0 )
{
ResetPlayerPassiveMode( playerid, .passive_disabled = true );
ShowPlayerHelpDialog( playerid, 2000, "Passive mode is ~r~disabled." );
}
else
{
UpdateDynamic3DTextLabelText( p_PassiveModeLabel[ playerid ], COLOR_RED, sprintf( "Passive Mode Disabled In %d Seconds", time_left ) );
p_PassiveModeExpireTimer[ playerid ] = SetTimerEx( "PassiveMode_Reset", 980, false, "dd", playerid, time_left );
ShowPlayerHelpDialog( playerid, 1500, "Passive mode disabled in ~r~%d seconds.", time_left );
}
return 1;
}