passive mode improvements
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5ac0d50d1c
commit
7ea9dff71c
@ -243,7 +243,9 @@ new
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p_PlayerAltBind [ MAX_PLAYERS ] = { -1, ... },
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p_PlayerAltBind [ MAX_PLAYERS ] = { -1, ... },
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p_PlayerAltBindTick [ MAX_PLAYERS ],
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p_PlayerAltBindTick [ MAX_PLAYERS ],
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p_AimedAtPolice [ MAX_PLAYERS ],
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p_AimedAtPolice [ MAX_PLAYERS ],
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bool: p_PassiveModeDisabled [ MAX_PLAYERS char ]
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bool: p_PassiveModeDisabled [ MAX_PLAYERS char ],
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p_PassiveModeExpireTimer [ MAX_PLAYERS ] = { -1, ... },
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Text3D: p_PassiveModeLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID }
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;
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;
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/* ** Getters And Setters** */
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/* ** Getters And Setters** */
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@ -68,6 +68,10 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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ShowPlayerTogglableTextdraws( playerid, .force = false );
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ShowPlayerTogglableTextdraws( playerid, .force = false );
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}
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}
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else if ( settingid == SETTING_PASSIVE_MODE ) {
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ResetPlayerPassiveMode( playerid, .passive_disabled = true ); // avoid abusing
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}
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format( szNormalString, 68, "INSERT INTO `SETTINGS`(`USER_ID`, `SETTING_ID`) VALUES (%d, %d)", p_AccountID[ playerid ], settingid );
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format( szNormalString, 68, "INSERT INTO `SETTINGS`(`USER_ID`, `SETTING_ID`) VALUES (%d, %d)", p_AccountID[ playerid ], settingid );
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}
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}
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else
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else
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@ -76,12 +80,19 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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HidePlayerTogglableTextdraws( playerid, .force = false );
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HidePlayerTogglableTextdraws( playerid, .force = false );
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ShowPlayerTogglableTextdraws( playerid, .force = false );
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ShowPlayerTogglableTextdraws( playerid, .force = false );
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}
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}
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else if ( settingid == SETTING_PASSIVE_MODE ) {
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ResetPlayerPassiveMode( playerid, .passive_disabled = true ); // avoid abusing
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}
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format( szNormalString, 64, "DELETE FROM `SETTINGS` WHERE USER_ID=%d AND SETTING_ID=%d", p_AccountID[ playerid ], settingid );
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format( szNormalString, 64, "DELETE FROM `SETTINGS` WHERE USER_ID=%d AND SETTING_ID=%d", p_AccountID[ playerid ], settingid );
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}
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}
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mysql_single_query( szNormalString );
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mysql_single_query( szNormalString );
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SendServerMessage( playerid, "You have %s "COL_GREY"%s"COL_WHITE". Changes may take effect after spawning/relogging.", p_PlayerSettings[ playerid ] { settingid } ? ( "enabled" ) : ( "disabled" ), g_PlayerSettings[ settingid ] );
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SendServerMessage( playerid, "You have %s "COL_GREY"%s"COL_WHITE". Changes may take effect after spawning/relogging.", p_PlayerSettings[ playerid ] { settingid } ? ( "enabled" ) : ( "disabled" ), g_PlayerSettings[ settingid ] );
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cmd_cp( playerid, "" ); // Redirect to control panel again...
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if ( ! strmatch( inputtext, "ignore" )) {
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cmd_cp( playerid, "" ); // Redirect to control panel again...
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}
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}
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}
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return 1;
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return 1;
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}
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}
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@ -141,6 +152,13 @@ CMD:controlpanel( playerid, params[ ] )
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return 1;
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return 1;
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}
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}
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CMD:passivemode( playerid, params[ ] ) return cmd_passive( playerid, params );
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CMD:passive( playerid, params[ ] )
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{
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CallLocalFunction( "OnDialogResponse", "dddds", playerid, DIALOG_CP_MENU, 1, SETTING_PASSIVE_MODE + 1, "ignore" ); // cunning way
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return 1;
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}
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/* ** Functions ** */
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/* ** Functions ** */
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stock IsPlayerSettingToggled( playerid, settingid ) {
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stock IsPlayerSettingToggled( playerid, settingid ) {
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return p_PlayerSettings[ playerid ] { settingid };
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return p_PlayerSettings[ playerid ] { settingid };
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@ -3791,6 +3791,7 @@ public OnPlayerDisconnect( playerid, reason )
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resetPlayerStreaks( playerid );
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resetPlayerStreaks( playerid );
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RemovePlayerFromRace( playerid );
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RemovePlayerFromRace( playerid );
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ClearPlayerRoadblocks( playerid, .distance_check = false );
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ClearPlayerRoadblocks( playerid, .distance_check = false );
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ResetPlayerPassiveMode( playerid );
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//p_Detained { playerid } = false;
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//p_Detained { playerid } = false;
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p_Tied { playerid } = false;
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p_Tied { playerid } = false;
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p_Kidnapped { playerid } = false;
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p_Kidnapped { playerid } = false;
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@ -3893,7 +3894,6 @@ public OnPlayerDisconnect( playerid, reason )
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p_CasinoRewardsPoints[ playerid ] = 0.0;
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p_CasinoRewardsPoints[ playerid ] = 0.0;
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p_OwnedBusinesses[ playerid ] = 0;
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p_OwnedBusinesses[ playerid ] = 0;
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g_LastExportModel[ playerid ] = 0;
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g_LastExportModel[ playerid ] = 0;
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p_PassiveModeDisabled{ playerid } = false;
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p_ExplosiveBullets[ playerid ] = 0;
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p_ExplosiveBullets[ playerid ] = 0;
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p_GangSplitProfits[ playerid ] = 0;
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p_GangSplitProfits[ playerid ] = 0;
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p_IrresistibleCoins[ playerid ] = 0.0;
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p_IrresistibleCoins[ playerid ] = 0.0;
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@ -4151,6 +4151,9 @@ public OnPlayerSpawn( playerid )
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p_AntiSpawnKillEnabled{ playerid } = true;
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p_AntiSpawnKillEnabled{ playerid } = true;
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/* ** Anti-Spawn Kill ** */
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/* ** Anti-Spawn Kill ** */
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// passive mode
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SetPlayerPassiveMode( playerid );
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if ( p_Class[ playerid ] == CLASS_CIVILIAN )
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if ( p_Class[ playerid ] == CLASS_CIVILIAN )
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{
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{
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if ( !p_JobSet{ playerid } )
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if ( !p_JobSet{ playerid } )
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@ -4621,15 +4624,17 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b
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return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0;
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return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0;
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}
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}
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// Passive mode enabled for damaged id?
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// Passive mode enabled for player?
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if ( IsPlayerPassiveModeEnabled( playerid ) ) {
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if ( IsPlayerPassive( issuerid ) ) {
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return ShowPlayerHelpDialog( issuerid, 2000, "This player has passive mode ~g~enabled." ), 0;
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if ( p_PassiveModeExpireTimer[ issuerid ] == -1 ) {
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p_PassiveModeExpireTimer[ issuerid ] = PassiveMode_Reset( issuerid, 4 ); // it will just set it to anything but -1 for now
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}
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return 0;
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}
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}
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// Passive mode enabled for player?
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// Passive mode enabled for damaged id?
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if ( IsPlayerPassiveModeEnabled( issuerid ) ) {
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if ( IsPlayerPassive( playerid ) ) {
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p_PassiveModeDisabled{ issuerid } = true;
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return ShowPlayerHelpDialog( issuerid, 2000, "This player has passive mode ~g~enabled." ), 0;
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return ShowPlayerHelpDialog( issuerid, 2000, "Passive mode ~r~disabled." ), 0;
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}
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}
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// Anti Random Deathmatch
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// Anti Random Deathmatch
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@ -4837,6 +4842,7 @@ public OnPlayerDeath( playerid, killerid, reason )
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RemovePlayerStolensFromHands( playerid );
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RemovePlayerStolensFromHands( playerid );
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RemoveEquippedOre( playerid );
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RemoveEquippedOre( playerid );
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KillTimer( p_CuffAbuseTimer[ playerid ] );
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KillTimer( p_CuffAbuseTimer[ playerid ] );
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ResetPlayerPassiveMode( playerid );
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PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] );
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PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] );
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ClearPlayerRoadblocks( playerid, .distance_check = false );
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ClearPlayerRoadblocks( playerid, .distance_check = false );
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p_Tazed{ playerid } = false;
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p_Tazed{ playerid } = false;
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@ -4852,7 +4858,6 @@ public OnPlayerDeath( playerid, killerid, reason )
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DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] );
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DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] );
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p_WeedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_WeedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_Tied{ playerid } = false;
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p_Tied{ playerid } = false;
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p_PassiveModeDisabled{ playerid } = false;
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p_TicketTimestamp[ playerid ] = 0;
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p_TicketTimestamp[ playerid ] = 0;
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p_Kidnapped{ playerid } = false;
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p_Kidnapped{ playerid } = false;
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//p_Detained{ playerid } = false;
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//p_Detained{ playerid } = false;
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@ -9797,6 +9802,7 @@ CMD:tie( playerid, params[ ] )
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if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
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if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
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if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" );
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if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" );
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if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "You cannot use this command on spawn protected players." );
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if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "You cannot use this command on spawn protected players." );
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if ( IsPlayerPassive( victimid ) ) return SendError( playerid, "You cannot use this command on passive mode players." );
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if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to tie is in a casino." );
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if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to tie is in a casino." );
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// remove rope after attempt
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// remove rope after attempt
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@ -10218,6 +10224,7 @@ CMD:rape( playerid, params[ ] )
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if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to rape is in a casino." );
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if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to rape is in a casino." );
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if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
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if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
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if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "This player is in a anti-spawn-kill state." );
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if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "This player is in a anti-spawn-kill state." );
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if ( IsPlayerPassive( victimid ) ) return SendError( playerid, "You cannot use this command on passive mode players." );
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if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." );
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if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." );
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if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
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if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
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if ( IsPlayerAFK( victimid ) && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) return SendError( playerid, "This player is in an AFK state." );
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if ( IsPlayerAFK( victimid ) && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) return SendError( playerid, "This player is in an AFK state." );
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@ -19371,9 +19378,9 @@ stock GetPlayersInGangZone( z, g, &is_afk = 0, &in_air = 0 )
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new count = 0;
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new count = 0;
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new Float: Z;
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new Float: Z;
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foreach(new i : Player)
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foreach ( new i : Player ) if ( p_Class[ i ] == CLASS_CIVILIAN && p_GangID[ i ] == g && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) )
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{
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{
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if ( p_Class[ i ] == CLASS_CIVILIAN && p_GangID[ i ] == g && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING && ! p_AntiSpawnKillEnabled{ i } )
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if ( ! p_AntiSpawnKillEnabled{ i } && ! IsPlayerPassive( i ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING )
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{
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{
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if ( IsPlayerAFK( i ) )
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if ( IsPlayerAFK( i ) )
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{
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{
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@ -22359,7 +22366,7 @@ stock IsRandomDeathmatch( issuerid, damagedid )
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if ( IsPlayerBoxing( issuerid ) )
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if ( IsPlayerBoxing( issuerid ) )
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return false;
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return false;
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if ( IsPlayerPassiveModeEnabled( damagedid ) )
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if ( IsPlayerPassive( damagedid ) )
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return true;
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return true;
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if ( ! IsPlayerInCasino( issuerid ) || ! IsPlayerInCasino( damagedid ) )
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if ( ! IsPlayerInCasino( issuerid ) || ! IsPlayerInCasino( damagedid ) )
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@ -25664,7 +25671,45 @@ stock DisablePlayerSpawnProtection( playerid )
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return 1;
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return 1;
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}
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}
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stock IsPlayerPassiveModeEnabled( playerid )
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stock SetPlayerPassiveMode( playerid )
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{
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if ( ! IsPlayerSettingToggled( playerid, SETTING_PASSIVE_MODE ) )
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return 0;
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// reset any labels etc
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ResetPlayerPassiveMode( playerid );
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// place label
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p_PassiveModeLabel[ playerid ] = CreateDynamic3DTextLabel( "Passive Mode", COLOR_GREEN, 0.0, 0.0, -0.6, 15.0, .attachedplayer = playerid );
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return 1;
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}
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stock IsPlayerPassive( playerid )
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{
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{
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return IsPlayerSettingToggled( playerid, SETTING_PASSIVE_MODE ) && ! p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE && ! p_PassiveModeDisabled{ playerid };
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return IsPlayerSettingToggled( playerid, SETTING_PASSIVE_MODE ) && ! p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE && ! p_PassiveModeDisabled{ playerid };
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}
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}
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stock ResetPlayerPassiveMode( playerid, bool: passive_disabled = false )
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{
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DestroyDynamic3DTextLabel( p_PassiveModeLabel[ playerid ] );
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KillTimer( p_PassiveModeExpireTimer[ playerid ] );
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p_PassiveModeLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_PassiveModeExpireTimer[ playerid ] = -1;
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p_PassiveModeDisabled{ playerid } = passive_disabled;
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}
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function PassiveMode_Reset( playerid, time_left )
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{
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if ( -- time_left <= 0 )
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{
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ResetPlayerPassiveMode( playerid, .passive_disabled = true );
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ShowPlayerHelpDialog( playerid, 2000, "Passive mode is ~r~disabled." );
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}
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else
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{
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UpdateDynamic3DTextLabelText( p_PassiveModeLabel[ playerid ], COLOR_RED, sprintf( "Passive Mode Disabled In %d Seconds", time_left ) );
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p_PassiveModeExpireTimer[ playerid ] = SetTimerEx( "PassiveMode_Reset", 980, false, "dd", playerid, time_left );
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ShowPlayerHelpDialog( playerid, 1500, "Passive mode disabled in ~r~%d seconds.", time_left );
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}
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return 1;
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}
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