reworks bc, fixes firework purchase, adjusts jail-multiplier
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cfaf27240d
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7eae2186a5
@ -312,40 +312,29 @@ stock CuffPlayer( victimid, playerid )
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if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." );
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if ( !IsPlayerSpawned( victimid ) ) return SendError( playerid, "The player must be spawned." );
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new
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break_attempts = 0;
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if ( ! BreakPlayerCuffs( victimid, break_attempts ) )
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if ( !BreakPlayerCuffs( victimid ) )
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{
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GameTextForPlayer( victimid, "~n~~r~CUFFED!", 2000, 4 );
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//GameTextForPlayer( playerid, sprintf( "~n~~y~~h~/arrest %d", victimid ), 2000, 4 );
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GameTextForPlayer( playerid, "~n~~y~~h~/arrest", 2000, 4 );
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SendClientMessageFormatted( victimid, -1, ""COL_RED"[CUFFED]{FFFFFF} You have been cuffed by %s(%d)!", ReturnPlayerName( playerid ), playerid );
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SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} You have cuffed %s(%d)!", ReturnPlayerName( victimid ), victimid );
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KillTimer( p_CuffAbuseTimer[ victimid ] );
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p_CuffAbuseTimer[ victimid ] = SetTimerEx( "Uncuff", ( 60 * 1000 ), false, "d", victimid );
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//ApplyAnimation( victimid, "ped", "cower", 5.0, 1, 1, 1, 0, 0 );
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//TogglePlayerControllable( victimid, 0 );
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p_Cuffed{ victimid } = true;
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p_QuitToAvoidTimestamp[ victimid ] = g_iTime + 3;
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SetPlayerAttachedObject( victimid, 2, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000 );
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SetPlayerSpecialAction( victimid, SPECIAL_ACTION_CUFFED );
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ShowPlayerHelpDialog( victimid, 4000, "You can buy bobby pins at Supa Save or a 24/7 store to break cuffs." );
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KillTimer( p_CuffAbuseTimer[ victimid ] );
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p_CuffAbuseTimer[ victimid ] = SetTimerEx( "Uncuff", ( 60 * 1000 ), false, "d", victimid );
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p_AwaitingBCAttempt[ victimid ] = true;
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KillTimer( p_AwaitingBCAttemptTimer[ victimid ] );
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p_AwaitingBCAttemptTimer[ victimid ] = SetTimerEx( "BreakPlayerCuffsAttempt", 3000, false, "d", victimid );
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}
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else
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{
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if ( break_attempts )
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{
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new
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money_dropped = RandomEx( 200, 400 ) * break_attempts;
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SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off, and dropped %s!", ReturnPlayerName( victimid ), victimid, cash_format( money_dropped ) );
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GivePlayerCash( playerid, money_dropped );
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}
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else
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{
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SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off!", ReturnPlayerName( victimid ), victimid );
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}
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SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off!", ReturnPlayerName( victimid ) );
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}
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return 1;
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}
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@ -9,7 +9,7 @@
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define JAIL_SECONDS_MULTIPLIER ( 3 )
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#define JAIL_SECONDS_MULTIPLIER ( 2 )
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#define ALCATRAZ_REQUIRED_TIME ( 150 )
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#define ALCATRAZ_TIME_PAUSE ( 5 )
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@ -190,6 +190,7 @@ stock GetShopItemAmount( playerid, id )
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case SHOP_ITEM_DRILL: return p_drillStrength[ playerid ];
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case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ];
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case SHOP_ITEM_WEED_SEED: return g_playerShopItems[ playerid ] [ SHOP_ITEM_WEED_SEED ];
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case SHOP_ITEM_FIREWORKS: return p_Fireworks[ playerid ];
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}
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return 0;
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}
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@ -211,6 +212,7 @@ stock SetPlayerShopItemAmount( playerid, id, value )
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case SHOP_ITEM_DRILL: p_drillStrength[ playerid ] = value;
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case SHOP_ITEM_METAL_MELTER: p_MetalMelter[ playerid ] = value;
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case SHOP_ITEM_WEED_SEED: g_playerShopItems[ playerid ] [ SHOP_ITEM_WEED_SEED ] = value;
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case SHOP_ITEM_FIREWORKS: p_Fireworks[ playerid ] = value;
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}
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return 1;
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}
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@ -29,6 +29,8 @@ new
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bool: p_Tazed [ MAX_PLAYERS char ],
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p_LastVehicle [ MAX_PLAYERS ] = { INVALID_VEHICLE_ID, ... },
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bool: p_Cuffed [ MAX_PLAYERS char ],
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bool: p_AwaitingBCAttempt [ MAX_PLAYERS ],
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p_AwaitingBCAttemptTimer [ MAX_PLAYERS ],
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p_CuffAbuseTimer [ MAX_PLAYERS ],
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p_AntiRobSpam [ MAX_PLAYERS ],
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p_AntiRapeSpam [ MAX_PLAYERS ],
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@ -515,6 +515,7 @@ public OnPlayerDisconnect( playerid, reason )
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p_AntiEMP [ playerid ] = 0;
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p_LastVehicle [ playerid ] = INVALID_VEHICLE_ID;
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p_Cuffed { playerid } = false;
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p_AwaitingBCAttempt[ playerid ] = false;
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justConnected { playerid } = true;
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p_Muted { playerid } = false;
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p_MetalMelter [ playerid ] = 0;
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@ -593,6 +594,7 @@ public OnPlayerDisconnect( playerid, reason )
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DestroyAllPlayerC4s( playerid, true );
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KillTimer( p_JailTimer[ playerid ] );
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KillTimer( p_CuffAbuseTimer[ playerid ] );
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KillTimer( p_AwaitingBCAttemptTimer[ playerid ] );
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ResetPlayerCash( playerid );
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if ( !GetPVarInt( playerid, "banned_connection" ) ) SendDeathMessage( INVALID_PLAYER_ID, playerid, 201 );
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@ -7102,55 +7104,57 @@ stock ShowPlayerSpawnMenu( playerid ) {
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return ShowPlayerDialog( playerid, DIALOG_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Location", ""COL_GREY"Reset Back To Default\nHouse\nBusiness\nGang Facility\nVisage Casino", "Select", "Cancel" );
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}
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stock BreakPlayerCuffs( playerid, &attempts = 0 )
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stock BreakPlayerCuffs( playerid )
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{
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if ( p_BobbyPins[ playerid ] < 1 )
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return 0;
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new Float: police_percentage;
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new bool: success = false;
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// get current police percentage
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GetServerPoliceRatio( police_percentage );
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// probability based off some factors
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new probability = 15 + floatround( police_percentage, floatround_floor );
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// attempt to uncuff
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for ( attempts = 1; attempts < p_BobbyPins[ playerid ]; attempts ++ )
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{
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if ( random( 101 ) <= probability ) { // 35% success rate RIP!
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success = true;
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break;
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}
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ShowPlayerHelpDialog( playerid, 4000, "You can buy bobby pins at Supa Save or a 24/7 store to break cuffs." );
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return false;
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}
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else p_BobbyPins[ playerid ]--;
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if ( ( p_BobbyPins[ playerid ] -= attempts ) > 0 ) {
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ShowPlayerHelpDialog( playerid, 5000, "You only have %d bobby pins left!", p_BobbyPins[ playerid ] );
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}
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if ( p_AwaitingBCAttempt[ playerid ] ) p_AwaitingBCAttempt[ playerid ] = false;
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if ( success ) {
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/*TogglePlayerControllable( playerid, 1 );
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RemovePlayerAttachedObject( playerid, 2 );
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SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
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if ( !IsPlayerInAnyVehicle( playerid ) ) {
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ClearAnimations( playerid );
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new probability = 60;
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if ( random( 100 ) <= probability )
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{
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if ( !IsPlayerCuffed( playerid ) )
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{
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Untaze( playerid, 10 );
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GivePlayerWantedLevel( playerid, 6 );
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}
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p_Cuffed{ playerid } = false;
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p_Tazed{ playerid } = false;
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//p_Detained{ playerid } = false;
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//Delete3DTextLabel( p_DetainedLabel[ playerid ] );
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//p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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//p_DetainedBy[ playerid ] = INVALID_PLAYER_ID;*/
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Untaze( playerid, 10 );
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SendServerMessage( playerid, "You have used %d bobby pins to successfully break your cuffs.", attempts );
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GivePlayerWantedLevel( playerid, 6 );
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} else {
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SendError( playerid, "You snapped %d bobby pin(s) and failed to break out of your cuffs.", attempts );
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else
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{
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if ( !IsPlayerConnected( playerid ) || !IsPlayerAttachedObjectSlotUsed( playerid, 2 ) )
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return false;
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TogglePlayerControllable( playerid, 1 );
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RemovePlayerAttachedObject( playerid, 2 );
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SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
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if ( !IsPlayerInAnyVehicle( playerid ) ) {
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ClearAnimations( playerid );
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}
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p_Cuffed{ playerid } = false;
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p_BulletInvulnerbility[ playerid ] = g_iTime + 5;
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}
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SendServerMessage( playerid, "You have successfully broken out of your cuffs!" );
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return true;
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}
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else
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{
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SendServerMessage( playerid, "You have snapped your bobby pin and failed to break out of your cuffs. Re-attempting in 3 seconds." );
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p_AwaitingBCAttempt[ playerid ] = true;
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KillTimer( p_AwaitingBCAttemptTimer[ playerid ] );
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p_AwaitingBCAttemptTimer[ playerid ] = SetTimerEx( "BreakPlayerCuffsAttempt", 3000, false, "d", playerid );
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return false;
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}
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return 1;
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}
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function BreakPlayerCuffsAttempt( playerid ) return BreakPlayerCuffs( playerid );
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stock IsPlayerAFK( playerid ) return ( ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 2595 );
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stock GetPlayerVIPDuration( playerid ) return p_VIPExpiretime[ playerid ] - g_iTime;
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