reworks bc, fixes firework purchase, adjusts jail-multiplier
This commit is contained in:
parent
cfaf27240d
commit
7eae2186a5
@ -312,40 +312,29 @@ stock CuffPlayer( victimid, playerid )
|
|||||||
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." );
|
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." );
|
||||||
if ( !IsPlayerSpawned( victimid ) ) return SendError( playerid, "The player must be spawned." );
|
if ( !IsPlayerSpawned( victimid ) ) return SendError( playerid, "The player must be spawned." );
|
||||||
|
|
||||||
new
|
if ( !BreakPlayerCuffs( victimid ) )
|
||||||
break_attempts = 0;
|
|
||||||
|
|
||||||
if ( ! BreakPlayerCuffs( victimid, break_attempts ) )
|
|
||||||
{
|
{
|
||||||
GameTextForPlayer( victimid, "~n~~r~CUFFED!", 2000, 4 );
|
GameTextForPlayer( victimid, "~n~~r~CUFFED!", 2000, 4 );
|
||||||
//GameTextForPlayer( playerid, sprintf( "~n~~y~~h~/arrest %d", victimid ), 2000, 4 );
|
|
||||||
GameTextForPlayer( playerid, "~n~~y~~h~/arrest", 2000, 4 );
|
GameTextForPlayer( playerid, "~n~~y~~h~/arrest", 2000, 4 );
|
||||||
|
|
||||||
SendClientMessageFormatted( victimid, -1, ""COL_RED"[CUFFED]{FFFFFF} You have been cuffed by %s(%d)!", ReturnPlayerName( playerid ), playerid );
|
SendClientMessageFormatted( victimid, -1, ""COL_RED"[CUFFED]{FFFFFF} You have been cuffed by %s(%d)!", ReturnPlayerName( playerid ), playerid );
|
||||||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} You have cuffed %s(%d)!", ReturnPlayerName( victimid ), victimid );
|
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} You have cuffed %s(%d)!", ReturnPlayerName( victimid ), victimid );
|
||||||
KillTimer( p_CuffAbuseTimer[ victimid ] );
|
|
||||||
p_CuffAbuseTimer[ victimid ] = SetTimerEx( "Uncuff", ( 60 * 1000 ), false, "d", victimid );
|
|
||||||
//ApplyAnimation( victimid, "ped", "cower", 5.0, 1, 1, 1, 0, 0 );
|
|
||||||
//TogglePlayerControllable( victimid, 0 );
|
|
||||||
p_Cuffed{ victimid } = true;
|
p_Cuffed{ victimid } = true;
|
||||||
p_QuitToAvoidTimestamp[ victimid ] = g_iTime + 3;
|
p_QuitToAvoidTimestamp[ victimid ] = g_iTime + 3;
|
||||||
SetPlayerAttachedObject( victimid, 2, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000 );
|
SetPlayerAttachedObject( victimid, 2, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000 );
|
||||||
SetPlayerSpecialAction( victimid, SPECIAL_ACTION_CUFFED );
|
SetPlayerSpecialAction( victimid, SPECIAL_ACTION_CUFFED );
|
||||||
ShowPlayerHelpDialog( victimid, 4000, "You can buy bobby pins at Supa Save or a 24/7 store to break cuffs." );
|
|
||||||
|
KillTimer( p_CuffAbuseTimer[ victimid ] );
|
||||||
|
p_CuffAbuseTimer[ victimid ] = SetTimerEx( "Uncuff", ( 60 * 1000 ), false, "d", victimid );
|
||||||
|
|
||||||
|
p_AwaitingBCAttempt[ victimid ] = true;
|
||||||
|
KillTimer( p_AwaitingBCAttemptTimer[ victimid ] );
|
||||||
|
p_AwaitingBCAttemptTimer[ victimid ] = SetTimerEx( "BreakPlayerCuffsAttempt", 3000, false, "d", victimid );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if ( break_attempts )
|
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off!", ReturnPlayerName( victimid ) );
|
||||||
{
|
|
||||||
new
|
|
||||||
money_dropped = RandomEx( 200, 400 ) * break_attempts;
|
|
||||||
|
|
||||||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off, and dropped %s!", ReturnPlayerName( victimid ), victimid, cash_format( money_dropped ) );
|
|
||||||
GivePlayerCash( playerid, money_dropped );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off!", ReturnPlayerName( victimid ), victimid );
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
#include < YSI\y_hooks >
|
#include < YSI\y_hooks >
|
||||||
|
|
||||||
/* ** Definitions ** */
|
/* ** Definitions ** */
|
||||||
#define JAIL_SECONDS_MULTIPLIER ( 3 )
|
#define JAIL_SECONDS_MULTIPLIER ( 2 )
|
||||||
#define ALCATRAZ_REQUIRED_TIME ( 150 )
|
#define ALCATRAZ_REQUIRED_TIME ( 150 )
|
||||||
|
|
||||||
#define ALCATRAZ_TIME_PAUSE ( 5 )
|
#define ALCATRAZ_TIME_PAUSE ( 5 )
|
||||||
|
@ -190,6 +190,7 @@ stock GetShopItemAmount( playerid, id )
|
|||||||
case SHOP_ITEM_DRILL: return p_drillStrength[ playerid ];
|
case SHOP_ITEM_DRILL: return p_drillStrength[ playerid ];
|
||||||
case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ];
|
case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ];
|
||||||
case SHOP_ITEM_WEED_SEED: return g_playerShopItems[ playerid ] [ SHOP_ITEM_WEED_SEED ];
|
case SHOP_ITEM_WEED_SEED: return g_playerShopItems[ playerid ] [ SHOP_ITEM_WEED_SEED ];
|
||||||
|
case SHOP_ITEM_FIREWORKS: return p_Fireworks[ playerid ];
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@ -211,6 +212,7 @@ stock SetPlayerShopItemAmount( playerid, id, value )
|
|||||||
case SHOP_ITEM_DRILL: p_drillStrength[ playerid ] = value;
|
case SHOP_ITEM_DRILL: p_drillStrength[ playerid ] = value;
|
||||||
case SHOP_ITEM_METAL_MELTER: p_MetalMelter[ playerid ] = value;
|
case SHOP_ITEM_METAL_MELTER: p_MetalMelter[ playerid ] = value;
|
||||||
case SHOP_ITEM_WEED_SEED: g_playerShopItems[ playerid ] [ SHOP_ITEM_WEED_SEED ] = value;
|
case SHOP_ITEM_WEED_SEED: g_playerShopItems[ playerid ] [ SHOP_ITEM_WEED_SEED ] = value;
|
||||||
|
case SHOP_ITEM_FIREWORKS: p_Fireworks[ playerid ] = value;
|
||||||
}
|
}
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
@ -29,6 +29,8 @@ new
|
|||||||
bool: p_Tazed [ MAX_PLAYERS char ],
|
bool: p_Tazed [ MAX_PLAYERS char ],
|
||||||
p_LastVehicle [ MAX_PLAYERS ] = { INVALID_VEHICLE_ID, ... },
|
p_LastVehicle [ MAX_PLAYERS ] = { INVALID_VEHICLE_ID, ... },
|
||||||
bool: p_Cuffed [ MAX_PLAYERS char ],
|
bool: p_Cuffed [ MAX_PLAYERS char ],
|
||||||
|
bool: p_AwaitingBCAttempt [ MAX_PLAYERS ],
|
||||||
|
p_AwaitingBCAttemptTimer [ MAX_PLAYERS ],
|
||||||
p_CuffAbuseTimer [ MAX_PLAYERS ],
|
p_CuffAbuseTimer [ MAX_PLAYERS ],
|
||||||
p_AntiRobSpam [ MAX_PLAYERS ],
|
p_AntiRobSpam [ MAX_PLAYERS ],
|
||||||
p_AntiRapeSpam [ MAX_PLAYERS ],
|
p_AntiRapeSpam [ MAX_PLAYERS ],
|
||||||
|
@ -515,6 +515,7 @@ public OnPlayerDisconnect( playerid, reason )
|
|||||||
p_AntiEMP [ playerid ] = 0;
|
p_AntiEMP [ playerid ] = 0;
|
||||||
p_LastVehicle [ playerid ] = INVALID_VEHICLE_ID;
|
p_LastVehicle [ playerid ] = INVALID_VEHICLE_ID;
|
||||||
p_Cuffed { playerid } = false;
|
p_Cuffed { playerid } = false;
|
||||||
|
p_AwaitingBCAttempt[ playerid ] = false;
|
||||||
justConnected { playerid } = true;
|
justConnected { playerid } = true;
|
||||||
p_Muted { playerid } = false;
|
p_Muted { playerid } = false;
|
||||||
p_MetalMelter [ playerid ] = 0;
|
p_MetalMelter [ playerid ] = 0;
|
||||||
@ -593,6 +594,7 @@ public OnPlayerDisconnect( playerid, reason )
|
|||||||
DestroyAllPlayerC4s( playerid, true );
|
DestroyAllPlayerC4s( playerid, true );
|
||||||
KillTimer( p_JailTimer[ playerid ] );
|
KillTimer( p_JailTimer[ playerid ] );
|
||||||
KillTimer( p_CuffAbuseTimer[ playerid ] );
|
KillTimer( p_CuffAbuseTimer[ playerid ] );
|
||||||
|
KillTimer( p_AwaitingBCAttemptTimer[ playerid ] );
|
||||||
ResetPlayerCash( playerid );
|
ResetPlayerCash( playerid );
|
||||||
if ( !GetPVarInt( playerid, "banned_connection" ) ) SendDeathMessage( INVALID_PLAYER_ID, playerid, 201 );
|
if ( !GetPVarInt( playerid, "banned_connection" ) ) SendDeathMessage( INVALID_PLAYER_ID, playerid, 201 );
|
||||||
|
|
||||||
@ -7102,55 +7104,57 @@ stock ShowPlayerSpawnMenu( playerid ) {
|
|||||||
return ShowPlayerDialog( playerid, DIALOG_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Location", ""COL_GREY"Reset Back To Default\nHouse\nBusiness\nGang Facility\nVisage Casino", "Select", "Cancel" );
|
return ShowPlayerDialog( playerid, DIALOG_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Location", ""COL_GREY"Reset Back To Default\nHouse\nBusiness\nGang Facility\nVisage Casino", "Select", "Cancel" );
|
||||||
}
|
}
|
||||||
|
|
||||||
stock BreakPlayerCuffs( playerid, &attempts = 0 )
|
stock BreakPlayerCuffs( playerid )
|
||||||
{
|
{
|
||||||
if ( p_BobbyPins[ playerid ] < 1 )
|
if ( p_BobbyPins[ playerid ] < 1 )
|
||||||
return 0;
|
|
||||||
|
|
||||||
new Float: police_percentage;
|
|
||||||
new bool: success = false;
|
|
||||||
|
|
||||||
// get current police percentage
|
|
||||||
GetServerPoliceRatio( police_percentage );
|
|
||||||
|
|
||||||
// probability based off some factors
|
|
||||||
new probability = 15 + floatround( police_percentage, floatround_floor );
|
|
||||||
|
|
||||||
// attempt to uncuff
|
|
||||||
for ( attempts = 1; attempts < p_BobbyPins[ playerid ]; attempts ++ )
|
|
||||||
{
|
{
|
||||||
if ( random( 101 ) <= probability ) { // 35% success rate RIP!
|
ShowPlayerHelpDialog( playerid, 4000, "You can buy bobby pins at Supa Save or a 24/7 store to break cuffs." );
|
||||||
success = true;
|
return false;
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
else p_BobbyPins[ playerid ]--;
|
||||||
|
|
||||||
if ( ( p_BobbyPins[ playerid ] -= attempts ) > 0 ) {
|
if ( p_AwaitingBCAttempt[ playerid ] ) p_AwaitingBCAttempt[ playerid ] = false;
|
||||||
ShowPlayerHelpDialog( playerid, 5000, "You only have %d bobby pins left!", p_BobbyPins[ playerid ] );
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( success ) {
|
new probability = 60;
|
||||||
/*TogglePlayerControllable( playerid, 1 );
|
|
||||||
RemovePlayerAttachedObject( playerid, 2 );
|
if ( random( 100 ) <= probability )
|
||||||
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
|
{
|
||||||
if ( !IsPlayerInAnyVehicle( playerid ) ) {
|
if ( !IsPlayerCuffed( playerid ) )
|
||||||
ClearAnimations( playerid );
|
{
|
||||||
|
Untaze( playerid, 10 );
|
||||||
|
GivePlayerWantedLevel( playerid, 6 );
|
||||||
}
|
}
|
||||||
p_Cuffed{ playerid } = false;
|
else
|
||||||
p_Tazed{ playerid } = false;
|
{
|
||||||
//p_Detained{ playerid } = false;
|
if ( !IsPlayerConnected( playerid ) || !IsPlayerAttachedObjectSlotUsed( playerid, 2 ) )
|
||||||
//Delete3DTextLabel( p_DetainedLabel[ playerid ] );
|
return false;
|
||||||
//p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
|
||||||
//p_DetainedBy[ playerid ] = INVALID_PLAYER_ID;*/
|
TogglePlayerControllable( playerid, 1 );
|
||||||
Untaze( playerid, 10 );
|
RemovePlayerAttachedObject( playerid, 2 );
|
||||||
SendServerMessage( playerid, "You have used %d bobby pins to successfully break your cuffs.", attempts );
|
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
|
||||||
GivePlayerWantedLevel( playerid, 6 );
|
|
||||||
} else {
|
if ( !IsPlayerInAnyVehicle( playerid ) ) {
|
||||||
SendError( playerid, "You snapped %d bobby pin(s) and failed to break out of your cuffs.", attempts );
|
ClearAnimations( playerid );
|
||||||
|
}
|
||||||
|
|
||||||
|
p_Cuffed{ playerid } = false;
|
||||||
|
p_BulletInvulnerbility[ playerid ] = g_iTime + 5;
|
||||||
|
}
|
||||||
|
SendServerMessage( playerid, "You have successfully broken out of your cuffs!" );
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SendServerMessage( playerid, "You have snapped your bobby pin and failed to break out of your cuffs. Re-attempting in 3 seconds." );
|
||||||
|
p_AwaitingBCAttempt[ playerid ] = true;
|
||||||
|
KillTimer( p_AwaitingBCAttemptTimer[ playerid ] );
|
||||||
|
p_AwaitingBCAttemptTimer[ playerid ] = SetTimerEx( "BreakPlayerCuffsAttempt", 3000, false, "d", playerid );
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
return 1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function BreakPlayerCuffsAttempt( playerid ) return BreakPlayerCuffs( playerid );
|
||||||
|
|
||||||
stock IsPlayerAFK( playerid ) return ( ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 2595 );
|
stock IsPlayerAFK( playerid ) return ( ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 2595 );
|
||||||
|
|
||||||
stock GetPlayerVIPDuration( playerid ) return p_VIPExpiretime[ playerid ] - g_iTime;
|
stock GetPlayerVIPDuration( playerid ) return p_VIPExpiretime[ playerid ] - g_iTime;
|
||||||
|
Loading…
Reference in New Issue
Block a user