adds a confirmation dialog before selling a house
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@ -208,6 +208,7 @@
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#define DIALOG_IC_SELLORDERS 1198
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#define DIALOG_IC_BUY 1199
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#define DIALOG_COMPONENTS_SELL 1200
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#define DIALOG_HOUSE_SELL 1201
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/* ** Hooks ** */
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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@ -103,7 +103,24 @@ hook OnScriptInit( )
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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if ( dialogid == DIALOG_HOUSE_CONFIG && response )
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if ( dialogid == DIALOG_HOUSE_SELL && response )
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{
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new
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ID = GetPVarInt( playerid, "house_sell_id" );
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format( szBigString, sizeof( szBigString ), "[SELL] [%s] %s | %s | %d\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), g_houseData[ ID ][ E_OWNER ], ID );
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AddFileLogLine( "log_houses.txt", szBigString );
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p_OwnedHouses[ playerid ] --;
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SetHouseForAuction( ID );
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GivePlayerCash( playerid, ( g_houseData[ ID ] [ E_COST ] / 2 ) );
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SetPlayerPos( playerid, g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ] );
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SetPlayerInterior( playerid, 0 ), SetPlayerVirtualWorld( playerid, 0 );
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SendServerMessage( playerid, "You have successfully sold your house for "COL_GOLD"%s", cash_format( ( g_houseData[ ID ] [ E_COST ] / 2 ) ) );
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DeletePVar( playerid, "house_sell_id" );
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return 1;
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}
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else if ( dialogid == DIALOG_HOUSE_CONFIG && response )
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{
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if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." );
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if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
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@ -461,14 +478,8 @@ CMD:h( playerid, params[ ] )
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else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
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else
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{
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format( szBigString, sizeof( szBigString ), "[SELL] [%s] %s | %s | %d\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), g_houseData[ ID ][ E_OWNER ], ID );
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AddFileLogLine( "log_houses.txt", szBigString );
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p_OwnedHouses[ playerid ] --;
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SetHouseForAuction( ID );
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GivePlayerCash( playerid, ( g_houseData[ ID ] [ E_COST ] / 2 ) );
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SetPlayerPos( playerid, g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ] );
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SetPlayerInterior( playerid, 0 ), SetPlayerVirtualWorld( playerid, 0 );
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SendServerMessage( playerid, "You have successfully sold your house for "COL_GOLD"%s", cash_format( ( g_houseData[ ID ] [ E_COST ] / 2 ) ) );
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SetPVarInt( playerid, "house_sell_id", ID );
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ShowPlayerDialog( playerid, DIALOG_HOUSE_SELL, DIALOG_STYLE_MSGBOX, ""COL_WHITE"Sell House", sprintf( ""COL_WHITE"Are you sure you want to sell this house for "COL_GOLD"%s"COL_WHITE"?", cash_format( ( g_houseData[ ID ] [ E_COST ] / 2 ) ) ), "Sell", "Cancel" );
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}
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return 1;
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}
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