add mechanic into the facilities with a checkpoint
This commit is contained in:
parent
3947176508
commit
8156e1749e
@ -34,7 +34,7 @@ enum E_GANG_FACILITIES
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Float: E_X, Float: E_Y, Float: E_Z,
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E_AMMU_CP, E_SHOP_CP, E_CANNON_CP,
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E_TRAVEL_CP,
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E_TRAVEL_CP, E_MECHANIC_CP,
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bool: E_WAR, E_WAR_TIMER, E_WAR_TICK,
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@ -51,8 +51,8 @@ enum E_FACILITY_INTERIOR
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Float: E_TRAVEL_POS[ 4 ],
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Float: E_ATM_POS[ 4 ],
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Float: E_BOMB_POS_1[ 4 ],
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Float: E_BOMB_POS_2[ 4 ]
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//Float: E_MECHANIC_POS[ 4 ]
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Float: E_BOMB_POS_2[ 4 ],
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Float: E_MECHANIC_POS[ 4 ]
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};
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new
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@ -66,8 +66,9 @@ new
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{ 259.9110, 1850.9300, 1858.7600, 0.000000 },
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{ 261.0079, 1869.5808, 1858.7600, 90.00000 },
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{ 262.5575, 1850.0053, 1858.3671, 180.0000 },
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{ 246.722503, 1816.183593, 1855.371826, 90.000000 },
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{ 246.722503, 1827.754516, 1855.371826, 90.000000 }
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{ 246.7225, 1816.1835, 1855.3718, 90.00000 },
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{ 246.7225, 1827.7545, 1855.3718, 90.00000 },
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{ 244.6742, 1843.2554, 1858.7576, 0.000000 }
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}
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},
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g_gangFacilities [ MAX_FACILITIES ] [ E_GANG_FACILITIES ],
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@ -95,12 +96,12 @@ hook OnPlayerEnterDynamicCP( playerid, checkpointid )
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foreach ( new facility : gangfacilities )
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{
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new turfid = g_gangFacilities[ facility ] [ E_TURF_ID ];
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new facility_gangid = Turf_GetFacility( turfid );
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// entrance
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if ( checkpointid == g_gangFacilities[ facility ] [ E_CHECKPOINT ] [ 0 ] )
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{
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new turfid = g_gangFacilities[ facility ] [ E_TURF_ID ];
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new facility_gangid = Turf_GetFacility( turfid );
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// not in the gang / not a turf owner
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if ( ! ( Turf_GetOwner( turfid ) == gangid || facility_gangid == gangid ) )
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{
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@ -167,6 +168,12 @@ hook OnPlayerEnterDynamicCP( playerid, checkpointid )
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return ShowPlayerAirportMenu( playerid );
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}
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// mechanic
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else if ( checkpointid == g_gangFacilities[ facility ] [ E_TRAVEL_CP ] )
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{
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return ShowPlayerGangVehicleMenu( playerid, facility_gangid );
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}
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// orbital cannon
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else if ( checkpointid == g_gangFacilities[ facility ] [ E_CANNON_CP ] )
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{
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@ -443,11 +450,19 @@ thread OnGangFaciltiesLoad( )
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g_gangFacilities[ id ] [ E_TRAVEL_CP ] = CreateDynamicCP( infront_x, infront_y, g_gangFacilityInterior[ type ] [ E_TRAVEL_POS ] [ 2 ], 1.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
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CreateDynamic3DTextLabel( "[FAST TRAVEL]", COLOR_GOLD, infront_x, infront_y, g_gangFacilityInterior[ type ] [ E_TRAVEL_POS ] [ 2 ], 20.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
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// mechanic actor
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CreateDynamicActor( 61, g_gangFacilityInterior[ type ] [ E_MECHANIC_POS ] [ 0 ], g_gangFacilityInterior[ type ] [ E_MECHANIC_POS ] [ 1 ], g_gangFacilityInterior[ type ] [ E_MECHANIC_POS ] [ 2 ], g_gangFacilityInterior[ type ] [ E_MECHANIC_POS ] [ 3 ], true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
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infront_x = g_gangFacilityInterior[ type ] [ E_MECHANIC_POS ] [ 0 ] + 2.0 * floatsin( -g_gangFacilityInterior[ type ] [ E_MECHANIC_POS ] [ 3 ], degrees );
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infront_y = g_gangFacilityInterior[ type ] [ E_MECHANIC_POS ] [ 1 ] + 2.0 * floatcos( -g_gangFacilityInterior[ type ] [ E_MECHANIC_POS ] [ 3 ], degrees );
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g_gangFacilities[ id ] [ E_MECHANIC_CP ] = CreateDynamicCP( infront_x, infront_y, g_gangFacilityInterior[ type ] [ E_MECHANIC_POS ] [ 2 ], 1.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
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CreateDynamic3DTextLabel( "[GANG VEHICLES]", COLOR_GOLD, infront_x, infront_y, g_gangFacilityInterior[ type ] [ E_MECHANIC_POS ] [ 2 ], 20.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
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// create atm
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CreateATM( g_gangFacilityInterior[ type ] [ E_ATM_POS ] [ 0 ], g_gangFacilityInterior[ type ] [ E_ATM_POS ] [ 1 ], g_gangFacilityInterior[ type ] [ E_ATM_POS ] [ 2 ], g_gangFacilityInterior[ type ] [ E_ATM_POS ] [ 3 ], 0.0, g_gangFacilities[ id ] [ E_WORLD ] );
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// more actors
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CreateDynamicActor( 268, 244.6742, 1843.2554, 1858.7576, 0.000000, true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] );
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ApplyDynamicActorAnimation( CreateDynamicActor( 70, 212.868576, 1819.894531, 1856.413818, 117.200050, true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] ), "COP_AMBIENT", "Coplook_loop", 4.1, 1, 1, 1, 1, 0 );
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ApplyDynamicActorAnimation( CreateDynamicActor( 70, 213.705627, 1827.192993, 1856.413818, 60.300289, true, 100.0, .worldid = g_gangFacilities[ id ] [ E_WORLD ] ), "COP_AMBIENT", "Coplook_think", 4.1, 1, 1, 1, 1, 0 );
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@ -16,8 +16,11 @@
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/* ** Macros ** */
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#define IsGangPrivate(%0) ( g_gangData[ %0 ] [ E_INVITE_ONLY ] )
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#define GetGangSqlID(%0) ( g_gangData[ %0 ] [ E_SQL_ID ] )
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#define GetPlayerGang(%0) ( p_GangID[ %0 ] )
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#define IsValidGangID(%0) (0 <= %0 < MAX_GANGS && Iter_Contains(gangs, %0))
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/* ** Variables ** */
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enum e_gang_data
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{
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@ -9,16 +9,27 @@
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define MAX_GANG_VEHICLES ( 30 )
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#define MAX_GANG_VEHICLES ( 3 )
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#define DIALOG_GANG_VEHICLE_MENU 2399
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#define DIALOG_GANG_VEHICLE_SPAWN 2400
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#define DIALOG_GANG_VD_BUY 2401
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#define DIALOG_GANG_VD_OPTIONS 2402
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#define DIALOG_GANG_VD_CATEGORY 2403
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#define PREVIEW_MODEL_GVEHICLE ( 6 )
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/* ** Macros ** */
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#define IsValidGangVehicle(%0,%1) \
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( 0 <= %0 < MAX_GANG_VEHICLES && Iter_Contains( gangvehicles<%0>, %1 ) )
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/* ** Constants ** */
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static const GANG_VEHICLE_PRICE_FACTOR = 4;
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/* ** Variables ** */
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enum E_GANG_VEHICLE_DATA
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{
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E_SQL_ID, E_VEHICLE_ID,
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E_SQL_ID, E_VEHICLE_ID, E_ACTIVATION_TIME,
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E_COLOR[ 2 ], E_MODEL, E_PAINTJOB
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};
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@ -27,10 +38,154 @@ new g_gangVehicleData [ MAX_GANGS ] [ MAX_GANG_VEHICLES ] [ E_GANG_VEHICLE_DA
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new g_gangVehicleModifications [ MAX_GANGS ] [ MAX_GANG_VEHICLES ] [ MAX_CAR_MODS ];
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new Iterator: gangvehicles < MAX_GANGS, MAX_GANG_VEHICLES >;
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/* ** Hooks ** */
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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new
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current_time = GetServerTime( );
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if ( dialogid == DIALOG_GANG_VEHICLE_MENU && response )
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{
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new gangid = GetPVarInt( playerid, "gang_vehicle_gang" );
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if ( ! IsValidGangID ( gangid ) ) {
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return SendError( playerid, "There was an error processing gang vehicles, please try again." );
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}
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switch ( listitem )
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{
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// spawn vehicle
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case 0:
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{
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if ( ! Iter_Count( gangvehicles< gangid > ) ) {
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SendError( playerid, "This gang does not have any vehicles purchased." );
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return ShowPlayerGangVehicleMenu( playerid, gangid );
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}
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szBigString = ""COL_WHITE"Vehicle\t"COL_WHITE"Availablity\n";
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foreach ( new slotid : gangvehicles< gangid > )
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{
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format( szBigString, sizeof( szBigString ), "%s%s\t%s\n", szBigString,
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GetVehicleName( g_gangVehicleData[ gangid ] [ slotid ] [ E_MODEL ] ),
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g_gangVehicleData[ gangid ] [ slotid ] [ E_ACTIVATION_TIME ] > current_time ? ( secondstotime( g_gangVehicleData[ gangid ] [ slotid ] [ E_ACTIVATION_TIME ] - current_time ) ) : ( COL_GREEN # "Available!" )
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);
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}
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return ShowPlayerDialog( playerid, DIALOG_GANG_VEHICLE_SPAWN, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Gang Vehicles - Spawn", szBigString, "Select", "Close" );
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}
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// buy vehicle
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case 1: ShowBuyableVehiclesList( playerid, DIALOG_GANG_VD_CATEGORY, "Back" );
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}
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return 1;
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}
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else if ( dialogid == DIALOG_GANG_VD_BUY )
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{
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if ( response )
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{
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new
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type_id = GetPVarInt( playerid, "vehicle_preview" );
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for ( new id = 0, x = 0; id < sizeof( g_BuyableVehicleData ); id ++ )
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{
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if ( g_BuyableVehicleData[ id ] [ E_TYPE ] == type_id )
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{
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if ( x == listitem )
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{
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SetPVarInt( playerid, "buying_vehicle", id );
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ShowPlayerDialog( playerid, DIALOG_GANG_VD_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Vehicles - Purchase", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" );
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return 1;
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}
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x++;
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}
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}
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}
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return ShowBuyableVehiclesList( playerid, DIALOG_GANG_VD_CATEGORY, "Back" );
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}
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else if ( dialogid == DIALOG_GANG_VD_OPTIONS )
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{
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if ( ! response ) {
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return GangVehicles_ShowBuyableList( playerid, GetPVarInt( playerid, "vehicle_preview" ) );
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}
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switch ( listitem )
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{
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// bought the vehicle
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case 0:
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{
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// TODO:
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}
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// preview
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case 1:
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{
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return ShowPlayerModelPreview( playerid, PREVIEW_MODEL_GVEHICLE, "Gang Vehicle Preview", g_BuyableVehicleData[ GetPVarInt( playerid, "buying_vehicle" ) ] [ E_MODEL ] );
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}
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}
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return 1;
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}
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else if ( dialogid == DIALOG_GANG_VD_CATEGORY )
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{
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new gangid = GetPVarInt( playerid, "gang_vehicle_gang" );
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if ( ! IsValidGangID ( gangid ) ) {
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return SendError( playerid, "There was an error processing gang vehicles, please try again." );
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}
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if ( ! response ) {
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return ShowPlayerGangVehicleMenu( playerid, gangid );
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}
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return GangVehicles_ShowBuyableList( playerid, listitem + 1 );
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}
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else if ( dialogid == DIALOG_GANG_VEHICLE_SPAWN )
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{
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new gangid = GetPVarInt( playerid, "gang_vehicle_gang" );
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if ( ! IsValidGangID ( gangid ) ) {
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return SendError( playerid, "There was an error processing gang vehicles, please try again." );
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}
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if ( ! response ) {
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return ShowPlayerGangVehicleMenu( playerid, gangid );
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}
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new
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x = 0;
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foreach ( new slotid : gangvehicles< gangid > )
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{
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if ( x == listitem )
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{
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if ( g_gangVehicleData[ gangid ] [ slotid ] [ E_ACTIVATION_TIME ] > current_time ) {
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return SendError( playerid, "This vehicle cannot be spawned for another %s.", secondstotime( g_gangVehicleData[ gangid ] [ slotid ] [ E_ACTIVATION_TIME ] - current_time ) );
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}
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// TODO: spawn vehicle
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SendServerMessage( playerid, "You have spawned slot id %d", slotid );
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break;
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}
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x ++;
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}
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return 1;
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}
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return 1;
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}
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hook OnGangLoad( gangid )
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{
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mysql_tquery( dbHandle, sprintf( "SELECT * FROM `GANG_VEHICLES` WHERE `GANG_ID` = %d ", GetGangSqlID( gangid ) ), "GangVehicles_LoadVehicles", "d", gangid );
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return 1;
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}
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hook OnPlayerEndModelPreview( playerid, handleid )
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{
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if ( handleid == PREVIEW_MODEL_GVEHICLE )
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{
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SendServerMessage( playerid, "You have finished looking at the gang vehicle preview." );
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ShowPlayerDialog( playerid, DIALOG_GANG_VD_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Vehicles - Purchase", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" );
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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}
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@ -38,40 +193,64 @@ CMD:car( playerid )
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{
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new Float: X, Float: Y, Float: Z;
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GetPlayerPos( playerid, X, Y, Z );
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CreateGangVehicle( GetPlayerGang( playerid ), 560, X, Y, Z );
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CreateGangVehicle( GetPlayerGang( playerid ), 560 );
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return 1;
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}
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/* ** SQL Threads ** */
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thread GangVehicles_LoadVehicles( gangid )
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{
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new
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rows = cache_get_row_count( );
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if ( rows )
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{
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static
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paintjob[ 90 ];
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for ( new row = 0; row < rows; row ++ )
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{
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new slotid = CreateGangVehicle(
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gangid,
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cache_get_field_content_int( row, "MODEL_ID" ),
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cache_get_field_content_int( row, "COLOR1" ),
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cache_get_field_content_int( row, "COLOR2" ),
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cache_get_field_content_int( row, "PAINTJOB" )
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);
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// load the paintjobs in
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if ( slotid != ITER_NONE ) {
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cache_get_field_content( row, "MODS", paintjob );
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sscanf( paintjob, "p<.>e<ddddddddddddddd>", g_gangVehicleModifications[ gangid ] [ slotid ] );
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}
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}
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}
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return 1;
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}
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/* ** Functions ** */
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stock CreateGangVehicle( gangid, modelid, Float: X, Float: Y, Float: Z, color1 = -1, color2 = -1, paintjob = 3 )
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stock CreateGangVehicle( gangid, modelid, color1 = -1, color2 = -1, paintjob = 3 )
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{
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new
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slotid = Iter_Free( gangvehicles< gangid > );
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if ( slotid != ITER_NONE )
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{
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g_gangVehicleData[ gangid ] [ slotid ] [ E_ACTIVATION_TIME ] = 0;
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g_gangVehicleData[ gangid ] [ slotid ] [ E_COLOR ] [ 0 ] = color1;
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g_gangVehicleData[ gangid ] [ slotid ] [ E_COLOR ] [ 1 ] = color2;
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g_gangVehicleData[ gangid ] [ slotid ] [ E_PAINTJOB ] = paintjob;
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g_gangVehicleData[ gangid ] [ slotid ] [ E_MODEL ] = modelid;
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ResetGangVehicleMods( gangid, slotid );
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new vehicleid = CreateVehicle( modelid, X, Y, Z, 0.0, Color1, Color2, 999999999 );
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g_adminSpawnedCar{ vehicleid } = false;
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SetVehicleNumberPlate( vehicleid, g_gangData[ gangid ] [ E_NAME ] );
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g_gangVehicleData[ gangid ] [ slotid ] [ E_VEHICLE_ID ] = vehicleid;
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//format( szString, sizeof( szString ), "INSERT INTO `VEHICLES` (`MODEL`,`LOCKED`,`X`,`Y`,`Z`,`ANGLE`,`COLOR1`,`COLOR2`,`PRICE`,`OWNER`,`PLATE`,`PAINTJOB`,`MODS`) VALUES (%d,0,%f,%f,%f,%f,%d,%d,%d,%d,'SF-CNR',3,'0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.')", Model, X, Y, Z, Angle, Color1, Color2, Cost, g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ] );
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//mysql_function_query( dbHandle, szString, true, "OnPlayerCreateBuyableVehicle", "dd", playerid, vID );
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Iter_Add( gangvehicles< gangid >, slotid );
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}
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return slotid;
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}
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stock ResetGangVehicleMods( gangid, slotid, fordestroy=1 )
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{
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if ( IsValidGangVehicle( gangid, slotid ) )
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if ( ! IsValidGangVehicle( gangid, slotid ) )
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return;
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for ( new i = 0; i < MAX_CAR_MODS; i++ )
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@ -87,3 +266,37 @@ stock ResetGangVehicleMods( gangid, slotid, fordestroy=1 )
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format( szNormalString, sizeof( szNormalString ), "UPDATE `GANG_VEHICLES` SET `MODS`='0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.' WHERE `ID`=%d", g_gangVehicleData[ gangid ] [ slotid ] [ E_SQL_ID ] );
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mysql_single_query( szNormalString );
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}
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stock ShowPlayerGangVehicleMenu( playerid, gangid )
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{
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SetPVarInt( playerid, "gang_vehicle_gang", gangid );
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ShowPlayerDialog( playerid, DIALOG_GANG_VEHICLE_MENU, DIALOG_STYLE_LIST, ""COL_WHITE"Gang Vehicles", "Spawn Gang Vehicle\nBuy Gang Vehicle", "Select", "Close" );
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return 1;
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}
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static stock GangVehicles_ShowBuyableList( playerid, type_id )
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{
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static
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szBuyableVehicles[ 1400 ];
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if ( szBuyableVehicles[ 0 ] != '\0' ) {
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for ( new i = 0; i < sizeof( g_BuyableVehicleData ); i ++ ) if ( g_BuyableVehicleData[ i ] [ E_TYPE ] == type_id ) {
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format( szBuyableVehicles, sizeof( szBuyableVehicles ), "%s"COL_GOLD"%s%s%s\t%s\n", szBuyableVehicles, cash_format( g_BuyableVehicleData[ i ] [ E_PRICE ] * GANG_VEHICLE_PRICE_FACTOR ), g_BuyableVehicleData[ i ] [ E_VIP ] ? ( "" ) : ( #COL_WHITE ), g_BuyableVehicleData[ i ] [ E_PRICE ] < 100000 ? ( "\t" ) : ( "" ), g_BuyableVehicleData[ i ] [ E_NAME ] );
|
||||
}
|
||||
}
|
||||
SetPVarInt( playerid, "vehicle_preview", type_id );
|
||||
return ShowPlayerDialog( playerid, DIALOG_GANG_VD_BUY, DIALOG_STYLE_LIST, "{FFFFFF}Vehicle Dealership", szBuyableVehicles, "Options", "Cancel" );
|
||||
}
|
||||
|
||||
/* ** Migrations ** */
|
||||
/*
|
||||
CREATE TABLE IF NOT EXISTS `GANG_VEHICLES` (
|
||||
`ID` int(11) auto_increment primary key,
|
||||
`GANG_ID` int(11),
|
||||
`MODEL_ID` int(11),
|
||||
`COLOR1` int(4),
|
||||
`COLOR2` int(4),
|
||||
`PAINTJOB` tinyint(2),
|
||||
`MODS` varchar(90)
|
||||
);
|
||||
*/
|
||||
|
@ -397,7 +397,7 @@ hook OnPlayerEndModelPreview( playerid, handleid )
|
||||
}
|
||||
|
||||
/* ** Functions ** */
|
||||
stock ShowBuyableVehiclesList( playerid )
|
||||
stock ShowBuyableVehiclesList( playerid, dialogid = DIALOG_VEHDEALER, secondary_button[ ] = "Cancel" )
|
||||
{
|
||||
static
|
||||
szCategory[ 16 * sizeof( g_BVCategories ) ];
|
||||
@ -407,7 +407,7 @@ stock ShowBuyableVehiclesList( playerid )
|
||||
format( szCategory, sizeof( szCategory ), "%s%s\n", szCategory, g_BVCategories[ i ] );
|
||||
}
|
||||
}
|
||||
return ShowPlayerDialog( playerid, DIALOG_VEHDEALER, DIALOG_STYLE_LIST, "{FFFFFF}Vehicle Dealership", szCategory, "Select", "Cancel" );
|
||||
return ShowPlayerDialog( playerid, dialogid, DIALOG_STYLE_LIST, "{FFFFFF}Vehicle Dealership", szCategory, "Select", secondary_button );
|
||||
}
|
||||
|
||||
stock ShowBuyableVehiclesTypeDialog( playerid, type_id )
|
||||
|
Loading…
Reference in New Issue
Block a user