anticheat fixes
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@ -85,22 +85,24 @@ hook OnPlayerConnect( playerid )
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hook OnPlayerSpawn( playerid )
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hook OnPlayerSpawn( playerid )
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{
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{
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// General
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p_acSpawned{ playerid } = true;
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// Weapon Hack
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// Weapon Hack
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for ( new i = 0; i < 3; i++ )
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for ( new i = 0; i < 3; i++ ) {
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{
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new
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new
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weaponid = mAvailableSpawns[ p_SelectedClassID[ playerid ] ] [ E_WEAPONS ] [ i ];
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weaponid = mAvailableSpawns[ p_SelectedClassID[ playerid ] ] [ E_WEAPONS ] [ i ];
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if( weaponid != -1 && weaponid < AC_MAX_WEAPONS )
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if( weaponid != -1 && weaponid < AC_MAX_WEAPONS ) {
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p_PlayerHasWeapon[ playerid ] { weaponid } = true;
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p_PlayerHasWeapon[ playerid ] { weaponid } = true;
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}
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}
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}
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p_PlayerWeaponUpdateTime[ playerid ] = GetTickCount( ) + 2000;
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// Airbrake
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// Airbrake
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p_abDetected{ playerid } = 0;
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p_abDetected{ playerid } = 0;
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p_abLastTick[ playerid ] = GetTickCount( ) + 3000;
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p_abLastTick[ playerid ] = GetTickCount( ) + 3000;
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// General
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p_acSpawned{ playerid } = true;
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return 1;
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return 1;
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}
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}
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@ -52,6 +52,8 @@ new
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bool: p_PlayerHasWeapon [ MAX_PLAYERS ] [ AC_MAX_WEAPONS char ],
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bool: p_PlayerHasWeapon [ MAX_PLAYERS ] [ AC_MAX_WEAPONS char ],
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//p_PlayerWeaponUpdateTime [ MAX_PLAYERS ],
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//p_PlayerWeaponUpdateTime [ MAX_PLAYERS ],
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p_SelectedClassID [ MAX_PLAYERS ],
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p_SelectedClassID [ MAX_PLAYERS ],
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p_PlayerWeaponUpdateTime [ MAX_PLAYERS ],
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p_CurrentArmedWeapon [ MAX_PLAYERS char ],
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// Spectating
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// Spectating
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//bool: p_SpectatePermission [ MAX_PLAYERS char ],
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//bool: p_SpectatePermission [ MAX_PLAYERS char ],
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@ -28,11 +28,6 @@
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#include < anticheat\global >
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#include < anticheat\global >
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#include < anticheat\player >
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#include < anticheat\player >
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// Player Variables
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static p_PlayerWeaponUpdateTime[ MAX_PLAYERS ];
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static p_CurrentArmedWeapon[ MAX_PLAYERS char ];
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// Function Hook (GivePlayerWeapon)
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// Function Hook (GivePlayerWeapon)
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stock AC_GivePlayerWeapon( playerid, weaponid, ammo )
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stock AC_GivePlayerWeapon( playerid, weaponid, ammo )
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