commit
839dee2479
@ -19,7 +19,7 @@
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- `OnPlayerTickSecond( playerid )`
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- Called every second (specifically a second) for a player, indefinitely
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- `OnServerGameDayEnd( )`
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- Called every 24 minutes in-game (basically when a new day starts)
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- Called every 24 hours in-game (basically when a new day starts)
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- `OnNpcConnect( npcid )`
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- Called specifically when an NPC connects, as OnPlayerConnect will not
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- `OnNpcDisconnect( npcid, reason )`
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