moving variable, to ensure objects (above head) will show correctly

This commit is contained in:
Stev 2019-05-30 22:21:54 +01:00
parent 16382e624e
commit 846d8758b7

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@ -221,9 +221,10 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar
SetTimerEx( "HideDamageObject", 1000, false, "d", playerid ); SetTimerEx( "HideDamageObject", 1000, false, "d", playerid );
} }
// mark player as hit
p_GotHit{ playerid } = true;
} }
// mark player as hit
p_GotHit{ playerid } = true;
} }
/* ** Hitmarker ** */ /* ** Hitmarker ** */