moving variable, to ensure objects (above head) will show correctly
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@ -221,10 +221,11 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar
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SetTimerEx( "HideDamageObject", 1000, false, "d", playerid );
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}
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}
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// mark player as hit
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p_GotHit{ playerid } = true;
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}
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}
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/* ** Hitmarker ** */
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DamageFeedAddHitGiven( issuerid, playerid, amount, weaponid );
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