move class information into classes.pwn

This commit is contained in:
Lorenc Pekaj 2018-10-17 03:20:47 +11:00
parent e6b7d0ec23
commit 84c6e464f5
5 changed files with 457 additions and 427 deletions

View File

@ -1,8 +1,8 @@
/* /*
* Irresistible Gaming (c) 2018 * Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj * Developed by Lorenc Pekaj
* Module: * Module: cnr\classes.pwn
* Purpose: * Purpose: the classes of the cops and robbers server
*/ */
/* ** Includes ** */ /* ** Includes ** */
@ -17,24 +17,443 @@
#define CLASS_FIREMAN ( 2 ) #define CLASS_FIREMAN ( 2 )
#define CLASS_MEDIC ( 3 ) #define CLASS_MEDIC ( 3 )
#define MAX_CLASS_BAN_WARNS ( 3 )
/* ** Constants ** */ /* ** Constants ** */
const static const
Float: default_X = -2242.152, Float: default_X = -2242.152,
Float: default_Y = 759.0619, Float: default_Y = 759.0619,
Float: default_Z = 30.0, Float: default_Z = 30.0,
Float: default_Angle = 0.0 Float: default_Angle = 0.0
; ;
static const CLASS_NAMES [ ] [ ] = { "Civilian", "Police", "FBI", "Army", "CIA", "Paramedic", "Fireman" };
static const CLASS_COLORS [ ] = { 0xC0C0C0FF, 0x3E7EFFFF, 0x0035FFFF, 0x954BFFFF, 0x191970FF, 0x4DFF4DFF, 0xA83434FF };
/* ** Variables ** */ /* ** Variables ** */
stock const CLASS_NAMES [ ] [ ] = { "Civilian", "Police", "FBI", "Army", "CIA", "Paramedic", "Fireman" }; static stock
stock const CLASS_COLORS [ ] = { 0xC0C0C0FF, 0x3E7EFFFF, 0x0035FFFF, 0x954BFFFF, 0x191970FF, 0x4DFF4DFF, 0xA83434FF }; CLASS_CIVILIAN_RANGE [ 2 ],
CLASS_POLICE_RANGE [ 2 ],
CLASS_FBI_RANGE [ 2 ],
CLASS_CIA_RANGE [ 2 ],
CLASS_FIRE_RANGE [ 2 ],
CLASS_MEDIC_RANGE [ 2 ],
CLASS_ARMY_RANGE
;
stock CLASS_CIVILIAN_RANGE [ 2 ]; /* ** Textdraw Variables ** */
stock CLASS_POLICE_RANGE [ 2 ]; static stock
stock CLASS_FBI_RANGE [ 2 ]; Text: g_classBoxTD = Text: INVALID_TEXT_DRAW,
stock CLASS_CIA_RANGE [ 2 ]; Text: g_classTextdrawBox [ sizeof( CLASS_NAMES ) ] = { Text: INVALID_TEXT_DRAW, ... },
stock CLASS_FIRE_RANGE [ 2 ]; Text: g_classTextdrawDescrip [ sizeof( CLASS_NAMES ) ] = { Text: INVALID_TEXT_DRAW, ... },
stock CLASS_MEDIC_RANGE [ 2 ]; Text: g_classTextdrawName [ sizeof( CLASS_NAMES ) ] = { Text: INVALID_TEXT_DRAW, ... }
stock CLASS_ARMY_RANGE; ;
/* ** Player Variables ** */
new p_Class [ MAX_PLAYERS ]; new p_Class [ MAX_PLAYERS ];
/* ** Hooks ** */
hook OnScriptInit( )
{
/* ** CIVILIAN ** */
CLASS_CIVILIAN_RANGE[ 0 ] = AddPlayerClass( 119, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 0
AddPlayerClass( 289, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 1
AddPlayerClass( 273, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 2
AddPlayerClass( 271, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 3
AddPlayerClass( 208, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 4
AddPlayerClass( 268, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 5
AddPlayerClass( 292, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 6
AddPlayerClass( 293, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 7
AddPlayerClass( 3, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 8
AddPlayerClass( 4, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 9
AddPlayerClass( 2, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 10
AddPlayerClass( 7, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 11
AddPlayerClass( 12, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 12
AddPlayerClass( 13, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 13
AddPlayerClass( 14, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 14
AddPlayerClass( 15, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 15
AddPlayerClass( 17, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 16
AddPlayerClass( 19, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 17
AddPlayerClass( 20, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 18
AddPlayerClass( 21, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 19
AddPlayerClass( 22, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 20
AddPlayerClass( 23, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 21
AddPlayerClass( 24, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 22
AddPlayerClass( 26, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 23
AddPlayerClass( 28, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 24
AddPlayerClass( 29, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 25
AddPlayerClass( 30, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 26
AddPlayerClass( 31, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 27
AddPlayerClass( 32, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 28
AddPlayerClass( 33, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 29
AddPlayerClass( 34, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 30
AddPlayerClass( 35, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 31
AddPlayerClass( 36, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 32
AddPlayerClass( 37, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 33
AddPlayerClass( 38, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 34
AddPlayerClass( 46, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 35
AddPlayerClass( 47, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 36
AddPlayerClass( 48, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 37
AddPlayerClass( 59, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 38
AddPlayerClass( 60, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 39
AddPlayerClass( 63, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 40
AddPlayerClass( 64, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 41
AddPlayerClass( 152, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 42
AddPlayerClass( 237, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 43
AddPlayerClass( 78, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 44
AddPlayerClass( 79, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 45
AddPlayerClass( 134, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 46
AddPlayerClass( 100, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 47
AddPlayerClass( 101, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 48
CLASS_CIVILIAN_RANGE[ 1 ] = AddPlayerClass( 137, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 49
/* ** FBI ** */
CLASS_FBI_RANGE[ 0 ] = AddPlayerClass( 286, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 50
AddPlayerClass( 71, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 51
CLASS_FBI_RANGE[ 1 ] = AddPlayerClass( 285, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 52
/* ** ARMY ** */
CLASS_ARMY_RANGE = AddPlayerClass( 287, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 53
/* ** CIA ** */
CLASS_CIA_RANGE[ 0 ] = AddPlayerClass( 303, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 54
AddPlayerClass( 304, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 55
CLASS_CIA_RANGE[ 1 ] = AddPlayerClass( 305, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 56
/* ** FIRE ** */
CLASS_FIRE_RANGE[ 0 ] = AddPlayerClass( 277, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 57
AddPlayerClass( 278, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 58
CLASS_FIRE_RANGE[ 1 ] = AddPlayerClass( 279, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 59
/* ** MEDIC ** */
CLASS_MEDIC_RANGE[ 0 ] = AddPlayerClass( 274, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 60
AddPlayerClass( 275, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 61
AddPlayerClass( 276, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 62
CLASS_MEDIC_RANGE[ 1 ] = AddPlayerClass( 308, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 63
/* ** POLICE ** */
CLASS_POLICE_RANGE[ 0 ] = AddPlayerClass( 265, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 66
AddPlayerClass( 266, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 67
AddPlayerClass( 267, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 68
AddPlayerClass( 306, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 69
AddPlayerClass( 280, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 70
AddPlayerClass( 281, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 71
AddPlayerClass( 284, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 72
CLASS_POLICE_RANGE[ 1 ] = AddPlayerClass( 307, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 73
// Textdraws
g_classBoxTD = TextDrawCreate(40.000000, 170.000000, "_");
TextDrawBackgroundColor(g_classBoxTD, 255);
TextDrawFont(g_classBoxTD, 1);
TextDrawLetterSize(g_classBoxTD, 0.500000, 16.000000);
TextDrawColor(g_classBoxTD, -1);
TextDrawSetOutline(g_classBoxTD, 0);
TextDrawSetProportional(g_classBoxTD, 1);
TextDrawSetShadow(g_classBoxTD, 1);
TextDrawUseBox(g_classBoxTD, 1);
TextDrawBoxColor(g_classBoxTD, 144);
TextDrawTextSize(g_classBoxTD, 170.000000, 10.000000);
for ( new i = 0; i < sizeof( g_classTextdrawBox ); i ++ )
{
g_classTextdrawBox[ i ] = TextDrawCreate(40.000000, 138.000000, "_");
TextDrawBackgroundColor(g_classTextdrawBox[ i ], 255);
TextDrawFont(g_classTextdrawBox[ i ], 1);
TextDrawLetterSize(g_classTextdrawBox[ i ], 0.500000, 3.000000);
TextDrawColor(g_classTextdrawBox[ i ], -1);
TextDrawSetOutline(g_classTextdrawBox[ i ], 0);
TextDrawSetProportional(g_classTextdrawBox[ i ], 1);
TextDrawSetShadow(g_classTextdrawBox[ i ], 1);
TextDrawUseBox(g_classTextdrawBox[ i ], 1);
TextDrawBoxColor(g_classTextdrawBox[ i ], CLASS_COLORS[ i ]);
TextDrawTextSize(g_classTextdrawBox[ i ], 170.000000, 10.000000);
szLargeString[ 0 ] = '\0';
switch ( i )
{
case 0: {
strcat( szLargeString, "- Select different types of jobs~n~" \
"- Able to rob stores and players~n~" \
"- Can gang up with players~n~" \
"~g~~h~- Accessible to everybody" );
}
case 1: {
strcat( szLargeString, "- Protect the city from criminals~n~" \
"- Access to police gun lockers~n~" \
"- Can arrest/jail people~n~" \
"~g~~h~- Accessible to everybody" );
}
case 2: {
strcat( szLargeString, "- Protect the city from criminals~n~" \
"- Access to police gun lockers~n~" \
"- Can arrest/jail people~n~" \
"- Can set roadblocks on roads~n~" \
"- Can set spike traps on roads~n~" \
"~r~~h~- Requires 10,000 XP or more" );
}
case 3: {
strcat( szLargeString, "- Protect the city from criminals~n~" \
"- Access to police gun lockers~n~" \
"- Can arrest/jail people~n~" \
"- Can set roadblocks on roads~n~" \
"- Can set spike traps on roads~n~" \
"- Can use combat vehicles~n~" \
"~r~~h~- Requires 20,000 XP or more" );
}
case 4: {
strcat( szLargeString, "- Protect the city from criminals~n~" \
"- Access to police gun lockers~n~" \
"- Can arrest/jail people~n~" \
"- Can set roadblocks on roads~n~" \
"- Can set spike traps on roads~n~" \
"- Hidden from radar~n~" \
"~r~~h~- Requires 15,000 XP or more" );
}
case 5: {
strcat( szLargeString, "- Can heal and cure players~n~" \
"- Ambulance passengers pay you~n~"\
"- Able to rob stores and players~n~" \
"~r~~h~- Requires 1,000 XP or more" );
}
case 6: {
strcat( szLargeString, "- Protect the city from fires~n~" \
"- Firetrucks able to extinguish fires~n~"\
"- Able to rob stores and players~n~" \
"~r~~h~- Requires 1,000 XP or more" );
}
}
g_classTextdrawDescrip[ i ] = TextDrawCreate(43.000000, 171.000000, szLargeString);
TextDrawBackgroundColor(g_classTextdrawDescrip[ i ], 0);
TextDrawFont(g_classTextdrawDescrip[ i ], 1);
TextDrawLetterSize(g_classTextdrawDescrip[ i ], 0.190000, 1.100000);
TextDrawColor(g_classTextdrawDescrip[ i ], -1);
TextDrawSetOutline(g_classTextdrawDescrip[ i ], 1);
TextDrawSetProportional(g_classTextdrawDescrip[ i ], 1);
g_classTextdrawName[ i ] = TextDrawCreate(46.000000, 141.000000, CLASS_NAMES[ i ] );
TextDrawBackgroundColor(g_classTextdrawName[ i ], 0);
TextDrawFont(g_classTextdrawName[ i ], 3);
TextDrawLetterSize(g_classTextdrawName[ i ], 0.550000, 2.099999);
TextDrawColor(g_classTextdrawName[ i ], i == 0 ? 0x000000FF : 0xFFFFFFFF );
TextDrawSetOutline(g_classTextdrawName[ i ], 1);
TextDrawSetProportional(g_classTextdrawName[ i ], 1);
TextDrawSetSelectable(g_classTextdrawName[ i ], 0);
}
return 1;
}
hook OnPlayerSpawn( playerid )
{
// check if this spawn is even approved
if ( ! IsPlayerClassApproved( playerid ) )
{
SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL SPAWN]"COL_GREY" %s(%d) - %d skin - %d ping - %s IP", ReturnPlayerName( playerid ), playerid, GetPlayerSkin( playerid ), GetPlayerPing( playerid ), ReturnPlayerIP( playerid ) );
return KickPlayerTimed( playerid ), 1;
}
return 1;
}
hook OnPlayerRequestClass( playerid, classid )
{
// SetPlayerPos( playerid, -1971.1536, 129.4870, 27.6875 );
// SetPlayerFacingAngle( playerid, 90.0 );
SetPlayerPos( playerid, 229.613998, 87.164001, 1605.039978 );
SetPlayerFacingAngle( playerid, -90.000000 );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );
//SetPlayerCameraPos( playerid, -1974.1431, 133.3700, 29.7107 );
//SetPlayerCameraLookAt( playerid, -1970.6431, 129.3700, 28.2107 );
if ( p_ClassSelection{ playerid } == false )
{
static const Float: START_POS[ 3 ] = { 243.5, 87.23, 1605.9 };
static const Float: FINAL_POS[ 3 ] = { 231.9, 87.23, 1605.9 };
InterpolateCameraPos( playerid, START_POS[ 0 ], START_POS[ 1 ], START_POS[ 2 ], FINAL_POS[ 0 ], FINAL_POS[ 1 ], FINAL_POS[ 2 ], 17500, CAMERA_MOVE );
InterpolateCameraLookAt( playerid, FINAL_POS[ 0 ], FINAL_POS[ 1 ], FINAL_POS[ 2 ], FINAL_POS[ 0 ] - 0.4, FINAL_POS[ 1 ], FINAL_POS[ 2 ] - 0.05, 15000, CAMERA_MOVE );
// InterpolateCameraPos( playerid, -1976.4252, 119.9899, 30.0, -1974.0302, 133.0427, 27.6940, 10000, CAMERA_MOVE );
// InterpolateCameraLookAt( playerid, -1974.0302,133.0427,27.6940, -1971.1536,129.4870,27.6875, 10000, CAMERA_MOVE );
p_ClassSelection{ playerid } = true;
}
RemovePlayerAttachedObject( playerid, 1 );
SetPlayerAttachedObject( playerid, 1, 19560, 6, 0.084999, 0.060998, -0.164999, 3.8, 81.6001, -19.3, .materialcolor1 = 0xFF000000 );
Streamer_Update( playerid, STREAMER_TYPE_OBJECT );
// ApplyAnimation( playerid, "MISC", "SEAT_TALK_02", 2.0, 1, 0, 0, 0, 0 );
if ( GetPlayerSpecialAction( playerid ) != SPECIAL_ACTION_CARRY ) {
TogglePlayerControllable( playerid, 0 );
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_CARRY );
}
if ( CLASS_CIVILIAN_RANGE[ 0 ] <= classid <= CLASS_CIVILIAN_RANGE[ 1 ] )
{
p_Class[ playerid ] = ( CLASS_CIVILIAN );
//SetPlayerTeam( playerid, NO_TEAM );
SetPlayerColorToTeam( playerid );
p_inFBI{ playerid } = false;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = false;
ShowPlayerClassTextdraw( playerid, 0 );
}
else if ( CLASS_POLICE_RANGE[ 0 ] <= classid <= CLASS_POLICE_RANGE[ 1 ] )
{
p_Class[ playerid ] = ( CLASS_POLICE );
SetPlayerColor( playerid, COLOR_POLICE );
//SetPlayerTeam( playerid, CLASS_POLICE );
p_inFBI{ playerid } = false;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = false;
ShowPlayerClassTextdraw( playerid, 1 );
}
else if ( CLASS_FBI_RANGE[ 0 ] <= classid <= CLASS_FBI_RANGE[ 1 ] )
{
p_Class[ playerid ] = ( CLASS_POLICE );
//SetPlayerTeam( playerid, CLASS_POLICE );
SetPlayerColor( playerid, COLOR_FBI );
p_inFBI{ playerid } = true;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = false;
ShowPlayerClassTextdraw( playerid, 2 );
}
else if ( classid == CLASS_ARMY_RANGE )
{
p_Class[ playerid ] = ( CLASS_POLICE );
SetPlayerColor( playerid, COLOR_ARMY );
//SetPlayerTeam( playerid, CLASS_POLICE );
p_inFBI{ playerid } = true;
p_inArmy{ playerid } = true;
p_inCIA{ playerid } = true;
ShowPlayerClassTextdraw( playerid, 3 );
}
else if ( CLASS_CIA_RANGE[ 0 ] <= classid <= CLASS_CIA_RANGE[ 1 ] )
{
p_Class[ playerid ] = ( CLASS_POLICE );
SetPlayerColor( playerid, COLOR_CIA );
//SetPlayerTeam( playerid, CLASS_POLICE );
p_inFBI{ playerid } = true;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = true;
ShowPlayerClassTextdraw( playerid, 4 );
}
else if ( CLASS_FIRE_RANGE[ 0 ] <= classid <= CLASS_FIRE_RANGE[ 1 ] )
{
p_Class[ playerid ] = ( CLASS_FIREMAN );
SetPlayerColor( playerid, COLOR_FIREMAN );
//SetPlayerTeam( playerid, NO_TEAM );
p_inFBI{ playerid } = false;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = false;
ShowPlayerClassTextdraw( playerid, 6 );
}
else if ( CLASS_MEDIC_RANGE[ 0 ] <= classid <= CLASS_MEDIC_RANGE[ 1 ] )
{
p_Class[ playerid ] = ( CLASS_MEDIC );
SetPlayerColor( playerid, COLOR_MEDIC );
//SetPlayerTeam( playerid, NO_TEAM );
p_inFBI{ playerid } = false;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = false;
ShowPlayerClassTextdraw( playerid, 5 );
}
return 1;
}
hook OnPlayerRequestSpawn( playerid )
{
// army limit
/*if ( IsPlayerArmy( playerid ) )
{
static const ARMY_LIMIT = 15;
new players = Iter_Count( Player );
new army_limit = floatround( float( players ) / ARMY_LIMIT );
new army_players = 0;
// count army players
foreach ( new armyid : Player ) if ( p_inArmy{ armyid } && armyid != playerid )
army_players ++;
if ( army_players >= army_limit ) {
SendError( playerid, "Army is currently restricted to %d personnel. Need %d more players online for an additional slot.", army_limit, ( ( army_limit + 1 ) * ARMY_LIMIT ) - players );
return 0;
}
}*/
return IsPlayerClassApproved( playerid );
}
stock IsPlayerClassApproved( playerid ) {
// is logged in
if ( ! IsPlayerLoggedIn( playerid ) )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must be authenticated to play the game." ), 0;
// is verified
if ( ! IsPlayerSecurityFullyVerified( playerid ) )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must be verified to play the game." ), 0;
// is cop/army banned
if ( p_CopBanned{ playerid } == MAX_CLASS_BAN_WARNS && ( IsPlayerPolice( playerid ) || IsPlayerFBI( playerid ) || IsPlayerCIA( playerid ) ) )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You are banned from using the police class(es). Use "COL_GREY"/unbanme"COL_WHITE" to pay for an unban." ), 0;
if ( p_ArmyBanned{ playerid } == MAX_CLASS_BAN_WARNS && IsPlayerArmy( playerid ) )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You are banned from using the army class. Use "COL_GREY"/unbanme"COL_WHITE" to pay for an unban." ), 0;
// wanted level an issue?
if ( GetPlayerWantedLevel( playerid ) && ( IsPlayerPolice( playerid ) || IsPlayerFBI( playerid ) || IsPlayerCIA( playerid ) || GetPlayerSkin( playerid ) == 287 ) )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must not have a wanted level to use this class." ), 0;
// get player total experience
new
Float: total_experience;
GetPlayerTotalExperience( playerid, total_experience );
// bought xp
if ( IsPlayerFBI( playerid ) && total_experience < 10000.0 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 10,000 Total XP to use this class." ), 0;
if ( IsPlayerArmy( playerid ) && total_experience < 20000.0 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 20,000 Total XP to use this class." ), 0;
if ( IsPlayerCIA( playerid ) && total_experience < 15000.0 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 15,000 Total XP to use this class." ), 0;
if ( IsPlayerFireman( playerid ) && total_experience < 1000.0 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 1,000 Total XP to use this class." ), 0;
if ( IsPlayerMedic( playerid ) && total_experience < 2000.0 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 2,000 Total XP to use this class." ), 0;
// job not set
if ( ! p_JobSet{ playerid } ) // || !p_CitySet{ playerid } )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must ensure your job have been properly set." ), 0; // and city
// hide textdraws
for ( new i = 0; i < sizeof( CLASS_COLORS ); i ++ ) {
TextDrawHideForPlayer( playerid, g_classTextdrawBox[ i ] );
TextDrawHideForPlayer( playerid, g_classTextdrawDescrip[ i ] );
TextDrawHideForPlayer( playerid, g_classTextdrawName[ i ] );
}
TextDrawHideForPlayer( playerid, g_classBoxTD );
RemovePlayerAttachedObject( playerid, 1 );
return 1;
}
stock ShowPlayerClassTextdraw( playerid, classid ) {
for ( new i = 0; i < sizeof( CLASS_COLORS ); i ++ ) if ( i != classid ) {
TextDrawHideForPlayer( playerid, g_classTextdrawBox[ i ] );
TextDrawHideForPlayer( playerid, g_classTextdrawDescrip[ i ] );
TextDrawHideForPlayer( playerid, g_classTextdrawName[ i ] );
}
TextDrawShowForPlayer( playerid, g_classBoxTD );
TextDrawShowForPlayer( playerid, g_classTextdrawBox[ classid ] );
TextDrawShowForPlayer( playerid, g_classTextdrawDescrip[ classid ] );
TextDrawShowForPlayer( playerid, g_classTextdrawName[ classid ] );
}

View File

@ -112,12 +112,12 @@ CMD:copwarn( playerid, params [ ] )
if ( iWarns >= MAX_CLASS_BAN_WARNS ) if ( iWarns >= MAX_CLASS_BAN_WARNS )
{ {
AddAdminLogLineFormatted( "%s(%d) has cop-banned %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns ); AddAdminLogLineFormatted( "%s(%d) has cop-banned %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has cop-banned %s(%d) due to excessive cop-warnings "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason ); SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has cop-banned %s(%d) due to excessive cop-warnings "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
} }
else else
{ {
AddAdminLogLineFormatted( "%s(%d) has cop-warned %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns ); AddAdminLogLineFormatted( "%s(%d) has cop-warned %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has cop-warned %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason ); SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has cop-warned %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
} }
} }
@ -147,12 +147,12 @@ CMD:armywarn( playerid, params [ ] )
if ( iWarns >= MAX_CLASS_BAN_WARNS ) if ( iWarns >= MAX_CLASS_BAN_WARNS )
{ {
AddAdminLogLineFormatted( "%s(%d) has army-banned %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns ); AddAdminLogLineFormatted( "%s(%d) has army-banned %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has army-banned %s(%d) due to excessive army-warnings "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason ); SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has army-banned %s(%d) due to excessive army-warnings "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
} }
else else
{ {
AddAdminLogLineFormatted( "%s(%d) has army-warned %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns ); AddAdminLogLineFormatted( "%s(%d) has army-warned %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has army-warned %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason ); SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has army-warned %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
} }
} }
@ -174,7 +174,7 @@ CMD:rcopwarn( playerid, params [ ] )
new new
iWarns = WarnPlayerClass( pID, .bArmy = false, .iPoints = -1 ); iWarns = WarnPlayerClass( pID, .bArmy = false, .iPoints = -1 );
AddAdminLogLineFormatted( "%s(%d) has removed a cop-warn from %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns ); AddAdminLogLineFormatted( "%s(%d) has removed a cop-warn from %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has removed a cop-warn from %s(%d)!", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID ); SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has removed a cop-warn from %s(%d)!", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID );
} }
return 1; return 1;
@ -195,7 +195,7 @@ CMD:rarmywarn( playerid, params [ ] )
new new
iWarns = WarnPlayerClass( pID, .bArmy = true, .iPoints = -1 ); iWarns = WarnPlayerClass( pID, .bArmy = true, .iPoints = -1 );
AddAdminLogLineFormatted( "%s(%d) has removed an army-warn from %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns ); AddAdminLogLineFormatted( "%s(%d) has removed an army-warn from %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has removed an army-warn from %s(%d)!", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID ); SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has removed an army-warn from %s(%d)!", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID );
} }
return 1; return 1;

View File

@ -100,17 +100,6 @@ stock Float: GetPlayerLevel( playerid, E_LEVELS: level )
return player_level > 100.0 ? 100.0 : player_level; return player_level > 100.0 ? 100.0 : player_level;
} }
stock Float: GetPlayerTotalExperience( playerid )
{
new
Float: experience = 0.0;
for ( new l = 0; l < sizeof ( g_levelData ); l ++ ) {
experience += g_playerExperience[ playerid ] [ E_LEVELS: l ];
}
return experience;
}
/* ** Hooks ** */ /* ** Hooks ** */
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{ {
@ -125,8 +114,9 @@ hook OnPlayerUpdateEx( playerid )
if ( IsPlayerLoggedIn( playerid ) ) if ( IsPlayerLoggedIn( playerid ) )
{ {
new new
Float: total_experience = GetPlayerTotalExperience( playerid ); Float: total_experience;
GetPlayerTotalExperience( playerid, total_experience );
PlayerTextDrawSetString( playerid, p_ExperienceTD[ playerid ], sprintf( "%08.0f", total_experience ) ); PlayerTextDrawSetString( playerid, p_ExperienceTD[ playerid ], sprintf( "%08.0f", total_experience ) );
} }
return 1; return 1;
@ -368,6 +358,12 @@ stock GetRankFromXP( Float: xp ) {
return iRank; return iRank;
} }
stock GetPlayerTotalExperience( playerid, &Float: experience ) {
for ( new l = 0; l < sizeof ( g_levelData ); l ++ ) {
experience += g_playerExperience[ playerid ] [ E_LEVELS: l ];
}
}
stock GetPlayerRank( playerid ) { stock GetPlayerRank( playerid ) {
return GetRankFromXP( p_seasonalXP[ playerid ] ); return GetRankFromXP( p_seasonalXP[ playerid ] );
} }

View File

@ -9,12 +9,7 @@
#include < YSI\y_hooks > #include < YSI\y_hooks >
/* ** Variables ** */ /* ** Variables ** */
new Text: g_classTextdrawBox[ sizeof( CLASS_NAMES ) ] = { Text: INVALID_TEXT_DRAW, ... };
new Text: g_classTextdrawDescription[ sizeof( CLASS_NAMES ) ] = { Text: INVALID_TEXT_DRAW, ... };
new Text: g_classTextdrawName[ sizeof( CLASS_NAMES ) ] = { Text: INVALID_TEXT_DRAW, ... };
new new
Text: g_ClassBoxTD = Text: INVALID_TEXT_DRAW,
Text: g_ObjectLoadTD = Text: INVALID_TEXT_DRAW, Text: g_ObjectLoadTD = Text: INVALID_TEXT_DRAW,
Text: g_WebsiteTD = Text: INVALID_TEXT_DRAW, Text: g_WebsiteTD = Text: INVALID_TEXT_DRAW,
Text: g_MotdTD = Text: INVALID_TEXT_DRAW, Text: g_MotdTD = Text: INVALID_TEXT_DRAW,
@ -52,106 +47,6 @@ new
/* ** Hooks ** */ /* ** Hooks ** */
hook OnScriptInit( ) hook OnScriptInit( )
{ {
g_ClassBoxTD = TextDrawCreate(40.000000, 170.000000, "_");
TextDrawBackgroundColor(g_ClassBoxTD, 255);
TextDrawFont(g_ClassBoxTD, 1);
TextDrawLetterSize(g_ClassBoxTD, 0.500000, 16.000000);
TextDrawColor(g_ClassBoxTD, -1);
TextDrawSetOutline(g_ClassBoxTD, 0);
TextDrawSetProportional(g_ClassBoxTD, 1);
TextDrawSetShadow(g_ClassBoxTD, 1);
TextDrawUseBox(g_ClassBoxTD, 1);
TextDrawBoxColor(g_ClassBoxTD, 144);
TextDrawTextSize(g_ClassBoxTD, 170.000000, 10.000000);
for ( new i = 0; i < sizeof( g_classTextdrawBox ); i ++ )
{
g_classTextdrawBox[ i ] = TextDrawCreate(40.000000, 138.000000, "_");
TextDrawBackgroundColor(g_classTextdrawBox[ i ], 255);
TextDrawFont(g_classTextdrawBox[ i ], 1);
TextDrawLetterSize(g_classTextdrawBox[ i ], 0.500000, 3.000000);
TextDrawColor(g_classTextdrawBox[ i ], -1);
TextDrawSetOutline(g_classTextdrawBox[ i ], 0);
TextDrawSetProportional(g_classTextdrawBox[ i ], 1);
TextDrawSetShadow(g_classTextdrawBox[ i ], 1);
TextDrawUseBox(g_classTextdrawBox[ i ], 1);
TextDrawBoxColor(g_classTextdrawBox[ i ], CLASS_COLORS[ i ]);
TextDrawTextSize(g_classTextdrawBox[ i ], 170.000000, 10.000000);
szLargeString[ 0 ] = '\0';
switch ( i )
{
case 0: {
strcat( szLargeString, "- Select different types of jobs~n~" \
"- Able to rob stores and players~n~" \
"- Can gang up with players~n~" \
"~g~~h~- Accessible to everybody" );
}
case 1: {
strcat( szLargeString, "- Protect the city from criminals~n~" \
"- Access to police gun lockers~n~" \
"- Can arrest/jail people~n~" \
"~g~~h~- Accessible to everybody" );
}
case 2: {
strcat( szLargeString, "- Protect the city from criminals~n~" \
"- Access to police gun lockers~n~" \
"- Can arrest/jail people~n~" \
"- Can set roadblocks on roads~n~" \
"- Can set spike traps on roads~n~" \
"~r~~h~- Requires 10,000 XP or more" );
}
case 3: {
strcat( szLargeString, "- Protect the city from criminals~n~" \
"- Access to police gun lockers~n~" \
"- Can arrest/jail people~n~" \
"- Can set roadblocks on roads~n~" \
"- Can set spike traps on roads~n~" \
"- Can use combat vehicles~n~" \
"~r~~h~- Requires 20,000 XP or more" );
}
case 4: {
strcat( szLargeString, "- Protect the city from criminals~n~" \
"- Access to police gun lockers~n~" \
"- Can arrest/jail people~n~" \
"- Can set roadblocks on roads~n~" \
"- Can set spike traps on roads~n~" \
"- Hidden from radar~n~" \
"~r~~h~- Requires 15,000 XP or more" );
}
case 5: {
strcat( szLargeString, "- Can heal and cure players~n~" \
"- Ambulance passengers pay you~n~"\
"- Able to rob stores and players~n~" \
"~r~~h~- Requires 1,000 XP or more" );
}
case 6: {
strcat( szLargeString, "- Protect the city from fires~n~" \
"- Firetrucks able to extinguish fires~n~"\
"- Able to rob stores and players~n~" \
"~r~~h~- Requires 1,000 XP or more" );
}
}
g_classTextdrawDescription[ i ] = TextDrawCreate(43.000000, 171.000000, szLargeString);
TextDrawBackgroundColor(g_classTextdrawDescription[ i ], 0);
TextDrawFont(g_classTextdrawDescription[ i ], 1);
TextDrawLetterSize(g_classTextdrawDescription[ i ], 0.190000, 1.100000);
TextDrawColor(g_classTextdrawDescription[ i ], -1);
TextDrawSetOutline(g_classTextdrawDescription[ i ], 1);
TextDrawSetProportional(g_classTextdrawDescription[ i ], 1);
g_classTextdrawName[ i ] = TextDrawCreate(46.000000, 141.000000, CLASS_NAMES[ i ] );
TextDrawBackgroundColor(g_classTextdrawName[ i ], 0);
TextDrawFont(g_classTextdrawName[ i ], 3);
TextDrawLetterSize(g_classTextdrawName[ i ], 0.550000, 2.099999);
TextDrawColor(g_classTextdrawName[ i ], i == 0 ? 0x000000FF : 0xFFFFFFFF );
TextDrawSetOutline(g_classTextdrawName[ i ], 1);
TextDrawSetProportional(g_classTextdrawName[ i ], 1);
TextDrawSetSelectable(g_classTextdrawName[ i ], 0);
}
g_NotManyPlayersTD = TextDrawCreate(322.000000, 12.000000, "Coin generation increased by 5x as there aren't many players online!"); g_NotManyPlayersTD = TextDrawCreate(322.000000, 12.000000, "Coin generation increased by 5x as there aren't many players online!");
TextDrawAlignment(g_NotManyPlayersTD, 2); TextDrawAlignment(g_NotManyPlayersTD, 2);
TextDrawBackgroundColor(g_NotManyPlayersTD, 0); TextDrawBackgroundColor(g_NotManyPlayersTD, 0);

View File

@ -79,7 +79,6 @@ new bool: False = false;
#define CreateBillboard(%0,%1,%2,%3,%4) SetDynamicObjectMaterialText(CreateDynamicObject(7246,%1,%2,%3,0,0,%4),0,(%0),120,"Arial",24,0,-1,-16777216,1) #define CreateBillboard(%0,%1,%2,%3,%4) SetDynamicObjectMaterialText(CreateDynamicObject(7246,%1,%2,%3,0,0,%4),0,(%0),120,"Arial",24,0,-1,-16777216,1)
#define MAX_CLASS_BAN_WARNS 3
#define MAX_BURGLARY_SLOTS 8 #define MAX_BURGLARY_SLOTS 8
#define MAX_WANTED_LVL 2048 #define MAX_WANTED_LVL 2048
#define MAX_TIME_TIED 180 #define MAX_TIME_TIED 180
@ -324,6 +323,7 @@ public OnGameModeInit()
SetServerRule( "hostname", SERVER_NAME ); SetServerRule( "hostname", SERVER_NAME );
SetServerRule( "language", "English" ); SetServerRule( "language", "English" );
SetServerRule( "mapname", "San Fierro" ); SetServerRule( "mapname", "San Fierro" );
UsePlayerPedAnims( ); UsePlayerPedAnims( );
AllowInteriorWeapons( 0 ); AllowInteriorWeapons( 0 );
EnableStuntBonusForAll( 0 ); EnableStuntBonusForAll( 0 );
@ -355,92 +355,6 @@ public OnGameModeInit()
AddServerVariable( "connectsong", "http://files.sfcnr.com/game_sounds/Stevie%20Wonder%20-%20Skeletons.mp3", GLOBAL_VARTYPE_STRING ); AddServerVariable( "connectsong", "http://files.sfcnr.com/game_sounds/Stevie%20Wonder%20-%20Skeletons.mp3", GLOBAL_VARTYPE_STRING );
AddServerVariable( "discordurl", "http://sfcnr.com/discord", GLOBAL_VARTYPE_STRING ); AddServerVariable( "discordurl", "http://sfcnr.com/discord", GLOBAL_VARTYPE_STRING );
/* ** CIVILIAN ** */
CLASS_CIVILIAN_RANGE[ 0 ] = AddPlayerClass( 119, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 0
AddPlayerClass( 289, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 1
AddPlayerClass( 273, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 2
AddPlayerClass( 271, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 3
AddPlayerClass( 208, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 4
AddPlayerClass( 268, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 5
AddPlayerClass( 292, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 6
AddPlayerClass( 293, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 7
AddPlayerClass( 3, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 8
AddPlayerClass( 4, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 9
AddPlayerClass( 2, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 10
AddPlayerClass( 7, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 11
AddPlayerClass( 12, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 12
AddPlayerClass( 13, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 13
AddPlayerClass( 14, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 14
AddPlayerClass( 15, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 15
AddPlayerClass( 17, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 16
AddPlayerClass( 19, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 17
AddPlayerClass( 20, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 18
AddPlayerClass( 21, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 19
AddPlayerClass( 22, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 20
AddPlayerClass( 23, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 21
AddPlayerClass( 24, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 22
AddPlayerClass( 26, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 23
AddPlayerClass( 28, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 24
AddPlayerClass( 29, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 25
AddPlayerClass( 30, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 26
AddPlayerClass( 31, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 27
AddPlayerClass( 32, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 28
AddPlayerClass( 33, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 29
AddPlayerClass( 34, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 30
AddPlayerClass( 35, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 31
AddPlayerClass( 36, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 32
AddPlayerClass( 37, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 33
AddPlayerClass( 38, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 34
AddPlayerClass( 46, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 35
AddPlayerClass( 47, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 36
AddPlayerClass( 48, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 37
AddPlayerClass( 59, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 38
AddPlayerClass( 60, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 39
AddPlayerClass( 63, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 40
AddPlayerClass( 64, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 41
AddPlayerClass( 152, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 42
AddPlayerClass( 237, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 43
AddPlayerClass( 78, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 44
AddPlayerClass( 79, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 45
AddPlayerClass( 134, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 46
AddPlayerClass( 100, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 47
AddPlayerClass( 101, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 48
CLASS_CIVILIAN_RANGE[ 1 ] = AddPlayerClass( 137, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 49
/* ** FBI ** */
CLASS_FBI_RANGE[ 0 ] = AddPlayerClass( 286, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 50
AddPlayerClass( 71, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 51
CLASS_FBI_RANGE[ 1 ] = AddPlayerClass( 285, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 52
/* ** ARMY ** */
CLASS_ARMY_RANGE = AddPlayerClass( 287, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 53
/* ** CIA ** */
CLASS_CIA_RANGE[ 0 ] = AddPlayerClass( 303, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 54
AddPlayerClass( 304, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 55
CLASS_CIA_RANGE[ 1 ] = AddPlayerClass( 305, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 56
/* ** FIRE ** */
CLASS_FIRE_RANGE[ 0 ] = AddPlayerClass( 277, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 57
AddPlayerClass( 278, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 58
CLASS_FIRE_RANGE[ 1 ] = AddPlayerClass( 279, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 59
/* ** MEDIC ** */
CLASS_MEDIC_RANGE[ 0 ] = AddPlayerClass( 274, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 60
AddPlayerClass( 275, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 61
AddPlayerClass( 276, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 62
CLASS_MEDIC_RANGE[ 1 ] = AddPlayerClass( 308, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 63
/* ** POLICE ** */
CLASS_POLICE_RANGE[ 0 ] = AddPlayerClass( 265, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 66
AddPlayerClass( 266, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 67
AddPlayerClass( 267, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 68
AddPlayerClass( 306, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 69
AddPlayerClass( 280, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 70
AddPlayerClass( 281, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 71
AddPlayerClass( 284, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 72
CLASS_POLICE_RANGE[ 1 ] = AddPlayerClass( 307, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 73
/* ** Discord configuration ** */ /* ** Discord configuration ** */
#if ENABLE_DISCORD == true #if ENABLE_DISCORD == true
discordGuild = DCC_FindGuildById( DISCORD_GENERAL ); discordGuild = DCC_FindGuildById( DISCORD_GENERAL );
@ -1453,8 +1367,9 @@ public OnTwitterHTTPResponse( index, response_code, data[ ] )
public OnPlayerRequestClass( playerid, classid ) public OnPlayerRequestClass( playerid, classid )
{ {
p_Spawned{ playerid } = false;
p_InfectedHIV{ playerid } = false;
TextDrawHideForPlayer( playerid, g_AdminLogTD ); TextDrawHideForPlayer( playerid, g_AdminLogTD );
TextDrawShowForPlayer( playerid, g_ClassBoxTD );
TextDrawHideForPlayer( playerid, g_WebsiteTD ); TextDrawHideForPlayer( playerid, g_WebsiteTD );
PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] ); PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] );
TextDrawHideForPlayer( playerid, g_MotdTD ); TextDrawHideForPlayer( playerid, g_MotdTD );
@ -1475,129 +1390,9 @@ public OnPlayerRequestClass( playerid, classid )
TextDrawHideForPlayer( playerid, g_currentXPTD ); TextDrawHideForPlayer( playerid, g_currentXPTD );
TextDrawHideForPlayer( playerid, g_DoubleXPTD ); TextDrawHideForPlayer( playerid, g_DoubleXPTD );
p_MoneyBag{ playerid } = false; p_MoneyBag{ playerid } = false;
RemovePlayerAttachedObject( playerid, 1 );
// SetPlayerPos( playerid, -1971.1536, 129.4870, 27.6875 );
// SetPlayerFacingAngle( playerid, 90.0 );
SetPlayerPos( playerid, 229.613998, 87.164001, 1605.039978 );
SetPlayerFacingAngle( playerid, -90.000000 );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );
//SetPlayerCameraPos( playerid, -1974.1431, 133.3700, 29.7107 );
//SetPlayerCameraLookAt( playerid, -1970.6431, 129.3700, 28.2107 );
if ( p_ClassSelection{ playerid } == false )
{
static const Float: START_POS[ 3 ] = { 243.5, 87.23, 1605.9 };
static const Float: FINAL_POS[ 3 ] = { 231.9, 87.23, 1605.9 };
InterpolateCameraPos( playerid, START_POS[ 0 ], START_POS[ 1 ], START_POS[ 2 ], FINAL_POS[ 0 ], FINAL_POS[ 1 ], FINAL_POS[ 2 ], 17500, CAMERA_MOVE );
InterpolateCameraLookAt( playerid, FINAL_POS[ 0 ], FINAL_POS[ 1 ], FINAL_POS[ 2 ], FINAL_POS[ 0 ] - 0.4, FINAL_POS[ 1 ], FINAL_POS[ 2 ] - 0.05, 15000, CAMERA_MOVE );
// InterpolateCameraPos( playerid, -1976.4252, 119.9899, 30.0, -1974.0302, 133.0427, 27.6940, 10000, CAMERA_MOVE );
// InterpolateCameraLookAt( playerid, -1974.0302,133.0427,27.6940, -1971.1536,129.4870,27.6875, 10000, CAMERA_MOVE );
p_ClassSelection{ playerid } = true;
}
SetPlayerAttachedObject( playerid, 1, 19560, 6, 0.084999, 0.060998, -0.164999, 3.8, 81.6001, -19.3, .materialcolor1 = 0xFF000000 );
Streamer_Update( playerid, STREAMER_TYPE_OBJECT );
// ApplyAnimation( playerid, "MISC", "SEAT_TALK_02", 2.0, 1, 0, 0, 0, 0 );
if ( GetPlayerSpecialAction( playerid ) != SPECIAL_ACTION_CARRY ) {
TogglePlayerControllable( playerid, 0 );
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_CARRY );
}
p_Spawned { playerid } = false;
p_InfectedHIV { playerid } = false;
if ( CLASS_CIVILIAN_RANGE[ 0 ] <= classid <= CLASS_CIVILIAN_RANGE[ 1 ] )
{
p_Class[ playerid ] = ( CLASS_CIVILIAN );
//SetPlayerTeam( playerid, NO_TEAM );
SetPlayerColorToTeam( playerid );
p_inFBI{ playerid } = false;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = false;
ShowPlayerClassTextdraw( playerid, 0 );
}
else if ( CLASS_POLICE_RANGE[ 0 ] <= classid <= CLASS_POLICE_RANGE[ 1 ] )
{
p_Class[ playerid ] = ( CLASS_POLICE );
SetPlayerColor( playerid, COLOR_POLICE );
//SetPlayerTeam( playerid, CLASS_POLICE );
p_inFBI{ playerid } = false;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = false;
ShowPlayerClassTextdraw( playerid, 1 );
}
else if ( CLASS_FBI_RANGE[ 0 ] <= classid <= CLASS_FBI_RANGE[ 1 ] )
{
p_Class[ playerid ] = ( CLASS_POLICE );
//SetPlayerTeam( playerid, CLASS_POLICE );
SetPlayerColor( playerid, COLOR_FBI );
p_inFBI{ playerid } = true;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = false;
ShowPlayerClassTextdraw( playerid, 2 );
}
else if ( classid == CLASS_ARMY_RANGE )
{
p_Class[ playerid ] = ( CLASS_POLICE );
SetPlayerColor( playerid, COLOR_ARMY );
//SetPlayerTeam( playerid, CLASS_POLICE );
p_inFBI{ playerid } = true;
p_inArmy{ playerid } = true;
p_inCIA{ playerid } = true;
ShowPlayerClassTextdraw( playerid, 3 );
}
else if ( CLASS_CIA_RANGE[ 0 ] <= classid <= CLASS_CIA_RANGE[ 1 ] )
{
p_Class[ playerid ] = ( CLASS_POLICE );
SetPlayerColor( playerid, COLOR_CIA );
//SetPlayerTeam( playerid, CLASS_POLICE );
p_inFBI{ playerid } = true;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = true;
ShowPlayerClassTextdraw( playerid, 4 );
}
else if ( CLASS_FIRE_RANGE[ 0 ] <= classid <= CLASS_FIRE_RANGE[ 1 ] )
{
p_Class[ playerid ] = ( CLASS_FIREMAN );
SetPlayerColor( playerid, COLOR_FIREMAN );
//SetPlayerTeam( playerid, NO_TEAM );
p_inFBI{ playerid } = false;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = false;
ShowPlayerClassTextdraw( playerid, 6 );
}
else if ( CLASS_MEDIC_RANGE[ 0 ] <= classid <= CLASS_MEDIC_RANGE[ 1 ] )
{
p_Class[ playerid ] = ( CLASS_MEDIC );
SetPlayerColor( playerid, COLOR_MEDIC );
//SetPlayerTeam( playerid, NO_TEAM );
p_inFBI{ playerid } = false;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = false;
ShowPlayerClassTextdraw( playerid, 5 );
}
return 1; return 1;
} }
stock ShowPlayerClassTextdraw( playerid, classid ) {
for ( new i = 0; i < sizeof( CLASS_COLORS ); i ++ ) if ( i != classid ) {
TextDrawHideForPlayer( playerid, g_classTextdrawBox[ i ] );
TextDrawHideForPlayer( playerid, g_classTextdrawDescription[ i ] );
TextDrawHideForPlayer( playerid, g_classTextdrawName[ i ] );
}
TextDrawShowForPlayer( playerid, g_classTextdrawBox[ classid ] );
TextDrawShowForPlayer( playerid, g_classTextdrawDescription[ classid ] );
TextDrawShowForPlayer( playerid, g_classTextdrawName[ classid ] );
}
public OnPlayerFloodControl( playerid, iCount, iTimeSpan ) { public OnPlayerFloodControl( playerid, iCount, iTimeSpan ) {
static static
szIP[ 16 ]; szIP[ 16 ];
@ -2115,12 +1910,6 @@ public OnPlayerSpawn( playerid )
StopSound( playerid ); StopSound( playerid );
CancelEdit( playerid ); CancelEdit( playerid );
// Approved spawn?
if ( !approveClassSpawned( playerid ) ) {
SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL SPAWN]"COL_GREY" %s(%d) - %d skin - %d ping - %s IP", ReturnPlayerName( playerid ), playerid, GetPlayerSkin( playerid ), GetPlayerPing( playerid ), ReturnPlayerIP( playerid ) );
return KickPlayerTimed( playerid ), 1;
}
// Money Bags // Money Bags
if ( p_MoneyBag{ playerid } && p_Class[ playerid ] != CLASS_POLICE ) // SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 ); if ( p_MoneyBag{ playerid } && p_Class[ playerid ] != CLASS_POLICE ) // SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 );
RemovePlayerAttachedObject( playerid, 1 ), SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 ); RemovePlayerAttachedObject( playerid, 1 ), SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
@ -7879,80 +7668,6 @@ public OnRconCommand(cmd[])
public OnPlayerRequestSpawn( playerid ) public OnPlayerRequestSpawn( playerid )
{ {
// army limit
/*if ( IsPlayerArmy( playerid ) )
{
static const ARMY_LIMIT = 15;
new players = Iter_Count( Player );
new army_limit = floatround( float( players ) / ARMY_LIMIT );
new army_players = 0;
// count army players
foreach ( new armyid : Player ) if ( p_inArmy{ armyid } && armyid != playerid )
army_players ++;
if ( army_players >= army_limit ) {
SendError( playerid, "Army is currently restricted to %d personnel. Need %d more players online for an additional slot.", army_limit, ( ( army_limit + 1 ) * ARMY_LIMIT ) - players );
return 0;
}
}*/
return approveClassSpawned( playerid );
}
stock approveClassSpawned( playerid ) {
// is logged in
if ( ! IsPlayerLoggedIn( playerid ) )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must be authenticated to play the game." ), 0;
// is verified
if ( ! IsPlayerSecurityFullyVerified( playerid ) )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must be verified to play the game." ), 0;
// is cop/army banned
if ( p_CopBanned{ playerid } == MAX_CLASS_BAN_WARNS && ( IsPlayerPolice( playerid ) || IsPlayerFBI( playerid ) || IsPlayerCIA( playerid ) ) )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You are banned from using the police class(es). Use "COL_GREY"/unbanme"COL_WHITE" to pay for an unban." ), 0;
if ( p_ArmyBanned{ playerid } == MAX_CLASS_BAN_WARNS && IsPlayerArmy( playerid ) )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You are banned from using the army class. Use "COL_GREY"/unbanme"COL_WHITE" to pay for an unban." ), 0;
// wanted level an issue?
if ( p_WantedLevel[ playerid ] > 0 && ( IsPlayerPolice( playerid ) || IsPlayerFBI( playerid ) || IsPlayerCIA( playerid ) || GetPlayerSkin( playerid ) == 287 ) )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must not have a wanted level to use this class." ), 0;
// get player total experience
new Float: total_experience = GetPlayerTotalExperience( playerid );
// bought xp
if ( IsPlayerFBI( playerid ) && total_experience < 10000.0 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 10,000 Total XP to use this class." ), 0;
if ( IsPlayerArmy( playerid ) && total_experience < 20000.0 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 20,000 Total XP to use this class." ), 0;
if ( IsPlayerCIA( playerid ) && total_experience < 15000.0 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 15,000 Total XP to use this class." ), 0;
if ( IsPlayerFireman( playerid ) && total_experience < 1000.0 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 1,000 Total XP to use this class." ), 0;
if ( IsPlayerMedic( playerid ) && total_experience < 2000.0 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 2,000 Total XP to use this class." ), 0;
// job not set
if ( !p_JobSet{ playerid } ) // || !p_CitySet{ playerid } )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must ensure your job have been properly set." ), 0; // and city
// hide textdraws
for ( new i = 0; i < sizeof( CLASS_COLORS ); i ++ ) {
TextDrawHideForPlayer( playerid, g_classTextdrawBox[ i ] );
TextDrawHideForPlayer( playerid, g_classTextdrawDescription[ i ] );
TextDrawHideForPlayer( playerid, g_classTextdrawName[ i ] );
}
TextDrawHideForPlayer( playerid, g_ClassBoxTD );
RemovePlayerAttachedObject( playerid, 1 );
return 1; return 1;
} }
@ -9945,11 +9660,11 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
format( szLargeString, 750, "%s"COL_GREY"V.I.P Level:{FFFFFF} %s\n"\ format( szLargeString, 750, "%s"COL_GREY"V.I.P Level:{FFFFFF} %s\n"\
""COL_GREY"V.I.P Expiry:{FFFFFF} %s\n"\ ""COL_GREY"V.I.P Expiry:{FFFFFF} %s\n"\
""COL_GREY"Cop Warns:{FFFFFF} %d/" #MAX_CLASS_BAN_WARNS "\n"\ ""COL_GREY"Cop Warns:{FFFFFF} %d/%d\n"\
""COL_GREY"Army Warns:{FFFFFF} %d/" #MAX_CLASS_BAN_WARNS "\n"\ ""COL_GREY"Army Warns:{FFFFFF} %d/%d\n"\
""COL_GREY"V.I.P Job:{FFFFFF} %s\n"\ ""COL_GREY"V.I.P Job:{FFFFFF} %s\n"\
""COL_GREY"Current Job:{FFFFFF} %s", ""COL_GREY"Current Job:{FFFFFF} %s",
szLargeString, VIPToString( p_VIPLevel[ pID ] ), vipSeconds > 0 ? secondstotime( vipSeconds ) : ( "N/A" ), p_CopBanned{ pID }, p_ArmyBanned{ pID }, p_VIPLevel[ pID ] < VIP_GOLD ? ( "N/A" ) : GetJobName( p_VIPJob{ pID } ), GetJobName( p_Job{ pID } ) ); szLargeString, VIPToString( p_VIPLevel[ pID ] ), vipSeconds > 0 ? secondstotime( vipSeconds ) : ( "N/A" ), p_CopBanned{ pID }, MAX_CLASS_BAN_WARNS, p_ArmyBanned{ pID }, MAX_CLASS_BAN_WARNS, p_VIPLevel[ pID ] < VIP_GOLD ? ( "N/A" ) : GetJobName( p_VIPJob{ pID } ), GetJobName( p_Job{ pID } ) );
if ( gangid != -1 ) { if ( gangid != -1 ) {
format( szLargeString, 750, "%s\n"COL_GREY"Gang:"COL_WHITE" %s(%d)", szLargeString, g_gangData[ gangid ] [ E_NAME ], gangid ); format( szLargeString, 750, "%s\n"COL_GREY"Gang:"COL_WHITE" %s(%d)", szLargeString, g_gangData[ gangid ] [ E_NAME ], gangid );
@ -9959,6 +9674,11 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
} }
case 1: case 1:
{ {
new
Float: total_experience;
GetPlayerTotalExperience( pID, total_experience );
format( szLargeString, 800, ""COL_GREY"Score:{FFFFFF} %d\n"\ format( szLargeString, 800, ""COL_GREY"Score:{FFFFFF} %d\n"\
""COL_GREY"XP:{FFFFFF} %s\n"\ ""COL_GREY"XP:{FFFFFF} %s\n"\
""COL_GREY"Money:{FFFFFF} %s\n"\ ""COL_GREY"Money:{FFFFFF} %s\n"\
@ -9966,7 +9686,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
""COL_GREY"Kills:{FFFFFF} %d\n"\ ""COL_GREY"Kills:{FFFFFF} %d\n"\
""COL_GREY"Deaths:{FFFFFF} %d\n"\ ""COL_GREY"Deaths:{FFFFFF} %d\n"\
""COL_GREY"Ratio (K/D):{FFFFFF} %0.2f\n", ""COL_GREY"Ratio (K/D):{FFFFFF} %0.2f\n",
GetPlayerScore( pID ), number_format( GetPlayerTotalExperience( pID ), .decimals = 0 ), cash_format( GetPlayerCash( pID ) ), cash_format( p_BankMoney[ pID ] ), p_Kills[ pID ], p_Deaths[ pID ], floatdiv( p_Kills[ pID ], p_Deaths[ pID ] ) ); GetPlayerScore( pID ), number_format( total_experience, .decimals = 0 ), cash_format( GetPlayerCash( pID ) ), cash_format( p_BankMoney[ pID ] ), p_Kills[ pID ], p_Deaths[ pID ], floatdiv( p_Kills[ pID ], p_Deaths[ pID ] ) );
format( szLargeString, 800, "%s"COL_GREY"Owned Houses:{FFFFFF} %d (Limit %d)\n"\ format( szLargeString, 800, "%s"COL_GREY"Owned Houses:{FFFFFF} %d (Limit %d)\n"\
""COL_GREY"Owned Vehicles:{FFFFFF} %d (Limit %d)\n"\ ""COL_GREY"Owned Vehicles:{FFFFFF} %d (Limit %d)\n"\