move class information into classes.pwn
This commit is contained in:
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@ -1,8 +1,8 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module:
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* Purpose:
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* Module: cnr\classes.pwn
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* Purpose: the classes of the cops and robbers server
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*/
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/* ** Includes ** */
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@ -17,24 +17,443 @@
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#define CLASS_FIREMAN ( 2 )
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#define CLASS_MEDIC ( 3 )
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#define MAX_CLASS_BAN_WARNS ( 3 )
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/* ** Constants ** */
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const
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static const
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Float: default_X = -2242.152,
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Float: default_Y = 759.0619,
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Float: default_Z = 30.0,
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Float: default_Angle = 0.0
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;
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static const CLASS_NAMES [ ] [ ] = { "Civilian", "Police", "FBI", "Army", "CIA", "Paramedic", "Fireman" };
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static const CLASS_COLORS [ ] = { 0xC0C0C0FF, 0x3E7EFFFF, 0x0035FFFF, 0x954BFFFF, 0x191970FF, 0x4DFF4DFF, 0xA83434FF };
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/* ** Variables ** */
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stock const CLASS_NAMES [ ] [ ] = { "Civilian", "Police", "FBI", "Army", "CIA", "Paramedic", "Fireman" };
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stock const CLASS_COLORS [ ] = { 0xC0C0C0FF, 0x3E7EFFFF, 0x0035FFFF, 0x954BFFFF, 0x191970FF, 0x4DFF4DFF, 0xA83434FF };
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static stock
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CLASS_CIVILIAN_RANGE [ 2 ],
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CLASS_POLICE_RANGE [ 2 ],
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CLASS_FBI_RANGE [ 2 ],
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CLASS_CIA_RANGE [ 2 ],
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CLASS_FIRE_RANGE [ 2 ],
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CLASS_MEDIC_RANGE [ 2 ],
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CLASS_ARMY_RANGE
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;
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stock CLASS_CIVILIAN_RANGE [ 2 ];
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stock CLASS_POLICE_RANGE [ 2 ];
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stock CLASS_FBI_RANGE [ 2 ];
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stock CLASS_CIA_RANGE [ 2 ];
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stock CLASS_FIRE_RANGE [ 2 ];
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stock CLASS_MEDIC_RANGE [ 2 ];
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stock CLASS_ARMY_RANGE;
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/* ** Textdraw Variables ** */
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static stock
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Text: g_classBoxTD = Text: INVALID_TEXT_DRAW,
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Text: g_classTextdrawBox [ sizeof( CLASS_NAMES ) ] = { Text: INVALID_TEXT_DRAW, ... },
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Text: g_classTextdrawDescrip [ sizeof( CLASS_NAMES ) ] = { Text: INVALID_TEXT_DRAW, ... },
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Text: g_classTextdrawName [ sizeof( CLASS_NAMES ) ] = { Text: INVALID_TEXT_DRAW, ... }
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;
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/* ** Player Variables ** */
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new p_Class [ MAX_PLAYERS ];
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/* ** Hooks ** */
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hook OnScriptInit( )
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{
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/* ** CIVILIAN ** */
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CLASS_CIVILIAN_RANGE[ 0 ] = AddPlayerClass( 119, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 0
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AddPlayerClass( 289, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 1
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AddPlayerClass( 273, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 2
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AddPlayerClass( 271, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 3
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AddPlayerClass( 208, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 4
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AddPlayerClass( 268, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 5
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AddPlayerClass( 292, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 6
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AddPlayerClass( 293, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 7
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AddPlayerClass( 3, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 8
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AddPlayerClass( 4, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 9
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AddPlayerClass( 2, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 10
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AddPlayerClass( 7, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 11
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AddPlayerClass( 12, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 12
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AddPlayerClass( 13, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 13
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AddPlayerClass( 14, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 14
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AddPlayerClass( 15, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 15
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AddPlayerClass( 17, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 16
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AddPlayerClass( 19, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 17
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AddPlayerClass( 20, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 18
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AddPlayerClass( 21, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 19
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AddPlayerClass( 22, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 20
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AddPlayerClass( 23, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 21
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AddPlayerClass( 24, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 22
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AddPlayerClass( 26, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 23
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AddPlayerClass( 28, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 24
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AddPlayerClass( 29, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 25
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AddPlayerClass( 30, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 26
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AddPlayerClass( 31, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 27
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AddPlayerClass( 32, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 28
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AddPlayerClass( 33, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 29
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AddPlayerClass( 34, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 30
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AddPlayerClass( 35, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 31
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AddPlayerClass( 36, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 32
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AddPlayerClass( 37, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 33
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AddPlayerClass( 38, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 34
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AddPlayerClass( 46, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 35
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AddPlayerClass( 47, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 36
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AddPlayerClass( 48, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 37
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AddPlayerClass( 59, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 38
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AddPlayerClass( 60, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 39
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AddPlayerClass( 63, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 40
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AddPlayerClass( 64, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 41
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AddPlayerClass( 152, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 42
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AddPlayerClass( 237, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 43
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AddPlayerClass( 78, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 44
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AddPlayerClass( 79, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 45
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AddPlayerClass( 134, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 46
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AddPlayerClass( 100, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 47
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AddPlayerClass( 101, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 48
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CLASS_CIVILIAN_RANGE[ 1 ] = AddPlayerClass( 137, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 49
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/* ** FBI ** */
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CLASS_FBI_RANGE[ 0 ] = AddPlayerClass( 286, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 50
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AddPlayerClass( 71, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 51
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CLASS_FBI_RANGE[ 1 ] = AddPlayerClass( 285, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 52
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/* ** ARMY ** */
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CLASS_ARMY_RANGE = AddPlayerClass( 287, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 53
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/* ** CIA ** */
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CLASS_CIA_RANGE[ 0 ] = AddPlayerClass( 303, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 54
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AddPlayerClass( 304, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 55
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CLASS_CIA_RANGE[ 1 ] = AddPlayerClass( 305, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 56
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/* ** FIRE ** */
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CLASS_FIRE_RANGE[ 0 ] = AddPlayerClass( 277, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 57
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AddPlayerClass( 278, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 58
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CLASS_FIRE_RANGE[ 1 ] = AddPlayerClass( 279, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 59
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/* ** MEDIC ** */
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CLASS_MEDIC_RANGE[ 0 ] = AddPlayerClass( 274, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 60
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AddPlayerClass( 275, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 61
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AddPlayerClass( 276, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 62
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CLASS_MEDIC_RANGE[ 1 ] = AddPlayerClass( 308, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 63
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/* ** POLICE ** */
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CLASS_POLICE_RANGE[ 0 ] = AddPlayerClass( 265, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 66
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AddPlayerClass( 266, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 67
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AddPlayerClass( 267, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 68
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AddPlayerClass( 306, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 69
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AddPlayerClass( 280, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 70
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AddPlayerClass( 281, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 71
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AddPlayerClass( 284, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 72
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CLASS_POLICE_RANGE[ 1 ] = AddPlayerClass( 307, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 73
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// Textdraws
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g_classBoxTD = TextDrawCreate(40.000000, 170.000000, "_");
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TextDrawBackgroundColor(g_classBoxTD, 255);
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TextDrawFont(g_classBoxTD, 1);
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TextDrawLetterSize(g_classBoxTD, 0.500000, 16.000000);
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TextDrawColor(g_classBoxTD, -1);
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TextDrawSetOutline(g_classBoxTD, 0);
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TextDrawSetProportional(g_classBoxTD, 1);
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TextDrawSetShadow(g_classBoxTD, 1);
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TextDrawUseBox(g_classBoxTD, 1);
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TextDrawBoxColor(g_classBoxTD, 144);
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TextDrawTextSize(g_classBoxTD, 170.000000, 10.000000);
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for ( new i = 0; i < sizeof( g_classTextdrawBox ); i ++ )
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{
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g_classTextdrawBox[ i ] = TextDrawCreate(40.000000, 138.000000, "_");
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TextDrawBackgroundColor(g_classTextdrawBox[ i ], 255);
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TextDrawFont(g_classTextdrawBox[ i ], 1);
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TextDrawLetterSize(g_classTextdrawBox[ i ], 0.500000, 3.000000);
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TextDrawColor(g_classTextdrawBox[ i ], -1);
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TextDrawSetOutline(g_classTextdrawBox[ i ], 0);
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TextDrawSetProportional(g_classTextdrawBox[ i ], 1);
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TextDrawSetShadow(g_classTextdrawBox[ i ], 1);
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TextDrawUseBox(g_classTextdrawBox[ i ], 1);
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TextDrawBoxColor(g_classTextdrawBox[ i ], CLASS_COLORS[ i ]);
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TextDrawTextSize(g_classTextdrawBox[ i ], 170.000000, 10.000000);
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szLargeString[ 0 ] = '\0';
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switch ( i )
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{
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case 0: {
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strcat( szLargeString, "- Select different types of jobs~n~" \
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"- Able to rob stores and players~n~" \
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"- Can gang up with players~n~" \
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"~g~~h~- Accessible to everybody" );
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}
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case 1: {
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strcat( szLargeString, "- Protect the city from criminals~n~" \
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"- Access to police gun lockers~n~" \
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"- Can arrest/jail people~n~" \
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"~g~~h~- Accessible to everybody" );
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}
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case 2: {
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strcat( szLargeString, "- Protect the city from criminals~n~" \
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"- Access to police gun lockers~n~" \
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"- Can arrest/jail people~n~" \
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"- Can set roadblocks on roads~n~" \
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"- Can set spike traps on roads~n~" \
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"~r~~h~- Requires 10,000 XP or more" );
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}
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case 3: {
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strcat( szLargeString, "- Protect the city from criminals~n~" \
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"- Access to police gun lockers~n~" \
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"- Can arrest/jail people~n~" \
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"- Can set roadblocks on roads~n~" \
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"- Can set spike traps on roads~n~" \
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"- Can use combat vehicles~n~" \
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"~r~~h~- Requires 20,000 XP or more" );
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}
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case 4: {
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strcat( szLargeString, "- Protect the city from criminals~n~" \
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"- Access to police gun lockers~n~" \
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"- Can arrest/jail people~n~" \
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"- Can set roadblocks on roads~n~" \
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"- Can set spike traps on roads~n~" \
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"- Hidden from radar~n~" \
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"~r~~h~- Requires 15,000 XP or more" );
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}
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case 5: {
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strcat( szLargeString, "- Can heal and cure players~n~" \
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"- Ambulance passengers pay you~n~"\
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"- Able to rob stores and players~n~" \
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"~r~~h~- Requires 1,000 XP or more" );
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}
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case 6: {
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strcat( szLargeString, "- Protect the city from fires~n~" \
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"- Firetrucks able to extinguish fires~n~"\
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"- Able to rob stores and players~n~" \
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"~r~~h~- Requires 1,000 XP or more" );
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}
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}
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g_classTextdrawDescrip[ i ] = TextDrawCreate(43.000000, 171.000000, szLargeString);
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TextDrawBackgroundColor(g_classTextdrawDescrip[ i ], 0);
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TextDrawFont(g_classTextdrawDescrip[ i ], 1);
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TextDrawLetterSize(g_classTextdrawDescrip[ i ], 0.190000, 1.100000);
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TextDrawColor(g_classTextdrawDescrip[ i ], -1);
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TextDrawSetOutline(g_classTextdrawDescrip[ i ], 1);
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TextDrawSetProportional(g_classTextdrawDescrip[ i ], 1);
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g_classTextdrawName[ i ] = TextDrawCreate(46.000000, 141.000000, CLASS_NAMES[ i ] );
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TextDrawBackgroundColor(g_classTextdrawName[ i ], 0);
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TextDrawFont(g_classTextdrawName[ i ], 3);
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TextDrawLetterSize(g_classTextdrawName[ i ], 0.550000, 2.099999);
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TextDrawColor(g_classTextdrawName[ i ], i == 0 ? 0x000000FF : 0xFFFFFFFF );
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TextDrawSetOutline(g_classTextdrawName[ i ], 1);
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TextDrawSetProportional(g_classTextdrawName[ i ], 1);
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TextDrawSetSelectable(g_classTextdrawName[ i ], 0);
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}
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return 1;
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}
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hook OnPlayerSpawn( playerid )
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{
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// check if this spawn is even approved
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if ( ! IsPlayerClassApproved( playerid ) )
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{
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SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL SPAWN]"COL_GREY" %s(%d) - %d skin - %d ping - %s IP", ReturnPlayerName( playerid ), playerid, GetPlayerSkin( playerid ), GetPlayerPing( playerid ), ReturnPlayerIP( playerid ) );
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return KickPlayerTimed( playerid ), 1;
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}
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return 1;
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}
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hook OnPlayerRequestClass( playerid, classid )
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{
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// SetPlayerPos( playerid, -1971.1536, 129.4870, 27.6875 );
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// SetPlayerFacingAngle( playerid, 90.0 );
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SetPlayerPos( playerid, 229.613998, 87.164001, 1605.039978 );
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SetPlayerFacingAngle( playerid, -90.000000 );
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SetPlayerInterior( playerid, 0 );
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SetPlayerVirtualWorld( playerid, 0 );
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//SetPlayerCameraPos( playerid, -1974.1431, 133.3700, 29.7107 );
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//SetPlayerCameraLookAt( playerid, -1970.6431, 129.3700, 28.2107 );
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if ( p_ClassSelection{ playerid } == false )
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{
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static const Float: START_POS[ 3 ] = { 243.5, 87.23, 1605.9 };
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static const Float: FINAL_POS[ 3 ] = { 231.9, 87.23, 1605.9 };
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InterpolateCameraPos( playerid, START_POS[ 0 ], START_POS[ 1 ], START_POS[ 2 ], FINAL_POS[ 0 ], FINAL_POS[ 1 ], FINAL_POS[ 2 ], 17500, CAMERA_MOVE );
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InterpolateCameraLookAt( playerid, FINAL_POS[ 0 ], FINAL_POS[ 1 ], FINAL_POS[ 2 ], FINAL_POS[ 0 ] - 0.4, FINAL_POS[ 1 ], FINAL_POS[ 2 ] - 0.05, 15000, CAMERA_MOVE );
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// InterpolateCameraPos( playerid, -1976.4252, 119.9899, 30.0, -1974.0302, 133.0427, 27.6940, 10000, CAMERA_MOVE );
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// InterpolateCameraLookAt( playerid, -1974.0302,133.0427,27.6940, -1971.1536,129.4870,27.6875, 10000, CAMERA_MOVE );
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p_ClassSelection{ playerid } = true;
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}
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RemovePlayerAttachedObject( playerid, 1 );
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SetPlayerAttachedObject( playerid, 1, 19560, 6, 0.084999, 0.060998, -0.164999, 3.8, 81.6001, -19.3, .materialcolor1 = 0xFF000000 );
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Streamer_Update( playerid, STREAMER_TYPE_OBJECT );
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// ApplyAnimation( playerid, "MISC", "SEAT_TALK_02", 2.0, 1, 0, 0, 0, 0 );
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if ( GetPlayerSpecialAction( playerid ) != SPECIAL_ACTION_CARRY ) {
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TogglePlayerControllable( playerid, 0 );
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SetPlayerSpecialAction( playerid, SPECIAL_ACTION_CARRY );
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}
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if ( CLASS_CIVILIAN_RANGE[ 0 ] <= classid <= CLASS_CIVILIAN_RANGE[ 1 ] )
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{
|
||||
p_Class[ playerid ] = ( CLASS_CIVILIAN );
|
||||
//SetPlayerTeam( playerid, NO_TEAM );
|
||||
SetPlayerColorToTeam( playerid );
|
||||
p_inFBI{ playerid } = false;
|
||||
p_inArmy{ playerid } = false;
|
||||
p_inCIA{ playerid } = false;
|
||||
ShowPlayerClassTextdraw( playerid, 0 );
|
||||
}
|
||||
else if ( CLASS_POLICE_RANGE[ 0 ] <= classid <= CLASS_POLICE_RANGE[ 1 ] )
|
||||
{
|
||||
p_Class[ playerid ] = ( CLASS_POLICE );
|
||||
SetPlayerColor( playerid, COLOR_POLICE );
|
||||
//SetPlayerTeam( playerid, CLASS_POLICE );
|
||||
p_inFBI{ playerid } = false;
|
||||
p_inArmy{ playerid } = false;
|
||||
p_inCIA{ playerid } = false;
|
||||
|
||||
ShowPlayerClassTextdraw( playerid, 1 );
|
||||
}
|
||||
else if ( CLASS_FBI_RANGE[ 0 ] <= classid <= CLASS_FBI_RANGE[ 1 ] )
|
||||
{
|
||||
p_Class[ playerid ] = ( CLASS_POLICE );
|
||||
//SetPlayerTeam( playerid, CLASS_POLICE );
|
||||
SetPlayerColor( playerid, COLOR_FBI );
|
||||
p_inFBI{ playerid } = true;
|
||||
p_inArmy{ playerid } = false;
|
||||
p_inCIA{ playerid } = false;
|
||||
ShowPlayerClassTextdraw( playerid, 2 );
|
||||
}
|
||||
else if ( classid == CLASS_ARMY_RANGE )
|
||||
{
|
||||
p_Class[ playerid ] = ( CLASS_POLICE );
|
||||
SetPlayerColor( playerid, COLOR_ARMY );
|
||||
//SetPlayerTeam( playerid, CLASS_POLICE );
|
||||
p_inFBI{ playerid } = true;
|
||||
p_inArmy{ playerid } = true;
|
||||
p_inCIA{ playerid } = true;
|
||||
ShowPlayerClassTextdraw( playerid, 3 );
|
||||
}
|
||||
else if ( CLASS_CIA_RANGE[ 0 ] <= classid <= CLASS_CIA_RANGE[ 1 ] )
|
||||
{
|
||||
p_Class[ playerid ] = ( CLASS_POLICE );
|
||||
SetPlayerColor( playerid, COLOR_CIA );
|
||||
//SetPlayerTeam( playerid, CLASS_POLICE );
|
||||
p_inFBI{ playerid } = true;
|
||||
p_inArmy{ playerid } = false;
|
||||
p_inCIA{ playerid } = true;
|
||||
ShowPlayerClassTextdraw( playerid, 4 );
|
||||
}
|
||||
else if ( CLASS_FIRE_RANGE[ 0 ] <= classid <= CLASS_FIRE_RANGE[ 1 ] )
|
||||
{
|
||||
p_Class[ playerid ] = ( CLASS_FIREMAN );
|
||||
SetPlayerColor( playerid, COLOR_FIREMAN );
|
||||
//SetPlayerTeam( playerid, NO_TEAM );
|
||||
p_inFBI{ playerid } = false;
|
||||
p_inArmy{ playerid } = false;
|
||||
p_inCIA{ playerid } = false;
|
||||
ShowPlayerClassTextdraw( playerid, 6 );
|
||||
}
|
||||
else if ( CLASS_MEDIC_RANGE[ 0 ] <= classid <= CLASS_MEDIC_RANGE[ 1 ] )
|
||||
{
|
||||
p_Class[ playerid ] = ( CLASS_MEDIC );
|
||||
SetPlayerColor( playerid, COLOR_MEDIC );
|
||||
//SetPlayerTeam( playerid, NO_TEAM );
|
||||
p_inFBI{ playerid } = false;
|
||||
p_inArmy{ playerid } = false;
|
||||
p_inCIA{ playerid } = false;
|
||||
ShowPlayerClassTextdraw( playerid, 5 );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
hook OnPlayerRequestSpawn( playerid )
|
||||
{
|
||||
// army limit
|
||||
/*if ( IsPlayerArmy( playerid ) )
|
||||
{
|
||||
static const ARMY_LIMIT = 15;
|
||||
|
||||
new players = Iter_Count( Player );
|
||||
new army_limit = floatround( float( players ) / ARMY_LIMIT );
|
||||
new army_players = 0;
|
||||
|
||||
// count army players
|
||||
foreach ( new armyid : Player ) if ( p_inArmy{ armyid } && armyid != playerid )
|
||||
army_players ++;
|
||||
|
||||
if ( army_players >= army_limit ) {
|
||||
SendError( playerid, "Army is currently restricted to %d personnel. Need %d more players online for an additional slot.", army_limit, ( ( army_limit + 1 ) * ARMY_LIMIT ) - players );
|
||||
return 0;
|
||||
}
|
||||
}*/
|
||||
return IsPlayerClassApproved( playerid );
|
||||
}
|
||||
|
||||
stock IsPlayerClassApproved( playerid ) {
|
||||
|
||||
// is logged in
|
||||
if ( ! IsPlayerLoggedIn( playerid ) )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must be authenticated to play the game." ), 0;
|
||||
|
||||
// is verified
|
||||
if ( ! IsPlayerSecurityFullyVerified( playerid ) )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must be verified to play the game." ), 0;
|
||||
|
||||
// is cop/army banned
|
||||
if ( p_CopBanned{ playerid } == MAX_CLASS_BAN_WARNS && ( IsPlayerPolice( playerid ) || IsPlayerFBI( playerid ) || IsPlayerCIA( playerid ) ) )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You are banned from using the police class(es). Use "COL_GREY"/unbanme"COL_WHITE" to pay for an unban." ), 0;
|
||||
|
||||
if ( p_ArmyBanned{ playerid } == MAX_CLASS_BAN_WARNS && IsPlayerArmy( playerid ) )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You are banned from using the army class. Use "COL_GREY"/unbanme"COL_WHITE" to pay for an unban." ), 0;
|
||||
|
||||
// wanted level an issue?
|
||||
if ( GetPlayerWantedLevel( playerid ) && ( IsPlayerPolice( playerid ) || IsPlayerFBI( playerid ) || IsPlayerCIA( playerid ) || GetPlayerSkin( playerid ) == 287 ) )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must not have a wanted level to use this class." ), 0;
|
||||
|
||||
// get player total experience
|
||||
new
|
||||
Float: total_experience;
|
||||
|
||||
GetPlayerTotalExperience( playerid, total_experience );
|
||||
|
||||
// bought xp
|
||||
if ( IsPlayerFBI( playerid ) && total_experience < 10000.0 )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 10,000 Total XP to use this class." ), 0;
|
||||
|
||||
if ( IsPlayerArmy( playerid ) && total_experience < 20000.0 )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 20,000 Total XP to use this class." ), 0;
|
||||
|
||||
if ( IsPlayerCIA( playerid ) && total_experience < 15000.0 )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 15,000 Total XP to use this class." ), 0;
|
||||
|
||||
if ( IsPlayerFireman( playerid ) && total_experience < 1000.0 )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 1,000 Total XP to use this class." ), 0;
|
||||
|
||||
if ( IsPlayerMedic( playerid ) && total_experience < 2000.0 )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 2,000 Total XP to use this class." ), 0;
|
||||
|
||||
// job not set
|
||||
if ( ! p_JobSet{ playerid } ) // || !p_CitySet{ playerid } )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must ensure your job have been properly set." ), 0; // and city
|
||||
|
||||
// hide textdraws
|
||||
for ( new i = 0; i < sizeof( CLASS_COLORS ); i ++ ) {
|
||||
TextDrawHideForPlayer( playerid, g_classTextdrawBox[ i ] );
|
||||
TextDrawHideForPlayer( playerid, g_classTextdrawDescrip[ i ] );
|
||||
TextDrawHideForPlayer( playerid, g_classTextdrawName[ i ] );
|
||||
}
|
||||
TextDrawHideForPlayer( playerid, g_classBoxTD );
|
||||
RemovePlayerAttachedObject( playerid, 1 );
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock ShowPlayerClassTextdraw( playerid, classid ) {
|
||||
for ( new i = 0; i < sizeof( CLASS_COLORS ); i ++ ) if ( i != classid ) {
|
||||
TextDrawHideForPlayer( playerid, g_classTextdrawBox[ i ] );
|
||||
TextDrawHideForPlayer( playerid, g_classTextdrawDescrip[ i ] );
|
||||
TextDrawHideForPlayer( playerid, g_classTextdrawName[ i ] );
|
||||
}
|
||||
|
||||
TextDrawShowForPlayer( playerid, g_classBoxTD );
|
||||
TextDrawShowForPlayer( playerid, g_classTextdrawBox[ classid ] );
|
||||
TextDrawShowForPlayer( playerid, g_classTextdrawDescrip[ classid ] );
|
||||
TextDrawShowForPlayer( playerid, g_classTextdrawName[ classid ] );
|
||||
}
|
||||
|
@ -112,12 +112,12 @@ CMD:copwarn( playerid, params [ ] )
|
||||
|
||||
if ( iWarns >= MAX_CLASS_BAN_WARNS )
|
||||
{
|
||||
AddAdminLogLineFormatted( "%s(%d) has cop-banned %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns );
|
||||
AddAdminLogLineFormatted( "%s(%d) has cop-banned %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
|
||||
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has cop-banned %s(%d) due to excessive cop-warnings "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
|
||||
}
|
||||
else
|
||||
{
|
||||
AddAdminLogLineFormatted( "%s(%d) has cop-warned %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns );
|
||||
AddAdminLogLineFormatted( "%s(%d) has cop-warned %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
|
||||
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has cop-warned %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
|
||||
}
|
||||
}
|
||||
@ -147,12 +147,12 @@ CMD:armywarn( playerid, params [ ] )
|
||||
|
||||
if ( iWarns >= MAX_CLASS_BAN_WARNS )
|
||||
{
|
||||
AddAdminLogLineFormatted( "%s(%d) has army-banned %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns );
|
||||
AddAdminLogLineFormatted( "%s(%d) has army-banned %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
|
||||
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has army-banned %s(%d) due to excessive army-warnings "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
|
||||
}
|
||||
else
|
||||
{
|
||||
AddAdminLogLineFormatted( "%s(%d) has army-warned %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns );
|
||||
AddAdminLogLineFormatted( "%s(%d) has army-warned %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
|
||||
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has army-warned %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
|
||||
}
|
||||
}
|
||||
@ -174,7 +174,7 @@ CMD:rcopwarn( playerid, params [ ] )
|
||||
new
|
||||
iWarns = WarnPlayerClass( pID, .bArmy = false, .iPoints = -1 );
|
||||
|
||||
AddAdminLogLineFormatted( "%s(%d) has removed a cop-warn from %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns );
|
||||
AddAdminLogLineFormatted( "%s(%d) has removed a cop-warn from %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
|
||||
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has removed a cop-warn from %s(%d)!", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID );
|
||||
}
|
||||
return 1;
|
||||
@ -195,7 +195,7 @@ CMD:rarmywarn( playerid, params [ ] )
|
||||
new
|
||||
iWarns = WarnPlayerClass( pID, .bArmy = true, .iPoints = -1 );
|
||||
|
||||
AddAdminLogLineFormatted( "%s(%d) has removed an army-warn from %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns );
|
||||
AddAdminLogLineFormatted( "%s(%d) has removed an army-warn from %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
|
||||
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has removed an army-warn from %s(%d)!", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID );
|
||||
}
|
||||
return 1;
|
||||
|
@ -100,17 +100,6 @@ stock Float: GetPlayerLevel( playerid, E_LEVELS: level )
|
||||
return player_level > 100.0 ? 100.0 : player_level;
|
||||
}
|
||||
|
||||
stock Float: GetPlayerTotalExperience( playerid )
|
||||
{
|
||||
new
|
||||
Float: experience = 0.0;
|
||||
|
||||
for ( new l = 0; l < sizeof ( g_levelData ); l ++ ) {
|
||||
experience += g_playerExperience[ playerid ] [ E_LEVELS: l ];
|
||||
}
|
||||
return experience;
|
||||
}
|
||||
|
||||
/* ** Hooks ** */
|
||||
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
{
|
||||
@ -125,8 +114,9 @@ hook OnPlayerUpdateEx( playerid )
|
||||
if ( IsPlayerLoggedIn( playerid ) )
|
||||
{
|
||||
new
|
||||
Float: total_experience = GetPlayerTotalExperience( playerid );
|
||||
Float: total_experience;
|
||||
|
||||
GetPlayerTotalExperience( playerid, total_experience );
|
||||
PlayerTextDrawSetString( playerid, p_ExperienceTD[ playerid ], sprintf( "%08.0f", total_experience ) );
|
||||
}
|
||||
return 1;
|
||||
@ -368,6 +358,12 @@ stock GetRankFromXP( Float: xp ) {
|
||||
return iRank;
|
||||
}
|
||||
|
||||
stock GetPlayerTotalExperience( playerid, &Float: experience ) {
|
||||
for ( new l = 0; l < sizeof ( g_levelData ); l ++ ) {
|
||||
experience += g_playerExperience[ playerid ] [ E_LEVELS: l ];
|
||||
}
|
||||
}
|
||||
|
||||
stock GetPlayerRank( playerid ) {
|
||||
return GetRankFromXP( p_seasonalXP[ playerid ] );
|
||||
}
|
||||
|
@ -9,12 +9,7 @@
|
||||
#include < YSI\y_hooks >
|
||||
|
||||
/* ** Variables ** */
|
||||
new Text: g_classTextdrawBox[ sizeof( CLASS_NAMES ) ] = { Text: INVALID_TEXT_DRAW, ... };
|
||||
new Text: g_classTextdrawDescription[ sizeof( CLASS_NAMES ) ] = { Text: INVALID_TEXT_DRAW, ... };
|
||||
new Text: g_classTextdrawName[ sizeof( CLASS_NAMES ) ] = { Text: INVALID_TEXT_DRAW, ... };
|
||||
|
||||
new
|
||||
Text: g_ClassBoxTD = Text: INVALID_TEXT_DRAW,
|
||||
Text: g_ObjectLoadTD = Text: INVALID_TEXT_DRAW,
|
||||
Text: g_WebsiteTD = Text: INVALID_TEXT_DRAW,
|
||||
Text: g_MotdTD = Text: INVALID_TEXT_DRAW,
|
||||
@ -52,106 +47,6 @@ new
|
||||
/* ** Hooks ** */
|
||||
hook OnScriptInit( )
|
||||
{
|
||||
g_ClassBoxTD = TextDrawCreate(40.000000, 170.000000, "_");
|
||||
TextDrawBackgroundColor(g_ClassBoxTD, 255);
|
||||
TextDrawFont(g_ClassBoxTD, 1);
|
||||
TextDrawLetterSize(g_ClassBoxTD, 0.500000, 16.000000);
|
||||
TextDrawColor(g_ClassBoxTD, -1);
|
||||
TextDrawSetOutline(g_ClassBoxTD, 0);
|
||||
TextDrawSetProportional(g_ClassBoxTD, 1);
|
||||
TextDrawSetShadow(g_ClassBoxTD, 1);
|
||||
TextDrawUseBox(g_ClassBoxTD, 1);
|
||||
TextDrawBoxColor(g_ClassBoxTD, 144);
|
||||
TextDrawTextSize(g_ClassBoxTD, 170.000000, 10.000000);
|
||||
|
||||
for ( new i = 0; i < sizeof( g_classTextdrawBox ); i ++ )
|
||||
{
|
||||
g_classTextdrawBox[ i ] = TextDrawCreate(40.000000, 138.000000, "_");
|
||||
TextDrawBackgroundColor(g_classTextdrawBox[ i ], 255);
|
||||
TextDrawFont(g_classTextdrawBox[ i ], 1);
|
||||
TextDrawLetterSize(g_classTextdrawBox[ i ], 0.500000, 3.000000);
|
||||
TextDrawColor(g_classTextdrawBox[ i ], -1);
|
||||
TextDrawSetOutline(g_classTextdrawBox[ i ], 0);
|
||||
TextDrawSetProportional(g_classTextdrawBox[ i ], 1);
|
||||
TextDrawSetShadow(g_classTextdrawBox[ i ], 1);
|
||||
TextDrawUseBox(g_classTextdrawBox[ i ], 1);
|
||||
TextDrawBoxColor(g_classTextdrawBox[ i ], CLASS_COLORS[ i ]);
|
||||
TextDrawTextSize(g_classTextdrawBox[ i ], 170.000000, 10.000000);
|
||||
|
||||
szLargeString[ 0 ] = '\0';
|
||||
|
||||
switch ( i )
|
||||
{
|
||||
case 0: {
|
||||
strcat( szLargeString, "- Select different types of jobs~n~" \
|
||||
"- Able to rob stores and players~n~" \
|
||||
"- Can gang up with players~n~" \
|
||||
"~g~~h~- Accessible to everybody" );
|
||||
}
|
||||
case 1: {
|
||||
strcat( szLargeString, "- Protect the city from criminals~n~" \
|
||||
"- Access to police gun lockers~n~" \
|
||||
"- Can arrest/jail people~n~" \
|
||||
"~g~~h~- Accessible to everybody" );
|
||||
}
|
||||
case 2: {
|
||||
strcat( szLargeString, "- Protect the city from criminals~n~" \
|
||||
"- Access to police gun lockers~n~" \
|
||||
"- Can arrest/jail people~n~" \
|
||||
"- Can set roadblocks on roads~n~" \
|
||||
"- Can set spike traps on roads~n~" \
|
||||
"~r~~h~- Requires 10,000 XP or more" );
|
||||
}
|
||||
case 3: {
|
||||
strcat( szLargeString, "- Protect the city from criminals~n~" \
|
||||
"- Access to police gun lockers~n~" \
|
||||
"- Can arrest/jail people~n~" \
|
||||
"- Can set roadblocks on roads~n~" \
|
||||
"- Can set spike traps on roads~n~" \
|
||||
"- Can use combat vehicles~n~" \
|
||||
"~r~~h~- Requires 20,000 XP or more" );
|
||||
}
|
||||
case 4: {
|
||||
strcat( szLargeString, "- Protect the city from criminals~n~" \
|
||||
"- Access to police gun lockers~n~" \
|
||||
"- Can arrest/jail people~n~" \
|
||||
"- Can set roadblocks on roads~n~" \
|
||||
"- Can set spike traps on roads~n~" \
|
||||
"- Hidden from radar~n~" \
|
||||
"~r~~h~- Requires 15,000 XP or more" );
|
||||
}
|
||||
case 5: {
|
||||
strcat( szLargeString, "- Can heal and cure players~n~" \
|
||||
"- Ambulance passengers pay you~n~"\
|
||||
"- Able to rob stores and players~n~" \
|
||||
"~r~~h~- Requires 1,000 XP or more" );
|
||||
}
|
||||
case 6: {
|
||||
strcat( szLargeString, "- Protect the city from fires~n~" \
|
||||
"- Firetrucks able to extinguish fires~n~"\
|
||||
"- Able to rob stores and players~n~" \
|
||||
"~r~~h~- Requires 1,000 XP or more" );
|
||||
}
|
||||
}
|
||||
|
||||
g_classTextdrawDescription[ i ] = TextDrawCreate(43.000000, 171.000000, szLargeString);
|
||||
TextDrawBackgroundColor(g_classTextdrawDescription[ i ], 0);
|
||||
TextDrawFont(g_classTextdrawDescription[ i ], 1);
|
||||
TextDrawLetterSize(g_classTextdrawDescription[ i ], 0.190000, 1.100000);
|
||||
TextDrawColor(g_classTextdrawDescription[ i ], -1);
|
||||
TextDrawSetOutline(g_classTextdrawDescription[ i ], 1);
|
||||
TextDrawSetProportional(g_classTextdrawDescription[ i ], 1);
|
||||
|
||||
g_classTextdrawName[ i ] = TextDrawCreate(46.000000, 141.000000, CLASS_NAMES[ i ] );
|
||||
TextDrawBackgroundColor(g_classTextdrawName[ i ], 0);
|
||||
TextDrawFont(g_classTextdrawName[ i ], 3);
|
||||
TextDrawLetterSize(g_classTextdrawName[ i ], 0.550000, 2.099999);
|
||||
TextDrawColor(g_classTextdrawName[ i ], i == 0 ? 0x000000FF : 0xFFFFFFFF );
|
||||
TextDrawSetOutline(g_classTextdrawName[ i ], 1);
|
||||
TextDrawSetProportional(g_classTextdrawName[ i ], 1);
|
||||
TextDrawSetSelectable(g_classTextdrawName[ i ], 0);
|
||||
}
|
||||
|
||||
g_NotManyPlayersTD = TextDrawCreate(322.000000, 12.000000, "Coin generation increased by 5x as there aren't many players online!");
|
||||
TextDrawAlignment(g_NotManyPlayersTD, 2);
|
||||
TextDrawBackgroundColor(g_NotManyPlayersTD, 0);
|
||||
|
@ -79,7 +79,6 @@ new bool: False = false;
|
||||
|
||||
#define CreateBillboard(%0,%1,%2,%3,%4) SetDynamicObjectMaterialText(CreateDynamicObject(7246,%1,%2,%3,0,0,%4),0,(%0),120,"Arial",24,0,-1,-16777216,1)
|
||||
|
||||
#define MAX_CLASS_BAN_WARNS 3
|
||||
#define MAX_BURGLARY_SLOTS 8
|
||||
#define MAX_WANTED_LVL 2048
|
||||
#define MAX_TIME_TIED 180
|
||||
@ -324,6 +323,7 @@ public OnGameModeInit()
|
||||
SetServerRule( "hostname", SERVER_NAME );
|
||||
SetServerRule( "language", "English" );
|
||||
SetServerRule( "mapname", "San Fierro" );
|
||||
|
||||
UsePlayerPedAnims( );
|
||||
AllowInteriorWeapons( 0 );
|
||||
EnableStuntBonusForAll( 0 );
|
||||
@ -355,92 +355,6 @@ public OnGameModeInit()
|
||||
AddServerVariable( "connectsong", "http://files.sfcnr.com/game_sounds/Stevie%20Wonder%20-%20Skeletons.mp3", GLOBAL_VARTYPE_STRING );
|
||||
AddServerVariable( "discordurl", "http://sfcnr.com/discord", GLOBAL_VARTYPE_STRING );
|
||||
|
||||
/* ** CIVILIAN ** */
|
||||
CLASS_CIVILIAN_RANGE[ 0 ] = AddPlayerClass( 119, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 0
|
||||
AddPlayerClass( 289, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 1
|
||||
AddPlayerClass( 273, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 2
|
||||
AddPlayerClass( 271, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 3
|
||||
AddPlayerClass( 208, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 4
|
||||
AddPlayerClass( 268, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 5
|
||||
AddPlayerClass( 292, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 6
|
||||
AddPlayerClass( 293, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 7
|
||||
AddPlayerClass( 3, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 8
|
||||
AddPlayerClass( 4, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 9
|
||||
AddPlayerClass( 2, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 10
|
||||
AddPlayerClass( 7, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 11
|
||||
AddPlayerClass( 12, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 12
|
||||
AddPlayerClass( 13, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 13
|
||||
AddPlayerClass( 14, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 14
|
||||
AddPlayerClass( 15, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 15
|
||||
AddPlayerClass( 17, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 16
|
||||
AddPlayerClass( 19, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 17
|
||||
AddPlayerClass( 20, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 18
|
||||
AddPlayerClass( 21, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 19
|
||||
AddPlayerClass( 22, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 20
|
||||
AddPlayerClass( 23, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 21
|
||||
AddPlayerClass( 24, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 22
|
||||
AddPlayerClass( 26, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 23
|
||||
AddPlayerClass( 28, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 24
|
||||
AddPlayerClass( 29, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 25
|
||||
AddPlayerClass( 30, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 26
|
||||
AddPlayerClass( 31, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 27
|
||||
AddPlayerClass( 32, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 28
|
||||
AddPlayerClass( 33, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 29
|
||||
AddPlayerClass( 34, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 30
|
||||
AddPlayerClass( 35, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 31
|
||||
AddPlayerClass( 36, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 32
|
||||
AddPlayerClass( 37, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 33
|
||||
AddPlayerClass( 38, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 34
|
||||
AddPlayerClass( 46, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 35
|
||||
AddPlayerClass( 47, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 36
|
||||
AddPlayerClass( 48, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 37
|
||||
AddPlayerClass( 59, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 38
|
||||
AddPlayerClass( 60, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 39
|
||||
AddPlayerClass( 63, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 40
|
||||
AddPlayerClass( 64, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 41
|
||||
AddPlayerClass( 152, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 42
|
||||
AddPlayerClass( 237, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 43
|
||||
AddPlayerClass( 78, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 44
|
||||
AddPlayerClass( 79, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 45
|
||||
AddPlayerClass( 134, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 46
|
||||
AddPlayerClass( 100, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 47
|
||||
AddPlayerClass( 101, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 48
|
||||
CLASS_CIVILIAN_RANGE[ 1 ] = AddPlayerClass( 137, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 49
|
||||
|
||||
/* ** FBI ** */
|
||||
CLASS_FBI_RANGE[ 0 ] = AddPlayerClass( 286, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 50
|
||||
AddPlayerClass( 71, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 51
|
||||
CLASS_FBI_RANGE[ 1 ] = AddPlayerClass( 285, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 52
|
||||
|
||||
/* ** ARMY ** */
|
||||
CLASS_ARMY_RANGE = AddPlayerClass( 287, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 53
|
||||
|
||||
/* ** CIA ** */
|
||||
CLASS_CIA_RANGE[ 0 ] = AddPlayerClass( 303, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 54
|
||||
AddPlayerClass( 304, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 55
|
||||
CLASS_CIA_RANGE[ 1 ] = AddPlayerClass( 305, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 56
|
||||
|
||||
/* ** FIRE ** */
|
||||
CLASS_FIRE_RANGE[ 0 ] = AddPlayerClass( 277, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 57
|
||||
AddPlayerClass( 278, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 58
|
||||
CLASS_FIRE_RANGE[ 1 ] = AddPlayerClass( 279, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 59
|
||||
|
||||
/* ** MEDIC ** */
|
||||
CLASS_MEDIC_RANGE[ 0 ] = AddPlayerClass( 274, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 60
|
||||
AddPlayerClass( 275, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 61
|
||||
AddPlayerClass( 276, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 62
|
||||
CLASS_MEDIC_RANGE[ 1 ] = AddPlayerClass( 308, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 63
|
||||
|
||||
/* ** POLICE ** */
|
||||
CLASS_POLICE_RANGE[ 0 ] = AddPlayerClass( 265, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 66
|
||||
AddPlayerClass( 266, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 67
|
||||
AddPlayerClass( 267, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 68
|
||||
AddPlayerClass( 306, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 69
|
||||
AddPlayerClass( 280, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 70
|
||||
AddPlayerClass( 281, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 71
|
||||
AddPlayerClass( 284, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 72
|
||||
CLASS_POLICE_RANGE[ 1 ] = AddPlayerClass( 307, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 73
|
||||
|
||||
/* ** Discord configuration ** */
|
||||
#if ENABLE_DISCORD == true
|
||||
discordGuild = DCC_FindGuildById( DISCORD_GENERAL );
|
||||
@ -1453,8 +1367,9 @@ public OnTwitterHTTPResponse( index, response_code, data[ ] )
|
||||
|
||||
public OnPlayerRequestClass( playerid, classid )
|
||||
{
|
||||
p_Spawned{ playerid } = false;
|
||||
p_InfectedHIV{ playerid } = false;
|
||||
TextDrawHideForPlayer( playerid, g_AdminLogTD );
|
||||
TextDrawShowForPlayer( playerid, g_ClassBoxTD );
|
||||
TextDrawHideForPlayer( playerid, g_WebsiteTD );
|
||||
PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] );
|
||||
TextDrawHideForPlayer( playerid, g_MotdTD );
|
||||
@ -1475,129 +1390,9 @@ public OnPlayerRequestClass( playerid, classid )
|
||||
TextDrawHideForPlayer( playerid, g_currentXPTD );
|
||||
TextDrawHideForPlayer( playerid, g_DoubleXPTD );
|
||||
p_MoneyBag{ playerid } = false;
|
||||
RemovePlayerAttachedObject( playerid, 1 );
|
||||
|
||||
// SetPlayerPos( playerid, -1971.1536, 129.4870, 27.6875 );
|
||||
// SetPlayerFacingAngle( playerid, 90.0 );
|
||||
SetPlayerPos( playerid, 229.613998, 87.164001, 1605.039978 );
|
||||
SetPlayerFacingAngle( playerid, -90.000000 );
|
||||
SetPlayerInterior( playerid, 0 );
|
||||
SetPlayerVirtualWorld( playerid, 0 );
|
||||
//SetPlayerCameraPos( playerid, -1974.1431, 133.3700, 29.7107 );
|
||||
//SetPlayerCameraLookAt( playerid, -1970.6431, 129.3700, 28.2107 );
|
||||
|
||||
if ( p_ClassSelection{ playerid } == false )
|
||||
{
|
||||
static const Float: START_POS[ 3 ] = { 243.5, 87.23, 1605.9 };
|
||||
static const Float: FINAL_POS[ 3 ] = { 231.9, 87.23, 1605.9 };
|
||||
|
||||
InterpolateCameraPos( playerid, START_POS[ 0 ], START_POS[ 1 ], START_POS[ 2 ], FINAL_POS[ 0 ], FINAL_POS[ 1 ], FINAL_POS[ 2 ], 17500, CAMERA_MOVE );
|
||||
InterpolateCameraLookAt( playerid, FINAL_POS[ 0 ], FINAL_POS[ 1 ], FINAL_POS[ 2 ], FINAL_POS[ 0 ] - 0.4, FINAL_POS[ 1 ], FINAL_POS[ 2 ] - 0.05, 15000, CAMERA_MOVE );
|
||||
|
||||
// InterpolateCameraPos( playerid, -1976.4252, 119.9899, 30.0, -1974.0302, 133.0427, 27.6940, 10000, CAMERA_MOVE );
|
||||
// InterpolateCameraLookAt( playerid, -1974.0302,133.0427,27.6940, -1971.1536,129.4870,27.6875, 10000, CAMERA_MOVE );
|
||||
|
||||
p_ClassSelection{ playerid } = true;
|
||||
}
|
||||
|
||||
SetPlayerAttachedObject( playerid, 1, 19560, 6, 0.084999, 0.060998, -0.164999, 3.8, 81.6001, -19.3, .materialcolor1 = 0xFF000000 );
|
||||
Streamer_Update( playerid, STREAMER_TYPE_OBJECT );
|
||||
|
||||
// ApplyAnimation( playerid, "MISC", "SEAT_TALK_02", 2.0, 1, 0, 0, 0, 0 );
|
||||
if ( GetPlayerSpecialAction( playerid ) != SPECIAL_ACTION_CARRY ) {
|
||||
TogglePlayerControllable( playerid, 0 );
|
||||
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_CARRY );
|
||||
}
|
||||
|
||||
p_Spawned { playerid } = false;
|
||||
p_InfectedHIV { playerid } = false;
|
||||
|
||||
if ( CLASS_CIVILIAN_RANGE[ 0 ] <= classid <= CLASS_CIVILIAN_RANGE[ 1 ] )
|
||||
{
|
||||
p_Class[ playerid ] = ( CLASS_CIVILIAN );
|
||||
//SetPlayerTeam( playerid, NO_TEAM );
|
||||
SetPlayerColorToTeam( playerid );
|
||||
p_inFBI{ playerid } = false;
|
||||
p_inArmy{ playerid } = false;
|
||||
p_inCIA{ playerid } = false;
|
||||
ShowPlayerClassTextdraw( playerid, 0 );
|
||||
}
|
||||
else if ( CLASS_POLICE_RANGE[ 0 ] <= classid <= CLASS_POLICE_RANGE[ 1 ] )
|
||||
{
|
||||
p_Class[ playerid ] = ( CLASS_POLICE );
|
||||
SetPlayerColor( playerid, COLOR_POLICE );
|
||||
//SetPlayerTeam( playerid, CLASS_POLICE );
|
||||
p_inFBI{ playerid } = false;
|
||||
p_inArmy{ playerid } = false;
|
||||
p_inCIA{ playerid } = false;
|
||||
|
||||
ShowPlayerClassTextdraw( playerid, 1 );
|
||||
}
|
||||
else if ( CLASS_FBI_RANGE[ 0 ] <= classid <= CLASS_FBI_RANGE[ 1 ] )
|
||||
{
|
||||
p_Class[ playerid ] = ( CLASS_POLICE );
|
||||
//SetPlayerTeam( playerid, CLASS_POLICE );
|
||||
SetPlayerColor( playerid, COLOR_FBI );
|
||||
p_inFBI{ playerid } = true;
|
||||
p_inArmy{ playerid } = false;
|
||||
p_inCIA{ playerid } = false;
|
||||
ShowPlayerClassTextdraw( playerid, 2 );
|
||||
}
|
||||
else if ( classid == CLASS_ARMY_RANGE )
|
||||
{
|
||||
p_Class[ playerid ] = ( CLASS_POLICE );
|
||||
SetPlayerColor( playerid, COLOR_ARMY );
|
||||
//SetPlayerTeam( playerid, CLASS_POLICE );
|
||||
p_inFBI{ playerid } = true;
|
||||
p_inArmy{ playerid } = true;
|
||||
p_inCIA{ playerid } = true;
|
||||
ShowPlayerClassTextdraw( playerid, 3 );
|
||||
}
|
||||
else if ( CLASS_CIA_RANGE[ 0 ] <= classid <= CLASS_CIA_RANGE[ 1 ] )
|
||||
{
|
||||
p_Class[ playerid ] = ( CLASS_POLICE );
|
||||
SetPlayerColor( playerid, COLOR_CIA );
|
||||
//SetPlayerTeam( playerid, CLASS_POLICE );
|
||||
p_inFBI{ playerid } = true;
|
||||
p_inArmy{ playerid } = false;
|
||||
p_inCIA{ playerid } = true;
|
||||
ShowPlayerClassTextdraw( playerid, 4 );
|
||||
}
|
||||
else if ( CLASS_FIRE_RANGE[ 0 ] <= classid <= CLASS_FIRE_RANGE[ 1 ] )
|
||||
{
|
||||
p_Class[ playerid ] = ( CLASS_FIREMAN );
|
||||
SetPlayerColor( playerid, COLOR_FIREMAN );
|
||||
//SetPlayerTeam( playerid, NO_TEAM );
|
||||
p_inFBI{ playerid } = false;
|
||||
p_inArmy{ playerid } = false;
|
||||
p_inCIA{ playerid } = false;
|
||||
ShowPlayerClassTextdraw( playerid, 6 );
|
||||
}
|
||||
else if ( CLASS_MEDIC_RANGE[ 0 ] <= classid <= CLASS_MEDIC_RANGE[ 1 ] )
|
||||
{
|
||||
p_Class[ playerid ] = ( CLASS_MEDIC );
|
||||
SetPlayerColor( playerid, COLOR_MEDIC );
|
||||
//SetPlayerTeam( playerid, NO_TEAM );
|
||||
p_inFBI{ playerid } = false;
|
||||
p_inArmy{ playerid } = false;
|
||||
p_inCIA{ playerid } = false;
|
||||
ShowPlayerClassTextdraw( playerid, 5 );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock ShowPlayerClassTextdraw( playerid, classid ) {
|
||||
for ( new i = 0; i < sizeof( CLASS_COLORS ); i ++ ) if ( i != classid ) {
|
||||
TextDrawHideForPlayer( playerid, g_classTextdrawBox[ i ] );
|
||||
TextDrawHideForPlayer( playerid, g_classTextdrawDescription[ i ] );
|
||||
TextDrawHideForPlayer( playerid, g_classTextdrawName[ i ] );
|
||||
}
|
||||
|
||||
TextDrawShowForPlayer( playerid, g_classTextdrawBox[ classid ] );
|
||||
TextDrawShowForPlayer( playerid, g_classTextdrawDescription[ classid ] );
|
||||
TextDrawShowForPlayer( playerid, g_classTextdrawName[ classid ] );
|
||||
}
|
||||
|
||||
public OnPlayerFloodControl( playerid, iCount, iTimeSpan ) {
|
||||
static
|
||||
szIP[ 16 ];
|
||||
@ -2115,12 +1910,6 @@ public OnPlayerSpawn( playerid )
|
||||
StopSound( playerid );
|
||||
CancelEdit( playerid );
|
||||
|
||||
// Approved spawn?
|
||||
if ( !approveClassSpawned( playerid ) ) {
|
||||
SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL SPAWN]"COL_GREY" %s(%d) - %d skin - %d ping - %s IP", ReturnPlayerName( playerid ), playerid, GetPlayerSkin( playerid ), GetPlayerPing( playerid ), ReturnPlayerIP( playerid ) );
|
||||
return KickPlayerTimed( playerid ), 1;
|
||||
}
|
||||
|
||||
// Money Bags
|
||||
if ( p_MoneyBag{ playerid } && p_Class[ playerid ] != CLASS_POLICE ) // SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 );
|
||||
RemovePlayerAttachedObject( playerid, 1 ), SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
|
||||
@ -7879,80 +7668,6 @@ public OnRconCommand(cmd[])
|
||||
|
||||
public OnPlayerRequestSpawn( playerid )
|
||||
{
|
||||
// army limit
|
||||
/*if ( IsPlayerArmy( playerid ) )
|
||||
{
|
||||
static const ARMY_LIMIT = 15;
|
||||
|
||||
new players = Iter_Count( Player );
|
||||
new army_limit = floatround( float( players ) / ARMY_LIMIT );
|
||||
new army_players = 0;
|
||||
|
||||
// count army players
|
||||
foreach ( new armyid : Player ) if ( p_inArmy{ armyid } && armyid != playerid )
|
||||
army_players ++;
|
||||
|
||||
if ( army_players >= army_limit ) {
|
||||
SendError( playerid, "Army is currently restricted to %d personnel. Need %d more players online for an additional slot.", army_limit, ( ( army_limit + 1 ) * ARMY_LIMIT ) - players );
|
||||
return 0;
|
||||
}
|
||||
}*/
|
||||
|
||||
return approveClassSpawned( playerid );
|
||||
}
|
||||
|
||||
stock approveClassSpawned( playerid ) {
|
||||
|
||||
// is logged in
|
||||
if ( ! IsPlayerLoggedIn( playerid ) )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must be authenticated to play the game." ), 0;
|
||||
|
||||
// is verified
|
||||
if ( ! IsPlayerSecurityFullyVerified( playerid ) )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must be verified to play the game." ), 0;
|
||||
|
||||
// is cop/army banned
|
||||
if ( p_CopBanned{ playerid } == MAX_CLASS_BAN_WARNS && ( IsPlayerPolice( playerid ) || IsPlayerFBI( playerid ) || IsPlayerCIA( playerid ) ) )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You are banned from using the police class(es). Use "COL_GREY"/unbanme"COL_WHITE" to pay for an unban." ), 0;
|
||||
|
||||
if ( p_ArmyBanned{ playerid } == MAX_CLASS_BAN_WARNS && IsPlayerArmy( playerid ) )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You are banned from using the army class. Use "COL_GREY"/unbanme"COL_WHITE" to pay for an unban." ), 0;
|
||||
|
||||
// wanted level an issue?
|
||||
if ( p_WantedLevel[ playerid ] > 0 && ( IsPlayerPolice( playerid ) || IsPlayerFBI( playerid ) || IsPlayerCIA( playerid ) || GetPlayerSkin( playerid ) == 287 ) )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must not have a wanted level to use this class." ), 0;
|
||||
|
||||
// get player total experience
|
||||
new Float: total_experience = GetPlayerTotalExperience( playerid );
|
||||
|
||||
// bought xp
|
||||
if ( IsPlayerFBI( playerid ) && total_experience < 10000.0 )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 10,000 Total XP to use this class." ), 0;
|
||||
|
||||
if ( IsPlayerArmy( playerid ) && total_experience < 20000.0 )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 20,000 Total XP to use this class." ), 0;
|
||||
|
||||
if ( IsPlayerCIA( playerid ) && total_experience < 15000.0 )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 15,000 Total XP to use this class." ), 0;
|
||||
|
||||
if ( IsPlayerFireman( playerid ) && total_experience < 1000.0 )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 1,000 Total XP to use this class." ), 0;
|
||||
|
||||
if ( IsPlayerMedic( playerid ) && total_experience < 2000.0 )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 2,000 Total XP to use this class." ), 0;
|
||||
|
||||
// job not set
|
||||
if ( !p_JobSet{ playerid } ) // || !p_CitySet{ playerid } )
|
||||
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must ensure your job have been properly set." ), 0; // and city
|
||||
|
||||
// hide textdraws
|
||||
for ( new i = 0; i < sizeof( CLASS_COLORS ); i ++ ) {
|
||||
TextDrawHideForPlayer( playerid, g_classTextdrawBox[ i ] );
|
||||
TextDrawHideForPlayer( playerid, g_classTextdrawDescription[ i ] );
|
||||
TextDrawHideForPlayer( playerid, g_classTextdrawName[ i ] );
|
||||
}
|
||||
TextDrawHideForPlayer( playerid, g_ClassBoxTD );
|
||||
RemovePlayerAttachedObject( playerid, 1 );
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -9945,11 +9660,11 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
|
||||
format( szLargeString, 750, "%s"COL_GREY"V.I.P Level:{FFFFFF} %s\n"\
|
||||
""COL_GREY"V.I.P Expiry:{FFFFFF} %s\n"\
|
||||
""COL_GREY"Cop Warns:{FFFFFF} %d/" #MAX_CLASS_BAN_WARNS "\n"\
|
||||
""COL_GREY"Army Warns:{FFFFFF} %d/" #MAX_CLASS_BAN_WARNS "\n"\
|
||||
""COL_GREY"Cop Warns:{FFFFFF} %d/%d\n"\
|
||||
""COL_GREY"Army Warns:{FFFFFF} %d/%d\n"\
|
||||
""COL_GREY"V.I.P Job:{FFFFFF} %s\n"\
|
||||
""COL_GREY"Current Job:{FFFFFF} %s",
|
||||
szLargeString, VIPToString( p_VIPLevel[ pID ] ), vipSeconds > 0 ? secondstotime( vipSeconds ) : ( "N/A" ), p_CopBanned{ pID }, p_ArmyBanned{ pID }, p_VIPLevel[ pID ] < VIP_GOLD ? ( "N/A" ) : GetJobName( p_VIPJob{ pID } ), GetJobName( p_Job{ pID } ) );
|
||||
szLargeString, VIPToString( p_VIPLevel[ pID ] ), vipSeconds > 0 ? secondstotime( vipSeconds ) : ( "N/A" ), p_CopBanned{ pID }, MAX_CLASS_BAN_WARNS, p_ArmyBanned{ pID }, MAX_CLASS_BAN_WARNS, p_VIPLevel[ pID ] < VIP_GOLD ? ( "N/A" ) : GetJobName( p_VIPJob{ pID } ), GetJobName( p_Job{ pID } ) );
|
||||
|
||||
if ( gangid != -1 ) {
|
||||
format( szLargeString, 750, "%s\n"COL_GREY"Gang:"COL_WHITE" %s(%d)", szLargeString, g_gangData[ gangid ] [ E_NAME ], gangid );
|
||||
@ -9959,6 +9674,11 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
new
|
||||
Float: total_experience;
|
||||
|
||||
GetPlayerTotalExperience( pID, total_experience );
|
||||
|
||||
format( szLargeString, 800, ""COL_GREY"Score:{FFFFFF} %d\n"\
|
||||
""COL_GREY"XP:{FFFFFF} %s\n"\
|
||||
""COL_GREY"Money:{FFFFFF} %s\n"\
|
||||
@ -9966,7 +9686,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||||
""COL_GREY"Kills:{FFFFFF} %d\n"\
|
||||
""COL_GREY"Deaths:{FFFFFF} %d\n"\
|
||||
""COL_GREY"Ratio (K/D):{FFFFFF} %0.2f\n",
|
||||
GetPlayerScore( pID ), number_format( GetPlayerTotalExperience( pID ), .decimals = 0 ), cash_format( GetPlayerCash( pID ) ), cash_format( p_BankMoney[ pID ] ), p_Kills[ pID ], p_Deaths[ pID ], floatdiv( p_Kills[ pID ], p_Deaths[ pID ] ) );
|
||||
GetPlayerScore( pID ), number_format( total_experience, .decimals = 0 ), cash_format( GetPlayerCash( pID ) ), cash_format( p_BankMoney[ pID ] ), p_Kills[ pID ], p_Deaths[ pID ], floatdiv( p_Kills[ pID ], p_Deaths[ pID ] ) );
|
||||
|
||||
format( szLargeString, 800, "%s"COL_GREY"Owned Houses:{FFFFFF} %d (Limit %d)\n"\
|
||||
""COL_GREY"Owned Vehicles:{FFFFFF} %d (Limit %d)\n"\
|
||||
|
Loading…
Reference in New Issue
Block a user